您当前的位置:首页 > IT编程 > C++
| C语言 | Java | VB | VC | python | Android | TensorFlow | C++ | oracle | 学术与代码 | cnn卷积神经网络 | gnn | 图像修复 | Keras | 数据集 | Neo4j | 自然语言处理 | 深度学习 | 医学CAD | 医学影像 | 超参数 | pointnet | pytorch | 异常检测 | Transformers | 情感分类 | 知识图谱 |

自学教程:C++ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH函数代码示例

51自学网 2021-06-01 19:37:57
  C++
这篇教程C++ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH函数的典型用法代码示例。如果您正苦于以下问题:C++ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH函数的具体用法?C++ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH怎么用?C++ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: _mesa_AlphaFunc

void_mesa_AlphaFunc( GLenum func, GLclampf ref ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAlphaFunc");   switch (func) {      case GL_NEVER:      case GL_LESS:      case GL_EQUAL:      case GL_LEQUAL:      case GL_GREATER:      case GL_NOTEQUAL:      case GL_GEQUAL:      case GL_ALWAYS:         ctx->Color.AlphaFunc = func;         if (ref <= 0.0)            ctx->Color.AlphaRef = (GLubyte) 0;         else if (ref >= 1.0)            ctx->Color.AlphaRef = (GLubyte) 255;         else            CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(ctx->Color.AlphaRef, ref);         if (ctx->Driver.AlphaFunc) {            (*ctx->Driver.AlphaFunc)(ctx, func, ctx->Color.AlphaRef);         }         break;      default:         gl_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );         break;   }}
开发者ID:wwzbwwzb,项目名称:fbdri,代码行数:31,


示例2: _mesa_CopyConvolutionFilter2D

void_mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height){   GLint baseFormat;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   if (target != GL_CONVOLUTION_2D) {      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D(target)");      return;   }   baseFormat = base_filter_format(internalFormat);   if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D(internalFormat)");      return;   }   if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {      _mesa_error(ctx, GL_INVALID_VALUE, "glCopyConvolutionFilter2D(width)");      return;   }   if (height < 0 || height > MAX_CONVOLUTION_HEIGHT) {      _mesa_error(ctx, GL_INVALID_VALUE, "glCopyConvolutionFilter2D(height)");      return;   }   ctx->Driver.CopyConvolutionFilter2D( ctx, target, internalFormat, x, y, 					width, height );}
开发者ID:DavidGriffith,项目名称:finx,代码行数:31,


示例3: _mesa_Ortho

/** * Apply an orthographic projection matrix. * * /param left left clipping plane coordinate. * /param right right clipping plane coordinate. * /param bottom bottom clipping plane coordinate. * /param top top clipping plane coordinate. * /param nearval distance to the near clipping plane. * /param farval distance to the far clipping plane. * * /sa glOrtho(). * * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with * the top matrix of the current matrix stack and sets * __GLcontextRec::NewState. */void GLAPIENTRY_mesa_Ortho( GLdouble left, GLdouble right,             GLdouble bottom, GLdouble top,             GLdouble nearval, GLdouble farval ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   if (MESA_VERBOSE & VERBOSE_API)      _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)/n",                  left, right, bottom, top, nearval, farval);   if (left == right ||       bottom == top ||       nearval == farval)   {      _mesa_error( ctx,  GL_INVALID_VALUE, "glOrtho" );      return;   }   _math_matrix_ortho( ctx->CurrentStack->Top,                       (GLfloat) left, (GLfloat) right, 		       (GLfloat) bottom, (GLfloat) top, 		       (GLfloat) nearval, (GLfloat) farval );   ctx->NewState |= ctx->CurrentStack->DirtyFlag;}
开发者ID:mariuz,项目名称:haiku,代码行数:42,


