您当前的位置:首页 > IT编程 > C++
| C语言 | Java | VB | VC | python | Android | TensorFlow | C++ | oracle | 学术与代码 | cnn卷积神经网络 | gnn | 图像修复 | Keras | 数据集 | Neo4j | 自然语言处理 | 深度学习 | 医学CAD | 医学影像 | 超参数 | pointnet | pytorch | 异常检测 | Transformers | 情感分类 | 知识图谱 |

自学教程:C++ vector_add函数代码示例

51自学网 2021-06-03 09:37:02
  C++
这篇教程C++ vector_add函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中vector_add函数的典型用法代码示例。如果您正苦于以下问题:C++ vector_add函数的具体用法?C++ vector_add怎么用?C++ vector_add使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了vector_add函数的23个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: set_val_sphere

void	set_val_sphere(t_env *env, float t, t_ray ray){	t_vector	scaled;	scaled = vector_scale(t, &ray.dir);	OBJ.new_start = vector_add(&ray.start, &scaled);	OBJ.normal = vector_sub(&OBJ.new_start, &SP_POS(OBJ.cur_sphere));	if (vector_dot(&OBJ.normal, &OBJ.normal) == 0)	{		env->br = 1;		return ;	}	OBJ.normal = vector_scale(1.0f / ABSV(OBJ.normal), &OBJ.normal);	OBJ.cur_mat = env->obj.mats[SPHERES[OBJ.cur_sphere].shape.material];}
开发者ID:Oex999,项目名称:RTv1,代码行数:15,


示例2: vector_create

char *test_add_with_retain_policy(){  vector_p vector = vector_create(sizeof(int));  vector_copy_elements(vector);  int *original = test_data(1);  vector_add(vector, original);  int *got = (int*)vector_get(vector, 0);  mu_assert(*got == 1, "expected same value");  mu_assert(got != original, "shouldn't get same data back");  vector_free(vector);  return NULL;}
开发者ID:jonnii,项目名称:sedgewick,代码行数:15,


示例3: SampleFace

static void SampleFace(Vector outV, Vector xv, Vector yv, Vector zv, CosineBlurFilterContext *context, RenderFlags flags, FPMColor *colorAccum, float *weightAccum){	assert(colorAccum != NULL && weightAccum != NULL);		FPMDimension size = context->size;	float scaleBias = context->scaleBias;	float scaleOffset = context->scaleOffset;		float incr = 2.0f / size;		FPMDimension x, y;	for (y = 0; y < size; y++)	{		float fy = (float)y * incr - 1.0f;		float fx = -1.0f;				for (x = 0; x < size; x++, fx += incr)		{			Vector v = vector_add(vector_multiply_scalar(xv, fx), vector_add(vector_multiply_scalar(yv, fy), zv));			v = vector_normal(v);			float weight = dot_product(v, outV);			if (weight <= 0.0f)  continue;						FPMColor color = context->source(MakeCoordsVector(v), flags, context->sourceContext);			if (!IsValidColor(color))			{				continue;			}			float localWeight = (scaleBias + color.a * scaleOffset);			color = FPMColorMultiply(color, weight * localWeight);						*colorAccum = FPMColorAdd(*colorAccum, color);			*weightAccum += weight;		}	}}
开发者ID:JensAyton,项目名称:OolitePlanetTool,代码行数:36,


示例4: set_val_tri

void	set_val_tri(t_env *env, float t, t_ray ray){	t_vector	scaled;	scaled = vector_scale(t, &ray.dir);	OBJ.new_start = vector_add(&ray.start, &scaled);	OBJ.normal = TRI[OBJ.cur_tri].normal;	if (vector_dot(&OBJ.normal, &OBJ.normal) == 0)	{		env->br = 1;		return ;	}	OBJ.normal = vector_scale(1.0f / ABSV(OBJ.normal), &OBJ.normal);	OBJ.cur_mat = env->obj.mats[TRI[OBJ.cur_tri].shape.material];}
开发者ID:Oex999,项目名称:RTv1,代码行数:15,


