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自学教程:C++ stopSound函数代码示例

51自学网 2021-06-03 08:24:14
  C++
这篇教程C++ stopSound函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中stopSound函数的典型用法代码示例。如果您正苦于以下问题:C++ stopSound函数的具体用法?C++ stopSound怎么用?C++ stopSound使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了stopSound函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: stopSound

void AsScene3011Symbol::stopSymbolSound() {	if (_isNoisy) {		stopSound(1);	} else {		stopSound(0);	}}
开发者ID:SinSiXX,项目名称:scummvm,代码行数:7,


示例2: getController

void LeprechaunSound::update(const GameTime& gameTime){	SoundComponent::update(gameTime);	LeprechaunController& leprechaun = getController();	setEmitter(leprechaun.getPosition(), leprechaun.getForward(), Vector3::up);	if (leprechaun.isBeginKick() || leprechaun.isBeginCaneAnimation() || leprechaun.isBeginHatAnimation())		play3DSound("hey");	if (leprechaun.isBeginCaneHit() || leprechaun.isBeginFly() || leprechaun.isBeginStoneHit())		play3DSound("punch");	if (!leprechaun.isLocal())		return;	if (leprechaun.hasUsedItem())	{		stopSound("yes hahaha");		playSound("yes hahaha");		//play3DSound("yes hahaha");	}	if (leprechaun.hasCollectedItem())	{		stopSound("door slamming");		playSound("door slamming");		//play3DSound("door slamming");	}}
开发者ID:steinbergerbernd,项目名称:Lucky-Leprechauns,代码行数:30,


示例3: stopSound

AmbientSoundsManager::~AmbientSoundsManager(){    for(int i = 0; i < NR_OF_THUNDER_SOUNDS; i++)    {        stopSound(m_thunderSounds[i]);        deactivateSound(m_thunderSounds[i]);    }    for(int i = 0; i < NR_OF_SCREAM_SOUNDS; i++)    {        stopSound(m_screamSounds[i]);        deactivateSound(m_screamSounds[i]);    }}
开发者ID:qwexsugare,项目名称:Spelprojekt,代码行数:13,


示例4: blendFinish

static void blendFinish(){	Entity *e;	self->thinkTime--;	if (self->thinkTime <= 0)	{		self->health = 0;		stopSound(self->mental);		playSoundToMap("sound/item/ping", -1, self->x, self->y, 0);		e = addPermanentItem(self->requires, self->x + self->w / 2, self->y + self->h / 2);		e->x -= e->w / 2;		e->dirY = ITEM_JUMP_HEIGHT;		self->action = &entityWait;		setEntityAnimation(self, "ATTACK_1");	}}
开发者ID:LibreGames,项目名称:edgar,代码行数:25,


示例5: stopSound

	int Soloud::play(AudioSource &aSound, float aVolume, float aPan, int aPaused, int aBus)	{		if (aSound.mFlags & AudioSource::SINGLE_INSTANCE)		{			// Only one instance allowed, stop others			stopSound(aSound);		}		if (mLockMutexFunc) mLockMutexFunc(mMutex);		int ch = findFreeVoice();		if (ch < 0) 		{			if (mUnlockMutexFunc) mUnlockMutexFunc(mMutex);			return -1;		}		if (!aSound.mAudioSourceID)		{			aSound.mAudioSourceID = mAudioSourceID;			mAudioSourceID++;			aSound.mSoloud = this;		}		mVoice[ch] = aSound.createInstance();		mVoice[ch]->mAudioSourceID = aSound.mAudioSourceID;		mVoice[ch]->mBusHandle = aBus;		mVoice[ch]->init(mPlayIndex, aSound.mBaseSamplerate, aSound.mChannels, aSound.mFlags);		mPlayIndex++;		if (aPaused)		{			mVoice[ch]->mFlags |= AudioSourceInstance::PAUSED;		}		setVoicePan(ch, aPan);		setVoiceVolume(ch, aVolume);		setVoiceRelativePlaySpeed(ch, 1);		int i;		for (i = 0; i < FILTERS_PER_STREAM; i++)		{			if (aSound.mFilter[i])			{				mVoice[ch]->mFilter[i] = aSound.mFilter[i]->createInstance();			}		}		int scratchneeded = SAMPLE_GRANULARITY * mVoice[ch]->mChannels;		mVoice[ch]->mResampleData[0]->mBuffer = new float[scratchneeded];		mVoice[ch]->mResampleData[1]->mBuffer = new float[scratchneeded];		// First buffer will be overwritten anyway; the second may be referenced by resampler		memset(mVoice[ch]->mResampleData[0]->mBuffer, 0, sizeof(float) * scratchneeded);		memset(mVoice[ch]->mResampleData[1]->mBuffer, 0, sizeof(float) * scratchneeded);		if (mUnlockMutexFunc) mUnlockMutexFunc(mMutex);		int handle = getHandleFromVoice(ch);		return handle;	}	
开发者ID:djdduty,项目名称:LD29,代码行数:60,


