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本文整理汇总了C++中AddAttribute函数的典型用法代码示例。如果您正苦于以下问题:C++ AddAttribute函数的具体用法?C++ AddAttribute怎么用?C++ AddAttribute使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了AddAttribute函数的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: nuiMakeDelegatevoid nuiFrame::InitAttributes(){ nuiAttribute<const nuiRect&>* AttributeRect = new nuiAttribute<const nuiRect&> (nglString(_T("ClientRect")), nuiUnitNone, nuiAttribute<const nuiRect&>::GetterDelegate(this, &nuiFrame::GetSourceClientRect), nuiAttribute<const nuiRect&>::SetterDelegate(this, &nuiFrame::SetSourceClientRect)); nuiAttribute<const nuiColor&>* AttributeColor = new nuiAttribute<const nuiColor&> (nglString(_T("Color")), nuiUnitNone, nuiAttribute<const nuiColor&>::GetterDelegate(this, &nuiFrame::GetColor), nuiAttribute<const nuiColor&>::SetterDelegate(this, &nuiFrame::SetColor)); nuiAttribute<bool>* AttributeFrameColor = new nuiAttribute<bool> (nglString(_T("UseWidgetFrameColor")), nuiUnitBoolean, nuiAttribute<bool>::GetterDelegate(this, &nuiFrame::IsWidgetFrameColorUsed), nuiAttribute<bool>::SetterDelegate(this, &nuiFrame::UseWidgetFrameColor)); nuiAttribute<const nglPath&>* AttributeTexture = new nuiAttribute<const nglPath&> (nglString(_T("Texture")), nuiUnitNone, nuiMakeDelegate(this, &nuiFrame::GetTexturePath), nuiMakeDelegate(this, &nuiFrame::SetTexturePath)); nuiAttribute<bool>* AttributeInterpolation = new nuiAttribute<bool> (nglString(_T("Interpolation")), nuiUnitBoolean, nuiAttribute<bool>::GetterDelegate(this, &nuiFrame::IsInterpolated), nuiAttribute<bool>::SetterDelegate(this, &nuiFrame::SetInterpolated)); AddAttribute(_T("ClientRect"), AttributeRect); AddAttribute(_T("Color"), AttributeColor); AddAttribute(_T("UseWidgetFrameColor"), AttributeFrameColor); AddAttribute(_T("Texture"), AttributeTexture); AddAttribute(_T("Interpolation"), AttributeInterpolation);}
开发者ID:jpastuszek,项目名称:nui3,代码行数:34,
示例2: AddChildxmlNode* FArchiveXML::WriteGeometryMesh(FCDObject* object, xmlNode* parentNode){ FCDGeometryMesh* geometryMesh = (FCDGeometryMesh*)object; xmlNode* meshNode = NULL; if (geometryMesh->IsConvex() && !geometryMesh->GetConvexHullOf().empty()) { meshNode = AddChild(parentNode, DAE_CONVEX_MESH_ELEMENT); FUSStringBuilder convexHullOfName(geometryMesh->GetConvexHullOf()); AddAttribute(meshNode, DAE_CONVEX_HULL_OF_ATTRIBUTE, convexHullOfName); } else { meshNode = AddChild(parentNode, DAE_MESH_ELEMENT); // Write out the sources for (size_t i = 0; i < geometryMesh->GetSourceCount(); ++i) { FArchiveXML::LetWriteObject(geometryMesh->GetSource(i), meshNode); } // Write out the <vertices> element xmlNode* verticesNode = AddChild(meshNode, DAE_VERTICES_ELEMENT); xmlNode* verticesInputExtraNode = NULL,* verticesInputExtraTechniqueNode = NULL; for (size_t i = 0; i < geometryMesh->GetVertexSourceCount(); ++i) { FCDGeometrySource* source = geometryMesh->GetVertexSource(i); const char* semantic = FUDaeGeometryInput::ToString(source->GetType()); AddInput(verticesNode, source->GetDaeId(), semantic); if (geometryMesh->GetPolygonsCount() > 0) { FCDGeometryPolygons* firstPolys = geometryMesh->GetPolygons(0); FCDGeometryPolygonsInput* input = firstPolys->FindInput(source); FUAssert(input != NULL, continue); if (input->GetSet() != -1) { // We are interested in the set information, so if it is available, export it as an extra. if (verticesInputExtraNode == NULL) { verticesInputExtraNode = FUXmlWriter::CreateNode(DAE_EXTRA_ELEMENT); verticesInputExtraTechniqueNode = FUXmlWriter::AddChild(verticesInputExtraNode, DAE_TECHNIQUE_ELEMENT); FUXmlWriter::AddAttribute(verticesInputExtraTechniqueNode, DAE_PROFILE_ATTRIBUTE, DAE_FCOLLADA_PROFILE); } AddInput(verticesInputExtraTechniqueNode, source->GetDaeId(), semantic, -1, input->GetSet()); } } } if (verticesInputExtraNode != NULL) AddChild(verticesNode, verticesInputExtraNode); FUSStringBuilder verticesNodeId(geometryMesh->GetDaeId()); verticesNodeId.append("-vertices"); AddAttribute(verticesNode, DAE_ID_ATTRIBUTE, verticesNodeId); // Write out the polygons for (size_t i = 0; i < geometryMesh->GetPolygonsCount(); ++i) { FArchiveXML::LetWriteObject(geometryMesh->GetPolygons(i), meshNode); } }
开发者ID:jpalves,项目名称:androido3d,代码行数:60,
示例3: AddAttributewxGLAttributes& wxGLAttributes::MinAcumRGBA(int mRed, int mGreen, int mBlue, int mAlpha){ int acumBits = 0; if ( mRed >= 0) { AddAttribute(WGL_ACCUM_RED_BITS_ARB); AddAttribute(mRed); acumBits += mRed; } if ( mGreen >= 0) { AddAttribute(WGL_ACCUM_GREEN_BITS_ARB); AddAttribute(mGreen); acumBits += mGreen; } if ( mBlue >= 0) { AddAttribute(WGL_ACCUM_BLUE_BITS_ARB); AddAttribute(mBlue); acumBits += mBlue; } if ( mAlpha >= 0) { AddAttribute(WGL_ACCUM_ALPHA_BITS_ARB); AddAttribute(mAlpha); acumBits += mAlpha; } if ( acumBits ) { AddAttribute(WGL_ACCUM_BITS_ARB); AddAttribute(acumBits); } return *this;}
开发者ID:jfiguinha,项目名称:Regards,代码行数:34,
示例4: AddShader//-------------------------------------------------------------------------------------------------WorldShader::WorldShader( const char *name ) { AddShader( "glsl//worldshader.v.glsl", GL_VERTEX_SHADER ); AddShader( "glsl//worldshader.f.glsl", GL_FRAGMENT_SHADER ); Link(); AddUniform( u_pattern_sampler, "sampler_patterns" ); AddUniform( u_noise_sampler, "sampler_noise" ); AddUniform( u_global_translation, "global_translation" ); AddUniform( u_camera, "camera" ); AddUniform( u_skylight_color, "skylight_color" ); AddUniform( u_skylight_intensity, "skylight_intensity" ); AddUniform( u_fog_distance, "fog_distance" ); AddUniform( u_fog_length, "fog_length" ); AddAttribute( a_instance_translation, "instance_translation", 1 ); AddAttribute( a_instance_form, "instance_form", 1 ); AddAttribute( a_instance_texture, "instance_texture", 1 ); AddAttribute( a_instance_color, "instance_color", 1, 4 ); //AddAttribute( attribInstanceColor2, "instance_color_2", 1 ); //AddAttribute( attribInstanceColor3, "instance_color_3", 1 ); //AddAttribute( attribInstanceColor4, "instance_color_4", 1 ); AddUniform( u_texture_sampler, "sampler_texture" ); AddUniform( u_texture_translation, "texture_translation" ); AddUniform( u_opacity, "opacity" ); AddUniform( u_fog_color, "fog_color" ); AddUniform( u_light_brightness, "light_brightness" ); AddUniform( u_light_colors, "light_colors" ); AddUniform( u_light_positions, "light_positions" ); Register( name );}
开发者ID:mukunda-,项目名称:The-Unbound-Project,代码行数:34,
示例5: attrvoid nuiLayout::SetProperty(const nglString& rName, const nglString& rValue){ nuiAttribBase attr(GetAttribute(rName)); if (attr.IsValid()) { attr.FromString(rValue); return; } if (rName.CompareLeft("VAnchors_", true) == 0 || rName.CompareLeft("HAnchors_", true) == 0) { // Create an attribute for this anchor, unless it exists already AddAttribute(new LayoutAnchorValue(rName, this)); { nuiAttribBase attr(GetAttribute(rName)); NGL_ASSERT(attr.IsValid()); attr.FromString(rValue); } } else if (rName.CompareLeft("VAnchorsType_", true) == 0 || rName.CompareLeft("HAnchorsType_", true) == 0) { // Create an attribute for this anchor, unless it exists already AddAttribute(new nuiAttribute<nuiAnchorType>(rName, this)); { nuiAttribBase attr(GetAttribute(rName)); NGL_ASSERT(attr.IsValid()); attr.FromString(rValue); } } else { nuiObject::SetProperty(rName, rValue); }}
