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自学教程:C++ time_get函数代码示例

51自学网 2021-06-03 08:50:37
  C++
这篇教程C++ time_get函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中time_get函数的典型用法代码示例。如果您正苦于以下问题:C++ time_get函数的具体用法?C++ time_get怎么用?C++ time_get使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了time_get函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: time_get

int CNetServer::Update(){	int64 Now = time_get();	for(int i = 0; i < MaxClients(); i++)	{		m_aSlots[i].m_Connection.Update();		if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ERROR)		{			if(Now - m_aSlots[i].m_Connection.ConnectTime() < time_freq() && NetBan())			{				if(NetBan()->BanAddr(ClientAddr(i), 60, "Stressing network") == -1)					Drop(i, m_aSlots[i].m_Connection.ErrorString());			}			else				Drop(i, m_aSlots[i].m_Connection.ErrorString());		}	}	return 0;}
开发者ID:Ryozuki,项目名称:TeeSmash,代码行数:20,


示例2: snap_free_id

void snap_free_id(int id){	dbg_assert(snap_ids[id].state == 1, "id is not alloced");	snap_id_inusage--;	snap_ids[id].state = 2;	snap_ids[id].timeout = time_get()+time_freq()*5;	snap_ids[id].next = -1;		if(snap_last_timed_id != -1)	{		snap_ids[snap_last_timed_id].next = id;		snap_last_timed_id = id;	}	else	{		snap_first_timed_id = id;		snap_last_timed_id = id;	}}
开发者ID:inherited,项目名称:gravctf,代码行数:20,


示例3: dbg_assert

void CSnapIDPool::FreeID(int Id){	dbg_assert(m_aIDs[Id].m_State == 1, "id is not alloced");	m_InUsage--;	m_aIDs[Id].m_State = 2;	m_aIDs[Id].m_Timeout = time_get()+time_freq()*5;	m_aIDs[Id].m_Next = -1;		if(m_LastTimed != -1)	{		m_aIDs[m_LastTimed].m_Next = Id;		m_LastTimed = Id;	}	else	{		m_FirstTimed = Id;		m_LastTimed = Id;	}}
开发者ID:Rush,项目名称:teeworlds,代码行数:20,


示例4: ui_pg_list_start_roll

/*static void ui_pg_list_start_roll(control_t *p_cont){  roll_param_t p_param = {0};  MT_ASSERT(p_cont != NULL);  gui_stop_roll(p_cont);  p_param.pace = ROLL_SINGLE;  p_param.style = ROLL_LR;  p_param.repeats = 0;  p_param.is_force = FALSE;  gui_start_roll(p_cont, &p_param);}*/void epg_list_update_time(control_t *p_info, BOOL is_paint){  utc_time_t cur_time;  u8 asc_str[10];  time_get(&cur_time, FALSE);//  printf_time(&cur_time, "epg_list_update_time");  sprintf((char *)asc_str, "%.2d/%.2d", cur_time.month, cur_time.day);  mbox_set_content_by_ascstr(p_info, 0, asc_str);  sprintf((char *)asc_str, "%.2d:%.2d", cur_time.hour, cur_time.minute);  mbox_set_content_by_ascstr(p_info, 1, asc_str);  if(is_paint)  {    ctrl_paint_ctrl(p_info, TRUE);  }}
开发者ID:github188,项目名称:CC6000M_LQ_V3.1_DSCA5.2,代码行数:37,


示例5: while

void CServerBrowser::CBFTrackPacket(int TrackID, void *pCallbackUser){	if(!pCallbackUser)		return;	CServerBrowser *pSelf = (CServerBrowser *)pCallbackUser;	CServerEntry *pEntry = pSelf->m_pFirstReqServer;	while(1)	{		if(!pEntry)	// no more entries			break;		if(pEntry->m_TrackID == TrackID)	// got it -> update		{			pEntry->m_RequestTime = time_get();			break;		}		pEntry = pEntry->m_pNextReq;	}}
开发者ID:Fisico,项目名称:teeworlds,代码行数:21,


示例6: vec2

void CParticleEmitter::OnReset(){    //Testing    m_Particle.SetDefault();	m_Particle.m_Spr = 7;	m_Particle.m_Vel = vec2(0, -440);	m_Particle.m_LifeSpan = 0.5f + frandom()*0.5f;	m_Particle.m_Rot = pi * 10.0f * (frandom() - 0.5f);	m_Particle.m_Rotspeed = pi * 2;	m_Particle.m_StartSize = 36.0f;	m_Particle.m_EndSize = 0;	m_Particle.m_Friction = 0.8;	m_Particle.m_Gravity.y = frandom()*-500.0f;	m_Particle.m_Gravity.x = 0.0f;	m_Particle.m_FlowAffected = 5;	m_Particle.m_Pos = vec2(1010, 550);	m_Particle.m_Color = vec4(1,1,1, 0.1);	m_ParticlesPerSec = 360;	m_LastParticle = time_get();}
开发者ID:BugsBunny1605,项目名称:N-Client,代码行数:21,


