这篇教程C++ AppWarning函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中AppWarning函数的典型用法代码示例。如果您正苦于以下问题:C++ AppWarning函数的具体用法?C++ AppWarning怎么用?C++ AppWarning使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了AppWarning函数的21个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: AppWarningString String::Left(UINT iOffset){ if(iOffset > curLength) { AppWarning(TEXT("Bad call to String::Left. iOffset is bigger than the current length.")); return String(); } return String(*this).SetLength(iOffset);}
开发者ID:Eridia,项目名称:OBS,代码行数:10,
示例2: FAILEDHANDLE D3D10Texture::GetSharedHandle(){ HRESULT err; HANDLE handle = NULL; IDXGIResource *pDXGIResource; if FAILED(err = texture->QueryInterface(__uuidof(IDXGIResource), (void **)&pDXGIResource)) { AppWarning(TEXT("D3D10Texture::GetSharedHandle: QueryInterface failed, result = %08lX"), err); return handle; }
开发者ID:greigs,项目名称:OBS,代码行数:10,
示例3: CoCreateInstancebool DeviceSource::Init(XElement *data){ HRESULT err; err = CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER, (REFIID)IID_IFilterGraph, (void**)&graph); if(FAILED(err)) { AppWarning(TEXT("DShowAudioPlugin: Failed to build IGraphBuilder, result = %08lX"), err); return false; } err = CoCreateInstance(CLSID_CaptureGraphBuilder2, NULL, CLSCTX_INPROC_SERVER, (REFIID)IID_ICaptureGraphBuilder2, (void**)&capture); if(FAILED(err)) { AppWarning(TEXT("DShowAudioPlugin: Failed to build ICaptureGraphBuilder2, result = %08lX"), err); return false; } hSampleMutex = OSCreateMutex(); if(!hSampleMutex) { AppWarning(TEXT("DShowAudioPlugin: could not create sample mutex")); return false; } capture->SetFiltergraph(graph); int numThreads = MAX(OSGetTotalCores()-2, 1); hConvertThreads = (HANDLE*)Allocate(sizeof(HANDLE)*numThreads); convertData = (ConvertData*)Allocate(sizeof(ConvertData)*numThreads); zero(hConvertThreads, sizeof(HANDLE)*numThreads); zero(convertData, sizeof(ConvertData)*numThreads); this->data = data; UpdateSettings(); //if(!bFiltersLoaded) // return false; Log(TEXT("Using directshow audio input")); return true;}
开发者ID:Jack0r,项目名称:OBS-DShowAudioPlugin,代码行数:43,
示例4: AppWarningvoid SceneItem::SetRender(bool render){ element->SetInt(TEXT("render"), (int)((render)?1:0)); bRender = render; CTSTR lpClass = element->GetString(TEXT("class")); if (bRender) { if (!lpClass) { AppWarning(TEXT("No class for source '%s' in scene '%s'"), element->GetName(), API->GetSceneElement()->GetName()); } else { XElement *data = element->GetElement(TEXT("data")); source = API->CreateImageSource(lpClass, data); if(!source) { AppWarning(TEXT("Could not create image source '%s' in scene '%s'"), element->GetName(), API->GetSceneElement()->GetName()); } else { API->EnterSceneMutex(); if (parent && parent->bSceneStarted) { source->BeginScene(); if(scmp(lpClass, L"GlobalSource") == 0) source->GlobalSourceEnterScene(); } API->LeaveSceneMutex(); } } } else { if (source) { API->EnterSceneMutex(); ImageSource *src = source; source = NULL; if(scmp(lpClass, L"GlobalSource") == 0) src->GlobalSourceLeaveScene(); if (parent && parent->bSceneStarted) src->EndScene(); delete src; API->LeaveSceneMutex(); } }}
开发者ID:373137461,项目名称:OBS,代码行数:43,
示例5: AppWarningVBData* D3D10VertexBuffer::GetData(){ if(!bDynamic) { AppWarning(TEXT("D3D10VertexBuffer::GetData: Cannot get vertex data of a non-dynamic vertex buffer")); return NULL; } return data;}
开发者ID:wwllww,项目名称:LiveStream_MultiIntance,代码行数:10,
