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自学教程:C++ varray函数代码示例

51自学网 2021-06-03 09:34:23
  C++
这篇教程C++ varray函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中varray函数的典型用法代码示例。如果您正苦于以下问题:C++ varray函数的具体用法?C++ varray怎么用?C++ varray使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了varray函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: add_child

CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {	canvas_item_editor=NULL;	editor=p_editor;	undo_redo = editor->get_undo_redo();	add_child( memnew( VSeparator ));	button_create = memnew( ToolButton );	add_child(button_create);	button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));	button_create->set_toggle_mode(true);	button_edit = memnew( ToolButton );	add_child(button_edit);	button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));	button_edit->set_toggle_mode(true);	//add_constant_override("separation",0);#if 0	options = memnew( MenuButton );	add_child(options);	options->set_area_as_parent_rect();	options->set_text("Polygon");	//options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE);	options->get_popup()->connect("item_pressed", this,"_menu_option");#endif	mode = MODE_EDIT;	wip_active=false;}
开发者ID:Arazard,项目名称:godot,代码行数:32,


示例2: add_child

CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) {	node=NULL;	canvas_item_editor=NULL;	editor=p_editor;	undo_redo = editor->get_undo_redo();	add_child( memnew( VSeparator ));	button_create = memnew( ToolButton );	add_child(button_create);	button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));	button_create->set_toggle_mode(true);	button_create->set_tooltip(TTR("Create a new polygon from scratch."));	button_edit = memnew( ToolButton );	add_child(button_edit);	button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));	button_edit->set_toggle_mode(true);	button_edit->set_tooltip("Edit existing polygon:/nLMB: Move Point./nCtrl+LMB: Split Segment./nRMB: Erase Point.");	//add_constant_override("separation",0);#if 0	options = memnew( MenuButton );	add_child(options);	options->set_area_as_parent_rect();	options->set_text("Polygon");	//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);	options->get_popup()->connect("item_pressed", this,"_menu_option");#endif	mode = MODE_EDIT;	wip_active=false;}
开发者ID:Darriall,项目名称:godot,代码行数:35,


示例3: while

void AnimationTreeEditor::_update_path() {	while (path_hb->get_child_count() > 1) {		memdelete(path_hb->get_child(1));	}	Ref<ButtonGroup> group;	group.instance();	Button *b = memnew(Button);	b->set_text("root");	b->set_toggle_mode(true);	b->set_button_group(group);	b->set_pressed(true);	b->set_focus_mode(FOCUS_NONE);	b->connect("pressed", this, "_path_button_pressed", varray(-1));	path_hb->add_child(b);	for (int i = 0; i < button_path.size(); i++) {		b = memnew(Button);		b->set_text(button_path[i]);		b->set_toggle_mode(true);		b->set_button_group(group);		path_hb->add_child(b);		b->set_pressed(true);		b->set_focus_mode(FOCUS_NONE);		b->connect("pressed", this, "_path_button_pressed", varray(i));	}}
开发者ID:ialex32x,项目名称:godot,代码行数:27,


示例4: add_child

NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) {	node = NULL;	canvas_item_editor = NULL;	editor = p_editor;	undo_redo = editor->get_undo_redo();	add_child(memnew(VSeparator));	button_create = memnew(ToolButton);	add_child(button_create);	button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));	button_create->set_toggle_mode(true);	button_create->set_tooltip(TTR("Create a new polygon from scratch."));	button_edit = memnew(ToolButton);	add_child(button_edit);	button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));	button_edit->set_toggle_mode(true);	button_edit->set_tooltip(TTR("Edit existing polygon:") + "/n" + TTR("LMB: Move Point.") + "/n" + TTR("Ctrl+LMB: Split Segment.") + "/n" + TTR("RMB: Erase Point."));	create_nav = memnew(ConfirmationDialog);	add_child(create_nav);	create_nav->get_ok()->set_text(TTR("Create"));	mode = MODE_EDIT;	wip_active = false;	edited_outline = -1;}
开发者ID:rinart73,项目名称:godot,代码行数:26,


