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自学教程:C++ var_set_string函数代码示例

51自学网 2021-06-03 09:34:16
  C++
这篇教程C++ var_set_string函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中var_set_string函数的典型用法代码示例。如果您正苦于以下问题:C++ var_set_string函数的具体用法?C++ var_set_string怎么用?C++ var_set_string使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了var_set_string函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: amnesia_spell

void amnesia_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Amnesia");        break;    case SPELL_DESC:        var_set_string(res, "Attempt to make target monster forget something.");        break;    case SPELL_CAST:    {        int dir = 0;        int lvl = p_ptr->lev;        if (p_ptr->lev > 40)            lvl += (p_ptr->lev - 40) * 2;        var_set_bool(res, FALSE);        if (!get_aim_dir(&dir)) return;        project_hook(GF_AMNESIA, dir, lvl, PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE);        var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:Alkalinear,项目名称:poschengband,代码行数:28,


示例2: android_ray_gun_spell

void android_ray_gun_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Ray Gun");        break;    case SPELL_DESC:        var_set_string(res, "Fires unresistable damage at chosen foe.");        break;    case SPELL_INFO:        var_set_string(res, info_damage(0, 0, spell_power(5 + (p_ptr->lev+1) / 2)));        break;    case SPELL_CAST:    {        int dir = 0;        var_set_bool(res, FALSE);        if (!get_aim_dir(&dir)) return;                msg_print("You fire your ray gun.");        fire_bolt(GF_MISSILE, dir, spell_power(5 + (p_ptr->lev+1) / 2));                var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:Alkalinear,项目名称:poschengband,代码行数:30,


示例3: _fanaticism_spell

/********************************************************************** * Leprechaun Spells and Abilities **********************************************************************/void _fanaticism_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Fanaticism");        break;    case SPELL_DESC:        var_set_string(res, "Summon many devoted leprechaun servants at chosen foe.");        break;    case SPELL_CAST:    {        int x, y, i;        var_set_bool(res, FALSE);        if (!target_set(TARGET_KILL)) return;        x = target_col;        y = target_row;        for (i = 0; i < 8; i++)            summon_named_creature(-1, y, x, MON_LEPRECHAUN_FANATIC, PM_FORCE_PET);        var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:bamhamcity,项目名称:lessxpcb,代码行数:33,


示例4: _summon_horde_spell

static void _summon_horde_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Summon Horde");        break;    case SPELL_DESC:        var_set_string(res, "Summons Warriors of the Dawn for assistance.");        break;    case SPELL_CAST:    {        int num = 3 + randint1(3);        int mode = PM_FORCE_PET;        int i;        if (p_ptr->shero)            mode |= PM_HASTE;                    for (i = 0; i < num; i++)        {            summon_named_creature(-1, py, px, MON_DAWN, mode);        }                        var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:MichaelDiBernardo,项目名称:poschengband,代码行数:31,


示例5: _shout_spell

static void _shout_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Shout");        break;    case SPELL_DESC:        var_set_string(res, "Projects a cone of sound at a chosen foe.");        break;    case SPELL_INFO:        var_set_string(res, info_damage(3 + (p_ptr->lev-1)/5, 4, 0));        break;    case SPELL_CAST:    {        int dir;        var_set_bool(res, FALSE);        if (!get_aim_dir(&dir)) return;        fire_ball(GF_SOUND, dir, damroll(3 + (p_ptr->lev-1)/5, 4), -2);        var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:MichaelDiBernardo,项目名称:poschengband,代码行数:27,


示例6: acid_ball_spell

void acid_ball_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Acid Ball");        break;    case SPELL_DESC:        var_set_string(res, "Generate an Acid Ball on chosen target.");        break;    case SPELL_INFO:        var_set_string(res, info_damage(0, 0, spell_power(3*p_ptr->lev/2 + 35 + p_ptr->to_d_spell)));        break;    case SPELL_CAST:    {        int dir = 0;        var_set_bool(res, FALSE);        if (!get_aim_dir(&dir)) return;        fire_ball(GF_ACID, dir, spell_power(3*p_ptr->lev/2 + 35 + p_ptr->to_d_spell), 2);        var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:Alkalinear,项目名称:poschengband,代码行数:27,


示例7: android_bazooka_spell

void android_bazooka_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Bazooka");        break;    case SPELL_DESC:        var_set_string(res, "Fires your bazooka at a nearby monster.");        break;    case SPELL_INFO:        var_set_string(res, info_damage(0, 0, spell_power(25 + p_ptr->lev * 2)));        break;    case SPELL_CAST:    {        int dir = 0;        var_set_bool(res, FALSE);        if (!get_aim_dir(&dir)) return;        msg_print("You fire your bazooka.");        fire_ball(GF_MISSILE, dir, spell_power(25 + p_ptr->lev * 2), 2);        var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:Alkalinear,项目名称:poschengband,代码行数:30,