示例7: SendVoteSet

void CGameContext::SendVoteSet(int Type, int ToClientID){	CNetMsg_Sv_VoteSet Msg;	if(m_VoteCloseTime)	{		Msg.m_ClientID = m_VoteCreator;		Msg.m_Type = Type;		Msg.m_Timeout = (m_VoteCloseTime-time_get())/time_freq();		Msg.m_pDescription = m_aVoteDescription;		Msg.m_pReason = m_aVoteReason;	}	else	{		Msg.m_Type = Type;		Msg.m_Timeout = 0;		Msg.m_ClientID = m_VoteCreator;		Msg.m_pDescription = "";		Msg.m_pReason = "";	}	Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ToClientID);}
开发者ID:pusdesris,项目名称:teeworlds,代码行数:21,


示例8: nvod_video_calc_left_time

static void nvod_video_calc_left_time(){  time_shifted_svc_evt_t *p_ts_svc_evt = NULL;  u32 total_left_second = 0;  utc_time_t end_time = {0};  utc_time_t cur_time = {0};  p_ts_svc_evt = ui_get_playing_nvod_time_shifted_svc_evt();  time_get(&cur_time,TRUE);     g_past_second = time_dec(&cur_time, &p_ts_svc_evt->start_time);  memset(&left_time, 0, sizeof(utc_time_t));  memcpy(&end_time, &p_ts_svc_evt->start_time, sizeof(utc_time_t));  time_add(&end_time, &p_ts_svc_evt->drt_time);  total_left_second = time_dec(&end_time, &cur_time);  left_time.hour = (u8)(total_left_second / 3600);  left_time.minute = (u8)((total_left_second % 3600)/60);  left_time.second = (u8)((total_left_second % 60));}
开发者ID:github188,项目名称:CC6000M_LQ_V3.1_DSCA5.2,代码行数:21,


示例9: time_get

void CParticles::OnRender(){	if(Client()->State() < IClient::STATE_ONLINE)		return;	static int64 LastTime = 0;	int64 t = time_get();	if(Client()->State() == IClient::STATE_DEMOPLAYBACK)	{		const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();		if(!pInfo->m_Paused)			Update((float)((t-LastTime)/(double)time_freq())*pInfo->m_Speed);	}	else	{		if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))			Update((float)((t-LastTime)/(double)time_freq()));	}	LastTime = t;}
开发者ID:123pikapokapei,项目名称:HClient,代码行数:22,


示例10: perf_start

void perf_start(PERFORMACE_INFO *info){	if(info->tick != perf_tick)	{		info->parent = current;		info->first_child = 0;		info->next_child = 0;				if(info->parent)		{			info->next_child = info->parent->first_child;			info->parent->first_child = info;		}				info->tick = perf_tick;		info->biggest = 0;		info->total = 0;	}		current = info;	current->start = time_get();}
开发者ID:floff,项目名称:ddracemax_old,代码行数:22,


示例11: oid_measure_voltage

static int oid_measure_voltage(int pin0, int pin1){	int mv = -1;	dmm_config("V");	matrix_reset();	matrix_connect(RBUS_VIP, oid_pinmap[pin0]);	matrix_connect(RBUS_VIN, oid_pinmap[pin1]);	if(!matrix_execute()) {		oid_show_progress(PROGRESS_WAIT);		#if 1		time_t deadline = time_get(600);		while(time_left(deadline) > 0) {			instr_update();		}		#else		sys_mdelay(300);		#endif		mv = dmm_read();		mv = (mv < 0) ? (-mv) : mv;	}	return mv;}
开发者ID:miaofng,项目名称:ulp,代码行数:22,


示例12: nvod_data_delete_overdue

void nvod_data_delete_overdue(void *p_data){  nvod_db_t *p_nvod = (nvod_db_t *)p_data;  nvod_reference_svc_evt_t *p_ref_evt = NULL;  time_shifted_svc_evt_t *p_shift_evt = NULL;  utc_time_t sys_time = {0};  utc_time_t end_time = {0};  RET_CODE ret = SUCCESS;    MT_ASSERT(p_nvod != NULL);  time_get(&sys_time, TRUE);  p_ref_evt = p_nvod->p_ref_evt_head;  while (p_ref_evt)  {    if (p_ref_evt->shift_evt_cnt      && p_ref_evt->ref_svc_idx == p_nvod->cur_ref_svc_idx)    {      p_shift_evt = p_ref_evt->p_shift_evt;      MT_ASSERT(p_shift_evt != NULL);            memcpy(&end_time, &p_shift_evt->start_time, sizeof(utc_time_t));      evt_tadd(&end_time, &p_shift_evt->drt_time);      /*!Compare end time of system time*/      if (EVT_TCMP(&end_time, &sys_time) != 1)      {        p_ref_evt->p_shift_evt = p_shift_evt->p_next_evt;        p_ref_evt->shift_evt_cnt --;        ret = lib_memf_free(&p_nvod->shift_evt_memf, p_shift_evt);        MT_ASSERT(ret == SUCCESS);      }    }        p_ref_evt = p_ref_evt->p_next_evt;  }  }
开发者ID:github188,项目名称:NewCool-UC-3.1.0-priv,代码行数:39,


