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自学教程:C++ ustring函数代码示例

51自学网 2021-06-03 09:23:28
  C++
这篇教程C++ ustring函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中ustring函数的典型用法代码示例。如果您正苦于以下问题:C++ ustring函数的具体用法?C++ ustring怎么用?C++ ustring使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了ustring函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: clear

voidImageBuf::reset (const std::string &filename, ImageCache *imagecache){    clear ();    m_name = ustring (filename);    if (imagecache)        m_imagecache = imagecache;}
开发者ID:jslomka,项目名称:oiio,代码行数:8,


示例2: osl_closure_to_string

OSL_SHADEOP const char *osl_closure_to_string (ShaderGlobals *sg, ClosureColor *c){    // Special case for printing closures    std::stringstream stream;    print_closure(stream, c, &sg->context->shadingsys());    return ustring(stream.str ()).c_str();}
开发者ID:Wangwentao1,项目名称:OpenShadingLanguage,代码行数:8,


示例3: ustring

	ustring ExpAccess::get_name() const {		TRUSTEE_FORM tf = ::GetTrusteeFormW((PTRUSTEEW)&Trustee);		if (tf == TRUSTEE_IS_NAME)			return ustring(::GetTrusteeNameW((PTRUSTEEW)&Trustee));		else if (tf != TRUSTEE_IS_SID)			CheckApiError(ERROR_INVALID_PARAMETER);		return Sid((PSID)Trustee.ptstrName).get_name();	}
开发者ID:andrew-grechkin,项目名称:cpp,代码行数:8,


示例4: ustring

voidOSOReaderToMaster::add_param_default (const char *def, size_t offset, const Symbol& sym){  if (sym.typespec().is_unsized_array() && offset >= m_master->m_sdefaults.size())      m_master->m_sdefaults.emplace_back(def);  else      m_master->m_sdefaults[offset] = ustring(def);}
开发者ID:ElaraFX,项目名称:OpenShadingLanguage,代码行数:8,


示例5: CUTranslate

ustring CUTranslate(const std::string& text){    // Don't translate an empty string as it will return the PO meta data.    if (text.empty())        return ustring();    return MakeUnicodeString(CTranslate(text));}
开发者ID:ValyriaTear,项目名称:ValyriaTear,代码行数:8,


示例6: buf

	ShellIcon ShellLink::icon() const	{		Base::auto_array<wchar_t> buf(Base::MAX_PATH_LEN);		int ind;		CheckCom(m_lnk->GetIconLocation(buf.data(), buf.size(), &ind));		return ShellIcon(ustring(buf.data()), ind);	}
开发者ID:pombreda,项目名称:main,代码行数:8,


示例7: write_bitmap

void write_bitmap(FILE *image_data_fp, struct transmission_line_properties xyz){   int colour_Er1=-1, colour_Er2=-1, vector_aligned;#ifndef HAVE_MEMSET   int memory_location;#endif   unsigned char *image_data, *unaligned_image_vector;   get_Er1_and_Er2_colours(&colour_Er1, &colour_Er2);   W+=2*BORDER;   H+=2*BORDER;   xyz.W+=2*BORDER;   xyz.H+=2*BORDER;   /* We create an vector big enough for the image. Since rows are    aligned on 4-byte boundaries, we need to allow suffient space for   (W+2)*(H-1) bytes. */   /* when aligning data on 4-byte boundaries, the    padding must be filled with 0's, to meet the    .bmp standard */   image_data=ustring(0,(W+3)*3*H);   unaligned_image_vector=ustring(0,(W+3)*3*H);#ifdef HAVE_MEMSET   (void) memset((void *) (image_data),0x0,(size_t) ((W+3)*3*H));#else   for(memory_location=0; memory_location < (W+3)*3*H; ++ memory_location)     image_data[memory_location]=0;#endif /* end of #ifdef HAVE_MEMSET */   /* Fill a vector with the initial (original) data on the    tline. This is not aligned in any way */   /* The following function 'fill_image_vector_with_data' is *not* in the file   fill_image_vector_with_data.c, but instead different versions of it are    located in files fill_rect_with_rect.c, fill_circ_with_circ.c,    fill_rect_with_circ.c and fill_circ_with_rect.c */   fill_image_vector_with_data(unaligned_image_vector, colour_Er1, colour_Er2, xyz);      /* put into the vector, in reverse order - i.e. from bottom to top and    align each row on 4-byte boundaries */   vector_aligned=align_bitmap_image(W, H, unaligned_image_vector,image_data);   write_bitmap_out(image_data, image_data_fp,vector_aligned, W, H);}
开发者ID:kgoulet,项目名称:mdtlc,代码行数:45,


