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自学教程:C++ AddExState函数代码示例

51自学网 2021-06-01 19:40:54
  C++
这篇教程C++ AddExState函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中AddExState函数的典型用法代码示例。如果您正苦于以下问题:C++ AddExState函数的具体用法?C++ AddExState怎么用?C++ AddExState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了AddExState函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: UNLSB2000_Init

void UNLSB2000_Init(CartInfo *info) {	info->Reset = UNLSB2000Reset;	info->Power = UNLSB2000Power;	info->Close = UNLSB2000Close;//	GameHBIRQHook = UNLSB2000IRQHook;	GameStateRestore = StateRestore;/*	CHRRAMSIZE = 8192;	CHRRAM = (uint8*)FCEU_gmalloc(CHRRAMSIZE);	SetupCartCHRMapping(0x10, CHRRAM, CHRRAMSIZE, 1);	AddExState(CHRRAM, CHRRAMSIZE, 0, "CRAM");*///	SetupCartCHRMapping(0, PRGptr[0], PRGsize[0], 0);	WRAMSIZE = 512 * 1024;	WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);	SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);	AddExState(WRAM, WRAMSIZE, 0, "WRAM");	if (info->battery) {		info->SaveGame[0] = WRAM;		info->SaveGameLen[0] = WRAMSIZE;	}	AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:ryanwmoore,项目名称:fceux,代码行数:26,


示例2: Mapper111_Init

void Mapper111_Init(CartInfo *info) {	info->Power = M111Power;	info->Close = M111Close;	CHRRAM = (uint8*)FCEU_gmalloc(CHRRAMSIZE);	SetupCartCHRMapping(0x10, CHRRAM, CHRRAMSIZE, 1);	GameStateRestore = StateRestore;	AddExState(&StateRegs, ~0, 0, 0);	AddExState(CHRRAM, CHRRAMSIZE, 0, "CRAM");	flash = (info->battery != 0);	if (flash)	{		FLASHROM = (uint8*)FCEU_gmalloc(FLASHROMSIZE);		info->SaveGame[0] = FLASHROM;		info->SaveGameLen[0] = FLASHROMSIZE;		AddExState(FLASHROM, FLASHROMSIZE, 0, "FROM");		AddExState(&FlashRegs, ~0, 0, 0);		// copy PRG ROM into FLASHROM, use it instead of PRG ROM		const uint32 PRGSIZE = ROM_size * 16 * 1024;		for (uint32 w=0, r=0; w<FLASHROMSIZE; ++w)		{			FLASHROM[w] = ROM[r];			++r;			if (r >= PRGSIZE) r = 0;		}		SetupCartPRGMapping(0x10, FLASHROM, FLASHROMSIZE, 0);	}}
开发者ID:Rakashazi,项目名称:emu-ex-plus-alpha,代码行数:31,


示例3: Latch_Init

static void Latch_Init(CartInfo *info, void (*proc)(void), readfunc func, uint16 linit, uint16 adr0, uint16 adr1, uint8 wram) {	latcheinit = linit;	addrreg0 = adr0;	addrreg1 = adr1;	WSync = proc;	if (func != NULL)		defread = func;	else		defread = CartBROB;	info->Power = LatchPower;	info->Reset = LatchReset;	info->Close = LatchClose;	if (wram) {		WRAMSIZE = 8192;		WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);		SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);		if (info->battery) {			info->SaveGame[0] = WRAM;			info->SaveGameLen[0] = WRAMSIZE;		}		AddExState(WRAM, WRAMSIZE, 0, "WRAM");	}	GameStateRestore = StateRestore;	AddExState(&latche, 2, 0, "LATC");}
开发者ID:CharlexH,项目名称:Provenance,代码行数:25,


示例4: Mapper163_Init

void Mapper163_Init(CartInfo *info){    info->Power=Power2;    GameHBIRQHook=M163HB;    GameStateRestore=StateRestore;    AddExState(&StateRegs, ~0, 0, 0);    AddExState(WRAM, 8192, 0, "WRAM");}
开发者ID:buliaoyin,项目名称:fce360,代码行数:8,


示例5: Mapper112_Init

void Mapper112_Init(CartInfo *info){  info->Power=M112Power;  info->Close=M112Close;  GameStateRestore=StateRestore;  WRAM=(uint8*)malloc(8192);  SetupCartPRGMapping(0x10,WRAM,8192,1);  AddExState(WRAM, 8192, 0, "WRAM");  AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:CatalystG,项目名称:fceu-next,代码行数:10,


