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自学教程:C++ vec_lvsr函数代码示例

51自学网 2021-06-03 09:36:07
  C++
这篇教程C++ vec_lvsr函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中vec_lvsr函数的典型用法代码示例。如果您正苦于以下问题:C++ vec_lvsr函数的具体用法?C++ vec_lvsr怎么用?C++ vec_lvsr使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了vec_lvsr函数的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ff_h264_idct8_add_altivec

void ff_h264_idct8_add_altivec( uint8_t *dst, DCTELEM *dct, int stride ) {    vec_s16_t s0, s1, s2, s3, s4, s5, s6, s7;    vec_s16_t d0, d1, d2, d3, d4, d5, d6, d7;    vec_s16_t idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7;    vec_u8_t perm_ldv = vec_lvsl(0, dst);    vec_u8_t perm_stv = vec_lvsr(8, dst);    const vec_u16_t onev = vec_splat_u16(1);    const vec_u16_t twov = vec_splat_u16(2);    const vec_u16_t sixv = vec_splat_u16(6);    const vec_u8_t sel = (vec_u8_t) AVV(0,0,0,0,0,0,0,0,                                        -1,-1,-1,-1,-1,-1,-1,-1);    LOAD_ZERO;    dct[0] += 32; // rounding for the >>6 at the end    s0 = vec_ld(0x00, (int16_t*)dct);    s1 = vec_ld(0x10, (int16_t*)dct);    s2 = vec_ld(0x20, (int16_t*)dct);    s3 = vec_ld(0x30, (int16_t*)dct);    s4 = vec_ld(0x40, (int16_t*)dct);    s5 = vec_ld(0x50, (int16_t*)dct);    s6 = vec_ld(0x60, (int16_t*)dct);    s7 = vec_ld(0x70, (int16_t*)dct);    IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,                     d0, d1, d2, d3, d4, d5, d6, d7);    TRANSPOSE8( d0,  d1,  d2,  d3,  d4,  d5,  d6, d7 );    IDCT8_1D_ALTIVEC(d0,  d1,  d2,  d3,  d4,  d5,  d6, d7,                     idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7);    ALTIVEC_STORE_SUM_CLIP(&dst[0*stride], idct0, perm_ldv, perm_stv, sel);    ALTIVEC_STORE_SUM_CLIP(&dst[1*stride], idct1, perm_ldv, perm_stv, sel);    ALTIVEC_STORE_SUM_CLIP(&dst[2*stride], idct2, perm_ldv, perm_stv, sel);    ALTIVEC_STORE_SUM_CLIP(&dst[3*stride], idct3, perm_ldv, perm_stv, sel);    ALTIVEC_STORE_SUM_CLIP(&dst[4*stride], idct4, perm_ldv, perm_stv, sel);    ALTIVEC_STORE_SUM_CLIP(&dst[5*stride], idct5, perm_ldv, perm_stv, sel);    ALTIVEC_STORE_SUM_CLIP(&dst[6*stride], idct6, perm_ldv, perm_stv, sel);    ALTIVEC_STORE_SUM_CLIP(&dst[7*stride], idct7, perm_ldv, perm_stv, sel);}
开发者ID:BOTCrusher,项目名称:sagetv,代码行数:44,


示例2: h264_idct_dc_add_internal

static av_always_inline void h264_idct_dc_add_internal(uint8_t *dst, DCTELEM *block, int stride, int size){    vec_s16 dc16;    vec_u8 dcplus, dcminus, v0, v1, v2, v3, aligner;    LOAD_ZERO;    DECLARE_ALIGNED(16, int, dc);    int i;    dc = (block[0] + 32) >> 6;    dc16 = vec_splat((vec_s16) vec_lde(0, &dc), 1);    if (size == 4)        dc16 = vec_sld(dc16, zero_s16v, 8);    dcplus = vec_packsu(dc16, zero_s16v);    dcminus = vec_packsu(vec_sub(zero_s16v, dc16), zero_s16v);    aligner = vec_lvsr(0, dst);    dcplus = vec_perm(dcplus, dcplus, aligner);    dcminus = vec_perm(dcminus, dcminus, aligner);    for (i = 0; i < size; i += 4) {        v0 = vec_ld(0, dst+0*stride);        v1 = vec_ld(0, dst+1*stride);        v2 = vec_ld(0, dst+2*stride);        v3 = vec_ld(0, dst+3*stride);        v0 = vec_adds(v0, dcplus);        v1 = vec_adds(v1, dcplus);        v2 = vec_adds(v2, dcplus);        v3 = vec_adds(v3, dcplus);        v0 = vec_subs(v0, dcminus);        v1 = vec_subs(v1, dcminus);        v2 = vec_subs(v2, dcminus);        v3 = vec_subs(v3, dcminus);        vec_st(v0, 0, dst+0*stride);        vec_st(v1, 0, dst+1*stride);        vec_st(v2, 0, dst+2*stride);        vec_st(v3, 0, dst+3*stride);        dst += 4*stride;    }}
开发者ID:AbdunNurTomal,项目名称:AndZop,代码行数:44,


