您当前的位置:首页 > IT编程 > C++
| C语言 | Java | VB | VC | python | Android | TensorFlow | C++ | oracle | 学术与代码 | cnn卷积神经网络 | gnn | 图像修复 | Keras | 数据集 | Neo4j | 自然语言处理 | 深度学习 | 医学CAD | 医学影像 | 超参数 | pointnet | pytorch | 异常检测 | Transformers | 情感分类 | 知识图谱 |

自学教程:C++ ANIM_editkeyframes_select函数代码示例

51自学网 2021-06-01 19:35:08
  C++
这篇教程C++ ANIM_editkeyframes_select函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中ANIM_editkeyframes_select函数的典型用法代码示例。如果您正苦于以下问题:C++ ANIM_editkeyframes_select函数的具体用法?C++ ANIM_editkeyframes_select怎么用?C++ ANIM_editkeyframes_select使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了ANIM_editkeyframes_select函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: actkeys_mselect_single

/* option 1) select keyframe directly under mouse */static void actkeys_mselect_single(bAnimContext *ac, bAnimListElem *ale, short select_mode, float selx){	KeyframeEditData ked = {{NULL}};	KeyframeEditFunc select_cb, ok_cb;		/* get functions for selecting keyframes */	select_cb = ANIM_editkeyframes_select(select_mode);	ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAME);	ked.f1 = selx;		/* select the nominated keyframe on the given frame */	if (ale->type == ANIMTYPE_GPLAYER)		ED_gpencil_select_frame(ale->data, selx, select_mode);	else if (ale->type == ANIMTYPE_MASKLAYER)		ED_mask_select_frame(ale->data, selx, select_mode);	else {		if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK) &&		    (ale->type == ANIMTYPE_SUMMARY) && (ale->datatype == ALE_ALL))		{			ListBase anim_data = {NULL, NULL};			int filter;			filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS);			ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);			for (ale = anim_data.first; ale; ale = ale->next) {				if (ale->type == ANIMTYPE_GPLAYER)					ED_gpencil_select_frame(ale->data, selx, select_mode);				else if (ale->type == ANIMTYPE_MASKLAYER)					ED_mask_select_frame(ale->data, selx, select_mode);			}		}		else {			ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL);		}	}}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:36,


示例2: deselect_action_keys

/* Deselects keyframes in the action editor *	- This is called by the deselect all operator, as well as other ones! * * 	- test: check if select or deselect all *	- sel: how to select keyframes (SELECT_*) */static void deselect_action_keys (bAnimContext *ac, short test, short sel){	ListBase anim_data = {NULL, NULL};	bAnimListElem *ale;	int filter;		KeyframeEditData ked= {{NULL}};	KeyframeEditFunc test_cb, sel_cb;		/* determine type-based settings */	if (ac->datatype == ANIMCONT_GPENCIL)		filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS);	else		filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);		/* filter data */	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);		/* init BezTriple looping data */	test_cb= ANIM_editkeyframes_ok(BEZT_OK_SELECTED);		/* See if we should be selecting or deselecting */	if (test) {		for (ale= anim_data.first; ale; ale= ale->next) {			if (ale->type == ANIMTYPE_GPLAYER) {				if (is_gplayer_frame_selected(ale->data)) {					sel= SELECT_SUBTRACT;					break;				}			}			else {				if (ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, test_cb, NULL)) {					sel= SELECT_SUBTRACT;					break;				}			}		}	}		/* convert sel to selectmode, and use that to get editor */	sel_cb= ANIM_editkeyframes_select(sel);		/* Now set the flags */	for (ale= anim_data.first; ale; ale= ale->next) {		if (ale->type == ANIMTYPE_GPLAYER)			set_gplayer_frame_selection(ale->data, sel);		else			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, sel_cb, NULL); 	}		/* Cleanup */	BLI_freelistN(&anim_data);}
开发者ID:mik0001,项目名称:Blender,代码行数:59,