示例13: time_get

void CCamera::Move(vec2 Pos, float Zoom, bool Smooth){	static bool First = true;	Pos *= 32.0f;	if (First || !Smooth)	{		m_WantedPos = Pos;		m_Zoom = Zoom;		First = false;		return;	}	if (m_WantedPos != Pos)	{		m_PrevPos = m_Center;		m_WantedPos = Pos;		m_PrevZoom = m_Zoom;		m_WantedZoom = Zoom;		m_LastMove = time_get();		m_Sway = false;	}}
开发者ID:MichelFR,项目名称:Teeworlds-Bot,代码行数:22,


示例14: time_get

void CHAT::add_line(int client_id, int team, const char *line){	current_line = (current_line+1)%MAX_LINES;	lines[current_line].time = time_get();	lines[current_line].client_id = client_id;	lines[current_line].team = team;	lines[current_line].name_color = -2;	if(client_id == -1) // server message	{		str_copy(lines[current_line].name, "*** ", sizeof(lines[current_line].name));		str_format(lines[current_line].text, sizeof(lines[current_line].text), "%s", line);		} else {		lines[current_line].name_color = -1;				str_copy(lines[current_line].name, gameclient.clients[client_id].name, sizeof(lines[current_line].name));		str_format(lines[current_line].text, sizeof(lines[current_line].text), ": %s", line);	}		dbg_msg( "chat", "%s%s", lines[current_line].name, lines[current_line].text );}
开发者ID:inherited,项目名称:gravctf,代码行数:22,


示例15: UI

void CMenus::OnStateChange(int NewState, int OldState){	// reset active item	UI()->SetActiveItem(0);	if(NewState == IClient::STATE_OFFLINE)	{		if(OldState >= IClient::STATE_ONLINE)			m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f, vec2(0, 0));		m_Popup = POPUP_NONE;		if(Client()->ErrorString() && Client()->ErrorString()[0] != 0)		{			if(str_find(Client()->ErrorString(), "password"))			{				m_Popup = POPUP_PASSWORD;				UI()->SetHotItem(&g_Config.m_Password);				UI()->SetActiveItem(&g_Config.m_Password);			}			else				m_Popup = POPUP_DISCONNECTED;		}	}	else if(NewState == IClient::STATE_LOADING)	{		m_Popup = POPUP_CONNECTING;		m_DownloadLastCheckTime = time_get();		m_DownloadLastCheckSize = 0;		m_DownloadSpeed = 0.0f;		//client_serverinfo_request();	}	else if(NewState == IClient::STATE_CONNECTING)		m_Popup = POPUP_CONNECTING;	else if (NewState == IClient::STATE_ONLINE || NewState == IClient::STATE_DEMOPLAYBACK)	{		m_Popup = POPUP_NONE;		SetActive(false);	}}
开发者ID:andi103,项目名称:rDDRace,代码行数:38,


示例16: Client

void CHud::RenderGameTimer(){	// MineTee    CServerInfo Info;    Client()->GetServerInfo(&Info);    if (str_find_nocase(Info.m_aGameType, "minetee"))        return;    //	float Half = 300.0f*Graphics()->ScreenAspect()/2.0f;	if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_SUDDENDEATH))	{		char Buf[32];		int Time = 0;		if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && !m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer)		{			Time = m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit*60 - ((Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed());			if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)				Time = 0;		}		else			Time = (Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed();		str_format(Buf, sizeof(Buf), "%d:%02d", Time/60, Time%60);		float FontSize = 10.0f;		float w = TextRender()->TextWidth(0, FontSize, Buf, -1);		// last 60 sec red, last 10 sec blink		if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && Time <= 60 && !m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer)		{			float Alpha = Time <= 10 && (2*time_get()/time_freq()) % 2 ? 0.5f : 1.0f;			TextRender()->TextColor(1.0f, 0.25f, 0.25f, Alpha);		}		TextRender()->Text(0, Half-w/2, 2, FontSize, Buf, -1);		TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);	}}
开发者ID:H-M-H,项目名称:MineTee,代码行数:38,


