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本文整理汇总了C++中tilemap_draw函数的典型用法代码示例。如果您正苦于以下问题:C++ tilemap_draw函数的具体用法?C++ tilemap_draw怎么用?C++ tilemap_draw使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了tilemap_draw函数的25个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: draw_backgroundstatic void draw_background( struct mame_bitmap *bitmap, const struct rectangle *cliprect ){ int dx = -48; int dy = 16; int attributes = grchamp_vreg1[0x3]; /* ----xxxx Analog Tachometer output ** ---x---- palette select ** --x----- enables msb of bg#3 xscroll ** xx------ unused */ int color = (attributes&0x10)?1:0; if( color!=palette_bank ) { palette_bank = color; tilemap_mark_all_tiles_dirty( ALL_TILEMAPS ); } tilemap_set_scrollx( tilemap[0], 0, dx-(grchamp_vreg1[0x0]+grchamp_vreg1[0x1]*256) ); tilemap_set_scrolly( tilemap[0], 0, dy - grchamp_vreg1[0x2] ); tilemap_set_scrollx( tilemap[1], 0, dx-(grchamp_vreg1[0x5]+grchamp_vreg1[0x6]*256) ); tilemap_set_scrolly( tilemap[1], 0, dy - grchamp_vreg1[0x7] ); tilemap_set_scrollx( tilemap[2], 0, dx-(grchamp_vreg1[0x9]+ ((attributes&0x20)?256:(grchamp_vreg1[0xa]*256)))); tilemap_set_scrolly( tilemap[2], 0, dy - grchamp_vreg1[0xb] ); tilemap_draw(bitmap,cliprect,tilemap[0],0,0); tilemap_draw(bitmap,cliprect,tilemap[1],0,0); tilemap_draw(bitmap,cliprect,tilemap[2],0,0);}
开发者ID:Ezio-PS,项目名称:mame2003-libretro,代码行数:29,
示例2: SCREEN_UPDATEstatic SCREEN_UPDATE(galaxi){ galaxi_state *state = screen->machine().driver_data<galaxi_state>(); int layers_ctrl = -1;#ifdef MAME_DEBUG if (screen->machine().input().code_pressed(KEYCODE_R)) // remapped due to inputs changes. { int msk = 0; if (screen->machine().input().code_pressed(KEYCODE_T)) msk |= 1; if (screen->machine().input().code_pressed(KEYCODE_Y)) msk |= 2; if (screen->machine().input().code_pressed(KEYCODE_U)) msk |= 4; if (screen->machine().input().code_pressed(KEYCODE_I)) msk |= 8; if (screen->machine().input().code_pressed(KEYCODE_O)) msk |= 16; if (msk != 0) layers_ctrl &= msk; }#endif if (layers_ctrl & 1) tilemap_draw(bitmap, cliprect, state->m_bg1_tmap, TILEMAP_DRAW_OPAQUE, 0); else bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); if (layers_ctrl & 2) tilemap_draw(bitmap, cliprect, state->m_bg2_tmap, 0, 0); if (layers_ctrl & 4) tilemap_draw(bitmap, cliprect, state->m_bg3_tmap, 0, 0); if (layers_ctrl & 8) tilemap_draw(bitmap, cliprect, state->m_bg4_tmap, 0, 0); if (layers_ctrl & 16) tilemap_draw(bitmap, cliprect, state->m_fg_tmap, 0, 0); return 0;}
开发者ID:rogerjowett,项目名称:ClientServerMAME,代码行数:28,
示例3: SCREEN_UPDATEstatic SCREEN_UPDATE( dunhuang ){ dunhuang_state *state = screen->machine().driver_data<dunhuang_state>(); int layers_ctrl = -1;#if DUNHUANG_DEBUGif (input_code_pressed(screen->machine(), KEYCODE_Z)){ int msk = 0; if (input_code_pressed(screen->machine(), KEYCODE_Q)) msk |= 1; if (input_code_pressed(screen->machine(), KEYCODE_W)) msk |= 2; if (msk != 0) layers_ctrl &= msk;}#endif bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); switch (state->m_layers) { case 0x04: // girl select: bg over fg if (layers_ctrl & 