示例5: vector_add

void CStaticSprite::render(Camera* camera) {  Vector_ pos;  go->pos(&pos);  vector_add(&pos, &pos, &offset);  Sprite sprite = GIGGLE->make_sprite();  sprite_fillfromentry(sprite, entry);  sprite->displayX = pos.x;  sprite->displayY = pos.y;  sprite->originX = 0.5;  sprite->originY = 0.5;  sprite->angle = go->angle() + angle_offset;  camera->addSprite(&camera->layers[layer], sprite);}
开发者ID:netguy204,项目名称:giggle,代码行数:15,


示例6: rk

void rk (ODEFunc ode, float *xn, float *xn1, int dim, float time, float tdelt, float *scratch){	float *kv1, *kv2, *kv3, *kv4, *a, *s;	kv1 = &scratch[dim * 0];	kv2 = &scratch[dim * 1];	kv3 = &scratch[dim * 2];	kv4 = &scratch[dim * 3];	a   = &scratch[dim * 4];	s   = &scratch[dim * 5];	k1 (ode, xn, kv1, time, tdelt);	k2 (ode, xn, kv2, kv1, time, tdelt, dim, s);	k3 (ode, xn, kv3, kv2, time, tdelt, dim, s);	k4 (ode, xn, kv4, kv3, time, tdelt, dim, s);	vector_scale (kv2, 2, kv2, dim);	vector_scale (kv3, 2, kv3, dim);	vector_add   (kv1, kv2, a, dim);	vector_add   (a,   kv3, a, dim);	vector_add   (a,   kv4, a, dim);	vector_scale (a,   tdelt / 6.0, a, dim);	vector_add   (xn, a, xn1, dim);}
开发者ID:mvanderkolff,项目名称:navi-misc,代码行数:24,


示例7: calculate_forces

void calculate_forces(simulation_t* sim){int i,j;	for(i=0;i<sim->num_celestial_bodies;i++)	{		//Calculate forces between celestial_bodies		for(j=i+1;j<sim->num_celestial_bodies;j++)		{		vector_t force=calculate_gravitation((object_t*)(&sim->celestial_bodies[j]),(object_t*)(&sim->celestial_bodies[i]));		sim->celestial_bodies[i].base.force=vector_add(sim->celestial_bodies[i].base.force,force);		sim->celestial_bodies[j].base.force=vector_subtract(sim->celestial_bodies[j].base.force,force);		}	}}
开发者ID:X123M3-256,项目名称:OrbitSimulator,代码行数:15,


示例8: draw_jigglypuff

ENTRYPOINT void draw_jigglypuff(ModeInfo *mi){    jigglystruct *js = &jss[MI_SCREEN(mi)];    glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(js->glx_context));    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    glMatrixMode(GL_MODELVIEW);    glLoadIdentity();    glTranslatef(0,0,-10);    glRotatef(js->angle, sin(js->axis), cos(js->axis), -sin(js->axis));    glTranslatef(0, 0, 5);    if(!(js->button_down)) {        if((js->angle += js->speed) >= 360.0f ) {            js->angle -= 360.0f;        }        if((js->axis+=0.01f) >= 2*M_PI ) {            js->axis -= 2*M_PI;        }    }    /* Do it twice because we don't track the device's orientation. */    glRotatef( current_device_rotation(), 0, 0, 1);    gltrackball_rotate(js->trackball);    glRotatef(-current_device_rotation(), 0, 0, 1);    if(js->color_style == COLOR_STYLE_CYCLE) {        int i;        vector_add(js->jiggly_color, js->color_dir, js->jiggly_color);        for(i=0; i<3; i++) {            if(js->jiggly_color[i] > 1.0 || js->jiggly_color[i] < 0.3) {                js->color_dir[i] = (-js->color_dir[i]);                js->jiggly_color[i] += js->color_dir[i];            }        }        glColor4fv(js->jiggly_color);    }    mi->polygon_count = jigglypuff_render(js);    if(MI_IS_FPS(mi))        do_fps(mi);    glFinish();    update_shape(js);    glXSwapBuffers(MI_DISPLAY(mi), MI_WINDOW(mi));}
开发者ID:rivy,项目名称:XScreenSaverWin,代码行数:48,