示例17: o2pt_pulse

void o2pt_pulse(int ch, float i, float hz){	/*	PA4		IPUL_A		DAC_OUT1	PA5		IPUL_B		DAC_OUT2	*/	float vset, dset;	int regv;	/*iset = vset / rifb = > vset = iset * rifb */	vset = i * rifb; //30mA * 50ohm = 1500mv	dset = vset * 4096 / vref;	regv = (int) dset;	/*limit*/	regv = (regv > 4095) ? 4095 : regv;	regv = (regv < 0)? 0 : regv;	/*change current & o2pt mode	PC8		EPUL_A	PC12	EPUL_B	*/	if(ch == 0) {		DAC->DHR12R1 = regv;		GPIOC->BSRR = GPIO_Pin_8; //EPUL = 1	}	else {		DAC->DHR12R2 = regv;		GPIOC->BSRR = GPIO_Pin_12; //EPUL = 1	}	//avoid switch too fast	hz = (hz > 50.0f) ? 50.0f : hz;	ch = (ch > 0) ? 1 : 0;	o2pt_pulse_ms[ch] = (int) (1000.0f / hz);	o2pt_pulse_timer[ch] = time_get(o2pt_pulse_ms[ch]);}
开发者ID:miaofng,项目名称:ulp,代码行数:38,


示例18: cpustats_tick

/* * Must be called with interrupts disabled, * and with the CPU time counter counting. */void cpustats_tick(){	struct timestamp ts;	struct timestamp diff;	int usec;	if(enter_count == 0) {		printf("cpustats_tick() called with enter_count == 0!/n");		return;	}	time_get(&ts);	time_diff(&diff, &ts, &first_enter);	time_add(&acc, &diff);	usec = acc.sec*1000000+acc.usec;	load = usec/10000;	first_enter.sec = ts.sec;	first_enter.usec = ts.usec;	acc.sec = 0;	acc.usec = 0;}
开发者ID:fallen,项目名称:milkymist-avnet,代码行数:27,


示例19: GetToken

void CNetTokenCache::SendPacketConnless(const NETADDR *pAddr, const void *pData, int DataSize, CSendCBData *pCallbackData){	TOKEN Token = GetToken(pAddr);	if(Token != NET_TOKEN_NONE)	{		CNetBase::SendPacketConnless(m_Socket, pAddr, Token,			m_pTokenManager->GenerateToken(pAddr), pData, DataSize);	}	else	{		FetchToken(pAddr);		// store the packet for future sending		CConnlessPacketInfo **ppInfo = &m_pConnlessPacketList;		while(*ppInfo)			ppInfo = &(*ppInfo)->m_pNext;		*ppInfo = new CConnlessPacketInfo();		mem_copy((*ppInfo)->m_aData, pData, DataSize);		(*ppInfo)->m_Addr = *pAddr;		(*ppInfo)->m_DataSize = DataSize;		int64 Now = time_get();		(*ppInfo)->m_Expiry = Now + time_freq() * NET_TOKENCACHE_PACKETEXPIRY;		(*ppInfo)->m_LastTokenRequest = Now;		(*ppInfo)->m_pNext = 0;		if(pCallbackData)		{			(*ppInfo)->m_pfnCallback = pCallbackData->m_pfnCallback;			(*ppInfo)->m_pCallbackUser = pCallbackData->m_pCallbackUser;			pCallbackData->m_TrackID = (*ppInfo)->m_TrackID;		}		else		{			(*ppInfo)->m_pfnCallback = 0;			(*ppInfo)->m_pCallbackUser = 0;		}	}}
开发者ID:Redix,项目名称:teeworlds,代码行数:37,


示例20: CALLSTACK_ADD

void CBroadcast::OnMessage(int MsgType, void *pRawMsg){	CALLSTACK_ADD();	if(MsgType == NETMSGTYPE_SV_BROADCAST)	{		CNetMsg_Sv_Broadcast *pMsg = (CNetMsg_Sv_Broadcast *)pRawMsg;		str_copy(m_aBroadcastText, pMsg->m_pMessage, sizeof(m_aBroadcastText));		CTextCursor Cursor;		TextRender()->SetCursor(&Cursor, 0, 0, 12.0f, TEXTFLAG_STOP_AT_END);		Cursor.m_LineWidth = 300*Graphics()->ScreenAspect();		TextRender()->TextEx(&Cursor, m_aBroadcastText, -1);		m_BroadcastRenderOffset = 150*Graphics()->ScreenAspect()-Cursor.m_X/2;		m_BroadcastTime = time_get()+time_freq()*10;		if (g_Config.m_ClPrintBroadcasts)		{			char aBuf[1024];			int i, ii;			for (i = 0, ii = 0; i < str_length(m_aBroadcastText); i++)			{				if (m_aBroadcastText[i] == '/n')				{					aBuf[ii] = '/0';					ii = 0;					m_pClient->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "broadcast", aBuf, true);				}				else				{					aBuf[ii] = m_aBroadcastText[i];					ii++;				}			}			aBuf[ii] = '/0';			m_pClient->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "broadcast", aBuf, true);		}	}}
开发者ID:AllTheHaxx,项目名称:AllTheHaxx,代码行数:37,


