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自学教程:C++ trap_R_SetColor函数代码示例

51自学网 2021-06-03 08:58:07
  C++
这篇教程C++ trap_R_SetColor函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中trap_R_SetColor函数的典型用法代码示例。如果您正苦于以下问题:C++ trap_R_SetColor函数的具体用法?C++ trap_R_SetColor怎么用?C++ trap_R_SetColor使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了trap_R_SetColor函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CG_FillRect

/*================CG_FillRectCoordinates are 640*480 virtual values=================*/void CG_FillRect(float x, float y, float width, float height, const float *color){	trap_R_SetColor(color);	CG_AdjustFrom640(&x, &y, &width, &height);	trap_R_DrawStretchPic(x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader);	trap_R_SetColor(NULL);}
开发者ID:ElderPlayerX,项目名称:Invasion,代码行数:16,


示例2: UI_DrawRect

/** * @brief UI_DrawRect * Coordinates are 640*480 virtual values */void UI_DrawRect(float x, float y, float width, float height, const float *color){	trap_R_SetColor(color);	UI_DrawTopBottom(x, y, width, height);	UI_DrawSides(x, y, width, height);	trap_R_SetColor(NULL);}
开发者ID:Classixz,项目名称:etlegacy,代码行数:13,


示例3: CG_DrawStringExt_Shadow

//Gordon: Modified to have configurable drop shadow offsetvoid CG_DrawStringExt_Shadow(int x, int y, const char *string, const float *setColor,                             qboolean forceColor, int shadow, int charWidth, int charHeight, int maxChars) {	vec4_t     color;	const char *s;	int        xx;	int        cnt;	if (maxChars <= 0) {		maxChars = 32767; // do them all!	}	// draw the drop shadow	if (shadow) {		color[0] = color[1] = color[2] = 0;		color[3] = setColor[3];		trap_R_SetColor(color);		s   = string;		xx  = x;		cnt = 0;		while (*s && cnt < maxChars) {			if (Q_IsColorString(s)) {				s += 2;				continue;			}			CG_DrawChar2(xx + ((charWidth < 12) ? 1 : 2), y + ((charHeight < 12) ? 1 : 2), charWidth, charHeight, *s);			cnt++;			xx += charWidth;			s++;		}	}	// draw the colored text	s   = string;	xx  = x;	cnt = 0;	trap_R_SetColor(setColor);	while (*s && cnt < maxChars) {		if (Q_IsColorString(s)) {			if (!forceColor) {				if (*(s + 1) == COLOR_NULL) {					memcpy(color, setColor, sizeof (color));				} else {					memcpy(color, g_color_table[ColorIndex(*(s + 1))], sizeof (color));					color[3] = setColor[3];				}				trap_R_SetColor(color);			}			s += 2;			continue;		}		CG_DrawChar2(xx, y, charWidth, charHeight, *s);		xx += charWidth;		cnt++;		s++;	}	trap_R_SetColor(NULL);}
开发者ID:ETrun,项目名称:ETrun,代码行数:58,


示例4: Slider_Draw

/*=================Slider_Draw=================*/static void Slider_Draw( menuslider_s *s ) {	int			x;	int			y;	int			style;	float		*color;	int			button;	qboolean	focus;		x =	s->generic.x;	y = s->generic.y;	focus = (s->generic.parent->cursor == s->generic.menuPosition);	if( s->generic.flags & QMF_GRAYED ) {		color = text_color_disabled;		style = UI_SMALLFONT;	}	else if( focus ) {		color  = text_color_highlight;		style = UI_SMALLFONT | UI_PULSE;	}	else {		color = text_color_normal;		style = UI_SMALLFONT;	}	// draw label	UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, UI_RIGHT|style, color );	// draw slider	trap_R_SetColor( color );	CG_DrawPic( x + SMALLCHAR_WIDTH, y, 96, 16, sliderBar );	trap_R_SetColor( NULL );	// clamp thumb	if( s->maxvalue > s->minvalue )	{		s->range = ( s->curvalue - s->minvalue ) / ( float ) ( s->maxvalue - s->minvalue );		if( s->range < 0 ) {			s->range = 0;		}		else if( s->range > 1) {			s->range = 1;		}	}	else {		s->range = 0;	}	// draw thumb	if( style & UI_PULSE) {		button = sliderButton_1;	}	else {		button = sliderButton_0;	}	CG_DrawPic( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ) - 2, y - 2, 12, 20, button );}
开发者ID:KuehnhammerTobias,项目名称:ioid3-game,代码行数:62,