示例9: spacecraft_collision

void spacecraft_collision(simulation_t* sim,spacecraft_t* spacecraft){vector_t displacement=vector_subtract(spacecraft->base.position,spacecraft->orbit.primary->base.position);double distance=vector_magnitude(displacement);double penetration=spacecraft->orbit.primary->radius-distance;    if(penetration>0)    {    displacement=vector_multiply((distance+penetration)/distance,displacement);    spacecraft->base.position=vector_add(spacecraft->orbit.primary->base.position,displacement);    spacecraft->base.velocity=spacecraft->orbit.primary->base.velocity;    spacecraft->base.velocity.x+=spacecraft->orbit.primary->base.delta_rot*displacement.y;    spacecraft->base.velocity.y+=-spacecraft->orbit.primary->base.delta_rot*displacement.x;    spacecraft->base.rotation=atan2(-displacement.y,displacement.x)+M_PI/2;    spacecraft->base.delta_rot=0;    }}
开发者ID:X123M3-256,项目名称:OrbitSimulator,代码行数:16,


示例10: cl_create_program

rcl_status cl_create_program(struct client_state* state, char* source,	program_t* program_id){	int32_t index;	cl_int error;	rcl_status status = RCL_HOST_RESOURCE;	struct program_state* program_state;	size_t size = strlen(source);	log_print(log_notice, "Creating program");	program_state = malloc(sizeof(struct program_state));	if (!program_state)		goto out_alloc;	program_state->source = strdup(source);	if (!program_state->source)		goto out_alloc;	program_state->flags = NULL;	program_state->id = clCreateProgramWithSource(state->context, 1,		(const char **)&source, (const size_t *)&size, &error);	if (error != CL_SUCCESS) {		log_print(log_error, "Error creating program: %s", clerror_name(error));		status = opencl_error(error);		goto out_alloc;	}	index = vector_add(&state->programs, &program_state);	if (index < 0) {		status = RCL_HOST_RESOURCE;		goto out_release;	}	*program_id = index;	return RCL_OK;out_release:	clReleaseProgram(program_state->id);out_alloc:	if (program_state)		free(program_state->source);	free(program_state);	return status;}
开发者ID:pdziepak,项目名称:rcl,代码行数:47,


示例11: vector_vector_op

static int vector_vector_op(zend_uchar opcode, zval *result, zval *vec1, zval *vec2) /* {{{ */{	if (Z_OBJCE_P(vec1) != Z_OBJCE_P(vec2)) {		zend_throw_exception(NULL, "Vectors must be of the same type", 0);		return FAILURE;	}		switch(opcode) {		case ZEND_ADD:			return vector_add(result, vec1, vec2);		case ZEND_SUB:			return vector_sub(result, vec1, vec2);	}	zend_throw_exception(NULL, "Unsupported vector operation", 0);	return FAILURE;}
开发者ID:lt,项目名称:php-vector-ext,代码行数:17,


示例12: FUNC

void FUNC( smc_step, TYPE)(T* x, T* w, int N, int Dx, int Dy,T* y, T* scale_step, T* step, T* x_out, int t, T* args) {	T* x_o;	T* x_i;	T* yt = vector_get(y, Dy, t);	for (int i = 0; i < N; i++) {		x_o = vector_get(x_out, Dx, i);		x_i = vector_get(x, Dx, i);		matrix_times(scale_step, x_i, x_o, Dx, Dx, Dx, 1);		vector_add(vector_get(step, Dx, i), x_o, x_o, Dx);		w[i] *= LIKELIHOOD_H(x_o, yt, args, Dx, Dy);	}}
开发者ID:gmingas,项目名称:parallel-tempering-1.0-gpu,代码行数:17,


