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自学教程:C++ str_comp函数代码示例

51自学网 2021-06-03 08:25:54
  C++
这篇教程C++ str_comp函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中str_comp函数的典型用法代码示例。如果您正苦于以下问题:C++ str_comp函数的具体用法?C++ str_comp怎么用?C++ str_comp使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了str_comp函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: if

void CChat::ConChat(IConsole::IResult *pResult, void *pUserData){	const char *pMode = pResult->GetString(0);	if(str_comp(pMode, "all") == 0)		((CChat*)pUserData)->EnableMode(0);	else if(str_comp(pMode, "team") == 0)		((CChat*)pUserData)->EnableMode(1);	else		((CChat*)pUserData)->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "console", "expected all or team as mode");}
开发者ID:v0idpwn,项目名称:teeworlds,代码行数:10,


示例2: SetOnline

void CFriends::SetOnline(const char *pName, const char *pClan, NETADDR ServerAddr){	for(int i = 0; i < m_NumFriends; i++)	{		if(!str_comp(m_aFriends[i].m_aClan, pClan) && !str_comp(m_aFriends[i].m_aName, pName))		{            m_aFriends[i].m_Online = true;            m_aFriends[i].m_ServerAddr = ServerAddr;;		}	}}
开发者ID:BugsBunny1605,项目名称:N-Client,代码行数:11,


示例3: RemoveFriend

void CFriends::RemoveFriend(const char *pName, const char *pClan){	for(int i = 0; i < m_NumFriends; ++i)	{		if(!str_comp(m_aFriends[i].m_aName, pName) && !str_comp(m_aFriends[i].m_aClan, pClan))		{			RemoveFriend(i);			return;		}	}}
开发者ID:Nierok,项目名称:teeworlds,代码行数:11,


示例4: Graphics

void CGameClient::OnRender(){	/*Graphics()->Clear(1,0,0);	menus->render_background();	return;*/	/*	Graphics()->Clear(1,0,0);	Graphics()->MapScreen(0,0,100,100);	Graphics()->QuadsBegin();		Graphics()->SetColor(1,1,1,1);		Graphics()->QuadsDraw(50, 50, 30, 30);	Graphics()->QuadsEnd();	return;*/	// update the local character and spectate position	UpdatePositions();	// dispatch all input to systems	DispatchInput();	// render all systems	for(int i = 0; i < m_All.m_Num; i++)		m_All.m_paComponents[i]->OnRender();	// clear new tick flags	m_NewTick = false;	m_NewPredictedTick = false;	// check if client info has to be resent	if(m_LastSendInfo && Client()->State() == IClient::STATE_ONLINE && m_Snap.m_LocalClientID >= 0 && !m_pMenus->IsActive() && m_LastSendInfo+time_freq()*6 < time_get())	{		// resend if client info differs		if(str_comp(g_Config.m_PlayerName, m_aClients[m_Snap.m_LocalClientID].m_aName) ||			str_comp(g_Config.m_PlayerClan, m_aClients[m_Snap.m_LocalClientID].m_aClan) ||			g_Config.m_PlayerCountry != m_aClients[m_Snap.m_LocalClientID].m_Country)		{			SendInfo(false);		}		for(int p = 0; p < NUM_SKINPARTS; p++)		{			if(str_comp(gs_apSkinVariables[p], m_aClients[m_Snap.m_LocalClientID].m_aaSkinPartNames[p]))				SendInfo(false);			else if(*gs_apUCCVariables[p] != m_aClients[m_Snap.m_LocalClientID].m_aUseCustomColors[p] ||				*gs_apColorVariables[p] != m_aClients[m_Snap.m_LocalClientID].m_aSkinPartColors[p])			{				SendInfo(false);			}		}		m_LastSendInfo = 0;	}}
开发者ID:eguopt,项目名称:teeworlds,代码行数:54,


