这篇教程C++ test_create_unit函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中test_create_unit函数的典型用法代码示例。如果您正苦于以下问题:C++ test_create_unit函数的具体用法?C++ test_create_unit怎么用?C++ test_create_unit使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了test_create_unit函数的27个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: test_piracy_cmd_land_to_landstatic void test_piracy_cmd_land_to_land(CuTest * tc) { unit *u; region *r; faction *f; int target; const terrain_type *t_plain; const ship_type *stype; test_setup(); setup_piracy(); t_plain = get_or_create_terrain("plain"); stype = test_create_shiptype("boat"); /* create a target: */ r = test_create_region(0, 0, t_plain); f = test_create_faction(NULL); u = test_create_unit(f, r); u->ship = test_create_ship(r, stype); target = f->no; /* create a pirate: */ r = test_create_region(1, 0, t_plain); f = test_create_faction(NULL); u = test_create_unit(f, r); u->ship = test_create_ship(r, stype); set_level(u, SK_SAILING, u->ship->type->sumskill); u->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36(target)); piracy_cmd(u); CuAssertPtrEquals(tc, NULL, u->thisorder); CuAssertPtrEquals(tc, r, u->region); test_teardown();}
开发者ID:ennorehling,项目名称:eressea,代码行数:34,
示例2: test_ship_set_ownerstatic void test_ship_set_owner(CuTest * tc){ struct region *r; struct ship *sh; struct unit *u1, *u2; struct faction *f; const struct ship_type *stype; const struct race *human; test_setup(); test_create_world(); human = rc_find("human"); stype = st_find("boat"); f = test_create_faction(human); r = findregion(0, 0); sh = test_create_ship(r, stype); u1 = test_create_unit(f, r); u_set_ship(u1, sh); CuAssertPtrEquals(tc, u1, ship_owner(sh)); u2 = test_create_unit(f, r); u_set_ship(u2, sh); CuAssertPtrEquals(tc, u1, ship_owner(sh)); ship_set_owner(u2); CuAssertPtrEquals(tc, u2, ship_owner(sh)); test_teardown();}
开发者ID:eressea,项目名称:server,代码行数:29,
示例3: test_piracy_cmdstatic void test_piracy_cmd(CuTest * tc) { faction *f; region *r; unit *u, *u2; terrain_type *t_ocean; ship_type *st_boat; test_setup(); setup_piracy(); t_ocean = get_or_create_terrain("ocean"); st_boat = st_get_or_create("boat"); u2 = test_create_unit(test_create_faction(NULL), test_create_region(1, 0, t_ocean)); assert(u2); u_set_ship(u2, test_create_ship(u2->region, st_boat)); u = test_create_unit(f = test_create_faction(NULL), r = test_create_region(0, 0, t_ocean)); assert(f && u); set_level(u, SK_SAILING, st_boat->sumskill); u_set_ship(u, test_create_ship(u->region, st_boat)); f->locale = get_or_create_locale("de"); u->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36(u2->faction->no)); piracy_cmd(u); CuAssertPtrEquals(tc, NULL, u->thisorder); CuAssertTrue(tc, u->region != r); CuAssertPtrEquals(tc, u2->region, u->region); CuAssertPtrEquals(tc, u2->region, u->ship->region); CuAssertPtrNotNullMsg(tc, "successful PIRACY sets attribute", r->attribs); /* FIXME: this is testing implementation, not interface */ CuAssertPtrNotNullMsg(tc, "successful PIRACY message", test_find_messagetype(f->msgs, "piratesawvictim")); CuAssertPtrNotNullMsg(tc, "successful PIRACY movement", test_find_messagetype(f->msgs, "shipsail")); test_teardown();}