示例8: _summon_spiders_spell

static void _summon_spiders_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Summon Spiders");        break;    case SPELL_DESC:        var_set_string(res, "Summon spiders for assistance.");        break;    case SPELL_CAST:    {        int num = 1; /* randint0(p_ptr->lev/10); */        int ct = 0, i;        int l = p_ptr->lev + randint1(p_ptr->lev);        for (i = 0; i < num; i++)        {            ct += summon_specific(-1, py, px, l, SUMMON_SPIDER, PM_FORCE_PET | PM_ALLOW_GROUP);        }        if (!ct)            msg_print("No spiders arrive.");        var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:MarvinPA,项目名称:mpa-poschengband,代码行数:30,


示例9: _barbaric_resistance_spell

static void _barbaric_resistance_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Barbaric Resistance");        break;    case SPELL_DESC:        var_set_string(res, "Grants temporary protection from the elements.");        break;    case SPELL_CAST:    {        int base = 10;                if (p_ptr->shero)            base = 20;        set_oppose_acid(randint1(base) + base, FALSE);        set_oppose_elec(randint1(base) + base, FALSE);        set_oppose_fire(randint1(base) + base, FALSE);        set_oppose_cold(randint1(base) + base, FALSE);        set_oppose_pois(randint1(base) + base, FALSE);            var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:MichaelDiBernardo,项目名称:poschengband,代码行数:31,


示例10: battle_frenzy_spell

void battle_frenzy_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Battle Frenzy");        break;    case SPELL_DESC:        var_set_string(res, "Gives another bonus to hit and HP, resistance to fear for a while. Hastes you. But decreases AC.");        break;    case SPELL_CAST:    {        int b_base = spell_power(25);        int sp_base = spell_power(p_ptr->lev / 2);        int sp_sides = 20 + p_ptr->lev / 2;        set_shero(randint1(b_base) + b_base, FALSE);        set_fast(randint1(sp_sides) + sp_base, FALSE);        var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:Alkalinear,项目名称:poschengband,代码行数:27,


示例11: acid_bolt_spell

void acid_bolt_spell(int cmd, variant *res){    int dd = 5 + p_ptr->lev / 4;    int ds = 8;    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Acid Bolt");        break;    case SPELL_DESC:        var_set_string(res, "Fires a bolt or beam of acid.");        break;    case SPELL_INFO:        var_set_string(res, info_damage(dd, spell_power(ds), spell_power(p_ptr->to_d_spell)));        break;    case SPELL_CAST:    {        int dir = 0;        var_set_bool(res, FALSE);        if (!get_aim_dir(&dir)) return;        fire_bolt_or_beam(            beam_chance(),            GF_ACID,            dir,            spell_power(damroll(dd, ds) + p_ptr->to_d_spell)        );        var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:Alkalinear,项目名称:poschengband,代码行数:35,


示例12: android_rocket_spell

void android_rocket_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Rocket Launcher");        break;    case SPELL_DESC:        var_set_string(res, "Launches a powerful rocket at your opponent.");        break;    case SPELL_INFO:        var_set_string(res, info_damage(0, 0, spell_power(p_ptr->lev * 7)));        break;    case SPELL_CAST:    {        int dir = 0;        var_set_bool(res, FALSE);        if (!get_aim_dir(&dir)) return;        msg_print("You launch a rocket.");        fire_rocket(GF_ROCKET, dir, spell_power(p_ptr->lev * 7), 2);        var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:Alkalinear,项目名称:poschengband,代码行数:30,


示例13: android_beam_cannon_spell

void android_beam_cannon_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Beam Cannon");        break;    case SPELL_DESC:        var_set_string(res, "");        break;    case SPELL_INFO:        var_set_string(res, info_damage(0, 0, spell_power(25 + p_ptr->lev * 3)));        break;    case SPELL_CAST:    {        int dir = 0;        var_set_bool(res, FALSE);        if (!get_aim_dir(&dir)) return;        msg_print("You fire a beam cannon.");        fire_beam(GF_MISSILE, dir, spell_power(25 + p_ptr->lev * 3));        var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:Alkalinear,项目名称:poschengband,代码行数:30,