示例6: riftWait

static void riftWait(){	self->thinkTime--;	if (self->thinkTime <= 0)	{		stopSound(self->health);		self->action = &riftClose;		self->thinkTime = 20;	}	else	{		if (collision(self->x - self->mental, self->y - self->mental, self->mental * 2, self->mental * 2, player.x, player.y, player.w, player.h) == 1)		{			setCustomAction(&player, &attract, 5, 0, (player.x < (self->x + self->w / 2) ? 2 : -2));		}		if (prand() % 3 == 0)		{			addRiftEnergy(self->x + self->w / 2, self->y + self->h / 2);		}	}}
开发者ID:LibreGames,项目名称:edgar,代码行数:26,


示例7: stopAll

	void stopAll() {		for (int i = 0; i < 4; ++i) {			stopSound(i);		}		stopMusic();		stopSfxMusic();	}
开发者ID:vanfanel,项目名称:rawgl,代码行数:7,


示例8: burn

static void burn(){	self->action = &burn;	setEntityAnimation(self, "JUMP");	self->thinkTime--;	if (self->thinkTime <= 0)	{		if (self->startY == -1)		{			stopSound(self->startX);		}		self->frameSpeed = -1;		setEntityAnimation(self, "WALK");		self->thinkTime = self->maxThinkTime;		self->animationCallback = &entityWait;		self->action = &burnWait;	}}
开发者ID:LibreGames,项目名称:edgar,代码行数:26,


示例9: stopSound

void Object::playSound(const Common::UString &sound, bool pitchVariance) {	stopSound();	if (sound.empty())		return;	_sound = ::Engines::playSound(sound, Sound::kSoundTypeVoice, false, 1.0f, pitchVariance);}
开发者ID:ehalls,项目名称:xoreos,代码行数:7,


示例10: riftWait

static void riftWait(){	int x, y;	self->thinkTime--;	if (self->thinkTime <= 0 || self->head->health <= 0)	{		stopSound(self->health);		self->action = &riftClose;		self->thinkTime = 20;	}	else	{		x = self->x + self->w / 2;		y = self->y + self->h / 2;		if (collision(x - self->speed, y - self->speed, self->speed * 2, self->speed * 2, player.x, player.y, player.w, player.h) == 1)		{			setCustomAction(&player, &attract, 5, 0, (player.x < (self->x + self->w / 2) ? player.speed - 0.25 : -(player.speed - 0.25)));		}		if (prand() % 3 == 0)		{			addRiftEnergy(self->x + self->w / 2, self->y + self->h / 2);		}	}	checkToMap(self);}
开发者ID:polluks,项目名称:edgar,代码行数:33,