示例3: markers_selectkeys_between

/* TODO, this is almost an _exact_ duplicate of a function of the same name in graph_select.c * should de-duplicate - campbell */static void markers_selectkeys_between(bAnimContext *ac){	ListBase anim_data = {NULL, NULL};	bAnimListElem *ale;	int filter;		KeyframeEditFunc ok_cb, select_cb;	KeyframeEditData ked = {{NULL}};	float min, max;		/* get extreme markers */	ED_markers_get_minmax(ac->markers, 1, &min, &max);	min -= 0.5f;	max += 0.5f;		/* get editing funcs + data */	ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);	select_cb = ANIM_editkeyframes_select(SELECT_ADD);	ked.f1 = min;	ked.f2 = max;		/* filter data */	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS);	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);		/* select keys in-between */	for (ale = anim_data.first; ale; ale = ale->next) {		AnimData *adt = ANIM_nla_mapping_get(ac, ale);				if (adt) {			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);		}		else if (ale->type == ANIMTYPE_GPLAYER) {			ED_gplayer_frames_select_border(ale->data, min, max, SELECT_ADD);		}		else if (ale->type == ANIMTYPE_MASKLAYER) {			ED_masklayer_frames_select_border(ale->data, min, max, SELECT_ADD);		}		else {			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);		}	}		/* Cleanup */	ANIM_animdata_freelist(&anim_data);}
开发者ID:mgschwan,项目名称:blensor,代码行数:51,


示例4: actkeys_mselect_single

/* option 1) select keyframe directly under mouse */static void actkeys_mselect_single (bAnimContext *ac, bAnimListElem *ale, short select_mode, float selx){	KeyframeEditData ked= {{NULL}};	KeyframeEditFunc select_cb, ok_cb;		/* get functions for selecting keyframes */	select_cb= ANIM_editkeyframes_select(select_mode);	ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME);	ked.f1= selx;		/* select the nominated keyframe on the given frame */	if (ale->type == ANIMTYPE_GPLAYER)		select_gpencil_frame(ale->data, selx, select_mode);	else		ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL);}
开发者ID:mik0001,项目名称:Blender,代码行数:17,


示例5: actkeys_mselect_column

/* Option 3) Selects all visible keyframes in the same frame as the mouse click */static void actkeys_mselect_column(bAnimContext *ac, short select_mode, float selx){	ListBase anim_data = {NULL, NULL};	bAnimListElem *ale;	int filter;		KeyframeEditFunc select_cb, ok_cb;	KeyframeEditData ked = {{NULL}};		/* set up BezTriple edit callbacks */	select_cb = ANIM_editkeyframes_select(select_mode);	ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAME);		/* loop through all of the keys and select additional keyframes	 * based on the keys found to be selected above	 */	if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS);	else		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS);	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);		for (ale = anim_data.first; ale; ale = ale->next) {		AnimData *adt = ANIM_nla_mapping_get(ac, ale);				/* set frame for validation callback to refer to */		if (adt)			ked.f1 = BKE_nla_tweakedit_remap(adt, selx, NLATIME_CONVERT_UNMAP);		else			ked.f1 = selx;				/* select elements with frame number matching cfra */		if (ale->type == ANIMTYPE_GPLAYER)			ED_gpencil_select_frame(ale->key_data, selx, select_mode);		else if (ale->type == ANIMTYPE_MASKLAYER)			ED_mask_select_frame(ale->key_data, selx, select_mode);		else			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);	}		/* free elements */	BLI_freelistN(&ked.list);	ANIM_animdata_freelist(&anim_data);}
开发者ID:mgschwan,项目名称:blensor,代码行数:45,


