这篇教程C++ ANIM_editkeyframes_select函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中ANIM_editkeyframes_select函数的典型用法代码示例。如果您正苦于以下问题:C++ ANIM_editkeyframes_select函数的具体用法?C++ ANIM_editkeyframes_select怎么用?C++ ANIM_editkeyframes_select使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了ANIM_editkeyframes_select函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: actkeys_mselect_single/* option 1) select keyframe directly under mouse */static void actkeys_mselect_single(bAnimContext *ac, bAnimListElem *ale, short select_mode, float selx){ KeyframeEditData ked = {{NULL}}; KeyframeEditFunc select_cb, ok_cb; /* get functions for selecting keyframes */ select_cb = ANIM_editkeyframes_select(select_mode); ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAME); ked.f1 = selx; /* select the nominated keyframe on the given frame */ if (ale->type == ANIMTYPE_GPLAYER) ED_gpencil_select_frame(ale->data, selx, select_mode); else if (ale->type == ANIMTYPE_MASKLAYER) ED_mask_select_frame(ale->data, selx, select_mode); else { if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK) && (ale->type == ANIMTYPE_SUMMARY) && (ale->datatype == ALE_ALL)) { ListBase anim_data = {NULL, NULL}; int filter; filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); for (ale = anim_data.first; ale; ale = ale->next) { if (ale->type == ANIMTYPE_GPLAYER) ED_gpencil_select_frame(ale->data, selx, select_mode); else if (ale->type == ANIMTYPE_MASKLAYER) ED_mask_select_frame(ale->data, selx, select_mode); } } else { ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL); } }}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:36,
示例2: deselect_action_keys/* Deselects keyframes in the action editor * - This is called by the deselect all operator, as well as other ones! * * - test: check if select or deselect all * - sel: how to select keyframes (SELECT_*) */static void deselect_action_keys (bAnimContext *ac, short test, short sel){ ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; KeyframeEditData ked= {{NULL}}; KeyframeEditFunc test_cb, sel_cb; /* determine type-based settings */ if (ac->datatype == ANIMCONT_GPENCIL) filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS); else filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS); /* filter data */ ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* init BezTriple looping data */ test_cb= ANIM_editkeyframes_ok(BEZT_OK_SELECTED); /* See if we should be selecting or deselecting */ if (test) { for (ale= anim_data.first; ale; ale= ale->next) { if (ale->type == ANIMTYPE_GPLAYER) { if (is_gplayer_frame_selected(ale->data)) { sel= SELECT_SUBTRACT; break; } } else { if (ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, test_cb, NULL)) { sel= SELECT_SUBTRACT; break; } } } } /* convert sel to selectmode, and use that to get editor */ sel_cb= ANIM_editkeyframes_select(sel); /* Now set the flags */ for (ale= anim_data.first; ale; ale= ale->next) { if (ale->type == ANIMTYPE_GPLAYER) set_gplayer_frame_selection(ale->data, sel); else ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, sel_cb, NULL); } /* Cleanup */ BLI_freelistN(&anim_data);}
开发者ID:mik0001,项目名称:Blender,代码行数:59,
示例3: markers_selectkeys_between/* TODO, this is almost an _exact_ duplicate of a function of the same name in graph_select.c * should de-duplicate - campbell */static void markers_selectkeys_between(bAnimContext *ac){ ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; KeyframeEditFunc ok_cb, select_cb; KeyframeEditData ked = {{NULL}}; float min, max; /* get extreme markers */ ED_markers_get_minmax(ac->markers, 1, &min, &max); min -= 0.5f; max += 0.5f; /* get editing funcs + data */ ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE); select_cb = ANIM_editkeyframes_select(SELECT_ADD); ked.f1 = min; ked.f2 = max; /* filter data */ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* select keys in-between */ for (ale = anim_data.first; ale; ale = ale->next) { AnimData *adt = ANIM_nla_mapping_get(ac, ale); if (adt) { ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1); ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL); ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1); } else if (ale->type == ANIMTYPE_GPLAYER) { ED_gplayer_frames_select_border(ale->data, min, max, SELECT_ADD); } else if (ale->type == ANIMTYPE_MASKLAYER) { ED_masklayer_frames_select_border(ale->data, min, max, SELECT_ADD); } else { ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL); } } /* Cleanup */ ANIM_animdata_freelist(&anim_data);}
