这篇教程C++ Activate函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中Activate函数的典型用法代码示例。如果您正苦于以下问题:C++ Activate函数的具体用法?C++ Activate怎么用?C++ Activate使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了Activate函数的24个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: sizeof//============================================================================// IMPLEMENTATION PRIVATE FUNCTION PROTOTYPES//============================================================================//============================================================================// IMPLEMENTATION PRIVATE FUNCTIONS//============================================================================//============================================================================// INTERFACE FUNCTIONS//============================================================================//============================================================================// INTERFACE CLASS BODIES//============================================================================// --- Archive Class ---// Parse the Archive.VFS_BOOL CArchive::Parse(){ // Read in the Archive Header. ARCHIVE_HEADER RawHeader; if( !VFS_File_Read( m_hFile, ( VFS_BYTE* ) &RawHeader, sizeof( ARCHIVE_HEADER ) ) ) return VFS_FALSE; m_Header.dwDataOffset = sizeof( ARCHIVE_HEADER ) + RawHeader.dwNumFilters * sizeof( ARCHIVE_FILTER ) + RawHeader.dwNumDirs * sizeof( ARCHIVE_DIR ) + RawHeader.dwNumFiles * sizeof( ARCHIVE_FILE ); m_Header.dwFileDataOffset = m_Header.dwDataOffset; // Read in the Filters. VFS_DWORD dwIndex; for( dwIndex = 0; dwIndex < RawHeader.dwNumFilters; dwIndex++ ) { ARCHIVE_FILTER RawFilter; if( !VFS_File_Read( m_hFile, ( VFS_BYTE* ) &RawFilter, sizeof( ARCHIVE_FILTER ) ) ) return VFS_FALSE; // Get the Filter for the Name. VFS_Filter* pFilter = ( VFS_Filter* ) VFS_GetFilter( RawFilter.szName ); if( pFilter == NULL ) return VFS_FALSE; // Increase the File Data Offset. m_Header.dwFileDataOffset += pFilter->GetConfigDataSize(); m_Header.Filters.push_back( pFilter ); } // Read in the Dirs. for( dwIndex = 0; dwIndex < RawHeader.dwNumDirs; dwIndex++ ) { ARCHIVE_DIR RawDir; if( !VFS_File_Read( m_hFile, ( VFS_BYTE* ) &RawDir, sizeof( ARCHIVE_DIR ) ) ) return VFS_FALSE; ArchiveDir Dir; Dir.dwParentDirIndex = RawDir.dwParentIndex; Dir.strName = RawDir.szName; m_Header.Dirs.push_back( Dir ); } // Calculate the Full Name. for( dwIndex = 0; dwIndex < RawHeader.dwNumDirs; dwIndex++ ) { ArchiveDir* pBase = &m_Header.Dirs[ dwIndex ]; ArchiveDir* pDir = pBase; while( pDir->dwParentDirIndex != DIR_INDEX_ROOT ) { pDir = &m_Header.Dirs[ pDir->dwParentDirIndex ]; pBase->strName = pDir->strName + VFS_PATH_SEPARATOR + pBase->strName; } m_Header.DirHash[ m_Header.Dirs[ dwIndex ].strName ] = dwIndex; } // Read in the Filter Data. VFS_DWORD dwPos = VFS_File_Tell( m_hFile ); if( !Activate() ) return VFS_FALSE; VFS_File_Seek( m_hFile, dwPos, VFS_SET ); // Read in the Files. VFS_DWORD dwDataOffset = m_Header.dwFileDataOffset; for( dwIndex = 0; dwIndex < RawHeader.dwNumFiles; dwIndex++ ) { ARCHIVE_FILE RawFile; if( !VFS_File_Read( m_hFile, ( VFS_BYTE* ) &RawFile, sizeof( ARCHIVE_FILE ) ) ) return VFS_FALSE; ArchiveFile File; File.strName = RawFile.szName; File.dwDirIndex = RawFile.dwDirIndex; if( File.dwDirIndex != DIR_INDEX_ROOT ) File.strName = m_Header.Dirs[ File.dwDirIndex ].strName + VFS_PATH_SEPARATOR + File.strName; File.dwCompressedSize = RawFile.dwCompressedSize; File.dwUncompressedSize = RawFile.dwUncompressedSize; File.dwDataOffset = dwDataOffset; dwDataOffset += File.dwCompressedSize; m_Header.Files.push_back( File ); m_Header.FileHash[ m_Header.Files[ dwIndex ].strName ] = dwIndex;//.........这里部分代码省略.........
