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自学教程:C++ vec_set函数代码示例

51自学网 2021-06-03 09:36:32
  C++
这篇教程C++ vec_set函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中vec_set函数的典型用法代码示例。如果您正苦于以下问题:C++ vec_set函数的具体用法?C++ vec_set怎么用?C++ vec_set使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了vec_set函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: crLottiUpdateFly

BOOL crLottiUpdateFly (ENTITY* e){	VECTOR v, w;		vec_set(&w, e->crAccel);	vec_scale(&w, time_step);	vec_add(e->crSpeed, &w);		vec_set(&v, e->crSpeed);	vec_scale(&v, time_step);	vec_add(e->x, &v);		VECTOR feet;		feet.x = feet.y = 0;	feet.z = 0.5 * e->min_z;		vec_rotate(feet, e->pan);	vec_add(feet, e->x);		ent_animate(e, "drown", 5 * total_ticks + e->crInit, ANM_CYCLE);		effect(credits_fire, 2, feet, e->crSpeed);		// explode near screen border	VECTOR v;	vec_set(&v, e->x);		vec_to_screen(&v, camera);		return (v.x < e->crPercent * screen_size.x || v.x > (1 - e->crPercent) * screen_size.x ||	        v.y < e->crPercent * screen_size.y || v.y > (1 - e->crPercent) * screen_size.y);}
开发者ID:Acknex,项目名称:Prince-of-Lotteria,代码行数:34,


示例2: main

int main(int argc, char **argl){	while( !ready() ) wait(1.0);	draw_pos.x = 25.0;	draw_pos.y = 150.0;		window_size_set(1280, 720);		level_load( "td1//arena.wmb" );	vec_set( &camera->x, vector(876, 516, -79) );	vec_set( &camera->pan, vector(112, 5, 0) );	object_sky_create( "td1//envy+6.tga", 1 );		render_rain_new();	on_1 = create_crt;	on_2 = create_grain;	on_3 = create_sepia;	on_4 = create_vignette;	on_5 = create_grayscale;	on_6 = rain_on;	on_7 = rain_off;		while(!key_esc)	{			draw_text(sstr, 10, 10, COLOR_PEACH);		draw_text(sstr_mode, draw_pos.x, draw_pos.y, COLOR_BLEU_DE_FRANCE);				camera->pan += 0.25 * time_step;				wait(1.0);	}		sys_exit(0);}
开发者ID:Florastamine,项目名称:Gone-in-November,代码行数:35,


示例3: level_load_ext

void level_load_ext(STRING* _lvl) {	if (_lvl != NULL) {		if (panLoad == NULL) {			on_level = on_level_event;			on_level_load = on_level_loaded_event;			panLoad = pan_create("", 100);			vec_set(panLoad.blue, vector(8,8,8));			pan_setdigits(panLoad, 0, 10, 10, "Loading...", font_create("Arial#30b"), 1, vDummy2);			pan_setcolor(panLoad, 1, 1, vector(255,255,255));						panLoadBar = pan_create("", 101);			vec_set(panLoadBar.blue, vector(0,0,255));		}				panLoad.size_x = screen_size.x;		panLoad.size_y = screen_size.y;		panLoadBar.size_x = 0;		panLoadBar.size_y = 40;		panLoadBar.pos_x = 0;		panLoadBar.pos_y = screen_size.y - 100;				set(panLoad, LIGHT | SHOW);		set(panLoadBar, LIGHT | SHOW);				wait(1);		level_load(_lvl);	}}
开发者ID:Acknex,项目名称:Prince-of-Lotteria,代码行数:27,


示例4: item_fade

void item_fade(){	var vTicks = total_ticks;	VECTOR vecDist;		var fadeScale = my->scale_x;	vec_set(&vecDist, &my->x);	vec_sub(&vecDist, &player->x);	while (my->scale_x > 0)	{		wait(1);		//scale down item		my->scale_x -= 0.1 * time_step * fadeScale;		my->scale_y = my->scale_x;		my->scale_z = my->scale_x;		my->pan += (total_ticks - vTicks) * 10 * time_step;		//move item towards player		vec_set(&my->x, &vecDist);		vec_scale(&my->x, my->scale_x / fadeScale);		vec_add(&my->x, &player->x);	}	itemCounter--;	ptr_remove(me);}
开发者ID:Acknex,项目名称:Wichtelwald,代码行数:25,