开发者ID:ennorehling,项目名称:eressea,代码行数:33,
示例4: test_upkeep_defaultvoid test_upkeep_default(CuTest * tc){ region *r; unit *u1, *u2; faction *f1, *f2; const item_type *i_silver; test_cleanup(); test_create_world(); i_silver = it_find("money"); assert(i_silver); r = findregion(0, 0); f1 = test_create_faction(test_create_race("human")); f2 = test_create_faction(test_create_race("human")); assert(f1 && f2); u1 = test_create_unit(f1, r); u2 = test_create_unit(f2, r); assert(r && u1 && u2); set_param(&global.parameters, "rules.food.flags", "0"); i_change(&u1->items, i_silver, 20); get_food(r); // since u1 and u2 are not allied, u1 should not help u2 with upkeep CuAssertIntEquals(tc, 10, i_get(u1->items, i_silver)); CuAssertIntEquals(tc, 0, fval(u1, UFL_HUNGER)); CuAssertIntEquals(tc, UFL_HUNGER, fval(u2, UFL_HUNGER)); test_cleanup();}
开发者ID:philbooth,项目名称:server,代码行数:30,
示例5: test_buildingowner_goes_to_same_faction_after_leavestatic void test_buildingowner_goes_to_same_faction_after_leave(CuTest * tc){ struct region *r; struct building *bld; struct unit *u, *u2, *u3; struct faction *f1, *f2; test_setup(); f1 = test_create_faction(NULL); f2 = test_create_faction(NULL); r = test_create_plain(0, 0); bld = test_create_building(r, NULL); CuAssertPtrNotNull(tc, bld); u2 = test_create_unit(f2, r); u3 = test_create_unit(f1, r); u = test_create_unit(f1, r); CuAssertPtrNotNull(tc, u); u_set_building(u, bld); u_set_building(u2, bld); u_set_building(u3, bld); CuAssertPtrEquals(tc, u, building_owner(bld)); leave_building(u); CuAssertPtrEquals(tc, u3, building_owner(bld)); leave_building(u3); CuAssertPtrEquals(tc, u2, building_owner(bld)); leave_building(u2); CuAssertPtrEquals(tc, NULL, building_owner(bld)); test_teardown();}
开发者ID:ennorehling,项目名称:eressea,代码行数:32,
示例6: test_buildingowner_goes_to_other_when_emptystatic void test_buildingowner_goes_to_other_when_empty(CuTest * tc){ struct region *r; struct building *bld; struct unit *u, *u2; struct faction *f; test_setup(); f = test_create_faction(NULL); r = test_create_plain(0, 0); bld = test_create_building(r, NULL); CuAssertPtrNotNull(tc, bld); u2 = test_create_unit(f, r); u = test_create_unit(f, r); CuAssertPtrNotNull(tc, u); u_set_building(u, bld); CuAssertPtrEquals(tc, u, building_owner(bld)); u_set_building(u2, bld); CuAssertPtrEquals(tc, u, building_owner(bld)); u->number = 0; CuAssertPtrEquals(tc, u2, building_owner(bld)); test_teardown();}
开发者ID:ennorehling,项目名称:eressea,代码行数:26,
示例7: test_shipowner_goes_to_other_when_emptystatic void test_shipowner_goes_to_other_when_empty(CuTest * tc){ struct region *r; struct ship *sh; struct unit *u, *u2; struct faction *f; const struct ship_type *stype; const struct race *human; test_setup(); test_create_world(); human = rc_find("human"); CuAssertPtrNotNull(tc, human); stype = st_find("boat"); CuAssertPtrNotNull(tc, stype); f = test_create_faction(human); r = findregion(0, 0); sh = test_create_ship(r, stype); CuAssertPtrNotNull(tc, sh); u2 = test_create_unit(f, r); u = test_create_unit(f, r); CuAssertPtrNotNull(tc, u); u_set_ship(u, sh); u_set_ship(u2, sh); CuAssertPtrEquals(tc, u, ship_owner(sh)); u->number = 0; CuAssertPtrEquals(tc, u2, ship_owner(sh)); test_teardown();}
