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本文整理汇总了C++中triggerEvent函数的典型用法代码示例。如果您正苦于以下问题:C++ triggerEvent函数的具体用法?C++ triggerEvent怎么用?C++ triggerEvent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了triggerEvent函数的24个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: setMinifiedvoid ofxUISuperCanvas::keyReleased(int key){ if(getIsBindedToKey(key) && bKeyHit) { bKeyHit = false; if((ofGetElapsedTimef() - lastHitTime) < deltaTime) { setMinified(false); lastPosition = ofxUIVec2f(ofGetMouseX(), ofGetMouseY()); if(getTriggerType() & OFX_UI_TRIGGER_BEGIN) { triggerEvent(this); } } else { setMinified(true); rect->setX(lastPosition.x); rect->setY(lastPosition.y); if(getTriggerType() & OFX_UI_TRIGGER_END) { triggerEvent(this); } } lastHitTime = ofGetElapsedTimef(); } ofxUICanvas::keyReleased(key);}
开发者ID:dimitre,项目名称:ofxUI,代码行数:28,
示例2: switchvoid ofxUIRotarySlider::keyPressed(int key){ if(state == OFX_UI_STATE_OVER) { switch (key) { case OF_KEY_RIGHT: setValue(getScaledValue()+increment); triggerEvent(this); break; case OF_KEY_UP: setValue(getScaledValue()+increment); triggerEvent(this); break; case OF_KEY_LEFT: setValue(getScaledValue()-increment); triggerEvent(this); break; case OF_KEY_DOWN: setValue(getScaledValue()-increment); triggerEvent(this); break; default: break; } }}
开发者ID:Aharobot,项目名称:ofxUI,代码行数:31,
示例3: Mousevoid Mouse(int button, int state, int x, int y) { Object *OBJ = GAME.headInst->OBJ; if(button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) triggerEvent(onMouseLeft, GAME.headInst); else if(button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN) triggerEvent(onMouseRight, GAME.headInst);}
开发者ID:theronrabe,项目名称:gameMachine,代码行数:7,
示例4: toggleValuebool ofxUIButton::mouseReleased(ofMouseEventArgs &e){ if(hit) {#ifdef OFX_UI_TARGET_TOUCH state = OFX_UI_STATE_NORMAL;#else if(rect->inside(e.x, e.y) || (label->isVisible() && label->getPaddingRect()->inside(e.x, e.y))) { state = OFX_UI_STATE_OVER; } else { state = OFX_UI_STATE_NORMAL; }#endif toggleValue(); if(triggerType & OFX_UI_TRIGGER_END) { triggerEvent(this); } } else { state = OFX_UI_STATE_NORMAL; } stateChange(); hit = false; return false;}
开发者ID:LaboratorioDeMedios,项目名称:ofxUI_nimp,代码行数:30,
示例5: MINvoid ofxUIEnvelopeEditor::mousePressed(int x, int y, int button){ if(rect->inside(x, y)) { hit = true; state = OFX_UI_STATE_DOWN; ofxUIVec2f pos = rect->percentInside(x, y); pos.x = MIN(1.0, MAX(0.0, pos.x)); pos.y = MIN(1.0, MAX(0.0, pos.y)); if(button == 0) { checkForClosestPointNode(pos.x, pos.y); } else if(!bHitCurve && !hitPoint) { deleteClosestPointNode(pos.x, pos.y); } triggerEvent(this); } else { state = OFX_UI_STATE_NORMAL; } stateChange();}
开发者ID:Noura,项目名称:ofxUI-fork,代码行数:28,
示例6: switchEntity* EntityManager::createEntity(EntityType_t entityType) { Entity* newEntity = 0; switch (entityType) { case ENT_ASTEROID: newEntity = new Asteroid(); break; case ENT_BULLET: newEntity = new Bullet(); break; case ENT_SPACESHIP: newEntity = new Spaceship(); break; default: return 0; break; } vEntities.push_back(newEntity); triggerEvent(EVT_ENTITY_CREATED, newEntity->getId(), static_cast<int>(entityType), static_cast<void*>(newEntity)); return newEntity;}
开发者ID:AnthIste,项目名称:Asteroids,代码行数:26,