示例3: avg_pixels16_l2_altivec

static inline void avg_pixels16_l2_altivec( uint8_t *dst, const uint8_t *src1,        const uint8_t *src2, int dst_stride,        int src_stride1, int h){    int i;    vec_u8 a, b, d, tmp1, tmp2, mask, mask_, edges, align;    mask_ = vec_lvsl(0, src2);    for (i = 0; i < h; i++)    {        tmp1 = vec_ld(i * src_stride1, src1);        mask = vec_lvsl(i * src_stride1, src1);        tmp2 = vec_ld(i * src_stride1 + 15, src1);        a = vec_perm(tmp1, tmp2, mask);        tmp1 = vec_ld(i * 16, src2);        tmp2 = vec_ld(i * 16 + 15, src2);        b = vec_perm(tmp1, tmp2, mask_);        tmp1 = vec_ld(0, dst);        mask = vec_lvsl(0, dst);        tmp2 = vec_ld(15, dst);        d = vec_avg(vec_perm(tmp1, tmp2, mask), vec_avg(a, b));        edges = vec_perm(tmp2, tmp1, mask);        align = vec_lvsr(0, dst);        tmp2 = vec_perm(d, edges, align);        tmp1 = vec_perm(edges, d, align);        vec_st(tmp2, 15, dst);        vec_st(tmp1, 0 , dst);        dst += dst_stride;    }}
开发者ID:248668342,项目名称:ffmpeg-windows,代码行数:42,


示例4: put_pixels16_l2_altivec

static inline void put_pixels16_l2_altivec( uint8_t * dst, const uint8_t * src1,                                    const uint8_t * src2, int dst_stride,                                    int src_stride1, int h){    int i;    vec_u8 a, b, d, mask1, mask2;#if HAVE_BIGENDIAN    vec_u8 tmp1, tmp2, mask, edges, align;    mask1 = vec_lvsl(0, src1);    mask2 = vec_lvsl(0, src2);    mask  = vec_lvsl(0, dst);    align = vec_lvsr(0, dst);#endif    for (i = 0; i < h; i++) {        a = load_with_perm_vec(i * src_stride1, src1, mask1);        b = load_with_perm_vec(i * 16, src2, mask2);        d = vec_avg(a, b);        put_unaligned_store_with_mask_align(d, dst, mask, align);        dst += dst_stride;    }}
开发者ID:markos,项目名称:FFmpeg,代码行数:22,


示例5: vector_fmul_add_altivec

static void vector_fmul_add_altivec(float *dst, const float *src0,                                    const float *src1, const float *src2,                                    int len){    int i;    vector float d, s0, s1, s2, t0, t1, edges;    vector unsigned char align = vec_lvsr(0,dst),                         mask = vec_lvsl(0, dst);    for (i=0; i<len-3; i+=4) {        t0 = vec_ld(0, dst+i);        t1 = vec_ld(15, dst+i);        s0 = vec_ld(0, src0+i);        s1 = vec_ld(0, src1+i);        s2 = vec_ld(0, src2+i);        edges = vec_perm(t1 ,t0, mask);        d = vec_madd(s0,s1,s2);        t1 = vec_perm(d, edges, align);        t0 = vec_perm(edges, d, align);        vec_st(t1, 15, dst+i);        vec_st(t0, 0, dst+i);    }}
开发者ID:119,项目名称:dropcam_for_iphone,代码行数:23,


