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本文整理汇总了C++中states函数的典型用法代码示例。如果您正苦于以下问题:C++ states函数的具体用法?C++ states怎么用?C++ states使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了states函数的23个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: initVideovoid initVideo(void){ /* We need access to DS hardware */ FeOS_DirectMode(); vramSetPrimaryBanks (VRAM_A_LCD, VRAM_B_LCD, VRAM_C_SUB_BG_0x06200000, VRAM_D_LCD); /* Init video engine for the SUB_SCREEN */ videoSetModeSub(MODE_5_2D); vramSetBankI(VRAM_I_SUB_SPRITE); oamEnable(states(SUB_SCREEN)); oamInit(states(SUB_SCREEN), SpriteMapping_1D_128, false); /* Init video engine for the MAIN_SCREEN */ init3D();}
开发者ID:Tomwi,项目名称:FeOSMusic,代码行数:13,
示例2: whilevoid CursorDropdown::onStateDeactivate(StateEvent* event){ if (!_deactivated) { auto game = Game::getInstance(); auto mouse = game->mouse(); // workaround to get rid of cursor disappearing issues std::vector<unsigned int> icons; while (mouse->states()->size() > _initialMouseStack) { icons.push_back(mouse->state()); mouse->popState(); } if (icons.size() > 0) { icons.pop_back(); // remove empty icon from CursorDropdown state // place only new icons back in stack for (auto it = icons.rbegin(); it != icons.rend(); it++) { mouse->pushState(*it); } } mouse->setX(_initialX); mouse->setY(_initialY); _deactivated = true; }}
开发者ID:McGr3g0r,项目名称:falltergeist,代码行数:27,
示例3: statesvoid Game::Gameplay_Draw(){ for (unsigned int i = 0; i < m_gameObjects.size(); i++) { m_gameObjects[i]->Render(m_renderer, m_currentCam); if (m_gameObjects[i]->GetObjectType() == "SphereEnemy") { if (static_cast <SphereEnemy*> (m_gameObjects[i])->Bullets[0]->getState() == 0) static_cast <SphereEnemy*> (m_gameObjects[i])->Bullets[0]->Render(m_renderer,m_currentCam); } } for (unsigned int i = 0; i < m_player->Bullets.size(); i++) { if (m_player->Bullets[i]->getState() == 0) m_player->Bullets[i]->Render(m_renderer,m_currentCam); } //When we want to draw 2D objects we need to do it within the Begin and End calls of the Sprite Batch CommonStates states(m_renderer->GetDevice()); m_spriteBatch->Begin(SpriteSortMode_Deferred, states.NonPremultiplied()); m_arial->DrawString(m_spriteBatch, L"Lives:", Vector2(150, 100)); std::wstring health_string = std::to_wstring(m_player->getHealth()); m_arial->DrawString(m_spriteBatch, &health_string[0], Vector2(200, 100)); m_arial->DrawString(m_spriteBatch, L"Score:", Vector2(150, 150)); std::wstring score_string = std::to_wstring(m_player->getScore()); m_arial->DrawString(m_spriteBatch, &score_string[0], Vector2(200, 150)); if (m_player->reloading) { m_arial->DrawString(m_spriteBatch, L"Reload Timer:", Vector2(750, 100)); std::wstring reloadTime_string = std::to_wstring(m_player->reloadCounter); m_arial->DrawString(m_spriteBatch, &reloadTime_string[0], Vector2(850, 100)); } m_arial->DrawString(m_spriteBatch, L"Current Weapon:", Vector2(450, 100)); std::wstring currentWeapon = m_player->enumToString(m_player->currentWeapon); const wchar_t* widecstr = currentWeapon.c_str(); m_arial->DrawString(m_spriteBatch,widecstr, Vector2(580, 100)); m_arial->DrawString(m_spriteBatch, L"Ammo:", Vector2(450, 150)); std::wstring ammo_string = std::to_wstring(m_player->Bullets.size() - m_player->shotsCounter); m_arial->DrawString(m_spriteBatch, &ammo_string[0], Vector2(505, 150)); m_arial->DrawString(m_spriteBatch, L"/", Vector2(523, 150)); std::wstring maxAmmo_string = std::to_wstring(m_player->Bullets.size()); m_arial->DrawString(m_spriteBatch, &maxAmmo_string[0], Vector2(530, 150)); //m_button->Render(); //The Button rendering needs to be done within the Begin and End calls of the SpriteBatch m_spriteBatch->End();}
