这篇教程C++ AddLayer函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中AddLayer函数的典型用法代码示例。如果您正苦于以下问题:C++ AddLayer函数的具体用法?C++ AddLayer怎么用?C++ AddLayer使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了AddLayer函数的27个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: createLayervoid LDSceneMainTest::init(void){ //create layers LDLayer* bgLayer = createLayer(LAYER_BACKGROUND); AddLayer(bgLayer); CoSize bgSize = static_cast<LDLayerBackGround*>(bgLayer)->GetBGSize(); SetSceneBorder(0, 0, bgSize.width, bgSize.height); LDLayer* masterLayer = createLayer(LAYER_MASTER); AddLayer(masterLayer); LDSubtitleSys* subtitleSys = LDSubtitleSys::Singleton(); assert(subtitleSys); AddLayer( subtitleSys->GetHostLayer() ); if(masterLayer) { //create role me _me = LDRoleMe::GetOrCreateMe(); _me->BindScene(this); CoSize winSize = CoDirer->getWinSize(); const float ground = winSize.height/4; const float leftside = winSize.width/10; CoPoint startPos = CoPoint(leftside, ground); _me->GetCoSprite()->setPosition(startPos); masterLayer->AddSprite(_me); TestCase::TestSubtitleNLiteral(); LDLevelImporter levelImporter; levelImporter.Import("lv1.lua", masterLayer, bgLayer); }}
开发者ID:jay7n,项目名称:LDWild,代码行数:32,
示例2: OGRILI1Layerint ILI1Reader::ReadModel(ImdReader *poImdReader, const char *pszModelFilename, OGRILI1DataSource *poDS) { poImdReader->ReadModel(pszModelFilename); for (FeatureDefnInfos::const_iterator it = poImdReader->featureDefnInfos.begin(); it != poImdReader->featureDefnInfos.end(); ++it) { //CPLDebug( "OGR_ILI", "Adding OGRILI1Layer with table '%s'", it->poTableDefn->GetName() ); OGRILI1Layer* layer = new OGRILI1Layer(it->poTableDefn, it->poGeomFieldInfos, poDS); AddLayer(layer); //Create additional layers for surface and area geometries for (GeomFieldInfos::const_iterator it2 = it->poGeomFieldInfos.begin(); it2 != it->poGeomFieldInfos.end(); ++it2) { if (it2->second.geomTable) { OGRFeatureDefn* poGeomTableDefn = it2->second.geomTable; OGRGeomFieldDefn* poOGRGeomFieldDefn = poGeomTableDefn->GetGeomFieldDefn(0); GeomFieldInfos oGeomFieldInfos; // We add iliGeomType to recognize Ili1 geom tables oGeomFieldInfos[poOGRGeomFieldDefn->GetNameRef()].iliGeomType = it2->second.iliGeomType; //CPLDebug( "OGR_ILI", "Adding OGRILI1Layer with geometry table '%s'", it2->second.geomTable->GetName() ); OGRILI1Layer* geomlayer = new OGRILI1Layer(poGeomTableDefn, oGeomFieldInfos, poDS); AddLayer(geomlayer); } } } codeBlank = poImdReader->codeBlank; CPLDebug( "OGR_ILI", "Ili1Format blankCode '%c'", poImdReader->codeBlank ); codeUndefined = poImdReader->codeUndefined; CPLDebug( "OGR_ILI", "Ili1Format undefinedCode '%c'", poImdReader->codeUndefined ); codeContinue = poImdReader->codeContinue; CPLDebug( "OGR_ILI", "Ili1Format continueCode '%c'", poImdReader->codeContinue ); return 0;}
开发者ID:drownedout,项目名称:datamap,代码行数:33,
