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自学教程:C++ ASSERT_ARG函数代码示例

51自学网 2021-06-01 19:37:26
  C++
这篇教程C++ ASSERT_ARG函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中ASSERT_ARG函数的典型用法代码示例。如果您正苦于以下问题:C++ ASSERT_ARG函数的具体用法?C++ ASSERT_ARG怎么用?C++ ASSERT_ARG使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了ASSERT_ARG函数的21个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ASSERT_ARG

void PageGroup::removeUserScriptsFromWorld(DOMWrapperWorld* world){    ASSERT_ARG(world, world);    if (!m_userScripts)        return;    UserScriptMap::iterator it = m_userScripts->find(world);    if (it == m_userScripts->end())        return;           m_userScripts->remove(it);}
开发者ID:gobihun,项目名称:webkit,代码行数:13,


示例2: ASSERT_ARG

void PageGroup::addUserScriptToWorld(DOMWrapperWorld* world, const String& source, const KURL& url,  PassOwnPtr<Vector<String> > whitelist,                                     PassOwnPtr<Vector<String> > blacklist, UserScriptInjectionTime injectionTime){    ASSERT_ARG(world, world);    OwnPtr<UserScript> userScript(new UserScript(source, url, whitelist, blacklist, injectionTime));    if (!m_userScripts)        m_userScripts.set(new UserScriptMap);    UserScriptVector*& scriptsInWorld = m_userScripts->add(world, 0).first->second;    if (!scriptsInWorld)        scriptsInWorld = new UserScriptVector;    scriptsInWorld->append(userScript.release());}
开发者ID:flwh,项目名称:Alcatel_OT_985_kernel,代码行数:13,


示例3: ASSERT_ARG

void AsyncScriptRunner::executeScriptSoon(ScriptElement* scriptElement, CachedResourceHandle<CachedScript> cachedScript){    ASSERT_ARG(scriptElement, scriptElement);    Element* element = scriptElement->element();    ASSERT(element);    ASSERT(element->inDocument());    m_document->incrementLoadEventDelayCount();    m_scriptsToExecuteSoon.append(PendingScript(element, cachedScript.get()));    if (!m_timer.isActive())        m_timer.startOneShot(0);}
开发者ID:NewDreamUser2,项目名称:webkit-webcl,代码行数:13,


示例4: ASSERT_ARG

void DrawingAreaProxyImpl::didUpdateBackingStoreState(uint64_t backingStoreStateID, const UpdateInfo& updateInfo, const LayerTreeContext& layerTreeContext){    ASSERT_ARG(backingStoreStateID, backingStoreStateID <= m_nextBackingStoreStateID);    ASSERT_ARG(backingStoreStateID, backingStoreStateID > m_currentBackingStoreStateID);    m_currentBackingStoreStateID = backingStoreStateID;    m_isWaitingForDidUpdateBackingStoreState = false;    // Stop the responsiveness timer that was started in sendUpdateBackingStoreState.    m_webPageProxy.process().responsivenessTimer()->stop();    if (layerTreeContext != m_layerTreeContext) {        if (!m_layerTreeContext.isEmpty()) {            exitAcceleratedCompositingMode();            ASSERT(m_layerTreeContext.isEmpty());        }        if (!layerTreeContext.isEmpty()) {            enterAcceleratedCompositingMode(layerTreeContext);            ASSERT(layerTreeContext == m_layerTreeContext);        }                }    if (m_nextBackingStoreStateID != m_currentBackingStoreStateID)        sendUpdateBackingStoreState(RespondImmediately);    else        m_hasReceivedFirstUpdate = true;    if (isInAcceleratedCompositingMode()) {        ASSERT(!m_backingStore);        return;    }    // If we have a backing store the right size, reuse it.    if (m_backingStore && (m_backingStore->size() != updateInfo.viewSize || m_backingStore->deviceScaleFactor() != updateInfo.deviceScaleFactor))        m_backingStore = nullptr;    incorporateUpdate(updateInfo);}
开发者ID:houzhenggang,项目名称:webkit,代码行数:38,