示例5: defined

void CGameContext::ConTimes(IConsole::IResult *pResult, void *pUserData){	if(!CheckClientID(pResult->m_ClientID)) return;	CGameContext *pSelf = (CGameContext *)pUserData;#if defined(CONF_SQL)	if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)		if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())			return;#endif	if(g_Config.m_SvUseSQL)	{		CSqlScore *pScore = (CSqlScore *)pSelf->Score();		CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];		if(!pPlayer)			return;		if(pResult->NumArguments() == 0)		{			pScore->ShowTimes(pPlayer->GetCID(),1);			return;		}		else if(pResult->NumArguments() < 3)		{			if (pResult->NumArguments() == 1)			{				if(pResult->GetInteger(0) != 0)					pScore->ShowTimes(pPlayer->GetCID(),pResult->GetInteger(0));				else					pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),1);				return;			}			else if (pResult->GetInteger(1) != 0)			{				pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),pResult->GetInteger(1));				return;			}		}		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "/times needs 0, 1 or 2 parameter. 1. = name, 2. = start number");		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Example: /times, /times me, /times Hans, /times /"Papa Smurf/" 5");		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Bad: /times Papa Smurf 5 # Good: /times /"Papa Smurf/" 5 ");#if defined(CONF_SQL)		if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)			pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick();#endif	}}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:51,


示例6: Graphics

void CGameClient::OnRender(){	/*Graphics()->Clear(1,0,0);	menus->render_background();	return;*/	/*	Graphics()->Clear(1,0,0);	Graphics()->MapScreen(0,0,100,100);	Graphics()->QuadsBegin();		Graphics()->SetColor(1,1,1,1);		Graphics()->QuadsDraw(50, 50, 30, 30);	Graphics()->QuadsEnd();	return;*/	// update the local character and spectate position	UpdatePositions();	// dispatch all input to systems	DispatchInput();	// render all systems	for(int i = 0; i < m_All.m_Num; i++)		m_All.m_paComponents[i]->OnRender();	// clear new tick flags	m_NewTick = false;	m_NewPredictedTick = false;	// check if client info has to be resent	if(m_LastSendInfo && Client()->State() == IClient::STATE_ONLINE && m_Snap.m_LocalClientID >= 0 && !m_pMenus->IsActive() && m_LastSendInfo+time_freq()*5 < time_get())	{		// resend if client info differs		if(str_comp(g_Config.m_PlayerName, m_aClients[m_Snap.m_LocalClientID].m_aName) ||			str_comp(g_Config.m_PlayerClan, m_aClients[m_Snap.m_LocalClientID].m_aClan) ||			g_Config.m_PlayerCountry != m_aClients[m_Snap.m_LocalClientID].m_Country ||			str_comp(g_Config.m_PlayerSkin, m_aClients[m_Snap.m_LocalClientID].m_aSkinName) ||			(m_Snap.m_pGameInfoObj && !(m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) &&	// no teamgame?			(g_Config.m_PlayerUseCustomColor != m_aClients[m_Snap.m_LocalClientID].m_UseCustomColor ||			g_Config.m_PlayerColorBody != m_aClients[m_Snap.m_LocalClientID].m_ColorBody ||			g_Config.m_PlayerColorFeet != m_aClients[m_Snap.m_LocalClientID].m_ColorFeet)))		{			SendInfo(false);		}		m_LastSendInfo = 0;	}}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:49,


示例7: AddFileToRemove

void CUpdater::AddFileToRemove(const char *pFile){    // Remove it from download list    for (int i=0; i<m_vToDownload.size();)    {        if (str_comp(m_vToDownload[i].c_str(), pFile) == 0) m_vToDownload.remove_index(i);        else ++i;    }    // Check if already in the list    for (int i=0; i<m_vToRemove.size(); i++)        if (str_comp(m_vToRemove[i].c_str(), pFile) == 0) return;    m_vToRemove.add(pFile);}
开发者ID:nheir,项目名称:HClient,代码行数:15,