示例7: checkForBufferLine/** * Checks for a new newline terminated line in the buffer and parses it * * @param client the IRC proxy client to check for buffer lines */static void checkForBufferLine(IrcProxyClient *client){ char *message = client->ibuffer->str; if(strstr(message, "/n") != NULL) { // message has at least one newline g_string_free(client->ibuffer, false); stripDuplicateNewlines(message); // remove duplicate newlines, since server could send /r/n char **parts = g_strsplit(message, "/n", 0); int count = 0; for(char **iter = parts; *iter != NULL; iter++) { count++; } for(int i = 0; i < count - 1; i++) { // Don't trigger the last part, it's not yet complete char *part = parts[i]; if(strlen(part) > 0) { IrcMessage *ircMessage = parseIrcMessage(part); if(ircMessage != NULL) { triggerEvent(client, "line", ircMessage); freeIrcMessage(ircMessage); } } } client->ibuffer = g_string_new(parts[count-1]); // reinitialize buffer g_strfreev(parts); free(message); }}
开发者ID:FabianHahn,项目名称:kalisko,代码行数:36,
示例8: getStringTableItemvoid PusherClient::unsubscribe(String channel) { String unsubscribeEventName = getStringTableItem(12); String stringVar0 = getStringTableItem(0); String message = getStringTableItem(9); message.replace(stringVar0, channel); triggerEvent(unsubscribeEventName, message);}
开发者ID:IAmAlexander,项目名称:ArduinoPusherClient,代码行数:7,
示例9: inputvoid ofxUIRangeSlider::mouseReleased(int x, int y, int button){ if(hit) {#ifdef OFX_UI_TARGET_TOUCH state = OFX_UI_STATE_NORMAL;#else state = OFX_UI_STATE_OVER;#endif if(triggerType & OFX_UI_TRIGGER_END) { input(x, y); triggerEvent(this); } } else { state = OFX_UI_STATE_NORMAL; } stateChange(); hit = false; hitHigh = false; hitLow = false; hitCenter = false;}
开发者ID:danoli3,项目名称:ofxUI,代码行数:25,
示例10: startGameLoop/*! * Preparations before entering the game loop * Would start the timer in an event based mainloop */static void startGameLoop(void){ SetGameMode(GS_NORMAL); // Not sure what aLevelName is, in relation to game.map. But need to use aLevelName here, to be able to start the right map for campaign, and need game.hash, to start the right non-campaign map, if there are multiple identically named maps. if (!levLoadData(aLevelName, &game.hash, NULL, GTYPE_SCENARIO_START)) { debug( LOG_FATAL, "Shutting down after failure" ); exit(EXIT_FAILURE); } screen_StopBackDrop(); // Trap the cursor if cursor snapping is enabled if (war_GetTrapCursor()) { wzGrabMouse(); } // set a flag for the trigger/event system to indicate initialisation is complete gameInitialised = true; if (challengeActive) { addMissionTimerInterface(); } if (game.type == SKIRMISH) { eventFireCallbackTrigger((TRIGGER_TYPE)CALL_START_NEXT_LEVEL); } triggerEvent(TRIGGER_START_LEVEL); screen_disableMapPreview();}
开发者ID:GhostKing,项目名称:warzone2100,代码行数:37,
示例11: ofxXmlSettingsvoid ofxUISuperCanvas::loadSettings(string fileName){ ofxXmlSettings *XML = new ofxXmlSettings(); XML->loadFile(fileName); int widgetTags = XML->getNumTags("Widget"); for(int i = 0; i < widgetTags; i++) { XML->pushTag("Widget", i); string name = XML->getValue("Name", "NULL", 0); ofxUIWidget *widget = getWidget(name); if(widget != NULL && widget->hasState()) { widget->loadState(XML); if(bTriggerWidgetsUponLoad) { triggerEvent(widget); } } XML->popTag(); } XML->pushTag("Canvas", 0); int value = XML->getValue("IsMinified", (bIsMinified ? 1 : 0), 0); setMinified((value ? 1 : 0)); rect->setX(XML->getValue("XPosition", rect->getX(), 0)); rect->setY(XML->getValue("YPosition", rect->getY(), 0)); XML->popTag(); hasKeyBoard = false; delete XML;}