示例4: _mesa_PrioritizeTextures

/** * Set texture priorities. *  * /param n number of textures. * /param texName texture names. * /param priorities corresponding texture priorities. *  * /sa glPrioritizeTextures(). *  * Looks up each texture in the hash, clamps the corresponding priority between * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture. */void GLAPIENTRY_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,                          const GLclampf *priorities ){   GET_CURRENT_CONTEXT(ctx);   GLint i;   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   if (n < 0) {      _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );      return;   }   if (!priorities)      return;   for (i = 0; i < n; i++) {      if (texName[i] > 0) {         struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);         if (t) {            t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );         }      }   }   ctx->NewState |= _NEW_TEXTURE;}
开发者ID:jay8muel,项目名称:Renderfusion,代码行数:39,


示例5: _mesa_GetCompressedTexImageARB

void GLAPIENTRY_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img){   struct gl_texture_object *texObj;   struct gl_texture_image *texImage;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   if (getcompressedteximage_error_check(ctx, target, level, img)) {      return;   }   if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {      /* not an error, do nothing */      return;   }   texObj = _mesa_get_current_tex_object(ctx, target);   texImage = _mesa_select_tex_image(ctx, texObj, target, level);   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {      _mesa_debug(ctx,                  "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d/n",                  texObj->Name,                  _mesa_get_format_name(texImage->TexFormat),                  texImage->Width, texImage->Height);   }   _mesa_lock_texture(ctx, texObj);   {      ctx->Driver.GetCompressedTexImage(ctx, target, level, img,                                        texObj, texImage);   }   _mesa_unlock_texture(ctx, texObj);}
开发者ID:MttDs,项目名称:new-rexeno-tindpe,代码行数:35,


示例6: _mesa_Viewport

/** * Set the viewport. *  * /param x, y coordinates of the lower-left corner of the viewport rectangle. * /param width width of the viewport rectangle. * /param height height of the viewport rectangle. * * /sa Called via glViewport() or display list execution. * * Flushes the vertices and calls _mesa_set_viewport() with the given * parameters. */void GLAPIENTRY_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   _mesa_set_viewport(ctx, x, y, width, height);}
开发者ID:mariuz,项目名称:haiku,代码行数:19,


示例7: _mesa_LogicOp

void_mesa_LogicOp( GLenum opcode ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLogicOp");   switch (opcode) {      case GL_CLEAR:      case GL_SET:      case GL_COPY:      case GL_COPY_INVERTED:      case GL_NOOP:      case GL_INVERT:      case GL_AND:      case GL_NAND:      case GL_OR:      case GL_NOR:      case GL_XOR:      case GL_EQUIV:      case GL_AND_REVERSE:      case GL_AND_INVERTED:      case GL_OR_REVERSE:      case GL_OR_INVERTED:         ctx->Color.LogicOp = opcode;         ctx->NewState |= NEW_RASTER_OPS;	 return;      default:         gl_error( ctx, GL_INVALID_ENUM, "glLogicOp" );	 return;   }}
开发者ID:OS2World,项目名称:LIB-VIDEO-MGL,代码行数:30,


示例8: _mesa_PopMatrix

/** * Pop the current matrix stack. * * /sa glPopMatrix(). *  * Flushes the vertices, verifies the current matrix stack is not empty, and * moves the stack head down. Marks __GLcontextRec::NewState with the dirty * stack flag. */void GLAPIENTRY_mesa_PopMatrix( void ){   GET_CURRENT_CONTEXT(ctx);   struct gl_matrix_stack *stack = ctx->CurrentStack;   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   if (MESA_VERBOSE&VERBOSE_API)      _mesa_debug(ctx, "glPopMatrix %s/n",                  _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));   if (stack->Depth == 0) {      if (ctx->Transform.MatrixMode == GL_TEXTURE) {         _mesa_error(ctx,  GL_STACK_UNDERFLOW,                     "glPopMatrix(mode=GL_TEXTURE, unit=%d)",                      ctx->Texture.CurrentUnit);      }      else {         _mesa_error(ctx,  GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",                     _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));      }      return;   }   stack->Depth--;   stack->Top = &(stack->Stack[stack->Depth]);   ctx->NewState |= stack->DirtyFlag;}
开发者ID:mariuz,项目名称:haiku,代码行数:36,