示例8: CALLSTACK_ADD

void CMenus::DemolistOnUpdate(bool Reset){	CALLSTACK_ADD();	if (Reset)		g_Config.m_UiDemoSelected[0] = '/0';	else	{		bool Found = false;		int SelectedIndex = -1;		// search for selected index		for(sorted_array<CDemoItem>::range r = m_lDemos.all(); !r.empty(); r.pop_front())		{			SelectedIndex++;			if (str_comp(g_Config.m_UiDemoSelected, r.front().m_aName) == 0)			{				Found = true;				break;			}		}		if (Found)			m_DemolistSelectedIndex = SelectedIndex;	}	m_DemolistSelectedIndex = Reset ? m_lDemos.size() > 0 ? 0 : -1 :										m_DemolistSelectedIndex >= m_lDemos.size() ? m_lDemos.size()-1 : m_DemolistSelectedIndex;	m_DemolistSelectedIsDir = m_DemolistSelectedIndex < 0 ? false : m_lDemos[m_DemolistSelectedIndex].m_IsDir;}
开发者ID:AllTheHaxx,项目名称:AllTheHaxx,代码行数:30,


示例9: StopRecord

void CGhost::OnMessage(int MsgType, void *pRawMsg){	// check for messages from server	if(MsgType == NETMSGTYPE_SV_KILLMSG)	{		CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;		if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalClientID)		{			if(m_Recording)				StopRecord();			StopRender();			m_LastDeathTick = Client()->GameTick();		}	}	else if(MsgType == NETMSGTYPE_SV_CHAT)	{		CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;		if(pMsg->m_ClientID == -1 && m_Recording)		{			char aName[MAX_NAME_LENGTH];			int Time = CRaceHelper::TimeFromFinishMessage(pMsg->m_pMessage, aName, sizeof(aName));			if(Time > 0 && str_comp(aName, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName) == 0)			{				StopRecord(Time);				StopRender();			}		}	}}
开发者ID:Laxa,项目名称:ddnet,代码行数:29,


示例10: str_copy

int CServer::TrySetClientName(int ClientID, const char *pName){	char aTrimmedName[64];	// trim the name	str_copy(aTrimmedName, StrLtrim(pName), sizeof(aTrimmedName));	StrRtrim(aTrimmedName);	char aBuf[256];	str_format(aBuf, sizeof(aBuf), "'%s' -> '%s'", pName, aTrimmedName);	Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);	pName = aTrimmedName;			// check for empty names	if(!pName[0])		return -1;		// make sure that two clients doesn't have the same name	for(int i = 0; i < MAX_CLIENTS; i++)		if(i != ClientID && m_aClients[i].m_State >= CClient::STATE_READY)		{			if(str_comp(pName, m_aClients[i].m_aName) == 0)				return -1;		}	// set the client name	str_copy(m_aClients[ClientID].m_aName, pName, MAX_NAME_LENGTH);	return 0;}
开发者ID:Rush,项目名称:teeworlds,代码行数:29,


示例11:

const char *CScoreboard::GetClanName(int Team){	int ClanPlayers = 0;	const char *pClanName = 0;	for(int i = 0; i < MAX_CLIENTS; i++)	{		if(!m_pClient->m_aClients[i].m_Active || m_pClient->m_aClients[i].m_Team != Team)			continue;		if(!pClanName)		{			pClanName = m_pClient->m_aClients[i].m_aClan;			ClanPlayers++;		}		else		{			if(str_comp(m_pClient->m_aClients[i].m_aClan, pClanName) == 0)				ClanPlayers++;			else				return 0;		}	}	if(ClanPlayers > 1 && pClanName[0])		return pClanName;	else		return 0;}
开发者ID:BotoX,项目名称:teeworlds,代码行数:28,


