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自学教程:C++ sstrcpy函数代码示例

51自学网 2021-06-03 08:20:27
  C++
这篇教程C++ sstrcpy函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中sstrcpy函数的典型用法代码示例。如果您正苦于以下问题:C++ sstrcpy函数的具体用法?C++ sstrcpy怎么用?C++ sstrcpy使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了sstrcpy函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: iV_saveImage_JPEG

void iV_saveImage_JPEG(const char *fileName, const iV_Image *image){	unsigned char *buffer = NULL;	unsigned char *jpeg = NULL;	char newfilename[PATH_MAX];	unsigned int currentRow;	const unsigned int row_stride = image->width * 3; // 3 bytes per pixel	PHYSFS_file* fileHandle;	unsigned char *jpeg_end;	sstrcpy(newfilename, fileName);	memcpy(newfilename + strlen(newfilename) - 4, ".jpg", 4);	fileHandle = PHYSFS_openWrite(newfilename);	if (fileHandle == NULL)	{		debug(LOG_ERROR, "pie_JPEGSaveFile: PHYSFS_openWrite failed (while opening file %s) with error: %s/n", fileName, PHYSFS_getLastError());		return;	}	buffer = (unsigned char *)malloc(sizeof(const char*) * image->height * image->width);  // Suspect it should be sizeof(unsigned char)*3 == 3 here, not sizeof(const char *) == 8.	if (buffer == NULL)	{		debug(LOG_ERROR, "pie_JPEGSaveFile: Couldn't allocate memory/n");		return;	}	// Create an array of scanlines	for (currentRow = 0; currentRow < image->height; ++currentRow)	{		// We're filling the scanline from the bottom up here,		// otherwise we'd have a vertically mirrored image.		memcpy(buffer + row_stride * currentRow, &image->bmp[row_stride * (image->height - currentRow - 1)], row_stride);	}	jpeg = (unsigned char *)malloc(sizeof(const char*) * image->height * image->width);  // Suspect it should be something else here, but sizeof(const char *) == 8 is hopefully big enough...	if (jpeg == NULL)	{		debug(LOG_ERROR, "pie_JPEGSaveFile: Couldn't allocate memory/n");		free(buffer);		return;	}	jpeg_end = jpeg_encode_image(buffer, jpeg, 1, JPEG_FORMAT_RGB, image->width, image->height);	PHYSFS_write(fileHandle, jpeg, jpeg_end - jpeg, 1);	free(buffer);	free(jpeg);	PHYSFS_close(fileHandle);}
开发者ID:BG1,项目名称:warzone2100,代码行数:49,


示例2: switch

const char *objInfo(const BASE_OBJECT *psObj){	static char	info[PATH_MAX];	switch (psObj->type)	{	case OBJ_DROID:	{		const DROID *psDroid = (const DROID *)psObj;		return droidGetName(psDroid);	}	case OBJ_STRUCTURE:	{		const STRUCTURE *psStruct = (const STRUCTURE *)psObj;		return getName(psStruct->pStructureType->pName);	}	case OBJ_FEATURE:	{		const FEATURE *psFeat = (const FEATURE *)psObj;		return getName(psFeat->psStats->pName);	}	case OBJ_PROJECTILE:		sstrcpy(info, "Projectile");	// TODO		break;	case OBJ_TARGET:		sstrcpy(info, "Target");	// TODO		break;	default:		sstrcpy(info, "Unknown object type");		break;	}	return info;}
开发者ID:DylanHsu,项目名称:warzone2100,代码行数:36,


示例3: version_getVcsDate

const char* version_getVcsDate(){#if (VCS_NUM == 0)	return "";#else	static char vcs_date[sizeof(vcs_date_cstr) - 9] = { '/0' };	if (vcs_date[0] == '/0')	{		sstrcpy(vcs_date, vcs_date_cstr);	}	return vcs_date;#endif}
开发者ID:HalezovaKs,项目名称:warzone2100,代码行数:15,


示例4: pie_LoadBackDrop

void pie_LoadBackDrop(SCREENTYPE screenType){	char backd[128];	//randomly load in a backdrop piccy.	srand( (unsigned)time(NULL) + 17 ); // Use offset since time alone doesn't work very well	switch (screenType)	{		case SCREEN_RANDOMBDROP:			snprintf(backd, sizeof(backd), "texpages/bdrops/backdrop%i.png", rand() % NUM_BACKDROPS); // Range: 0 to (NUM_BACKDROPS-1)			break;		case SCREEN_MISSIONEND:			sstrcpy(backd, "texpages/bdrops/missionend.png");			break;		case SCREEN_CREDITS:		default:			sstrcpy(backd, "texpages/bdrops/credits.png");			break;	}	screen_SetBackDropFromFile(backd);}
开发者ID:wildsoul,项目名称:warzone2100,代码行数:24,