示例3: AddLayerKVDetector *KVGeoImport::BuildDetector(TString det_name, TGeoVolume* det_vol){ // Create a KVDetector with given name for the given volume // // Detector definition in geometry // =============================== // 1.) All detector volumes & nodes must have names which begin with "DET_" // // 2.) They must be made of materials which are known by the range table fRangeTable. // // 3.) For multi-layer detectors, the "active" layer volume/node must have a name beginning with "ACTIVE_" // // 4.) The "thickness" of the detector or any layer inside a multilayer detector // will be taken as the size of the volume's shape along its Z-axis // (so make sure that you define your detector volumes in this way). // // 5.) It is assumed that the natural length units of the geometry are centimetres. // // 6.) The name of the KVDetector object created and added to the array will be taken // from the unique full path of the node corresponding to the geometrical positioning // of the detector, see KVGeoNavigator::ExtractDetectorNameFromPath // // 7.) The 'type' of the detector will be set to the name of the material // in the detector's active layer i.e. if active layer material name is "Si", // detector type will be 'Si' // // 8.) Default class for all detectors is KVDetector // if you want to use an other class // you need to defined it using SetDetectorPlugin method and put the // associated line in your .kvrootrc configuration file. This plugin // has to be loaded by your KVMultiDetArray object KVDetector* d = 0; TPluginHandler *ph=NULL; if ( fDetectorPlugin=="" || !(ph = LoadPlugin("KVDetector",fDetectorPlugin)) ){ d = new KVDetector; } else{ d = (KVDetector* )ph->ExecPlugin(0); } d->SetName(det_name); Int_t nlayer = det_vol->GetNdaughters(); if(nlayer){ for(int i=0;i<nlayer;i++){ AddLayer(d, det_vol->GetNode(i)->GetVolume()); } } else AddLayer(d, det_vol); TString type = d->GetActiveLayer()->GetName(); //type.ToUpper(); d->SetType( type ); return d;}
开发者ID:pwigg,项目名称:kaliveda,代码行数:57,
示例4: AddLayer/*==================DemoScene::LoadResources==================*/void DemoScene::LoadResources(){ layerIdx = 0; hud = new HUDLayer; AddLayer(hud); hud->SetZOrder(-2); color = Pim::Color(1.f, 1.f, 1.f, 1.f); layer = new WelcomeLayer; AddLayer(layer); ListenCommand("demoscene");}
开发者ID:DerMinze,项目名称:Pim,代码行数:20,
示例5: Closevoid CEMSocket::InitProxySupport(){// Destroy all proxy layers (done inside Close()) Close();// Proxy initialization const ProxySettings &settings = g_App.m_pPrefs->GetProxySettings(); m_bProxyConnectFailed = false; if (settings.m_bUseProxy && settings.m_nType != PROXYTYPE_NOPROXY) { m_pProxyLayer = new CAsyncProxySocketLayer; switch (settings.m_nType) { case PROXYTYPE_SOCKS4: case PROXYTYPE_SOCKS4A: m_pProxyLayer->SetProxy(settings.m_nType, settings.m_strName, settings.m_uPort); break; case PROXYTYPE_SOCKS5: case PROXYTYPE_HTTP11: if (settings.m_bEnablePassword) m_pProxyLayer->SetProxy(settings.m_nType, settings.m_strName, settings.m_uPort, settings.m_strUser, settings.m_strPassword); else m_pProxyLayer->SetProxy(settings.m_nType, settings.m_strName, settings.m_uPort); break; default: ASSERT(0); } AddLayer(m_pProxyLayer); }// Connection Initialization Create(0, SOCK_STREAM, FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE, g_App.m_pPrefs->GetBindAddrA()); AsyncSelect(FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE);}