示例5: memnew

MeshEditor::MeshEditor() {	viewport = memnew( Viewport );	Ref<World> world;	world.instance();	viewport->set_world(world); //use own world	add_child(viewport);	viewport->set_process_input(false);	camera = memnew( Camera );	camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));	camera->set_perspective(45,0.1,10);	viewport->add_child(camera);	light1 = memnew( DirectionalLight );	light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));	viewport->add_child(light1);	light2 = memnew( DirectionalLight );	light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));	light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));	light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));	viewport->add_child(light2);	mesh_instance = memnew( MeshInstance );	viewport->add_child(mesh_instance);	set_custom_minimum_size(Size2(1,150));	HBoxContainer *hb = memnew( HBoxContainer );	add_child(hb);	hb->set_area_as_parent_rect(2);	hb->add_spacer();	VBoxContainer *vb_light = memnew( VBoxContainer );	hb->add_child(vb_light);	light_1_switch = memnew( TextureButton );	light_1_switch->set_toggle_mode(true);	vb_light->add_child(light_1_switch);	light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));	light_2_switch = memnew( TextureButton );	light_2_switch->set_toggle_mode(true);	vb_light->add_child(light_2_switch);	light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));	first_enter=true;	rot_x=0;	rot_y=0;}
开发者ID:TheArchiver,项目名称:godot,代码行数:57,


示例6: memnew

MeshEditor::MeshEditor() {	viewport = memnew(Viewport);	Ref<World> world;	world.instance();	viewport->set_world(world); //use own world	add_child(viewport);	viewport->set_disable_input(true);	set_stretch(true);	camera = memnew(Camera);	camera->set_transform(Transform(Basis(), Vector3(0, 0, 1.1)));	camera->set_perspective(45, 0.1, 10);	viewport->add_child(camera);	light1 = memnew(DirectionalLight);	light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));	viewport->add_child(light1);	light2 = memnew(DirectionalLight);	light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));	light2->set_color(Color(0.7, 0.7, 0.7));	viewport->add_child(light2);	rotation = memnew(Spatial);	viewport->add_child(rotation);	mesh_instance = memnew(MeshInstance);	rotation->add_child(mesh_instance);	set_custom_minimum_size(Size2(1, 150) * EDSCALE);	HBoxContainer *hb = memnew(HBoxContainer);	add_child(hb);	hb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);	hb->add_spacer();	VBoxContainer *vb_light = memnew(VBoxContainer);	hb->add_child(vb_light);	light_1_switch = memnew(TextureButton);	light_1_switch->set_toggle_mode(true);	vb_light->add_child(light_1_switch);	light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch));	light_2_switch = memnew(TextureButton);	light_2_switch->set_toggle_mode(true);	vb_light->add_child(light_2_switch);	light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch));	first_enter = true;	rot_x = 0;	rot_y = 0;}
开发者ID:timoschwarzer,项目名称:godot,代码行数:55,


示例7: add_child_notify

void GraphEdit::add_child_notify(Node *p_child) {	top_layer->call_deferred("raise"); //top layer always on top!	GraphNode *gn = p_child->cast_to<GraphNode>();	if (gn) {		gn->connect("offset_changed",this,"_graph_node_moved",varray(gn));		gn->connect("raise_request",this,"_graph_node_raised",varray(gn));		_graph_node_moved(gn);		gn->set_stop_mouse(false);	}}
开发者ID:Scrik,项目名称:godot,代码行数:11,