开发者ID:Keinier,项目名称:KPackage,代码行数:101,
示例2: _ASSERTEvoid CTabBarClass::Update(BOOL abPosted/*=FALSE*/){ #ifdef _DEBUG if (this != gpConEmu->mp_TabBar) { _ASSERTE(this == gpConEmu->mp_TabBar); } #endif MCHKHEAP /*if (!_active) { return; }*/ // Теперь - ВСЕГДА! т.к. сами управляем мультиконсолью if (mb_DisableRedraw) { _ASSERTE(FALSE && "mb_DisableRedraw?"); // Надо? return; } if (!isMainThread()) { RequestPostUpdate(); return; } gpConEmu->mp_Status->UpdateStatusBar(); mb_PostUpdateCalled = FALSE; #ifdef _DEBUG _ASSERTE(mn_InUpdate >= 0); if (mn_InUpdate > 0) { _ASSERTE(mn_InUpdate == 0); } #endif mn_InUpdate ++; MCHKHEAP int V, I, tabIdx = 0, nCurTab = -1; BOOL bShowFarWindows = gpSet->bShowFarWindows; // Выполняться должно только в основной нити, так что CriticalSection не нужна #ifdef _DEBUG if (this != gpConEmu->mp_TabBar) { _ASSERTE(this == gpConEmu->mp_TabBar); } #endif TODO("Обработка gpSet->bHideInactiveConsoleTabs для новых табов"); MCHKHEAP // Check if we need to AutoSHOW or AutoHIDE tab bar if (!IsTabsActive() && gpSet->isTabs) { int nTabs = CountActiveTabs(2); if (nTabs > 1) { Activate(); } } else if (IsTabsActive() && gpSet->isTabs==2) { int nTabs = CountActiveTabs(2); if (nTabs <= 1) { Deactivate(); } } // Validation? #ifdef _DEBUG if (this != gpConEmu->mp_TabBar) { _ASSERTE(this == gpConEmu->mp_TabBar); } #endif MCHKHEAP HANDLE hUpdate = m_Tabs.UpdateBegin(); _ASSERTE(hUpdate!=NULL); bool bStackChanged = false; /* ********************* */ /* Go */ /* ********************* */ { MMap<CVConGroup*,CVirtualConsole*> Groups; Groups.Init(MAX_CONSOLE_COUNT, true); for (V = 0; V < MAX_CONSOLE_COUNT; V++)//.........这里部分代码省略.........
开发者ID:negadj,项目名称:ConEmu,代码行数:101,
示例3: PlugInShell_SetPluginStatelong PlugInShell_SetPluginState(const unsigned long inNewState){ long macError = eDSNoErr; bool isAcquired = false; LOG_ENTER("inNewState = 0x%08x (%s)", inNewState, StateToString(inNewState)); if (FlagOn(inNewState, ~(kActive | kInactive))) { LOG("Ignoring unexpected state flags: 0x%08x", FlagOn(inNewState, ~(kActive | kInactive))); } if (!FlagOn(inNewState, kActive | kInactive)) { // Nothing to do. LOG("Nothing to do because inactive/active flags are not specified."); macError = eDSNoErr; GOTO_CLEANUP(); } if (FlagOn(inNewState, kActive) && FlagOn(inNewState, kInactive)) { LOG_ERROR("Cannot set active and inactive at the same time."); macError = ePlugInError; GOTO_CLEANUP(); } GS_ACQUIRE_EXCLUSIVE(); isAcquired = true; GS_VERIFY_INITIALIZED(macError); LOG("Current State = 0x%08x", GlobalState.PluginState); if ( (FlagOn(inNewState, kActive | kInactive) == FlagOn(GlobalState.PluginState, kActive | kInactive)) ) { // Nothing to do. LOG("Nothing to do because the state matches"); macError = eDSNoErr; GOTO_CLEANUP(); } if ( FlagOn(inNewState, kActive) ) { LOG("Activating"); macError = Activate(); GOTO_CLEANUP_ON_MACERROR(macError); SetFlag(GlobalState.PluginState, kActive); ClearFlag(GlobalState.PluginState, kInactive); } else if ( FlagOn(inNewState, kInactive) ) { LOG("De-activating"); macError = Deactivate(); GOTO_CLEANUP_ON_MACERROR(macError); ClearFlag(GlobalState.PluginState, kActive); SetFlag(GlobalState.PluginState, kInactive); } else { // This should never happen. LOG_ERROR("Benign unexpected code path."); macError = eDSNoErr; }cleanup: if (isAcquired) { LOG("Final State = 0x%08x", GlobalState.PluginState); GS_RELEASE(); } LOG_LEAVE("--> %d", macError); return macError;}
开发者ID:virtual-void,项目名称:pbis,代码行数:78,