2) tilemap_draw(bitmap,cliprect, state->m_tmap2, TILEMAP_DRAW_OPAQUE, 0); if (layers_ctrl & 1) tilemap_draw(bitmap,cliprect, state->m_tmap, 0, 0); break; case 0x05: // dips: must hide fg if (layers_ctrl & 1) tilemap_draw(bitmap,cliprect, state->m_tmap, TILEMAP_DRAW_OPAQUE, 0); break; case 0x07: // game,demo: fg over bg default: if (layers_ctrl & 1) tilemap_draw(bitmap,cliprect, state->m_tmap, TILEMAP_DRAW_OPAQUE, 0); if (layers_ctrl & 2) tilemap_draw(bitmap,cliprect, state->m_tmap2, 0, 0); break; } return 0;}
开发者ID:cdenix,项目名称:psmame,代码行数:35,
示例4: VIDEO_UPDATEstatic VIDEO_UPDATE( drtomy ){ tilemap_draw(bitmap,cliprect,tilemap_bg,0,0); tilemap_draw(bitmap,cliprect,tilemap_fg,0,0); draw_sprites(screen->machine,bitmap,cliprect); return 0;}
开发者ID:Paulodx,项目名称:sdl-mame-wii,代码行数:7,
示例5: cave_vh_screenrefreshvoid cave_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh){ int pri; int layers_ctrl = -1; int glob_flipx = READ_WORD(&cave_videoregs[0]) & 0x8000; int glob_flipy = READ_WORD(&cave_videoregs[2]) & 0x8000; tilemap_set_flip(ALL_TILEMAPS, (glob_flipx ? TILEMAP_FLIPX : 0) | (glob_flipy ? TILEMAP_FLIPY : 0) ); tilemap_set_enable( tilemap_0, READ_WORD(&cave_vctrl_0[4]) & 1 ); tilemap_set_scrollx(tilemap_0, 0, READ_WORD(&cave_vctrl_0[0]) ); tilemap_set_scrolly(tilemap_0, 0, READ_WORD(&cave_vctrl_0[2]) ); if (tilemap_1) { tilemap_set_enable( tilemap_1, READ_WORD(&cave_vctrl_1[4]) & 1 ); tilemap_set_scrollx(tilemap_1, 0, READ_WORD(&cave_vctrl_1[0]) ); tilemap_set_scrolly(tilemap_1, 0, READ_WORD(&cave_vctrl_1[2]) ); } if (tilemap_2) { tilemap_set_enable( tilemap_2, READ_WORD(&cave_vctrl_2[4]) & 1 ); tilemap_set_scrollx(tilemap_2, 0, READ_WORD(&cave_vctrl_2[0]) ); tilemap_set_scrolly(tilemap_2, 0, READ_WORD(&cave_vctrl_2[2]) ); } tilemap_update(ALL_TILEMAPS); palette_init_used_colors(); get_sprite_info(); sprite_update(); if (palette_recalc()) tilemap_mark_all_pixels_dirty(ALL_TILEMAPS); tilemap_render(ALL_TILEMAPS); /* Clear the background if at least one of layer 0's tile priorities is lacking */ if ((layers_ctrl & 0xf) != 0xf) osd_clearbitmap(Machine->scrbitmap); /* Pen 0 of layer 0's tiles (any priority) goes below anything else */ for ( pri = 0; pri < 4; pri++ ) if ((layers_ctrl&(1<<(pri+0)))&&tilemap_0) tilemap_draw(bitmap, tilemap_0, TILEMAP_IGNORE_TRANSPARENCY | pri); /* Draw the rest with transparency */ for ( pri = 0; pri < 4; pri++ ) { if ((layers_ctrl&(1<<(pri+12)))) sprite_draw(sprite_list, pri); if ((layers_ctrl&(1<<(pri+0)))&&tilemap_0) tilemap_draw(bitmap, tilemap_0, pri); if ((layers_ctrl&(1<<(pri+4)))&&tilemap_1) tilemap_draw(bitmap, tilemap_1, pri); if ((layers_ctrl&(1<<(pri+8)))&&tilemap_2) tilemap_draw(bitmap, tilemap_2, pri); }}
开发者ID:AlanApter,项目名称:steamlink-sdk,代码行数:60,
示例6: VIDEO_UPDATEstatic VIDEO_UPDATE( good ){ good_state *state = (good_state *)screen->machine->driver_data; tilemap_draw(bitmap, cliprect, state->bg_tilemap, 0, 0); tilemap_draw(bitmap, cliprect, state->fg_tilemap, 0, 0); return 0;}
开发者ID:AltimorTASDK,项目名称:shmupmametgm,代码行数:7,