示例12: str_format

void CBackground::LoadBackground(){	if(time_get()-m_LastLoad < 10*time_freq())		return;	if(m_Loaded && m_pMap == m_pBackgroundMap)		m_pMap->Unload();	m_Loaded = false;	m_pMap = m_pBackgroundMap;	m_pLayers->m_pLayers = m_pBackgroundLayers;	m_pImages = m_pBackgroundImages;	str_format(m_aMapName, sizeof(m_aMapName), "%s", g_Config.m_ClBackgroundEntities);	char aBuf[128];	str_format(aBuf, sizeof(aBuf), "maps/%s", g_Config.m_ClBackgroundEntities);	if(m_pMap->Load(aBuf))	{		m_pLayers->m_pLayers->InitBackground(m_pMap);		m_pImages->LoadBackground(m_pMap);		RenderTools()->RenderTilemapGenerateSkip(m_pLayers->m_pLayers);		m_Loaded = true;	}	else if(str_comp(g_Config.m_ClBackgroundEntities, CURRENT) == 0)	{		m_pMap = Kernel()->RequestInterface<IEngineMap>();		m_pLayers->m_pLayers = GameClient()->Layers();		m_pImages = GameClient()->m_pMapimages;		m_Loaded = true;	}	m_LastLoad = time_get();}
开发者ID:Ameb,项目名称:ddnet,代码行数:33,


示例13: RenderSettingsControlsMisc

float CMenus::RenderSettingsControlsMisc(CUIRect View, void *pUser){	CMenus *pSelf = (CMenus*)pUser;	// this is kinda slow, but whatever	for(int i = 0; i < g_KeyCount; i++)		gs_aKeys[i].m_KeyId = 0;	for(int KeyId = 0; KeyId < KEY_LAST; KeyId++)	{		const char *pBind = pSelf->m_pClient->m_pBinds->Get(KeyId);		if(!pBind[0])			continue;		for(int i = 0; i < g_KeyCount; i++)			if(str_comp(pBind, gs_aKeys[i].m_pCommand) == 0)			{				gs_aKeys[i].m_KeyId = KeyId;				break;			}	}	int NumOptions = 14;	int StartOption = 17;	float ButtonHeight = 20.0f;	float Spaceing = 2.0f;	float BackgroundHeight = (float)NumOptions*ButtonHeight+(float)NumOptions*Spaceing;	View.HSplitTop(BackgroundHeight, &View, 0);	pSelf->RenderTools()->DrawUIRect(&View, vec4(0.0f, 0.0f, 0.0f, 0.25f), CUI::CORNER_B, 5.0f);	pSelf->UiDoGetButtons(StartOption, StartOption+NumOptions, View, ButtonHeight, Spaceing);	return BackgroundHeight;}
开发者ID:FruchtiHD,项目名称:nodesRemake,代码行数:35,


示例14: Client

int CMapImages::GetEntities(){	CServerInfo Info;	Client()->GetServerInfo(&Info);		if(m_EntitiesTextures == -1 || str_comp(m_aEntitiesGameType, Info.m_aGameType))	{		// DDNet default to prevent delay in seeing entities		char file[64] = "ddnet";		if(IsDDNet(&Info))			str_copy(file, "ddnet", sizeof(file));		else if(IsDDRace(&Info))			str_copy(file, "ddrace", sizeof(file));		else if(IsRace(&Info))			str_copy(file, "race", sizeof(file));		else if(IsFNG(&Info))			str_copy(file, "fng", sizeof(file));		else if(IsVanilla(&Info))			str_copy(file, "vanilla", sizeof(file));		char path[64];		str_format(path, sizeof(path), "editor/entities_clear/%s.png", file);				if(m_EntitiesTextures >= 0)			Graphics()->UnloadTexture(m_EntitiesTextures);		m_EntitiesTextures = Graphics()->LoadTexture(path, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);		str_copy(m_aEntitiesGameType, Info.m_aGameType, sizeof(m_aEntitiesGameType));	}	return m_EntitiesTextures;}
开发者ID:Laxa,项目名称:ddnet,代码行数:31,