示例5: bd_set_transitions

void bd_set_transitions(BDPhyloHmm *bdphmm) {  int state;  HMM *hmm = bdphmm->phmm->hmm;  TreeNode *tree = bdphmm->phmm->mods[0]->tree;  /* set transition probs based on mu, nu, and phi */  for (state = 1; state < hmm->nstates; state++) {    if (state == tree->nnodes)      mm_set(hmm->transition_matrix, 0, state, bdphmm->nu * (1-bdphmm->phi));    else       mm_set(hmm->transition_matrix, 0, state, bdphmm->nu * bdphmm->phi /              (hmm->nstates-2));    mm_set(hmm->transition_matrix, state, 0, bdphmm->mu);    mm_set(hmm->transition_matrix, state, state, 1-bdphmm->mu);  }  mm_set(hmm->transition_matrix, 0, 0, 1-bdphmm->nu);  /* begin transitions */  vec_set(hmm->begin_transitions, 0,           bdphmm->mu/(bdphmm->mu + bdphmm->nu));  for (state = 1; state < hmm->nstates; state++) {    if (state == tree->nnodes)      vec_set(hmm->begin_transitions, state, bdphmm->nu * (1-bdphmm->phi)/              (bdphmm->mu + bdphmm->nu));    else       vec_set(hmm->begin_transitions, state, bdphmm->nu * bdphmm->phi /              ((bdphmm->mu + bdphmm->nu) * (hmm->nstates-2)));  }  hmm_reset(hmm);}
开发者ID:HanLabUNLV,项目名称:Phasterate,代码行数:31,


示例6: main

void main() {	video_mode = 9;	max_entities = 30000;	terrain_chunk = 0;	level_load(NULL);	random_seed(0);	mouse_mode = 4;	vec_set(camera.x, vector(-1101, -97, 800));	vec_set(camera.pan, vector(4,-29,0));		// Terrain	BMAP* bmapHeightMap = generate_random_heightmap_noise(256, 256, 64);	BMAP* bmapColorMap = heightmap_to_colormap(bmapHeightMap);	ENTITY* entTerrain = terrain_from_heightmap(vector(0,0,-300), bmapHeightMap, 65, 65, 30, 0.4);	ent_setskin(entTerrain, bmapColorMap, 2);	entTerrain.material = mat_terrain_multi_texture;		// Roads	proc_city_create_skins();		List *points = roadnetwork_from_rectlangle(entTerrain.min_x + 100, entTerrain.min_y + 100, entTerrain.max_x - 50, entTerrain.max_y - 50, 200, 6);	//List *points = roadnetwork_from_voronoi(30, entTerrain.min_x + 100, entTerrain.min_y + 100, entTerrain.max_x - 50, entTerrain.max_y - 50);	List *intersections = roadnetwork_calculate(points);	roadnetwork_join_near_intersections(intersections, 100); // Delete intersections which are too near to each other	List *roadNetwork = roadnetwork_build(intersections, 300, true);		// Parcels	create_parcels(roadNetwork);}
开发者ID:Acknex,项目名称:TUST,代码行数:28,


示例7: test

int test() {	vector * vec = (vector *) malloc(sizeof(struct vector));	vec_init(vec, 50);	int i;	for (i = 0; i < 14; i++) {		vec_push(vec, i * 4 + 2);	}	vec_set(vec, 0, 1);	printf("capacity = %zd, %zd/n", vec->capacity, vec->size);	vec_set(vec, 39, 1);	printf("capacity = %zd, %zd/n", vec->capacity, vec->size);	vec_set(vec, 19, 2);	printf("capacity = %zd, %zd/n", vec->capacity, vec->size);	vec_set(vec, 45, 2);	printf("capacity = %zd, %zd/n", vec->capacity, vec->size);	printf("vec[3] = %d/n", vec_get(vec, 3));	printf("vec[6] = %d/n", vec_get(vec, 6));	printf("vec[666] = %d/n", vec_get(vec, 666));	for (size_t i = 0; i < vec->size; i++) {		printf("vec[%zd] = %d/n", i, vec->data[i]);	}	vec_free(vec);	return 0;}
开发者ID:markzhai,项目名称:PageRank-on-weibo-user-connection,代码行数:30,