示例7: stfight_vh_screenrefreshvoid stfight_vh_screenrefresh( struct osd_bitmap *bitmap,int full_refresh ){ tilemap_update(ALL_TILEMAPS); if (palette_recalc()) tilemap_mark_all_pixels_dirty(ALL_TILEMAPS); tilemap_render(ALL_TILEMAPS); fillbitmap(priority_bitmap,0,NULL); if (bg_tilemap->enable) tilemap_draw(bitmap,bg_tilemap,0); else fillbitmap(bitmap,Machine->pens[0],&Machine->visible_area); tilemap_draw(bitmap,fg_tilemap,1<<16); /* Draw sprites (may be obscured by foreground layer) */ if (stfight_vh_latch_ram[0x07] & 0x40) draw_sprites(bitmap); tilemap_draw(bitmap,tx_tilemap,0);}
开发者ID:AlanApter,项目名称:steamlink-sdk,代码行数:25,
示例8: VIDEO_UPDATEstatic VIDEO_UPDATE( dunhuang ){ int layers_ctrl = -1;#if DUNHUANG_DEBUGif (input_code_pressed(KEYCODE_Z)){ int msk = 0; if (input_code_pressed(KEYCODE_Q)) msk |= 1; if (input_code_pressed(KEYCODE_W)) msk |= 2; if (msk != 0) layers_ctrl &= msk;}#endif fillbitmap(bitmap,get_black_pen(screen->machine),cliprect); switch (dunhuang_layers) { case 0x04: // girl select: bg over fg if (layers_ctrl & 2) tilemap_draw(bitmap,cliprect, tmap2, TILEMAP_DRAW_OPAQUE, 0); if (layers_ctrl & 1) tilemap_draw(bitmap,cliprect, tmap, 0, 0); break; case 0x05: // dips: must hide fg if (layers_ctrl & 1) tilemap_draw(bitmap,cliprect, tmap, TILEMAP_DRAW_OPAQUE, 0); break; case 0x07: // game,demo: fg over bg default: if (layers_ctrl & 1) tilemap_draw(bitmap,cliprect, tmap, TILEMAP_DRAW_OPAQUE, 0); if (layers_ctrl & 2) tilemap_draw(bitmap,cliprect, tmap2, 0, 0); break; } return 0;}
开发者ID:cdenix,项目名称:ps3-mame-0125,代码行数:34,
示例9: VIDEO_UPDATEstatic VIDEO_UPDATE( pkscramble ){ tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); tilemap_draw(bitmap,cliprect,md_tilemap,0,0); tilemap_draw(bitmap,cliprect,fg_tilemap,0,0); return 0;}
开发者ID:broftkd,项目名称:historic-mame,代码行数:7,
示例10: raiden_vh_screenrefreshvoid raiden_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh){ int color,offs,sprite; int colmask[16],i,pal_base; /* Setup the tilemaps, alternate version has different scroll positions */ if (!ALTERNATE) { tilemap_set_scrollx( background_layer,0, ((raiden_scroll_ram[1]<<8)+raiden_scroll_ram[0]) ); tilemap_set_scrolly( background_layer,0, ((raiden_scroll_ram[3]<<8)+raiden_scroll_ram[2]) ); tilemap_set_scrollx( foreground_layer,0, ((raiden_scroll_ram[5]<<8)+raiden_scroll_ram[4]) ); tilemap_set_scrolly( foreground_layer,0, ((raiden_scroll_ram[7]<<8)+raiden_scroll_ram[6]) ); } else { tilemap_set_scrolly( background_layer,0, ((raiden_scroll_ram[0x02]&0x30)<<4)+((raiden_scroll_ram[0x04]&0x7f)<<1)+((raiden_scroll_ram[0x04]&0x80)>>7) ); tilemap_set_scrollx( background_layer,0, ((raiden_scroll_ram[0x12]&0x30)<<4)+((raiden_scroll_ram[0x14]&0x7f)<<1)+((raiden_scroll_ram[0x14]&0x80)>>7) ); tilemap_set_scrolly( foreground_layer,0, ((raiden_scroll_ram[0x22]&0x30)<<4)+((raiden_scroll_ram[0x24]&0x7f)<<1)+((raiden_scroll_ram[0x24]&0x80)>>7) ); tilemap_set_scrollx( foreground_layer,0, ((raiden_scroll_ram[0x32]&0x30)<<4)+((raiden_scroll_ram[0x34]&0x7f)<<1)+((raiden_scroll_ram[0x34]&0x80)>>7) ); } tilemap_update(ALL_TILEMAPS); /* Build the dynamic palette */ palette_init_used_colors(); /* Sprites */ pal_base = Machine->drv->gfxdecodeinfo[3].color_codes_start; for (color = 0;color < 16;color++) colmask[color] = 0; for (offs = 0;offs <0x1000;offs += 8) { color = buffered_spriteram[offs+1]&0xf; sprite = buffered_spriteram[offs+2]+(buffered_spriteram[offs+3]<<8); sprite &= 0x0fff; colmask[color] |= Machine->gfx[3]->pen_usage[sprite]; } for (color = 0;color < 16;color++) { for (i = 0;i < 15;i++) { if (colmask[color] & (1 << i)) palette_used_colors[pal_base + 16 * color + i] = PALETTE_COLOR_USED; } } if (palette_recalc()) tilemap_mark_all_pixels_dirty(ALL_TILEMAPS); tilemap_render(ALL_TILEMAPS); tilemap_draw(bitmap,background_layer,0); /* Draw sprites underneath foreground */ draw_sprites(bitmap,0x40); tilemap_draw(bitmap,foreground_layer,0); /* Rest of sprites */ draw_sprites(bitmap,0x80); /* Text layer */ tilemap_draw(bitmap,text_layer,0);}
开发者ID:cdrr,项目名称:MAME_hack,代码行数:59,
示例11: VIDEO_UPDATEstatic VIDEO_UPDATE(mil4000){ tilemap_draw(bitmap,cliprect,sc0_tilemap,0,0); tilemap_draw(bitmap,cliprect,sc1_tilemap,0,0); tilemap_draw(bitmap,cliprect,sc2_tilemap,0,0); tilemap_draw(bitmap,cliprect,sc3_tilemap,0,0); return 0;}
开发者ID:sergiobenrocha2,项目名称:mame2010-libretro,代码行数:8,
示例12: SCREEN_UPDATEstatic SCREEN_UPDATE(dacholer){ dacholer_state *state = screen->machine().driver_data<dacholer_state>(); tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0); tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0); draw_sprites(screen->machine(), bitmap, cliprect); return 0;}
开发者ID:cdenix,项目名称:psmame,代码行数:8,
示例13: VIDEO_UPDATEstatic VIDEO_UPDATE(dacholer){ dacholer_state *state = (dacholer_state *)screen->machine->driver_data; tilemap_draw(bitmap, cliprect, state->bg_tilemap, 0, 0); tilemap_draw(bitmap, cliprect, state->fg_tilemap, 0, 0); draw_sprites(screen->machine, bitmap, cliprect); return 0;}
开发者ID:hstampfl,项目名称:mame2010-libretro,代码行数:8,
示例14: VIDEO_UPDATEstatic VIDEO_UPDATE( dynadice ){ rectangle myclip=*cliprect; myclip.max_x=15; tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); tilemap_draw(bitmap,&myclip,top_tilemap,0,0); return 0;}
开发者ID:broftkd,项目名称:historic-mame,代码行数:8,
示例15: SCREEN_UPDATEstatic SCREEN_UPDATE(mil4000){ mil4000_state *state = screen->machine().driver_data<mil4000_state>(); tilemap_draw(bitmap,cliprect,state->m_sc0_tilemap,0,0); tilemap_draw(bitmap,cliprect,state->m_sc1_tilemap,0,0); tilemap_draw(bitmap,cliprect,state->m_sc2_tilemap,0,0); tilemap_draw(bitmap,cliprect,state->m_sc3_tilemap,0,0); return 0;}
开发者ID:Luke-Nukem,项目名称:mame-144-vector_mod,代码行数:9,
示例16: VIDEO_UPDATEstatic VIDEO_UPDATE( chanbara ){ chanbara_state *state = screen->machine->driver_data<chanbara_state>(); tilemap_set_scrolly(state->bg2_tilemap, 0, state->scroll | (state->scrollhi << 8)); tilemap_draw(bitmap, cliprect, state->bg2_tilemap, 0, 0); draw_sprites(screen->machine, bitmap, cliprect); tilemap_draw(bitmap, cliprect, state->bg_tilemap, 0, 0); return 0;}
开发者ID:DarrenBranford,项目名称:MAME4iOS,代码行数:10,
示例17: VIDEO_UPDATEstatic VIDEO_UPDATE(cabaret){ bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine)); tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); tilemap_draw(bitmap, cliprect, fg_tilemap, 0, 0); return 0;}