示例8: memnew

Path2DEditor::Path2DEditor(EditorNode *p_editor) {	canvas_item_editor = NULL;	editor = p_editor;	undo_redo = editor->get_undo_redo();	mode = MODE_EDIT;	action = ACTION_NONE;	base_hb = memnew(HBoxContainer);	CanvasItemEditor::get_singleton()->add_control_to_menu_panel(base_hb);	sep = memnew(VSeparator);	base_hb->add_child(sep);	curve_edit = memnew(ToolButton);	curve_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveEdit", "EditorIcons"));	curve_edit->set_toggle_mode(true);	curve_edit->set_focus_mode(Control::FOCUS_NONE);	curve_edit->set_tooltip(TTR("Select Points") + "/n" + TTR("Shift+Drag: Select Control Points") + "/n" + keycode_get_string(KEY_MASK_CMD) + TTR("Click: Add Point") + "/n" + TTR("Right Click: Delete Point"));	curve_edit->connect("pressed", this, "_mode_selected", varray(MODE_EDIT));	base_hb->add_child(curve_edit);	curve_edit_curve = memnew(ToolButton);	curve_edit_curve->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveCurve", "EditorIcons"));	curve_edit_curve->set_toggle_mode(true);	curve_edit_curve->set_focus_mode(Control::FOCUS_NONE);	curve_edit_curve->set_tooltip(TTR("Select Control Points (Shift+Drag)"));	curve_edit_curve->connect("pressed", this, "_mode_selected", varray(MODE_EDIT_CURVE));	base_hb->add_child(curve_edit_curve);	curve_create = memnew(ToolButton);	curve_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveCreate", "EditorIcons"));	curve_create->set_toggle_mode(true);	curve_create->set_focus_mode(Control::FOCUS_NONE);	curve_create->set_tooltip(TTR("Add Point (in empty space)") + "/n" + TTR("Split Segment (in curve)"));	curve_create->connect("pressed", this, "_mode_selected", varray(MODE_CREATE));	base_hb->add_child(curve_create);	curve_del = memnew(ToolButton);	curve_del->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveDelete", "EditorIcons"));	curve_del->set_toggle_mode(true);	curve_del->set_focus_mode(Control::FOCUS_NONE);	curve_del->set_tooltip(TTR("Delete Point"));	curve_del->connect("pressed", this, "_mode_selected", varray(MODE_DELETE));	base_hb->add_child(curve_del);	curve_close = memnew(ToolButton);	curve_close->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveClose", "EditorIcons"));	curve_close->set_focus_mode(Control::FOCUS_NONE);	curve_close->set_tooltip(TTR("Close Curve"));	curve_close->connect("pressed", this, "_mode_selected", varray(ACTION_CLOSE));	base_hb->add_child(curve_close);	base_hb->hide();	curve_edit->set_pressed(true);}
开发者ID:KelinciFX,项目名称:godot,代码行数:52,


示例9: varray

void GraphEdit::add_child_notify(Node *p_child) {	Control::add_child_notify(p_child);	top_layer->call_deferred("raise"); //top layer always on top!	GraphNode *gn = Object::cast_to<GraphNode>(p_child);	if (gn) {		gn->set_scale(Vector2(zoom, zoom));		gn->connect("offset_changed", this, "_graph_node_moved", varray(gn));		gn->connect("raise_request", this, "_graph_node_raised", varray(gn));		gn->connect("item_rect_changed", connections_layer, "update");		_graph_node_moved(gn);		gn->set_mouse_filter(MOUSE_FILTER_PASS);	}}
开发者ID:UgisBrekis,项目名称:godot,代码行数:15,


示例10: add_child

Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {	node = NULL;	editor = p_editor;	undo_redo = editor->get_undo_redo();	add_child(memnew(VSeparator));	button_create = memnew(ToolButton);	add_child(button_create);	button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));	button_create->set_toggle_mode(true);	button_edit = memnew(ToolButton);	add_child(button_edit);	button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));	button_edit->set_toggle_mode(true);	mode = MODE_EDIT;	wip_active = false;	imgeom = memnew(ImmediateGeometry);	imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));	line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));	line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);	line_material->set_line_width(3.0);	line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);	line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);	line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);	line_material->set_albedo(Color(1, 1, 1));	handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));	handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);	handle_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);	handle_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);	handle_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);	handle_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);	Ref<Texture> handle = editor->get_gui_base()->get_icon("Editor3DHandle", "EditorIcons");	handle_material->set_point_size(handle->get_width());	handle_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle);	pointsm = memnew(MeshInstance);	imgeom->add_child(pointsm);	m.instance();	pointsm->set_mesh(m);	pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));	snap_ignore = false;}
开发者ID:ippan,项目名称:godot,代码行数:48,


示例11:

void Polygon2DEditor::edit(Node *p_collision_polygon) {	if (!canvas_item_editor) {		canvas_item_editor=CanvasItemEditor::get_singleton();	}	if (p_collision_polygon) {		node=p_collision_polygon->cast_to<Polygon2D>();		if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))			canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");		node->connect("exit_tree",this,"_node_removed",varray(),CONNECT_ONESHOT);		wip.clear();		wip_active=false;		edited_point=-1;	} else {		if (node)			node->disconnect("exit_tree",this,"_node_removed");		node=NULL;		if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))			canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");	}}
开发者ID:AMG194,项目名称:godot,代码行数:30,


示例12: reload

void EditorDirDialog::_notification(int p_what) {	if (p_what == NOTIFICATION_ENTER_TREE) {		EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload");		reload();		if (!tree->is_connected("item_collapsed", this, "_item_collapsed")) {			tree->connect("item_collapsed", this, "_item_collapsed", varray(), CONNECT_DEFERRED);		}		if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) {			EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload");		}	}	if (p_what == NOTIFICATION_EXIT_TREE) {		EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "reload");	}	if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {		if (must_reload && is_visible_in_tree()) {			reload();		}	}}
开发者ID:ISylvox,项目名称:godot,代码行数:25,