示例8: crLottiUpdate

BOOL crLottiUpdate (ENTITY* e){	int m = (int)e->crState;	BOOL b = true;		switch (m)	{		case 0:   set(e, INVISIBLE); m++; break;				case 1:   reset(e, INVISIBLE);		          e->crSwordAtBelt = (random(100) < 20);		          zorroMeshOptions(e, false, e->crSwordAtBelt, false);		          e->material = g_mtlLotti;		          e->crInit = random(100);				  e->skill1 = e->pan;				  				  if (g_crRow > 1)					e->crExploder = (random(100) < 20);				  				  m++;				  		case 2:   if (crLottiUpdateRaise(e)) m++; else break;				case 3:   reset(e, TRANSLUCENT);		          e->crTime = 64 + random(128);		          m++;				case 4:   if (crLottiUpdateIdle(e)) m++; else break;				case 5:   zorroMeshOptions(e, false, false, true);		          e->crTime = 8 + random(32);		          m++;				case 6:   if (crLottiUpdateAttack(e)) m++; else break;				case 7:   if (e->crExploder)		             vec_set(e->crAccel, vector(2.5 * (random(1) - 0.5), 2.5 * (random(1) - 0.5), 1 + random(2)));		          else		             vec_set(e->crAccel, vector(0.25 * (random(1) - 0.5), 0.25 * (random(1) - 0.5), 1 + random(2)));					 				  ent_playsound(e, g_sndJetpackCredits, 6000);			          vec_to_angle(e.pan, e->crAccel);		          e.tilt -= 90;		          e->crTime = 10 + random(12);		          e->crPercent = random(0.2);				  m++;				  		case 8:   if (crLottiUpdateFly(e)) m++; else break;				case 9:   ent_create("explo+13.tga", e->x, explo_sprite); m++; break;				case 10:  ptr_remove(e); b = false; break;	}		e->crState = m;		return b;}
开发者ID:Acknex,项目名称:Prince-of-Lotteria,代码行数:59,


示例9: p_fountain_1_create

void p_fountain_1_create(VECTOR *position) {	if(!position)position = nullvector;	wait(3);	you = ent_create(NULL,position,emit_fountain1);	if(you) {		vec_add(you.x,vector(-200.174,290.466,0.000));		vec_set(you.pan,vector(0.000,0.000,0.000));		vec_set(you.scale_x,vector(1.000,1.000,1.000));		set(you,PASSABLE);		set(you,INVISIBLE);	}}
开发者ID:Florastamine,项目名称:craftbox,代码行数:12,


示例10: p_fire_1_create

void p_fire_1_create(VECTOR *position) {	if(!position)position = nullvector;	wait(3);	you = ent_create(NULL,position,emit_fire1);	if(you) {		vec_add(you.x,vector(-27.054,186.542,14.000));		vec_set(you.pan,vector(32.498,-25.617,-3.110));		vec_set(you.scale_x,vector(1.000,1.000,1.000));		set(you,PASSABLE);		set(you,INVISIBLE);	}}
开发者ID:Florastamine,项目名称:craftbox,代码行数:12,


示例11: p_space_hole_create

void p_space_hole_create(VECTOR *position) {	if(!position)position = nullvector;	wait(3);	you = ent_create(NULL,position,emit_spacehole);	if(you) {		vec_add(you.x,vector(414.936,660.420,69.408));		vec_set(you.pan,vector(0.000,0.000,0.000));		vec_set(you.scale_x,vector(1.000,1.000,1.000));		set(you,PASSABLE);		set(you,INVISIBLE);	}}
开发者ID:Florastamine,项目名称:craftbox,代码行数:12,