示例5: ASSERT_ARG

void InspectorConsoleAgent::addConsoleMessage(PassOwnPtr<ConsoleMessage> consoleMessage){    ASSERT_ARG(consoleMessage, consoleMessage);    if (m_frontend && m_enabled)        consoleMessage->addToFrontend(m_frontend, m_injectedScriptManager, true);    m_consoleMessages.append(consoleMessage);    if (!m_frontend && m_consoleMessages.size() >= maximumConsoleMessages) {        m_expiredConsoleMessageCount += expireConsoleMessagesStep;        m_consoleMessages.remove(0, expireConsoleMessagesStep);    }}
开发者ID:Drakey83,项目名称:steamlink-sdk,代码行数:14,


示例6: ASSERT

void DrawingAreaImpl::updateBackingStoreState(uint64_t stateID, bool respondImmediately, float deviceScaleFactor, const WebCore::IntSize& size, const WebCore::IntSize& scrollOffset){    ASSERT(!m_inUpdateBackingStoreState);    m_inUpdateBackingStoreState = true;    ASSERT_ARG(stateID, stateID >= m_backingStoreStateID);    if (stateID != m_backingStoreStateID) {        m_backingStoreStateID = stateID;        m_shouldSendDidUpdateBackingStoreState = true;        m_webPage->setDeviceScaleFactor(deviceScaleFactor);        m_webPage->setSize(size);        m_webPage->layoutIfNeeded();        m_webPage->scrollMainFrameIfNotAtMaxScrollPosition(scrollOffset);        if (m_layerTreeHost) {#if USE(COORDINATED_GRAPHICS)            // Coordinated Graphics sets the size of the root layer to contents size.            if (!m_webPage->useFixedLayout())#endif                m_layerTreeHost->sizeDidChange(m_webPage->size());        } else            m_dirtyRegion = m_webPage->bounds();    } else {        ASSERT(size == m_webPage->size());        if (!m_shouldSendDidUpdateBackingStoreState) {            // We've already sent a DidUpdateBackingStoreState message for this state. We have nothing more to do.            m_inUpdateBackingStoreState = false;            return;        }    }    // The UI process has updated to a new backing store state. Any Update messages we sent before    // this point will be ignored. We wait to set this to false until after updating the page's    // size so that any displays triggered by the relayout will be ignored. If we're supposed to    // respond to the UpdateBackingStoreState message immediately, we'll do a display anyway in    // sendDidUpdateBackingStoreState; otherwise we shouldn't do one right now.    m_isWaitingForDidUpdate = false;    if (respondImmediately) {        // Make sure to resume painting if we're supposed to respond immediately, otherwise we'll just        // send back an empty UpdateInfo struct.        if (m_isPaintingSuspended)            resumePainting();        sendDidUpdateBackingStoreState();    }    m_inUpdateBackingStoreState = false;}
开发者ID:fmalita,项目名称:webkit,代码行数:50,


示例7: ASSERT_ARG

DWORD WINAPI WorkQueue::unregisterWaitAndDestroyItemCallback(void* context){    ASSERT_ARG(context, context);    RefPtr<HandleWorkItem> item = adoptRef(static_cast<HandleWorkItem*>(context));    // Now that we know we're not in a callback function for the wait we're unregistering, we can    // make a blocking call to ::UnregisterWaitEx.    if (!::UnregisterWaitEx(item->waitHandle(), INVALID_HANDLE_VALUE)) {        DWORD error = ::GetLastError();        ASSERT_NOT_REACHED();    }    return 0;}
开发者ID:edcwconan,项目名称:webkit,代码行数:14,