示例6: actkeys_mselect_channel_only

/* option 4) select all keyframes in same channel */static void actkeys_mselect_channel_only(bAnimContext *ac, bAnimListElem *ale, short select_mode){	KeyframeEditFunc select_cb;		/* get functions for selecting keyframes */	select_cb = ANIM_editkeyframes_select(select_mode);		/* select all keyframes in this channel */	if (ale->type == ANIMTYPE_GPLAYER) {		ED_gpencil_select_frames(ale->data, select_mode);	}	else if (ale->type == ANIMTYPE_MASKLAYER) {		ED_mask_select_frames(ale->data, select_mode);	}	else {		if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK) &&		    (ale->type == ANIMTYPE_SUMMARY) && (ale->datatype == ALE_ALL))		{			ListBase anim_data = {NULL, NULL};			int filter;						filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS);			ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);						for (ale = anim_data.first; ale; ale = ale->next) {				if (ale->type == ANIMTYPE_GPLAYER) {					ED_gpencil_select_frames(ale->data, select_mode);				}				else if (ale->type == ANIMTYPE_MASKLAYER) {					ED_mask_select_frames(ale->data, select_mode);				}			}						ANIM_animdata_freelist(&anim_data);		}		else {			ANIM_animchannel_keyframes_loop(NULL, ac->ads, ale, NULL, select_cb, NULL);		}	}}
开发者ID:mgschwan,项目名称:blensor,代码行数:41,


示例7: region_select_action_keys

static void region_select_action_keys(bAnimContext *ac, const rctf *rectf_view, short mode, short selectmode, void *data){	ListBase anim_data = {NULL, NULL};	bAnimListElem *ale;	int filter;		KeyframeEditData ked;	KeyframeEditFunc ok_cb, select_cb;	View2D *v2d = &ac->ar->v2d;	rctf rectf, scaled_rectf;	float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac));		/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */	UI_view2d_region_to_view_rctf(v2d, rectf_view, &rectf);		/* filter data */	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);		/* get beztriple editing/validation funcs  */	select_cb = ANIM_editkeyframes_select(selectmode);	ok_cb = ANIM_editkeyframes_ok(mode);		/* init editing data */	memset(&ked, 0, sizeof(KeyframeEditData));	if (mode == BEZT_OK_CHANNEL_LASSO) {		KeyframeEdit_LassoData *data_lasso = data;		data_lasso->rectf_scaled = &scaled_rectf;		ked.data = data_lasso;	}	else if (mode == BEZT_OK_CHANNEL_CIRCLE) {		KeyframeEdit_CircleData *data_circle = data;		data_circle->rectf_scaled = &scaled_rectf;		ked.data = data;	}	else {		ked.data = &scaled_rectf;	}		/* loop over data, doing region select */	for (ale = anim_data.first; ale; ale = ale->next) {		AnimData *adt = ANIM_nla_mapping_get(ac, ale);				/* get new vertical minimum extent of channel */		ymin = ymax - ACHANNEL_STEP(ac);				/* compute midpoint of channel (used for testing if the key is in the region or not) */		ked.channel_y = ymin + ACHANNEL_HEIGHT_HALF(ac);				/* if channel is mapped in NLA, apply correction		 * - Apply to the bounds being checked, not all the keyframe points,		 *   to avoid having scaling everything		 * - Save result to the scaled_rect, which is all that these operators		 *   will read from		 */		if (adt) {			ked.iterflags &= ~(KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP);			ked.f1 = BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP);			ked.f2 = BKE_nla_tweakedit_remap(adt, rectf.xmax, NLATIME_CONVERT_UNMAP);		}		else {			ked.iterflags |= (KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP); /* for summary tracks */			ked.f1 = rectf.xmin;			ked.f2 = rectf.xmax;		}				/* Update values for scaled_rectf - which is used to compute the mapping in the callbacks		 * NOTE: Since summary tracks need late-binding remapping, the callbacks may overwrite these 		 *       with the properly remapped ked.f1/f2 values, when needed		 */		scaled_rectf.xmin = ked.f1;		scaled_rectf.xmax = ked.f2;		scaled_rectf.ymin = ymin;		scaled_rectf.ymax = ymax;				/* perform vertical suitability check (if applicable) */		if ((mode == ACTKEYS_BORDERSEL_FRAMERANGE) ||		    !((ymax < rectf.ymin) || (ymin > rectf.ymax)))		{			/* loop over data selecting */			switch (ale->type) {#if 0 /* XXX: Keyframes are not currently shown here */				case ANIMTYPE_GPDATABLOCK:				{					bGPdata *gpd = ale->data;					bGPDlayer *gpl;					for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {						ED_gplayer_frames_select_region(&ked, ale->data, mode, selectmode);					}					break;				}#endif				case ANIMTYPE_GPLAYER:				{					ED_gplayer_frames_select_region(&ked, ale->data, mode, selectmode);					break;				}				case ANIMTYPE_MASKDATABLOCK:				{					Mask *mask = ale->data;//.........这里部分代码省略.........
开发者ID:mgschwan,项目名称:blensor,代码行数:101,


