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本文整理汇总了C++中stopMusic函数的典型用法代码示例。如果您正苦于以下问题:C++ stopMusic函数的具体用法?C++ stopMusic怎么用?C++ stopMusic使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了stopMusic函数的26个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: color_abcbool DrasculaEngine::confirmExit() { byte key = 0; color_abc(kColorRed); updateRoom(); centerText(_textsys[1], 160, 87); updateScreen(); delay(100); while (!shouldQuit()) { key = getScan(); if (key != 0) break; // This gives a better feedback to the user when he is asked to // confirm whether he wants to quit. It now still updates the room and // shows mouse cursor movement. Hopefully it will work in all // locations of the game. updateRoom(); color_abc(kColorRed); centerText(_textsys[1], 160, 87); updateScreen(); } if (key == Common::KEYCODE_ESCAPE || shouldQuit()) { stopMusic(); return false; } return true;}
开发者ID:olegtc,项目名称:scummvm,代码行数:31,
示例2: _indexcGame::~cGame(){ int playerindex = _index(_pplayer); if (playerindex == cBiota::NOINDEX) //player won't be deleted by cBiota destructor { delete _pplayer; /* I need to do this while the _pbiota is still good, as the delete _pplayer will call the ~cCritter, which will use _pbiota to find the pgame to call fixPointerRefs with. */ _pplayer = NULL; } delete _pskybox; _pskybox = NULL; delete _pbiota; _pbiota = NULL; delete _pcollider; _pcollider = NULL; delete _pcontroller; _pcontroller = NULL; delete _plightingmodel; _plightingmodel = NULL;/* At game exit, we release any of the shared cSpriteQuake model resources that we'veallocated from within the quakeMD2model.cpp file. I might have expected todo this in the ~PopApp destructor in pop.cpp, but for some reason when Iget to that destructor, the information in the two static _map... fields has beenlost track of without being deleted. */ cTextureInfo::_mapFilenameToTextureInfo.free(); cMD2Model::_mapFilenameToMD2Info.free(); stopMusic();}
开发者ID:jstty,项目名称:OlderProjects,代码行数:29,
示例3: initSoundEnginevoid SoundProcessor::setSoundConfiguration(const boost::shared_ptr<const SoundConfiguration> soundConfiguration){ this->soundConfiguration = soundConfiguration; // ------ SOUND ENGINE ------- if((soundConfiguration->isSound() || soundConfiguration->isMusic()) && (!soundInitialized)) { try { initSoundEngine(); } catch(SDLException e) { soundInitialized = false; toInfoLog(TextStorage::instance().get(IDS::START_INIT_NOSOUND_TEXT_ID)->getText()); } } else if(!soundConfiguration->isSound() && !soundConfiguration->isMusic() && soundInitialized) { // sound was deactivated releaseSoundEngine(); } else if(!soundInitialized) { if(!soundConfiguration->isMusic()) { stopMusic(); } if(soundConfiguration->isSound()) { process(); } else { clearSoundChannels(); }#ifdef _FMOD_SOUND soundEngine->update();#endif } clearSoundsToPlay();}
开发者ID:LodePublishing,项目名称:GUI,代码行数:33,