示例12: p_spark_colorful_create

void p_spark_colorful_create(VECTOR *position) {	if(!position)position = nullvector;	wait(3);	you = ent_create(NULL,position,emit_colorfulspark);	if(you) {		vec_add(you.x,vector(60.425,91.578,0.000));		vec_set(you.pan,vector(0.000,0.000,0.000));		vec_set(you.scale_x,vector(1.000,1.000,1.000));		set(you,PASSABLE);		set(you,INVISIBLE);	}}
开发者ID:Florastamine,项目名称:craftbox,代码行数:12,


示例13: p_spiral_create

void p_spiral_create(VECTOR *position) {	if(!position)position = nullvector;	wait(3);	you = ent_create(NULL,position,emit_spiral);	if(you) {		vec_add(you.x,vector(371.551,349.278,0.000));		vec_set(you.pan,vector(0.000,0.000,0.000));		vec_set(you.scale_x,vector(1.000,1.000,1.000));		set(you,PASSABLE);		set(you,INVISIBLE);	}}
开发者ID:Florastamine,项目名称:craftbox,代码行数:12,


示例14: p_double_helix_create

void p_double_helix_create(VECTOR *position) {	if(!position)position = nullvector;	wait(3);	you = ent_create(NULL,position,emit_doublehelix);	if(you) {		vec_add(you.x,vector(-149.688,31.689,0.000));		vec_set(you.pan,vector(0.000,0.000,0.000));		vec_set(you.scale_x,vector(1.000,1.000,1.000));		set(you,PASSABLE);		set(you,INVISIBLE);	}}
开发者ID:Florastamine,项目名称:craftbox,代码行数:12,


示例15: p_composition_create

void p_composition_create(VECTOR *position) {	if(!position)position = nullvector;	wait(3);	you = ent_create(NULL,position,emit_composition);	if(you) {		vec_add(you.x,vector(-141.194,16.143,0.000));		vec_set(you.pan,vector(0.000,0.000,0.000));		vec_set(you.scale_x,vector(1.000,1.000,1.000));		set(you,PASSABLE);		set(you,INVISIBLE);	}}
开发者ID:Florastamine,项目名称:craftbox,代码行数:12,


示例16: ASSERT

ChapterData *ChapterDataCreate(const char *name, const char *internal_name,                               const STRING *thumbnail_name, const COLOR *vsun_color,						       const COLOR *vfog_color, const VECTOR *vfog_range,						       const float vsun_light){	ASSERT(internal_name, _chr("Fatal error in ChapterDataCreate(): A null char * pointer was given to the function, cannot create the data block."));	ASSERT(strlen(internal_name) < CHAPTER_INAME_MAX_LENGTH, _chr("Fatal error in ChapterDataCreate(): Chapter name's length exceeds CHAPTER_INAME_MAX_LENGTH."));	ChapterData *data     = (ChapterData *) sys_malloc(sizeof(ChapterData));	data->chapter_name    = (char *)        sys_malloc(CHAPTER_NAME_MAX_LENGTH * sizeof(char));	data->chapter_iname   = (char *)        sys_malloc(CHAPTER_INAME_MAX_LENGTH * sizeof(char));	data->pad             = (float *)       sys_malloc(CHAPTER_PAD_VARS_MAX_LENGTH * sizeof(float));	data->sun_light       = -1.0;	// The chapter name can be left blank, whilist the chapter's internal name (its scene file)	// must not be blank - each ChapterData struct has to be linked to a scene in some way.	if(name)		if(strlen(name) <= CHAPTER_NAME_MAX_LENGTH)			strcpy(data->chapter_name, name);	strcpy(data->chapter_iname, internal_name);	// Continue to allocate and set up any additional parameters.	if(thumbnail_name)		if(file_exists(thumbnail_name))			data->thumbnail = bmap_create(thumbnail_name);	if(vsun_color)	{		data->sun_color     = (COLOR *) sys_malloc(sizeof(COLOR));		vec_set(data->sun_color, vsun_color);	}	if(vfog_color)	{		data->fog_color     = (COLOR *) sys_malloc(sizeof(COLOR));		vec_set(data->fog_color, vfog_color);		if(vfog_range)		{			data->fog_range = (VECTOR *) sys_malloc(sizeof(VECTOR));			vec_set(data->fog_range, vfog_range);		}	}	if(vsun_light >= 0.0)		data->sun_light = vsun_light;	return data;}
开发者ID:Florastamine,项目名称:Gone-in-November,代码行数:50,