开发者ID:Cheesezi,项目名称:FPS,代码行数:60,
示例4: TESTTEST(WebKit2, ResizeWindowAfterCrash){ WKRetainPtr<WKContextRef> context(AdoptWK, WKContextCreate()); TestStatesData states(context.get()); WKPageLoaderClientV0 loaderClient; memset(&loaderClient, 0, sizeof(loaderClient)); loaderClient.base.version = 0; loaderClient.base.clientInfo = &states; loaderClient.didFinishLoadForFrame = didFinishLoad; loaderClient.processDidCrash = didCrash; WKPageSetPageLoaderClient(states.webView.page(), &loaderClient.base); WKRetainPtr<WKURLRef> url = adoptWK(WKURLCreateWithUTF8CString("about:blank")); // Load a blank page and next kills WebProcess. WKPageLoadURL(states.webView.page(), url.get()); Util::run(&states.firstLoad); WKPageTerminate(states.webView.page()); // Let's try load a page and see what happens. WKPageLoadURL(states.webView.page(), url.get()); Util::run(&states.resizeAfterCrash);}
开发者ID:cheekiatng,项目名称:webkit,代码行数:25,
示例5: mainint main() { typedef ColinearityKinematicConstraintT<colinearityKinematic::PhiTheta> ColinearityConstraint; { ColinearityConstraint cc; std::cout << " cc " << cc.numberOfEquations() << std::endl;} typedef CombinedKinematicConstraintT<std::tuple<ColinearityConstraint,VertexKinematicConstraintT>, 2> CKC; CKC ckc(std::make_tuple(ColinearityConstraint(),VertexKinematicConstraintT())); std::cout << CKC::nTrk << " " << CKC::nDim << " " << ckc.numberOfEquations() << std::endl; std::vector<KinematicState> states(2); const GlobalPoint point; const GlobalVector mf; ckc.init(states,point,mf); CKC::valueType v = ckc.value(); CKC::parametersDerivativeType pad = ckc.parametersDerivative(); CKC::positionDerivativeType pod = ckc.positionDerivative(); std::cout << v(0) << " " << pad(0,0) << " " << pod(0,0) << std::endl; KinematicConstrainedVertexFitterT<CKC::nTrk,CKC::nDim> kinefit(0); return 0;}
开发者ID:aashaqshah,项目名称:cmssw-1,代码行数:30,
示例6: countoccur void countoccur(){ for(int i = 0; i < sz; ++i){ occur[i] = 1 - isclone[i]; } vii states(sz); for(int i = 0; i < sz; ++i){ states[i] = ii(len[i],i); } sort(states.begin(), states.end()); for(int i = size(states)-1; i >= 0; --i){ int v = states[i].second; if(link[v] != -1) { occur[link[v]] += occur[v]; } } }
开发者ID:Cybuster,项目名称:CompetitiveProgramming,代码行数:7,
示例7: randomstd::vector<typename state_type<Domain>::type> random(const Domain& dom, unsigned int n) { std::vector<typename state_type<Domain>::type> states(n); for(std::size_t i=0; i<states.size(); i++) { states[i] = random(dom); } return states;}
开发者ID:Danvil,项目名称:q0,代码行数:7,
示例8: _selectAnswervoid CritterDialog::_selectAnswer(size_t i){ if (i >= _answers.size()) throw Exception("No answer with number " + std::to_string(i)); auto game = Game::getInstance(); auto dialog = dynamic_cast<CritterInteract*>(game->states()->at(game->states()->size() - 2)); // @todo optimize int newOffset = dialog->script()->script()->procedures()->at(_functions.at(i))->bodyOffset(); int oldOffset = dialog->script()->programCounter() - 2; deleteAnswers(); dialog->script()->dataStack()->push(0); // arguments counter; dialog->script()->returnStack()->push(oldOffset); // return adrress dialog->script()->setProgramCounter(newOffset); dialog->script()->run();}