开发者ID:AltimorTASDK,项目名称:shmupmametgm,代码行数:10,
示例18: SCREEN_UPDATEstatic SCREEN_UPDATE(cabaret){ cabaret_state *state = screen->machine().driver_data<cabaret_state>(); bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0); tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0); return 0;}
开发者ID:cdenix,项目名称:psmame,代码行数:11,
示例19: VIDEO_UPDATEstatic VIDEO_UPDATE( panicr){ bitmap_fill(bitmap,cliprect,get_black_pen(screen->machine)); tilemap_mark_all_tiles_dirty( txttilemap ); tilemap_set_scrollx( bgtilemap,0, ((scrollram[0x02]&0x0f)<<12)+((scrollram[0x02]&0xf0)<<4)+((scrollram[0x04]&0x7f)<<1)+((scrollram[0x04]&0x80)>>7) ); tilemap_draw(bitmap,cliprect,bgtilemap,0,0); draw_sprites(screen->machine,bitmap,cliprect); tilemap_draw(bitmap,cliprect,txttilemap,0,0); return 0;}
开发者ID:nitrologic,项目名称:emu,代码行数:11,
示例20: SCREEN_UPDATEstatic SCREEN_UPDATE( calorie ){ calorie_state *state = screen->machine().driver_data<calorie_state>(); int x; if (state->m_bg_bank & 0x10) { tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0); tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0); } else { tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, TILEMAP_DRAW_OPAQUE, 0); } for (x = 0x400; x >= 0; x -= 4) { int xpos, ypos, tileno, color, flipx, flipy; tileno = state->m_sprites[x + 0]; color = state->m_sprites[x + 1] & 0x0f; flipx = state->m_sprites[x + 1] & 0x40; flipy = 0; ypos = 0xff - state->m_sprites[x + 2]; xpos = state->m_sprites[x + 3]; if (flip_screen_get(screen->machine())) { if (state->m_sprites[x + 1] & 0x10) ypos = 0xff - ypos + 32; else ypos = 0xff - ypos + 16; xpos = 0xff - xpos - 16; flipx = !flipx; flipy = !flipy; } if (state->m_sprites[x + 1] & 0x10) { /* 32x32 sprites */ drawgfx_transpen(bitmap, cliprect, screen->machine().gfx[3], tileno | 0x40, color, flipx, flipy, xpos, ypos - 31, 0); } else { /* 16x16 sprites */ drawgfx_transpen(bitmap, cliprect, screen->machine().gfx[2], tileno, color, flipx, flipy, xpos, ypos - 15, 0); } } return 0;}
开发者ID:esn3s,项目名称:mame-rr,代码行数:52,
示例21: gundealr_vh_screenrefreshvoid gundealr_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh){ tilemap_update(ALL_TILEMAPS); palette_init_used_colors(); if (palette_recalc()) tilemap_mark_all_pixels_dirty(ALL_TILEMAPS); tilemap_render(ALL_TILEMAPS); tilemap_draw(bitmap,bg_tilemap,0); tilemap_draw(bitmap,fg_tilemap,0);}
开发者ID:AlanApter,项目名称:steamlink-sdk,代码行数:13,
示例22: VIDEO_UPDATEstatic VIDEO_UPDATE( calorie ){ int x; if (calorie_bg & 0x10) { tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); tilemap_draw(bitmap,cliprect,fg_tilemap,0,0); } else { tilemap_draw(bitmap,cliprect,fg_tilemap,TILEMAP_DRAW_OPAQUE,0); } for (x = 0x400; x >= 0; x -= 4) { int xpos, ypos, tileno, color, flipx, flipy; tileno = calorie_sprites[x+0]; color = calorie_sprites[x+1] & 0x0f; flipx = calorie_sprites[x+1] & 0x40; flipy = 0; ypos = 0xff - calorie_sprites[x+2]; xpos = calorie_sprites[x+3]; if(flip_screen_get(screen->machine)) { if( calorie_sprites[x+1] & 0x10 ) ypos = 0xff - ypos + 32; else ypos = 0xff - ypos + 16; xpos = 0xff - xpos - 16; flipx = !flipx; flipy = !flipy; } if( calorie_sprites[x+1] & 0x10 ) { /* 32x32 sprites */ drawgfx_transpen(bitmap,cliprect,screen->machine->gfx[3],tileno | 0x40,color,flipx,flipy,xpos,ypos - 31,0); } else { /* 16x16 sprites */ drawgfx_transpen(bitmap,cliprect,screen->machine->gfx[2],tileno,color,flipx,flipy,xpos,ypos - 15,0); } } return 0;}