示例8: borderselect_action

static void borderselect_action (bAnimContext *ac, rcti rect, short mode, short selectmode){	ListBase anim_data = {NULL, NULL};	bAnimListElem *ale;	int filter;		KeyframeEditData ked;	KeyframeEditFunc ok_cb, select_cb;	View2D *v2d= &ac->ar->v2d;	rctf rectf;	float ymin=0, ymax=(float)(-ACHANNEL_HEIGHT_HALF);		/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */	UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin);	UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax-2, &rectf.xmax, &rectf.ymax);		/* filter data */	filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS);	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);		/* get beztriple editing/validation funcs  */	select_cb= ANIM_editkeyframes_select(selectmode);		if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS))		ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);	else		ok_cb= NULL;			/* init editing data */	memset(&ked, 0, sizeof(KeyframeEditData));		/* loop over data, doing border select */	for (ale= anim_data.first; ale; ale= ale->next) {		AnimData *adt= ANIM_nla_mapping_get(ac, ale);				/* get new vertical minimum extent of channel */		ymin= ymax - ACHANNEL_STEP;				/* set horizontal range (if applicable) */		if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) {			/* if channel is mapped in NLA, apply correction */			if (adt) {				ked.f1= BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP);				ked.f2= BKE_nla_tweakedit_remap(adt, rectf.xmax, NLATIME_CONVERT_UNMAP);			}			else {				ked.f1= rectf.xmin;				ked.f2= rectf.xmax;			}		}				/* perform vertical suitability check (if applicable) */		if ( (mode == ACTKEYS_BORDERSEL_FRAMERANGE) || 			!((ymax < rectf.ymin) || (ymin > rectf.ymax)) )		{			/* loop over data selecting */			if (ale->type == ANIMTYPE_GPLAYER)				borderselect_gplayer_frames(ale->data, rectf.xmin, rectf.xmax, selectmode);			else				ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL);		}				/* set minimum extent to be the maximum of the next channel */		ymax=ymin;	}		/* cleanup */	BLI_freelistN(&anim_data);}
开发者ID:mik0001,项目名称:Blender,代码行数:69,


示例9: borderselect_action

static void borderselect_action(bAnimContext *ac, const rcti rect, short mode, short selectmode){	ListBase anim_data = {NULL, NULL};	bAnimListElem *ale;	int filter;		KeyframeEditData ked;	KeyframeEditFunc ok_cb, select_cb;	View2D *v2d = &ac->ar->v2d;	rctf rectf;	float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac));		/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */	UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin + 2, &rectf.xmin, &rectf.ymin);	UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax - 2, &rectf.xmax, &rectf.ymax);		/* filter data */	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);		/* get beztriple editing/validation funcs  */	select_cb = ANIM_editkeyframes_select(selectmode);		if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS))		ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);	else		ok_cb = NULL;			/* init editing data */	memset(&ked, 0, sizeof(KeyframeEditData));		/* loop over data, doing border select */	for (ale = anim_data.first; ale; ale = ale->next) {		AnimData *adt = ANIM_nla_mapping_get(ac, ale);				/* get new vertical minimum extent of channel */		ymin = ymax - ACHANNEL_STEP(ac);				/* set horizontal range (if applicable) */		if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) {			/* if channel is mapped in NLA, apply correction */			if (adt) {				ked.iterflags &= ~(KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP);				ked.f1 = BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP);				ked.f2 = BKE_nla_tweakedit_remap(adt, rectf.xmax, NLATIME_CONVERT_UNMAP);			}			else {				ked.iterflags |= (KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP); /* for summary tracks */				ked.f1 = rectf.xmin;				ked.f2 = rectf.xmax;			}		}				/* perform vertical suitability check (if applicable) */		if ((mode == ACTKEYS_BORDERSEL_FRAMERANGE) ||		    !((ymax < rectf.ymin) || (ymin > rectf.ymax)))		{			/* loop over data selecting */			switch (ale->type) {#if 0 /* XXX: Keyframes are not currently shown here */				case ANIMTYPE_GPDATABLOCK:				{					bGPdata *gpd = ale->data;					bGPDlayer *gpl;					for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {						ED_gplayer_frames_select_border(gpl, rectf.xmin, rectf.xmax, selectmode);					}					break;				}#endif				case ANIMTYPE_GPLAYER:					ED_gplayer_frames_select_border(ale->data, rectf.xmin, rectf.xmax, selectmode);					break;				case ANIMTYPE_MASKDATABLOCK:				{					Mask *mask = ale->data;					MaskLayer *masklay;					for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {						ED_masklayer_frames_select_border(masklay, rectf.xmin, rectf.xmax, selectmode);					}					break;				}				case ANIMTYPE_MASKLAYER:					ED_masklayer_frames_select_border(ale->data, rectf.xmin, rectf.xmax, selectmode);					break;				default:					ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL);					break;			}		}				/* set minimum extent to be the maximum of the next channel */		ymax = ymin;	}		/* cleanup */	ANIM_animdata_freelist(&anim_data);}
开发者ID:mgschwan,项目名称:blensor,代码行数:98,