开发者ID:eressea,项目名称:server,代码行数:34,
示例8: test_cmp_current_ownerstatic void test_cmp_current_owner(CuTest *tc) { region *r; building *b1, *b2; building_type *btype; unit *u1, *u2; test_setup(); config_set("rules.region_owners", "1"); r = test_create_region(0, 0, NULL); btype = test_create_buildingtype("watch"); btype->stages->construction->maxsize = 1; btype->taxes = 200; b1 = test_create_building(r, btype); btype = test_create_buildingtype("castle"); btype->stages->construction->maxsize = 1; btype->taxes = 100; b2 = test_create_building(r, btype); b1->size = 1; CuAssertIntEquals(tc, 1, buildingeffsize(b1, false)); b2->size = 1; CuAssertIntEquals(tc, 1, buildingeffsize(b2, false)); u1 = test_create_unit(test_create_faction(NULL), r); u_set_building(u1, b1); u2 = test_create_unit(test_create_faction(NULL), r); u_set_building(u2, b2); region_set_owner(r, u1->faction, turn); CuAssertPtrEquals(tc, b1, largestbuilding(r, cmp_current_owner, false)); CuAssertTrue(tc, cmp_current_owner(b2, b1) < 0); CuAssertTrue(tc, cmp_current_owner(b1, b2) > 0); CuAssertTrue(tc, cmp_current_owner(b1, b1) == 0); test_teardown();}
开发者ID:ennorehling,项目名称:eressea,代码行数:32,
示例9: test_upkeep_from_poolvoid test_upkeep_from_pool(CuTest * tc){ region *r; unit *u1, *u2; const item_type *i_silver; test_cleanup(); test_create_world(); i_silver = it_find("money"); assert(i_silver); r = findregion(0, 0); u1 = test_create_unit(test_create_faction(test_create_race("human")), r); assert(u1); u2 = test_create_unit(u1->faction, r); assert(r && u1 && u2); set_param(&global.parameters, "rules.food.flags", "0"); i_change(&u1->items, i_silver, 30); get_food(r); CuAssertIntEquals(tc, 10, i_get(u1->items, i_silver)); CuAssertIntEquals(tc, 0, fval(u1, UFL_HUNGER)); CuAssertIntEquals(tc, 0, fval(u2, UFL_HUNGER)); get_food(r); CuAssertIntEquals(tc, 0, i_get(u1->items, i_silver)); CuAssertIntEquals(tc, 0, fval(u1, UFL_HUNGER)); CuAssertIntEquals(tc, UFL_HUNGER, fval(u2, UFL_HUNGER)); test_cleanup();}
开发者ID:philbooth,项目名称:server,代码行数:30,
示例10: test_buildingowner_goes_to_empty_unit_after_leavevoid test_buildingowner_goes_to_empty_unit_after_leave(CuTest * tc){ struct region *r; struct building *bld; struct unit *u1, *u2, *u3; struct faction *f1; test_setup(); f1 = test_create_faction(NULL); r = test_create_plain(0, 0); bld = test_create_building(r, NULL); CuAssertPtrNotNull(tc, bld); u1 = test_create_unit(f1, r); u2 = test_create_unit(f1, r); u3 = test_create_unit(f1, r); u_set_building(u1, bld); u_set_building(u2, bld); u_set_building(u3, bld); CuAssertPtrEquals(tc, u1, building_owner(bld)); u2->number = 0; leave_building(u1); CuAssertPtrEquals(tc, u3, building_owner(bld)); leave_building(u3); CuAssertPtrEquals(tc, NULL, building_owner(bld)); u2->number = 1; CuAssertPtrEquals(tc, u2, building_owner(bld)); test_teardown();}
开发者ID:ennorehling,项目名称:eressea,代码行数:32,