示例4: IGLogvoid Sounds::startMusicGameplay() { if(Settings::getInstance()->musicEnabled == false) return; if(s3eIOSBackgroundMusicAvailable() == S3E_TRUE) if(s3eIOSBackgroundMusicGetInt(S3E_IOSBACKGROUNDMUSIC_PLAYBACK_STATE) == S3E_IOSBACKGROUNDMUSIC_PLAYBACK_PLAYING) return; IGLog("Sounds starting gameplay music"); // if gameplay music is already playing, only change song if it's been playing for a full minute if(gameplayPlaying) { if(s3eTimerGetMs() - gameplayStart <= 60000) return; } gameplayPlaying = true; gameplayStart = s3eTimerGetMs(); stopMusic(); char buffer[100]; int randomSong = gameplayMusicNum; while(randomSong == gameplayMusicNum) randomSong = rand()%3; switch(randomSong) { default: case 0: sprintf(buffer, "gameplay1.mp3"); break; case 1: sprintf(buffer, "gameplay2.mp3"); break; case 2: sprintf(buffer, "gameplay3.mp3"); break; } if(s3eAudioIsCodecSupported(S3E_AUDIO_CODEC_MP3)) s3eAudioPlay(buffer, 0);}
开发者ID:ppiecuch,项目名称:Skeleton-Key-Marmalade,代码行数:31,
示例5: save_click_cbstatic void save_click_cb( button_t *button, void *userdata ){ check_assertion( userdata == NULL, "userdata is not null" ); cur_sound = listbox_get_current_item( sound_listbox ); int snd = *((int*) get_list_elem_data( cur_sound )); cur_video = listbox_get_current_item( video_listbox ); int vid = *((int*) get_list_elem_data( cur_video )); setparam_sound_enabled(snd); if (getparam_music_enabled() == 1 && snd == 0) stopMusic(); setparam_music_enabled (snd); saveparamSoundEnabled(snd); setparam_video_quality (vid); set_video_quality(vid); saveparamVideoQuality(vid); set_game_mode( GAME_TYPE_SELECT ); ui_set_dirty();}
开发者ID:XiaZhang0414,项目名称:TuxRider,代码行数:27,
示例6: stopAll void stopAll() { for (int i = 0; i < 4; ++i) { stopSound(i); } stopMusic(); stopSfxMusic(); }
开发者ID:vanfanel,项目名称:rawgl,代码行数:7,
示例7: stopMusic/** * Play music. * @param file path to music file (i.e. *.ogg) * @param finished send this message when music is finished. * If finished is NULL, play music forever. */voidSDLSoundAgent::playMusic(const Path &file, BaseMsg *finished){ // The same music is not restarted when it is not needed. if (m_playingPath == file.getPosixName() && ms_finished == NULL && finished == NULL) { return; } stopMusic(); m_playingPath = file.getPosixName(); if (finished) { ms_finished = finished; m_music = Mix_LoadMUS(file.getNative().c_str()); if (m_music && (0 == Mix_PlayMusic(m_music, 1))) { Mix_HookMusicFinished(musicFinished); } else { LOG_WARNING(ExInfo("cannot play music") .addInfo("music", file.getNative()) .addInfo("Mix", Mix_GetError())); } } else { m_looper = new SDLMusicLooper(file); m_looper->setVolume(m_musicVolume); m_looper->start(); }}
开发者ID:Toast442,项目名称:FilletsNG,代码行数:37,
示例8: initTitleAtrint initTitleAtr() { stopMusic(); titleCnt = 0; slcStg = hiScore.stage; mnp = 0; return slcStg;}
开发者ID:kazuya-watanabe,项目名称:noiz2sa,代码行数:7,
示例9: stopMusic bool AudioHandler::setMusic(const std::string& musicKey) { //Set current music playing. stopMusic(); if(musicList.find(musicKey) == musicList.end()) { std::cout << "Music not found"; return true; } if(song != NULL) safeDelete(song); song = new sbe::Music(); if(!song->OpenFromFile(musicList[musicKey])) { Logger::writeMsg(1) << "Music could not be loaded!"; safeDelete(song); return true; } song->SetVolume(mVol); song->Initialize(2, 44100); song->Play(); Logger::writeMsg(1) << "Music /"" << musicKey << "/" now playing."; return false; }
开发者ID:Liag,项目名称:shmup-base-engine,代码行数:26,