示例5: CG_FillRectGradient

/*==============CG_FillRectGradient==============*/void CG_FillRectGradient(float x, float y, float width, float height, const float *color, const float *gradcolor, int gradientType){	trap_R_SetColor(color);	CG_AdjustFrom640(&x, &y, &width, &height);	trap_R_DrawStretchPicGradient(x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader, gradcolor, gradientType);	trap_R_SetColor(NULL);}
开发者ID:morsik,项目名称:war-territory,代码行数:14,


示例6: CG_DrawRect

/*================UI_DrawRectCoordinates are 640*480 virtual values=================*/void CG_DrawRect(float x, float y, float width, float height, float size, const float *color){	trap_R_SetColor(color);  CG_DrawTopBottom(x, y, width, height, size);  CG_DrawSides(x, y, width, height, size);	trap_R_SetColor(NULL);}
开发者ID:ElderPlayerX,项目名称:Invasion,代码行数:16,


示例7: CG_DrawRect_FixedBorder

void CG_DrawRect_FixedBorder(float x, float y, float width, float height, int border, const float *color){	trap_R_SetColor(color);	CG_DrawTopBottom_NoScale(x, y, width, height, border);	CG_DrawSides_NoScale(x, y, width, height, border);	trap_R_SetColor(NULL);}
开发者ID:morsik,项目名称:war-territory,代码行数:9,


示例8: UI_FillRect

/** * @brief UI_FillRect * Coordinates are 640*480 virtual values */void UI_FillRect(float x, float y, float width, float height, const float *color){	trap_R_SetColor(color);	UI_AdjustFrom640(&x, &y, &width, &height);	trap_R_DrawStretchPic(x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader);	trap_R_SetColor(NULL);}
开发者ID:Classixz,项目名称:etlegacy,代码行数:13,


示例9: CG_DrawRoundedRect

/*================CG_DrawRoundedRectCoordinates are 640*480 virtual values=================*/void CG_DrawRoundedRect( float x, float y, float width, float height, float size, const float *color ){  trap_R_SetColor( color );  CG_DrawTopBottom( x + size * 4, y, width - size * 8, height, size );  CG_DrawSides( x, y + size * 4, width, height - size * 8, size );  CG_DrawCorners( x, y, width, height, size * 4, cgDC.Assets.cornerOut );  trap_R_SetColor( NULL );}
开发者ID:redrumrobot,项目名称:korx,代码行数:17,


示例10: UI_DrawString2

/*=================UI_DrawString2=================*/static void UI_DrawString2( int x, int y, const char* str, vec4_t color, int charw, int charh, touchData_t *touch ){	const char* s;	char	ch;	int forceColor = qfalse; //APSFIXME;	vec4_t	tempcolor;	float	ax;	float	ay;	float	aw;	float	ah;	float	frow;	float	fcol;	int		width;	int		height;	int		nx, ny;	if (y < -charh)		// offscreen		return;	// draw the colored text	trap_R_SetColor( color );		nx = ax = x * uis.scale + uis.bias;	ny = ay = y * uis.scale;	aw = charw * uis.scale;	height = ah = charh * uis.scale;	s = str;	while ( *s )	{		if ( Q_IsColorString( s ) )		{			if ( !forceColor )			{				memcpy( tempcolor, g_color_table[ColorIndex(s[1])], sizeof( tempcolor ) );				tempcolor[3] = color[3];				trap_R_SetColor( tempcolor );			}			s += 2;			continue;		}		ch = *s & 255;		if (ch != ' ')		{			frow = (ch>>4)*0.0625;			fcol = (ch&15)*0.0625;			trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset );		}		ax += aw;		width += aw;		s++;	}
开发者ID:mecwerks,项目名称:quake3-ios,代码行数:60,