示例11: playSound

static void playSound(void) {    if (Machine->gamedrv->flags & GAME_NO_SOUND)        return;    if (atarilocals.sound & 0x02) { // noise on        int i;        for (i=0; i < sizeof(noiseWave); i++)            noiseWave[i] = (UINT8)(rand() % 256);        stopNoise();        mixer_set_volume(atarilocals.noisechannel, atarilocals.volume*4);        mixer_play_sample(atarilocals.noisechannel, (signed char *)noiseWave, sizeof(noiseWave),                          ATARI_SNDFREQ / (16-atarilocals.frequency) * (1 << atarilocals.octave), 1);    }    if (atarilocals.sound & 0x01) { // wave on        stopSound();        mixer_set_volume(atarilocals.channel, atarilocals.volume*4);        if (atarilocals.waveform < 4)            mixer_play_sample(atarilocals.channel, (signed char *)squareWave, sizeof(squareWave),                              2 * ATARI_SNDFREQ / (16-atarilocals.frequency) * (1 << atarilocals.octave), 1);        else if (atarilocals.waveform < 8)            mixer_play_sample(atarilocals.channel, (signed char *)triangleWave, sizeof(triangleWave),                              2 * ATARI_SNDFREQ / (16-atarilocals.frequency) * (1 << atarilocals.octave), 1);        else if (atarilocals.waveform < 12)            mixer_play_sample(atarilocals.channel, (signed char *)sineWave, sizeof(sineWave),                              2 * ATARI_SNDFREQ / (16-atarilocals.frequency) * (1 << atarilocals.octave), 1);        else            mixer_play_sample(atarilocals.channel, (signed char *)sawtoothWave, sizeof(sawtoothWave),                              2 * ATARI_SNDFREQ / (16-atarilocals.frequency) * (1 << atarilocals.octave), 1);    }}
开发者ID:Bremma,项目名称:pinmame,代码行数:30,


示例12: flameWait

static void flameWait(){	if (self->face == RIGHT)	{		self->x = self->head->x + self->head->w;		self->y = self->head->y + (self->head->mental == 1 ? self->head->offsetY : self->head->offsetX);	}	else	{		self->x = self->head->x - self->w;		self->y = self->head->y + (self->head->mental == 0 ? self->head->offsetY : self->head->offsetX);	}	self->startX--;	if (self->startX <= 0)	{		self->startX = 0;	}	self->thinkTime--;	if (self->thinkTime <= 0 || self->head->health <= 0)	{		stopSound(self->endY);		self->inUse = FALSE;	}}
开发者ID:LibreGames,项目名称:edgar,代码行数:32,


示例13: disintegrationSpellAttack

static void disintegrationSpellAttack(){	Entity *temp;	self->thinkTime--;	if (self->thinkTime <= 0)	{		self->head->mental = 0;		self->inUse = FALSE;		if (self->mental == 2)		{			/* Gib the player */			temp = self;			self = &player;			freeEntityList(playerGib());			self = temp;		}		stopSound(BOSS_CHANNEL);	}	self->endX = player.x + player.w / 2;	self->endY = player.y + player.h / 2;	self->x = self->endX;	self->y = self->endY;}
开发者ID:revcozmo,项目名称:edgar,代码行数:34,


示例14: doFades

	void doFades(float dtime)	{		m_fade_delay += dtime;		if (m_fade_delay < 0.1f)			return;		float chkGain = 0;		for (std::unordered_map<int, FadeState>::iterator i = m_sounds_fading.begin();				i != m_sounds_fading.end();) {			if (i->second.step < 0.f)				chkGain = -(i->second.current_gain);			else				chkGain = i->second.current_gain;			if (chkGain < i->second.target_gain) {				i->second.current_gain += (i->second.step * m_fade_delay);				i->second.current_gain = rangelim(i->second.current_gain, 0, 1);				updateSoundGain(i->first, i->second.current_gain);				++i;			} else {				if (i->second.target_gain <= 0.f)					stopSound(i->first);				m_sounds_fading.erase(i++);			}		}		m_fade_delay = 0;	}
开发者ID:EXio4,项目名称:minetest,代码行数:30,