示例8: attr_create_vertex_color

/* Create vertex color attributes. */static void attr_create_vertex_color(Scene *scene,                                     Mesh *mesh,                                     BL::Mesh& b_mesh,                                     const vector<int>& nverts,                                     const vector<int>& face_flags){	BL::Mesh::tessface_vertex_colors_iterator l;	for(b_mesh.tessface_vertex_colors.begin(l); l != b_mesh.tessface_vertex_colors.end(); ++l) {		if(!mesh->need_attribute(scene, ustring(l->name().c_str())))			continue;		Attribute *attr = mesh->attributes.add(			ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CORNER_BYTE);		BL::MeshColorLayer::data_iterator c;		uchar4 *cdata = attr->data_uchar4();		size_t i = 0;		for(l->data.begin(c); c != l->data.end(); ++c, ++i) {			int tri_a[3], tri_b[3];			face_split_tri_indices(nverts[i], face_flags[i], tri_a, tri_b);			uchar4 colors[4];			colors[0] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color1())));			colors[1] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color2())));			colors[2] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color3())));			if(nverts[i] == 4) {				colors[3] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color4())));			}			cdata[0] = colors[tri_a[0]];			cdata[1] = colors[tri_a[1]];			cdata[2] = colors[tri_a[2]];			if(nverts[i] == 4) {				cdata[3] = colors[tri_b[0]];				cdata[4] = colors[tri_b[1]];				cdata[5] = colors[tri_b[2]];				cdata += 6;			}			else				cdata += 3;		}	}}
开发者ID:DrangPo,项目名称:blender,代码行数:46,


示例9: get_name

		ustring get_name(PCWSTR priv_name)		{			DWORD size = 0, lang = 0;			::LookupPrivilegeDisplayNameW(nullptr, priv_name, nullptr, &size, &lang);			CheckApi(::GetLastError() == ERROR_INSUFFICIENT_BUFFER);			memory::auto_array<wchar_t> name(size);			CheckApi(::LookupPrivilegeDisplayNameW(nullptr, priv_name, name, &size, &lang));			return ustring(name);		}
开发者ID:pombreda,项目名称:main,代码行数:9,


示例10: ustring

Field* QtPixmapClass::fieldNamed(PropertyName identifier, Instance*) const{    UString ustring(identifier.publicName());    if (ustring == QtPixmapWidthField::name())        return &qt_pixmap_metaData.widthField;    if (ustring == QtPixmapHeightField::name())        return &qt_pixmap_metaData.heightField;    return 0;}
开发者ID:dzhshf,项目名称:WebKit,代码行数:9,


示例11: osl_format

OSL_SHADEOP const char *osl_format (const char* format_str, ...){    va_list args;    va_start (args, format_str);    std::string s = Strutil::vformat (format_str, args);    va_end (args);    return ustring(s).c_str();}
开发者ID:ElaraFX,项目名称:OpenShadingLanguage,代码行数:9,


示例12: get_token_user

	ustring get_token_user(HANDLE hToken) {		DWORD size = 0;		if (!::GetTokenInformation(hToken, TokenUser, nullptr, 0, &size) && size) {			Base::auto_buf<PTOKEN_USER> buf(size);			CheckApi(::GetTokenInformation(hToken, TokenUser, buf, buf.size(), &size));			return Sid::get_name(buf->User.Sid);		}		return ustring();	}
开发者ID:Vertigo093i,项目名称:andrew-grechkin,代码行数:9,


示例13: md5_hash

    ustring md5_hash(ustring const& passphrase, ustring const& indata) {        ustring str = indata + passphrase;        MD5_CTX md5handler;        unsigned char md5digest[MD5_DIGEST_LENGTH];        MD5(str.c_str(), str.length(), md5digest);        return ustring(md5digest, MD5_DIGEST_LENGTH);    }
开发者ID:Tsar,项目名称:twofactor_auth,代码行数:9,


示例14: DASSERT

voidSymbolTable::insert (Symbol *sym){    DASSERT (sym != NULL);    sym->scope (scopeid ());    m_scopetables.back()[sym->name()] = sym;    m_allsyms.push_back (sym);    m_allmangled[ustring(sym->mangled())] = sym;}
开发者ID:cmstein,项目名称:OpenShadingLanguage,代码行数:9,


示例15:

voidOSOReaderQuery::symdefault (const char *def){    if (m_reading_param && m_query.nparams() > 0) {        OSLQuery::Parameter &p (m_query.m_params[m_query.nparams()-1]);        p.sdefault.push_back (ustring(def));        p.validdefault = true;        m_default_values++;    }}
开发者ID:HazardousCode,项目名称:OpenShadingLanguage,代码行数:10,


示例16: xml_read_ustring

static bool xml_read_ustring(ustring *str, pugi::xml_node node, const char *name){	pugi::xml_attribute attr = node.attribute(name);	if(attr) {		*str = ustring(attr.value());		return true;	}	return false;}
开发者ID:cosmoharrigan,项目名称:blender,代码行数:11,