示例6: Mapper168_Init

void Mapper168_Init(CartInfo *info) {	info->Power = M168Power;	info->Close = MNNNClose;	GameStateRestore = StateRestore;	AddExState(&StateRegs, ~0, 0, 0);	CHRRAMSIZE = 8192 * 8;	CHRRAM = (uint8*)FCEU_gmalloc(CHRRAMSIZE);	SetupCartCHRMapping(0x10, CHRRAM, CHRRAMSIZE, 1);	AddExState(CHRRAM, CHRRAMSIZE, 0, "CRAM");}
开发者ID:AKuHAK,项目名称:Fceumm-PS2,代码行数:11,


示例7: UNLSHeroes_Init

void UNLSHeroes_Init(CartInfo *info) {	GenMMC3_Init(info, 256, 512, 0, 0);	cwrap = MSHCW;	info->Power = MSHPower;	info->Reset = MSHReset;	info->Close = MSHClose;	CHRRAM = (uint8*)FCEU_gmalloc(8192);	SetupCartCHRMapping(0x10, CHRRAM, 8192, 1);	AddExState(EXPREGS, 4, 0, "EXPR");	AddExState(&tekker, 1, 0, "DIPSW");}
开发者ID:AKuHAK,项目名称:Fceumm-PS2,代码行数:11,


示例8: BMCFK23C_Init

void BMCFK23C_Init(CartInfo *info){  GenMMC3_Init(info, 512, 256, 128, 0);  cwrap=BMCFK23CCW;  pwrap=BMCFK23CPW;  info->Power=BMCFK23CPower;  info->Reset=BMCFK23CReset;  AddExState(EXPREGS, 8, 0, "EXPR");  AddExState(&unromchr, 1, 0, "UCHR");  AddExState(&dipswitch, 1, 0, "DPSW");}
开发者ID:ficoos,项目名称:fceu-next,代码行数:11,


示例9: UNLKS7030_Init

void UNLKS7030_Init(CartInfo *info) {	info->Power = UNLKS7030Power;	info->Close = UNLKS7030Close;	GameStateRestore = StateRestore;	WRAMSIZE = 8192;	WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);	AddExState(WRAM, WRAMSIZE, 0, "WRAM");	AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:Brunnis,项目名称:libretro-fceumm,代码行数:11,


示例10: UNLSC127_Init

void UNLSC127_Init(CartInfo *info) {	info->Reset = UNLSC127Reset;	info->Power = UNLSC127Power;	info->Close = UNLSC127Close;	GameHBIRQHook = UNLSC127IRQ;	GameStateRestore = StateRestore;	WRAMSIZE = 8192;	WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);	SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);	AddExState(WRAM, WRAMSIZE, 0, "WRAM");	AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:HerbFargus,项目名称:FCE3D,代码行数:12,


示例11: Mapper96_init

void Mapper96_init(void){ SetWriteHandler(0x8000,0xffff,Mapper96_write); PPU_hook=M96Hook; AddExState(&latche, 1, 0, "LATC"); AddExState(&M96LA, 1, 0, "LAVA"); SetupCartCHRMapping(0x10, MapperExRAM, 32768, 1); latche=M96LA=0; M96Sync(0); setmirror(MI_0); GameStateRestore=M96Sync;}
开发者ID:IcooN,项目名称:OpenEmu,代码行数:12,


示例12: LH32_Init

void LH32_Init(CartInfo *info) {    info->Power = LH32Power;    info->Close = LH32Close;    WRAMSIZE = 8192;    WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);    SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);    AddExState(WRAM, WRAMSIZE, 0, "WRAM");    GameStateRestore = StateRestore;    AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:DanielFontes,项目名称:Provenance,代码行数:12,


示例13: Mapper73_Init

void Mapper73_Init(CartInfo *info) {	info->Power = M73Power;	info->Close = M73Close;	MapIRQHook = M73IRQHook;	WRAMSIZE = 8192;	WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);	SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);	AddExState(WRAM, WRAMSIZE, 0, "WRAM");	AddExState(&StateRegs, ~0, 0, 0);	GameStateRestore = StateRestore;}
开发者ID:GinBunBun,项目名称:Fceumm-PS2,代码行数:13,


示例14: Mapper199_Init

void Mapper199_Init(CartInfo *info){  int CHRRAMSize=1024*8;  GenMMC3_Init(info, 512, 256, 8, info->battery);  cwrap=M199CW;  pwrap=M199PW;  mwrap=M199MW;  info->Power=M199Power;  CHRRAM=(uint8*)FCEU_gmalloc(CHRRAMSize);  SetupCartCHRMapping(0x10, CHRRAM, CHRRAMSize, 1);  AddExState(CHRRAM, CHRRAMSize, 0, "CHRR");  AddExState(EXPREGS, 4, 0, "EXPR");}
开发者ID:Cancerous,项目名称:fceux-xenon,代码行数:13,