示例17: get_camera_frame

static void get_camera_frame(vector x, vector y, vector z){	matrix m;	vec_set(x, 1.0f, 0.0f, 0.0f);	vec_set(y, 0.0f, 1.0f, 0.0f);	vec_set(z, 0.0f, 0.0f, 1.0f);	mat_rotate(m, y, y_rot);	mat_mul_vector(x, m, x);	mat_mul_vector(z, m, z);	mat_rotate(m, x, x_rot);	mat_mul_vector(y, m, y);	mat_mul_vector(z, m, z);}
开发者ID:tianxiao,项目名称:catmull-clark,代码行数:16,


示例18: item_wood

action item_wood(){	vec_set(my->scale_x, vector(10, 10, 10));	my->ENTITY_TYPE = LOGS;	my->event = item_wood_evt;	item_loop();	}
开发者ID:Acknex,项目名称:Wichtelwald,代码行数:7,


示例19: creditsReset

void creditsReset (){	sky_active = 0;		g_bCrFirstLotti = false;		gui_hide();		creditsFinished = 0;	currentRow = 0;		resetPpSwirl();		camera->clip_far = 30000;		vec_set(&g_vecCreditsCamShake, nullvector);		snd_stopall(4);	g_fhCreditsSong = 0;		resetPpSwirl ();		reset(g_txtCreditsSpace, SHOW);		reset(creditsHead1, SHOW);	reset(creditsHead2, SHOW);	reset(creditsBody1, SHOW);	reset(creditsBody2, SHOW);		g_bCreditsAllExplode = false;		on_space = NULL;		level_load(NULL);}
开发者ID:Acknex,项目名称:Prince-of-Lotteria,代码行数:35,


示例20: get_attack_board_xyz

/* * get_attack_board_xyz -- *	Fill in a vector with the position of the center of an attack board, *	in world coordinates. */voidget_attack_board_xyz(struct vector *p, int main_board, int attack_board){	float x, y, z;	if (ATTACK_BOARD_IS_UP(attack_board))		x = -2.f*SQUARE_SIZE;	else		x = 2.f*SQUARE_SIZE;	if (ATTACK_BOARD_IS_RIGHT(attack_board))		y = 2.f*SQUARE_SIZE;	else		y = -2.f*SQUARE_SIZE;	if (ATTACK_BOARD_IS_ABOVE(attack_board))		z = ATTACK_BOARD_DISTANCE;	else		z = -ATTACK_BOARD_DISTANCE;	z += MAIN_BOARD_DISTANCE - MAIN_BOARD_DISTANCE*main_board;	x -= 2.f*SQUARE_SIZE;	x += 2.f*SQUARE_SIZE*main_board;	vec_set(p, x, y, z);}
开发者ID:dfyockey,项目名称:vulcan,代码行数:32,


示例21: item_spawn

void item_spawn(){	if (itemCounter >= itemMax) return;		VECTOR tempVector;	vec_set(tempVector, vector(random(6400)-3200, random(6400)-3200, 0));	if(vec_length(tempVector) < 400)	{		return;	}		tempVector.z = 5000;	tempVector.z -= c_trace(tempVector, vector(tempVector.x, tempVector.y, -5000), SCAN_TEXTURE|IGNORE_PASSABLE|IGNORE_FLAG2) - ITEM_HEIGHT;	if(hit.nz < 0.5)	{		return;	}		ENTITY *item;	if(random(1.0) > 0.95)		item = ent_create("woodthing.mdl", tempVector, item_wood);	else		item = ent_create("snowball.mdl", tempVector, item_snowball);	item.pan = random(360);	itemCounter++;}
开发者ID:Acknex,项目名称:Wichtelwald,代码行数:26,