示例11: test_shipspeed_speedystatic void test_shipspeed_speedy(CuTest *tc) { ship_type *stype; ship *sh; unit *cap, *crw; test_setup(); stype = test_create_shiptype("dragonship"); stype->range = 5; stype->range_max = -1; stype->flags |= SFL_SPEEDY; cap = test_create_unit(test_create_faction(NULL), test_create_region(0, 0, NULL)); crw = test_create_unit(cap->faction, cap->region); sh = test_create_ship(cap->region, stype); cap->ship = sh; crw->ship = sh; set_level(cap, SK_SAILING, stype->cptskill); set_level(crw, SK_SAILING, stype->sumskill - stype->cptskill); CuAssertPtrEquals(tc, cap, ship_owner(sh)); CuAssertIntEquals(tc, 5, shipspeed(sh, cap)); set_level(cap, SK_SAILING, stype->cptskill * 3 - 1); CuAssertIntEquals(tc, 5, shipspeed(sh, cap)); set_level(cap, SK_SAILING, stype->cptskill * 3); CuAssertIntEquals(tc, 6, shipspeed(sh, cap)); set_level(cap, SK_SAILING, stype->cptskill * 3 * 3 - 1); CuAssertIntEquals(tc, 6, shipspeed(sh, cap)); set_level(cap, SK_SAILING, stype->cptskill * 3 * 3); CuAssertIntEquals(tc, 7, shipspeed(sh, cap)); test_teardown();}
开发者ID:eressea,项目名称:server,代码行数:31,
示例12: setup_crewstatic void setup_crew(ship *sh, struct faction *f, unit **cap, unit **crew) { if (!f) f = test_create_faction(NULL); assert(cap); assert(crew); *cap = test_create_unit(f, sh->region); *crew = test_create_unit(f, sh->region); (*cap)->ship = sh; (*crew)->ship = sh; set_level(*cap, SK_SAILING, sh->type->cptskill); set_level(*crew, SK_SAILING, sh->type->sumskill - sh->type->cptskill);}
开发者ID:eressea,项目名称:server,代码行数:11,
示例13: setup_givestatic void setup_give(struct give *env) { struct terrain_type *ter = test_create_terrain("plain", LAND_REGION); race *rc; assert(env->f1); rc = test_create_race(env->f1->race ? env->f1->race->_name : "humon"); rc->ec_flags |= ECF_GIVEPERSON; env->r = test_create_region(0, 0, ter); env->src = test_create_unit(env->f1, env->r); env->itype = it_get_or_create(rt_get_or_create("money")); env->itype->flags |= ITF_HERB; if (env->f2) { ally_set(&env->f2->allies, env->f1, HELP_GIVE); env->dst = test_create_unit(env->f2, env->r); } else { env->dst = NULL; } if (env->lang) { locale_setstring(env->lang, env->itype->rtype->_name, "SILBER"); init_locale(env->lang); env->f1->locale = env->lang; } config_set("rules.give.max_men", "-1"); /* success messages: */ mt_create_va(mt_new("receive_person", NULL), "unit:unit", "target:unit", "amount:int", MT_NEW_END); mt_create_va(mt_new("give_person", NULL), "unit:unit", "target:unit", "amount:int", MT_NEW_END); mt_create_va(mt_new("give_person_peasants", NULL), "unit:unit", "amount:int", MT_NEW_END); mt_create_va(mt_new("give_person_ocean", NULL), "unit:unit", "amount:int", MT_NEW_END); mt_create_va(mt_new("receive", NULL), "unit:unit", "target:unit", "resource:resource", "amount:int", MT_NEW_END); mt_create_va(mt_new("give", NULL), "unit:unit", "target:unit", "resource:resource", "amount:int", MT_NEW_END); mt_create_va(mt_new("give_peasants", NULL), "unit:unit", "resource:resource", "amount:int", MT_NEW_END); /* error messages: */ mt_create_error(120); mt_create_error(128); mt_create_error(129); mt_create_error(96); mt_create_error(10); mt_create_feedback("feedback_give_forbidden"); mt_create_feedback("peasants_give_invalid"); mt_create_va(mt_new("too_many_units_in_faction", NULL), "unit:unit", "region:region", "command:order", "allowed:int", MT_NEW_END); mt_create_va(mt_new("too_many_units_in_alliance", NULL), "unit:unit", "region:region", "command:order", "allowed:int", MT_NEW_END); mt_create_va(mt_new("feedback_no_contact", NULL), "unit:unit", "region:region", "command:order", "target:unit", MT_NEW_END); mt_create_va(mt_new("giverestriction", NULL), "unit:unit", "region:region", "command:order", "turns:int", MT_NEW_END); mt_create_va(mt_new("error_unit_size", NULL), "unit:unit", "region:region", "command:order", "maxsize:int", MT_NEW_END); mt_create_va(mt_new("nogive_reserved", NULL), "unit:unit", "region:region", "command:order", "resource:resource", "reservation:int", MT_NEW_END); mt_create_va(mt_new("race_notake", NULL), "unit:unit", "region:region", "command:order", "race:race", MT_NEW_END); mt_create_va(mt_new("race_noregroup", NULL), "unit:unit", "region:region", "command:order", "race:race", MT_NEW_END);}
开发者ID:ennorehling,项目名称:eressea,代码行数:51,
示例14: test_fishing_feeds_2_peoplestatic void test_fishing_feeds_2_people(CuTest * tc){ const resource_type *rtype; region *r; faction *f; unit *u; ship *sh; test_cleanup(); test_create_world(); r = findregion(-1, 0); CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */ f = test_create_faction(rc_find("human")); u = test_create_unit(f, r); sh = new_ship(st_find("boat"), r, 0); u_set_ship(u, sh); rtype = get_resourcetype(R_SILVER); i_change(&u->items, rtype->itype, 42); scale_number(u, 1); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype)); scale_number(u, 2); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype)); scale_number(u, 3); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 32, i_get(u->items, rtype->itype));}
开发者ID:TomBraun,项目名称:server,代码行数:34,
示例15: test_hasspellvoid test_hasspell(CuTest * tc){ spell *sp; struct unit * u; struct faction * f; struct region * r; test_cleanup(); test_create_world(); r = findregion(0, 0); f = test_create_faction(0); f->magiegebiet = M_TYBIED; u = test_create_unit(f, r); skill_enabled[SK_MAGIC] = 1; sp = create_spell("testspell", 0); sp->sptyp |= POSTCOMBATSPELL; unit_add_spell(u, 0, sp, 2); set_level(u, SK_MAGIC, 1); CuAssertTrue(tc, !u_hasspell(u, sp)); set_level(u, SK_MAGIC, 2); CuAssertTrue(tc, u_hasspell(u, sp)); set_level(u, SK_MAGIC, 1); CuAssertTrue(tc, !u_hasspell(u, sp));}
开发者ID:UweKopf,项目名称:server,代码行数:28,
示例16: test_pay_spellvoid test_pay_spell(CuTest * tc){ spell *sp; unit * u; faction * f; region * r; int level; test_cleanup(); test_create_world(); r = findregion(0, 0); f = test_create_faction(0); u = test_create_unit(f, r); CuAssertPtrNotNull(tc, u); sp = test_magic_create_spell(); CuAssertPtrNotNull(tc, sp); set_level(u, SK_MAGIC, 5); unit_add_spell(u, 0, sp, 1); change_resource(u, rt_find("money"), 1); change_resource(u, rt_find("aura"), 3); change_resource(u, rt_find("horse"), 3); level = eff_spelllevel(u, sp, 3, 1); CuAssertIntEquals(tc, 3, level); pay_spell(u, sp, level, 1); CuAssertIntEquals(tc, 0, get_resource(u, rt_find("money"))); CuAssertIntEquals(tc, 0, get_resource(u, rt_find("aura"))); CuAssertIntEquals(tc, 0, get_resource(u, rt_find("horse")));}
开发者ID:UweKopf,项目名称:server,代码行数:32,