示例14: _rodeo_spell

void _rodeo_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Rodeo");        break;    case SPELL_DESC:        var_set_string(res, "");        break;    case SPELL_CAST:    {        char m_name[80];        monster_type *m_ptr;        monster_race *r_ptr;        int rlev;        var_set_bool(res, FALSE);        if (p_ptr->riding)        {            msg_print("You are already riding.");            return;        }        if (!do_riding(TRUE)) return;                var_set_bool(res, TRUE);        m_ptr = &m_list[p_ptr->riding];        r_ptr = &r_info[m_ptr->r_idx];        monster_desc(m_name, m_ptr, 0);        msg_format("You ride on %s.", m_name);        if (is_pet(m_ptr)) break;        rlev = r_ptr->level;        if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2;        if (rlev > 60) rlev = 60+(rlev-60)/2;        if ( randint1(skills_riding_current() / 120 + p_ptr->lev * 2 / 3) > rlev          && one_in_(2)           && !p_ptr->inside_arena           && !p_ptr->inside_battle          && !(r_ptr->flags7 & RF7_GUARDIAN)           && !(r_ptr->flags1 & RF1_QUESTOR)          && rlev < p_ptr->lev * 3 / 2 + randint0(p_ptr->lev / 5) )        {            msg_format("You tame %s.", m_name);            set_pet(m_ptr);        }        else        {            msg_format("You have thrown off by %s.", m_name);            rakuba(1,TRUE);            p_ptr->riding = 0;        }        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:MichaelDiBernardo,项目名称:poschengband,代码行数:59,


示例15: default_spell

void default_spell(int cmd, variant *res) /* Base class */{    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Unknown Spell");        break;    case SPELL_DESC:    case SPELL_INFO:    case SPELL_MUT_DESC:        var_set_string(res, "");        break;        case SPELL_GAIN_MUT:    case SPELL_LOSE_MUT:        var_clear(res);        break;    case SPELL_FAIL:    case SPELL_STOP:    case SPELL_CONT:        var_set_bool(res, TRUE);        break;    case SPELL_CAST:        msg_print("Zap?");        var_set_bool(res, TRUE);        break;    case SPELL_COST_EXTRA:    case SPELL_FAIL_MIN:        var_set_int(res, 0);        break;    case SPELL_ENERGY:        var_set_int(res, 100);        break;    case SPELL_CALC_BONUS:        var_set_bool(res, TRUE);        break;    case SPELL_COLOR:        var_set_int(res, TERM_WHITE);        break;    case SPELL_ON_BROWSE:        var_set_bool(res, FALSE);        break;    default:        var_clear(res);        break;    }}
开发者ID:ZetaZeta,项目名称:poschengband,代码行数:56,


示例16: _grasp_spell

void _grasp_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Vampiric Grasp");        break;    case SPELL_DESC:        var_set_string(res, "Pulls a target creature to you.");        break;    case SPELL_CAST:    {        int           m_idx;        bool          fear = FALSE;        monster_type *m_ptr;        monster_race *r_ptr;        char m_name[MAX_NLEN];        var_set_bool(res, FALSE);        if (!target_set(TARGET_KILL)) break;        if (!cave[target_row][target_col].m_idx) break;        if (!player_has_los_bold(target_row, target_col)) break;        if (!projectable(py, px, target_row, target_col)) break;        var_set_bool(res, TRUE);        m_idx = cave[target_row][target_col].m_idx;        m_ptr = &m_list[m_idx];        r_ptr = &r_info[m_ptr->r_idx];        monster_desc(m_name, m_ptr, 0);        if (r_ptr->flagsr & RFR_RES_TELE)        {            if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flagsr & RFR_RES_ALL))            {                if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;                msg_format("%s is unaffected!", m_name);                break;            }            else if (r_ptr->level > randint1(100))            {                if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;                msg_format("%s resists!", m_name);                break;            }        }        msg_format("You grasp %s.", m_name);        teleport_monster_to(m_idx, py, px, 100, TELEPORT_PASSIVE);        mon_take_hit(m_idx, damroll(10, 10), &fear, extract_note_dies(real_r_ptr(m_ptr)));        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:MarvinPA,项目名称:mpa-poschengband,代码行数:56,


示例17: _absorb_spell

/********************************************************************** * Powers **********************************************************************/static void _absorb_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Absorb Weapon");        break;    case SPELL_DESC:        var_set_string(res, "Destroys a single weapon, absorbing the essence of its power.");        break;    case SPELL_CAST:    {        object_type * o_ptr;        int item;        char o_name[MAX_NLEN];        var_set_bool(res, FALSE);        item_tester_hook = object_is_melee_weapon;        if (!get_item(&item, "Absorb which item? ", "You have nothing to absorb.", USE_INVEN | USE_FLOOR)) break;        if (item >= 0)            o_ptr = &inventory[item];        else            o_ptr = &o_list[0 - item];        object_desc(o_name, o_ptr, OD_NAME_ONLY);        msg_format("You absorb the power of %s!", o_name);        _absorb(o_ptr);        if (item >= 0)        {            inven_item_increase(item, -1);            inven_item_describe(item);            inven_item_optimize(item);        }        else        {            floor_item_increase(0 - item, -1);            floor_item_describe(0 - item);            floor_item_optimize(0 - item);        }                var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:NickMcConnell,项目名称:poschengband,代码行数:55,