示例13: ERR_FAIL_COND

void VisualScript::add_node(const StringName& p_func,int p_id, const Ref<VisualScriptNode>& p_node, const Point2 &p_pos) {	ERR_FAIL_COND(!functions.has(p_func));	for (Map<StringName,Function>::Element *E=functions.front();E;E=E->next()) {		ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions	}	Function &func = functions[p_func];	if (p_node->cast_to<VisualScriptFunction>()) {		//the function indeed		ERR_EXPLAIN("A function node already has been set here.");		ERR_FAIL_COND(func.function_id>=0);		func.function_id=p_id;	}	Function::NodeData nd;	nd.node=p_node;	nd.pos=p_pos;	Ref<VisualScriptNode> vsn = p_node;	vsn->connect("ports_changed",this,"_node_ports_changed",varray(p_id));	vsn->scripts_used.insert(this);	func.nodes[p_id]=nd;}
开发者ID:codynguyen,项目名称:godot,代码行数:33,


示例14: memnew

void EditorRunNative::_notification(int p_what) {	if (p_what == NOTIFICATION_ENTER_TREE) {		for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) {			Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(i);			if (eep.is_null())				continue;			Ref<ImageTexture> icon = eep->get_run_icon();			if (!icon.is_null()) {				Ref<Image> im = icon->get_data();				im = im->duplicate();				im->clear_mipmaps();				if (!im->empty()) {					im->resize(16 * EDSCALE, 16 * EDSCALE);					Ref<ImageTexture> small_icon;					small_icon.instance();					small_icon->create_from_image(im, 0);					MenuButton *mb = memnew(MenuButton);					mb->get_popup()->connect("id_pressed", this, "_run_native", varray(i));					//mb->connect("pressed", this, "_run_native", varray(-1, i));					mb->set_icon(small_icon);					add_child(mb);					menus[i] = mb;				}			}		}	}	if (p_what == NOTIFICATION_PROCESS) {		bool changed = EditorExport::get_singleton()->poll_export_platforms() || first;		if (changed) {			for (Map<int, MenuButton *>::Element *E = menus.front(); E; E = E->next()) {				Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(E->key());				MenuButton *mb = E->get();				int dc = eep->get_device_count();				if (dc == 0) {					mb->hide();				} else {					mb->get_popup()->clear();					mb->show();					mb->set_tooltip(TTR("Select device from the list"));					for (int i = 0; i < dc; i++) {						mb->get_popup()->add_icon_item(get_icon("Play", "EditorIcons"), eep->get_device_name(i));						mb->get_popup()->set_item_tooltip(mb->get_popup()->get_item_count() - 1, eep->get_device_info(i).strip_edges());					}				}			}			first = false;		}	}}
开发者ID:UgisBrekis,项目名称:godot,代码行数:60,


示例15: get_node

void ScrollBar::set_drag_slave(const NodePath &p_path) {	if (is_inside_tree()) {		if (drag_slave) {			drag_slave->disconnect("gui_input", this, "_drag_slave_input");			drag_slave->disconnect("tree_exited", this, "_drag_slave_exit");		}	}	drag_slave = NULL;	drag_slave_path = p_path;	if (is_inside_tree()) {		if (has_node(p_path)) {			Node *n = get_node(p_path);			drag_slave = n->cast_to<Control>();		}		if (drag_slave) {			drag_slave->connect("gui_input", this, "_drag_slave_input");			drag_slave->connect("tree_exited", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT);		}	}}
开发者ID:rrrfffrrr,项目名称:godot,代码行数:26,


示例16: memnew

GroupsEditor::GroupsEditor() {	node=NULL;	VBoxContainer *vbc = this;	HBoxContainer *hbc = memnew( HBoxContainer );	vbc->add_child(hbc);	group_name = memnew( LineEdit );	group_name->set_h_size_flags(SIZE_EXPAND_FILL);	hbc->add_child(group_name);	group_name->connect("text_entered",this,"_add_group");	add = memnew( Button );	add->set_text(TTR("Add"));	hbc->add_child(add);	add->connect("pressed", this,"_add_group", varray(String()));	tree = memnew( Tree );	tree->set_hide_root(true);	tree->set_v_size_flags(SIZE_EXPAND_FILL);	vbc->add_child(tree);	tree->connect("button_pressed",this,"_remove_group");	add_constant_override("separation",3*EDSCALE);}
开发者ID:03050903,项目名称:godot,代码行数:26,