开发者ID:rusingineer,项目名称:EmulePlus,代码行数:35,
示例6: switchBOOL CIrcSocket::Create(UINT nSocketPort, int nSocketType, long lEvent, LPCTSTR lpszSocketAddress){ const ProxySettings& proxy = thePrefs.GetProxy(); if (proxy.UseProxy && proxy.type != PROXYTYPE_NOPROXY) { m_pProxyLayer = new CAsyncProxySocketLayer; switch (proxy.type) { case PROXYTYPE_SOCKS4: m_pProxyLayer->SetProxy(PROXYTYPE_SOCKS4, proxy.name, proxy.port); break; case PROXYTYPE_SOCKS4A: m_pProxyLayer->SetProxy(PROXYTYPE_SOCKS4A, proxy.name, proxy.port); break; case PROXYTYPE_SOCKS5: if (proxy.EnablePassword) m_pProxyLayer->SetProxy(PROXYTYPE_SOCKS5, proxy.name, proxy.port, proxy.user, proxy.password); else m_pProxyLayer->SetProxy(PROXYTYPE_SOCKS5, proxy.name, proxy.port); break; case PROXYTYPE_HTTP11: if (proxy.EnablePassword) m_pProxyLayer->SetProxy(PROXYTYPE_HTTP11, proxy.name, proxy.port, proxy.user, proxy.password); else m_pProxyLayer->SetProxy(PROXYTYPE_HTTP11, proxy.name, proxy.port); break; default: ASSERT(0); } AddLayer(m_pProxyLayer); } return CAsyncSocketEx::Create(nSocketPort, nSocketType, lEvent, lpszSocketAddress);}
开发者ID:machado2,项目名称:emule,代码行数:34,
示例7: AddLayervoid GuiManager::SetDefaults(){ m_LayerManager.RemoveAllLayers(); std::string path = UserPromptUtil::GetExecutablePath(); path.append(DEFAULT_FILENAME); if(FileExists(path.c_str())) { //try to get XML - if success, get outa here if(LoadFromXmlWithErrors(path) == XML_SUCCESS) return; } //we failed. m_LayerManager.RemoveAllLayers(); Generator* newlayer = RenderableFactory::CreateGenerator(4); SubGenerator* noise1 = RenderableFactory::CreateLayer2d(0); SubGenerator* noise2 = RenderableFactory::CreateLayer2d(0); noise1->Scale(0.01f, 0.01f); noise2->Scale(-5, -5); newlayer->AssignLayerToVariable(0, noise1); newlayer->AssignLayerToVariable(1, noise2); m_World.SetWindowSize(14); m_World.ResetCameras(); m_World.SetVisualMode(VISUAL_TOPDOWN); AddLayer(newlayer);}
开发者ID:elib,项目名称:megastrata,代码行数:31,
示例8: CloseHandlevoid CTransferSocket::OnConnect(int nErrorCode){ if (nErrorCode) { if (m_hFile!=INVALID_HANDLE_VALUE) { CloseHandle(m_hFile); m_hFile = INVALID_HANDLE_VALUE; } Close(); if (!m_bSentClose) { m_bSentClose = TRUE; m_status = 2; m_pOwner->m_pOwner->PostThreadMessage(WM_FILEZILLA_THREADMSG, FTM_TRANSFERMSG, m_pOwner->m_userid); } return; }#ifndef NOLAYERS if (m_pGssLayer) VERIFY(AddLayer(m_pGssLayer));#endif if (!m_bStarted) InitTransfer(FALSE); CAsyncSocketEx::OnConnect(nErrorCode);}
开发者ID:sd-eblana,项目名称:bawx,代码行数:29,