示例6: float_to_int16_altivec

static void float_to_int16_altivec(int16_t *dst, const float *src, long len){    int i;    vector signed short d0, d1, d;    vector unsigned char align;    if(((long)dst)&15) //FIXME    for(i=0; i<len-7; i+=8) {        d0 = vec_ld(0, dst+i);        d = float_to_int16_one_altivec(src+i);        d1 = vec_ld(15, dst+i);        d1 = vec_perm(d1, d0, vec_lvsl(0,dst+i));        align = vec_lvsr(0, dst+i);        d0 = vec_perm(d1, d, align);        d1 = vec_perm(d, d1, align);        vec_st(d0, 0, dst+i);        vec_st(d1,15, dst+i);    }    else    for(i=0; i<len-7; i+=8) {        d = float_to_int16_one_altivec(src+i);        vec_st(d, 0, dst+i);    }}
开发者ID:119,项目名称:dropcam_for_iphone,代码行数:23,


示例7: DIV_ROUNDUP

void *mem_searchrn(void *s, size_t len){	vector unsigned char v_cr;	vector unsigned char v_nl;	vector unsigned char v0;	vector unsigned char v_perm;	vector unsigned char c;	vector bool char rr, rn;	vector bool char last_rr;	char *p;	ssize_t k;	size_t block_num;	unsigned f;	if(unlikely(!s || !len))		return NULL;	/* only do one prefetch, this covers nearly 128k */	block_num = DIV_ROUNDUP(len, 512);	f  = block_num >= 256 ? 0 : block_num << 16;	f |= 512;	vec_dst((const unsigned char *)s, f, 2);	v_cr = vec_splat_u8('/r');	v_nl = vec_splat_u8('/n');	v0   = vec_splat_u8(0);	last_rr = (vector bool char)v0;	k = SOVUC - ALIGN_DOWN_DIFF(s, SOVUC) - (ssize_t)len;	p = (char *)ALIGN_DOWN(s, SOVUC);	c = vec_ldl(0, (const vector unsigned char *)p);	if(unlikely(k > 0))		goto K_SHIFT;	v_perm = vec_lvsl(0, (unsigned char *)s);	c = vec_perm(c, v0, v_perm);	v_perm = vec_lvsr(0, (unsigned char *)s);	c = vec_perm(v0, c, v_perm);	rr = vec_cmpeq(c, v_cr);	rn = vec_cmpeq(c, v_nl);	k = -k;	goto START_LOOP;	do	{		p += SOVUC;		c = vec_ldl(0, (const vector unsigned char *)p);		k -= SOVUC;		if(k > 0)		{			rr = vec_cmpeq(c, v_cr);			rn = vec_cmpeq(c, v_nl);			if(vec_any_eq(last_rr, rn)) {				vec_dss(2);				return p - 1;			}START_LOOP:			last_rr = (vector bool char)vec_sld(v0, (vector unsigned char)rr, 1);			rn = (vector bool char)vec_sld(v0, (vector unsigned char)rn, 15);			rr = vec_and(rr, rn); /* get mask */			if(vec_any_ne(rr, v0)) {				vec_dss(2);				return p + vec_zpos(rr);			}		}	} while(k > 0);	k = -k;K_SHIFT:	vec_dss(2);	v_perm = vec_lvsr(0, (unsigned char *)k);	c = vec_perm(v0, c, v_perm);	v_perm = vec_lvsl(0, (unsigned char *)k);	c = vec_perm(c, v0, v_perm);	rr = vec_cmpeq(c, v_cr);	rn = vec_cmpeq(c, v_nl);	if(vec_any_eq(last_rr, rn))		return p - 1;	rn = (vector bool char)vec_sld(v0, (vector unsigned char)rn, 15);	rr = vec_and(rr, rn); /* get mask */	if(vec_any_ne(rr, v0))		return p + vec_zpos(rr);	return NULL;}
开发者ID:kaffeemonster,项目名称:g2cd,代码行数:87,


示例8: f25

void f25() {  *var_vec_u8++ = vec_lvsl(var_int[0], var_long_ptr[1]);  *var_vec_u8++ = vec_lvsl(var_int[0], var_unsigned_long_ptr[1]);  *var_vec_u8++ = vec_lvsr(var_int[0], var_long_ptr[1]);  *var_vec_u8++ = vec_lvsr(var_int[0], var_unsigned_long_ptr[1]);}
开发者ID:0day-ci,项目名称:gcc,代码行数:6,