示例15: sizeof

void *ReplaceImageItem(void *pItem, int Type, const char *pImgName, const char *pImgFile, CMapItemImage *pNewImgItem){	if(Type != MAPITEMTYPE_IMAGE)		return pItem;	CMapItemImage *pImgItem = (CMapItemImage *)pItem;	char *pName = (char *)g_DataReader.GetData(pImgItem->m_ImageName);	if(str_comp(pImgName, pName) != 0)		return pItem;	dbg_msg("map_replace_image", "found image '%s'", pImgName);	CImageInfo ImgInfo;	if(!LoadPNG(&ImgInfo, pImgFile))		return 0;	*pNewImgItem = *pImgItem;	pNewImgItem->m_Width  = ImgInfo.m_Width;	pNewImgItem->m_Height = ImgInfo.m_Height;	int PixelSize = ImgInfo.m_Format == CImageInfo::FORMAT_RGB ? 3 : 4;	g_NewNameID = pImgItem->m_ImageName;	IStorage::StripPathAndExtension(pImgFile, g_aNewName, sizeof(g_aNewName));	g_NewDataID = pImgItem->m_ImageData;	g_pNewData = ImgInfo.m_pData;	g_NewDataSize = ImgInfo.m_Width * ImgInfo.m_Height * PixelSize;	return (void *)pNewImgItem;}
开发者ID:BannZay,项目名称:ddnet,代码行数:31,


示例16: FindFileCallback

	static int FindFileCallback(const char *pName, int IsDir, int Type, void *pUser)	{		CFindCBData Data = *static_cast<CFindCBData *>(pUser);		if(IsDir)		{			if(pName[0] == '.')				return 0;			// search within the folder			char aBuf[MAX_PATH_LENGTH];			char aPath[MAX_PATH_LENGTH];			str_format(aPath, sizeof(aPath), "%s/%s", Data.pPath, pName);			Data.pPath = aPath;			fs_listdir(Data.pStorage->GetPath(Type, aPath, aBuf, sizeof(aBuf)), FindFileCallback, Type, &Data);			if(Data.pBuffer[0])				return 1;		}		else if(!str_comp(pName, Data.pFilename))		{			// found the file = end			str_format(Data.pBuffer, Data.BufferSize, "%s/%s", Data.pPath, Data.pFilename);			return 1;		}		return 0;	}
开发者ID:BannZay,项目名称:ddnet,代码行数:26,


示例17: AddFriend

void CFriends::AddFriend(const char *pName, const char *pClan){	if(m_NumFriends == MAX_FRIENDS || (pName[0] == 0 && pClan[0] == 0))		return;	// make sure we don't have the friend already	for(int i = 0; i < m_NumFriends; ++i)	{		if(!str_comp(m_aFriends[i].m_aName, pName) && !str_comp(m_aFriends[i].m_aClan, pClan))			return;	}	str_copy(m_aFriends[m_NumFriends].m_aName, pName, sizeof(m_aFriends[m_NumFriends].m_aName));	str_copy(m_aFriends[m_NumFriends].m_aClan, pClan, sizeof(m_aFriends[m_NumFriends].m_aClan));	++m_NumFriends;}
开发者ID:Nierok,项目名称:teeworlds,代码行数:16,


示例18: DemolistPopulate

void CMenus::DemolistPopulate(){	m_lDemos.clear();	if(!str_comp(m_aCurrentDemoFolder, "demos"))		m_DemolistStorageType = IStorage::TYPE_ALL;	Storage()->ListDirectory(m_DemolistStorageType, m_aCurrentDemoFolder, DemolistFetchCallback, this);}
开发者ID:Landil,项目名称:teeworlds,代码行数:7,


示例19: MaplistCallback

int MaplistCallback(const char *pName, int IsDir, int DirType, void *pUser){	int l = str_length(pName);	if(l < 4 || IsDir || str_comp(pName+l-4, ".map") != 0)		return 0;	char aBuf[128];	str_format(aBuf, sizeof(aBuf), "maps/%s", pName);	if(!s_pEngineMap->Load(aBuf))		return 0;	unsigned MapCrc = s_pEngineMap->Crc();	s_pEngineMap->Unload();	IOHANDLE MapFile = s_pStorage->OpenFile(aBuf, IOFLAG_READ, DirType);	unsigned MapSize = io_length(MapFile);	io_close(MapFile);	char aMapName[8];	str_copy(aMapName, pName, min((int)sizeof(aMapName),l-3));	str_format(aBuf, sizeof(aBuf), "/t{/"%s/", {0x%02x, 0x%02x, 0x%02x, 0x%02x}, {0x%02x, 0x%02x, 0x%02x, 0x%02x}},/n", aMapName,		(MapCrc>>24)&0xff, (MapCrc>>16)&0xff, (MapCrc>>8)&0xff, MapCrc&0xff,		(MapSize>>24)&0xff, (MapSize>>16)&0xff, (MapSize>>8)&0xff, MapSize&0xff);	io_write(s_File, aBuf, str_length(aBuf));	return 0;}
开发者ID:pusdesris,项目名称:teeworlds,代码行数:28,