示例8: JAVASCRIPTCORE_PROFILE_WILL_EXECUTE

void ProfileGenerator::willExecute(const CallIdentifier& callIdentifier){    if (JAVASCRIPTCORE_PROFILE_WILL_EXECUTE_ENABLED()) {        CString name = callIdentifier.m_name.utf8();        CString url = callIdentifier.m_url.utf8();        JAVASCRIPTCORE_PROFILE_WILL_EXECUTE(m_profileGroup, const_cast<char*>(name.data()), const_cast<char*>(url.data()), callIdentifier.m_lineNumber);    }    if (!m_originatingGlobalExec)        return;    ASSERT_ARG(m_currentNode, m_currentNode);    m_currentNode = m_currentNode->willExecute(callIdentifier);}
开发者ID:pelegri,项目名称:WebKit-PlayBook,代码行数:14,


示例9: ASSERT_ARG

void InspectorReplayAgent::removeSessionSegment(ErrorString& errorString, Inspector::Protocol::Replay::SessionIdentifier identifier, int segmentIndex){    ASSERT_ARG(identifier, identifier > 0);    ASSERT_ARG(segmentIndex, segmentIndex >= 0);    RefPtr<ReplaySession> session = findSession(errorString, identifier);    if (!session)        return;    if (static_cast<size_t>(segmentIndex) >= session->size()) {        errorString = ASCIILiteral("Invalid segment index.");        return;    }    if (session == m_page.replayController().loadedSession() && sessionState() != WebCore::SessionState::Inactive) {        errorString = ASCIILiteral("Can't modify a loaded session unless the session is inactive.");        return;    }    session->removeSegment(segmentIndex);    sessionModified(WTF::move(session));}
开发者ID:EthanK28,项目名称:webkit,代码行数:23,


示例10: ASSERT_ARG

void PageGroup::addUserScriptToWorld(DOMWrapperWorld* world, const String& source, const KURL& url,                                     const Vector<String>& whitelist, const Vector<String>& blacklist,                                     UserScriptInjectionTime injectionTime, UserContentInjectedFrames injectedFrames){    ASSERT_ARG(world, world);    OwnPtr<UserScript> userScript = adoptPtr(new UserScript(source, url, whitelist, blacklist, injectionTime, injectedFrames));    if (!m_userScripts)        m_userScripts = adoptPtr(new UserScriptMap);    OwnPtr<UserScriptVector>& scriptsInWorld = m_userScripts->add(world, nullptr).iterator->value;    if (!scriptsInWorld)        scriptsInWorld = adoptPtr(new UserScriptVector);    scriptsInWorld->append(userScript.release());}
开发者ID:jiezh,项目名称:h5vcc,代码行数:14,


示例11: ASSERT_ARG

void JavaScriptDebugServer::addListener(JavaScriptDebugListener* listener, Page* page){    ASSERT_ARG(page, page);    if (!hasListeners())        Page::setDebuggerForAllPages(this);    pair<PageListenersMap::iterator, bool> result = m_pageListenersMap.add(page, 0);    if (result.second)        result.first->second = new ListenerSet;    ListenerSet* listeners = result.first->second;    listeners->add(listener);}
开发者ID:Czerrr,项目名称:ISeeBrowser,代码行数:14,


示例12: ASSERT_ARG

void WKCACFLayer::replaceSublayer(WKCACFLayer* reference, PassRefPtr<WKCACFLayer> newLayer){    ASSERT_ARG(reference, reference);    ASSERT_ARG(reference, reference->superlayer() == this);    if (reference == newLayer)        return;    if (!newLayer) {        removeSublayer(reference);        return;    }    newLayer->removeFromSuperlayer();    int referenceIndex = indexOfSublayer(reference);    ASSERT(referenceIndex != -1);    if (referenceIndex == -1)        return;    // FIXME: Can we make this more efficient? The current CACF API doesn't seem to give us a way to do so.    reference->removeFromSuperlayer();    insertSublayer(newLayer, referenceIndex);}
开发者ID:325116067,项目名称:semc-qsd8x50,代码行数:24,