示例9: _mesa_LockArraysEXT

void GLAPIENTRY_mesa_LockArraysEXT(GLint first, GLsizei count){    GET_CURRENT_CONTEXT(ctx);    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);    if (MESA_VERBOSE & VERBOSE_API)        _mesa_debug(ctx, "glLockArrays %d %d/n", first, count);    if (first == 0 && count > 0 &&            count <= (GLint) ctx->Const.MaxArrayLockSize) {        ctx->Array.LockFirst = first;        ctx->Array.LockCount = count;    }    else {        ctx->Array.LockFirst = 0;        ctx->Array.LockCount = 0;    }    ctx->NewState |= _NEW_ARRAY;    ctx->Array.NewState |= _NEW_ARRAY_ALL;    if (ctx->Driver.LockArraysEXT)        ctx->Driver.LockArraysEXT( ctx, first, count );}
开发者ID:BackupTheBerlios,项目名称:dri-ex-svn,代码行数:25,


示例10: _mesa_FogCoordPointerEXT

void GLAPIENTRY_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr){    GLint elementSize;    GET_CURRENT_CONTEXT(ctx);    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);    if (stride < 0) {        _mesa_error( ctx, GL_INVALID_VALUE, "glFogCoordPointer(stride)" );        return;    }    switch (type) {    case GL_FLOAT:        elementSize = sizeof(GLfloat);        break;    case GL_DOUBLE:        elementSize = sizeof(GLdouble);        break;    default:        _mesa_error( ctx, GL_INVALID_ENUM, "glFogCoordPointer(type)" );        return;    }    update_array(ctx, &ctx->Array.FogCoord, _NEW_ARRAY_FOGCOORD,                 elementSize, 1, type, stride, GL_FALSE, ptr);    if (ctx->Driver.FogCoordPointer)        ctx->Driver.FogCoordPointer( ctx, type, stride, ptr );}
开发者ID:BackupTheBerlios,项目名称:dri-ex-svn,代码行数:30,


示例11: _mesa_PixelTexGenSGIX

void_mesa_PixelTexGenSGIX(GLenum mode){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelTexGenSGIX");   switch (mode) {      case GL_NONE:         ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;         ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;         break;      case GL_ALPHA:         ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;         ctx->Pixel.FragmentAlphaSource = GL_CURRENT_RASTER_COLOR;         break;      case GL_RGB:         ctx->Pixel.FragmentRgbSource = GL_CURRENT_RASTER_COLOR;         ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;         break;      case GL_RGBA:         ctx->Pixel.FragmentRgbSource = GL_CURRENT_RASTER_COLOR;         ctx->Pixel.FragmentAlphaSource = GL_CURRENT_RASTER_COLOR;         break;      default:         gl_error(ctx, GL_INVALID_ENUM, "glPixelTexGenSGIX(mode)");         return;   }}
开发者ID:wwzbwwzb,项目名称:fbdri,代码行数:28,


示例12: glDrawElements

void glDrawElements(GLenum mode, GLsizei count,                    GLenum type, const GLvoid *indices){  GET_CURRENT_CONTEXT(ctx);  ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);  if (!(ctx->clientstate_flags & GL_VERTEX_ARRAY))    return;  _math_matrix_mul_matrix(&ctx->model_projection_matrix,                          &ctx->viewport.window_map,                          ctx->projection_matrix_stack.top);  _math_matrix_mul_matrix(&ctx->model_projection_matrix,                          &ctx->model_projection_matrix,                          ctx->modelview_matrix_stack.top);  switch (mode) {  case GL_POINTS:  case GL_LINES:  case GL_TRIANGLES:  case GL_QUADS:    break;  default:    _sgl_error(ctx, GL_INVALID_ENUM, "glDrawElements(): Invalid mode/n");    return;  }  ctx->varray.mode = mode;  ctx->varray.count = count;  ctx->varray.type = type;  ctx->varray.indices_ptr = indices;  ctx->render_state.type = GL_VERTEX_ARRAY;  _sgl_pipeline_iteration();}
开发者ID:aitjcize,项目名称:SGL,代码行数:34,


