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自学教程:C++ util_format_name函数代码示例

51自学网 2021-06-03 09:25:26
  C++
这篇教程C++ util_format_name函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中util_format_name函数的典型用法代码示例。如果您正苦于以下问题:C++ util_format_name函数的具体用法?C++ util_format_name怎么用?C++ util_format_name使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了util_format_name函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: fd_clear

static voidfd_clear(struct pipe_context *pctx, unsigned buffers,		const union pipe_color_union *color, double depth, unsigned stencil){	struct fd_context *ctx = fd_context(pctx);	struct pipe_framebuffer_state *pfb = &ctx->framebuffer;	ctx->cleared |= buffers;	ctx->resolve |= buffers;	ctx->needs_flush = true;	if (buffers & PIPE_CLEAR_COLOR)		fd_resource(pfb->cbufs[0]->texture)->dirty = true;	if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {		fd_resource(pfb->zsbuf->texture)->dirty = true;		ctx->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;	}	DBG("%x depth=%f, stencil=%u (%s/%s)", buffers, depth, stencil,			util_format_name(pfb->cbufs[0]->format),			pfb->zsbuf ? util_format_name(pfb->zsbuf->format) : "none");	ctx->clear(ctx, buffers, color, depth, stencil);	ctx->dirty |= FD_DIRTY_ZSA |			FD_DIRTY_RASTERIZER |			FD_DIRTY_SAMPLE_MASK |			FD_DIRTY_PROG |			FD_DIRTY_CONSTBUF |			FD_DIRTY_BLEND;	if (fd_mesa_debug & FD_DBG_DCLEAR)		ctx->dirty = 0xffffffff;}
开发者ID:CSRedRat,项目名称:mesa-1,代码行数:35,


示例2: r300_texture_reinterpret_format

void r300_texture_reinterpret_format(struct pipe_screen *screen,                                     struct pipe_texture *tex,                                     enum pipe_format new_format){    struct r300_screen *r300screen = r300_screen(screen);    SCREEN_DBG(r300screen, DBG_TEX, "r300: Reinterpreting format: %s -> %s/n",               util_format_name(tex->format), util_format_name(new_format));    tex->format = new_format;    r300_setup_texture_state(r300_screen(screen), (struct r300_texture*)tex);}
开发者ID:CPFDSoftware-Tony,项目名称:gmv,代码行数:13,


示例3: fd_resource_create

/** * Create a new texture object, using the given template info. */static struct pipe_resource *fd_resource_create(struct pipe_screen *pscreen,		const struct pipe_resource *tmpl){	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);	struct pipe_resource *prsc = &rsc->base.b;	uint32_t size;	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "			"nr_samples=%u, usage=%u, bind=%x, flags=%x",			tmpl->target, util_format_name(tmpl->format),			tmpl->width0, tmpl->height0, tmpl->depth0,			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,			tmpl->usage, tmpl->bind, tmpl->flags);	if (!rsc)		return NULL;	*prsc = *tmpl;	pipe_reference_init(&prsc->reference, 1);	prsc->screen = pscreen;	rsc->base.vtbl = &fd_resource_vtbl;	rsc->cpp = util_format_get_blocksize(tmpl->format);	assert(rsc->cpp);	size = setup_slices(rsc);	realloc_bo(rsc, size);	return prsc;}
开发者ID:gcampax,项目名称:mesa,代码行数:37,


示例4: fd_resource_from_handle

/** * Create a texture from a winsys_handle. The handle is often created in * another process by first creating a pipe texture and then calling * resource_get_handle. */static struct pipe_resource *fd_resource_from_handle(struct pipe_screen *pscreen,		const struct pipe_resource *tmpl,		struct winsys_handle *handle){	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);	struct pipe_resource *prsc = &rsc->base.b;	DBG("target=%d, format=%s, %ux%[email
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