示例5: version_getSvnDate

const char* version_getSvnDate(){#if (SVN_REV == 0)	return "";#else	static char svn_date[sizeof(svn_date_cstr) - 9] = { '/0' };	if (svn_date[0] == '/0')	{		sstrcpy(svn_date, svn_date_cstr);	}	return svn_date;#endif}
开发者ID:DylanHsu,项目名称:warzone2100,代码行数:15,


示例6: sstrcat

/** * Safe strcat */static void sstrcat(char *dest,const char*source,size_t size){	size_t length = strlen(dest);	if (length < size)	{		sstrcpy(dest+length,source,size - length);	}	else	{		LWIP_DEBUGF(GPRS_DEBUG,("gprs: sstrcat() String overflow short size=%u length=%u",size,length));		LWIP_ASSERT("gprs: sstrcat()",length < size);	}}
开发者ID:MarioViara,项目名称:gprs,代码行数:18,


示例7: hostCampaign

// ////////////////////////////////////////////////////////////////////////////// Host Campaign.bool hostCampaign(char *sGame, char *sPlayer){	PLAYERSTATS playerStats;	UDWORD		i;	debug(LOG_WZ, "Hosting campaign: '%s', player: '%s'", sGame, sPlayer);	freeMessages();	// If we had a single player (i.e. campaign) game before this value will	// have been set to 0. So revert back to the default value.	if (game.maxPlayers == 0)	{		game.maxPlayers = 4;	}	if (!NEThostGame(sGame, sPlayer, game.type, 0, 0, 0, game.maxPlayers))	{		return false;	}	for (i = 0; i < MAX_PLAYERS; i++)	{		if (NetPlay.bComms)		{			game.skDiff[i] = 0;     	// disable AI		}		setPlayerName(i, ""); //Clear custom names (use default ones instead)	}	NetPlay.players[selectedPlayer].ready = false;	ingame.localJoiningInProgress = true;	ingame.JoiningInProgress[selectedPlayer] = true;	bMultiPlayer = true;	bMultiMessages = true; // enable messages	loadMultiStats(sPlayer, &playerStats);				// stats stuff	setMultiStats(selectedPlayer, playerStats, false);	setMultiStats(selectedPlayer, playerStats, true);	if (!NetPlay.bComms)	{		sstrcpy(NetPlay.players[0].name, sPlayer);	}	return true;}
开发者ID:Zabanya,项目名称:warzone2100,代码行数:50,


示例8: initI18n

void initI18n(void){	const char *textdomainDirectory = NULL;	if (!setLanguage("")) // set to system default	{		// no system default?		debug(LOG_ERROR, "initI18n: No system language found");	}#if defined(WZ_OS_WIN)	{		// Retrieve an absolute path to the locale directory		char localeDir[PATH_MAX];		sstrcpy(localeDir, PHYSFS_getBaseDir());		sstrcat(localeDir, "//" LOCALEDIR);		// Set locale directory and translation domain name		textdomainDirectory = bindtextdomain(PACKAGE, localeDir);	}#else	#ifdef WZ_OS_MAC	{		char resourcePath[PATH_MAX];		CFURLRef resourceURL = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());		if( CFURLGetFileSystemRepresentation( resourceURL, true, (UInt8 *) resourcePath, PATH_MAX) )		{			sstrcat(resourcePath, "/locale");			textdomainDirectory = bindtextdomain(PACKAGE, resourcePath);		}		else		{			debug( LOG_ERROR, "Could not change to resources directory." );		}		debug(LOG_INFO, "resourcePath is %s", resourcePath);	}	#else	textdomainDirectory = bindtextdomain(PACKAGE, LOCALEDIR);	#endif#endif	if (!textdomainDirectory)	{		debug(LOG_ERROR, "initI18n: bindtextdomain failed!");	}	(void)bind_textdomain_codeset(PACKAGE, "UTF-8");	(void)textdomain(PACKAGE);}
开发者ID:cybersphinx,项目名称:wzgraphicsmods,代码行数:48,


示例9: WIDGET

W_LABEL::W_LABEL(W_LABINIT const *init)	: WIDGET(init, WIDG_LABEL)	, FontID(init->FontID)	, pTip(init->pTip){	if (display == NULL)	{		display = labelDisplay;	}	aText[0] = '/0';	if (init->pText)	{		sstrcpy(aText, init->pText);	}}
开发者ID:ArtemusRus,项目名称:warzone2100,代码行数:16,