示例17: mesh_need_attribute

static bool mesh_need_attribute(Scene *scene, Mesh *mesh, ustring name){	if(name == ustring())		return false;	foreach(uint shader, mesh->used_shaders)		if(scene->shaders[shader]->attributes.find(name))			return true;		return false;}
开发者ID:ruesp83,项目名称:Blender---AMA,代码行数:11,


示例18: ustring

	ustring Env::convert_string(jstring str) const {		ustring ret;		const jchar * jc = m_jenv->GetStringChars(str, NULL);		if (jc) {			ret = ustring(reinterpret_cast<const wchar_t*>(jc));			m_jenv->ReleaseStringChars(str, jc);		}		return std::move(ret);	}
开发者ID:IDA-RE-things,项目名称:andrew-grechkin,代码行数:11,


示例19: substr

    // Returns a substring. Offset and count are clamped to the size    // of `this'.    ustring substr(size_t offset, size_t count) const    {      if (offset > data.size())	offset = data.size();      if (count > data.size() - offset)	count = data.size() - offset;      std::vector<uchar> newdata(data.begin() + offset, data.begin() + offset + count);      return ustring(newdata);    }
开发者ID:nomovok-opensource,项目名称:frenzy,代码行数:13,


示例20: createPatch

static GeometryPtr createPatch(const float P[12], const float Cs[3],                               const Mat4& trans = Mat4()){    PrimvarStorageBuilder builder;    builder.add(Primvar::P, P, 12);    builder.add(PrimvarSpec(PrimvarSpec::Constant, VarSpec::Color, 1,                            ustring("Cs")), Cs, 3);    IclassStorage storReq(1,4,4,4,4);    GeometryPtr patch(new Patch(builder.build(storReq)));    patch->transform(trans);    return patch;}
开发者ID:UIKit0,项目名称:aqsis,代码行数:12,


示例21: osl_split

OSL_SHADEOP intosl_split (const char *str, ustring *results, const char *sep,           int maxsplit, int resultslen){    maxsplit = OIIO::clamp (maxsplit, 0, resultslen);    std::vector<std::string> splits;    Strutil::split (USTR(str).string(), splits, USTR(sep).string(), maxsplit);    int n = std::min (maxsplit, (int)splits.size());    for (int i = 0;  i < n;  ++i)        results[i] = ustring(splits[i]);    return n;}
开发者ID:ElaraFX,项目名称:OpenShadingLanguage,代码行数:12,


示例22: buf

	ustring Register::get(PCWSTR name, PCWSTR def) const {//		LogDebug(L"name: '%s', def: '%s'/n", name, def);		memory::auto_array<wchar_t> buf(cstr::length(def) + 1);		memory::copy(buf.data(), def, cstr::length(def) + 1);		DWORD l_size = buf.size_in_bytes();		if (::RegQueryValueExW(m_hndl, name, nullptr, nullptr, (PBYTE)buf.data(), &l_size) == ERROR_MORE_DATA) {			buf.reserve(l_size / sizeof(wchar_t));			::RegQueryValueExW(m_hndl, name, nullptr, nullptr, (PBYTE)buf.data(), &l_size);		}//		LogDebug(L"return: '%s'/n", (PCWSTR)buf.data());		return ustring(buf.data());	}
开发者ID:pombreda,项目名称:main,代码行数:12,


示例23: load_kernels

	virtual bool load_kernels(const DeviceRequestedFeatures& requested_features,	                          vector<OpenCLDeviceBase::OpenCLProgram*> &programs)	{		bool single_program = OpenCLInfo::use_single_program();		program_data_init = OpenCLDeviceBase::OpenCLProgram(this,		                                  single_program ? "split" : "split_data_init",		                                  single_program ? "kernel_split.cl" : "kernel_data_init.cl",		                                  get_build_options(this, requested_features));		program_data_init.add_kernel(ustring("path_trace_data_init"));		programs.push_back(&program_data_init);		program_state_buffer_size = OpenCLDeviceBase::OpenCLProgram(this,		                                  single_program ? "split" : "split_state_buffer_size",		                                  single_program ? "kernel_split.cl" : "kernel_state_buffer_size.cl",		                                  get_build_options(this, requested_features));		program_state_buffer_size.add_kernel(ustring("path_trace_state_buffer_size"));		programs.push_back(&program_state_buffer_size);		return split_kernel->load_kernels(requested_features);	}
开发者ID:dezelin,项目名称:blender,代码行数:21,


示例24: ustring

boost::optional<frenzy::ustring>frenzy::dom::Element::getAttribute(frenzy::ustring name) const{  attributes_t::const_iterator it = attributes.find(name);  if (it == attributes.end())  {    // DOM4 says return null, DOM3 says empty string.    return ustring();  }  return it->second->get_value();}
开发者ID:nomovok-opensource,项目名称:frenzy,代码行数:12,