示例15: SSSNROM_Init

void SSSNROM_Init(CartInfo *info) {	info->Reset = SSSNROMReset;	info->Power = SSSNROMPower;	info->Close = SSSNROMClose;	GameHBIRQHook = SSSNROMIRQHook;	GameStateRestore = StateRestore;	WRAMSIZE = 16384;	WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);	SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);	AddExState(WRAM, WRAMSIZE, 0, "WRAM");	AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:frangarcj,项目名称:libretro-fceumm,代码行数:13,


示例16: Mapper34_Init

void Mapper34_Init(CartInfo *info) {	info->Power = M34Power;	info->Close = M34Close;	GameStateRestore = StateRestore;	WRAMSIZE = 8192;	WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);	SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);	FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);	AddExState(WRAM, WRAMSIZE, 0, "WRAM");	AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:Plombo,项目名称:fceux,代码行数:13,


示例17: Super24_Init

void Super24_Init(CartInfo *info){  GenMMC3_Init(info, 128, 256, 0, 0);  info->Power=Super24Power;  info->Reset=Super24Reset;  info->Close=Super24Close;  cwrap=Super24CW;  pwrap=Super24PW;  CHRRAM=(uint8*)FCEU_gmalloc(8192);  SetupCartCHRMapping(0x10, CHRRAM, 8192, 1);  AddExState(CHRRAM, 8192, 0, "CHRR");  AddExState(EXPREGS, 3, 0, "BIG2");}
开发者ID:Kcchouette,项目名称:AndroidEmu,代码行数:13,


示例18: GenMMC3_Init

void GenMMC3_Init(CartInfo *info, int prg, int chr, int wram, int battery){ pwrap=GENPWRAP; cwrap=GENCWRAP; mwrap=GENMWRAP; wrams=wram<<10; PRGmask8[0]&=(prg>>13)-1; CHRmask1[0]&=(chr>>10)-1; CHRmask2[0]&=(chr>>11)-1; if(wram) {  mmc3opts|=1;  WRAM=(uint8*)FCEU_gmalloc(wrams);  AddExState(WRAM, wrams, 0, "WRAM"); } if(battery) {  mmc3opts|=2;  info->SaveGame[0]=WRAM;  info->SaveGameLen[0]=wrams; }// if(!chr) // duplicated CHR RAM set up// {//  CHRRAM=(uint8*)FCEU_gmalloc(8192);//  CHRRAMSize=8192;//  SetupCartCHRMapping(0, CHRRAM, 8192, 1);//  AddExState(CHRRAM, 8192, 0, "CHRR");// } AddExState(MMC3_StateRegs, ~0, 0, 0); info->Power=GenMMC3Power; info->Reset=MMC3RegReset; info->Close=GenMMC3Close; if(info->CRC32 == 0x5104833e)        // Kick Master  GameHBIRQHook = MMC3_hb_KickMasterHack; else if(info->CRC32 == 0x5a6860f1 || info->CRC32 == 0xae280e20) // Shougi Meikan '92/'93  GameHBIRQHook = MMC3_hb_KickMasterHack; else if(info->CRC32 == 0xfcd772eb)    // PAL Star Wars, similar problem as Kick Master.  GameHBIRQHook = MMC3_hb_PALStarWarsHack; else  GameHBIRQHook=MMC3_hb;// PPU_hook=MMC3_PPU; GameStateRestore=GenMMC3Restore;}
开发者ID:Cancerous,项目名称:fceux-xenon,代码行数:51,


示例19: UNLKS7037_Init

void UNLKS7037_Init(CartInfo *info) {	info->Power = UNLKS7037Power;	info->Close = Close;	WSync = SyncKS7037;	WRAMSIZE = 8192;	WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);	SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);	AddExState(WRAM, WRAMSIZE, 0, "WRAM");	GameStateRestore = StateRestore;	AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:BigMacStorm,项目名称:NES_machine,代码行数:14,


示例20: UNLEDU2000_Init

void UNLEDU2000_Init(CartInfo *info){  info->Power=UNLEDU2000Power;  info->Close=UNLEDU2000Close;  GameStateRestore=UNLEDU2000Restore;  WRAM=(uint8*)FCEU_gmalloc(32768);  SetupCartPRGMapping(0x10,WRAM,32768,1);  if(info->battery)  {    info->SaveGame[0]=WRAM;    info->SaveGameLen[0]=32768;  }  AddExState(WRAM, 32768, 0, "WRAM");  AddExState(StateRegs, ~0, 0, 0);}
开发者ID:glennimoss,项目名称:marionet,代码行数:15,