示例20:

const char *CScoreboard::GetClanName(int Team){	int ClanPlayers = 0;	const char *pClanName = 0;	for(int i = 0; i < MAX_CLIENTS; i++)	{		const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i];		if(!pInfo || pInfo->m_Team != Team)			continue;		if(!pClanName)		{			pClanName = m_pClient->m_aClients[pInfo->m_ClientID].m_aClan;			ClanPlayers++;		}		else		{			if(str_comp(m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, pClanName) == 0)				ClanPlayers++;			else				return 0;		}	}	if(ClanPlayers > 1 && pClanName[0])		return pClanName;	else		return 0;}
开发者ID:Parhamic,项目名称:teeworlds,代码行数:29,


示例21: str_copy

int CServer::TrySetClientName(int ClientID, const char *pName){	char aTrimmedName[64];	// trim the name	str_copy(aTrimmedName, StrLtrim(pName), sizeof(aTrimmedName));	StrRtrim(aTrimmedName);	dbg_msg("", "'%s' -> '%s'", pName, aTrimmedName);	pName = aTrimmedName;			// check for empty names	if(!pName[0])		return -1;		// make sure that two clients doesn't have the same name	for(int i = 0; i < MAX_CLIENTS; i++)		if(i != ClientID && m_aClients[i].m_State >= CClient::STATE_READY)		{			if(str_comp(pName, m_aClients[i].m_aName) == 0)				return -1;		}	// set the client name	str_copy(m_aClients[ClientID].m_aName, pName, MAX_NAME_LENGTH);	return 0;}
开发者ID:ddup1,项目名称:teeworlds,代码行数:27,


示例22: ConTimeout

void CGameContext::ConTimeout(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if (!pPlayer)		return;	for(int i = 0; i < pSelf->Server()->MaxClients(); i++)	{		if (i == pResult->m_ClientID) continue;		if (!pSelf->m_apPlayers[i]) continue;		if (str_comp(pSelf->m_apPlayers[i]->m_TimeoutCode, pResult->GetString(0))) continue;		if (((CServer *)pSelf->Server())->m_NetServer.SetTimedOut(i, pResult->m_ClientID))		{			((CServer *)pSelf->Server())->DelClientCallback(pResult->m_ClientID, "Timeout Protection used", ((CServer *)pSelf->Server()));			((CServer *)pSelf->Server())->m_aClients[i].m_Authed = CServer::AUTHED_NO;			if (pSelf->m_apPlayers[i]->GetCharacter())				((CGameContext *)(((CServer *)pSelf->Server())->GameServer()))->SendTuningParams(i, pSelf->m_apPlayers[i]->GetCharacter()->m_TuneZone);			return;		}	}	((CServer *)pSelf->Server())->m_NetServer.SetTimeoutProtected(pResult->m_ClientID);	str_copy(pPlayer->m_TimeoutCode, pResult->GetString(0), sizeof(pPlayer->m_TimeoutCode));}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:28,


示例23: return

bool CServerBrowser::SortCompareName(int Index1, int Index2) const{	CServerEntry *a = m_ppServerlist[Index1];	CServerEntry *b = m_ppServerlist[Index2];	//	make sure empty entries are listed last	return (a->m_GotInfo && b->m_GotInfo) || (!a->m_GotInfo && !b->m_GotInfo) ? str_comp(a->m_Info.m_aName, b->m_Info.m_aName) < 0 :			a->m_GotInfo ? true : false;}
开发者ID:Enyltyn,项目名称:AllTheHaxx,代码行数:8,


