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自学教程:C++ triggerEvent函数代码示例

51自学网 2021-06-03 08:58:44
  C++
这篇教程C++ triggerEvent函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中triggerEvent函数的典型用法代码示例。如果您正苦于以下问题:C++ triggerEvent函数的具体用法?C++ triggerEvent怎么用?C++ triggerEvent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了triggerEvent函数的24个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: setMinified

void ofxUISuperCanvas::keyReleased(int key){    if(getIsBindedToKey(key) && bKeyHit)    {        bKeyHit = false;        if((ofGetElapsedTimef() - lastHitTime) < deltaTime)        {            setMinified(false);            lastPosition = ofxUIVec2f(ofGetMouseX(), ofGetMouseY());            if(getTriggerType() & OFX_UI_TRIGGER_BEGIN)            {                triggerEvent(this);            }        }        else        {            setMinified(true);            rect->setX(lastPosition.x);            rect->setY(lastPosition.y);            if(getTriggerType() & OFX_UI_TRIGGER_END)            {                triggerEvent(this);            }        }        lastHitTime = ofGetElapsedTimef();    }    ofxUICanvas::keyReleased(key);}
开发者ID:dimitre,项目名称:ofxUI,代码行数:28,


示例2: switch

void ofxUIRotarySlider::keyPressed(int key){    if(state == OFX_UI_STATE_OVER)    {        switch (key)        {            case OF_KEY_RIGHT:                setValue(getScaledValue()+increment);                triggerEvent(this);                break;                            case OF_KEY_UP:                setValue(getScaledValue()+increment);                triggerEvent(this);                break;                            case OF_KEY_LEFT:                setValue(getScaledValue()-increment);                triggerEvent(this);                break;                            case OF_KEY_DOWN:                setValue(getScaledValue()-increment);                triggerEvent(this);                break;                            default:                break;        }    }}
开发者ID:Aharobot,项目名称:ofxUI,代码行数:31,


示例3: Mouse

void Mouse(int button, int state, int x, int y) {	Object *OBJ = GAME.headInst->OBJ;	if(button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)		triggerEvent(onMouseLeft, GAME.headInst);	else if(button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)		triggerEvent(onMouseRight, GAME.headInst);}
开发者ID:theronrabe,项目名称:gameMachine,代码行数:7,


示例4: toggleValue

bool ofxUIButton::mouseReleased(ofMouseEventArgs &e){    if(hit)    {#ifdef OFX_UI_TARGET_TOUCH        state = OFX_UI_STATE_NORMAL;#else        if(rect->inside(e.x, e.y) || (label->isVisible() && label->getPaddingRect()->inside(e.x, e.y)))        {            state = OFX_UI_STATE_OVER;        }        else        {            state = OFX_UI_STATE_NORMAL;        }#endif        toggleValue();        if(triggerType & OFX_UI_TRIGGER_END)        {            triggerEvent(this);        }    }    else    {        state = OFX_UI_STATE_NORMAL;    }    stateChange();    hit = false;    return false;}
开发者ID:LaboratorioDeMedios,项目名称:ofxUI_nimp,代码行数:30,


示例5: MIN

void ofxUIEnvelopeEditor::mousePressed(int x, int y, int button){    if(rect->inside(x, y))    {        hit = true;        state = OFX_UI_STATE_DOWN;        ofxUIVec2f pos = rect->percentInside(x, y);        pos.x = MIN(1.0, MAX(0.0, pos.x));        pos.y = MIN(1.0, MAX(0.0, pos.y));        if(button == 0)        {                        checkForClosestPointNode(pos.x, pos.y);        }        else if(!bHitCurve && !hitPoint)        {            deleteClosestPointNode(pos.x, pos.y);        }                triggerEvent(this);    }    else    {        state = OFX_UI_STATE_NORMAL;    }    stateChange();}
开发者ID:Noura,项目名称:ofxUI-fork,代码行数:28,


示例6: switch

Entity* EntityManager::createEntity(EntityType_t entityType) {    Entity* newEntity = 0;    switch (entityType) {        case ENT_ASTEROID:            newEntity = new Asteroid();            break;        case ENT_BULLET:            newEntity = new Bullet();            break;        case ENT_SPACESHIP:            newEntity = new Spaceship();            break;        default:            return 0;            break;    }    vEntities.push_back(newEntity);    triggerEvent(EVT_ENTITY_CREATED, newEntity->getId(), static_cast<int>(entityType), static_cast<void*>(newEntity));            return newEntity;}
开发者ID:AnthIste,项目名称:Asteroids,代码行数:26,