示例10: newPage

// Generate a new texture page both in the texture page table, and on the graphics cardstatic int newPage(const char *name, int level, int width, int height, int count){	int texPage = firstPage + ((count + 1) / TILES_IN_PAGE);	// debug(LOG_TEXTURE, "newPage: texPage=%d firstPage=%d %s %d (%d,%d) (count %d + 1) / %d _TEX_INDEX=%u",	//      texPage, firstPage, name, level, width, height, count, TILES_IN_PAGE, _TEX_INDEX);	if (texPage == _TEX_INDEX)	{		// We need to create a new texture page; create it and increase texture table to store it		glGenTextures(1, &_TEX_PAGE[texPage].id);		_TEX_INDEX++;	}	terrainPage = texPage;	ASSERT(_TEX_INDEX > texPage, "newPage: Index too low (%d > %d)", _TEX_INDEX, texPage);	ASSERT(_TEX_INDEX < iV_TEX_MAX, "Too many texture pages used");	sstrcpy(_TEX_PAGE[texPage].name, name);	pie_SetTexturePage(texPage);	// Specify first and last mipmap level to be used	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmap_levels - 1);	// debug(LOG_TEXTURE, "newPage: glTexImage2D(page=%d, level=%d) opengl id=%u", texPage, level, _TEX_PAGE[texPage].id);	glTexImage2D(GL_TEXTURE_2D, level, wz_texture_compression, width, height, 0,	             GL_RGBA, GL_UNSIGNED_BYTE, NULL);	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);	// Use anisotropic filtering, if available, but only max 4.0 to reduce processor burden	if (GLEW_EXT_texture_filter_anisotropic)	{		GLfloat max;		glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max);		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, MIN(4.0f, max));	}	return texPage;}
开发者ID:michederoide,项目名称:warzone2100,代码行数:46,


示例11: do_modem_init

/** * Send the command to initialize the gprs of the modem. */static void do_modem_init(gprs_t * gprs){	UNTIMEOUT();    gprs_set_state(gprs,GPRS_STATE_MODEM_INIT);    sstrcpy(gprs->replyBuffer,"AT+CGDCONT=1,/"IP/",/"",sizeof(gprs->replyBuffer));#if	GPRS_RUNTIME_APN    sstrcat(gprs->replyBuffer,gprs->apn,sizeof(gprs->replyBuffer));#else    sstrcat(gprs->replyBuffer,GPRS_APN,sizeof(gprs->replyBuffer));#endif    sstrcat(gprs->replyBuffer,"/"",sizeof(gprs->replyBuffer));    gprs_command(gprs,gprs->replyBuffer,'/r');}
开发者ID:MarioViara,项目名称:gprs,代码行数:21,


示例12: resAlloc

/* Allocate a RES_TYPE structure */static RES_TYPE* resAlloc(const char *pType){	RES_TYPE	*psT;#ifdef DEBUG	// Check for a duplicate type	for(psT = psResTypes; psT; psT = psT->psNext)	{		ASSERT(strcmp(psT->aType, pType) != 0, "Duplicate function for type: %s", pType);	}#endif	// setup the structure	psT = (RES_TYPE *)malloc(sizeof(RES_TYPE));	sstrcpy(psT->aType, pType);	psT->HashedType = HashString(psT->aType); // store a hased version for super speed !	psT->psRes = NULL;	return psT;}
开发者ID:Cjkjvfnby,项目名称:warzone2100,代码行数:21,


示例13: recvBeacon

static bool recvBeacon(NETQUEUE queue){	int32_t sender, receiver,locX, locY;	char    msg[MAX_CONSOLE_STRING_LENGTH];	NETbeginDecode(queue, NET_BEACONMSG);	    NETint32_t(&sender);            // the actual sender	    NETint32_t(&receiver);          // the actual receiver (might not be the same as the one we are actually sending to, in case of AIs)	    NETint32_t(&locX);	    NETint32_t(&locY);	    NETstring(msg, sizeof(msg));    // Receive the actual message	NETend();	debug(LOG_WZ, "Received beacon for player: %d, from: %d",receiver, sender);	sstrcat(msg, NetPlay.players[sender].name);    // name	sstrcpy(beaconReceiveMsg[sender], msg);	return addBeaconBlip(locX, locY, receiver, sender, beaconReceiveMsg[sender]);}
开发者ID:mikevdg,项目名称:warzone2100-pathing,代码行数:20,