示例13: ASSERT_ARG

bool SharedMemory::createHandle(Handle& handle, Protection protection){    ASSERT_ARG(handle, !handle.m_size);    ASSERT_ARG(handle, handle.isNull());    int duplicatedHandle;    while ((duplicatedHandle = dup(m_fileDescriptor)) == -1) {        if (errno != EINTR) {            ASSERT_NOT_REACHED();            return false;        }    }    while ((fcntl(duplicatedHandle, F_SETFD, FD_CLOEXEC | accessModeFile(protection)) == -1)) {        if (errno != EINTR) {            ASSERT_NOT_REACHED();            while (close(duplicatedHandle) == -1 && errno == EINTR) { }            return false;        }    }    handle.m_fileDescriptor = duplicatedHandle;    handle.m_size = m_size;    return true;}
开发者ID:harlanlewis,项目名称:webkit,代码行数:24,


示例14: createFontCustomPlatformData

FontCustomPlatformData* createFontCustomPlatformData(SharedBuffer* buffer){    ASSERT_ARG(buffer, buffer);    buffer->ref();    HFONT font = reinterpret_cast<HFONT>(buffer);    cairo_font_face_t* fontFace = cairo_win32_font_face_create_for_hfont(font);    if (!fontFace)       return 0;    static cairo_user_data_key_t bufferKey;    cairo_font_face_set_user_data(fontFace, &bufferKey, buffer, releaseData);    return new FontCustomPlatformData(fontFace);}
开发者ID:azrul2202,项目名称:WebKit-Smartphone,代码行数:15,


示例15: ASSERT_ARG

bool SharedMemory::createHandle(Handle& handle, Protection){    ASSERT_ARG(handle, handle.isNull());    ASSERT(m_fileDescriptor);    // FIXME: Handle the case where the passed Protection is ReadOnly.    // See https://bugs.webkit.org/show_bug.cgi?id=131542.    int duplicatedHandle = dupCloseOnExec(m_fileDescriptor.value());    if (duplicatedHandle == -1) {        ASSERT_NOT_REACHED();        return false;    }    handle.m_attachment = IPC::Attachment(duplicatedHandle, m_size);    return true;}
开发者ID:eocanha,项目名称:webkit,代码行数:16,


示例16: ASSERT_ARG

void JSProxy::setTarget(VM& vm, JSGlobalObject* globalObject){    ASSERT_ARG(globalObject, globalObject);    m_target.set(vm, this, globalObject);    setPrototypeDirect(vm, globalObject->getPrototypeDirect());    PrototypeMap& prototypeMap = vm.prototypeMap;    if (!prototypeMap.isPrototype(this))        return;    // This is slow but constant time. We think it's very rare for a proxy    // to be a prototype, and reasonably rare to retarget a proxy,    // so slow constant time is OK.    for (size_t i = 0; i <= JSFinalObject::maxInlineCapacity(); ++i)        prototypeMap.clearEmptyObjectStructureForPrototype(this, i);}
开发者ID:caiolima,项目名称:webkit,代码行数:16,


示例17: ASSERT_ARG

void PageGroup::removeUserStyleSheetsFromWorld(DOMWrapperWorld* world){    ASSERT_ARG(world, world);    if (!m_userStyleSheets)        return;        UserStyleSheetMap::iterator it = m_userStyleSheets->find(world);    if (it == m_userStyleSheets->end())        return;        delete it->second;    m_userStyleSheets->remove(it);    resetUserStyleCacheInAllFrames();}
开发者ID:NewDreamUser2,项目名称:webkit-webcl,代码行数:16,


示例18: ASSERT_ARG

void PageScriptDebugServer::setJavaScriptPaused(Page* page, bool paused){    ASSERT_ARG(page, page);    page->setDefersLoading(paused);    for (Frame* frame = &page->mainFrame(); frame; frame = frame->tree().traverseNext())        setJavaScriptPaused(frame, paused);    if (InspectorFrontendClient* frontendClient = page->inspectorController().inspectorFrontendClient()) {        if (paused)            frontendClient->pagePaused();        else            frontendClient->pageUnpaused();    }}
开发者ID:edcwconan,项目名称:webkit,代码行数:16,