示例13: main

int main(int argc, char *argv[]){    if(argc !=2){        printf("Usage: %s filename", argv[0]);        exit(EXIT_FAILURE);    }    FILE *file = fopen(argv[1],"r");    if(file ==NULL){        printf("could not open file/n");        exit(EXIT_FAILURE);    }    char * line = NULL;    size_t len = 0;    ssize_t read;    TestData *tdata;     vector v;    vector_init(&v);    /*     * TestData struct not fit in     * hold test data in vector      *     */    while ((read = getline(&line, &len,file))!=-1){        printf("Retrieved line of length %zu :/n", read);        vector_add(&v,line);         printf("%s", line);    }    fclose(file);    /*     *     *     * def struct to hold test data     *     */    int n;    SRunner *sr;    sr = srunner_create(make_add_suite2());    srunner_run_all(sr, CK_VERBOSE);    n = srunner_ntests_failed(sr);    srunner_free(sr);    return (n==0)? EXIT_SUCCESS:EXIT_FAILURE;}
开发者ID:EverydayQA,项目名称:prima,代码行数:46,


示例14: vector_new

t_vector	*arm_findalloptions(t_vector *arm){	int				i;	t_arm_argument	*arg;	t_vector		*options;	options = vector_new(VECTOR_DEFAULT_CAPACITY);	i = 0;	while (i < arm->total)	{		arg = vector_get(arm, i);		if (arm_isoption(arg))			vector_add(options, arg);		i++;	}	return (options);}
开发者ID:kevinpiac,项目名称:libft,代码行数:17,


示例15: spacecraft_position_docked

void spacecraft_position_docked(spacecraft_t* spacecraft){int i;    for(i=0;i<spacecraft->num_docks;i++)    {    dock_t* dock=spacecraft->docks+i;        if(dock->docked_spacecraft!=NULL)        {        dock_t* docked_dock=&dock->docked_spacecraft->docks[dock->docked_dock];        vector_t dock_1_position=rotate_vector(dock->position,dock->orientation);        vector_t dock_2_position=rotate_vector(docked_dock->position,docked_dock->orientation);        dock->docked_spacecraft->base.position=vector_add(spacecraft->base.position,rotate_vector(vector_add(dock_1_position,dock_2_position),spacecraft->base.rotation));        dock->docked_spacecraft->base.rotation=spacecraft->base.rotation+dock->orientation+docked_dock->orientation+M_PI;        }    }}
开发者ID:X123M3-256,项目名称:OrbitSimulator,代码行数:17,


示例16: Sprite_PlayAnimation

void Sprite_PlayAnimation(SpriteObj* sprite, const std::string& name, Sprite::AnimationMode mode, float transitionTime){	// Get animation	SpriteResource::Animation* animation = NULL;	if (name == std::string())		animation = sprite->resource->defaultAnimation;	else	{		std::map<std::string, SpriteResource::Animation>::iterator it = sprite->resource->animations.find(name);		if (it == sprite->resource->animations.end())		{			Log::Error(string_format("Animation %s not found in sprite %s", name.c_str(), sprite->resource->name.c_str()));			return;		}		animation = &it->second;	}	// Check if not already played	for (std::vector<SpriteObj::AnimationInstance>::iterator it = sprite->animationInstances.begin(); it != sprite->animationInstances.end(); ++it)		if (it->animation == animation)			return;	// Fade out or kill all other animations	const float weightChangeSpeed = transitionTime == 0.0f ? 0.0f : 1.0f / transitionTime;	if (mode != Sprite::AnimationMode_OnceWhenDone && mode != Sprite::AnimationMode_LoopWhenDone)	{		if (transitionTime == 0.0f)			sprite->animationInstances.clear();		else			for (std::vector<SpriteObj::AnimationInstance>::iterator it = sprite->animationInstances.begin(); it != sprite->animationInstances.end(); ++it)				it->weightChangeSpeed = -weightChangeSpeed;	}	// Create animation instance	SpriteObj::AnimationInstance& animationInstance = vector_add(sprite->animationInstances);	animationInstance.animation = animation;	animationInstance.mode = mode;	animationInstance.time = 0.0f;	animationInstance.weight = transitionTime == 0.0f ? 1.0f : 0.0f;	animationInstance.weightChangeSpeed = weightChangeSpeed;}
开发者ID:Bewolf2,项目名称:Tiny2D,代码行数:46,