示例18: _charge_spell

static void _charge_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Charge");        break;    case SPELL_DESC:        var_set_string(res, "Attacks monster with your weapons normally, then move through counter side of the monster.");        break;    case SPELL_CAST:    {        int dir, x, y;        var_set_bool(res, FALSE);        if (p_ptr->riding)        {            msg_print("You cannot do it when riding.");            return;        }        if (!get_rep_dir2(&dir)) return;        if (dir == 5) return;        y = py + ddy[dir];        x = px + ddx[dir];        if (!cave[y][x].m_idx)        {            msg_print("There is no monster there.");            return;        }        py_attack(y, x, 0);        if (player_can_enter(cave[y][x].feat, 0) && !is_trap(cave[y][x].feat))        {            y += ddy[dir];            x += ddx[dir];            if (player_can_enter(cave[y][x].feat, 0) && !is_trap(cave[y][x].feat) && !cave[y][x].m_idx)            {                msg_print(NULL);                move_player_effect(y, x, MPE_FORGET_FLOW | MPE_HANDLE_STUFF | MPE_DONT_PICKUP);            }        }        var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:GenericPseudonym,项目名称:pseudoelliposchengband,代码行数:52,


示例19: _greater_focus_rage_spell

static void _greater_focus_rage_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Focus *Rage*");        break;    case SPELL_DESC:        var_set_string(res, "Damage yourself and regain spell points.");        break;    case SPELL_INFO:        if (p_ptr->shero)            var_set_string(res, info_damage(0, 0, 2 * p_ptr->lev));        else            var_set_string(res, info_damage(0, 0, 10 + p_ptr->lev));        break;    case SPELL_FAIL:    {        int hp = 10 + p_ptr->lev;        if (p_ptr->shero)            hp = 2 * p_ptr->lev;        take_hit(DAMAGE_NOESCAPE, hp, "Rage", -1);        break;    }    case SPELL_CAST:    {        int hp = 10 + p_ptr->lev;        var_set_bool(res, FALSE);                if (p_ptr->shero)            hp = 2 * p_ptr->lev;        if (p_ptr->chp < hp)        {            if (!get_check("Really? This will kill you!")) return;        }        take_hit(DAMAGE_NOESCAPE, hp, "Rage", -1);        sp_player(hp * 2);        _unclear_mind = FALSE; /* Hack to avoid automatic mana drain for this action */        var_set_bool(res, TRUE);        break;        }    default:        default_spell(cmd, res);        break;    }}
开发者ID:Alkalinear,项目名称:poschengband,代码行数:50,


示例20: spider_web_spell

void spider_web_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Spider Web");        break;    case SPELL_DESC:        var_set_string(res, "Weaves a fine, silky web which obstructs the movement of all save spiders.");        break;    case SPELL_CAST:        if (p_ptr->lev >= 50)            project(0, 1, py, px, 0, GF_WEB, PROJECT_GRID | PROJECT_ITEM | PROJECT_HIDE, -1);        else        {            int attempts = 0;            int max_attempts = _web_attempts();            int x, y, dir;            _place_web(py, px);            for (;;)            {                if (attempts >= max_attempts)                    break;                dir = randint0(9);                if (dir == 5) continue;                attempts++;                y = py + ddy[dir];                x = px + ddx[dir];                _place_web(y, x);            }        }        p_ptr->update |= PU_FLOW;        p_ptr->redraw |= PR_MAP;        var_set_bool(res, TRUE);        break;    case SPELL_COST_EXTRA:        if (p_ptr->lev >= 50)            var_set_int(res, 20);        else            var_set_int(res, _web_attempts() * 2);        break;    default:        default_spell(cmd, res);        break;    }}
开发者ID:bamhamcity,项目名称:lessxpcb,代码行数:50,