示例14: registerSearchPath

/*! * Register searchPath above the path with next lower priority * For information about what can be a search path, refer to PhysFS documentation */void registerSearchPath( const char path[], unsigned int priority ){	wzSearchPath * curSearchPath = searchPathRegistry, * tmpSearchPath = NULL;	tmpSearchPath = (wzSearchPath*)malloc(sizeof(*tmpSearchPath));	sstrcpy(tmpSearchPath->path, path);	if (path[strlen(path)-1] != *PHYSFS_getDirSeparator())		sstrcat(tmpSearchPath->path, PHYSFS_getDirSeparator());	tmpSearchPath->priority = priority;	debug( LOG_WZ, "registerSearchPath: Registering %s at priority %i", path, priority );	if ( !curSearchPath )	{		searchPathRegistry = tmpSearchPath;		searchPathRegistry->lowerPriority = NULL;		searchPathRegistry->higherPriority = NULL;		return;	}	while( curSearchPath->higherPriority && priority > curSearchPath->priority )		curSearchPath = curSearchPath->higherPriority;	while( curSearchPath->lowerPriority && priority < curSearchPath->priority )		curSearchPath = curSearchPath->lowerPriority;	if ( priority < curSearchPath->priority )	{	        tmpSearchPath->lowerPriority = curSearchPath->lowerPriority;        	tmpSearchPath->higherPriority = curSearchPath;	}	else	{		tmpSearchPath->lowerPriority = curSearchPath;		tmpSearchPath->higherPriority = curSearchPath->higherPriority;	}	if( tmpSearchPath->lowerPriority )		tmpSearchPath->lowerPriority->higherPriority = tmpSearchPath;	if( tmpSearchPath->higherPriority )		tmpSearchPath->higherPriority->lowerPriority = tmpSearchPath;}
开发者ID:kerbys,项目名称:warzone2100,代码行数:44,


示例15: OverrideRPTDirectory

bool OverrideRPTDirectory(char *newPath){# if defined(WZ_CC_MINGW)	wchar_t buf[MAX_PATH];	if (!MultiByteToWideChar(CP_UTF8, 0, newPath, -1, buf, MAX_PATH))	{		//conversion failed-- we won't use the user's directory.		LPVOID lpMsgBuf;		DWORD dw = GetLastError();		TCHAR szBuffer[4196];		FormatMessage(		    FORMAT_MESSAGE_ALLOCATE_BUFFER |		    FORMAT_MESSAGE_FROM_SYSTEM |		    FORMAT_MESSAGE_IGNORE_INSERTS,		    NULL,		    dw,		    MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),		    (LPTSTR) &lpMsgBuf,		    0, NULL);		wsprintf(szBuffer, _T("Exception handler failed setting new directory with error %d: %s/n"), dw, lpMsgBuf);		MessageBox((HWND)MB_ICONEXCLAMATION, szBuffer, _T("Error"), MB_OK);		LocalFree(lpMsgBuf);		return false;	}	PathRemoveFileSpecW(buf);	wcscat(buf, L"//logs//"); // stuff it in the logs directory	wcscat(buf, L"Warzone2100.RPT");	ResetRPTDirectory(buf);#elif defined(WZ_OS_UNIX) && !defined(WZ_OS_MAC)	sstrcpy(WritePath, newPath);#endif	return true;}
开发者ID:C1annad,项目名称:warzone2100,代码行数:39,


示例16: seq_AddSeqToList

//add a sequence to the list to be playedvoid seq_AddSeqToList(const char *pSeqName, const char *pAudioName, const char *pTextName, BOOL bLoop){	currentSeq++;	ASSERT(currentSeq < MAX_SEQ_LIST, "too many sequences");	if (currentSeq >=  MAX_SEQ_LIST)	{		return;	}	//OK so add it to the list	aSeqList[currentSeq].pSeq = pSeqName;	aSeqList[currentSeq].pAudio = pAudioName;	aSeqList[currentSeq].bSeqLoop = bLoop;	if (pTextName != NULL)	{		// Ordinary text shouldn't be justified		seq_AddTextFromFile(pTextName, SEQ_TEXT_POSITION);	}	if (bSeqSubtitles)	{		char aSubtitleName[MAX_STR_LENGTH];		size_t check_len = sstrcpy(aSubtitleName, pSeqName);		char* extension;		ASSERT(check_len < sizeof(aSubtitleName), "given sequence name (%s) longer (%lu) than buffer (%lu)", pSeqName, (unsigned long) check_len, (unsigned long) sizeof(aSubtitleName));		// check for a subtitle file		extension = strrchr(aSubtitleName, '.');		if (extension)			*extension = '/0';		check_len = sstrcat(aSubtitleName, ".txt");		ASSERT(check_len < sizeof(aSubtitleName), "sequence name to long to attach an extension too");		// Subtitles should be center justified		seq_AddTextFromFile(aSubtitleName, SEQ_TEXT_JUSTIFY);	}}
开发者ID:cybersphinx,项目名称:wzgraphicsmods,代码行数:40,