示例19: createFontCustomPlatformData

FontCustomPlatformData* createFontCustomPlatformData(SharedBuffer* buffer){    ASSERT_ARG(buffer, buffer);    ASSERT(T2embedLibrary());    RefPtr<SharedBuffer> sfntBuffer;    if (isWOFF(buffer)) {        Vector<char> sfnt;        if (!convertWOFFToSfnt(buffer, sfnt))            return 0;        sfntBuffer = SharedBuffer::adoptVector(sfnt);        buffer = sfntBuffer.get();    }    // Introduce the font to GDI. AddFontMemResourceEx cannot be used, because it will pollute the process's    // font namespace (Windows has no API for creating an HFONT from data without exposing the font to the    // entire process first). TTLoadEmbeddedFont lets us override the font family name, so using a unique name    // we avoid namespace collisions.    String fontName = createUniqueFontName();    // TTLoadEmbeddedFont works only with Embedded OpenType (.eot) data, so we need to create an EOT header    // and prepend it to the font data.    EOTHeader eotHeader;    size_t overlayDst;    size_t overlaySrc;    size_t overlayLength;    if (!getEOTHeader(buffer, eotHeader, overlayDst, overlaySrc, overlayLength))        return 0;    HANDLE fontReference;    ULONG privStatus;    ULONG status;    EOTStream eotStream(eotHeader, buffer, overlayDst, overlaySrc, overlayLength);    LONG loadEmbeddedFontResult = TTLoadEmbeddedFont(&fontReference, TTLOAD_PRIVATE, &privStatus, LICENSE_PREVIEWPRINT, &status, readEmbedProc, &eotStream, const_cast<LPWSTR>(fontName.charactersWithNullTermination()), 0, 0);    if (loadEmbeddedFontResult == E_NONE)        fontName = String();    else {        fontReference = renameAndActivateFont(buffer, fontName);        if (!fontReference)            return 0;    }    return new FontCustomPlatformData(fontReference, fontName);}
开发者ID:azrul2202,项目名称:WebKit-Smartphone,代码行数:47,


示例20: ASSERT_ARG

void InspectorTimelineAgent::addRecordToTimeline(RefPtr<InspectorObject>&& record, TimelineRecordType type){    ASSERT_ARG(record, record);    record->setString("type", Inspector::Protocol::getEnumConstantValue(toProtocol(type)));    if (m_recordStack.isEmpty()) {        auto recordObject = BindingTraits<Inspector::Protocol::Timeline::TimelineEvent>::runtimeCast(WTF::move(record));        sendEvent(WTF::move(recordObject));    } else {        const TimelineRecordEntry& parent = m_recordStack.last();        // Nested paint records are an implementation detail and add no information not already contained in the parent.        if (type == TimelineRecordType::Paint && parent.type == type)            return;        parent.children->pushObject(WTF::move(record));    }}
开发者ID:rhythmkay,项目名称:webkit,代码行数:17,


示例21: ASSERT_ARG

PassOwnPtr<FontCustomPlatformData> FontCustomPlatformData::create(SharedBuffer* buffer){    ASSERT_ARG(buffer, buffer);    OpenTypeSanitizer sanitizer(buffer);    RefPtr<SharedBuffer> transcodeBuffer = sanitizer.sanitize();    if (!transcodeBuffer)        return nullptr; // validation failed.    buffer = transcodeBuffer.get();    SkMemoryStream* stream = new SkMemoryStream(buffer->getAsSkData().get());    RefPtr<SkTypeface> typeface = adoptRef(SkTypeface::CreateFromStream(stream));    if (!typeface)        return nullptr;    return adoptPtr(new FontCustomPlatformData(typeface.release()));}
开发者ID:Jamesducque,项目名称:mojo,代码行数:17,



注:本文中的ASSERT_ARG函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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