开发者ID:mgschwan,项目名称:blensor,代码行数:51,
示例4: actkeys_mselect_single/* option 1) select keyframe directly under mouse */static void actkeys_mselect_single (bAnimContext *ac, bAnimListElem *ale, short select_mode, float selx){ KeyframeEditData ked= {{NULL}}; KeyframeEditFunc select_cb, ok_cb; /* get functions for selecting keyframes */ select_cb= ANIM_editkeyframes_select(select_mode); ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME); ked.f1= selx; /* select the nominated keyframe on the given frame */ if (ale->type == ANIMTYPE_GPLAYER) select_gpencil_frame(ale->data, selx, select_mode); else ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL);}
开发者ID:mik0001,项目名称:Blender,代码行数:17,
示例5: actkeys_mselect_column/* Option 3) Selects all visible keyframes in the same frame as the mouse click */static void actkeys_mselect_column(bAnimContext *ac, short select_mode, float selx){ ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; KeyframeEditFunc select_cb, ok_cb; KeyframeEditData ked = {{NULL}}; /* set up BezTriple edit callbacks */ select_cb = ANIM_editkeyframes_select(select_mode); ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAME); /* loop through all of the keys and select additional keyframes * based on the keys found to be selected above */ if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK)) filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS); else filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); for (ale = anim_data.first; ale; ale = ale->next) { AnimData *adt = ANIM_nla_mapping_get(ac, ale); /* set frame for validation callback to refer to */ if (adt) ked.f1 = BKE_nla_tweakedit_remap(adt, selx, NLATIME_CONVERT_UNMAP); else ked.f1 = selx; /* select elements with frame number matching cfra */ if (ale->type == ANIMTYPE_GPLAYER) ED_gpencil_select_frame(ale->key_data, selx, select_mode); else if (ale->type == ANIMTYPE_MASKLAYER) ED_mask_select_frame(ale->key_data, selx, select_mode); else ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL); } /* free elements */ BLI_freelistN(&ked.list); ANIM_animdata_freelist(&anim_data);}
开发者ID:mgschwan,项目名称:blensor,代码行数:45,
示例6: actkeys_mselect_channel_only/* option 4) select all keyframes in same channel */static void actkeys_mselect_channel_only(bAnimContext *ac, bAnimListElem *ale, short select_mode){ KeyframeEditFunc select_cb; /* get functions for selecting keyframes */ select_cb = ANIM_editkeyframes_select(select_mode); /* select all keyframes in this channel */ if (ale->type == ANIMTYPE_GPLAYER) { ED_gpencil_select_frames(ale->data, select_mode); } else if (ale->type == ANIMTYPE_MASKLAYER) { ED_mask_select_frames(ale->data, select_mode); } else { if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK) && (ale->type == ANIMTYPE_SUMMARY) && (ale->datatype == ALE_ALL)) { ListBase anim_data = {NULL, NULL}; int filter; filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); for (ale = anim_data.first; ale; ale = ale->next) { if (ale->type == ANIMTYPE_GPLAYER) { ED_gpencil_select_frames(ale->data, select_mode); } else if (ale->type == ANIMTYPE_MASKLAYER) { ED_mask_select_frames(ale->data, select_mode); } } ANIM_animdata_freelist(&anim_data); } else { ANIM_animchannel_keyframes_loop(NULL, ac->ads, ale, NULL, select_cb, NULL); } }}
开发者ID:mgschwan,项目名称:blensor,代码行数:41,
示例7: region_select_action_keysstatic void region_select_action_keys(bAnimContext *ac, const rctf *rectf_view, short mode, short selectmode, void *data){ ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; KeyframeEditData ked; KeyframeEditFunc ok_cb, select_cb; View2D *v2d = &ac->ar->v2d; rctf rectf, scaled_rectf; float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac)); /* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */ UI_view2d_region_to_view_rctf(v2d, rectf_view, &rectf); /* filter data */ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* get beztriple editing/validation funcs */ select_cb = ANIM_editkeyframes_select(selectmode); ok_cb = ANIM_editkeyframes_ok(mode); /* init editing data */ memset(&ked, 0, sizeof(KeyframeEditData)); if (mode == BEZT_OK_CHANNEL_LASSO) { KeyframeEdit_LassoData *data_lasso = data; data_lasso->rectf_scaled = &scaled_rectf; ked.data = data_lasso; } else if (mode == BEZT_OK_CHANNEL_CIRCLE) { KeyframeEdit_CircleData *data_circle = data; data_circle->rectf_scaled = &scaled_rectf; ked.data = data; } else { ked.data = &scaled_rectf; } /* loop over data, doing region select */ for (ale = anim_data.first; ale; ale = ale->next) { AnimData *adt = ANIM_nla_mapping_get(ac, ale); /* get