示例10: closeAudio/** * Stop audio. */void closeAudio () { int count; stopMusic();#ifdef USE_XMP xmp_free_context(xmpC);#endif SDL_CloseAudio(); if (rawSounds) { for (count = 0; count < nRawSounds; count++) { delete[] rawSounds[count].data; delete[] rawSounds[count].name; } delete[] rawSounds; } if (sounds) { freeSounds(); delete[] sounds; } return;}
开发者ID:przemub,项目名称:openjazz,代码行数:38,
示例11: debugCbool Music::loadSong(int songNumber) { debugC(kDebugLevelMusic, "Music: loadSong()"); if(songNumber == 100) songNumber = 55; else if(songNumber == 70) songNumber = 54; if((songNumber > 60) || (songNumber < 1)) return false; songNumber = ROOM_SONG[songNumber]; if(songNumber == 0) songNumber = 12; if((songNumber > NUM_SONGS) || (songNumber < 1)) return false; Common::String songName = Common::String(SONG_NAMES[songNumber - 1]); freeSong(); // free any song that is currently loaded stopMusic(); if (!playMusic(songName)) return false; startSong(); return true;}
开发者ID:mdtrooper,项目名称:scummvm,代码行数:30,
示例12: stopMusicvoid UIWindow::startMusic (){ if (!_musicFile.empty()) _music = SoundControl.playMusic(_musicFile); else stopMusic();}
开发者ID:ptitSeb,项目名称:caveexpress,代码行数:7,
示例13: stopMusicvoid AudioManagerImpl::playMusic(MusicName musicName){ stopMusic(); auto music = MusicFilenames.find(musicName); if (music == MusicFilenames.end()) { Debug::mention("Audio Manager", "Failed to lookup music ID " + std::to_string(static_cast<int>(musicName)) + "."); mCurrentSong = nullptr; } else if (!mFreeSources.empty()) { if (MidiDevice::isInited()) mCurrentSong = MidiDevice::get().open(music->second); if (!mCurrentSong) { Debug::mention("Audio Manager", "Failed to play " + music->second + "."); return; } mSongStream.reset(new OpenALStream(this, mCurrentSong.get())); if (mSongStream->init(mFreeSources.front(), mMusicVolume)) { mFreeSources.pop_front(); mSongStream->play(); Debug::mention("Audio Manager", "Playing music " + music->second + "."); } else Debug::mention("Audio Manager", "Failed to init song stream."); }}
开发者ID:kcat,项目名称:OpenTESArena,代码行数:32,
示例14: stopMusicMidiPlayer::~MidiPlayer() { _driver->setTimerCallback(NULL, NULL); _parser->setMidiDriver(NULL); stopMusic(); close(); delete _parser; delete _midiData;}
开发者ID:havlenapetr,项目名称:Scummvm,代码行数:8,
示例15: stopMusicvoid Mixer::close(){ stopMusic(); freeSounds(); Mix_CloseAudio(); Mix_Quit();}
开发者ID:argontus,项目名称:3S3K3D,代码行数:8,
示例16: stopMusic// ***************************************************************************void CMusicSoundManager::enable(bool enable){ // if disabled, stop any music (without any fade) if(!enable) stopMusic(false); _Enabled= enable;}
开发者ID:mixxit,项目名称:solinia,代码行数:9,
示例17: stopMusic void SoundManager::clear() { for (SoundMap::iterator iter (mActiveSounds.begin()); iter!=mActiveSounds.end(); ++iter) iter->first->stop(); mActiveSounds.clear(); stopMusic(); }
开发者ID:poweryang1,项目名称:openmw,代码行数:8,
示例18: stopMusicAmigaSoundMan_ns::~AmigaSoundMan_ns() { stopMusic(); stopSfx(0); stopSfx(1); stopSfx(2); stopSfx(3); delete []beepSoundBuffer;}
开发者ID:peres,项目名称:scummvm,代码行数:9,
示例19: endGame/* ends the game*/void endGame() { gamePaused = 0x01; // pauses the game stopMusic(); // stops the music gameOver(displayField); // shows the Game Over field rollNumber('l', level, 10, 1000); // display the level rollNumber('p', score, 10, 1000); // displays the score gamePaused = 0x00; // unpuse the game}