示例15: debugC

/** * Start playing a sound resource. The logic here is that when the sound is * finished we set the given flag to be true. This way the condition can be * detected by the game. On the other hand, if the game wishes to start * playing a new sound before the current one is finished, we also let it * do that. * @param resnum  the sound resource number * @param flag    the flag that is wished to be set true when finished */void SoundMgr::startSound(int resnum, int flag) {	debugC(3, kDebugLevelSound, "startSound(resnum = %d, flag = %d)", resnum, flag);	if (_vm->_game.sounds[resnum] == NULL) // Is this needed at all?		return;	stopSound();	AgiSoundEmuType type = (AgiSoundEmuType)_vm->_game.sounds[resnum]->type();	if (type != AGI_SOUND_SAMPLE && type != AGI_SOUND_MIDI && type != AGI_SOUND_4CHN)		return;	debugC(3, kDebugLevelSound, "    type = %d", type);	_vm->_game.sounds[resnum]->play();	_playingSound = resnum;	_soundGen->play(resnum);	// Reset the flag	_endflag = flag;	if (_vm->getVersion() < 0x2000) {		_vm->_game.vars[_endflag] = 0;	} else {		_vm->setFlag(_endflag, false);	}}
开发者ID:letup,项目名称:scummvm,代码行数:35,


示例16: stopSound

bool CEnterSecClassState::StatusChangeMsg(CStatusChangeMsg *msg) {	stopSound(_soundHandle);	if (msg->_newStatus == _mode || (_mode == 2 && msg->_newStatus == 3)) {		if (_mode == 2) {			_soundHandle = queueSound("b#36.wav", _soundHandle);		} else {			_soundHandle = queueSound("b#31.wav", _soundHandle);		}		if (msg->_newStatus == 3)			msg->_newStatus = 2;	} else {		changeView("SecClassLittleLift.Node 1.N");		if (msg->_newStatus == 1) {			_soundHandle = queueSound("b#32.wav", _soundHandle);		} else if (msg->_newStatus == 2) {			_soundHandle = queueSound("b#25.wav", _soundHandle);		} else if (msg->_newStatus == 3) {			_soundHandle = queueSound("b#33.wav", _soundHandle);			msg->_newStatus = 2;		}	}	if (msg->_newStatus != 3) {		if (msg->_newStatus == 2 && _mode == 1)			playMovie(0, 10, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);		else if (msg->_newStatus == 1)			playMovie(11, 21, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);	}	_cursorId = msg->_newStatus == 2 ? CURSOR_MOVE_FORWARD : CURSOR_INVALID;	_mode = msg->_newStatus;	return true;}
开发者ID:86400,项目名称:scummvm,代码行数:34,


示例17: main

int main(){	int i = 0;	PLL_Init();	SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | 	SYSCTL_XTAL_8MHZ); // 50 MHz 	DisableInterrupts();	SYSCTL_RCGC1_R |= SYSCTL_RCGC1_TIMER0;// activate timer0	SYSCTL_RCGC2_R |= SYSCTL_RCGC2_GPIOF+SYSCTL_RCGC2_GPIOG; // activate ports F and G	Output_Init(); 	SysTick_InitSeconds(1);	PolledButtons_Init();	EnableInterrupts();	displayMode = 0;	ringAlarms = 0;	timeMode = 0;			while(1){		if (ringAlarms && !soundPlaying && (alarmActive || timeMode == 4))	{			playSound();		}		else if ((ringAlarms==0 || !alarmActive) && soundPlaying) {			stopSound();		}		if(displayMode==0) {			displayClock();		}		else if(displayMode==1){			displaySet();		}	}}
开发者ID:glockwork,项目名称:EE445L,代码行数:31,


示例18: stopSound

void SoundMgr::startSound(int resnum, int flag) {	AgiSoundEmuType type;	if (_vm->_game.sounds[resnum] != NULL && _vm->_game.sounds[resnum]->isPlaying())		return;	stopSound();	if (_vm->_game.sounds[resnum] == NULL) // Is this needed at all?		return;	type = (AgiSoundEmuType)_vm->_game.sounds[resnum]->type();	if (type != AGI_SOUND_SAMPLE && type != AGI_SOUND_MIDI && type != AGI_SOUND_4CHN)		return;	_vm->_game.sounds[resnum]->play();	_playingSound = resnum;	debugC(3, kDebugLevelSound, "startSound(resnum = %d, flag = %d) type = %d", resnum, flag, type);	_soundGen->play(resnum);	_endflag = flag;	// Nat Budin reports that the flag should be reset when sound starts	_vm->setflag(_endflag, false);}
开发者ID:St0rmcrow,项目名称:scummvm,代码行数:28,