示例21: time_get

CMenus::CMenus(){	m_Popup = POPUP_NONE;	m_ActivePage = PAGE_INTERNET;	m_GamePage = PAGE_GAME;		m_NeedRestartGraphics = false;	m_NeedRestartSound = false;	m_NeedSendinfo = false;	m_MenuActive = true;	m_UseMouseButtons = true;		m_EscapePressed = false;	m_EnterPressed = false;	m_DeletePressed = false;	m_NumInputEvents = 0;		m_LastInput = time_get();		str_copy(m_aCurrentDemoFolder, "demos", sizeof(m_aCurrentDemoFolder));	m_aCallvoteReason[0] = 0;	m_FriendlistSelectedIndex = -1;}
开发者ID:DarkTwister,项目名称:TDTW-0.6-trunk,代码行数:24,


示例22: pars_nick

void pars_nick(void) {    strncpy(status->channel, packet, NICK_MAXLEN);    strncpy(status->nick, pars_word(), NICK_MAXLEN);    if (!config->packet_qchat) {        pars_word(); status->gender = pars_number();    }    user_nick();    chat_nick();    if (user_ignore()) return;    snprintf(message, MSG_SIZE, PARS_NICK, time_get(), status->channel, status->nick);#ifdef  TCP    write_tcp(status->chnl[0].name);#endif  /* TCP */    if (!user_ignore() && config->verbose) {        write_log(config->log_main);        write_str(status->chnl[0].name, COL_SYSTEM);    }    refresh_room();    screen_show();    refresh_input();    string_show();    if ((!config->my_only || !strncmp(status->room->name, status->channel, CHANNEL_MAXLEN)) &&        (config->mode == MOD_NORMAL)) beep_system();}
开发者ID:Mermouy,项目名称:archlinux-stuff,代码行数:24,


示例23: GetToken

void CNetTokenCache::SendPacketConnless(const NETADDR *pAddr, const void *pData, int DataSize){	TOKEN Token = GetToken(pAddr);	if(Token != NET_TOKEN_NONE)	{		CNetBase::SendPacketConnless(m_Socket, pAddr, Token,			m_pTokenManager->GenerateToken(pAddr), pData, DataSize);	}	else	{		FetchToken(pAddr);		// store the packet for future sending		CConnlessPacketInfo **ppInfo = &m_pConnlessPacketList;		while(*ppInfo)			ppInfo = &(*ppInfo)->m_pNext;		*ppInfo = new CConnlessPacketInfo();		mem_copy((*ppInfo)->m_aData, pData, DataSize);		(*ppInfo)->m_Addr = *pAddr;		(*ppInfo)->m_DataSize = DataSize;		(*ppInfo)->m_Expiry = time_get() + time_freq() * NET_TOKENCACHE_PACKETEXPIRY;		(*ppInfo)->m_pNext = 0;	}}
开发者ID:quadCoreZ,项目名称:teeworlds,代码行数:24,


示例24: ErrorFunc

void CLuaFile::Tick(){    if (!g_Config.m_SvLua)        return;    ErrorFunc(m_pLua);    MySQLTick(); //garbage collector -> clear old results that aren't fetched by lua    m_pLuaShared->Tick();    if (!FunctionExist("Tick"))        return;    FunctionPrepare("Tick");    PushInteger((int)(time_get() * 1000 / time_freq()));    PushInteger(m_pServer->Server()->Tick());    FunctionExec();	if (m_pServer->Server()->Tick() % (m_pServer->Server()->TickSpeed() * 60) == 0)		dbg_msg("lua", "%i kiB", lua_gc(m_pLua, LUA_GCCOUNT, 0));    lua_gc(m_pLua, LUA_GCCOLLECT, 1000);    ErrorFunc(m_pLua);}
开发者ID:MJavad,项目名称:teeworlds,代码行数:24,


示例25: time_get

void CGameContext::StartVote(const char *pDesc, const char *pCommand){	// check if a vote is already running	if(m_VoteCloseTime)		return;	// reset votes	m_VoteEnforce = VOTE_ENFORCE_UNKNOWN;	for(int i = 0; i < MAX_CLIENTS; i++)	{		if(m_apPlayers[i])		{			m_apPlayers[i]->m_Vote = 0;			m_apPlayers[i]->m_VotePos = 0;		}	}		// start vote	m_VoteCloseTime = time_get() + time_freq()*25;	str_copy(m_aVoteDescription, pDesc, sizeof(m_aVoteDescription));	str_copy(m_aVoteCommand, pCommand, sizeof(m_aVoteCommand));	SendVoteSet(-1);	m_VoteUpdate = true;}
开发者ID:CoolerMAN,项目名称:tdtw,代码行数:24,