示例17: test_getspell_schoolvoid test_getspell_school(CuTest * tc){ spell *sp; struct unit * u; struct faction * f; struct region * r; struct locale * lang; struct spellbook * book; test_cleanup(); test_create_world(); r = findregion(0, 0); f = test_create_faction(0); f->magiegebiet = M_TYBIED; u = test_create_unit(f, r); create_mage(u, f->magiegebiet); skill_enabled[SK_MAGIC] = 1; set_level(u, SK_MAGIC, 1); lang = find_locale("de"); sp = create_spell("testspell", 0); locale_setstring(lang, mkname("spell", sp->sname), "Herp-a-derp"); CuAssertPtrEquals(tc, 0, unit_getspell(u, "Herp-a-derp", lang)); book = faction_get_spellbook(f); CuAssertPtrNotNull(tc, book); spellbook_add(book, sp, 1); CuAssertPtrEquals(tc, sp, unit_getspell(u, "Herp-a-derp", lang));}
开发者ID:UweKopf,项目名称:server,代码行数:30,
示例18: test_set_post_combatspellvoid test_set_post_combatspell(CuTest * tc){ spell *sp; struct unit * u; struct faction * f; struct region * r; const int index = 2; test_cleanup(); test_create_world(); r = findregion(0, 0); f = test_create_faction(0); f->magiegebiet = M_TYBIED; u = test_create_unit(f, r); skill_enabled[SK_MAGIC] = 1; set_level(u, SK_MAGIC, 1); sp = create_spell("testspell", 0); sp->sptyp |= POSTCOMBATSPELL; unit_add_spell(u, 0, sp, 1); set_combatspell(u, sp, 0, 2); CuAssertPtrEquals(tc, sp, (spell *)get_combatspell(u, index)); set_level(u, SK_MAGIC, 2); CuAssertIntEquals(tc, 2, get_combatspelllevel(u, index)); set_level(u, SK_MAGIC, 1); CuAssertIntEquals(tc, 1, get_combatspelllevel(u, index)); unset_combatspell(u, sp); CuAssertIntEquals(tc, 0, get_combatspelllevel(u, index)); CuAssertPtrEquals(tc, 0, (spell *)get_combatspell(u, index));}
开发者ID:UweKopf,项目名称:server,代码行数:31,
示例19: test_getspell_unitvoid test_getspell_unit(CuTest * tc){ spell *sp; struct unit * u; struct faction * f; struct region * r; struct locale * lang; test_cleanup(); test_create_world(); r = findregion(0, 0); f = test_create_faction(0); u = test_create_unit(f, r); create_mage(u, M_GRAY); skill_enabled[SK_MAGIC] = 1; set_level(u, SK_MAGIC, 1); lang = find_locale("de"); sp = create_spell("testspell", 0); locale_setstring(lang, mkname("spell", sp->sname), "Herp-a-derp"); CuAssertPtrEquals(tc, 0, unit_getspell(u, "Herp-a-derp", lang)); unit_add_spell(u, 0, sp, 1); CuAssertPtrNotNull(tc, unit_getspell(u, "Herp-a-derp", lang));}
开发者ID:UweKopf,项目名称:server,代码行数:27,
示例20: test_equipmentvoid test_equipment(CuTest * tc){ equipment * eq; unit * u; const item_type * it_horses; spell *sp; sc_mage * mage; test_cleanup(); test_create_race("human"); enable_skill(SK_MAGIC, true); it_horses = test_create_itemtype("horse"); CuAssertPtrNotNull(tc, it_horses); sp = create_spell("testspell", 0); CuAssertPtrNotNull(tc, sp); CuAssertPtrEquals(tc, 0, get_equipment("herpderp")); eq = create_equipment("herpderp"); CuAssertPtrEquals(tc, eq, get_equipment("herpderp")); equipment_setitem(eq, it_horses, "1"); equipment_setskill(eq, SK_MAGIC, "5"); equipment_addspell(eq, sp, 1); u = test_create_unit(0, 0); equip_unit_mask(u, eq, EQUIP_ALL); CuAssertIntEquals(tc, 1, i_get(u->items, it_horses)); CuAssertIntEquals(tc, 5, get_level(u, SK_MAGIC)); mage = get_mage(u); CuAssertPtrNotNull(tc, mage); CuAssertPtrNotNull(tc, mage->spellbook); CuAssertTrue(tc, u_hasspell(u, sp));}
开发者ID:TomBraun,项目名称:server,代码行数:34,