示例10: actkeys_select_leftright

static void actkeys_select_leftright(bAnimContext *ac, short leftright, short select_mode){	ListBase anim_data = {NULL, NULL};	bAnimListElem *ale;	int filter;		KeyframeEditFunc ok_cb, select_cb;	KeyframeEditData ked = {{NULL}};	Scene *scene = ac->scene;		/* if select mode is replace, deselect all keyframes (and channels) first */	if (select_mode == SELECT_REPLACE) {		select_mode = SELECT_ADD;				/* - deselect all other keyframes, so that just the newly selected remain		 * - channels aren't deselected, since we don't re-select any as a consequence		 */		deselect_action_keys(ac, 0, SELECT_SUBTRACT);	}		/* set callbacks and editing data */	ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);	select_cb = ANIM_editkeyframes_select(select_mode);		if (leftright == ACTKEYS_LRSEL_LEFT) {		ked.f1 = MINAFRAMEF;		ked.f2 = (float)(CFRA + 0.1f);	}	else {		ked.f1 = (float)(CFRA - 0.1f);		ked.f2 = MAXFRAMEF;	}		/* filter data */	if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS);	else		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);			/* select keys */	for (ale = anim_data.first; ale; ale = ale->next) {		AnimData *adt = ANIM_nla_mapping_get(ac, ale);				if (adt) {			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);		}		else if (ale->type == ANIMTYPE_GPLAYER)			ED_gplayer_frames_select_border(ale->data, ked.f1, ked.f2, select_mode);		else if (ale->type == ANIMTYPE_MASKLAYER)			ED_masklayer_frames_select_border(ale->data, ked.f1, ked.f2, select_mode);		else			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);	}		/* Sync marker support */	if (select_mode == SELECT_ADD) {		SpaceAction *saction = (SpaceAction *)ac->sl;				if ((saction) && (saction->flag & SACTION_MARKERS_MOVE)) {			ListBase *markers = ED_animcontext_get_markers(ac);			TimeMarker *marker;						for (marker = markers->first; marker; marker = marker->next) {				if (((leftright == ACTKEYS_LRSEL_LEFT)  && (marker->frame <  CFRA)) ||				    ((leftright == ACTKEYS_LRSEL_RIGHT) && (marker->frame >= CFRA)))				{					marker->flag |= SELECT;				}				else {					marker->flag &= ~SELECT;				}			}		}	}	/* Cleanup */	ANIM_animdata_freelist(&anim_data);}
开发者ID:mgschwan,项目名称:blensor,代码行数:81,



注:本文中的ANIM_editkeyframes_select函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ ANIM_nla_mapping_get函数代码示例
C++ ANIM_editkeyframes_ok函数代码示例
万事OK自学网:51自学网_软件自学网_CAD自学网自学excel、自学PS、自学CAD、自学C语言、自学css3实例,是一个通过网络自主学习工作技能的自学平台,网友喜欢的软件自学网站。