示例21: _blood_pool_spell

void _blood_pool_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Blood Pool");        break;    case SPELL_DESC:        var_set_string(res, "Creates a macabre Potion of Healing made of your own blood.");        break;    case SPELL_SPOIL_DESC:        var_set_string(res, "Create a potion of blood. Player is limited to 30 such potions, and may neither "                                "drop, throw nor sell them. Quaffing a potion of blood heals 100hp and cures "                                "blindness, confusion, poison and stuns.");        break;    case SPELL_CAST:    {        object_type forge;        int ct = _count_blood_potions();        if (ct >= 30)        {            msg_print("You have too many blood potions at the moment. Why not drink some?");            var_set_bool(res, FALSE);            return;        }        msg_print("You feel light headed.");        object_prep(&forge, lookup_kind(TV_POTION, SV_POTION_BLOOD));        /* We can't just drop potions on the ground, or the user can spam the spell! */        if (!inven_carry_okay(&forge))        {            msg_print("Your pack is full!  The potion goes sour ...");            object_prep(&forge, lookup_kind(TV_POTION, SV_POTION_SALT_WATER));            drop_near(&forge, -1, py, px);        }        else        {            inven_carry(&forge);            msg_print("You store your blood for future use.");        }        var_set_bool(res, TRUE);        break;    }    default:        default_spell(cmd, res);        break;    }}
开发者ID:bamhamcity,项目名称:lessxpcb,代码行数:50,


示例22: _tunnel_spell

static void _tunnel_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Tunnel");        break;    case SPELL_DESC:        var_set_string(res, "When using this technique you may move through walls.");        break;    default:        _toggle_spell(MAULER_TOGGLE_TUNNEL, cmd, res);        break;    }}
开发者ID:bamhamcity,项目名称:lessxpcb,代码行数:15,


示例23: _stealth_toggle_spell

static void _stealth_toggle_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Stealthy Approach");        break;    case SPELL_DESC:        var_set_string(res, "When using this technique, you will gain enhanced stealth.");        break;    default:        _toggle_spell(MYSTIC_TOGGLE_STEALTH, cmd, res);        break;    }}
开发者ID:poschengband,项目名称:poschengband,代码行数:15,


示例24: _shatter_spell

static void _shatter_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Shatter");        break;    case SPELL_DESC:        var_set_string(res, "When using this technique, your weapon will cause earthquakes.");        break;    default:        _toggle_spell(MAULER_TOGGLE_SHATTER, cmd, res);        break;    }}
开发者ID:bamhamcity,项目名称:lessxpcb,代码行数:15,


示例25: _splatter_spell

static void _splatter_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Splatter");        break;    case SPELL_DESC:        var_set_string(res, "When using this technique, monsters will explode as you kill them.");        break;    default:        _toggle_spell(MAULER_TOGGLE_SPLATTER, cmd, res);        break;    }}
开发者ID:bamhamcity,项目名称:lessxpcb,代码行数:15,


示例26: _maul_spell

static void _maul_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Maul");        break;    case SPELL_DESC:        var_set_string(res, "When using this technique you will maul your opponents.");        break;    default:        _toggle_spell(MAULER_TOGGLE_MAUL, cmd, res);        break;    }}
开发者ID:bamhamcity,项目名称:lessxpcb,代码行数:15,


示例27: _drain_spell

static void _drain_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Drain");        break;    case SPELL_DESC:        var_set_string(res, "When using this technique you will drain life from your foes. In addition, enemies will never fully recover from the wounds you inflict.");        break;    default:        _toggle_spell(MAULER_TOGGLE_DRAIN, cmd, res);        break;    }}
开发者ID:bamhamcity,项目名称:lessxpcb,代码行数:15,


示例28: _block_spell

static void _block_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Block");        break;    case SPELL_DESC:        var_set_string(res, "When using this technique, you will gain an AC bonus based on the weight of your current weapon.");        break;    default:        _toggle_spell(MAULER_TOGGLE_BLOCK, cmd, res);        break;    }}
开发者ID:bamhamcity,项目名称:lessxpcb,代码行数:15,


示例29: hound_run_spell

void hound_run_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Run");        break;    case SPELL_DESC:        var_set_string(res, "By moving quickly, you will be able to run down your prey or to flee quickly in a pinch.");        break;    default:        quick_walk_spell(cmd, res);        break;    }}
开发者ID:NickMcConnell,项目名称:poschengband,代码行数:15,


示例30: hound_leap_spell

void hound_leap_spell(int cmd, variant *res){    switch (cmd)    {    case SPELL_NAME:        var_set_string(res, "Pounce");        break;    case SPELL_DESC:        var_set_string(res, "Leap towards a nearby prey and attack in a single action.");        break;    default:        rush_attack_spell(cmd, res);        break;    }}
开发者ID:NickMcConnell,项目名称:poschengband,代码行数:15,



注:本文中的var_set_string函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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