示例22: ui_set_modelview_matrix

voidui_set_modelview_matrix(struct matrix *mv){	struct matrix ry, rx, rm;	struct vector p, o;	struct matrix c, t, r, v;	mat_make_rotation_around_y(&ry, ui.rotation);	mat_make_rotation_around_x(&rx, ui.tilt);	mat_mul_copy(&rm, &ry, &rx);	vec_zero(&o); /* look at */	vec_set(&p, 0.f, 0.f, -ui.distance); /* camera position */	mat_rotate(&p, &rm);	mat_make_look_at(&c, &o, &p);	vec_neg(&p);	mat_make_translation_from_vec(&t, &p);	mat_mul_copy(&v, &c, &t);	mat_make_rotation_around_x(&r, -M_PI/2.);	mat_mul_copy(mv, &v, &r);}
开发者ID:dfyockey,项目名称:vulcan,代码行数:26,


示例23: log_init

// Initialize logvoid log_init(STRING* _logFile) {	txtLog = txt_create(LOG_LINES,999);	txtLog.font = fontLog;	txtLog.size_x = screen_size.x;	txtLog.size_y = 100;	set(txtLog, SHOW | OUTLINE);	int i;	for(i=0; i<txtLog.strings; i++) {		(txtLog.pstring)[i] = str_create("#256");	}	// Color for log text	vec_set(cLogColor, vector(255,255,255));	// Log to file, too?	if (_logFile != NULL) {		nLogToFile = 1;		str_cpy(strLogFile, _logFile);	}		// If logging to file, initialize file IO	if (nLogToFile == 1) {		log_write_header();	}}
开发者ID:Acknex,项目名称:TUST,代码行数:26,


示例24: render_rain_start

/* * void render_rain_start() *  * Lets the sky rain. */void render_rain_start(){	proc_mode = PROC_LATE;		if( RainState_singleton )	{		RainState_singleton->state = 1 - RainState_singleton->state;				int i = 0;				if(RainState_singleton->state)		{			for(; i < RainState_singleton->depth; i++)			    (RainState_singleton->rain_levels)[i]->flags &= ~INVISIBLE;		}				while(RainState_singleton->state != 0)		{			for(i = 0; i < RainState_singleton->depth; i++)			{				vec_set(&(RainState_singleton->rain_levels)[i]->x, &camera->x);				(RainState_singleton->rain_levels)[i]->skill41 = floatv(2.1);		// Control visibility (0 to ~)			}						wait(1.0);		}	}}
开发者ID:Florastamine,项目名称:Gone-in-November,代码行数:32,


示例25: player_particles

void player_particles(){	VECTOR particle_pos[3];	vec_set (particle_pos.x, player.x);	particle_pos.z += 70; // place the healing particles above the characters' heads			effect(particle_void, 1, particle_pos, nullvector);}
开发者ID:Florastamine,项目名称:craftbox,代码行数:7,


示例26: raceintro_trigger

void raceintro_trigger(ENTITY* ent, SOUND* snd, void *callback){	var i;	ent.flags2 |= SHOW;		ent->pan = -100;	snd_play(snd, 100, 0);	ent->material = mtl_unlit;	ent->ambient = 200;	var i = 0;	for(i = 0; i < g_raceintro_ticks; i += time_step) {	   vec_set(ent.x, vector(0.5 * screen_size.x, 0.5 * screen_size.y, g_raceintro_offset + i*g_raceintro_speed));		rel_for_screen(ent.x, camera);		ent->pan += 2 *time_step;		ent.u = 10*total_ticks;		ent.v = 10*total_ticks;		wait(1);	}		ent.flags2 &= ~SHOW;		if(callback != NULL) {		void tmp();		tmp = callback;		tmp();	}}
开发者ID:Acknex,项目名称:Ackmania,代码行数:34,