示例17: displayLoadSlot

// ////////////////////////////////////////////////////////////////////////////static void displayLoadSlot(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset){	int x = xOffset + psWidget->x();	int y = yOffset + psWidget->y();	char  butString[64];	drawBlueBox(x, y, psWidget->width(), psWidget->height());  //draw box	if (!((W_BUTTON *)psWidget)->pText.isEmpty())	{		sstrcpy(butString, ((W_BUTTON *)psWidget)->pText.toUtf8().constData());		iV_SetFont(font_regular);									// font		iV_SetTextColour(WZCOL_FORM_TEXT);		while(iV_GetTextWidth(butString) > psWidget->width())		{			butString[strlen(butString)-1]='/0';		}		//draw text		iV_DrawText( butString, x+4, y+17);	}}
开发者ID:Cjkjvfnby,项目名称:warzone2100,代码行数:25,


示例18: setupExceptionHandler

/** * Setup the exception handler responsible for target OS. * * /param programCommand Command used to launch this program. Only used for POSIX handler. */void setupExceptionHandler(int argc, const char ** argv){#if defined(WZ_OS_UNIX) && !defined(WZ_OS_MAC)	const char *programCommand;	time_t currentTime;#endif#if !defined(WZ_OS_MAC)	// Initialize info required for the debug dumper	dbgDumpInit(argc, argv);#endif#if defined(WZ_OS_WIN)# if defined(WZ_CC_MINGW)	ExchndlSetup();# else	prevExceptionHandler = SetUnhandledExceptionFilter(windowsExceptionHandler);# endif // !defined(WZ_CC_MINGW)#elif defined(WZ_OS_UNIX) && !defined(WZ_OS_MAC)	programCommand = argv[0];	// Get full path to this program. Needed for gdb to find the binary.	programIsAvailable = fetchProgramPath(programPath, sizeof(programPath), programCommand);	// Get full path to 'gdb'	gdbIsAvailable = fetchProgramPath(gdbPath, sizeof(gdbPath), "gdb");	sysInfoValid = (uname(&sysInfo) == 0);	currentTime = time(NULL);	sstrcpy(executionDate, ctime(&currentTime));	snprintf(programPID, sizeof(programPID), "%i", getpid());	setFatalSignalHandler(posixExceptionHandler);#endif // WZ_OS_*}
开发者ID:Safety0ff,项目名称:warzone2100,代码行数:41,


示例19: recvTextMessageAI

//AI multiplayer message - received message from AI (from scripts)bool recvTextMessageAI(NETQUEUE queue){	UDWORD	sender, receiver;	char	msg[MAX_CONSOLE_STRING_LENGTH];	char	newmsg[MAX_CONSOLE_STRING_LENGTH];	NETbeginDecode(queue, NET_AITEXTMSG);		NETuint32_t(&sender);			//in-game player index ('normal' one)		NETuint32_t(&receiver);			//in-game player index		NETstring(newmsg,MAX_CONSOLE_STRING_LENGTH);	NETend();	if (whosResponsible(sender) != queue.index)	{		sender = queue.index;  // Fix corrupted sender.	}	//sstrcpy(msg, getPlayerName(sender));  // name	//sstrcat(msg, " : ");                  // seperator	sstrcpy(msg, newmsg);	triggerEventChat(sender, receiver, newmsg);	//Display the message and make the script callback	displayAIMessage(msg, sender, receiver);	//Received a console message from a player callback	//store and call later	//-------------------------------------------------	if(!msgStackPush(CALL_AI_MSG,sender,receiver,msg,-1,-1,NULL))	{		debug(LOG_ERROR, "recvTextMessageAI() - msgStackPush - stack failed");		return false;	}	return true;}
开发者ID:mikevdg,项目名称:warzone2100-pathing,代码行数:37,


示例20: SetWinTitle

VOID SetWinTitle(HWND hwnd, PATTMAN pam) {   CHAR buf[LPATH + 32];   dprintf("Settaggio titolo finestra/n");   DlgLboxQueryItemText(hwnd, LB_FILE, pam->fsp.psSel[1], buf, LPATH + 32);   // se 
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