示例9: PREFIX_h264_qpel16_hv_lowpass_altivec

//.........这里部分代码省略.........    const vector signed short srcP2A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP2);    const vector signed short srcP2B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP2);    const vector signed short srcP3A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP3);    const vector signed short srcP3B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP3);    const vector signed short srcM1A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM1);    const vector signed short srcM1B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM1);    const vector signed short srcM2A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM2);    const vector signed short srcM2B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM2);    const vector signed short sum1A = vec_adds(srcP0A, srcP1A);    const vector signed short sum1B = vec_adds(srcP0B, srcP1B);    const vector signed short sum2A = vec_adds(srcM1A, srcP2A);    const vector signed short sum2B = vec_adds(srcM1B, srcP2B);    const vector signed short sum3A = vec_adds(srcM2A, srcP3A);    const vector signed short sum3B = vec_adds(srcM2B, srcP3B);        const vector signed short pp1A = vec_mladd(sum1A, v20ss, sum3A);    const vector signed short pp1B = vec_mladd(sum1B, v20ss, sum3B);    const vector signed short pp2A = vec_mladd(sum2A, v5ss, (vector signed short)vzero);    const vector signed short pp2B = vec_mladd(sum2B, v5ss, (vector signed short)vzero);    const vector signed short psumA = vec_sub(pp1A, pp2A);    const vector signed short psumB = vec_sub(pp1B, pp2B);    vec_st(psumA, 0, tmp);    vec_st(psumB, 16, tmp);        src += srcStride;    tmp += tmpStride; /* int16_t*, and stride is 16, so it's OK here */  }    const vector unsigned char dstperm = vec_lvsr(0, dst);  const vector unsigned char neg1 = (const vector unsigned char)vec_splat_s8(-1);  const vector unsigned char dstmask = vec_perm((const vector unsigned char)vzero, neg1, dstperm);  const vector unsigned char mperm = (const vector unsigned char)    AVV(0x00, 0x08, 0x01, 0x09, 0x02, 0x0A, 0x03, 0x0B,        0x04, 0x0C, 0x05, 0x0D, 0x06, 0x0E, 0x07, 0x0F);    int16_t *tmpbis = tmp - (tmpStride * 21);  vector signed short tmpM2ssA = vec_ld(0, tmpbis);  vector signed short tmpM2ssB = vec_ld(16, tmpbis);  tmpbis += tmpStride;  vector signed short tmpM1ssA = vec_ld(0, tmpbis);  vector signed short tmpM1ssB = vec_ld(16, tmpbis);  tmpbis += tmpStride;  vector signed short tmpP0ssA = vec_ld(0, tmpbis);  vector signed short tmpP0ssB = vec_ld(16, tmpbis);  tmpbis += tmpStride;  vector signed short tmpP1ssA = vec_ld(0, tmpbis);  vector signed short tmpP1ssB = vec_ld(16, tmpbis);  tmpbis += tmpStride;  vector signed short tmpP2ssA = vec_ld(0, tmpbis);  vector signed short tmpP2ssB = vec_ld(16, tmpbis);  tmpbis += tmpStride;  for (i = 0 ; i < 16 ; i++) {    const vector signed short tmpP3ssA = vec_ld(0, tmpbis);    const vector signed short tmpP3ssB = vec_ld(16, tmpbis);    tmpbis += tmpStride;    const vector signed short sum1A = vec_adds(tmpP0ssA, tmpP1ssA);    const vector signed short sum1B = vec_adds(tmpP0ssB, tmpP1ssB);    const vector signed short sum2A = vec_adds(tmpM1ssA, tmpP2ssA);
开发者ID:Erikhht,项目名称:TCPMP,代码行数:67,