开发者ID:nishazzar,项目名称:falltergeist,代码行数:16,
示例9: undo void undo() const override { auto& scenar = m_scenarioPath.find(); auto& globalEvent = scenar.event(m_destinationEventId); Deserializer<DataStream> s{m_serializedEvent}; auto recreatedEvent = new EventModel{s, &scenar}; auto states_in_event = recreatedEvent->states(); // we remove and re-add states in recreated event // to ensure correct parentship between elements. for(auto stateId : states_in_event) { recreatedEvent->removeState(stateId); globalEvent.removeState(stateId); } for(auto stateId : states_in_event) { recreatedEvent->addState(stateId); scenar.states.at(stateId).setEventId(m_movingEventId); } scenar.events.add(recreatedEvent); if(recreatedEvent->timeNode() != globalEvent.timeNode()) { auto& tn = scenar.timeNode(globalEvent.timeNode()); tn.addEvent(m_movingEventId); m_mergeTimeNodesCommand->undo(); } updateEventExtent(m_destinationEventId, scenar); }
开发者ID:himito,项目名称:i-score,代码行数:34,
示例10: nrn_statestatic void nrn_state(_NrnThread* _nt, _Memb_list* _ml, int _type) { double _break, _save;double* _p; Datum* _ppvar; Datum* _thread;Node *_nd; double _v; int* _ni; int _iml, _cntml;#if CACHEVEC _ni = _ml->_nodeindices;#endif_cntml = _ml->_nodecount;_thread = _ml->_thread;for (_iml = 0; _iml < _cntml; ++_iml) { _p = _ml->_data[_iml]; _ppvar = _ml->_pdata[_iml]; _nd = _ml->_nodelist[_iml];#if CACHEVEC if (use_cachevec) { _v = VEC_V(_ni[_iml]); }else#endif { _nd = _ml->_nodelist[_iml]; _v = NODEV(_nd); } _break = t + .5*dt; _save = t; v=_v;{ ek = _ion_ek; { { for (; t < _break; t += dt) { states(_p, _ppvar, _thread, _nt); }} t = _save; } }}}
开发者ID:emukamel,项目名称:notebooks,代码行数:34,
示例11: labelsintfm<Label>::is_deterministic() const{ int j; set<state> all_states; set<Label> alphabet; fm<Label> t; // if more than one start state, it's not deterministic if (start_states.size() != 1) return 0; // collect alphabet and states labels(alphabet); states(all_states); // for every state, check for all instructions for (int i=0; i<all_states.size(); ++i) for (j=0; j<alphabet.size(); ++j) { select(alphabet[j], all_states[i], SOURCE, t); if (t.size() > 1) return 0; } return 1;}
开发者ID:guenhae,项目名称:Orbit,代码行数:26,
示例12: nrn_statestatic void nrn_state(_NrnThread* _nt, _Memb_list* _ml, int _type){ double _break, _save;Node *_nd; double _v; int* _ni; int _iml, _cntml;#if CACHEVEC _ni = _ml->_nodeindices;#endif_cntml = _ml->_nodecount;for (_iml = 0; _iml < _cntml; ++_iml) { _p = _ml->_data[_iml]; _ppvar = _ml->_pdata[_iml]; _nd = _ml->_nodelist[_iml];#if CACHEVEC if (use_cachevec) { _v = VEC_V(_ni[_iml]); }else#endif { _nd = _ml->_nodelist[_iml]; _v = NODEV(_nd); } _break = t + .5*dt; _save = t; v=_v;{ ek = _ion_ek; { { for (; t < _break; t += dt) { error = states(); if(error){fprintf(stderr,"at line 64 in file KA_i1.mod:/n SOLVE states METHOD cnexp/n"); nrn_complain(_p); abort_run(error);} }} t = _save; } }}}
开发者ID:lxm1117,项目名称:from_axon,代码行数:33,