示例13: _mesa_StencilFunc

void_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ){   GET_CURRENT_CONTEXT(ctx);   GLint maxref;   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilFunc");   switch (func) {      case GL_NEVER:      case GL_LESS:      case GL_LEQUAL:      case GL_GREATER:      case GL_GEQUAL:      case GL_EQUAL:      case GL_NOTEQUAL:      case GL_ALWAYS:         ctx->Stencil.Function = func;         break;      default:         gl_error( ctx, GL_INVALID_ENUM, "glStencilFunc" );         return;   }   maxref = (1 << STENCIL_BITS) - 1;   ctx->Stencil.Ref = (GLstencil) CLAMP( ref, 0, maxref );   ctx->Stencil.ValueMask = (GLstencil) mask;   if (ctx->Driver.StencilFunc) {      (*ctx->Driver.StencilFunc)( ctx, func, ctx->Stencil.Ref, mask );   }}
开发者ID:wwzbwwzb,项目名称:fbdri,代码行数:32,


示例14: _mesa_ReadPixels

void GLAPIENTRY_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,		  GLenum format, GLenum type, GLvoid *pixels ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   if (width < 0 || height < 0) {      _mesa_error( ctx, GL_INVALID_VALUE,                   "glReadPixels(width=%d height=%d)", width, height );      return;   }   if (ctx->NewState)      _mesa_update_state(ctx);   if (error_check_format_type(ctx, format, type, GL_FALSE)) {      /* found an error */      return;   }   if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,                  "glReadPixels(incomplete framebuffer)" );      return;   }   if (!_mesa_source_buffer_exists(ctx, format)) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)");      return;   }   ctx->Driver.ReadPixels(ctx, x, y, width, height,			  format, type, &ctx->Pack, pixels);}
开发者ID:Magister,项目名称:x11rdp_xorg71,代码行数:35,


示例15: _mesa_LockArraysEXT

void GLAPIENTRY_mesa_LockArraysEXT(GLint first, GLsizei count){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   if (MESA_VERBOSE & VERBOSE_API)      _mesa_debug(ctx, "glLockArrays %d %d/n", first, count);   if (first < 0) {      _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );      return;   }   if (count <= 0) {      _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );      return;   }   if (ctx->Array.LockCount != 0) {      _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );      return;   }   ctx->Array.LockFirst = first;   ctx->Array.LockCount = count;   ctx->NewState |= _NEW_ARRAY;   ctx->Array.NewState |= VERT_BIT_ALL;}
开发者ID:hoangduit,项目名称:reactos,代码行数:28,


示例16: _mesa_ResetMinmax

static void GLAPIENTRY_mesa_ResetMinmax(GLenum target){    GET_CURRENT_CONTEXT(ctx);    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);    if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {        _mesa_error(ctx, GL_INVALID_OPERATION, "glResetMinmax");        return;    }    if (target != GL_MINMAX) {        _mesa_error(ctx, GL_INVALID_ENUM, "glResetMinMax(target)");        return;    }    ctx->MinMax.Min[RCOMP] = 1000;    ctx->MinMax.Max[RCOMP] = -1000;    ctx->MinMax.Min[GCOMP] = 1000;    ctx->MinMax.Max[GCOMP] = -1000;    ctx->MinMax.Min[BCOMP] = 1000;    ctx->MinMax.Max[BCOMP] = -1000;    ctx->MinMax.Min[ACOMP] = 1000;    ctx->MinMax.Max[ACOMP] = -1000;}
开发者ID:digdugg,项目名称:chromium.src,代码行数:25,