示例21: Mapper199_Init

void Mapper199_Init(CartInfo *info) {	GenMMC3_Init(info, 512, 256, 8, info->battery);	cwrap = M199CW;	pwrap = M199PW;	mwrap = M199MW;	info->Power = M199Power;	info->Close = M199Close;	CHRRAMSIZE = 8192;	CHRRAM = (uint8*)FCEU_gmalloc(CHRRAMSIZE);	SetupCartCHRMapping(0x10, CHRRAM, CHRRAMSIZE, 1);	AddExState(CHRRAM, CHRRAMSIZE, 0, "CHRR");	AddExState(EXPREGS, 4, 0, "EXPR");}
开发者ID:SuperrSonic,项目名称:libretro-fceumm,代码行数:15,


示例22: Mapper82_Init

void Mapper82_Init(CartInfo *info) {	info->Power = M82Power;	info->Close = M82Close;	WRAMSIZE = 8192;	WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);	SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);	AddExState(WRAM, WRAMSIZE, 0, "WRAM");	if (info->battery) {		info->SaveGame[0] = WRAM;		info->SaveGameLen[0] = WRAMSIZE;	}	GameStateRestore = StateRestore;	AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:Brunnis,项目名称:libretro-fceumm,代码行数:15,


示例23: BMC8IN1_Init

void BMC8IN1_Init(CartInfo *info) {    GenMMC3_Init(info, 128, 128, 0, 0);    cwrap = BMC8IN1CW;    pwrap = BMC8IN1PW;    info->Power = BMC8IN1Power;    AddExState(EXPREGS, 1, 0, "EXPR");}
开发者ID:DanielFontes,项目名称:Provenance,代码行数:7,


示例24: Mapper117_Init

void Mapper117_Init(CartInfo *info){  info->Power=M117Power;  GameHBIRQHook=M117IRQHook;  GameStateRestore=StateRestore;  AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:TijmenW,项目名称:tom7,代码行数:7,


示例25: BMCBS5_Init

void BMCBS5_Init(CartInfo *info){  info->Power=MBS5Power;  info->Reset=MBS5Reset;  GameStateRestore=StateRestore;  AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:glennimoss,项目名称:marionet,代码行数:7,


示例26: InitializeBoard

static int InitializeBoard(void){   int x=0;   if(!sboardname) return(0);   while(bmap[x].name)   {    if(!strcmp(sboardname,(char *)bmap[x].name))    {     if(!malloced[16])     {      if(bmap[x].flags & BMCFLAG_16KCHRR)        CHRRAMSize = 16384;      else  CHRRAMSize = 8192;      if((UNIFchrrama=(uint8 *)FCEU_malloc(CHRRAMSize)))      {       SetupCartCHRMapping(0,UNIFchrrama,CHRRAMSize,1);       AddExState(UNIFchrrama, CHRRAMSize, 0,"CHRR");      }      else       return(-1);     }     if(bmap[x].flags&BMCFLAG_FORCE4)      mirrortodo=4;     MooMirroring();     bmap[x].init(&UNIFCart);     return(1);    }    x++;   }   FCEU_PrintError("Board type not supported.");   return(0);}
开发者ID:PINKONG,项目名称:AndroidNesoid,代码行数:35,


示例27: UNLKS7013B_Init

void UNLKS7013B_Init(CartInfo *info) {	info->Power = UNLKS7013BPower;	info->Reset = UNLKS7013BReset;	GameStateRestore = StateRestore;	AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:AKuHAK,项目名称:Fceumm-PS2,代码行数:7,


示例28: UNLAX5705_Init

void UNLAX5705_Init(CartInfo *info){  info->Power=UNLAX5705Power;//  GameHBIRQHook=UNLAX5705IRQ;  GameStateRestore=StateRestore;  AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:CatalystG,项目名称:fceu-next,代码行数:7,


示例29: Mapper222_Init

void Mapper222_Init(CartInfo *info){  info->Power=M222Power;  GameHBIRQHook=M222IRQ;  GameStateRestore=StateRestore;  AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:Kcchouette,项目名称:AndroidEmu,代码行数:7,


示例30: UNLKS7032_Init

void UNLKS7032_Init(CartInfo *info){  info->Power=UNLKS7032Power;  MapIRQHook=UNLSMB2JIRQHook;  GameStateRestore=StateRestore;  AddExState(&StateRegs, ~0, 0, 0);}
开发者ID:Cancerous,项目名称:fceux-xenon,代码行数:7,



注:本文中的AddExState函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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