开发者ID:marcosvalter,项目名称:ArduinoTetris,代码行数:10,
示例20: stopMusicvoid Title::play() { SEQFile::play(true, 0xFFFF, 15); // After playback, fade out and stop the music if (!_vm->shouldQuit()) _vm->_palAnim->fade(0, 0, 0); stopMusic();}
开发者ID:33d,项目名称:scummvm,代码行数:9,
示例21: stopMusicSoundService::~SoundService(){ stopMusic(); Mix_FreeMusic(_music); for (auto c : _chunks) { Mix_FreeChunk(c.second); }}
开发者ID:TinyMan,项目名称:warfare-of-heroes,代码行数:9,
示例22: lockvoid Player_AD::startSound(int sound) { Common::StackLock lock(_mutex); // Setup the sound volume setupVolume(); // Query the sound resource const byte *res = _vm->getResourceAddress(rtSound, sound); assert(res); if (res[2] == 0x80) { // Stop the current sounds stopMusic(); // Lock the new music resource _musicResource = sound; _vm->_res->lock(rtSound, _musicResource); // Start the new music resource _musicData = res; startMusic(); } else { const byte priority = res[0]; // The original specified the channel to use in the sound // resource. However, since we play as much as possible we sill // ignore it and simply use the priority value to determine // whether the sfx can be played or not. //const byte channel = res[1]; // Try to allocate a sfx slot for playback. SfxSlot *sfx = allocateSfxSlot(priority); if (!sfx) { ::debugC(3, DEBUG_SOUND, "AdLib: No free sfx slot for sound %d", sound); return; } // Try to start sfx playback sfx->resource = sound; sfx->priority = priority; if (startSfx(sfx, res)) { // Lock the new resource _vm->_res->lock(rtSound, sound); } else { // When starting the sfx failed we need to reset the slot. sfx->resource = -1; for (int i = 0; i < ARRAYSIZE(sfx->channels); ++i) { sfx->channels[i].state = kChannelStateOff; if (sfx->channels[i].hardwareChannel != -1) { freeHWChannel(sfx->channels[i].hardwareChannel); sfx->channels[i].hardwareChannel = -1; } } } }}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:57,
示例23: stopMusic//-----------------------------------------------------------------SDLSound::~SDLSound(){ stopMusic(); Mix_CloseAudio(); for (chunks_t::iterator i = m_chunks.begin(); i != m_chunks.end(); i++) { Mix_FreeChunk(i->second); } SDL_QuitSubSystem(SDL_INIT_AUDIO);}
开发者ID:BackupTheBerlios,项目名称:netpanzer-svn,代码行数:11,
示例24: playMusic void playMusic(const char *path) { stopMusic(); _music = Mix_LoadMUS(path); if (_music) { Mix_VolumeMusic(MIX_MAX_VOLUME / 2); Mix_PlayMusic(_music, 0); } else { warning("Failed to load music '%s', %s", path, Mix_GetError()); } }
开发者ID:vanfanel,项目名称:rawgl,代码行数:10,
示例25: freeSongbool Music::loadSong(const Common::String &songName) { freeSong(); // free any song that is currently loaded stopMusic(); if (!playMusic(songName)) return false; startSong(); return true;}
开发者ID:mdtrooper,项目名称:scummvm,代码行数:10,
示例26: testmusicvoid testmusic(){ while(1){ playMusic(); for(int i=0;i<100000000;i++); setMusicVolume(140); for(int i=0;i<100000000;i++); stopMusic(); for(int i=0;i<100000000;i++); }}
开发者ID:JizhouZhang,项目名称:stm32f4-labs,代码行数:10,
注:本文中的stopMusic函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ stopPoolMining函数代码示例 C++ stopExecutor函数代码示例 |