示例10: PREFIX_h264_qpel16_v_lowpass_altivec

/* this code assume stride % 16 == 0 */static void PREFIX_h264_qpel16_v_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {  POWERPC_PERF_DECLARE(PREFIX_h264_qpel16_v_lowpass_num, 1);  POWERPC_PERF_START_COUNT(PREFIX_h264_qpel16_v_lowpass_num, 1);    register int i;  const vector signed int vzero = vec_splat_s32(0);  const vector unsigned char perm = vec_lvsl(0, src);  const vector signed short v20ss = (const vector signed short)AVV(20);  const vector unsigned short v5us = vec_splat_u16(5);  const vector signed short v5ss = vec_splat_s16(5);  const vector signed short v16ss = (const vector signed short)AVV(16);  const vector unsigned char dstperm = vec_lvsr(0, dst);  const vector unsigned char neg1 = (const vector unsigned char)vec_splat_s8(-1);  const vector unsigned char dstmask = vec_perm((const vector unsigned char)vzero, neg1, dstperm);    uint8_t *srcbis = src - (srcStride * 2);  const vector unsigned char srcM2a = vec_ld(0, srcbis);  const vector unsigned char srcM2b = vec_ld(16, srcbis);  const vector unsigned char srcM2 = vec_perm(srcM2a, srcM2b, perm);  srcbis += srcStride;  const vector unsigned char srcM1a = vec_ld(0, srcbis);  const vector unsigned char srcM1b = vec_ld(16, srcbis);  const vector unsigned char srcM1 = vec_perm(srcM1a, srcM1b, perm);  srcbis += srcStride;  const vector unsigned char srcP0a = vec_ld(0, srcbis);  const vector unsigned char srcP0b = vec_ld(16, srcbis);  const vector unsigned char srcP0 = vec_perm(srcP0a, srcP0b, perm);  srcbis += srcStride;  const vector unsigned char srcP1a = vec_ld(0, srcbis);  const vector unsigned char srcP1b = vec_ld(16, srcbis);  const vector unsigned char srcP1 = vec_perm(srcP1a, srcP1b, perm);  srcbis += srcStride;  const vector unsigned char srcP2a = vec_ld(0, srcbis);  const vector unsigned char srcP2b = vec_ld(16, srcbis);  const vector unsigned char srcP2 = vec_perm(srcP2a, srcP2b, perm);  srcbis += srcStride;  vector signed short srcM2ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM2);  vector signed short srcM2ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM2);  vector signed short srcM1ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM1);  vector signed short srcM1ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM1);  vector signed short srcP0ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP0);  vector signed short srcP0ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP0);  vector signed short srcP1ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP1);  vector signed short srcP1ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP1);  vector signed short srcP2ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP2);  vector signed short srcP2ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP2);  for (i = 0 ; i < 16 ; i++) {    const vector unsigned char srcP3a = vec_ld(0, srcbis);    const vector unsigned char srcP3b = vec_ld(16, srcbis);    const vector unsigned char srcP3 = vec_perm(srcP3a, srcP3b, perm);    const vector signed short srcP3ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP3);    const vector signed short srcP3ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP3);    srcbis += srcStride;    const vector signed short sum1A = vec_adds(srcP0ssA, srcP1ssA);    const vector signed short sum1B = vec_adds(srcP0ssB, srcP1ssB);    const vector signed short sum2A = vec_adds(srcM1ssA, srcP2ssA);    const vector signed short sum2B = vec_adds(srcM1ssB, srcP2ssB);    const vector signed short sum3A = vec_adds(srcM2ssA, srcP3ssA);    const vector signed short sum3B = vec_adds(srcM2ssB, srcP3ssB);    srcM2ssA = srcM1ssA;    srcM2ssB = srcM1ssB;    srcM1ssA = srcP0ssA;    srcM1ssB = srcP0ssB;    srcP0ssA = srcP1ssA;    srcP0ssB = srcP1ssB;    srcP1ssA = srcP2ssA;    srcP1ssB = srcP2ssB;    srcP2ssA = srcP3ssA;    srcP2ssB = srcP3ssB;        const vector signed short pp1A = vec_mladd(sum1A, v20ss, v16ss);    const vector signed short pp1B = vec_mladd(sum1B, v20ss, v16ss);    const vector signed short pp2A = vec_mladd(sum2A, v5ss, (vector signed short)vzero);    const vector signed short pp2B = vec_mladd(sum2B, v5ss, (vector signed short)vzero);        const vector signed short pp3A = vec_add(sum3A, pp1A);    const vector signed short pp3B = vec_add(sum3B, pp1B);    const vector signed short psumA = vec_sub(pp3A, pp2A);    const vector signed short psumB = vec_sub(pp3B, pp2B);    const vector signed short sumA = vec_sra(psumA, v5us);    const vector signed short sumB = vec_sra(psumB, v5us);    const vector unsigned char sum = vec_packsu(sumA, sumB);    const vector unsigned char dst1 = vec_ld(0, dst);    const vector unsigned char dst2 = vec_ld(16, dst);    const vector unsigned char vdst = vec_perm(dst1, dst2, vec_lvsl(0, dst));    vector unsigned char fsum;    OP_U8_ALTIVEC(fsum, sum, vdst);//.........这里部分代码省略.........
开发者ID:Erikhht,项目名称:TCPMP,代码行数:101,