示例17: get_tree

void SceneTreeEditor::_notification(int p_what) {	if (p_what==NOTIFICATION_ENTER_TREE) {		get_tree()->connect("tree_changed",this,"_tree_changed");		get_tree()->connect("node_removed",this,"_node_removed");		get_tree()->connect("node_configuration_warning_changed",this,"_warning_changed");		instance_menu->set_item_icon(5,get_icon("Load","EditorIcons"));		tree->connect("item_collapsed",this,"_cell_collapsed");		inheritance_menu->set_item_icon(2,get_icon("Load","EditorIcons"));		clear_inherit_confirm->connect("confirmed",this,"_subscene_option",varray(SCENE_MENU_CLEAR_INHERITANCE_CONFIRM));		EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed");//		get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);//		get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED);		_update_tree();	}	if (p_what==NOTIFICATION_EXIT_TREE) {		get_tree()->disconnect("tree_changed",this,"_tree_changed");		get_tree()->disconnect("node_removed",this,"_node_removed");		tree->disconnect("item_collapsed",this,"_cell_collapsed");		clear_inherit_confirm->disconnect("confirmed",this,"_subscene_option");		get_tree()->disconnect("node_configuration_warning_changed",this,"_warning_changed");		EditorSettings::get_singleton()->disconnect("settings_changed",this,"_editor_settings_changed");	}}
开发者ID:WalasPrime,项目名称:godot,代码行数:31,


示例18: _add_control

void ControlEditor::_add_control(Control *p_control,const EditInfo& p_info) {	if (controls.has(p_control))		return;	controls.insert(p_control,p_info);	p_control->call_deferred("connect","visibility_changed",this,"_visibility_changed",varray(p_control->get_instance_ID()));}
开发者ID:AutonomicStudios,项目名称:godot,代码行数:8,


示例19: set_flat

MenuButton::MenuButton() {	switch_on_hover = false;	set_flat(true);	set_toggle_mode(true);	set_disable_shortcuts(false);	set_enabled_focus_mode(FOCUS_NONE);	set_process_unhandled_key_input(true);	set_action_mode(ACTION_MODE_BUTTON_PRESS);	popup = memnew(PopupMenu);	popup->hide();	add_child(popup);	popup->set_pass_on_modal_close_click(false);	popup->connect("about_to_show", this, "set_pressed", varray(true)); // For when switching from another MenuButton.	popup->connect("popup_hide", this, "set_pressed", varray(false));}
开发者ID:Paulloz,项目名称:godot,代码行数:17,


示例20: switch

void ScenesDock::_notification(int p_what) {	switch(p_what) {		case NOTIFICATION_ENTER_TREE: {			if (initialized)				return;			initialized=true;			EditorFileSystem::get_singleton()->connect("filesystem_changed",this,"_fs_changed");			button_reload->set_icon( get_icon("Reload","EditorIcons"));			button_favorite->set_icon( get_icon("Favorites","EditorIcons"));			button_fav_up->set_icon( get_icon("MoveUp","EditorIcons"));			button_fav_down->set_icon( get_icon("MoveDown","EditorIcons"));			button_instance->set_icon( get_icon("Add","EditorIcons"));			button_open->set_icon( get_icon("Folder","EditorIcons"));			button_back->set_icon( get_icon("Filesystem","EditorIcons"));			display_mode->set_icon( get_icon("FileList","EditorIcons"));			display_mode->connect("pressed",this,"_change_file_display");			file_options->set_icon( get_icon("Tools","EditorIcons"));			files->connect("item_activated",this,"_select_file");			button_hist_next->connect("pressed",this,"_fw_history");			button_hist_prev->connect("pressed",this,"_bw_history");			button_hist_next->set_icon( get_icon("Forward","EditorIcons"));			button_hist_prev->set_icon( get_icon("Back","EditorIcons"));			file_options->get_popup()->connect("item_pressed",this,"_file_option");			button_back->connect("pressed",this,"_go_to_tree",varray(),CONNECT_DEFERRED);			current_path->connect("text_entered",this,"_go_to_dir");			_update_tree(); //maybe it finished already			if (EditorFileSystem::get_singleton()->is_scanning()) {				_set_scannig_mode();			}		} break;		case NOTIFICATION_PROCESS: {			if (EditorFileSystem::get_singleton()->is_scanning()) {				scanning_progress->set_val(EditorFileSystem::get_singleton()->get_scanning_progress()*100);			}		} break;		case NOTIFICATION_EXIT_TREE: {		} break;		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {			display_mode->set_pressed(int(EditorSettings::get_singleton()->get("file_dialog/display_mode"))==EditorFileDialog::DISPLAY_LIST);			_change_file_display();		} break;	}}
开发者ID:BradWBeer,项目名称:godot,代码行数:57,