示例4: Activate/*================idPhysics_Parametric::SetAngularInterpolation================*/void idPhysics_Parametric::SetAngularInterpolation( int time, int accelTime, int decelTime, int duration, const idAngles &startAng, const idAngles &endAng ) { current.time = gameLocal.time; current.angularInterpolation.Init( time, accelTime, decelTime, duration, startAng, endAng ); current.localAngles = startAng; Activate();}
开发者ID:ET-NiK,项目名称:amxxgroup,代码行数:11,
示例5: filterint filter(const SDL_Event *tEvent){ // recursion avoidance static bool recursion = false; if ( !recursion ) { class RecursionGuard { public: RecursionGuard( bool& recursion ) :recursion_( recursion ) { recursion = true; } ~RecursionGuard() { recursion_ = false; } private: bool& recursion_; }; RecursionGuard guard( recursion ); // boss key or OS X quit command if ((tEvent->type==SDL_KEYDOWN && tEvent->key.keysym.sym==27 && tEvent->key.keysym.mod & KMOD_SHIFT) || (tEvent->type==SDL_KEYDOWN && tEvent->key.keysym.sym==113 && tEvent->key.keysym.mod & KMOD_META) || (tEvent->type==SDL_QUIT)){ // sn_SetNetState(nSTANDALONE); // sn_Receive(); // register end of recording tRecorder::Record("END"); st_SaveConfig(); uMenu::quickexit=true; return false; } if(tEvent->type==SDL_MOUSEMOTION) if(tEvent->motion.x==sr_screenWidth/2 && tEvent->motion.y==sr_screenHeight/2) return 0; if (su_mouseGrab && tEvent->type!=SDL_MOUSEBUTTONDOWN && tEvent->type!=SDL_MOUSEBUTTONUP && ((tEvent->motion.x>=sr_screenWidth-10 || tEvent->motion.x<=10) || (tEvent->motion.y>=sr_screenHeight-10 || tEvent->motion.y<=10))) SDL_WarpMouse(sr_screenWidth/2,sr_screenHeight/2); // fetch alt-tab if (tEvent->type==SDL_ACTIVEEVENT) { // Jonathans fullscreen bugfix.#ifdef MACOSX if(currentScreensetting.fullscreen ^ lastSuccess.fullscreen) return false;#endif int flags = SDL_APPINPUTFOCUS; if ( tEvent->active.gain && tEvent->active.state & flags ) Activate(true); if ( !tEvent->active.gain && tEvent->active.state & flags ) Activate(false); // reload GL stuff if application gets reactivated if ( tEvent->active.gain && tEvent->active.state & SDL_APPACTIVE ) { // just treat it like a screen mode change, gets the job done rCallbackBeforeScreenModeChange::Exec(); rCallbackAfterScreenModeChange::Exec(); } return false; } if (su_prefetchInput){ return su_StoreSDLEvent(*tEvent); } } return 1;}
开发者ID:KnIfER,项目名称:armagetron,代码行数:84,
示例6: Activatevoid CMultiStateMover::Event_Activate( idEntity *activator ) { Activate( activator );}
开发者ID:SL987654,项目名称:The-Darkmod-Experimental,代码行数:3,
示例7: switch void AndroidEventLoop::ProcessAppEvent(int32_t pCommand) { switch (pCommand) { case APP_CMD_CONFIG_CHANGED: LOGD("APP_CMD_CONFIG_CHANGED"); Activate(); m_pActivityHandler->onConfigurationChanged(); break; case APP_CMD_INIT_WINDOW: LOGD("APP_CMD_INIT_WINDOW"); Activate(); break; case APP_CMD_DESTROY: LOGD("APP_CMD_DESTROY"); m_pActivityHandler->onDestroy(); m_window.InvalidateSurface(); m_window.InvalidateContext(); m_enabled = false; break; case APP_CMD_GAINED_FOCUS: LOGD("APP_CMD_GAINED_FOCUS"); m_pActivityHandler->onGainFocus(); break; case APP_CMD_LOST_FOCUS: LOGD("APP_CMD_LOST_FOCUS"); m_pActivityHandler->onLostFocus(); break; case APP_CMD_LOW_MEMORY: LOGD("APP_CMD_LOW_MEMORY"); m_pActivityHandler->onLowMemory(); break; case APP_CMD_PAUSE: LOGD("APP_CMD_PAUSE"); m_pActivityHandler->onPause(); m_enabled = false; //m_window.InvalidateSurface(); break; case APP_CMD_RESUME: LOGD("APP_CMD_RESUME"); Activate(); m_pActivityHandler->onResume(); break; case APP_CMD_SAVE_STATE: LOGD("APP_CMD_SAVE_STATE"); m_pActivityHandler->onSaveState(&Global::pAndroidApp->savedState, &Global::pAndroidApp->savedStateSize); break; case APP_CMD_START: LOGD("APP_CMD_START"); Activate(); m_pActivityHandler->onStart(); break; case APP_CMD_STOP: LOGD("APP_CMD_STOP"); m_pActivityHandler->onStop(); m_window.InvalidateSurface(); m_enabled = false; break; case APP_CMD_TERM_WINDOW: LOGD("APP_CMD_TERM_WINDOW"); m_window.InvalidateSurface(); m_enabled = false; break; default: break; } LOGD("m_enabled = %d",m_enabled); LOGD("is context bound? = %d",m_window.IsContextBound()); }
开发者ID:mirceamt,项目名称:MPACK,代码行数:71,
示例8: Activate/*================idPhysics_Player::SetAxis================*/void idPhysics_Monster::SetAxis(const idMat3 &newAxis, int id){ clipModel->Link(gameLocal.clip, self, 0, clipModel->GetOrigin(), newAxis); Activate();}
开发者ID:AreaScout,项目名称:dante-doom3-odroid,代码行数:10,
示例9: getViewint PCB_EDITOR_CONTROL::PlaceModule( const TOOL_EVENT& aEvent ){ MODULE* module = NULL; KIGFX::VIEW* view = getView(); KIGFX::VIEW_CONTROLS* controls = getViewControls(); BOARD* board = getModel<BOARD>(); // Add a VIEW_GROUP that serves as a preview for the new item KIGFX::VIEW_GROUP preview( view ); view->Add( &preview ); m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true ); controls->ShowCursor( true ); controls->SetSnapping( true ); Activate(); m_frame->SetToolID( ID_PCB_MODULE_BUTT, wxCURSOR_HAND, _( "Add footprint" ) ); // Main loop: keep receiving events while( OPT_TOOL_EVENT evt = Wait() ) { VECTOR2I cursorPos = controls->GetCursorPosition(); if( evt->IsCancel() || evt->IsActivate() ) { if( module ) { board->Delete( module ); // it was added by LoadModuleFromLibrary() module = NULL; preview.Clear(); preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY ); controls->ShowCursor( true ); } else break; if( evt->IsActivate() ) // now finish unconditionally break; } else if( module && evt->Category() == TC_COMMAND ) { if( evt->IsAction( &COMMON_ACTIONS::rotate ) ) { module->Rotate( module->GetPosition(), m_frame->GetRotationAngle() ); preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY ); } else if( evt->IsAction( &COMMON_ACTIONS::flip ) ) { module->Flip( module->GetPosition() ); preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY ); } } else if( evt->IsClick( BUT_LEFT ) ) { if( !module ) { // Pick the module to be placed module = m_frame->LoadModuleFromLibrary( wxEmptyString, m_frame->Prj().PcbFootprintLibs(), true, NULL ); if( module == NULL ) continue; module->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) ); // Add all the drawable parts to preview preview.Add( module ); module->RunOnChildren( boost::bind( &KIGFX::VIEW_GROUP::Add, &preview, _1 ) ); preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY ); } else { // Place the selected module module->RunOnChildren( boost::bind( &KIGFX::VIEW::Add, view, _1 ) ); view->Add( module ); module->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY ); m_frame->OnModify(); m_frame->SaveCopyInUndoList( module, UR_NEW ); // Remove from preview preview.Remove( module ); module->RunOnChildren( boost::bind( &KIGFX::VIEW_GROUP::Remove, &preview, _1 ) ); module = NULL; // to indicate that there is no module that we currently modify } bool placing = ( module != NULL ); controls->SetAutoPan( placing ); controls->CaptureCursor( placing ); controls->ShowCursor( !placing ); } else if( module && evt->IsMotion() ) { module->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );//.........这里部分代码省略.........