示例26: menu_timer_status

void menu_timer_status (void) {    usb_tx_string_P(PSTR("TZN="));    menu_print_int(time_zone_get());    menu_send_n();    usb_tx_string_P(PSTR("DST="));    if (time_dst_get())    {        menu_send_1();    }    else	{        menu_send_0();    }    usb_tx_string_P(PSTR("UTC="));    menu_print_int(time_get());    menu_send_n();    usb_tx_string_P(PSTR("H24="));    if (time_is_current())    {        menu_send_1();    }    else	{        menu_send_0();    }    usb_tx_string_P(PSTR("ALM="));    menu_print_int(time_alarm_get());    menu_send_n();    usb_tx_string_P(PSTR("ALS="));    if (time_alarm_active())    {        menu_send_1();    }    else	{        menu_send_0();    }}
开发者ID:PDXostc,项目名称:rvi_v2x_firmware,代码行数:36,


示例27: if

int CControls::SnapInput(int *pData, int *pPredictionData){	static int64 LastSendTime = 0;	bool Send = false;	// update player state	if(m_pClient->m_pChat->IsActive())		m_InputData.m_PlayerFlags = PLAYERFLAG_CHATTING;	else if(m_pClient->m_pMenus->IsActive())		m_InputData.m_PlayerFlags = PLAYERFLAG_IN_MENU;	else		m_InputData.m_PlayerFlags = PLAYERFLAG_PLAYING;	if(m_pClient->m_pScoreboard->Active() || m_pClient->m_UpdateScoreboard)		m_InputData.m_PlayerFlags |= PLAYERFLAG_SCOREBOARD;    m_pClient->m_UpdateScoreboard = false;	if(m_LastData.m_PlayerFlags != m_InputData.m_PlayerFlags)		Send = true;	m_LastData.m_PlayerFlags = m_InputData.m_PlayerFlags;	// we freeze the input if chat or menu is activated	if(!(m_InputData.m_PlayerFlags&PLAYERFLAG_PLAYING))	{		OnReset();		mem_copy(pData, &m_InputData, sizeof(m_InputData));		// send once a second just to be sure		if(time_get() > LastSendTime + time_freq())			Send = true;	}	else	{		m_InputData.m_TargetX = (int)m_MousePos.x;		m_InputData.m_TargetY = (int)m_MousePos.y;		if(!m_InputData.m_TargetX && !m_InputData.m_TargetY)		{			m_InputData.m_TargetX = 1;			m_MousePos.x = 1;		}		// set direction		m_InputData.m_Direction = 0;		if(m_InputDirectionLeft && !m_InputDirectionRight)			m_InputData.m_Direction = -1;		if(!m_InputDirectionLeft && m_InputDirectionRight)			m_InputData.m_Direction = 1;		// stress testing		if(g_Config.m_DbgStress)		{			float t = Client()->LocalTime();			mem_zero(&m_InputData, sizeof(m_InputData));			m_InputData.m_Direction = ((int)t/2)&1;			m_InputData.m_Jump = ((int)t);			m_InputData.m_Fire = ((int)(t*10));			m_InputData.m_Hook = ((int)(t*2))&1;			m_InputData.m_WantedWeapon = ((int)t)%NUM_WEAPONS;			m_InputData.m_TargetX = (int)(sinf(t*3)*100.0f);			m_InputData.m_TargetY = (int)(cosf(t*3)*100.0f);		}        m_PredictionData = m_InputData;        if (m_pClient->m_pLuaBinding) //make sure that we have this class        {            //Lua            m_pClient->m_pLuaBinding->m_ControlDirectionPre = m_InputData.m_Direction;            m_pClient->m_pLuaBinding->m_ControlFirePre = m_InputData.m_Fire;            m_pClient->m_pLuaBinding->m_ControlJumpPre = m_InputData.m_Jump;            m_pClient->m_pLuaBinding->m_ControlHookPre = m_InputData.m_Hook;            m_pClient->m_pLuaBinding->m_ControlWeaponPre = m_InputData.m_WantedWeapon;            m_pClient->m_pLuaBinding->m_ControlTargetXPre = m_InputData.m_TargetX;            m_pClient->m_pLuaBinding->m_ControlTargetYPre = m_InputData.m_TargetY;            int EventID = m_pClient->m_pLua->m_pEventListener->CreateEventStack();            m_pClient->m_pLua->m_pEventListener->OnEvent("OnControlChange");            if (m_pClient->m_pLuaBinding->m_ControlDirectionIsSet)            {                m_InputData.m_Direction = m_pClient->m_pLuaBinding->m_ControlDirection;            }            if (m_pClient->m_pLuaBinding->m_ControlFireIsSet)            {                m_InputData.m_Fire = m_pClient->m_pLuaBinding->m_ControlFire;            }            if (m_pClient->m_pLuaBinding->m_ControlHookIsSet)            {                m_InputData.m_Hook = m_pClient->m_pLuaBinding->m_ControlHook;            }            if (m_pClient->m_pLuaBinding->m_ControlJumpIsSet)            {                m_InputData.m_Jump = m_pClient->m_pLuaBinding->m_ControlJump;            }            if (m_pClient->m_pLuaBinding->m_ControlWeaponIsSet)            {//.........这里部分代码省略.........
开发者ID:BugsBunny1605,项目名称:N-Client,代码行数:101,