开发者ID:GilbertApp,项目名称:gilbert,代码行数:29,
示例12: triggerEvent void BioMartGffHandler::fireNewgeneEvent() { //cout << exons.size() << " exons parsed." << std::endl; //cout << transcripts.size() << " transcripts parsed." << std::endl; // fire new gene event log4cpp::Category& root = log4cpp::Category::getRoot(); root.info("/n*** " + geneIdentifier + " ***/n"); triggerEvent(shared_ptr<GffNewGeneEvent>(new GffNewGeneEvent(transcripts, exons))); // then reset the exons list and transcript list. //cout << "clear the current transcript list " << transcripts.size() << endl; transcripts.clear(); //cout << "current transcript list done " << transcripts.size() << endl; //cout << "clear the current exon list " << exons.size() << endl; exons.clear(); //cout << "current exon list done " << exons.size() << endl; //cout << "fireNewgeneEvent end" << endl; // purge the current status newGene = false; countGenes++; }
开发者ID:pamag,项目名称:pmgEnsembl,代码行数:29,
示例13: switchvoid ofxUICircleSlider::mouseDragged(int x, int y, int button){ if(hit) { switch(inputDirection) { case OFX_UI_DIRECTION_NORTHSOUTH: value -= increment*(hitPoint.y-y); valueClamp(); break; case OFX_UI_DIRECTION_SOUTHNORTH: value += increment*(hitPoint.y-y); valueClamp(); break; case OFX_UI_DIRECTION_EASTWEST: value += increment*(hitPoint.x-x); valueClamp(); break; case OFX_UI_DIRECTION_WESTEAST: value -= increment*(hitPoint.x-x); valueClamp(); break; } hitPoint = ofxUIVec2f(x,y); updateValueRef(); triggerEvent(this); state = OFX_UI_STATE_DOWN; } else { state = OFX_UI_STATE_NORMAL; } stateChange();}
开发者ID:Dewb,项目名称:ofxUI,代码行数:35,
示例14: toggleValuevoid ofxUIButton::mouseReleased(int x, int y, int button){ if(hit) {#ifdef OFX_UI_TARGET_TOUCH state = OFX_UI_STATE_NORMAL;#else if(rect->inside(x, y) || (label->isVisible() && label->getPaddingRect()->inside(x, y))) { state = OFX_UI_STATE_OVER; } else { state = OFX_UI_STATE_NORMAL; }#endif toggleValue(); triggerEvent(this); } else { state = OFX_UI_STATE_NORMAL; } stateChange(); hit = false;}
开发者ID:GilbertApp,项目名称:gilbert,代码行数:26,
示例15: triggerEventvoid ofxUITextInput::mousePressed(int x, int y, int button){ if(rect->inside(x, y)) { if(state == OFX_UI_STATE_OVER) { clicked = true; theta = 0; hit = true; }#ifdef OFX_UI_TARGET_TOUCH clicked = true; theta = 0; hit = true;#endif cursorPosition = label->getLabel().length(); state = OFX_UI_STATE_DOWN; inputTriggerType = OFX_UI_TEXTINPUT_ON_FOCUS; if(triggerOnClick) { triggerEvent(this); } } else { state = OFX_UI_STATE_NORMAL; if(clicked) { unClick(); } } stateChange();}
开发者ID:GilbertApp,项目名称:gilbert,代码行数:35,
示例16: Drawvoid Draw() { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); triggerEvent(onDraw, GAME.headInst); glFlush(); glutSwapBuffers(); //if(flagDraw) { Instance *i = GAME.headInst->NEXT; while(i) { i->X += i->xVelocity; i->Y += i->yVelocity; i = i->NEXT; } //} flagDraw = 0; //Instance *i = GAME.headInst->NEXT; i = GAME.headInst->NEXT; while(i) { i->X += i->xVelocity; i->Y += i->yVelocity; i = i->NEXT; }}
开发者ID:theronrabe,项目名称:gameMachine,代码行数:26,