示例11: CG_DrawDir

/*=============CG_DrawDirDraw dot marking the direction to an enemy=============*/static void CG_DrawDir( rectDef_t *rect, vec3_t origin, vec4_t colour ){	vec3_t        drawOrigin;	vec3_t        noZOrigin;	vec3_t        normal, antinormal, normalDiff;	vec3_t        view, noZview;	vec3_t        up = { 0.0f, 0.0f,   1.0f };	vec3_t        top = { 0.0f, -1.0f,  0.0f };	float         angle;	playerState_t *ps = &cg.snap->ps;	if ( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING )	{		if ( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )		{			VectorSet( normal, 0.0f, 0.0f, -1.0f );		}		else		{			VectorCopy( ps->grapplePoint, normal );		}	}	else	{		VectorSet( normal, 0.0f, 0.0f, 1.0f );	}	AngleVectors( entityPositions.vangles, view, NULL, NULL );	ProjectPointOnPlane( noZOrigin, origin, normal );	ProjectPointOnPlane( noZview, view, normal );	VectorNormalize( noZOrigin );	VectorNormalize( noZview );	//calculate the angle between the images of the blip and the view	angle = RAD2DEG( acos( DotProduct( noZOrigin, noZview ) ) );	CrossProduct( noZOrigin, noZview, antinormal );	VectorNormalize( antinormal );	//decide which way to rotate	VectorSubtract( normal, antinormal, normalDiff );	if ( VectorLength( normalDiff ) < 1.0f )	{		angle = 360.0f - angle;	}	RotatePointAroundVector( drawOrigin, up, top, angle );	trap_R_SetColor( colour );	CG_DrawPic( rect->x + ( rect->w / 2 ) - ( BLIPX2 / 2 ) - drawOrigin[ 0 ] * ( rect->w / 2 ),	            rect->y + ( rect->h / 2 ) - ( BLIPY2 / 2 ) + drawOrigin[ 1 ] * ( rect->h / 2 ),	            BLIPX2, BLIPY2, cgs.media.scannerBlipShader );	trap_R_SetColor( NULL );}
开发者ID:SHOVELL,项目名称:Unvanquished,代码行数:62,


示例12: CG_FillRoundedRect

/*================CG_FillRoundedRectCoordinates are 640*480 virtual values=================*/void CG_FillRoundedRect( float x, float y, float width, float height, float size, const float *color ){  CG_FillRect( x, y + size * 3, width, height - size * 6, color );  trap_R_SetColor( color );  CG_DrawTopBottom( x + size * 3, y, width - size * 6, height, size * 3 );  CG_DrawCorners( x - size, y - size, width + size * 2, height + size * 2, size * 4, cgDC.Assets.cornerIn );  trap_R_SetColor( NULL );}
开发者ID:redrumrobot,项目名称:korx,代码行数:18,


示例13: CG_DrawPMItems

void CG_DrawPMItems( void ) {	vec4_t colour = { 0.f, 0.f, 0.f, 1.f };	vec4_t colourText = { 1.f, 1.f, 1.f, 1.f };	float t;	int i, size;	pmListItem_t* listItem = cg_pmOldList;	float y = 360;		if (!tj_drawCPM.integer)		return;	if( cg_drawSmallPopupIcons.integer ) {		size = PM_ICON_SIZE_SMALL;		y += 4;	} else {		size = PM_ICON_SIZE_NORMAL;	}	if( cg.snap->ps.persistant[PERS_RESPAWNS_LEFT] >= 0 ) {		y -= 20;	}	if( !cg_pmWaitingList ) {		return;	}	t = cg_pmWaitingList->time + CG_TimeForPopup( cg_pmWaitingList->type ) + PM_WAITTIME;	if( cg.time > t ) {		colourText[3] = colour[3] = 1 - ((cg.time - t) / (float)PM_FADETIME);	}	trap_R_SetColor( colourText );	CG_DrawPic( 4, y, size, size, cg_pmWaitingList->shader );	trap_R_SetColor( NULL );	CG_Text_Paint_Ext( 4 + size + 2, y + 12, 0.2f, 0.2f, colourText, cg_pmWaitingList->message, 0, 0, 0, &cgs.media.limboFont2 );	for( i = 0; i < 4 && listItem; i++, listItem = listItem->next ) {		y -= size + 2;		t = listItem->time + CG_TimeForPopup( listItem->type ) + PM_WAITTIME;		if( cg.time > t ) {			colourText[3] = colour[3] = 1 - ((cg.time - t) / (float)PM_FADETIME);		} else {			colourText[3] = colour[3] = 1.f;		}		trap_R_SetColor( colourText );		CG_DrawPic( 4, y, size, size, listItem->shader );		trap_R_SetColor( NULL );		CG_Text_Paint_Ext( 4 + size + 2, y + 12, 0.2f, 0.2f, colourText, listItem->message, 0, 0, 0, &cgs.media.limboFont2 );	}}
开发者ID:leakcim1324,项目名称:ETrun,代码行数:53,