示例7: checkForBufferLine

/** * Checks for a new newline terminated line in the buffer and parses it * * @param client			the IRC proxy client to check for buffer lines */static void checkForBufferLine(IrcProxyClient *client){	char *message = client->ibuffer->str;	if(strstr(message, "/n") != NULL) { // message has at least one newline		g_string_free(client->ibuffer, false);		stripDuplicateNewlines(message); // remove duplicate newlines, since server could send /r/n		char **parts = g_strsplit(message, "/n", 0);		int count = 0;		for(char **iter = parts; *iter != NULL; iter++) {			count++;		}		for(int i = 0; i < count - 1; i++) { // Don't trigger the last part, it's not yet complete			char *part = parts[i];			if(strlen(part) > 0) {				IrcMessage *ircMessage = parseIrcMessage(part);				if(ircMessage != NULL) {					triggerEvent(client, "line", ircMessage);					freeIrcMessage(ircMessage);				}			}		}		client->ibuffer = g_string_new(parts[count-1]); // reinitialize buffer		g_strfreev(parts);		free(message);	}}
开发者ID:FabianHahn,项目名称:kalisko,代码行数:36,


示例8: getStringTableItem

void PusherClient::unsubscribe(String channel) {    String unsubscribeEventName = getStringTableItem(12);    String stringVar0 = getStringTableItem(0);    String message = getStringTableItem(9);    message.replace(stringVar0, channel);    triggerEvent(unsubscribeEventName, message);}
开发者ID:IAmAlexander,项目名称:ArduinoPusherClient,代码行数:7,


示例9: input

void ofxUIRangeSlider::mouseReleased(int x, int y, int button){    if(hit)    {#ifdef OFX_UI_TARGET_TOUCH        state = OFX_UI_STATE_NORMAL;#else        state = OFX_UI_STATE_OVER;#endif        if(triggerType & OFX_UI_TRIGGER_END)        {            input(x, y);            triggerEvent(this);        }    }    else    {        state = OFX_UI_STATE_NORMAL;    }    stateChange();    hit = false;    hitHigh = false;    hitLow = false;    hitCenter = false;}
开发者ID:danoli3,项目名称:ofxUI,代码行数:25,


示例10: startGameLoop

/*! * Preparations before entering the game loop * Would start the timer in an event based mainloop */static void startGameLoop(void){	SetGameMode(GS_NORMAL);	// Not sure what aLevelName is, in relation to game.map. But need to use aLevelName here, to be able to start the right map for campaign, and need game.hash, to start the right non-campaign map, if there are multiple identically named maps.	if (!levLoadData(aLevelName, &game.hash, NULL, GTYPE_SCENARIO_START))	{		debug( LOG_FATAL, "Shutting down after failure" );		exit(EXIT_FAILURE);	}	screen_StopBackDrop();	// Trap the cursor if cursor snapping is enabled	if (war_GetTrapCursor())	{		wzGrabMouse();	}	// set a flag for the trigger/event system to indicate initialisation is complete	gameInitialised = true;	if (challengeActive)	{		addMissionTimerInterface();	}	if (game.type == SKIRMISH)	{		eventFireCallbackTrigger((TRIGGER_TYPE)CALL_START_NEXT_LEVEL);	}	triggerEvent(TRIGGER_START_LEVEL);	screen_disableMapPreview();}
开发者ID:GhostKing,项目名称:warzone2100,代码行数:37,


示例11: ofxXmlSettings

void ofxUISuperCanvas::loadSettings(string fileName){    ofxXmlSettings *XML = new ofxXmlSettings();    XML->loadFile(fileName);    int widgetTags = XML->getNumTags("Widget");    for(int i = 0; i < widgetTags; i++)    {        XML->pushTag("Widget", i);        string name = XML->getValue("Name", "NULL", 0);        ofxUIWidget *widget = getWidget(name);        if(widget != NULL && widget->hasState())        {            widget->loadState(XML);            if(bTriggerWidgetsUponLoad)            {                triggerEvent(widget);            }        }        XML->popTag();    }    XML->pushTag("Canvas", 0);    int value = XML->getValue("IsMinified", (bIsMinified ? 1 : 0), 0);    setMinified((value ? 1 : 0));    rect->setX(XML->getValue("XPosition", rect->getX(), 0));    rect->setY(XML->getValue("YPosition", rect->getY(), 0));    XML->popTag();    hasKeyBoard = false;    delete XML;}
开发者ID:GilbertApp,项目名称:gilbert,代码行数:29,