示例17: _mesa_DepthRange

/** * Called by glDepthRange * * /param nearval  specifies the Z buffer value which should correspond to *                 the near clip plane * /param farval  specifies the Z buffer value which should correspond to *                the far clip plane */void GLAPIENTRY_mesa_DepthRange( GLclampd nearval, GLclampd farval ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   if (MESA_VERBOSE&VERBOSE_API)      _mesa_debug(ctx, "glDepthRange %f %f/n", nearval, farval);   ctx->Viewport.Near = (GLfloat) CLAMP( nearval, 0.0, 1.0 );   ctx->Viewport.Far = (GLfloat) CLAMP( farval, 0.0, 1.0 );   ctx->NewState |= _NEW_VIEWPORT;#if 1   /* XXX remove this someday.  Currently the DRI drivers rely on    * the WindowMap matrix being up to date in the driver's Viewport    * and DepthRange functions.    */   _math_matrix_viewport(&ctx->Viewport._WindowMap,                         ctx->Viewport.X, ctx->Viewport.Y,                         ctx->Viewport.Width, ctx->Viewport.Height,                         ctx->Viewport.Near, ctx->Viewport.Far,                         ctx->DrawBuffer->_DepthMaxF);#endif   if (ctx->Driver.DepthRange) {      (*ctx->Driver.DepthRange)( ctx, nearval, farval );   }}
开发者ID:mariuz,项目名称:haiku,代码行数:37,


示例18: _mesa_ResetHistogram

void_mesa_ResetHistogram(GLenum target){   GLuint i;   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* sideeffects */   if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glResetHistogram");      return;   }   if (target != GL_HISTOGRAM) {      _mesa_error(ctx, GL_INVALID_ENUM, "glResetHistogram(target)");      return;   }   for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {      ctx->Histogram.Count[i][0] = 0;      ctx->Histogram.Count[i][1] = 0;      ctx->Histogram.Count[i][2] = 0;      ctx->Histogram.Count[i][3] = 0;   }   ctx->NewState |= _NEW_PIXEL;}
开发者ID:DavidGriffith,项目名称:finx,代码行数:26,


示例19: _mesa_ClearBufferfi

/** * New in GL 3.0 * Clear depth/stencil buffer only. */void GLAPIENTRY_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,                    GLfloat depth, GLint stencil){   GET_CURRENT_CONTEXT(ctx);   GLbitfield mask = 0;   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   FLUSH_CURRENT(ctx, 0);   if (buffer != GL_DEPTH_STENCIL) {      _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",                  _mesa_lookup_enum_by_nr(buffer));      return;   }   /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:    *    *     "ClearBuffer generates an INVALID VALUE error if buffer is    *     COLOR and drawbuffer is less than zero, or greater than the    *     value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,    *     STENCIL, or DEPTH STENCIL and drawbuffer is not zero."    */   if (drawbuffer != 0) {      _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",                  drawbuffer);      return;   }   if (ctx->RasterDiscard)      return;   if (ctx->NewState) {      _mesa_update_state( ctx );   }   if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer)      mask |= BUFFER_BIT_DEPTH;   if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer)      mask |= BUFFER_BIT_STENCIL;   if (mask) {      /* save current clear values */      const GLclampd clearDepthSave = ctx->Depth.Clear;      const GLuint clearStencilSave = ctx->Stencil.Clear;      /* set new clear values */      ctx->Depth.Clear = depth;      ctx->Stencil.Clear = stencil;      /* clear buffers */      ctx->Driver.Clear(ctx, mask);      /* restore */      ctx->Depth.Clear = clearDepthSave;      ctx->Stencil.Clear = clearStencilSave;   }}
开发者ID:FASTCHIP,项目名称:kernel_3.4.67_lenovo_s939_mtk6592,代码行数:63,