示例6: LoadPluginbool LoadPlugin(){ textureMutexes[0] = CreateMutex(NULL, NULL, TEXTURE_MUTEX1); if(!textureMutexes[0]) { AppWarning(TEXT("Could not create texture mutex 1, GetLastError = %u"), GetLastError()); return false; } textureMutexes[1] = CreateMutex(NULL, NULL, TEXTURE_MUTEX2); if(!textureMutexes[1]) { AppWarning(TEXT("Could not create texture mutex 2, GetLastError = %u"), GetLastError()); return false; } API->RegisterImageSourceClass(GRAPHICSCAPTURE_CLASSNAME, Str("Sources.GameCaptureSource"), (OBSCREATEPROC)CreateGraphicsCaptureSource, (OBSCONFIGPROC)ConfigureGraphicsCaptureSource); return true;}
开发者ID:AndrewHolder,项目名称:OBS,代码行数:20,
示例7: returnScene* OBS::CreateScene(CTSTR lpClassName, XElement *data){ for(UINT i=0; i<sceneClasses.Num(); i++) { if(sceneClasses[i].strClass.CompareI(lpClassName)) return (Scene*)sceneClasses[i].createProc(data); } AppWarning(TEXT("OBS::CreateScene: Could not find scene class '%s'"), lpClassName); return NULL;}
开发者ID:aharrison,项目名称:OBS,代码行数:11,
示例8: AppWarningvoid D3D10Texture::ReleaseDC(){ if(!surface) { AppWarning(TEXT("D3D10Texture::ReleaseDC: no DC to release")); return; } surface->ReleaseDC(NULL); SafeRelease(surface);}
开发者ID:greigs,项目名称:OBS,代码行数:11,
示例9: UIntStringbool SharedTexCapture::Init(CaptureInfo &info){ String strFileMapName; strFileMapName << TEXTURE_MEMORY << UIntString(info.mapID); hFileMap = OpenFileMapping(FILE_MAP_ALL_ACCESS, FALSE, strFileMapName); if(hFileMap == NULL) { AppWarning(TEXT("SharedTexCapture::Init: Could not open file mapping: %d"), GetLastError()); return false; } sharedMemory = (LPBYTE)MapViewOfFile(hFileMap, FILE_MAP_ALL_ACCESS, 0, 0, info.mapSize); if(!sharedMemory) { AppWarning(TEXT("SharedTexCapture::Init: Could not map view of file")); return false; } //Log(TEXT("using shared texture capture")); //--------------------------------------- texData = (SharedTexData*)sharedMemory; texData->frameTime = 1000000/API->GetMaxFPS()/2; sharedTexture = GS->CreateTextureFromSharedHandle(info.cx, info.cy, (HANDLE)texData->texHandle); if(!sharedTexture) { AppWarning(TEXT("SharedTexCapture::Init: Could not create shared texture")); return false; } copyTexture = GS->CreateTexture(info.cx, info.cy, (GSColorFormat)info.format, 0, FALSE, TRUE); Log(TEXT("SharedTexCapture hooked")); bInitialized = true; return true;}
开发者ID:373137461,项目名称:OBS,代码行数:40,
示例10: ConfigureCloudSourcebool STDCALL ConfigureCloudSource(XElement *element, bool bCreating){ if (!element) { AppWarning(TEXT("ConfigureIVASource: NULL element")); return false; } XElement *data = element->GetElement(TEXT("data")); if (!data) data = element->CreateElement(TEXT("data")); ConfigIVAInfo configInfo; configInfo.data = data; if (OBSDialogBox(hinstMain, MAKEINTRESOURCE(IDD_IVACLOUD), API->GetMainWindow(), IVACloudProc, (LPARAM)&configInfo) == IDOK) { int nIndex = data->GetInt(TEXT("SelIndex")); std::string strPath = g_pCloudData->m_vIPicDesc[nIndex].strFileName; std::wstring wstrPath; StringToWString(strPath, wstrPath); CTSTR lpBitmap = wstrPath.c_str(); D3DX10_IMAGE_INFO ii; if (SUCCEEDED(D3DX10GetImageInfoFromFile(lpBitmap, NULL, &ii, NULL))) { element->SetInt(TEXT("cx"), ii.Width); element->SetInt(TEXT("cy"), ii.Height); } else AppWarning(TEXT("ConfigureBitmapSource: could not get image info for bitmap '%s'"), lpBitmap); return true; } return false;}
开发者ID:Venvy-dev,项目名称:OBS,代码行数:39,