示例9: Closevoid CEMSocket::InitProxySupport(){ m_bProxyConnectFailed = false; // ProxyInitialisation const ProxySettings& settings = thePrefs.GetProxySettings(); if (settings.UseProxy && settings.type != PROXYTYPE_NOPROXY) { Close(); m_pProxyLayer = new CAsyncProxySocketLayer; switch (settings.type) { case PROXYTYPE_SOCKS4: case PROXYTYPE_SOCKS4A: m_pProxyLayer->SetProxy(settings.type, settings.name, settings.port); break; case PROXYTYPE_SOCKS5: case PROXYTYPE_HTTP10: case PROXYTYPE_HTTP11: if (settings.EnablePassword) m_pProxyLayer->SetProxy(settings.type, settings.name, settings.port, settings.user, settings.password); else m_pProxyLayer->SetProxy(settings.type, settings.name, settings.port); break; default: ASSERT(0); } AddLayer(m_pProxyLayer); // Connection Initialisation Create(0, SOCK_STREAM, FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE, thePrefs.GetBindAddrA()); AsyncSelect(FD_READ | FD_WRITE | FD_OOB | FD_ACCEPT | FD_CONNECT | FD_CLOSE); }}
开发者ID:techpub,项目名称:archive-code,代码行数:35,
示例10: GetTracevoid SIM_PLOT_PANEL::EnableCursor( const wxString& aName, bool aEnable ){ TRACE* t = GetTrace( aName ); if( t == nullptr || t->HasCursor() == aEnable ) return; if( aEnable ) { CURSOR* c = new CURSOR( t ); int plotCenter = GetMarginLeft() + ( GetXScreen() - GetMarginLeft() - GetMarginRight() ) / 2; c->SetX( plotCenter ); t->SetCursor( c ); AddLayer( c ); } else { CURSOR* c = t->GetCursor(); t->SetCursor( NULL ); DelLayer( c, true ); } // Notify the parent window about the changes wxQueueEvent( GetParent(), new wxCommandEvent( EVT_SIM_CURSOR_UPDATE ) );}
开发者ID:miloh,项目名称:kicad-source-mirror,代码行数:25,
示例11: TwDeleteBarvoid MaterialDialog::setMaterial(int pIndex){ if (m_dialog) TwDeleteBar(m_dialog); // Create a tweak bar m_dialog = TwNewBar("Material"); int barSize[2] = {200, 1060}; TwDefine(" Material position='1710 10' "); TwSetParam(m_dialog, NULL, "size", TW_PARAM_INT32, 2, barSize); m_material = Scene::GetInstance()->GetMaterial(pIndex); TwAddVarCB(m_dialog, "MaterialName", TW_TYPE_CDSTRING, SetName, GetName, (void*)this, " label='Name: '"); TwAddVarRW(m_dialog, "Ambient", TW_TYPE_COLOR3F, (void*)&m_material->ambient, " help='Light color.' group='Properties'"); TwAddVarRW(m_dialog, "Diffuse", TW_TYPE_COLOR3F, (void*)&m_material->diffuse, " help='Light color.' group='Properties'"); TwAddVarRW(m_dialog, "Specular", TW_TYPE_COLOR3F, (void*)&m_material->specular, " help='Light color.' group='Properties'"); TwAddVarRW(m_dialog, "Emissive", TW_TYPE_COLOR3F, (void*)&m_material->emissive, " help='Light color.' group='Properties'"); TwAddVarRW(m_dialog, "Opacity", TW_TYPE_FLOAT, (void*)&m_material->opacity, " help='Light color.' group='Properties' min=0.0 max=1.0 step=0.01"); TwAddVarRW(m_dialog, "Reflectivity", TW_TYPE_FLOAT, (void*)&m_material->reflectivity, " help='Light color.' group='Properties' min=0.0 max=1.0 step=0.01"); TwAddVarRW(m_dialog, "Shininess", TW_TYPE_FLOAT, (void*)&m_material->shininess, " help='Light color.' group='Properties' min=0.0 max=100.0 step=1.0"); TwAddVarRW(m_dialog, "Texture Scale", TW_TYPE_FLOAT, (void*)&m_material->textureScale, " help='Light color.' group='Properties' min=0.0 max=10.0 step=0.01"); TwAddButton(m_dialog, "Load Diffuse Texture", LoadDiffuse, this, " label='Diffuse Texture' key=c help='Load an Agile file into the editor.' group='Load'"); TwAddButton(m_dialog, "Load Specular Texture", LoadSpecular, this, " label='Specular