示例14: CG_DrawBlips

/*=============CG_DrawBlipsDraw blips and stalks for the human scanner=============*/static void CG_DrawBlips( rectDef_t *rect, vec3_t origin, vec4_t colour ){	vec3_t drawOrigin;	vec3_t up = { 0, 0, 1 };	float  alphaMod = 1.0f;	float  timeFractionSinceRefresh = 1.0f -	                                  ( ( float )( cg.time - entityPositions.lastUpdateTime ) /	                                    ( float ) HUMAN_SCANNER_UPDATE_PERIOD );	vec4_t localColour;	Vector4Copy( colour, localColour );	RotatePointAroundVector( drawOrigin, up, origin, -entityPositions.vangles[ 1 ] - 90 );	drawOrigin[ 0 ] /= ( 2 * HELMET_RANGE / rect->w );	drawOrigin[ 1 ] /= ( 2 * HELMET_RANGE / rect->h );	drawOrigin[ 2 ] /= ( 2 * HELMET_RANGE / rect->w );	alphaMod = FAR_ALPHA +	           ( ( drawOrigin[ 1 ] + ( rect->h / 2.0f ) ) / rect->h ) * ( NEAR_ALPHA - FAR_ALPHA );	localColour[ 3 ] *= alphaMod;	localColour[ 3 ] *= ( 0.5f + ( timeFractionSinceRefresh * 0.5f ) );	if ( localColour[ 3 ] > 1.0f )	{		localColour[ 3 ] = 1.0f;	}	else if ( localColour[ 3 ] < 0.0f )	{		localColour[ 3 ] = 0.0f;	}	trap_R_SetColor( localColour );	if ( drawOrigin[ 2 ] > 0 )	{		CG_DrawPic( rect->x + ( rect->w / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ],		            rect->y + ( rect->h / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ],		            STALKWIDTH, drawOrigin[ 2 ], cgs.media.scannerLineShader );	}	else	{		CG_DrawPic( rect->x + ( rect->w / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ],		            rect->y + ( rect->h / 2 ) + drawOrigin[ 1 ],		            STALKWIDTH, -drawOrigin[ 2 ], cgs.media.scannerLineShader );	}	CG_DrawPic( rect->x + ( rect->w / 2 ) - ( BLIPX / 2 ) - drawOrigin[ 0 ],	            rect->y + ( rect->h / 2 ) - ( BLIPY / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ],	            BLIPX, BLIPY, cgs.media.scannerBlipShader );	trap_R_SetColor( NULL );}
开发者ID:SHOVELL,项目名称:Unvanquished,代码行数:59,


示例15: CG_DrawRect

/*================UI_DrawRectCoordinates are 640*480 virtual values=================*/void CG_DrawRect( float x, float y, float width, float height, float size, const float *color ) {	vec4_t hudAlphaColor;	Vector4Copy( color, hudAlphaColor );	hudAlphaColor[3] *= cg_hudAlpha.value;	trap_R_SetColor( hudAlphaColor );	CG_DrawTopBottom( x, y, width, height, size );	CG_DrawSides( x, y, width, height, size );	trap_R_SetColor( NULL );}
开发者ID:phobosanomaly,项目名称:rtcw,代码行数:20,


示例16: UI_DrawProportionalString2

static voidUI_DrawProportionalString2(int x, int y, const char* str, Vec4 color,			   float sizeScale,			   Handle charset){	const char * s;	unsigned char ch;	float	ax;	float	ay;	float	aw;	float	ah;	float	frow;	float	fcol;	float	fwidth;	float	fheight;	/* draw the colored text */	trap_R_SetColor(color);	ax = x * cgs.screenXScale + cgs.screenXBias;	ay = y * cgs.screenYScale;	s = str;	while(*s){		ch = *s & 127;		if(ch == ' ')			aw = (float)PROP_SPACE_WIDTH * cgs.screenXScale *			     sizeScale;		else if(propMap[ch][2] != -1){			fcol = (float)propMap[ch][0] / 256.0f;			frow = (float)propMap[ch][1] / 256.0f;			fwidth	= (float)propMap[ch][2] / 256.0f;			fheight = (float)PROP_HEIGHT / 256.0f;			aw	= (float)propMap[ch][2] * cgs.screenXScale *				  sizeScale;			ah = (float)PROP_HEIGHT * cgs.screenYScale *			     sizeScale;			trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol+				fwidth, frow+fheight,				charset);		}else			aw = 0;		ax +=			(aw + (float)PROP_GAP_WIDTH * cgs.screenXScale *			 sizeScale);		s++;	}	trap_R_SetColor(NULL);}
开发者ID:icanhas,项目名称:yantar,代码行数:51,