示例11: PREFIX_h264_qpel16_h_lowpass_altivec

/* this code assume stride % 16 == 0 */static void PREFIX_h264_qpel16_h_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {  POWERPC_PERF_DECLARE(PREFIX_h264_qpel16_h_lowpass_num, 1);  POWERPC_PERF_START_COUNT(PREFIX_h264_qpel16_h_lowpass_num, 1);  register int i;    const vector signed int vzero = vec_splat_s32(0);  const vector unsigned char permM2 = vec_lvsl(-2, src);  const vector unsigned char permM1 = vec_lvsl(-1, src);  const vector unsigned char permP0 = vec_lvsl(+0, src);  const vector unsigned char permP1 = vec_lvsl(+1, src);  const vector unsigned char permP2 = vec_lvsl(+2, src);  const vector unsigned char permP3 = vec_lvsl(+3, src);  const vector signed short v20ss = (const vector signed short)AVV(20);  const vector unsigned short v5us = vec_splat_u16(5);  const vector signed short v5ss = vec_splat_s16(5);  const vector signed short v16ss = (const vector signed short)AVV(16);  const vector unsigned char dstperm = vec_lvsr(0, dst);  const vector unsigned char neg1 = (const vector unsigned char)vec_splat_s8(-1);  const vector unsigned char dstmask = vec_perm((const vector unsigned char)vzero, neg1, dstperm);  register int align = ((((unsigned long)src) - 2) % 16);  for (i = 0 ; i < 16 ; i ++) {    vector unsigned char srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;    vector unsigned char srcR1 = vec_ld(-2, src);    vector unsigned char srcR2 = vec_ld(14, src);    switch (align) {    default: {      srcM2 = vec_perm(srcR1, srcR2, permM2);      srcM1 = vec_perm(srcR1, srcR2, permM1);      srcP0 = vec_perm(srcR1, srcR2, permP0);      srcP1 = vec_perm(srcR1, srcR2, permP1);      srcP2 = vec_perm(srcR1, srcR2, permP2);      srcP3 = vec_perm(srcR1, srcR2, permP3);    } break;    case 11: {      srcM2 = vec_perm(srcR1, srcR2, permM2);      srcM1 = vec_perm(srcR1, srcR2, permM1);      srcP0 = vec_perm(srcR1, srcR2, permP0);      srcP1 = vec_perm(srcR1, srcR2, permP1);      srcP2 = vec_perm(srcR1, srcR2, permP2);      srcP3 = srcR2;    } break;    case 12: {      vector unsigned char srcR3 = vec_ld(30, src);      srcM2 = vec_perm(srcR1, srcR2, permM2);      srcM1 = vec_perm(srcR1, srcR2, permM1);      srcP0 = vec_perm(srcR1, srcR2, permP0);      srcP1 = vec_perm(srcR1, srcR2, permP1);      srcP2 = srcR2;      srcP3 = vec_perm(srcR2, srcR3, permP3);    } break;    case 13: {      vector unsigned char srcR3 = vec_ld(30, src);      srcM2 = vec_perm(srcR1, srcR2, permM2);      srcM1 = vec_perm(srcR1, srcR2, permM1);      srcP0 = vec_perm(srcR1, srcR2, permP0);      srcP1 = srcR2;      srcP2 = vec_perm(srcR2, srcR3, permP2);      srcP3 = vec_perm(srcR2, srcR3, permP3);    } break;    case 14: {      vector unsigned char srcR3 = vec_ld(30, src);      srcM2 = vec_perm(srcR1, srcR2, permM2);      srcM1 = vec_perm(srcR1, srcR2, permM1);      srcP0 = srcR2;      srcP1 = vec_perm(srcR2, srcR3, permP1);      srcP2 = vec_perm(srcR2, srcR3, permP2);      srcP3 = vec_perm(srcR2, srcR3, permP3);    } break;    case 15: {      vector unsigned char srcR3 = vec_ld(30, src);      srcM2 = vec_perm(srcR1, srcR2, permM2);      srcM1 = srcR2;      srcP0 = vec_perm(srcR2, srcR3, permP0);      srcP1 = vec_perm(srcR2, srcR3, permP1);      srcP2 = vec_perm(srcR2, srcR3, permP2);      srcP3 = vec_perm(srcR2, srcR3, permP3);    } break;    }    const vector signed short srcP0A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP0);    const vector signed short srcP0B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP0);    const vector signed short srcP1A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP1);    const vector signed short srcP1B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP1);    const vector signed short srcP2A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP2);    const vector signed short srcP2B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP2);    const vector signed short srcP3A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP3);    const vector signed short srcP3B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP3);    const vector signed short srcM1A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM1);    const vector signed short srcM1B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM1);    const vector signed short srcM2A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM2);    const vector signed short srcM2B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM2);    const vector signed short sum1A = vec_adds(srcP0A, srcP1A);    const vector signed short sum1B = vec_adds(srcP0B, srcP1B);//.........这里部分代码省略.........
开发者ID:Erikhht,项目名称:TCPMP,代码行数:101,