开发者ID:grtwall,项目名称:kicad-source-mirror,代码行数:101,
示例10: Activatevoid UAITask_MoveTo::Resume(){ Activate(); Super::Resume();}
开发者ID:amyvmiwei,项目名称:UnrealEngine4,代码行数:5,
示例11: Invalidate void CButtonUI::DoEvent(TEventUI& event) { if( !IsMouseEnabled() && event.Type > UIEVENT__MOUSEBEGIN && event.Type < UIEVENT__MOUSEEND ) { if( m_pParent != NULL ) m_pParent->DoEvent(event); else CLabelUI::DoEvent(event); return; } if( event.Type == UIEVENT_SETFOCUS ) { Invalidate(); } if( event.Type == UIEVENT_KILLFOCUS ) { Invalidate(); } if( event.Type == UIEVENT_KEYDOWN ) { if (IsKeyboardEnabled()) { if( event.chKey == VK_SPACE || event.chKey == VK_RETURN ) { Activate(); return; } } } if( event.Type == UIEVENT_BUTTONDOWN || event.Type == UIEVENT_DBLCLICK ) { if( ::PtInRect(&m_rcItem, event.ptMouse) && IsEnabled() ) { m_uButtonState |= UISTATE_PUSHED | UISTATE_CAPTURED; Invalidate(); } return; } if( event.Type == UIEVENT_MOUSEMOVE ) { if( (m_uButtonState & UISTATE_CAPTURED) != 0 ) { if( ::PtInRect(&m_rcItem, event.ptMouse) ) m_uButtonState |= UISTATE_PUSHED; else m_uButtonState &= ~UISTATE_PUSHED; Invalidate(); } return; } if( event.Type == UIEVENT_BUTTONUP ) { if( (m_uButtonState & UISTATE_CAPTURED) != 0 ) { if( ::PtInRect(&m_rcItem, event.ptMouse) ) Activate(); m_uButtonState &= ~(UISTATE_PUSHED | UISTATE_CAPTURED); Invalidate(); } return; } if( event.Type == UIEVENT_CONTEXTMENU ) { if( IsContextMenuUsed() ) { m_pManager->SendNotify(this, _T("menu"), event.wParam, event.lParam); } return; } if( event.Type == UIEVENT_MOUSEENTER ) { if( IsEnabled() ) { m_uButtonState |= UISTATE_HOT; Invalidate(); } // return; } if( event.Type == UIEVENT_MOUSELEAVE ) { if( IsEnabled() ) { m_uButtonState &= ~UISTATE_HOT; Invalidate(); } // return; } if( event.Type == UIEVENT_SETCURSOR ) { ::SetCursor(::LoadCursor(NULL, MAKEINTRESOURCE(IDC_ARROW))); return; } CLabelUI::DoEvent(event); }
开发者ID:XLIVEMEN,项目名称:ScreenCaptrue,代码行数:80,
示例12: sizeof//.........这里部分代码省略......... if(windowsContext==0) std::cout << "failed getting window device context/n"; static PIXELFORMATDESCRIPTOR pfd =// pfd Tells Windows How We Want Things To Be { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, // Version Number PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER | PFD_SWAP_EXCHANGE , // Must Support Double Buffering PFD_TYPE_RGBA, // Request An RGBA Format 24, // Select Our Color Depth 0, 0, 0, 0, 0, 0, // Color Bits Ignored if(openGLContext==0) 0, // No Alpha Buffer 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored 0, // 16Bit Z-Buffer (Depth Buffer) 0, // No Stencil Buffer 0, // No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0, // Reserved 0, 0, 0 // Layer Masks Ignored }; // Sonstiges einstellen int iFormat = ChoosePixelFormat(windowsContext,&pfd); SetPixelFormat(windowsContext,iFormat,&pfd); openGLContext = wglCreateContext(windowsContext); int errw=GetLastError(); if(openGLContext==0) std::cout << "failed creating openGL context "<<errw<<"/n";#else X_display = XOpenDisplay(NULL); GPGPU_ERROR( !X_display ) << "cant open X display"; GLX_drawable = QApplication::topLevelWidgets().at(0)->winId(); GPGPU_ERROR( !GLX_drawable ) << "cant get toplevel widget from QT"; static int visAttributes[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, None }; XVisualInfo *visinfo = glXChooseVisual(X_display, 0, visAttributes); GPGPU_ERROR(!visinfo) << "Unable to choose specified visual!"; openGLContext = glXCreateContext(X_display, visinfo, 0, true); if(visinfo) XFree(visinfo); GPGPU_ERROR(!openGLContext) << "cant create GLX context";#endif Activate(); GPGPU_INFO << "initializing glew"; int err=glewInit(); GPGPU_CHECKGLERR << "initializing glew"; GPGPU_ERROR(GLEW_OK != err) << "glewInit() fails with " << err << " as text: " << glewGetErrorString(err); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,1,0,1,-1,1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); GPGPU_CHECKGLERR << "intializing projection&modelview matrix"; glDisable(GL_CULL_FACE); glShadeModel(GL_SMOOTH); // Enable Smooth Shading glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background glClearDepth(1.0f); // Depth Buffer Setup glDisable(GL_DEPTH_TEST); // Enables Depth Testing glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); glDepthMask(false); GPGPU_CHECKGLERR << "setting up openGL context";}