示例19: scytheMove

static void scytheMove(){	if (self->face == LEFT)	{		if (self->dirX < 0 && self->x <= self->targetX)		{			self->dirX *= -1;		}		else if (self->dirX > 0 && self->x >= self->startX)		{			self->head->thinkTime = 0;			if (self->head->mental == 0)			{				self->action = &scytheWait;				self->touch = NULL;			}			stopSound(self->endX);		}	}	else	{		if (self->dirX > 0 && self->x >= self->targetX)		{			self->dirX *= -1;		}		else if (self->dirX < 0 && self->x <= self->startX)		{			self->head->thinkTime = 0;			if (self->head->mental == 0)			{				self->action = &scytheWait;				self->touch = NULL;			}			stopSound(self->endX);		}	}	checkToMap(self);}
开发者ID:LibreGames,项目名称:edgar,代码行数:46,


示例20: playSound

	void playSound(uint8_t channel, int volume, Mix_Chunk *chunk, int loops = 0) {		stopSound(channel);		if (chunk) {			Mix_PlayChannel(channel, chunk, loops);		}		setChannelVolume(channel, volume);		_sounds[channel] = chunk;	}
开发者ID:vanfanel,项目名称:rawgl,代码行数:8,


示例21: qDebug

void ReminderSettings::playSound() {	qDebug( "ReminderSettings::playSound" );	// stop the previous sound to play another (or the same from beginning)	stopSound();	m_sound = Phonon::createPlayer( Phonon::MusicCategory, Phonon::MediaSource( ui.soundPathEdit->text() ) );	m_sound->play();}
开发者ID:jajcek,项目名称:DoForMe,代码行数:8,


示例22: musicOff

WLAudio::~WLAudio(){    musicOff();    stopSound();    free(m_digiList);    delete m_soundServer;}
开发者ID:korbatit,项目名称:qtwolf3d,代码行数:8,


示例23: beamDisappearFinish

static void beamDisappearFinish(){	self->head->mental = 0;	self->inUse = FALSE;	stopSound(self->targetX);}
开发者ID:LibreGames,项目名称:edgar,代码行数:8,


示例24: stopSound

bool Sound::loadSound( char *filename  ) {  stopSound();  sound = Mix_LoadWAV(filename);  return true ;}
开发者ID:zephyrz4,项目名称:pongGame,代码行数:10,


示例25: stopSound

void Sound::playSoundSegment(uint32 start, uint32 end) {	if (!isSoundLoaded())		return;	stopSound();	Audio::AudioStream *subStream = new Audio::SubSeekableAudioStream(_stream, Audio::Timestamp(0, start, 600), Audio::Timestamp(0, end, 600), DisposeAfterUse::NO);	g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, subStream, -1, _volume, 0, DisposeAfterUse::YES);}
开发者ID:AlbanBedel,项目名称:scummvm,代码行数:10,


示例26: stopSound

void Sound::playLoadedSound(int bufNum, WaitType waitType) {	if (IS_SERRATED_SCALPEL) {		if (_mixer->isSoundHandleActive(_scalpelEffectsHandle) && (_curPriority > _vm->_scene->_sounds[bufNum]._priority))			return;		stopSound();	}	playSound(_vm->_scene->_sounds[bufNum]._name, waitType, _vm->_scene->_sounds[bufNum]._priority);}
开发者ID:djkimgo,项目名称:scummvm,代码行数:10,


示例27: playSound

void playSound(int sid,int repeat){	char cmdStr[32];	stopSound(sid);	if(repeat)		sprintf(cmdStr,"play S%d from 0 repeat",sid);	else		sprintf(cmdStr,"play S%d from 0",sid);	mciSendStringA(cmdStr,NULL,0,NULL);}
开发者ID:Gnnng,项目名称:LaserTank,代码行数:10,


示例28: stopSound

int16 ScriptFunctions::sfClearScreen(int16 argc, int16 *argv) {	if (_vm->_screen->isScreenLocked())		return 0;	if (_vm->_autoStopSound) {		stopSound();		_vm->_autoStopSound = false;	}	_vm->_screen->clearScreen();	return 0;}
开发者ID:project-cabal,项目名称:cabal,代码行数:10,



注:本文中的stopSound函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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