示例28: Graphics

void CGameClient::OnRender(){	/*Graphics()->Clear(1,0,0);	menus->render_background();	return;*/	/*	Graphics()->Clear(1,0,0);	Graphics()->MapScreen(0,0,100,100);	Graphics()->QuadsBegin();		Graphics()->SetColor(1,1,1,1);		Graphics()->QuadsDraw(50, 50, 30, 30);	Graphics()->QuadsEnd();	return;*/	// update the local character and spectate position	UpdatePositions();	// dispatch all input to systems	DispatchInput();	// render all systems	for(int i = 0; i < m_All.m_Num; i++)		m_All.m_paComponents[i]->OnRender();	// clear new tick flags	m_NewTick = false;	m_NewPredictedTick = false;	// check if client info has to be resent	if(m_LastSendInfo && Client()->State() == IClient::STATE_ONLINE && m_Snap.m_LocalClientID >= 0 && !m_pMenus->IsActive() && m_LastSendInfo+time_freq()*5 < time_get())	{		// resend if client info differs		if(str_comp(g_Config.m_PlayerName, m_aClients[m_Snap.m_LocalClientID].m_aName) ||			str_comp(g_Config.m_PlayerClan, m_aClients[m_Snap.m_LocalClientID].m_aClan) ||			g_Config.m_PlayerCountry != m_aClients[m_Snap.m_LocalClientID].m_Country ||			str_comp(g_Config.m_PlayerSkin, m_aClients[m_Snap.m_LocalClientID].m_aSkinName) ||			(m_Snap.m_pGameInfoObj && !(m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) &&	// no teamgame?			(g_Config.m_PlayerUseCustomColor != m_aClients[m_Snap.m_LocalClientID].m_UseCustomColor ||			g_Config.m_PlayerColorBody != m_aClients[m_Snap.m_LocalClientID].m_ColorBody ||			g_Config.m_PlayerColorFeet != m_aClients[m_Snap.m_LocalClientID].m_ColorFeet)))		{			SendInfo(false);		}		m_LastSendInfo = 0;	}}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:49,


示例29: time_freq

void CServerBrowser::Update(bool ForceResort){	if(m_ServerdataLocked)		return;	int64 Timeout = time_freq();	int64 Now = time_get();	int Count;	CServerEntry *pEntry, *pNext;	// do server list requests	if(m_NeedRefresh && !m_pMasterServer->IsRefreshing())	{		NETADDR Addr;		CNetChunk Packet;		int i = 0;		m_NeedRefresh = 0;		m_MasterServerCount = -1;		mem_zero(&Packet, sizeof(Packet));		Packet.m_ClientID = -1;		Packet.m_Flags = NETSENDFLAG_CONNLESS;		Packet.m_DataSize = sizeof(SERVERBROWSE_GETCOUNT);		Packet.m_pData = SERVERBROWSE_GETCOUNT;		for(i = 0; i < IMasterServer::MAX_MASTERSERVERS; i++)		{			if(!m_pMasterServer->IsValid(i))				continue;			Addr = m_pMasterServer->GetAddr(i);			m_pMasterServer->SetCount(i, -1);			Packet.m_Address = Addr;			m_pNetClient->Send(&Packet);			if(g_Config.m_Debug)			{				dbg_msg("client_srvbrowse", "count-request sent to %d", i);			}		}	}	// check if all server counts arrived	if(m_MasterServerCount == -1)	{		m_MasterServerCount = 0;		for(int i = 0; i < IMasterServer::MAX_MASTERSERVERS; i++)		{			if(!m_pMasterServer->IsValid(i))				continue;			int Count = m_pMasterServer->GetCount(i);			if(Count == -1)			{			/* ignore Server				m_MasterServerCount = -1;				return;				// we don't have the required server information				*/			}			else				m_MasterServerCount += Count;		}		// request serverlist		NETADDR Addr;		CNetChunk Packet;		mem_zero(&Packet, sizeof(Packet));		Packet.m_ClientID = -1;		Packet.m_Flags = NETSENDFLAG_CONNLESS;		Packet.m_DataSize = sizeof(SERVERBROWSE_GETLIST);		Packet.m_pData = SERVERBROWSE_GETLIST;		for(int i = 0; i < IMasterServer::MAX_MASTERSERVERS; i++)		{			if(!m_pMasterServer->IsValid(i))				continue;			Addr = m_pMasterServer->GetAddr(i);			Packet.m_Address = Addr;			m_pNetClient->Send(&Packet);		}		if(g_Config.m_Debug)		{			dbg_msg("client_srvbrowse", "servercount: %d, requesting server list", m_MasterServerCount);		}		m_LastPacketTick = 0;	}	else if(m_MasterServerCount > -1)	{		m_MasterServerCount = 0;		for(int i = 0; i < IMasterServer::MAX_MASTERSERVERS; i++)			{				if(!m_pMasterServer->IsValid(i))					continue;				int Count = m_pMasterServer->GetCount(i);				if(Count == -1)				{				/* ignore Server					m_MasterServerCount = -1;					return;					// we don't have the required server information					*///.........这里部分代码省略.........
开发者ID:Enyltyn,项目名称:AllTheHaxx,代码行数:101,