示例27: eff_expl_flash_2

void eff_expl_flash_2() {	set(me, BRIGHT | TRANSLUCENT | ZNEAR | PASSABLE);	my.blue = 150;	my.green = 235;	my.red = 255;	my.alpha = 0;	my.roll = random(360);	vec_fill(my.scale_x, 3);	vec_for_angle(vecEffectsTemp, vector( my.roll, 0, 0));	vec_rotate(vecEffectsTemp, vector(camera.pan, camera.tilt+90, 0));	vec_normalize(vecEffectsTemp, 40);	vec_add(vecEffectsTemp, my.x);	vec_set(my.x, vecEffectsTemp);		while(my.alpha < 100) {		if (my.lightrange < 1000 ) my.lightrange += 2000 * time_step;		my.alpha += time_step * (random(20)+20);		my.roll += time_step * sign(ang(my.roll));		vec_normalize ( my.blue, 150 + random(105) );		wait(1);	}	ent_create("explSmoke02.tga", my.x, eff_expl_smoke);	while(my.alpha > 0) {		if (my.lightrange > 0) my.lightrange -= 500 * time_step;		my.alpha -= time_step * 20;		my.roll += time_step * sign(ang(my.roll))*5;		wait(1);	}	while (my.lightrange > 0) {		my.lightrange -= 500 * time_step;		wait(1);	}	ent_remove(me);	}
开发者ID:Florastamine,项目名称:craftbox,代码行数:34,


示例28: trigger_visible

action trigger_visible (){	VECTOR vecTemp;	while(1)	{		vec_set(vecTemp, my.x);		if (vec_to_screen(vecTemp, camera) != NULL) {			switch(my.skill1)			{			case 0:				snd_play(snd_narrator_start, 100, 0);				break;			case 1:				snd_play(snd_narrator_sky, 100, 0);				break;			case 2:				snd_play(snd_narrator_enemy, 100, 0);				break;			case 3:				snd_play(snd_narrator_lottifant, 100, 0);				break;			}			break;		}		wait(1);	}}
开发者ID:Acknex,项目名称:Prince-of-Lotteria,代码行数:27,


示例29: gui_init

void gui_init() {	panJetpackBorder = pan_create("", 2);	panJetpackBorder.bmap = bmapJetpackColor;	panJetpack = pan_create("", 3);	panJetpack.bmap = bmapJetpackBorder;		panHeart1 = pan_create("", 2);	panHeart2 = pan_create("", 2);	panHeart3 = pan_create("", 2);	panHeart1.bmap = bmapZorroLife;	panHeart2.bmap = bmapZorroLife;	panHeart3.bmap = bmapZorroLife;	txtLifes = txt_create(1, 2);	set(txtLifes, OUTLINE);	txtLifes.font = font_create("Arial#32b");			panA4Cube = pan_create("", 2);	panA4Cube.bmap = bmapA4Cube;	txtA4Cube = txt_create(1, 3);	set(txtA4Cube, OUTLINE);	txtA4Cube.font = font_create("Arial#32b");		txtGameOver = txt_create(1, 10);	set(txtGameOver, OUTLINE | CENTER_X | CENTER_Y);	txtGameOver.font = font_create("Arial#90b");	vec_set(txtGameOver.blue, vector(0,0,255));	str_cpy((txtGameOver.pstring)[0], "Game Over");}
开发者ID:Acknex,项目名称:Ackmania,代码行数:28,


示例30: mat_make_look_at

voidmat_make_look_at(struct matrix *m, const struct vector *o,  const struct vector *p){	struct vector n, u, v, t;	struct matrix a;	vec_sub(&n, p, o);	vec_normalize(&n);	/* v' = (0, 1, 0) */	vec_set(&v, 0.f, 1.f, 0.f);	/* v = v' - (v'*n)*n */	vec_scalar_mul_copy(&t, &n, vec_dot_product(&v, &n));	vec_sub_from(&v, &t);	vec_normalize(&v);	vec_cross_product(&u, &v, &n);	vec_normalize(&u);	m->m11 = u.x; m->m12 = u.y; m->m13 = u.z; m->m14 = 0.f;	m->m21 = v.x; m->m22 = v.y; m->m23 = v.z; m->m24 = 0.f;	m->m31 = n.x; m->m32 = n.y; m->m33 = n.z; m->m34 = 0.f;	mat_make_translation(&a, -o->x, -o->y, -o->z);	mat_mul(m, &a);}
开发者ID:dfyockey,项目名称:vulcan,代码行数:32,



注:本文中的vec_set函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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