示例21: test_active_buildingstatic void test_active_building(CuTest *tc) { building *b; region *r; unit *u; building_type *btype; test_setup(); btype = test_create_buildingtype("castle"); assert(btype && btype->maxsize == -1); b = test_create_building(r = test_create_region(0, 0, NULL), btype); u = test_create_unit(test_create_faction(NULL), r); CuAssertIntEquals(tc, false, building_is_active(b)); CuAssertPtrEquals(tc, NULL, active_building(u, btype)); b->flags |= BLD_MAINTAINED; CuAssertIntEquals(tc, true, building_is_active(b)); CuAssertPtrEquals(tc, NULL, active_building(u, btype)); u_set_building(u, b); CuAssertIntEquals(tc, true, building_is_active(b)); CuAssertPtrNotNull(tc, active_building(u, btype) ); btype->maxsize = 10; b->size = btype->maxsize; CuAssertIntEquals(tc, true, building_is_active(b)); CuAssertPtrNotNull(tc, active_building(u, btype) ); b->size = 9; CuAssertIntEquals(tc, false, building_is_active(b)); CuAssertPtrEquals(tc, NULL, active_building(u, btype)); btype->maxsize = -1; b->flags &= ~BLD_MAINTAINED; CuAssertIntEquals(tc, false, building_is_active(b)); CuAssertPtrEquals(tc, NULL, active_building(u, btype)); test_teardown();}
开发者ID:ennorehling,项目名称:eressea,代码行数:34,
示例22: test_change_resourcevoid test_change_resource(CuTest * tc){ struct unit * u; struct faction * f; struct region * r; const char * names[] = { "money", "aura", "permaura", "horse", "hp", 0 }; int i; test_cleanup(); test_create_world(); skill_enabled[SK_MAGIC] = 1; r = findregion(0, 0); f = test_create_faction(0); u = test_create_unit(f, r); CuAssertPtrNotNull(tc, u); set_level(u, SK_MAGIC, 5); create_mage(u, M_DRAIG); for (i=0;names[i];++i) { const struct resource_type *rtype = rt_find(names[i]); int have = get_resource(u, rtype); CuAssertIntEquals(tc, have+1, change_resource(u, rtype, 1)); CuAssertIntEquals(tc, have+1, get_resource(u, rtype)); }}
开发者ID:UweKopf,项目名称:server,代码行数:26,
示例23: test_rename_building_twicestatic void test_rename_building_twice(CuTest * tc){ region *r; building *b; unit *u; faction *f; building_type *btype; test_cleanup(); test_create_world(); btype = bt_get_or_create("castle"); r = findregion(-1, 0); b = new_building(btype, r, default_locale); f = test_create_faction(rc_find("human")); u = test_create_unit(f, r); u_set_building(u, b); rename_building(u, NULL, b, "Villa Nagel"); CuAssertStrEquals(tc, "Villa Nagel", b->name); rename_building(u, NULL, b, "Villa Kunterbunt"); CuAssertStrEquals(tc, "Villa Kunterbunt", b->name);}
开发者ID:TomBraun,项目名称:server,代码行数:25,
示例24: test_groupstatic void test_group(CuTest * tc){ unit *u; region *r; faction *f; group *g; test_cleanup(); test_create_world(); r = findregion(0, 0); f = test_create_faction(0); assert(r && f); u = test_create_unit(f, r); assert(u); CuAssertTrue(tc, join_group(u, "hodor")); CuAssertPtrNotNull(tc, (g = get_group(u))); CuAssertStrEquals(tc, "hodor", g->name); CuAssertIntEquals(tc, 1, g->members); set_group(u, 0); CuAssertIntEquals(tc, 0, g->members); CuAssertPtrEquals(tc, 0, get_group(u)); set_group(u, g); CuAssertIntEquals(tc, 1, g->members); CuAssertPtrEquals(tc, g, get_group(u)); test_cleanup();}
开发者ID:Xolgrim,项目名称:server,代码行数:26,