示例12: vector_fmul_add_add_altivec

static void vector_fmul_add_add_altivec(float *dst, const float *src0,                                        const float *src1, const float *src2,                                        int src3, int len, int step){    int i;    vector float d, s0, s1, s2, t0, t1, edges;    vector unsigned char align = vec_lvsr(0,dst),                         mask = vec_lvsl(0, dst);#if 0 //FIXME: there is still something wrong    if (step == 2) {        int y;        vector float d0, d1, s3, t2;        vector unsigned int sel =                vec_mergeh(vec_splat_u32(-1), vec_splat_u32(0));        t1 = vec_ld(16, dst);        for (i=0,y=0; i<len-3; i+=4,y+=8) {            s0 = vec_ld(0,src0+i);            s1 = vec_ld(0,src1+i);            s2 = vec_ld(0,src2+i);//          t0 = vec_ld(0, dst+y);  //[x x x|a]//          t1 = vec_ld(16, dst+y); //[b c d|e]            t2 = vec_ld(31, dst+y); //[f g h|x]            d = vec_madd(s0,s1,s2); // [A B C D]                                                 // [A A B B]                                                 // [C C D D]            d0 = vec_perm(t0, t1, mask); // [a b c d]            d0 = vec_sel(vec_mergeh(d, d), d0, sel);   // [A b B d]            edges = vec_perm(t1, t0, mask);            t0 = vec_perm(edges, d0, align); // [x x x|A]            t1 = vec_perm(d0, edges, align); // [b B d|e]            vec_stl(t0, 0, dst+y);            d1 = vec_perm(t1, t2, mask); // [e f g h]            d1 = vec_sel(vec_mergel(d, d), d1, sel); // [C f D h]            edges = vec_perm(t2, t1, mask);            t1 = vec_perm(edges, d1, align); // [b B d|C]            t2 = vec_perm(d1, edges, align); // [f D h|x]            vec_stl(t1, 16, dst+y);            t0 = t1;            vec_stl(t2, 31, dst+y);            t1 = t2;        }    } else    #endif    if (step == 1 && src3 == 0)        for (i=0; i<len-3; i+=4) {            t0 = vec_ld(0, dst+i);            t1 = vec_ld(15, dst+i);            s0 = vec_ld(0, src0+i);            s1 = vec_ld(0, src1+i);            s2 = vec_ld(0, src2+i);            edges = vec_perm(t1 ,t0, mask);            d = vec_madd(s0,s1,s2);            t1 = vec_perm(d, edges, align);            t0 = vec_perm(edges, d, align);            vec_st(t1, 15, dst+i);            vec_st(t0, 0, dst+i);        }    else        ff_vector_fmul_add_add_c(dst, src0, src1, src2, src3, len, step);}
开发者ID:paranojik,项目名称:multitv,代码行数:81,