示例13: states //!Generate a hit table from a multiple traceback paths //! Hit table is 2D table describing how many times a state was called at a particular position in the sequence heatTable* multiTraceback::get_hit_table(){ if (table!=NULL){ delete table; } //Over the lenght of the sequence model* hmm = ((*pathAccess[0]).first).getModel(); size_t sequenceSize=((*pathAccess[0]).first).size(); size_t stateSize=hmm->state_size(); std::vector<int> states(stateSize,0); table = new heatTable(sequenceSize,states); std::map<traceback_path,int>::iterator it; for( it =paths.begin(); it!=paths.end();it++){ int count = (*it).second; for(size_t position=0;position<sequenceSize;position++){ int tbState=(*it).first[position]; (*table)[position][tbState]+=count; } } return table; }
开发者ID:B-Rich,项目名称:StochHMM,代码行数:27,
示例14: whichInputFstComposeSpecials virtual WhichFstComposeSpecials whichInputFstComposeSpecials() const { WhichFstComposeSpecials r; for (StateIdInterval states(possiblyInputTerminalLabeledStates()); states.first < states.second; ++states.first) r.check(inputLabel(states.first)); return r; }
开发者ID:anibalanto,项目名称:hyp,代码行数:7,
示例15: statesstd::vector<int>galleryd::queue::status(item_t &items, const std::string &category){ std::vector<int> states (items.size()); // build sql statement auto stmt = category.empty() ? query_status_(items) : query_status_with_category_(items, category); // insert all found items into a map std::map<std::string, int> lookup; for(auto&& row : stmt) lookup.emplace(row.as_string(0), row.as_int(1)); // build array with state-values for each item in the request. // if the item doesn't exist, the value is '0'. std::map<std::string, int>::const_iterator iter, end = lookup.end(); for(size_t i = 0, e = items.size(); i < e; ++i) { iter = lookup.find(items[i]); states[i] = iter == end ? 0 : iter->second; } return states;}
开发者ID:mikf,项目名称:galleryd,代码行数:26,
示例16: allocStateSamplervoid ompl::base::SpaceInformation::samplesPerSecond(double &uniform, double &near, double &gaussian, unsigned int attempts) const{ StateSamplerPtr ss = allocStateSampler(); std::vector<State *> states(attempts + 1); allocStates(states); time::point start = time::now(); for (unsigned int i = 0; i < attempts; ++i) ss->sampleUniform(states[i]); uniform = (double)attempts / time::seconds(time::now() - start); double d = getMaximumExtent() / 10.0; ss->sampleUniform(states[attempts]); start = time::now(); for (unsigned int i = 1; i <= attempts; ++i) ss->sampleUniformNear(states[i - 1], states[i], d); near = (double)attempts / time::seconds(time::now() - start); start = time::now(); for (unsigned int i = 1; i <= attempts; ++i) ss->sampleGaussian(states[i - 1], states[i], d); gaussian = (double)attempts / time::seconds(time::now() - start); freeStates(states);}
开发者ID:ompl,项目名称:ompl,代码行数:27,
示例17: sa_initstd::vector<state> sa_init(size_t &size, size_t &last) { std::vector<state> states(1); size = last = 0; states[0].len = 0; states[0].link = -1; ++size; return states;}
开发者ID:dguard,项目名称:shpya-algo-2-3-count-distinct-substring,代码行数:8,
示例18: TESTTEST(stateset, orthonormalization_highmem) { RNG rng(RNG::produce_random_seed()); const DataLayout dl(16, 16, 1.0); StateSet states(8, dl, HighMem); states.init_to_gaussian_noise(rng); states.orthonormalize(); EXPECT_LT(states.how_orthonormal(), 16*machine_epsilon);}
开发者ID:luosaiyu,项目名称:Schrodinger,代码行数:8,