示例12: triggerEvent

  void BioMartGffHandler::fireNewgeneEvent() {    //cout << exons.size()  << " exons parsed." << std::endl;    //cout << transcripts.size() << " transcripts parsed." << std::endl;    // fire new gene event    log4cpp::Category& root = log4cpp::Category::getRoot();    root.info("/n*** " + geneIdentifier + " ***/n");    triggerEvent(shared_ptr<GffNewGeneEvent>(new GffNewGeneEvent(transcripts, exons)));    // then reset the exons list and transcript list.    //cout << "clear the current transcript list " << transcripts.size() << endl;    transcripts.clear();    //cout << "current transcript list done " << transcripts.size() << endl;    //cout << "clear the current exon list " << exons.size() << endl;    exons.clear();    //cout << "current exon list done " << exons.size() << endl;    //cout << "fireNewgeneEvent end" << endl;    // purge the current status    newGene = false;    countGenes++;  }
开发者ID:pamag,项目名称:pmgEnsembl,代码行数:29,


示例13: switch

void ofxUICircleSlider::mouseDragged(int x, int y, int button){    if(hit)    {        switch(inputDirection)        {            case OFX_UI_DIRECTION_NORTHSOUTH:                value -= increment*(hitPoint.y-y);                valueClamp();                break;            case OFX_UI_DIRECTION_SOUTHNORTH:                value += increment*(hitPoint.y-y);                valueClamp();                break;            case OFX_UI_DIRECTION_EASTWEST:                value += increment*(hitPoint.x-x);                valueClamp();                break;            case OFX_UI_DIRECTION_WESTEAST:                value -= increment*(hitPoint.x-x);                valueClamp();                break;        }                hitPoint = ofxUIVec2f(x,y);        updateValueRef();        triggerEvent(this);        state = OFX_UI_STATE_DOWN;    }    else    {        state = OFX_UI_STATE_NORMAL;    }    stateChange();}
开发者ID:Dewb,项目名称:ofxUI,代码行数:35,


示例14: toggleValue

void ofxUIButton::mouseReleased(int x, int y, int button){    if(hit)    {#ifdef OFX_UI_TARGET_TOUCH        state = OFX_UI_STATE_NORMAL;#else        if(rect->inside(x, y) || (label->isVisible() && label->getPaddingRect()->inside(x, y)))        {            state = OFX_UI_STATE_OVER;        }        else        {            state = OFX_UI_STATE_NORMAL;        }#endif        toggleValue();        triggerEvent(this);    }    else    {        state = OFX_UI_STATE_NORMAL;    }    stateChange();    hit = false;}
开发者ID:GilbertApp,项目名称:gilbert,代码行数:26,


示例15: triggerEvent

void ofxUITextInput::mousePressed(int x, int y, int button){    if(rect->inside(x, y))    {        if(state == OFX_UI_STATE_OVER)        {            clicked = true;            theta = 0;            hit = true;        }#ifdef OFX_UI_TARGET_TOUCH        clicked = true;        theta = 0;        hit = true;#endif        cursorPosition = label->getLabel().length();                state = OFX_UI_STATE_DOWN;        inputTriggerType = OFX_UI_TEXTINPUT_ON_FOCUS;                if(triggerOnClick)        {            triggerEvent(this);        }    }    else    {        state = OFX_UI_STATE_NORMAL;        if(clicked)        {            unClick();        }    }    stateChange();}
开发者ID:GilbertApp,项目名称:gilbert,代码行数:35,


示例16: Draw

void Draw() {	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);	glMatrixMode(GL_PROJECTION);	glLoadIdentity();	triggerEvent(onDraw, GAME.headInst);	glFlush();	glutSwapBuffers();		//if(flagDraw) {		Instance *i = GAME.headInst->NEXT;		while(i) {			i->X += i->xVelocity;			i->Y += i->yVelocity;			i = i->NEXT;		}	//}	flagDraw = 0;	//Instance *i = GAME.headInst->NEXT;	i = GAME.headInst->NEXT;	while(i) {		i->X += i->xVelocity;		i->Y += i->yVelocity;		i = i->NEXT;	}}
开发者ID:theronrabe,项目名称:gameMachine,代码行数:26,