示例11: LogVideoCardStatsvoid LogVideoCardStats(){ HRESULT err;#ifdef USE_DXGI1_2 REFIID iidVal = OSGetVersion() >= 8 ? __uuidof(IDXGIFactory2) : __uuidof(IDXGIFactory1);#else REFIIF iidVal = __uuidof(IDXGIFactory1);#endif IDXGIFactory1 *factory; if(SUCCEEDED(err = CreateDXGIFactory1(iidVal, (void**)&factory))) { UINT i=0; IDXGIAdapter1 *giAdapter; while(factory->EnumAdapters1(i++, &giAdapter) == S_OK) { DXGI_ADAPTER_DESC adapterDesc; if(SUCCEEDED(err = giAdapter->GetDesc(&adapterDesc))) { if (!(adapterDesc.VendorId == 0x1414 && adapterDesc.DeviceId == 0x8c)) { // Ignore Microsoft Basic Render Driver Log(TEXT("------------------------------------------")); Log(TEXT("Adapter %u"), i); Log(TEXT(" Video Adapter: %s"), adapterDesc.Description); Log(TEXT(" Video Adapter Dedicated Video Memory: %u"), adapterDesc.DedicatedVideoMemory); Log(TEXT(" Video Adapter Shared System Memory: %u"), adapterDesc.SharedSystemMemory); UINT j = 0; IDXGIOutput *output; while(SUCCEEDED(giAdapter->EnumOutputs(j++, &output))) { DXGI_OUTPUT_DESC desc; if(SUCCEEDED(output->GetDesc(&desc))) Log(TEXT(" Video Adapter Output %u: pos={%d, %d}, size={%d, %d}, attached=%s"), j, desc.DesktopCoordinates.left, desc.DesktopCoordinates.top, desc.DesktopCoordinates.right-desc.DesktopCoordinates.left, desc.DesktopCoordinates.bottom-desc.DesktopCoordinates.top, desc.AttachedToDesktop ? L"true" : L"false"); output->Release(); } } } else AppWarning(TEXT("Could not query adapter %u"), i); giAdapter->Release(); } factory->Release(); }}
开发者ID:neilzar,项目名称:OBS,代码行数:51,
示例12: AppWarningvoid D3D10System::DrawSpriteEx(Texture *texture, DWORD color, float x, float y, float x2, float y2, float u, float v, float u2, float v2){ if(!curPixelShader) return; if(!texture) { AppWarning(TEXT("Trying to draw a sprite with a NULL texture")); return; } HANDLE hColor = curPixelShader->GetParameterByName(TEXT("outputColor")); if(hColor) curPixelShader->SetColor(hColor, color); if(x2 == -998.0f && y2 == -998.0f) { x2 = float(texture->Width()); y2 = float(texture->Height()); } if(u == -998.0f && v == -998.0f) { u = 0.0f; v = 0.0f; } if(u2 == -998.0f && v2 == -998.0f) { u2 = 1.0f; v2 = 1.0f; } VBData *data = spriteVertexBuffer->GetData(); data->VertList[0].Set(x, y, 0.0f); data->VertList[1].Set(x, y2, 0.0f); data->VertList[2].Set(x2, y, 0.0f); data->VertList[3].Set(x2, y2, 0.0f); List<UVCoord> &coords = data->UVList[0]; coords[0].Set(u, v); coords[1].Set(u, v2); coords[2].Set(u2, v); coords[3].Set(u2, v2); spriteVertexBuffer->FlushBuffers(); LoadVertexBuffer(spriteVertexBuffer); LoadTexture(texture); Draw(GS_TRIANGLESTRIP);}
开发者ID:Erowlin,项目名称:OBS,代码行数:51,
示例13: AppWarningvoid DeviceSource::Start(){ if(bCapturing || !control) return; HRESULT err; if(FAILED(err = control->Run())) { AppWarning(TEXT("DShowAudioPlugin: control->Run failed, result = %08lX"), err); return; } bCapturing = true;}
开发者ID:Jack0r,项目名称:OBS-DShowAudioPlugin,代码行数:14,
示例14: LoadPluginbool LoadPlugin(){ pluginLocale = new LocaleStringLookup; if(!pluginLocale->LoadStringFile(TEXT("plugins/PSVPlugin/locale/en.txt"))) AppWarning(TEXT("Could not open locale string file '%s'"), TEXT("plugins/PSVPlugin/locale/en.txt")); if(scmpi(API->GetLanguage(), TEXT("en")) != 0) { String pluginStringFile; pluginStringFile << TEXT("plugins/PSVPlugin/locale/") << API->GetLanguage() << TEXT(".txt"); if(!pluginLocale->LoadStringFile(pluginStringFile)) AppWarning(TEXT("Could not open locale string file '%s'"), pluginStringFile.Array()); } config.Open(OBSGetPluginDataPath() + CONFIG_FILE, true); LoadSettings(); OnSceneSwitch(OBSGetSceneName()); return true;}
开发者ID:Alucard014,项目名称:OBS,代码行数:23,