示例17: CG_DrawBottomRightHUD

static void CG_DrawBottomRightHUD ( menuDef_t *menuHUD, centity_t *cent, vec4_t opacity ){	itemDef_t *focusItem;	if (!menuHUD)	{	    return;	}	focusItem = Menu_FindItemByName(menuHUD, "framebg");	if (focusItem)	{		vec4_t tmp;		MAKERGBA(tmp,0,0,0, cg.jkg_HUDOpacity);		trap_R_SetColor( tmp );			CG_DrawPic( 			focusItem->window.rect.x, 			focusItem->window.rect.y, 			focusItem->window.rect.w, 			focusItem->window.rect.h, 			cgs.media.whiteShader 			);				}	// Draw the bars (temp)		CG_DrawJetpackCloak(menuHUD);		focusItem = Menu_FindItemByName(menuHUD, "frame");	if (focusItem)	{		trap_R_SetColor(opacity);		CG_DrawPic( 			focusItem->window.rect.x, 			focusItem->window.rect.y, 			focusItem->window.rect.w, 			focusItem->window.rect.h, 			focusItem->window.background 			);				}	// Draw ammo tics or saber style	if ( cent->currentState.weapon == WP_SABER )	{		CG_DrawSaberStyle(cent,menuHUD);	}	else	{		CG_DrawAmmo(cent,menuHUD);	}}
开发者ID:NikitaRus,项目名称:JediKnightGalaxies-1,代码行数:50,


示例18: UI_DrawProportionalString2

static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset, touchData_t *touch ){	const char* s;	unsigned char	ch; // bk001204 - unsigned	float	ax;	float	ay;	float	aw = 0; // bk001204 - init	float	ah;	float	frow;	float	fcol;	float	fwidth;	float	fheight;	int		height;	int		width;	int     nx, ny;	// draw the colored text	trap_R_SetColor( color );		nx = ax = x * uis.scale + uis.bias;	ny = ay = y * uis.scale;	height = (float)propMap[20][2] * uis.scale * sizeScale;		s = str;	while ( *s )	{		ch = *s & 127;		if ( ch == ' ' ) {			aw = (float)PROP_SPACE_WIDTH * uis.scale * sizeScale;		}		else if ( propMap[ch][2] != -1 ) {			fcol = (float)propMap[ch][0] / 256.0f;			frow = (float)propMap[ch][1] / 256.0f;			fwidth = (float)propMap[ch][2] / 256.0f;			fheight = (float)PROP_HEIGHT / 256.0f;			aw = (float)propMap[ch][2] * uis.scale * sizeScale;			ah = (float)PROP_HEIGHT * uis.scale * sizeScale;			trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );		}		ax += (aw + (float)PROP_GAP_WIDTH * uis.scale * sizeScale);		width += (aw + (float)PROP_GAP_WIDTH * uis.scale * sizeScale);		s++;	}			trap_R_SetColor( NULL );		UI_DrawTouch( touch );}
开发者ID:mecwerks,项目名称:quake3-ios,代码行数:49,


示例19: FlagCaptureBar

void FlagCaptureBar(void){	const int numticks = 50, tickwidth = 1, tickheight = 3;	const int tickpadx = 2, tickpady = 2;	const int capwidth = 2;	const int barwidth = numticks*tickwidth+tickpadx*2+capwidth*2;	const int barleft = ((1202-barwidth)/2);	const int barheight = tickheight + tickpady*2;	const int bartop = 173-barheight;	const int capleft = barleft+tickpadx;	const int tickleft = capleft+capwidth, ticktop = bartop+tickpady;	float percentage = 0.0f;	if (cg.captureFlagPercent <= 0)		return;	percentage = cg.captureFlagPercent/2;	trap_R_SetColor( colorWhite );	// Draw background	CG_DrawPic(barleft, bartop, barwidth, barheight, cgs.media.loadBarLEDSurround);	// Draw left cap (backwards)	CG_DrawPic(tickleft, ticktop, -capwidth, tickheight, cgs.media.loadBarLEDCap);	// Draw bar	CG_DrawPic(tickleft, ticktop, tickwidth*percentage, tickheight, cgs.media.loadBarLED);	// Draw right cap	CG_DrawPic(tickleft+tickwidth*percentage, ticktop, capwidth, tickheight, cgs.media.loadBarLEDCap);}
开发者ID:NikitaRus,项目名称:JediKnightGalaxies-1,代码行数:31,