开发者ID:david-guerrero,项目名称:MITK,代码行数:101,
示例13: Logger DatabaseLogger::DatabaseLogger (OStream& os) : Logger (os) { Activate (true); }
开发者ID:Noxalus,项目名称:YAPOG,代码行数:5,
示例14: event/* The numArg here is the listbox item index while the strArg is used differently for the different actions: a) for wxACTION_LISTBOX_FIND it has the natural meaning: this is the string to find b) for wxACTION_LISTBOX_SELECT and wxACTION_LISTBOX_EXTENDSEL it is used to decide if the listbox should send the notification event (it is empty) or not (it is not): this allows us to reuse the same action for when the user is dragging the mouse when it has been released although in the first case no notification is sent while in the second it is sent. */bool wxListBox::PerformAction(const wxControlAction& action, long numArg, const wxString& strArg){ int item = (int)numArg; if ( action == wxACTION_LISTBOX_SETFOCUS ) { SetCurrentItem(item); } else if ( action == wxACTION_LISTBOX_ACTIVATE ) { Activate(item); } else if ( action == wxACTION_LISTBOX_TOGGLE ) { if ( item == -1 ) item = m_current; if ( IsSelected(item) ) DoUnselect(item); else SelectAndNotify(item); } else if ( action == wxACTION_LISTBOX_SELECT ) { DeselectAll(item); if ( strArg.empty() ) SelectAndNotify(item); else DoSelect(item); } else if ( action == wxACTION_LISTBOX_SELECTADD ) DoSelect(item); else if ( action == wxACTION_LISTBOX_UNSELECT ) DoUnselect(item); else if ( action == wxACTION_LISTBOX_MOVEDOWN ) ChangeCurrent(1); else if ( action == wxACTION_LISTBOX_MOVEUP ) ChangeCurrent(-1); else if ( action == wxACTION_LISTBOX_PAGEDOWN ) ChangeCurrent(GetItemsPerPage()); else if ( action == wxACTION_LISTBOX_PAGEUP ) ChangeCurrent(-GetItemsPerPage()); else if ( action == wxACTION_LISTBOX_START ) SetCurrentItem(0); else if ( action == wxACTION_LISTBOX_END ) SetCurrentItem(GetCount() - 1); else if ( action == wxACTION_LISTBOX_UNSELECTALL ) DeselectAll(item); else if ( action == wxACTION_LISTBOX_EXTENDSEL ) ExtendSelection(item); else if ( action == wxACTION_LISTBOX_FIND ) FindNextItem(strArg); else if ( action == wxACTION_LISTBOX_ANCHOR ) AnchorSelection(item == -1 ? m_current : item); else if ( action == wxACTION_LISTBOX_SELECTALL || action == wxACTION_LISTBOX_SELTOGGLE ) wxFAIL_MSG(_T("unimplemented yet")); else return wxControl::PerformAction(action, numArg, strArg); return true;}
开发者ID:project-renard-survey,项目名称:chandler,代码行数:78,
示例15: Activatevoid TBWindow::OnAdded(){ // If we was added last, call Activate to update status etc. if (GetParent()->GetLastChild() == this) Activate();}
开发者ID:rongzhou,项目名称:turbobadger,代码行数:6,
示例16: MAKEINTRESOURCE//.........这里部分代码省略......... Invalidate(); } else { if (nValue2 != 0) { m_nPos = nValue1 * m_nPageSize; } else { Invalidate(); } } } else { if (nValue2 != 0 && nValue2 < m_nPageSize / 2) { m_nPos = (nValue1 + 0) * m_nPageSize; Invalidate(); } else { if (nValue2 != 0) { m_nPos = (nValue1 + 1) * m_nPageSize; } else { Invalidate(); } } } } else { if( ::PtInRect(&m_rcButton, event.ptMouse) ) { m_uButtonState |= UISTATE_HOT; } else { m_uButtonState &= ~UISTATE_HOT; } Invalidate(); } m_ptLast = event.ptMouse; } if( event.Type == UIEVENT_BUTTONUP ) { if( (m_uButtonState & UISTATE_CAPTURED) != 0 ) { if( ::PtInRect(&m_rcButton, event.ptMouse) ) Activate(); m_uButtonState &= ~(UISTATE_PUSHED | UISTATE_CAPTURED); CheckPosValue(); Invalidate(); } } if (event.Type == UIEVENT_SCROLLWHEEL) { if (::PtInRect(&m_rcItem, event.ptMouse) && IsEnabled()) { switch( LOWORD(event.wParam) ) { case SB_LINEUP: m_nPos += m_nPageSize; break; case SB_LINEDOWN: m_nPos -= m_nPageSize; break; } CheckPosValue(); Invalidate(); } } if (nPosLast != m_nPos) { if (m_pManager) { m_pManager->SendNotify(this, UI_NOTIFY_SLIDER_POS_CHANGED); TRACE(_T("SendNotify/n")); } } if( event.Type == UIEVENT_MOUSELEAVE) { m_uButtonState &= ~UISTATE_HOT; Invalidate(); } CUIControl::Event(event);}
开发者ID:deathmemory,项目名称:MyDlg,代码行数:101,
示例17: ifvoidJXSearchTextDialog::Receive ( JBroadcaster* sender, const Message& message ){ JBoolean found = kJFalse; JXWindowDirector* director = NULL; if (itsTE != NULL) { director = (itsTE->GetWindow())->GetDirector(); } if (sender == itsFindFwdButton && message.Is(JXButton::kPushed)) { if (itsTE != NULL && itsTE->SearchForward()) { found = kJTrue; director->Activate(); } } else if (sender == itsFindBackButton && message.Is(JXButton::kPushed)) { if (itsTE != NULL && itsTE->SearchBackward()) { found = kJTrue; director->Activate(); } } else if (sender == itsReplaceButton && message.Is(JXButton::kPushed)) { if (itsTE != NULL && itsTE->ReplaceSelection()) { found = kJTrue; director->Activate(); } } else if (sender == itsReplaceFindFwdButton && message.Is(JXButton::kPushed)) { if (itsTE != NULL && itsTE->ReplaceAndSearchForward()) { found = kJTrue; director->Activate(); } } else if (sender == itsReplaceFindBackButton && message.Is(JXButton::kPushed)) { if (itsTE != NULL && itsTE->ReplaceAndSearchBackward()) { found = kJTrue; director->Activate(); } } else if (sender == itsReplaceAllFwdButton && message.Is(JXButton::kPushed)) { if (itsTE != NULL && itsTE->ReplaceAllForward()) { found = kJTrue; director->Activate(); } } else if (sender == itsReplaceAllBackButton && message.Is(JXButton::kPushed)) { if (itsTE != NULL && itsTE->ReplaceAllBackward()) { found = kJTrue; director->Activate(); } } else if (sender == itsReplaceAllInSelButton && message.Is(JXButton::kPushed)) { if (itsTE != NULL && itsTE->ReplaceAllInSelection()) { found = kJTrue; director->Activate(); } } else if (sender == itsHelpButton && message.Is(JXButton::kPushed)) { (JXGetHelpManager())->ShowSection(itsSearchTextHelpName); } else if (sender == itsQRefButton && message.Is(JXButton::kPushed)) { (JXGetHelpManager())->ShowSection(kJXRegexQRefHelpName); } else if (sender == itsCloseButton && message.Is(JXButton::kPushed)) { Deactivate(); } else if (sender == itsPrevSearchMenu && message.Is(JXMenu::kItemSelected)) { // need local copy since menu is changed//.........这里部分代码省略.........
开发者ID:dllaurence,项目名称:jx_application_framework,代码行数:101,
示例18: SetLinearExtrapolation/*================idPhysics_Parametric::SetLinearVelocity================*/void idPhysics_Parametric::SetLinearVelocity( const idVec3 &newLinearVelocity, int id ) { SetLinearExtrapolation( extrapolation_t(EXTRAPOLATION_LINEAR|EXTRAPOLATION_NOSTOP), gameLocal.time, 0, current.origin, newLinearVelocity, vec3_origin ); current.linearInterpolation.Init( 0, 0, 0, 0, vec3_zero, vec3_zero ); Activate();}
开发者ID:ET-NiK,项目名称:amxxgroup,代码行数:10,
示例19: Activatevoid CToolTipCtrlEx::ActivateToolTips(bool i_activate){ m_activated = i_activate; Activate(i_activate && m_activated_all);}
开发者ID:ashabelnikov,项目名称:secu3man,代码行数:5,
示例20: ASSERTvoid CWndToolTip::Start(){ ASSERT(::IsWindow(m_hWnd)); ::SetWindowPos(m_hWnd,HWND_TOPMOST,0,0,0,0,SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE); Activate( true );}
开发者ID:fasterthanlime,项目名称:taksi,代码行数:6,