示例15: AppWarningvoid D3D10System::Draw(GSDrawMode drawMode, DWORD startVert, DWORD nVerts){ if(!curVertexBuffer) { AppWarning(TEXT("Tried to call draw without setting a vertex buffer")); return; } if(!curVertexShader) { AppWarning(TEXT("Tried to call draw without setting a vertex shader")); return; } if(!curPixelShader) { AppWarning(TEXT("Tried to call draw without setting a pixel shader")); return; } curVertexShader->SetMatrix(curVertexShader->GetViewProj(), curViewProjMatrix); curVertexShader->UpdateParams(); curPixelShader->UpdateParams(); D3D10_PRIMITIVE_TOPOLOGY newTopology = topologies[(int)drawMode]; if(newTopology != curTopology) { d3d->IASetPrimitiveTopology(newTopology); curTopology = newTopology; } if(nVerts == 0) nVerts = static_cast<D3D10VertexBuffer*>(curVertexBuffer)->numVerts; d3d->Draw(nVerts, startVert);}
开发者ID:FMJaguar,项目名称:OBS,代码行数:37,
示例16: traceInFastTexture *ResourceManager::GetTexture(CTSTR lpName, BOOL bGenMipMaps){ traceInFast(ResourceManager::GetTexture); assert(lpName); for(DWORD i=0; i<TextureList.Num(); i++) { TextureResource &res = TextureList[i]; if(res.name.CompareI(lpName)) { if(res.texture->IsOf(GetClass(Texture))) { ++res.refs; return (Texture*)res.texture; } else return NULL; } } //---------------------------------------- String path; if(!Engine::ConvertResourceName(lpName, TEXT("textures"), path)) return NULL; //---------------------------------------- Texture *texOut = GS->CreateTextureFromFile(path, bGenMipMaps); if(!texOut) { AppWarning(TEXT("Could not create texture '%s'"), path.Array()); return NULL; } TextureResource &res = *TextureList.CreateNew(); res.texture = texOut; res.name = lpName; res.refs = 1; if(texOut) texOut->bGenMipMaps = bGenMipMaps; return texOut; traceOutFast;}
开发者ID:alanzw,项目名称:JimEngine,代码行数:49,
示例17: Encode bool Encode(float *input, UINT numInputFrames, DataPacket &packet, QWORD ×tamp) { if(bFirstFrame) { curEncodeTimestamp = timestamp; bFirstFrame = false; } //------------------------------------------------ UINT lastSampleSize = frameCounter; frameCounter += numInputFrames; if(frameCounter > outputFrameSize) { frameCounter -= outputFrameSize; bufferedTimestamps << curEncodeTimestamp; curEncodeTimestamp = timestamp + ((outputFrameSize-lastSampleSize)*1000/App->GetSampleRateHz()); } int ret = lame_encode_buffer_interleaved_ieee_float(lgf, (float*)input, numInputFrames, MP3OutputBuffer.Array()+1, dwMP3MaxSize); if(ret < 0) { AppWarning(TEXT("MP3 encode failed")); return false; } if(ret > 0) { if(bFirstPacket) { header.CopyArray(MP3OutputBuffer.Array(), ret); bFirstPacket = false; ret = 0; } else { packet.lpPacket = MP3OutputBuffer.Array(); packet.size = ret+1; timestamp = bufferedTimestamps[0]; bufferedTimestamps.Remove(0); } } return ret > 0; }
开发者ID:Alucard014,项目名称:OBS,代码行数:49,
示例18: AppWarningShader* D3D10VertexShader::CreateVertexShaderFromBlob(ShaderBlob const &blob, CTSTR lpShader, CTSTR lpFileName){ ShaderProcessor shaderProcessor; if (!shaderProcessor.ProcessShader(lpShader, lpFileName)) AppWarning(TEXT("Unable to process vertex shader '%s'"), lpFileName); //don't exit, leave it to the actual shader compiler to tell the errors //----------------------------------------------- if (!blob.size()) return nullptr; ComPtr<ID3D11VertexShader> vShader; ID3D11InputLayout *vShaderLayout; HRESULT err = GetD3D()->CreateVertexShader(&blob.front(), blob.size(), NULL, vShader.Assign()); if (FAILED(err)) { CrashError(TEXT("Unable to create vertex shader '%s', result = %08lX"), lpFileName, err); return NULL; } err = GetD3D()->CreateInputLayout(shaderProcessor.generatedLayout.Array(), shaderProcessor.generatedLayout.Num(), &blob.front(), blob.size(), &vShaderLayout); if (FAILED(err)) { CrashError(TEXT("Unable to create vertex