示例21: memnew

void EditorAudioBuses::_request_drop_end() {	if (!drop_end && bus_hb->get_child_count()) {		drop_end = memnew(EditorAudioBusDrop);		bus_hb->add_child(drop_end);		drop_end->set_custom_minimum_size(Object::cast_to<Control>(bus_hb->get_child(0))->get_size());		drop_end->connect("dropped", this, "_drop_at_index", varray(), CONNECT_DEFERRED);	}}
开发者ID:louisVottero,项目名称:godot,代码行数:10,


示例22: while

void EditorAudioBuses::_update_buses() {	while (bus_hb->get_child_count() > 0) {		memdelete(bus_hb->get_child(0));	}	drop_end = NULL;	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {		bool is_master = i == 0 ? true : false;		EditorAudioBus *audio_bus = memnew(EditorAudioBus(this, is_master));		bus_hb->add_child(audio_bus);		audio_bus->connect("delete_request", this, "_delete_bus", varray(audio_bus), CONNECT_DEFERRED);		audio_bus->connect("duplicate_request", this, "_duplicate_bus", varray(), CONNECT_DEFERRED);		audio_bus->connect("vol_reset_request", this, "_reset_bus_volume", varray(audio_bus), CONNECT_DEFERRED);		audio_bus->connect("drop_end_request", this, "_request_drop_end");		audio_bus->connect("dropped", this, "_drop_at_index", varray(), CONNECT_DEFERRED);	}}
开发者ID:louisVottero,项目名称:godot,代码行数:20,


示例23: edit

void SpriteRegionEditor::edit(Node *p_sprite){	if (p_sprite) {		node=p_sprite->cast_to<Sprite>();		node->connect("exit_tree",this,"_node_removed",varray(p_sprite),CONNECT_ONESHOT);	} else {		if (node)			node->disconnect("exit_tree",this,"_node_removed");		node=NULL;	}}
开发者ID:Duobix,项目名称:godot,代码行数:12,


示例24: ERR_FAIL_INDEX

void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {	ERR_FAIL_INDEX(p_point, blend_points_used);	ERR_FAIL_COND(p_node.is_null());	if (blend_points[p_point].node.is_valid()) {		blend_points[p_point].node->disconnect("tree_changed", this, "_tree_changed");	}	blend_points[p_point].node = p_node;	blend_points[p_point].node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);	emit_signal("tree_changed");}
开发者ID:93i,项目名称:godot,代码行数:13,


示例25:

void VisibilityEnabler2D::_find_nodes(Node* p_node) {	bool add=false;	Variant meta;	if (enabler[ENABLER_FREEZE_BODIES]) {		RigidBody2D *rb2d = p_node->cast_to<RigidBody2D>();		if (rb2d && ((rb2d->get_mode()==RigidBody2D::MODE_CHARACTER || (rb2d->get_mode()==RigidBody2D::MODE_RIGID && !rb2d->is_able_to_sleep())))) {			add=true;			meta=rb2d->get_mode();		}	}	if (enabler[ENABLER_PAUSE_ANIMATIONS]) {		AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>();		if (ap) {			add=true;		}	}	if (enabler[ENABLER_PAUSE_PARTICLES]) {		Particles2D *ps = p_node->cast_to<Particles2D>();		if (ps) {			add=true;		}	}	if (add) {		p_node->connect(SceneStringNames::get_singleton()->exit_tree,this,"_node_removed",varray(p_node),CONNECT_ONESHOT);		nodes[p_node]=meta;		_change_node_state(p_node,false);	}	for(int i=0;i<p_node->get_child_count();i++) {		Node *c = p_node->get_child(i);		if (c->get_filename()!=String())			continue; //skip, instance		_find_nodes(c);	}}
开发者ID:away-gg,项目名称:godot,代码行数:51,