示例24: str_length

int CTeeFiles::TeeFileScan(const char *pName, int IsDir, int DirType, void *pUser){	CTeeFiles *pSelf = (CTeeFiles*)pUser;	int l = str_length(pName);	if(l < 4 || IsDir || str_comp(pName+l-4, ".tee") != 0)		return 0;	char aBuf[512];	char aFileName[41];	char aFilePath[512];	char aTeeEntry[NUM_TEE_ENTRIES][32];	str_format(aFilePath, sizeof(aFilePath), "xclient/teefiles/%s", pName);	str_format(aFileName, sizeof(aFileName), pName);	IOHANDLE File = pSelf->Storage()->OpenFile(aFilePath, IOFLAG_READ, IStorage::TYPE_SAVE);	if(File)	{		char *pLine;		CLineReader lr;		lr.Init(File);		for(int i = 0; i < NUM_TEE_ENTRIES; i++)		{			if(!(pLine = lr.Get()))			{				str_format(aBuf, sizeof(aBuf), "failed to read '%s' at line %d", aFileName, i);				pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "console", aBuf);				io_close(File);				mem_zero(aTeeEntry[i], sizeof(aTeeEntry[i]));				break;			}			str_format(aTeeEntry[i], sizeof(aTeeEntry[i]), pLine);		}		io_close(File);	}	else	{		str_format(aBuf, sizeof(aBuf), "failed to open '%s'", aFileName);		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "console", aBuf);		return 1;	}	CTee Tee;	str_format(Tee.m_aFilename, sizeof(Tee.m_aFilename), aFileName);	str_format(Tee.m_aName, sizeof(Tee.m_aName), aTeeEntry[TEE_NAME]);	str_format(Tee.m_aClan, sizeof(Tee.m_aClan), aTeeEntry[TEE_CLAN]);	str_format(Tee.m_aSkin, sizeof(Tee.m_aSkin), aTeeEntry[TEE_SKIN]);	Tee.m_UseCustomColor = str_toint(aTeeEntry[TEE_USECUSTOMCOLOR]);	Tee.m_ColorBody = str_toint(aTeeEntry[TEE_COLORBODY]);	Tee.m_ColorFeet = str_toint(aTeeEntry[TEE_COLORFEET]);	Tee.m_Country = str_toint(aTeeEntry[TEE_COUNTRY]);	pSelf->m_aTees.add(Tee);	return 0;}
开发者ID:MichelFR,项目名称:Teeworlds-Bot,代码行数:58,


示例25: str_quickhash

void CConsole::DeregisterTemp(const char *pName){	if(!m_pFirstCommand)		return;	CCommand *pRemoved = 0;	// remove temp entry from command list	if(m_pFirstCommand->m_Temp && str_comp(m_pFirstCommand->m_pName, pName) == 0)	{		pRemoved = m_pFirstCommand;		m_pFirstCommand = m_pFirstCommand->m_pNext;	}	else	{		for(CCommand *pCommand = m_pFirstCommand; pCommand->m_pNext; pCommand = pCommand->m_pNext)			if(pCommand->m_pNext->m_Temp && str_comp(pCommand->m_pNext->m_pName, pName) == 0)			{				pRemoved = pCommand->m_pNext;				pCommand->m_pNext = pCommand->m_pNext->m_pNext;				break;			}	}	// add to recycle list	if(pRemoved)	{		pRemoved->m_pNext = m_pRecycleList;		m_pRecycleList = pRemoved;	}		unsigned hash = str_quickhash(pName);	std::pair<hash_map_t::const_iterator, hash_map_t::const_iterator> range = commands.equal_range(hash);	//hash_map_t::const_iterator it = commands.lower_bound(hash), end = commands.upper_bound(hash);	hash_map_t::const_iterator it = range.first, end = range.second;		while(it != end)	{		if(it->second->m_Temp && str_comp(it->second->m_pName, pName) == 0)			it = commands.erase(it);		else			++it;	}	}
开发者ID:ftk,项目名称:XXLDDRace,代码行数:45,