示例20: CG_DrawLine

/*==================CG_DrawLineDzikie CGaz 3rd party function@author Nico==================*/void CG_DrawLine(float x1, float y1, float x2, float y2, vec4_t color) {	float len, stepx, stepy;	float i;	trap_R_SetColor(color);	len   = (x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1);	len   = sqrt(len);	stepx = (x2 - x1) / len;	stepy = (y2 - y1) / len;	for (i = 0; i < len; ++i) {		CG_PutPixel(x1, y1);		x1 += stepx;		y1 += stepy;	}	trap_R_SetColor(NULL);}
开发者ID:ETrun,项目名称:ETrun,代码行数:25,


示例21: CG_LoadBar

/*===================CG_LoadBar===================*/void CG_LoadBar(void){	trap_R_SetColor( colorTable[CT_WHITE] );	int glowHeight = (cg->loadLCARSStage / 9.0f) * 147;	int glowTop = (280 + 147) - glowHeight;	// Draw glow:	CG_DrawPic(280, glowTop, 73, glowHeight, cgs.media.loadTick);	// Draw saber:	CG_DrawPic(280, 265, 73, 147, cgs.media.levelLoad);/*	const int numticks = 9, tickwidth = 40, tickheight = 8;	const int tickpadx = 20, tickpady = 12;	const int capwidth = 8;	const int barwidth = numticks*tickwidth+tickpadx*2+capwidth*2, barleft = ((640-barwidth)/2);	const int barheight = tickheight + tickpady*2, bartop = 480-barheight;	const int capleft = barleft+tickpadx, tickleft = capleft+capwidth, ticktop = bartop+tickpady;	trap_R_SetColor( colorWhite );	// Draw background	CG_DrawPic(barleft, bartop, barwidth, barheight, cgs.media.loadBarLEDSurround);	// Draw left cap (backwards)	CG_DrawPic(tickleft, ticktop, -capwidth, tickheight, cgs.media.loadBarLEDCap);	// Draw bar	CG_DrawPic(tickleft, ticktop, tickwidth*cg->loadLCARSStage, tickheight, cgs.media.loadBarLED);	// Draw right cap	CG_DrawPic(tickleft+tickwidth*cg->loadLCARSStage, ticktop, capwidth, tickheight, cgs.media.loadBarLEDCap);*/}
开发者ID:Drakesinger,项目名称:jediacademypc,代码行数:39,


示例22: CG_LimboPanel_WeaponPanel_DrawWeapon

void CG_LimboPanel_WeaponPanel_DrawWeapon(rectDef_t *rect, weapon_t weap, qboolean highlight, const char *ofTxt, qboolean disabled) {	weaponType_t *wt    = WM_FindWeaponTypeForWeapon(weap);	qhandle_t    shader = cgs.media.limboWeaponCard;	int          width  = CG_Text_Width_Ext(ofTxt, 0.2f, 0, &cgs.media.limboFont2);	float        x      = rect->x + rect->w - width - 4;	vec4_t       clr;	if (!wt) {		return;	}	CG_DrawPic(rect->x, rect->y, rect->w, rect->h, shader);	if (wt->desc) {		if (highlight && BG_CursorInRect(rect)) {			Vector4Copy(weaponPanelNameFont.colour, clr);			clr[3] *= 1.5;			CG_Text_Paint_Ext(rect->x + 4, rect->y + 12, weaponPanelNameFont.scalex, weaponPanelNameFont.scaley, clr, wt->desc, 0, 0, weaponPanelNameFont.style, weaponPanelNameFont.font);		} else {			CG_Text_Paint_Ext(rect->x + 4, rect->y + 12, weaponPanelNameFont.scalex, weaponPanelNameFont.scaley, weaponPanelNameFont.colour, wt->desc, 0, 0, weaponPanelNameFont.style, weaponPanelNameFont.font);		}	}	{		float x2, y2, w, h, s0, s1, t0, t1;		trap_R_SetColor(NULL);		x2 = rect->x;		y2 = rect->y + (rect->h * 0.25f);		CG_LimboPanel_GetWeaponCardIconData(weap, &shader, &w, &h, &s0, &t0, &s1, &t1);		w *= rect->w;		h *= rect->h * 0.75f;		CG_DrawPicST(x2, y2, w, h, s0, t0, s1, t1, shader);		if (disabled) {			vec4_t clr = { 1.f, 1.f, 1.f, 0.6f };			trap_R_SetColor(clr);			CG_DrawPic(x2, y2 + 4 + (h - 16) * 0.5f, w, 16, cgs.media.limboWeaponCardOOS);			trap_R_SetColor(NULL);		}	}	CG_Text_Paint_Ext(x, rect->y + rect->h - 2, 0.2f, 0.2f, colorBlack, ofTxt, 0, 0, 0, &cgs.media.limboFont2);}
开发者ID:ETrun,项目名称:ETrun,代码行数:47,