示例30: time_get

void CServerBrowser::LoadCacheThread(void *pUser){	CServerBrowser *pSelf = (CServerBrowser *)pUser;	IStorageTW *pStorage = pSelf->Kernel()->RequestInterface<IStorageTW>();	int64 StartTime = time_get();	// clear out everything	pSelf->m_ServerlistHeap.Reset();	pSelf->m_NumServers = 0;	pSelf->m_NumSortedServers = 0;	mem_zero(pSelf->m_aServerlistIp, sizeof(pSelf->m_aServerlistIp));	pSelf->m_pFirstReqServer = 0;	pSelf->m_pLastReqServer = 0;	pSelf->m_NumRequests = 0;	pSelf->m_CurrentMaxRequests = g_Config.m_BrMaxRequests;	pSelf->m_CurrentToken = (pSelf->m_CurrentToken+1)&0xff;	pSelf->m_ServerlistType = IServerBrowser::TYPE_INTERNET;	// open file	IOHANDLE File = pStorage->OpenFile("tmp/cache/serverlist", IOFLAG_READ, IStorageTW::TYPE_ALL);	if(!File)	{		dbg_msg("browser", "opening cache file failed.");		pSelf->m_CacheExists = false;		pSelf->m_ServerdataLocked = false;		return;// false;	}	// get version	{		char v; io_read(File, &v, 1);		if(g_Config.m_Debug)			dbg_msg("browser", "loading serverlist from cache...");		if(v != CACHE_VERSION)			dbg_msg("cache", "file version doesn't match, we may fail! (%i != %i)", v, CACHE_VERSION);	}	// get number of servers	int NumServers = 0;	io_read(File, &NumServers, sizeof(NumServers));	//dbg_msg("browser", "serverlist cache entries: %i", NumServers);	mem_zero(pSelf->m_ppServerlist, pSelf->m_NumServerCapacity);	// get length of array	io_read(File, &pSelf->m_NumServerCapacity, sizeof(pSelf->m_NumServerCapacity));	// get rid of current serverlist and create a new one	mem_free(pSelf->m_ppServerlist);	pSelf->m_ppServerlist = (CServerEntry **)mem_alloc(pSelf->m_NumServerCapacity*sizeof(CServerEntry*), 1);	// read the data from the file into the serverlist	CServerInfo *pServerInfos = (CServerInfo*)mem_alloc(sizeof(CServerInfo)*NumServers, 0);	io_read(File, pServerInfos, sizeof(CServerInfo)*NumServers);	io_close(File);	for(int i = 0; i < NumServers; i++)	{		NETADDR Addr;		net_addr_from_str(&Addr, pServerInfos[i].m_aAddress);		//dbg_msg("browser", "loading %i %s %s", i, Info.m_aAddress, Info.m_aName);		pSelf->Set(Addr, IServerBrowser::SET_TOKEN, pSelf->m_CurrentToken, &pServerInfos[i]);	}	mem_free(pServerInfos);	if(g_Config.m_Debug)		dbg_msg("browser", "successfully loaded serverlist cache with %i entries (total %i), took %.2fms", pSelf->m_NumServers, NumServers, ((time_get()-StartTime)*1000)/(float)time_freq()); // TODO: check if saving actually succeeded	//m_NeedUpgrade = true; // disabled due to sending our ip out to the whole universe	pSelf->m_ServerdataLocked = false;	pSelf->Sort(true);	return;// true;}
开发者ID:Enyltyn,项目名称:AllTheHaxx,代码行数:73,



注:本文中的time_get函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ time_init函数代码示例
C++ time_freq函数代码示例
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