layout for vertex shader '%s', result = %08lX"), lpFileName, err); return NULL; } //----------------------------------------------- D3D10VertexShader *shader = new D3D10VertexShader; shader->vertexShader = vShader.Detach(); shader->inputLayout = vShaderLayout; if (!shader->ProcessData(shaderProcessor, lpFileName)) { delete shader; return NULL; } shader->bHasNormals = shaderProcessor.bHasNormals; shader->bHasColors = shaderProcessor.bHasColors; shader->bHasTangents = shaderProcessor.bHasTangents; shader->nTextureCoords = shaderProcessor.numTextureCoords; shader->hViewProj = shader->GetParameterByName(TEXT("ViewProj")); return shader;}
开发者ID:Heli-GitHub,项目名称:OBS,代码行数:47,
示例19: traceInvoid Mesh::SaveMeshFile(){ traceIn(Mesh::SaveMeshFile); String path; Engine::ConvertResourceName(strName, TEXT("models"), path, FALSE); XFileOutputSerializer modelFile; if(!modelFile.Open(path, XFILE_CREATEALWAYS)) { AppWarning(TEXT("Could not create model file '%s'"), path); return; } VBData *vbd = VertBuffer->GetData(); DWORD temp = MODELFILE_VER; modelFile << temp; Vect::SerializeList(modelFile, vbd->VertList); Vect::SerializeList(modelFile, vbd->NormalList); modelFile << vbd->TVList[0]; if(vbd->TVList.Num() < 2) { temp = 0; modelFile << temp; } else modelFile << vbd->TVList[1]; Vect::SerializeList(modelFile, vbd->TangentList); modelFile << nFaces; modelFile.Serialize(FaceList, nFaces*sizeof(Face)); modelFile << nEdges; if(nEdges) modelFile.Serialize(EdgeList, nEdges*sizeof(Edge)); modelFile << DefaultMaterialList; modelFile << nSections; modelFile.Serialize(SectionList, nSections*sizeof(DrawSection)); modelFile << bounds; modelFile.Close(); traceOut;}
开发者ID:alanzw,项目名称:JimEngine,代码行数:47,
示例20: __uuidofbool MMDeviceAudioSource::Initialize(bool bMic, CTSTR lpID){ const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator); const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator); bIsMic = bMic; deviceId = lpID; HRESULT err = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&mmEnumerator); if(FAILED(err)) { AppWarning(TEXT("MMDeviceAudioSource::Initialize(%d): Could not create IMMDeviceEnumerator = %08lX"), (BOOL)bIsMic, err); return false; } return Reinitialize();}
开发者ID:ArtBears,项目名称:OBS,代码行数:17,
示例21: switchbool D3D10Shader::ProcessData(ShaderProcessor &processor, CTSTR lpFileName){ Params.TransferFrom(processor.Params); Samplers.TransferFrom(processor.Samplers); constantSize = 0; for(UINT i=0; i<Params.Num(); i++) { ShaderParam ¶m = Params[i]; switch(param.type) { case Parameter_Bool: case Parameter_Float: case Parameter_Int: constantSize += sizeof(float); break; case Parameter_Vector2: constantSize += sizeof(float)*2; break; case Parameter_Vector: constantSize += sizeof(float)*3; break; case Parameter_Vector4: constantSize += sizeof(float)*4; break; case Parameter_Matrix3x3: constantSize += sizeof(float)*3*3; break; case Parameter_Matrix: constantSize += sizeof(float)*4*4; break; } } if(constantSize) { D3D11_BUFFER_DESC bd; zero(&bd, sizeof(bd)); bd.ByteWidth = (constantSize+15)&0xFFFFFFF0; //align to 128bit boundry bd.Usage = D3D11_USAGE_DYNAMIC; bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; HRESULT err = GetD3D()->CreateBuffer(&bd, NULL, &constantBuffer); if(FAILED(err)) { AppWarning(TEXT("Unable to create constant buffer for shader '%s', result = %08lX"), lpFileName, err); return false; } } LoadDefaults(); return true;}
开发者ID:Heli-GitHub,项目名称:OBS,代码行数:45,
注:本文中的AppWarning函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ AppendData函数代码示例 C++ AppUi函数代码示例 |