示例19: add_rulesstatic void add_rules(StateMachinePtr sm, BindingsPtr bindings, NodePtr root) { if (root->get_op() == Op::sm_rules) { add_rules(sm, bindings, root->get_operand(0)); root = root->get_operand(1); } assert(root->get_op() == Op::sm_rule); if (root->size() == 1) { // handler root = root->get_operand(0); assert(root->get_op() == Op::ON); assert(root->get_operand(0)->get_op() == Op::CLOSE); root = root->get_operand(1); assert(root->get_op() == Op::sm_handler); if (root->size() == 1) { StateSet states; sm->add_close_handler(states, root->get_operand(0)); } else { StateSet states(sm->get_nofstates()); get_states(sm, root->get_operand(0), states); sm->add_close_handler(states, root->get_operand(1)); } } else { // regular rule NodePtr smcond = root->get_operand(0); StateMachineRulePtr rule; NodePtr node_expr; if (smcond->size() == 2) { NodePtr tree_expr = smcond->get_operand(0); NodeTypeSet nodetypes(nof_node_types(bindings)); get_node_expression(bindings, smcond->get_operand(1), nodetypes, node_expr); rule = std::make_shared<StateMachineRule>(sm, tree_expr, nodetypes, bindings->get_rules()); } else { if (smcond->get_operand(0)->get_op() == Op::cfg_node_expression) { NodeTypeSet nodetypes(nof_node_types(bindings)); get_node_expression(bindings, smcond->get_operand(0), nodetypes, node_expr); rule = std::make_shared<StateMachineRule>(sm, nodetypes, bindings->get_rules()); } else { NodePtr tree_expr = smcond->get_operand(0); rule = std::make_shared<StateMachineRule>(sm, tree_expr, bindings->get_rules()); } } if (node_expr) { rule->add_node_condition(node_expr); } if (root->get_operand(1)->get_op() == Op::sm_block) { NodePtr smblock = root->get_operand(1); rule->add_alternative(create_alternative(sm, smblock)); } else { add_alternatives(sm, rule, bindings, root->get_operand(1)); } sm->add_rule(rule); }}
开发者ID:afborchert,项目名称:astl,代码行数:58,
示例20: void Level::Impl::checkWinMission(){ auto city = game->city(); auto& conditions = city->victoryConditions(); int culture = city->culture(); int prosperity = city->prosperity(); int favour = city->states().favor; int peace = city->peace(); int population = city->states().population; bool success = conditions.isSuccess(culture, prosperity, favour, peace, population); if (success) { events::dispatch<ScriptFunc>("OnMissionWin"); steamapi::missionWin(conditions.name()); }}
开发者ID:dalerank,项目名称:caesaria-game,代码行数:18,
示例21: while// We don't care about things below.// They will look the same all timevoid Engine::loop(){ while( core->isOpen() ) { events(); states(); // After timer ... }}
开发者ID:Christ00pher,项目名称:SFML-game,代码行数:11,
示例22: USEvoid RenderTheme::adjustRepaintRect(const RenderObject& renderer, FloatRect& rect){#if USE(NEW_THEME) ControlStates states(extractControlStatesForRenderer(renderer)); m_theme->inflateControlPaintRect(renderer.style().appearance(), states, rect, renderer.style().effectiveZoom());#else UNUSED_PARAM(renderer); UNUSED_PARAM(rect);#endif}
开发者ID:rodrigo-speller,项目名称:webkit,代码行数:10,
示例23: Perturb7 Perturb7(const vd::DynamicsInit& init, const vd::InitEventList& events) : vf::Statechart(init, events) { states(this) << A; transition(this, A, A) << after(5.) << send(&Perturb7::out); initialState(A); }
开发者ID:GG31,项目名称:packages,代码行数:10,
注:本文中的states函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ statfs函数代码示例 C++ statement函数代码示例 |