new vertical minimum extent of channel */ ymin = ymax - ACHANNEL_STEP(ac); /* compute midpoint of channel (used for testing if the key is in the region or not) */ ked.channel_y = ymin + ACHANNEL_HEIGHT_HALF(ac); /* if channel is mapped in NLA, apply correction * - Apply to the bounds being checked, not all the keyframe points, * to avoid having scaling everything * - Save result to the scaled_rect, which is all that these operators * will read from */ if (adt) { ked.iterflags &= ~(KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP); ked.f1 = BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP); ked.f2 = BKE_nla_tweakedit_remap(adt, rectf.xmax, NLATIME_CONVERT_UNMAP); } else { ked.iterflags |= (KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP); /* for summary tracks */ ked.f1 = rectf.xmin; ked.f2 = rectf.xmax; } /* Update values for scaled_rectf - which is used to compute the mapping in the callbacks * NOTE: Since summary tracks need late-binding remapping, the callbacks may overwrite these * with the properly remapped ked.f1/f2 values, when needed */ scaled_rectf.xmin = ked.f1; scaled_rectf.xmax = ked.f2; scaled_rectf.ymin = ymin; scaled_rectf.ymax = ymax; /* perform vertical suitability check (if applicable) */ if ((mode == ACTKEYS_BORDERSEL_FRAMERANGE) || !((ymax < rectf.ymin) || (ymin > rectf.ymax))) { /* loop over data selecting */ switch (ale->type) {#if 0 /* XXX: Keyframes are not currently shown here */ case ANIMTYPE_GPDATABLOCK: { bGPdata *gpd = ale->data; bGPDlayer *gpl; for (gpl = gpd->layers.first; gpl; gpl = gpl->next) { ED_gplayer_frames_select_region(&ked, ale->data, mode, selectmode); } break; }#endif case ANIMTYPE_GPLAYER: { ED_gplayer_frames_select_region(&ked, ale->data, mode, selectmode); break; } case ANIMTYPE_MASKDATABLOCK: { Mask *mask = ale->data;//.........这里部分代码省略.........
开发者ID:mgschwan,项目名称:blensor,代码行数:101,
示例8: borderselect_actionstatic void borderselect_action (bAnimContext *ac, rcti rect, short mode, short selectmode){ ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; KeyframeEditData ked; KeyframeEditFunc ok_cb, select_cb; View2D *v2d= &ac->ar->v2d; rctf rectf; float ymin=0, ymax=(float)(-ACHANNEL_HEIGHT_HALF); /* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */ UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin); UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax-2, &rectf.xmax, &rectf.ymax); /* filter data */ filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* get beztriple editing/validation funcs */ select_cb= ANIM_editkeyframes_select(selectmode); if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE); else ok_cb= NULL; /* init editing data */ memset(&ked, 0, sizeof(KeyframeEditData)); /* loop over data, doing border select */ for (ale= anim_data.first; ale; ale= ale->next) { AnimData *adt= ANIM_nla_mapping_get(ac, ale); /* get new vertical minimum extent of channel */ ymin= ymax - ACHANNEL_STEP; /* set horizontal range (if applicable) */ if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) { /* if channel is mapped in NLA, apply correction */ if (adt) { ked.f1= BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP); ked.f2= BKE_nla_tweakedit_remap(adt, rectf.xmax, NLATIME_CONVERT_UNMAP); } else { ked.f1= rectf.xmin; ked.f2= rectf.xmax; } } /* perform vertical suitability check (if applicable) */ if ( (mode == ACTKEYS_BORDERSEL_FRAMERANGE) || !((ymax < rectf.ymin) || (ymin > rectf.ymax)) ) { /* loop over data selecting */ if (ale->type == ANIMTYPE_GPLAYER) borderselect_gplayer_frames(ale->data, rectf.xmin, rectf.xmax, selectmode); else ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL); } /* set minimum extent to be the maximum of the next channel */ ymax=ymin; } /* cleanup */ BLI_freelistN(&anim_data);}
开发者ID:mik0001,项目名称:Blender,代码行数:69,
示例9: borderselect_actionstatic void borderselect_action(bAnimContext *ac, const rcti rect, short mode, short selectmode){ ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; KeyframeEditData ked; KeyframeEditFunc ok_cb, select_cb; View2D *v2d = &ac->ar->v2d; rctf rectf; float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac)); /* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */ UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin + 2, &rectf.xmin, &rectf.ymin); UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax - 2, &rectf.xmax, &rectf.ymax); /* filter data */ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* get beztriple editing/validation funcs */ select_cb = ANIM_editkeyframes_select(selectmode); if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE); else ok_cb = NULL; /* init editing data */ memset(&ked, 0, sizeof(KeyframeEditData)); /* loop over data, doing border select */ for (ale = anim_data.first; ale; ale = ale->next) { AnimData *adt = ANIM_nla_mapping_get(ac, ale); /* get new vertical minimum extent of channel */ ymin = ymax - ACHANNEL_STEP(ac); /* set horizontal range (if applicable) */ if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) { /* if channel is mapped in NLA, apply correction */ if (adt) { ked.iterflags &= ~(KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP); ked.f1 = BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP); ked.f2 = BKE_nla_tweakedit_remap(adt, rectf.xmax, NLATIME_CONVERT_UNMAP); } else { ked.iterflags |= (KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP); /* for summary tracks */ ked.f1 = rectf.xmin; ked.f2 = rectf.xmax; } } /* perform vertical suitability check (if applicable) */ if ((mode == ACTKEYS_BORDERSEL_FRAMERANGE) || !((ymax < rectf.ymin) || (ymin > rectf.ymax))) { /* loop over data selecting */ switch (ale->type) {#if 0 /* XXX: Keyframes are not currently shown here */ case ANIMTYPE_GPDATABLOCK: { bGPdata *gpd = ale->data; bGPDlayer *gpl; for (gpl = gpd->layers.first; gpl; gpl = gpl->next) { ED_gplayer_frames_select_border(gpl, rectf.xmin, rectf.xmax, selectmode); } break; }#endif case ANIMTYPE_GPLAYER: ED_gplayer_frames_select_border(ale->data, rectf.xmin, rectf.xmax, selectmode); break; case ANIMTYPE_MASKDATABLOCK: { Mask *mask = ale->data; MaskLayer *masklay; for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) { ED_masklayer_frames_select_border(masklay, rectf.xmin, rectf.xmax, selectmode); } break; } case ANIMTYPE_MASKLAYER: ED_masklayer_frames_select_border(ale->data, rectf.xmin, rectf.xmax, selectmode); break; default: ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL); break; } } /* set minimum extent to be the maximum of the next channel */ ymax = ymin; } /* cleanup */ ANIM_animdata_freelist(&anim_data);}
开发者ID:mgschwan,项目名称:blensor,代码行数:98,
示例10: actkeys_select_leftrightstatic void actkeys_select_leftright(bAnimContext *ac, short leftright, short select_mode){ ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; KeyframeEditFunc ok_cb, select_cb; KeyframeEditData ked = {{NULL}}; Scene *scene = ac->scene; /* if select mode is replace, deselect all keyframes (and channels) first */ if (select_mode == SELECT_REPLACE) { select_mode = SELECT_ADD; /* - deselect all other keyframes, so that just the newly selected remain * - channels aren't deselected, since we don't re-select any as a consequence */ deselect_action_keys(ac, 0, SELECT_SUBTRACT); } /* set callbacks and editing data */ ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE); select_cb = ANIM_editkeyframes_select(select_mode); if (leftright == ACTKEYS_LRSEL_LEFT) { ked.f1 = MINAFRAMEF; ked.f2 = (float)(CFRA + 0.1f); } else { ked.f1 = (float)(CFRA - 0.1f); ked.f2 = MAXFRAMEF; } /* filter data */ if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK)) filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS); else filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* select keys */ for (ale = anim_data.first; ale; ale = ale->next) { AnimData *adt = ANIM_nla_mapping_get(ac, ale); if (adt) { ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1); ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL); ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1); } else if (ale->type == ANIMTYPE_GPLAYER) ED_gplayer_frames_select_border(ale->data, ked.f1, ked.f2, select_mode); else if (ale->type == ANIMTYPE_MASKLAYER) ED_masklayer_frames_select_border(ale->data, ked.f1, ked.f2, select_mode); else ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL); } /* Sync marker support */ if (select_mode == SELECT_ADD) { SpaceAction *saction = (SpaceAction *)ac->sl; if ((saction) && (saction->flag & SACTION_MARKERS_MOVE)) { ListBase *markers = ED_animcontext_get_markers(ac); TimeMarker *marker; for (marker = markers->first; marker; marker = marker->next) { if (((leftright == ACTKEYS_LRSEL_LEFT) && (marker->frame < CFRA)) || ((leftright == ACTKEYS_LRSEL_RIGHT) && (marker->frame >= CFRA))) { marker->flag |= SELECT; } else { marker->flag &= ~SELECT; } } } } /* Cleanup */ ANIM_animdata_freelist(&anim_data);}
开发者ID:mgschwan,项目名称:blensor,代码行数:81,
注:本文中的ANIM_editkeyframes_select函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ ANIM_nla_mapping_get函数代码示例 C++ ANIM_editkeyframes_ok函数代码示例 |