示例25: test_upkeep_hunger_damagevoid test_upkeep_hunger_damage(CuTest * tc){ region *r; unit *u1; faction *f1; const item_type *i_silver; test_cleanup(); test_create_world(); i_silver = it_find("money"); assert(i_silver); r = findregion(0, 0); f1 = test_create_faction(test_create_race("human")); u1 = test_create_unit(f1, r); assert(r && u1); set_param(&global.parameters, "rules.food.flags", "0"); u1->hp = 100; get_food(r); // since u1 and u2 are not allied, u1 should not help u2 with upkeep CuAssertTrue(tc, u1->hp < 100); test_cleanup();}
开发者ID:philbooth,项目名称:server,代码行数:25,
示例26: test_piracy_cmd_errorsstatic void test_piracy_cmd_errors(CuTest * tc) { race *r; faction *f; unit *u, *u2; ship_type *st_boat; test_setup(); setup_piracy(); st_boat = st_get_or_create("boat"); r = test_create_race("pirates"); u = test_create_unit(f = test_create_faction(r), test_create_region(0, 0, get_or_create_terrain("ocean"))); f->locale = test_create_locale(); u->thisorder = create_order(K_PIRACY, f->locale, ""); assert(u && u->thisorder); piracy_cmd(u); CuAssertPtrNotNullMsg(tc, "must be on a ship for PIRACY", test_find_messagetype(f->msgs, "error144")); test_clear_messages(f); fset(r, RCF_SWIM); piracy_cmd(u); CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error144")); CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error146")); freset(r, RCF_SWIM); fset(r, RCF_FLY); CuAssertPtrEquals_Msg(tc, "flyers are pirates", 0, test_find_messagetype(f->msgs, "error144")); freset(r, RCF_FLY); test_clear_messages(f); u_set_ship(u, test_create_ship(u->region, st_boat)); u2 = test_create_unit(u->faction, u->region); u2->thisorder = create_order(K_PIRACY, f->locale, ""); u_set_ship(u2, u->ship); test_clear_messages(f); piracy_cmd(u2); CuAssertPtrNotNullMsg(tc, "must be owner for PIRACY", test_find_messagetype(f->msgs, "error146")); test_clear_messages(f); piracy_cmd(u); CuAssertPtrNotNullMsg(tc, "must specify target for PIRACY", test_find_messagetype(f->msgs, "piratenovictim")); CuAssertPtrNotNull(tc, u->thisorder); test_teardown();}
开发者ID:ennorehling,项目名称:eressea,代码行数:47,
示例27: test_reorder_unitsstatic void test_reorder_units(CuTest * tc){ region *r; building *b; ship * s; unit *u0, *u1, *u2, *u3, *u4; struct faction * f; const building_type *btype; const ship_type *stype; test_cleanup(); test_create_world(); btype = bt_find("castle"); stype = st_find("boat"); r = findregion(-1, 0); b = test_create_building(r, btype); s = test_create_ship(r, stype); f = test_create_faction(0); u0 = test_create_unit(f, r); u_set_ship(u0, s); u1 = test_create_unit(f, r); u_set_ship(u1, s); ship_set_owner(u1); u2 = test_create_unit(f, r); u3 = test_create_unit(f, r); u_set_building(u3, b); u4 = test_create_unit(f, r); u_set_building(u4, b); building_set_owner(u4); reorder_units(r); CuAssertPtrEquals(tc, u4, r->units); CuAssertPtrEquals(tc, u3, u4->next); CuAssertPtrEquals(tc, u2, u3->next); CuAssertPtrEquals(tc, u1, u2->next); CuAssertPtrEquals(tc, u0, u1->next); CuAssertPtrEquals(tc, 0, u0->next);}
开发者ID:Xolgrim,项目名称:server,代码行数:42,
注:本文中的test_create_unit函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ test_daemon函数代码示例 C++ test_create_faction函数代码示例 |