Texture' key=c help='Load an Agile file into the editor.' group='Load'"); TwAddButton(m_dialog, "Load Glow Texture", LoadGlow, this, " label='Glow Texture' key=c help='Load an Agile file into the editor.' group='Load'"); TwAddButton(m_dialog, "Load Normal Texture", LoadNormal, this, " label='Normal Texture' key=c help='Load an Agile file into the editor.' group='Load'"); TwAddButton(m_dialog, "Load Displacement Texture", LoadDisplacement, this, " label='Displacement Texture' key=c help='Load an Agile file into the editor.' group='Load'"); TwAddButton(m_dialog, "Load Gradient Texture", LoadGradient, this, " label='Gradient Texture' key=c help='Load an Agile file into the editor.' group='Load'"); TwStructMember tessMembers[] = { { "Edge1", TW_TYPE_FLOAT, offsetof(AglVector4, x), " Step=0.1 min=1.0 max=64.0" }, { "Edge2", TW_TYPE_FLOAT, offsetof(AglVector4, y), " Step=0.1 min=1.0 max=64.0" }, { "Edge3", TW_TYPE_FLOAT, offsetof(AglVector4, z), " Step=0.1 min=1.0 max=64.0" }, { "Internal", TW_TYPE_FLOAT, offsetof(AglVector4, w), " Step=0.1 min=1.0 max=64.0" }}; TwType tessType = TwDefineStruct("TESSELATIONFACTORS", tessMembers, 4, sizeof(AglVector4), NULL, NULL); TwAddVarRW(m_dialog, "Tess", tessType, &m_material->tesselationFactor, " group='Properties' "); TwAddVarRW(m_dialog, "Displacement", TW_TYPE_FLOAT, (void*)&m_material->displacement, " group='Properties' min=0.0 max=10.0 step=0.01"); TwAddButton(m_dialog, "Add Layer", AddLayer, this, " label='Add Layer' key=c help='Load an Agile file into the editor.' group='Gradient Mapping'"); TwAddButton(m_dialog, "Delete", Delete, this, ""); if (m_material->gradientDataIndex >= 0) { AglGradient* g = Scene::GetInstance()->GetGradient(m_material->gradientDataIndex); vector<AglGradientMaterial*> layers = g->getLayers(); for (unsigned int i = 0; i < layers.size(); i++) { AddLayer(g, layers[i], i); } } show();}
开发者ID:MattiasLiljeson,项目名称:Amalgamation,代码行数:58,
示例12: ParticleLayer3Dvoid ParticleEmitter3D::LoadParticleLayerFromYaml(const YamlNode* yamlNode, bool isLong){ ParticleLayer3D* layer = new ParticleLayer3D(this); layer->SetLong(isLong); AddLayer(layer); layer->LoadFromYaml(configPath, yamlNode); SafeRelease(layer);}
开发者ID:droidenko,项目名称:dava.framework,代码行数:9,
示例13: OverlayStackGalaxyMap::GalaxyMap(Context *context): OverlayStack(context), m_baseImage(nullptr), m_labelOverlay(nullptr), m_zoom(1.0f), m_displayScale(0.0f), m_centreSector(0.0f, 0.0f){ m_baseImage = context->Image( std::string(GALAXY_IMAGE_FILE), UI::Widget::EXPAND_WIDTH | UI::Widget::EXPAND_HEIGHT); m_baseImage->SetPreserveAspect(true); AddLayer(m_baseImage); m_labelOverlay = new GameUI::LabelOverlay(context); AddLayer(m_labelOverlay); GetContext()->RequestLayout();}
开发者ID:Philbywhizz,项目名称:pioneer,代码行数:19,
示例14: Dispose_Layer2Dvoid Dispose_Layer2D(){ // Altseedを初期化する。 asd::Engine::Initialize(asd::ToAString("SceneAndLayer_Basic").c_str(), 640, 480, asd::EngineOption()); // 画像を C++ AddList函数代码示例 C++ AddLabel函数代码示例
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