示例23: CG_DrawStringExt

/*==================CG_DrawStringExtDraws a multi-colored string with a drop shadow, optionally forcingto a fixed color.Coordinates are at 640 by 480 virtual resolution==================*/void CG_DrawStringExt( int x, int y, const char *string, const float *setColor, 		qboolean forceColor, qboolean shadow, int charWidth, int charHeight, int maxChars ){	vec4_t		color;	const char	*s;	int			xx;	// draw the drop shadow	if (shadow) {		color[0] = color[1] = color[2] = 0;		color[3] = setColor[3];		trap_R_SetColor( color );		s = string;		xx = x;		while ( *s ) {			if ( Q_IsColorString( s ) ) {				s += 2;				continue;			}			CG_DrawChar( xx + 2, y + 2, charWidth, charHeight, *s );			xx += charWidth;			s++;		}	}	// draw the colored text	s = string;	xx = x;	trap_R_SetColor( setColor );	while ( *s ) {		if ( Q_IsColorString( s ) ) {			if ( !forceColor ) {				memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );				color[3] = setColor[3];				trap_R_SetColor( color );			}			s += 2;			continue;		}		CG_DrawChar( xx, y, charWidth, charHeight, *s );		xx += charWidth;		s++;	}	trap_R_SetColor( NULL );}
开发者ID:blaenk,项目名称:jedioutcast,代码行数:55,


示例24: UI_DrawBannerString2

/*=================UI_DrawBannerString=================*/static void UI_DrawBannerString2(int x, int y, const char *str, vec4_t color){	const char     *s;	unsigned char   ch;	float           ax;	float           ay;	float           aw;	float           ah;	float           frow;	float           fcol;	float           fwidth;	float           fheight;	// draw the colored text	trap_R_SetColor(color);	ax = x * cgs.screenXScale + cgs.screenXBias;	ay = y * cgs.screenYScale;	s = str;	while(*s)	{		ch = *s & 127;		if(ch == ' ')		{			ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH) * cgs.screenXScale;		}		else if(ch >= 'A' && ch <= 'Z')		{			ch -= 'A';			fcol = (float)propMapB[ch][0] / 256.0f;			frow = (float)propMapB[ch][1] / 256.0f;			fwidth = (float)propMapB[ch][2] / 256.0f;			fheight = (float)PROPB_HEIGHT / 256.0f;			aw = (float)propMapB[ch][2] * cgs.screenXScale;			ah = (float)PROPB_HEIGHT *cgs.screenYScale;			trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, cgs.media.charsetPropB);			ax += (aw + (float)PROPB_GAP_WIDTH * cgs.screenXScale);		}		s++;	}	trap_R_SetColor(NULL);}
开发者ID:ethr,项目名称:ETXreaLPro_etmain,代码行数:50,


示例25: CG_FillAngleYaw

/*================CG_FillAngleYaw (taken from iodfengine)modified by @suburb=================*/void CG_FillAngleYaw(float start, float end, float viewangle, float y, float height, int fov, const float *color) {	float x, width, fovscale;	fovscale = tan(DEG2RAD(fov / 2));	x        = CG_WideX(SCREEN_WIDTH) / 2 + tan(DEG2RAD(viewangle + start)) / fovscale * CG_WideX(SCREEN_WIDTH) / 2;	width    = fabs(CG_WideX(SCREEN_WIDTH) * (tan(DEG2RAD(viewangle + end)) - tan(DEG2RAD(viewangle + start))) / (fovscale * 2)) + 1;	if (etr_drawVelocitySnapping.integer == 2) {		width /= 2;		if (cg.predictedPlayerState.stats[STAT_USERCMD_MOVE] & UMOVE_RIGHT) {			x += width; // invert white bars if moving to the right		}	}	trap_R_SetColor(color);	CG_AdjustFrom640(&x, &y, &width, &height);	trap_R_DrawStretchPic(x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader);	trap_R_SetColor(NULL);}
开发者ID:ETrun,项目名称:ETrun,代码行数:25,