示例13: vec_add

/* for( unsigned pos = 0; pos < size; ++pos ) *         dest[pos] += src[pos]; * Idea from: http://developer.apple.com/hardwaredrivers/ve/downloads/add.c */void Vector::FastSoundWrite( float *dest, const float *src, unsigned size ){	if( size > 4 )	{		int index = 0;		vUInt8 one = (vUInt8)(1);		vUInt8 srcMask = vec_add( vec_lvsl(15, src), one );		vUInt8 destMask = vec_add(vec_lvsl(15, dest), one );		vUInt8 storeMask = vec_lvsr( 0, dest );		vFloat load1Src = vec_ld( 0, src );		vFloat load1Dest = vec_ld( 0, dest );		vFloat store = (vFloat)(0.0f);				// If dest is misaligned, pull the first loop iteration out.		if( intptr_t(dest) & 0xF )		{			vFloat load2Src = vec_ld( 15, src );			vFloat load2Dest = vec_ld( 15, dest );						load1Src  = vec_perm( load1Src,  load2Src,  srcMask  );			load1Dest = vec_perm( load1Dest, load2Dest, destMask );						load1Dest = vec_add(  load1Dest, load1Src );			store     = vec_perm( load1Dest, load1Dest, storeMask );						while( (intptr_t(dest) + index) & 0xC )			{				vec_ste( store, index, dest );				index += 4;			}			load1Src  = load2Src;			store     = load1Dest;			load1Dest = load2Dest;			src  += 4;			dest += 4;			size -= 4;			/* Incrementing the index is supposed to have the same effect			 * as incrementing dest but since we read from dest as well			 * we don't want to increment twice so decrement the index. */			// XXX: What in the world did I mean here?			index -= 16;					}		while( size >= 32 )		{			vFloat load2Src  = vec_ld(  15, src  );			vFloat load3Src  = vec_ld(  31, src  );			vFloat load4Src  = vec_ld(  47, src  );			vFloat load5Src  = vec_ld(  63, src  );			vFloat load6Src  = vec_ld(  79, src  );			vFloat load7Src  = vec_ld(  95, src  );			vFloat load8Src  = vec_ld( 111, src  );			vFloat load9Src  = vec_ld( 127, src  );			vFloat load2Dest = vec_ld(  15, dest );			vFloat load3Dest = vec_ld(  31, dest );			vFloat load4Dest = vec_ld(  47, dest );			vFloat load5Dest = vec_ld(  63, dest );			vFloat load6Dest = vec_ld(  79, dest );			vFloat load7Dest = vec_ld(  95, dest );			vFloat load8Dest = vec_ld( 111, dest );			vFloat load9Dest = vec_ld( 127, dest );			// Align the data.			load1Src  = vec_perm( load1Src,  load2Src,  srcMask );			load2Src  = vec_perm( load2Src,  load3Src,  srcMask );			load3Src  = vec_perm( load3Src,  load4Src,  srcMask );			load4Src  = vec_perm( load4Src,  load5Src,  srcMask );			load5Src  = vec_perm( load5Src,  load6Src,  srcMask );			load6Src  = vec_perm( load6Src,  load7Src,  srcMask );			load7Src  = vec_perm( load7Src,  load8Src,  srcMask );			load8Src  = vec_perm( load8Src,  load9Src,  srcMask );			// Not load5Src, it's untouched and used later.			load1Dest = vec_perm( load1Dest, load2Dest, destMask );			load2Dest = vec_perm( load2Dest, load3Dest, destMask );			load3Dest = vec_perm( load3Dest, load4Dest, destMask );			load4Dest = vec_perm( load4Dest, load5Dest, destMask );			load5Dest = vec_perm( load5Dest, load6Dest, destMask );			load6Dest = vec_perm( load6Dest, load7Dest, destMask );			load7Dest = vec_perm( load7Dest, load8Dest, destMask );			load8Dest = vec_perm( load8Dest, load9Dest, destMask );			// Not load9Dest.			load1Dest = vec_add( load1Dest, load1Src );			load2Dest = vec_add( load2Dest, load2Src );			load3Dest = vec_add( load3Dest, load3Src );			load4Dest = vec_add( load4Dest, load4Src );			load5Dest = vec_add( load5Dest, load5Src );			load6Dest = vec_add( load6Dest, load6Src );			load7Dest = vec_add( load7Dest, load7Src );			load8Dest = vec_add( load8Dest, load8Src );			// Unalign the results.			store     = vec_perm( store,     load1Dest, storeMask );			load1Dest = vec_perm( load1Dest, load2Dest, storeMask );			load2Dest = vec_perm( load2Dest, load3Dest, storeMask );			load3Dest = vec_perm( load3Dest, load4Dest, storeMask );			load4Dest = vec_perm( load4Dest, load5Dest, storeMask );			load5Dest = vec_perm( load5Dest, load6Dest, storeMask );//.........这里部分代码省略.........
开发者ID:goofwear,项目名称:stepmania,代码行数:101,



注:本文中的vec_lvsr函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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