开发者ID:nitrologic,项目名称:emu,代码行数:51,
示例23: maniacsq_vh_screenrefreshvoid maniacsq_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh){ /* set scroll registers */ tilemap_set_scrolly(pant[0], 0, READ_WORD(&gaelco_vregs[0])); tilemap_set_scrollx(pant[0], 0, READ_WORD(&gaelco_vregs[2])+4); tilemap_set_scrolly(pant[1], 0, READ_WORD(&gaelco_vregs[4])); tilemap_set_scrollx(pant[1], 0, READ_WORD(&gaelco_vregs[6])); tilemap_update(ALL_TILEMAPS); gaelco_sort_sprites(); if (palette_recalc()) tilemap_mark_all_pixels_dirty(ALL_TILEMAPS); tilemap_render(ALL_TILEMAPS); fillbitmap( bitmap, Machine->pens[0], &Machine->visible_area ); tilemap_draw(bitmap,pant[1],3); tilemap_draw(bitmap,pant[0],3); gaelco_draw_sprites(bitmap,3); tilemap_draw(bitmap,pant[1],2); tilemap_draw(bitmap,pant[0],2); gaelco_draw_sprites(bitmap,2); tilemap_draw(bitmap,pant[1],1); tilemap_draw(bitmap,pant[0],1); gaelco_draw_sprites(bitmap,1); tilemap_draw(bitmap,pant[1],0); tilemap_draw(bitmap,pant[0],0); gaelco_draw_sprites(bitmap,0);}
开发者ID:AlanApter,项目名称:steamlink-sdk,代码行数:35,
示例24: maniacsq_vh_screenrefreshvoid maniacsq_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh){ /* set scroll registers */ tilemap_set_scrolly(pant[0], 0, gaelco_vregs[0]); tilemap_set_scrollx(pant[0], 0, gaelco_vregs[1]+4); tilemap_set_scrolly(pant[1], 0, gaelco_vregs[2]); tilemap_set_scrollx(pant[1], 0, gaelco_vregs[3]); tilemap_update(ALL_TILEMAPS); gaelco_sort_sprites(); palette_recalc(); fillbitmap( bitmap, Machine->pens[0], &Machine->visible_area ); tilemap_draw(bitmap,pant[1],3,0); tilemap_draw(bitmap,pant[0],3,0); gaelco_draw_sprites(bitmap,3); tilemap_draw(bitmap,pant[1],2,0); tilemap_draw(bitmap,pant[0],2,0); gaelco_draw_sprites(bitmap,2); tilemap_draw(bitmap,pant[1],1,0); tilemap_draw(bitmap,pant[0],1,0); gaelco_draw_sprites(bitmap,1); tilemap_draw(bitmap,pant[1],0,0); tilemap_draw(bitmap,pant[0],0,0); gaelco_draw_sprites(bitmap,0);}
开发者ID:slaanesh-dev,项目名称:xMame37B16-Pi,代码行数:32,
示例25: VIDEO_UPDATEstatic VIDEO_UPDATE(bestleag){ tilemap_set_scrollx(bg_tilemap,0,(bestleag_vregs[0x00/2] & 0xfff) + (bestleag_vregs[0x08/2] & 0x7) - 3); tilemap_set_scrolly(bg_tilemap,0,bestleag_vregs[0x02/2]); tilemap_set_scrollx(tx_tilemap,0,bestleag_vregs[0x04/2]); tilemap_set_scrolly(tx_tilemap,0,bestleag_vregs[0x06/2]); tilemap_set_scrollx(fg_tilemap,0,bestleag_vregs[0x08/2] & 0xfff8); tilemap_set_scrolly(fg_tilemap,0,bestleag_vregs[0x0a/2]); tilemap_draw(bitmap,cliprect,bg_tilemap,0,0); tilemap_draw(bitmap,cliprect,fg_tilemap,0,0); draw_sprites(screen->machine,bitmap,cliprect); tilemap_draw(bitmap,cliprect,tx_tilemap,0,0); return 0;}
开发者ID:Paulodx,项目名称:sdl-mame-wii,代码行数:15,
注:本文中的tilemap_draw函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ tilemap_get_info_delegate函数代码示例 C++ tilemap_create函数代码示例 |