开发者ID:JamesLinus,项目名称:nui3,代码行数:35,
示例6: AddAttributevoid nuiColorDecoration::InitAttributes(){ AddAttribute(new nuiAttribute<const nuiRect&> (nglString(_T("ClientRect")), nuiUnitNone, nuiAttribute<const nuiRect&>::GetterDelegate(this, &nuiColorDecoration::GetSourceClientRect), nuiAttribute<const nuiRect&>::SetterDelegate(this, &nuiColorDecoration::SetSourceClientRect))); AddAttribute(new nuiAttribute<float> (nglString(_T("StrokeSize")), nuiUnitPixels, nuiMakeDelegate(this, &nuiColorDecoration::GetStrokeSize), nuiMakeDelegate(this, &nuiColorDecoration::SetStrokeSize))); AddAttribute(new nuiAttribute<const nuiColor&> (nglString(_T("FillColor")), nuiUnitColor, nuiMakeDelegate(this, &nuiColorDecoration::GetFillColor), nuiMakeDelegate(this, &nuiColorDecoration::SetFillColor))); AddAttribute(new nuiAttribute<const nuiColor&> (nglString(_T("StrokeColor")), nuiUnitColor, nuiMakeDelegate(this, &nuiColorDecoration::GetStrokeColor), nuiMakeDelegate(this, &nuiColorDecoration::SetStrokeColor))); AddAttribute(new nuiAttribute<nuiShapeMode> (nglString(_T("ShapeMode")), nuiUnitNone, nuiMakeDelegate(this, &nuiColorDecoration::GetShapeMode), nuiMakeDelegate(this, &nuiColorDecoration::SetShapeMode))); }
开发者ID:hamedmohammadi,项目名称:nui3,代码行数:29,
示例7: AddAttributevoid nuiButton::InitAttributes(){ AddAttribute(new nuiAttribute<bool> (nglString(_T("Pressed")), nuiUnitBoolean, nuiMakeDelegate(this, &nuiButton::IsPressed), nuiMakeDelegate(this, &nuiButton::SetPressed))); AddAttribute(new nuiAttribute<bool> (nglString(_T("AutoRepeat")), nuiUnitBoolean, nuiMakeDelegate(this, &nuiButton::GetAutoRepeat), nuiMakeDelegate(this, &nuiButton::EnableAutoRepeat))); AddAttribute(new nuiAttribute<float> (nglString(_T("AutoRepeatDelay")), nuiUnitSeconds, nuiMakeDelegate(this, &nuiButton::GetAutoRepeatDelay), nuiMakeDelegate(this, &nuiButton::SetAutoRepeatDelay))); AddAttribute(new nuiAttribute<float> (nglString(_T("AutoRepeatMinDelay")), nuiUnitSeconds, nuiMakeDelegate(this, &nuiButton::GetAutoRepeatMinDelay), nuiMakeDelegate(this, &nuiButton::SetAutoRepeatMinDelay))); AddAttribute(new nuiAttribute<nuiSize> (nglString(_T("ActivationOffset")), nuiUnitPixels, nuiMakeDelegate(this, &nuiButton::GetActivationOffset), nuiMakeDelegate(this, &nuiButton::SetActivationOffset)));}
开发者ID:hamedmohammadi,项目名称:nui3,代码行数:26,
示例8: CStunMessageCStunSharedSecretResponseMessage::CStunSharedSecretResponseMessage(const char* pszUsername, const char* pszPassword): CStunMessage (SHARED_SECRET_RESPONSE){ AddAttribute (new CStunUsernameAttribute (pszUsername)); AddAttribute (new CStunPasswordAttribute (pszPassword));}
开发者ID:husman,项目名称:Development-Side-Projects,代码行数:7,
示例9: AddAttributevoid XMLTree::AddAttribute(const string& name, const bool& value ){ if(value == true ) AddAttribute(name, string("true")); else AddAttribute(name, string("false"));}
开发者ID:hillwah,项目名称:darkeden,代码行数:7,
示例10: AddAttributeconst char *XMLProcedureCall::MergeXSL(const char *szXSLTemplate){ AddAttribute( "MergeXSL", "yes" ); AddAttribute( "Template", szXSLTemplate ); m_bRunObjectFactory = 0; return Execute();}
开发者ID:BrianAberle,项目名称:XMLFoundation,代码行数:7,
示例11: AddArray xmlNode* AddArray(xmlNode* parent, const char* id, const char* arrayType, const char* content, size_t count) { xmlNode* arrayNode = AddChild(parent, arrayType); AddContentUnprocessed(arrayNode, content); AddAttribute(arrayNode, DAE_ID_ATTRIBUTE, id); AddAttribute(arrayNode, DAE_COUNT_ATTRIBUTE, count); return arrayNode; }
开发者ID:tweakoz,项目名称:orkid,代码行数:8,