示例20: _mesa_DrawPixels

/* * Execute glDrawPixels */void GLAPIENTRY_mesa_DrawPixels( GLsizei width, GLsizei height,                  GLenum format, GLenum type, const GLvoid *pixels ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   if (width < 0 || height < 0) {      _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" );      return;   }   if (ctx->NewState) {      _mesa_update_state(ctx);   }   if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {      _mesa_error(ctx, GL_INVALID_OPERATION,                  "glDrawPixels (invalid fragment program)");      return;   }   if (error_check_format_type(ctx, format, type, GL_TRUE)) {      /* found an error */      return;   }   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,                  "glDrawPixels(incomplete framebuffer)" );      return;   }   if (!ctx->Current.RasterPosValid) {      return;   }   if (ctx->RenderMode == GL_RENDER) {      /* Round, to satisfy conformance tests (matches SGI's OpenGL) */      GLint x = IROUND(ctx->Current.RasterPos[0]);      GLint y = IROUND(ctx->Current.RasterPos[1]);      ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,			     &ctx->Unpack, pixels);   }   else if (ctx->RenderMode == GL_FEEDBACK) {      /* Feedback the current raster pos info */      FLUSH_CURRENT( ctx, 0 );      FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );      _mesa_feedback_vertex( ctx,                             ctx->Current.RasterPos,                             ctx->Current.RasterColor,                             ctx->Current.RasterIndex,                             ctx->Current.RasterTexCoords[0] );   }   else {      ASSERT(ctx->RenderMode == GL_SELECT);      /* Do nothing.  See OpenGL Spec, Appendix B, Corollary 6. */   }}
开发者ID:Magister,项目名称:x11rdp_xorg71,代码行数:62,


示例21: _mesa_Translatef

/** * Multiply the current matrix with a translation matrix. * * /param x translation vector x coordinate. * /param y translation vector y coordinate. * /param z translation vector z coordinate. * * /sa glTranslatef(). * * Flushes the vertices and calls _math_matrix_translate() with the top-most * matrix in the current stack and the given parameters. Marks * __GLcontextRec::NewState with the dirty stack flag. */void GLAPIENTRY_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);   ctx->NewState |= ctx->CurrentStack->DirtyFlag;}
开发者ID:mariuz,项目名称:haiku,代码行数:21,


示例22: _mesa_ColorTableParameteriv

static void GLAPIENTRY_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params){   /* no extensions use this function */   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameteriv(target)");}
开发者ID:nikai3d,项目名称:mesa,代码行数:8,


示例23: _mesa_CopyColorSubTable

void GLAPIENTRY_mesa_CopyColorSubTable(GLenum target, GLsizei start,                        GLint x, GLint y, GLsizei width){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   _mesa_error(ctx, GL_INVALID_ENUM, "glCopyColorSubTable(target)");}
开发者ID:VadimGirlin,项目名称:mesa,代码行数:8,


示例24: _mesa_GetColorTable

void GLAPIENTRY_mesa_GetColorTable( GLenum target, GLenum format,                     GLenum type, GLvoid *data ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");}
开发者ID:VadimGirlin,项目名称:mesa,代码行数:8,


示例25: _mesa_GetHistogram

static void GLAPIENTRY_mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogram");      return;   }   if (target != GL_HISTOGRAM) {      _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogram(target)");      return;   }   if (format != GL_RED &&       format != GL_GREEN &&       format != GL_BLUE &&       format != GL_ALPHA &&       format != GL_RGB &&       format != GL_BGR &&       format != GL_RGBA &&       format != GL_BGRA &&       format != GL_ABGR_EXT &&       format != GL_LUMINANCE &&       format != GL_LUMINANCE_ALPHA) {      _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogram(format)");   }   if (!_mesa_is_legal_format_and_type(ctx, format, type)) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogram(format or type)");      return;   }   values = _mesa_map_validate_pbo_dest(ctx, 1, &ctx->Pack,                                        ctx->Histogram.Width, 1, 1,                                        format, type, values,                                        "glGetHistogram");   if (!values)      return;   pack_histogram(ctx, ctx->Histogram.Width,                  (CONST GLuint (*)[4]) ctx->Histogram.Count,                  format, type, values, &ctx->Pack);   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);   if (reset) {      GLuint i;      for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {         ctx->Histogram.Count[i][0] = 0;         ctx->Histogram.Count[i][1] = 0;         ctx->Histogram.Count[i][2] = 0;         ctx->Histogram.Count[i][3] = 0;      }   }}
开发者ID:MttDs,项目名称:new-rexeno-tindpe,代码行数:58,