示例21: switchvoid LandsideIntersectLinkGroupInSim::OnActive(CARCportEngine*pEngine){ ElapsedTime nextTime; if (!m_bFirstTimeActive) { switch (m_eState) { case LS_ACTIVE: { SetState(LS_BUFFER); nextTime=(curTime()+(long)m_ctrlTime.bufferTime); break; } case LS_BUFFER: { SetState(LS_CLOSE); nextTime=(curTime()+(long)m_ctrlTime.closeTime); break; } case LS_CLOSE: { SetState(LS_ACTIVE); nextTime=(curTime()+(long)m_ctrlTime.activeTime); break; } default: { break; } } }else { if (m_nFirstCloseTime == 0) { SetState(LS_ACTIVE); nextTime=(curTime()+(long)m_ctrlTime.activeTime); }else { SetState(LS_CLOSE); nextTime=(curTime()+(long)m_nFirstCloseTime); } m_bFirstTimeActive=false; } //LinkStateChangeSignal *linkStateSignal=new LinkStateChangeSignal; //SendSignal(linkStateSignal); //ClearListener(); NotifyObservers(); WriteLog(curTime()); if (/*m_tEndTime==0L ||*/ nextTime<m_tEndTime) { Activate(nextTime); } else { SetState(LS_ACTIVE); }}
开发者ID:chenbk85,项目名称:tphProjects,代码行数:64,
示例22: CreateLiveEditorWorldvoid FLiveEditorManager::Tick(float DeltaTime){ //avoid multiple tick DOOM ( FTickableGameObject's get ticked once per UWorld that is active and Ticking ) float CurTime = GWorld->GetRealTimeSeconds(); if ( LastUpdateTime == CurTime ) { return; } LastUpdateTime = CurTime; if ( LiveEditorWorld == NULL ) { CreateLiveEditorWorld(); } RealWorld = GWorld; check( LiveEditorWorld != NULL ); GWorld = LiveEditorWorld; if ( ActiveBlueprints.Num() > 0 ) LiveEditorWorld->Tick( ELevelTick::LEVELTICK_All, DeltaTime ); // //update our ActiveBlueprints // int32 i = 0; while ( i < ActiveBlueprints.Num() ) { FActiveBlueprintRecord record = ActiveBlueprints[i]; ULiveEditorBlueprint *Instance = record.Blueprint.Get(); if ( Instance == NULL ) { ActiveBlueprints.RemoveAtSwap(i); //clean out the dead entry Activate( record.Name ); //try to ressurect the Blueprint (user has likely just recompiled it) continue; } Instance->Tick( DeltaTime ); ++i; } // // handle the actual MIDI messages // for( TMap< PmDeviceID, FLiveEditorDeviceInstance >::TIterator It(InputConnections); It; ++It ) { PmDeviceID DeviceID = (*It).Key; FLiveEditorDeviceInstance &DeviceInstance = (*It).Value; int NumRead = Pm_Read( DeviceInstance.Connection.MIDIStream, MIDIBuffer, DEFAULT_BUFFER_SIZE ); //needs to remain int (instead of int32) since numbers are derived from TPL that uses int if ( NumRead < 0 ) { continue; //error occurred, portmidi should handle this silently behind the scenes } else if ( NumRead > 0 ) { DeviceInstance.Data.LastInputTime = GWorld->GetTimeSeconds(); } //dispatch for ( int32 BufferIndex = 0; BufferIndex < NumRead; BufferIndex++ ) { PmMessage Msg = MIDIBuffer[BufferIndex].message; int Status = Pm_MessageStatus(Msg); //needs to remain int (instead of int32) since numbers are derived from TPL that uses int int Data1 = Pm_MessageData1(Msg); //needs to remain int (instead of int32) since numbers are derived from TPL that uses int int Data2 = Pm_MessageData2(Msg); //needs to remain int (instead of int32) since numbers are derived from TPL that uses int if ( ActiveWizard != NULL ) { ActiveWizard->ProcessMIDI( Status, Data1, Data2, DeviceID, DeviceInstance.Data ); } else { switch ( DeviceInstance.Data.ConfigState ) { case FLiveEditorDeviceData::UNCONFIGURED: break; case FLiveEditorDeviceData::CONFIGURED: Dispatch( Status, Data1, Data2, DeviceInstance.Data ); break; default: break; } } } } PieObjectCache.EvaluatePendingCreations(); GWorld = RealWorld; RealWorld = NULL;}
开发者ID:Codermay,项目名称:Unreal4,代码行数:90,
示例23: Activatevoid AAREffectPeriodic::ServerActivate_Implementation(){ Activate();}
开发者ID:mGhassen,项目名称:ActionRPGGame,代码行数:4,
示例24: Load Buffer& Load(GLenum buffer, GLenum role, E* source, size_t count) { Activate(buffer); glBufferData(buffer, sizeof(E) * count, source, role); return *this; }
开发者ID:MaximumCrash,项目名称:OpenGL-Final,代码行数:5,
注:本文中的Activate函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ ActivateL函数代码示例 C++ AcquireVirtualCacheView函数代码示例 |