示例26: surprise

void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (g_Config.m_SvEmotionalTees == -1)	{		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "emote",				"Server admin disabled emotes.");		return;	}	if (!CheckClientID(pResult->m_ClientID))		return;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if (!pPlayer)		return;	if (pResult->NumArguments() == 0)	{		pSelf->Console()->Print(				IConsole::OUTPUT_LEVEL_STANDARD,				"emote",				"Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain");		pSelf->Console()->Print(				IConsole::OUTPUT_LEVEL_STANDARD,				"emote",				"Example: /emote surprise 10 for 10 seconds or /emote surprise (default 1 second)");	}	else	{			if(pPlayer->m_LastEyeEmote + g_Config.m_SvEyeEmoteChangeDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())				return;			if (!str_comp(pResult->GetString(0), "angry"))				pPlayer->m_DefEmote = EMOTE_ANGRY;			else if (!str_comp(pResult->GetString(0), "blink"))				pPlayer->m_DefEmote = EMOTE_BLINK;			else if (!str_comp(pResult->GetString(0), "close"))				pPlayer->m_DefEmote = EMOTE_BLINK;			else if (!str_comp(pResult->GetString(0), "happy"))				pPlayer->m_DefEmote = EMOTE_HAPPY;			else if (!str_comp(pResult->GetString(0), "pain"))				pPlayer->m_DefEmote = EMOTE_PAIN;			else if (!str_comp(pResult->GetString(0), "surprise"))				pPlayer->m_DefEmote = EMOTE_SURPRISE;			else if (!str_comp(pResult->GetString(0), "normal"))				pPlayer->m_DefEmote = EMOTE_NORMAL;			else				pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD,						"emote", "Unknown emote... Say /emote");			int Duration = 1;			if (pResult->NumArguments() > 1)				Duration = pResult->GetInteger(1);			pPlayer->m_DefEmoteReset = pSelf->Server()->Tick()							+ Duration * pSelf->Server()->TickSpeed();			pPlayer->m_LastEyeEmote = pSelf->Server()->Tick();	}}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:60,


示例27: FindSkinPart

int CSkins::FindSkinPart(int Part, const char *pName, bool AllowSpecialPart){	for(int i = 0; i < m_aaSkinParts[Part].size(); i++)	{		if(str_comp(m_aaSkinParts[Part][i].m_aName, pName) == 0 && ((m_aaSkinParts[Part][i].m_Flags&SKINFLAG_SPECIAL) == 0 || AllowSpecialPart))			return i;	}	return -1;}
开发者ID:Speedy-Consoles,项目名称:teeworlds,代码行数:9,


示例28: str_comp

void CGameContext::CheckPureTuning(){	// might not be created yet during start up	if(!m_pController)		return;		if(	str_comp(m_pController->m_pGameType, "DM")==0 ||		str_comp(m_pController->m_pGameType, "TDM")==0 ||		str_comp(m_pController->m_pGameType, "CTF")==0)	{		CTuningParams p;		if(mem_comp(&p, &m_Tuning, sizeof(p)) != 0)		{			Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "resetting tuning due to pure server");			m_Tuning = p;		}	}	}
开发者ID:DarkTwister,项目名称:TDTW-0.6-trunk,代码行数:18,


示例29:

	CInterfaceInfo *FindInterfaceInfo(const char *pName)	{		for(int i = 0; i < m_NumInterfaces; i++)		{			if(str_comp(pName, m_aInterfaces[i].m_aName) == 0)				return &m_aInterfaces[i];		}		return 0x0;	}
开发者ID:wthnonck,项目名称:tdtw,代码行数:9,


示例30: Find

int CTeeFiles::Find(const char *pName){	for(int i = 0; i < m_aTees.size(); i++)	{		if(str_comp(m_aTees[i].m_aFilename, pName) == 0)			return i;	}	return -1;}
开发者ID:MichelFR,项目名称:Teeworlds-Bot,代码行数:9,



注:本文中的str_comp函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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