示例26: _mesa_ColorSubTable

void GLAPIENTRY_mesa_ColorSubTable( GLenum target, GLsizei start,                     GLsizei count, GLenum format, GLenum type,                     const GLvoid *data ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");}
开发者ID:VadimGirlin,项目名称:mesa,代码行数:9,


示例27: _mesa_CopyColorSubTable

void GLAPIENTRY_mesa_CopyColorSubTable(GLenum target, GLsizei start,                        GLint x, GLint y, GLsizei width){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   ctx->Driver.CopyColorSubTable( ctx, target, start, x, y, width );}
开发者ID:Starlink,项目名称:mesa,代码行数:9,


示例28: _mesa_SecondaryColorPointerEXT

void GLAPIENTRY_mesa_SecondaryColorPointerEXT(GLint size, GLenum type,                               GLsizei stride, const GLvoid *ptr){    GLsizei elementSize;    GET_CURRENT_CONTEXT(ctx);    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);    if (size != 3 && size != 4) {        _mesa_error( ctx, GL_INVALID_VALUE, "glSecondaryColorPointer(size)" );        return;    }    if (stride < 0) {        _mesa_error( ctx, GL_INVALID_VALUE, "glSecondaryColorPointer(stride)" );        return;    }    if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))        _mesa_debug(ctx, "glSecondaryColorPointer( sz %d type %s stride %d )/n",                    size, _mesa_lookup_enum_by_nr( type ), stride);    switch (type) {    case GL_BYTE:        elementSize = size * sizeof(GLbyte);        break;    case GL_UNSIGNED_BYTE:        elementSize = size * sizeof(GLubyte);        break;    case GL_SHORT:        elementSize = size * sizeof(GLshort);        break;    case GL_UNSIGNED_SHORT:        elementSize = size * sizeof(GLushort);        break;    case GL_INT:        elementSize = size * sizeof(GLint);        break;    case GL_UNSIGNED_INT:        elementSize = size * sizeof(GLuint);        break;    case GL_FLOAT:        elementSize = size * sizeof(GLfloat);        break;    case GL_DOUBLE:        elementSize = size * sizeof(GLdouble);        break;    default:        _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type)" );        return;    }    update_array(ctx, &ctx->Array.SecondaryColor, _NEW_ARRAY_COLOR1,                 elementSize, size, type, stride, GL_FALSE, ptr);    if (ctx->Driver.SecondaryColorPointer)        ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr );}
开发者ID:BackupTheBerlios,项目名称:dri-ex-svn,代码行数:57,


示例29: _mesa_LineStipple

void_mesa_LineStipple( GLint factor, GLushort pattern ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLineStipple");   ctx->Line.StippleFactor = CLAMP( factor, 1, 256 );   ctx->Line.StipplePattern = pattern;   ctx->NewState |= NEW_RASTER_OPS;}
开发者ID:OS2World,项目名称:LIB-VIDEO-MGL,代码行数:9,



注:本文中的ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ ASSERT_PASS函数代码示例
C++ ASSERT_OUTSIDE_BEGIN_END函数代码示例
万事OK自学网:51自学网_软件自学网_CAD自学网自学excel、自学PS、自学CAD、自学C语言、自学css3实例,是一个通过网络自主学习工作技能的自学平台,网友喜欢的软件自学网站。