示例26: add_child

CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) {	node = NULL;	canvas_item_editor = NULL;	editor = p_editor;	undo_redo = editor->get_undo_redo();	add_child(memnew(VSeparator));	button_create = memnew(ToolButton);	add_child(button_create);	button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));	button_create->set_toggle_mode(true);	button_create->set_tooltip(TTR("Create a new polygon from scratch."));	button_edit = memnew(ToolButton);	add_child(button_edit);	button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));	button_edit->set_toggle_mode(true);	button_edit->set_tooltip(TTR("Edit existing polygon:/nLMB: Move Point./nCtrl+LMB: Split Segment./nRMB: Erase Point."));	mode = MODE_EDIT;	wip_active = false;}
开发者ID:GalanCM,项目名称:godot,代码行数:23,


示例27: print_line

void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data) {	if (p_status != HTTPRequest::RESULT_SUCCESS || p_code != 200) {		EditorNode::get_singleton()->show_warning("Error getting the list of mirrors.");		return;	}	String mirror_str;	{		PoolByteArray::Read r = p_data.read();		mirror_str.parse_utf8((const char *)r.ptr(), p_data.size());	}	template_list_state->hide();	template_download_progress->hide();	Variant r;	String errs;	int errline;	Error err = JSON::parse(mirror_str, r, errs, errline);	if (err != OK) {		EditorNode::get_singleton()->show_warning("Error parsing JSON of mirror list. Please report this issue!");		return;	}	bool mirrors_found = false;	Dictionary d = r;	print_line(r);	if (d.has("mirrors")) {		Array mirrors = d["mirrors"];		for (int i = 0; i < mirrors.size(); i++) {			Dictionary m = mirrors[i];			ERR_CONTINUE(!m.has("url") || !m.has("name"));			LinkButton *lb = memnew(LinkButton);			lb->set_text(m["name"]);			lb->connect("pressed", this, "_begin_template_download", varray(m["url"]));			template_list->add_child(lb);			mirrors_found = true;		}	}	if (!mirrors_found) {		EditorNode::get_singleton()->show_warning(TTR("No download links found for this version. Direct download is only available for official releases."));		return;	}}
开发者ID:kubecz3k,项目名称:godot,代码行数:47,


示例28: _update_scroll_pos

void ProjectManager::_on_project_created(const String& dir) {	bool has_already=false;	for (int i=0;i<scroll_childs->get_child_count();i++) {		HBoxContainer *hb=scroll_childs->get_child(i)->cast_to<HBoxContainer>();		Label *fpath=hb->get_node(NodePath("project/path"))->cast_to<Label>();		if (fpath->get_text()==dir) {			has_already=true;			break;		}	}	if (has_already) {		_update_scroll_pos(dir);	} else {		_load_recent_projects();		scroll->connect("draw", this, "_update_scroll_pos", varray(dir), CONNECT_ONESHOT);	}}
开发者ID:pkowal1982,项目名称:godot,代码行数:17,


示例29:

void ParticleAttractor2D::_set_owner(Particles2D* p_owner) {	if (owner==p_owner)		return;	if (owner) {		owner->disconnect("exit_tree",this,"_owner_exited");		owner->attractors.erase(this);		owner=NULL;	}	owner=p_owner;	if (owner) {		owner->connect("exit_tree",this,"_owner_exited",varray(),CONNECT_ONESHOT);		owner->attractors.insert(this);	}}
开发者ID:AwsomeGameEngine,项目名称:godot,代码行数:18,


示例30: memnew

void EditorAssetLibraryItemDescription::add_preview(int p_id, bool p_video, const String &p_url) {	Preview preview;	preview.id = p_id;	preview.video_link = p_url;	preview.is_video = p_video;	preview.button = memnew(Button);	preview.button->set_flat(true);	preview.button->set_icon(get_icon("ThumbnailWait", "EditorIcons"));	preview.button->set_toggle_mode(true);	preview.button->connect("pressed", this, "_preview_click", varray(p_id));	preview_hb->add_child(preview.button);	if (!p_video) {		preview.image = get_icon("ThumbnailWait", "EditorIcons");	}	if (preview_images.size() == 0 && !p_video) {		_preview_click(p_id);	}	preview_images.push_back(preview);}
开发者ID:MattUV,项目名称:godot,代码行数:20,



注:本文中的varray函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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