示例12: AddParameter xmlNode* AddParameter(xmlNode* parent, const char* name, const char* type) { xmlNode* parameterNode = AddChild(parent, DAE_PARAMETER_ELEMENT); if (name != NULL && *name != 0) AddAttribute(parameterNode, DAE_NAME_ATTRIBUTE, name); if (type == NULL) type = DAE_FLOAT_TYPE; AddAttribute(parameterNode, DAE_TYPE_ATTRIBUTE, type); return parameterNode; }
开发者ID:tweakoz,项目名称:orkid,代码行数:8,
示例13: AddInput xmlNode* AddInput(xmlNode* parent, const char* sourceId, const char* semantic, int32 offset, int32 set) { if (sourceId == NULL || *sourceId == 0 || semantic == NULL || *semantic == 0) return NULL; xmlNode* inputNode = AddChild(parent, DAE_INPUT_ELEMENT); AddAttribute(inputNode, DAE_SEMANTIC_ATTRIBUTE, semantic); AddAttribute(inputNode, DAE_SOURCE_ATTRIBUTE, fm::string("#") + sourceId); if (offset >= 0) AddAttribute(inputNode, DAE_OFFSET_ATTRIBUTE, offset); if (set >= 0) AddAttribute(inputNode, DAE_SET_ATTRIBUTE, set); return inputNode; }
开发者ID:tweakoz,项目名称:orkid,代码行数:10,
示例14: switchvoid PointSet::Initialize ( int mode, int total ){ switch (mode) { case BPOINT: { FreeBuffers (); AddBuffer ( BPOINT, sizeof ( Point ), total ); AddAttribute ( 0, "pos", sizeof ( Vector3DF ), false ); AddAttribute ( 0, "color", sizeof ( DWORD ), false ); AddAttribute ( 0, "type", sizeof ( unsigned short), false ); Reset (); } break; case BPARTICLE: { FreeBuffers (); AddBuffer ( BPARTICLE, sizeof ( Particle ), total ); AddAttribute ( 0, "pos", sizeof ( Vector3DF ), false ); AddAttribute ( 0, "color", sizeof ( DWORD ), false ); AddAttribute ( 0, "vel", sizeof ( Vector3DF ), false ); AddAttribute ( 0, "ndx", sizeof ( unsigned short ), false ); AddAttribute ( 0, "age", sizeof ( unsigned short ), false ); AddAttribute ( 0, "type", sizeof ( unsigned short), false ); Reset (); } break; }}
开发者ID:lakshmiboorgu,项目名称:SPH_Simulation,代码行数:27,
示例15: AddDevicestatic void AddDevice(IXMLDOMDocument* pDoc,IXMLDOMElement* pParent,const DEVICE& d){ HRESULT hr; IXMLDOMElementPtr bdatopology, topology, pintopology; AddAttribute(pDoc,L"device_path",d.device_path.c_str(),pParent); AddAttribute(pDoc,L"DeviceDesc",d.DeviceDesc.c_str(),pParent); AddAttribute(pDoc,L"Service",d.Service.c_str(),pParent); AddAttribute(pDoc,L"Class",d.Class.c_str(),pParent); AddAttribute(pDoc,L"ClassGUID",d.ClassGUID.c_str(),pParent); AddAttribute(pDoc,L"Driver",d.Driver.c_str(),pParent); AddAttribute(pDoc,L"PhysicalDeviceObjectName",d.PhysicalDeviceObjectName.c_str(),pParent); AddAttribute(pDoc,L"Enumerator_Name",d.Enumerator_Name.c_str(),pParent); AddAttribute(pDoc,L"device_instance_id",d.device_instance_id.c_str(),pParent); CreateElement(pDoc,L"bdatopology",&bdatopology); CreateElement(pDoc,L"topology",&topology); CreateElement(pDoc,L"pintopology",&pintopology); AddBDATopology(pDoc,bdatopology,d.bdatopology); AddTopology(pDoc,topology,d.topology); AddPinTopology(pDoc,pintopology,d.pintopology); AppendChild(bdatopology,pParent); AppendChild(topology,pParent); AppendChild(pintopology,pParent);}
开发者ID:jensvaaben,项目名称:mfcbdainf,代码行数:27,
示例16: AddAttribute//------------------------------------------------------------------------void CItemParamsNode::SetAttribute(const char *name, const char *attr){ //m_attributes.insert(TAttributeMap::value_type(name, string(attr))); if (!strcmpi(name, "name")) { m_nameAttribute = attr; AddAttribute( name,TItemParamValue(m_nameAttribute) ); } else AddAttribute( name,TItemParamValue(string(attr)) );}
开发者ID:aronarts,项目名称:FireNET,代码行数:12,
注:本文中的AddAttribute函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ AddBattlegroundScripts函数代码示例 C++ AddAnchor函数代码示例 |