示例26: CG_DrawRect

/*================CG_DrawRectCoordinates are 640*480 virtual values=================*/void CG_DrawRect( float x, float y, float width, float height, float size, const Color::Color& color ){	trap_R_SetColor( color );	CG_DrawTopBottom( x, y, width, height, size );	CG_DrawSides( x, y, width, height, size );	trap_R_ClearColor();}
开发者ID:ChunHungLiu,项目名称:Unvanquished,代码行数:16,


示例27: CG_DrawFadePic

/*================CG_DrawFadePicCoordinates are 640*480 virtual values=================*/void CG_DrawFadePic( float x, float y, float width, float height, vec4_t fcolor,                     vec4_t tcolor, float amount, qhandle_t hShader ){	vec4_t finalcolor;	float  inverse;	inverse = 100 - amount;	CG_AdjustFrom640( &x, &y, &width, &height );	finalcolor[ 0 ] = ( ( inverse * fcolor[ 0 ] ) + ( amount * tcolor[ 0 ] ) ) / 100;	finalcolor[ 1 ] = ( ( inverse * fcolor[ 1 ] ) + ( amount * tcolor[ 1 ] ) ) / 100;	finalcolor[ 2 ] = ( ( inverse * fcolor[ 2 ] ) + ( amount * tcolor[ 2 ] ) ) / 100;	finalcolor[ 3 ] = ( ( inverse * fcolor[ 3 ] ) + ( amount * tcolor[ 3 ] ) ) / 100;	trap_R_SetColor( finalcolor );	trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );	trap_R_SetColor( NULL );}
开发者ID:SHOVELL,项目名称:Unvanquished,代码行数:26,


示例28: UI_DrawForceStars

// Draw the stars spent on the current force powervoid UI_DrawForceStars(rectDef_t *rect, float scale, vec4_t color, int textStyle, int forceindex, int val, int min, int max) {	int	i,pad = 4;	int	xPos,width = 16;	int starcolor;	if (val < min || val > max) 	{		val = min;	}	if (1)	// if (val)	{		xPos = rect->x;		for (i=FORCE_LEVEL_1;i<=max;i++)		{			starcolor = bgForcePowerCost[forceindex][i];			if (uiForcePowersDisabled[forceindex])			{				vec4_t grColor = {0.2f, 0.2f, 0.2f, 1.0f};				trap_R_SetColor(grColor);			}			if (val >= i)			{	// Draw a star.				UI_DrawHandlePic( xPos, rect->y+6, width, width, uiForceStarShaders[starcolor][1] );			}			else			{	// Draw a circle.				UI_DrawHandlePic( xPos, rect->y+6, width, width, uiForceStarShaders[starcolor][0] );			}			if (uiForcePowersDisabled[forceindex])			{				trap_R_SetColor(NULL);			}			xPos += width + pad;		}	}}
开发者ID:EgoIncarnate,项目名称:jediacademy,代码行数:44,


示例29: CG_DrawTeamBackground

/*================CG_DrawTeamBackground================*/void CG_DrawTeamBackground( int x, int y, int w, int h, float alpha, int team ){	vec4_t		hcolor;	hcolor[3] = alpha;	if ( team == TEAM_RED ) {		hcolor[0] = 1;		hcolor[1] = 0;		hcolor[2] = 0;	} else if ( team == TEAM_BLUE ) {		hcolor[0] = 0;		hcolor[1] = 0;		hcolor[2] = 1;	} else {		return;	}	trap_R_SetColor( hcolor );	trap_R_SetColor( NULL );}
开发者ID:Aravind7z,项目名称:zeq2lite,代码行数:25,


示例30: WM_ETrun_drawCountryFlag

/* Draw country flags * * @source: ETpub */static qboolean WM_ETrun_drawCountryFlag(float x, float y,  unsigned int countryCode) {	float alpha[4];    float flag_step = 32;    unsigned int flag_sd = 512;    if (countryCode < 255) {        float x1 = (float)((countryCode * (unsigned int)flag_step) % flag_sd);        float y1 = (float)(floor((countryCode * flag_step) / flag_sd) * flag_step);        float x2 = x1 + flag_step;        float y2 = y1 + flag_step;        alpha[0] = alpha[1] = alpha[2] = alpha[3]= 1.0;        trap_R_SetColor(alpha);		CG_DrawPicST(x - 8, y - 19, flag_step, flag_step, x1 / flag_sd, y1 / flag_sd, x2 / flag_sd , y2 / flag_sd, cgs.media.worldFlags);        trap_R_SetColor(NULL);        return qtrue;	}	return qfalse;}
开发者ID:Exosum,项目名称:ETrun,代码行数:23,



注:本文中的trap_R_SetColor函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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