这篇教程C++ updateScore函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中updateScore函数的典型用法代码示例。如果您正苦于以下问题:C++ updateScore函数的具体用法?C++ updateScore怎么用?C++ updateScore使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了updateScore函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: addHistoryvoid MainWindow::doPlay(QString vertex){ if(game_over) return; if(players.getCurrent()->getSpecies() == "Computer"){ QString result = gtp.genmove( players.getCurrent()->getColorString() ); if(result == "pass"){ addHistory(players.currentColor(),tr("Passed")); updateScore(players.currentColor(),tr("Passed")); players.setCurrentPass(); }else if( result == "resign"){ addHistory(players.currentColor(),tr("Resigned")); updateScore(players.currentColor(),tr("Resigned")); players.setCurrentResigned(); }else{ players.setCurrentPlays(); } QString reason = players.getGameOver(); //if(reason.length()>0) emit gameOver(reason); if(reason.length()>0) setGameOver(reason); }else{ if(gtp.play( players.getCurrent()->getColorString(), vertex)){ players.setCurrentPlays(); }else{ addHistory(players.currentColor(),tr("Illegal move, try another")); return; } } int cnt= gtp.captures(players.getCurrent()->getColorString()); if(cnt != players.getCurrent()->getCaptures()){ players.getCurrent()->setCaptures(cnt); ui->gameBoard->checkStones(players.getNext()->getColorString(), gtp.list_stones( players.getNext()->getColorString())); } afterMove();}
开发者ID:GregGarber,项目名称:GoGoGo,代码行数:33,
示例2: QMainWindowMainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow){ ui->setupUi(this); game = new Game(); guitar = new Guitar(); guitar->setGeometry(0,0,790,140); ui->verticalLayout->insertWidget(0,guitar); result = new QLabel(); result->setSizePolicy(QSizePolicy::Preferred,QSizePolicy::Fixed); result->setAlignment(Qt::AlignCenter); ui->verticalLayout->addWidget(result); connect(ui->Note0,SIGNAL(clicked()),this,SLOT(onNote0())); connect(ui->Note1,SIGNAL(clicked()),this,SLOT(onNote1())); connect(ui->Note2,SIGNAL(clicked()),this,SLOT(onNote2())); connect(ui->Note3,SIGNAL(clicked()),this,SLOT(onNote3())); connect(ui->Note4,SIGNAL(clicked()),this,SLOT(onNote4())); connect(ui->Note5,SIGNAL(clicked()),this,SLOT(onNote5())); connect(ui->Note6,SIGNAL(clicked()),this,SLOT(onNote6())); connect(ui->start,SIGNAL(clicked()),this,SLOT(onStartStop())); connect(game,SIGNAL(statusChanged()),this,SLOT(updateScore())); connect(game,SIGNAL(positionChanged(QPoint)),guitar,SLOT(setPosition(QPoint))); updateScore();}
开发者ID:OlivierDelbeke,项目名称:GuitarTrainer,代码行数:26,
示例3: updateProgressvoid SimonLogic::newUserInput(int input){ //If user click right button, then move to next if(input==pattern[playerInputCount]) { playerInputCount++; emit updateProgress((int)(playerInputCount*100/pattern.size())); } else { emit updateScore(0); //Else, emit the signal to indicate losing if(score>highScore) highScore=score; emit loss(highScore); } //Starting new round if(playerInputCount==pattern.size()){ playerInputCount=0; score+=pattern.size()*100; //The flasing frequency would be faster in every new term if(frequency>300) frequency-=100; emit updateScore(score); addToPattern(); emit newPattern(pattern,frequency); }}
开发者ID:cqx820,项目名称:CS3505--Spring--2016,代码行数:30,
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