示例17: getStringTableItemvoid PusherClient::subscribePrivate(const String& channel) { String message; getStringTableItem(7, message); { String stringVar; { String auth; getStringTableItem(1, stringVar); getAuthString(channel, auth); message.replace(stringVar, auth); LogPrintLn(message); } getStringTableItem(0, stringVar); message.replace(stringVar, channel); LogPrintLn(message); } String subscribeEventName; getStringTableItem(5, subscribeEventName); triggerEvent(subscribeEventName, message);}
开发者ID:archerdragon57,项目名称:ArduinoPusherClient,代码行数:25,
示例18: mainint main(int argc, char** argv){ EventQueue_t* queue = createEventQueue(3, 15); // Register an event to the "READ" (second phase) event stack addEvent(queue, EVENT_OPEN, myEventHandler); addEvent(queue, EVENT_READ, myEventHandler); addEvent(queue, EVENT_CLOSE, myEventHandler); triggerEvent(queue, EVENT_OPEN, "first"); triggerEvent(queue, EVENT_READ, "second"); triggerEvent(queue, EVENT_CLOSE, "third"); freeEventQueue(queue); return 0;}
开发者ID:anthonygclark,项目名称:simple-c-events,代码行数:18,
示例19: toggleValuevoid ofxUIToggle::keyPressed(int key){ if(getIsBindedToKey(key) && !bKeyHit) { bKeyHit = true; toggleValue(); triggerEvent(this); }}
开发者ID:LaboratorioDeMedios,项目名称:ofxUI_nimp,代码行数:9,
示例20: switchvoid ofxUISlider_<T>::keyPressed(int key){ if(state == OFX_UI_STATE_OVER || state == OFX_UI_STATE_DOWN) { switch (key) { case OF_KEY_RIGHT: setValue(getScaledValue()+increment); triggerEvent(this); break; case OF_KEY_UP: setValue(getScaledValue()+increment); triggerEvent(this); break; case OF_KEY_LEFT: setValue(getScaledValue()-increment); triggerEvent(this); break; case OF_KEY_DOWN: setValue(getScaledValue()-increment); triggerEvent(this); break; case OF_KEY_SHIFT:#if OF_VERSION_MINOR > 7 case OF_KEY_LEFT_SHIFT: case OF_KEY_RIGHT_SHIFT:#endif bRoundedToNearestInt = true; break; case OF_KEY_COMMAND: bSticky = true; break; default: break; } }}
开发者ID:BentleyBlanks,项目名称:ksApp,代码行数:43,
示例21: triggerEventvoid EntityManager::purge() { for (unsigned int k = 0; k < vEntities.size(); k++) { Entity* entity = vEntities[k]; // This will signal the entity representation manager and other listeners // that an entity is no longer valid triggerEvent(EVT_ENTITY_DESTROYED, entity->getId(), 0, 0); delete entity; } vEntities.clear();}
开发者ID:AnthIste,项目名称:Asteroids,代码行数:12,
示例22: triggerEventvoid GuiCommandButton::update(const PlayerController &event, Vec pos, Vec dim){ m_sprite.setPosition(pos.x, pos.y); m_sprite.setScale(m_textDim.x/dim.x, m_textDim.y/dim.y); if(m_commands > 0) m_loadProgress++; if(m_loadProgress > m_loadTime) { m_loadProgress = 0; m_commands--; triggerEvent(); }}
开发者ID:JRevel,项目名称:src,代码行数:13,
示例23: getWidgetvoid ofxUICanvasPlus::loadSettingsFromXml(ofxXmlSettings& xml) { int widgetTags = xml.getNumTags("Widget"); for(int i = 0; i < widgetTags; i++) { xml.pushTag("Widget", i); string name = xml.getValue("Name", "NULL", 0); ofxUIWidget *widget = getWidget(name); if(widget != NULL) { loadSpecificWidgetData(widget, &xml); triggerEvent(widget); } xml.popTag(); }}
开发者ID:UIKit0,项目名称:RAMDanceToolkit,代码行数:13,
示例24: triggerEventvoid ofxUIToggleMatrix::setAllTogglesAndTrigger(bool _value){ for(unsigned int i = 0; i < toggles.size(); i++) { ofxUIToggle *t = toggles[i]; t->setValue(_value); } for(unsigned int i = 0; i < toggles.size(); i++) { triggerEvent(toggles[i]); }}
开发者ID:elaye,项目名称:AST_diabolo_particles,代码行数:13,
注:本文中的triggerEvent函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ triggered函数代码示例 C++ triggerAsyncUpdate函数代码示例 |