示例25: if

Attribute *AttributeSet::add(AttributeStandard std, ustring name){	Attribute *attr = NULL;	if(name == ustring())		name = Attribute::standard_name(std);	if(triangle_mesh) {		if(std == ATTR_STD_VERTEX_NORMAL)			attr = add(name, TypeDesc::TypeNormal, ATTR_ELEMENT_VERTEX);		else if(std == ATTR_STD_FACE_NORMAL)			attr = add(name, TypeDesc::TypeNormal, ATTR_ELEMENT_FACE);		else if(std == ATTR_STD_UV)			attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CORNER);		else if(std == ATTR_STD_UV_TANGENT)			attr = add(name, TypeDesc::TypeVector, ATTR_ELEMENT_CORNER);		else if(std == ATTR_STD_UV_TANGENT_SIGN)			attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CORNER);		else if(std == ATTR_STD_GENERATED)			attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);		else if(std == ATTR_STD_POSITION_UNDEFORMED)			attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);		else if(std == ATTR_STD_POSITION_UNDISPLACED)			attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);		else if(std == ATTR_STD_MOTION_PRE)			attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);		else if(std == ATTR_STD_MOTION_POST)			attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_VERTEX);		else			assert(0);	}	else if(curve_mesh) {		if(std == ATTR_STD_UV)			attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE);		else if(std == ATTR_STD_GENERATED)			attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE);		else if(std == ATTR_STD_MOTION_PRE)			attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE_KEY);		else if(std == ATTR_STD_MOTION_POST)			attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE_KEY);		else if(std == ATTR_STD_CURVE_TANGENT)			attr = add(name, TypeDesc::TypeVector, ATTR_ELEMENT_CURVE_KEY);		else if(std == ATTR_STD_CURVE_INTERCEPT)			attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CURVE_KEY);		else			assert(0);	}	attr->std = std;		return attr;}
开发者ID:danielmarg,项目名称:blender-main,代码行数:52,


示例26: switch

ustring DataValue::serialize(DataType type, void *value) {	switch(type) {		case data_int:		case data_flags:		case data_combo:		case data_comboEx:	return int_to_str(*(int*)value);		case data_stock:		case data_element:	return ustring("/"") + *(ustring*)value + "/"";		case data_real: 	return double_to_str(*(double *)value);		case data_data:			if(((TData*)value)->type == data_null)				return ustring("");			return ustring(dataNames[((TData*)value)->type]) + "(" + ((TData*)value)->toStr() + ")";		case data_str:		case data_list:		return serializeStrList(value);		case data_color:	return ((TypeColor*)value)->to_string();		case data_pixbuf:	return serializePixbuf(value);		case data_array:	return serializeArray(value);		case data_font:		return serializeFont(value);		default:			return ustring();	}}
开发者ID:hiasmstudio,项目名称:hiasm5,代码行数:22,


示例27: osl_substr_ssii

OSL_SHADEOP const char *osl_substr_ssii (const char *s_, int start, int length){    ustring s (USTR(s_));    int slen = int (s.length());    if (slen == 0)        return NULL;  // No substring of empty string    int b = start;    if (b < 0)        b += slen;    b = Imath::clamp (b, 0, slen);    return ustring(s, b, Imath::clamp (length, 0, slen)).c_str();}
开发者ID:ElaraFX,项目名称:OpenShadingLanguage,代码行数:13,


示例28: is_exist

	namespace Group	{		bool is_exist(const ustring& name, const ustring& dom = ustring());		bool is_member(const ustring& name, const ustring& in, const ustring& dom = ustring());		void add(const ustring& name, const ustring& comm = ustring(), const ustring& dom = ustring());		void del(const ustring& name, const ustring& dom = ustring());		void add_member(const ustring& name, const Sid & user, const ustring& dom = ustring());		void add_member(const SidString & gid, const Sid & user, const ustring& dom = ustring());		void del_member(const ustring& name, const Sid & user, const ustring& dom = ustring());		ustring get_comm(const ustring& name, const ustring& dom = ustring());		void set_name(const ustring& name, const ustring& in, const ustring& dom = ustring());		void set_comm(const ustring& name, const ustring& in, const ustring& dom = ustring());	}
开发者ID:andrew-grechkin,项目名称:cpp,代码行数:22,


示例29: while

void StringList::split(const char *text, char delimiter){    const char *c = text;    while(*text) {        if(*text == delimiter) {            add(ustring(c, text - c));            c = text + 1;        }        text++;    }    if(c != text)        add(c);}
开发者ID:CriDos,项目名称:HiAsm5_console,代码行数:13,



注:本文中的ustring函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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