示例17: getStringTableItem

void PusherClient::subscribePrivate(const String& channel) {    String message;    getStringTableItem(7, message);		{		String stringVar;				{			String auth;			getStringTableItem(1, stringVar);			getAuthString(channel, auth);				message.replace(stringVar, auth);			LogPrintLn(message);		}				getStringTableItem(0, stringVar);		message.replace(stringVar, channel);		LogPrintLn(message);		}		String subscribeEventName;	getStringTableItem(5, subscribeEventName);    triggerEvent(subscribeEventName, message);}
开发者ID:archerdragon57,项目名称:ArduinoPusherClient,代码行数:25,


示例18: main

int main(int argc, char** argv){  EventQueue_t* queue = createEventQueue(3, 15);   // Register an event to the "READ" (second phase) event stack  addEvent(queue, EVENT_OPEN, myEventHandler);  addEvent(queue, EVENT_READ, myEventHandler);  addEvent(queue, EVENT_CLOSE, myEventHandler);  triggerEvent(queue, EVENT_OPEN, "first");  triggerEvent(queue, EVENT_READ, "second");  triggerEvent(queue, EVENT_CLOSE, "third");  freeEventQueue(queue);     return 0;}
开发者ID:anthonygclark,项目名称:simple-c-events,代码行数:18,


示例19: toggleValue

void ofxUIToggle::keyPressed(int key){    if(getIsBindedToKey(key) && !bKeyHit)    {        bKeyHit = true;        toggleValue();        triggerEvent(this);    }}
开发者ID:LaboratorioDeMedios,项目名称:ofxUI_nimp,代码行数:9,


示例20: switch

void ofxUISlider_<T>::keyPressed(int key){	if(state == OFX_UI_STATE_OVER || state == OFX_UI_STATE_DOWN)	{		switch (key)		{			case OF_KEY_RIGHT:				setValue(getScaledValue()+increment);				triggerEvent(this);				break;							case OF_KEY_UP:				setValue(getScaledValue()+increment);				triggerEvent(this);				break;							case OF_KEY_LEFT:				setValue(getScaledValue()-increment);				triggerEvent(this);				break;							case OF_KEY_DOWN:				setValue(getScaledValue()-increment);				triggerEvent(this);				break;							case OF_KEY_SHIFT:#if OF_VERSION_MINOR > 7			case OF_KEY_LEFT_SHIFT:			case OF_KEY_RIGHT_SHIFT:#endif				bRoundedToNearestInt = true;				break;			case OF_KEY_COMMAND:				bSticky = true;				break;							default:				break;		}	}}
开发者ID:BentleyBlanks,项目名称:ksApp,代码行数:43,


示例21: triggerEvent

void EntityManager::purge() {    for (unsigned int k = 0; k < vEntities.size(); k++) {        Entity* entity = vEntities[k];        // This will signal the entity representation manager and other listeners        // that an entity is no longer valid        triggerEvent(EVT_ENTITY_DESTROYED, entity->getId(), 0, 0);        delete entity;    }    vEntities.clear();}
开发者ID:AnthIste,项目名称:Asteroids,代码行数:12,


示例22: triggerEvent

void GuiCommandButton::update(const PlayerController &event, Vec pos, Vec dim){    m_sprite.setPosition(pos.x, pos.y);    m_sprite.setScale(m_textDim.x/dim.x, m_textDim.y/dim.y);    if(m_commands > 0)        m_loadProgress++;    if(m_loadProgress > m_loadTime)    {        m_loadProgress = 0;        m_commands--;        triggerEvent();    }}
开发者ID:JRevel,项目名称:src,代码行数:13,


示例23: getWidget

void ofxUICanvasPlus::loadSettingsFromXml(ofxXmlSettings& xml) {	int widgetTags = xml.getNumTags("Widget"); 	for(int i = 0; i < widgetTags; i++) {		xml.pushTag("Widget", i);		string name = xml.getValue("Name", "NULL", 0);		ofxUIWidget *widget = getWidget(name); 		if(widget != NULL) {			loadSpecificWidgetData(widget, &xml); 			triggerEvent(widget); 		}		xml.popTag(); 	}}
开发者ID:UIKit0,项目名称:RAMDanceToolkit,代码行数:13,


示例24: triggerEvent

void ofxUIToggleMatrix::setAllTogglesAndTrigger(bool _value){    for(unsigned int i = 0; i < toggles.size(); i++)    {        ofxUIToggle *t = toggles[i];        t->setValue(_value);    }        for(unsigned int i = 0; i < toggles.size(); i++)    {        triggerEvent(toggles[i]);    }}
开发者ID:elaye,项目名称:AST_diabolo_particles,代码行数:13,



注:本文中的triggerEvent函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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