示例17: line_recalculate

/*=================line_recalculate=================*/GNUC_NONNULL static void line_recalculate (const g_entity_t *ent){    const double zero[3] = { 0.0, 0.0, 1.0 };    ent_render_line_t *r = ent->render_data;    double length, v[3], n[3];    if (!ent->render_valid)        return;    if (r->width < 0.1)    {        r->draw = false;        return;    }    vector_sub(r->finish, ent->origin, v);    length = vector_length(v);    if (length < 0.1)    {        r->draw = false;        return;    }    r->draw = true;    vector_normal(v, zero, n);    vector_normalize(n);    vector_mul(n, r->width / 2.0, n);    r->verts[0] = n[0];    r->verts[1] = n[1];    r->verts[2] = -n[0];    r->verts[3] = -n[1];    vector_add(r->finish, n, &r->verts[4]);    vector_sub(&r->verts[4], ent->origin, &r->verts[4]);    vector_sub(r->finish, n, &r->verts[6]);    vector_sub(&r->verts[6], ent->origin, &r->verts[6]);    r->texcoords[0] = 0.0; r->texcoords[1] = length / r->texture->w;    r->texcoords[2] = 1.0; r->texcoords[3] = r->texcoords[1];    r->texcoords[4] = 0.0; r->texcoords[5] = 0.0;    r->texcoords[6] = 1.0; r->texcoords[7] = 0.0;}
开发者ID:eledot,项目名称:erszebet,代码行数:50,


示例18: vector_copy

Vector *vector_with(const Vector *vector, void *value){    if(NULL == vector || NULL == value)    {        errno = EINVAL;        return NULL;    }    Vector *result = vector_copy(vector);    if(NULL == result)    {        return NULL;    }    vector_add(result, value);    return result;}
开发者ID:kazufusa,项目名称:kanabo,代码行数:18,


示例19: render_ray

/** * Render a single ray from a camera. * /param s Scene to render. * /param r Ray being cast. * /param wavelength * /param depth How deep are we in the recursion? * /return Energy of the ray. */static float render_ray(const struct scene *s, struct ray *r, wavelength_t wavelength, int depth){	if(depth > MAX_DEPTH){		return 0;	}	struct object *obj = NULL;	MEASUREMENTS_RAY_SCENE_INTERSECTION();	float distance = kd_tree_ray_intersection(&(s->tree), r, 0, INFINITY, &obj);	if(isnan(distance)){		// If the ray didn't hit anything, it stays black.		return 0;	}	vector_t pointInCameraSpace = vector_add(r->origin, vector_multiply(r->direction, distance));	vector_t pointInObjectSpace = vector_transform(pointInCameraSpace, &(obj->invTransform));	vector_t normalInObjectSpace = obj->get_normal(obj, pointInObjectSpace);	vector_t normalInCameraSpace = vector_normalize(vector_transform_direction(normalInObjectSpace, &(obj->transform)));#if DOT_PRODUCT_SHADING	(void)wavelength;	return fabsf(vector_dot(normalInCameraSpace, r->direction));#else	float energy = 0;	/// /todo Surface properties shouldn't be in camera space.	if(object_is_light_source(obj)){		energy = (obj->light.energy)(pointInCameraSpace, wavelength, normalInCameraSpace, r->direction);	}	struct outgoing_direction sample =		(obj->surface.sample)(pointInCameraSpace, wavelength, normalInCameraSpace, r->direction);	struct ray newRay;	ray_from_direction(&newRay, pointInCameraSpace, sample.direction);	energy += sample.weight * render_ray(s, &newRay, wavelength, depth + 1);	return energy;#endif}
开发者ID:bluecube,项目名称:bonsai-raytracer,代码行数:52,


示例20: verlet

void verlet(const data* dat, output_function output){  int i;  const double dt = dat->eta * delta_t_factor; // konstant  vector *a    = (vector*) malloc((dat->N)*sizeof(vector)),         *a_1 = (vector*) malloc((dat->N)*sizeof(vector)),         *r_p  = (vector*) malloc((dat->N)*sizeof(vector)), // r_(n-1), not initialized         *r    = init_r(dat),                               // r_(n)         *r_n  = (vector*) malloc((dat->N)*sizeof(vector)), // r_(n+1), not initialized         *v    = init_v(dat);                               // v_(n)  double time = 0;  output(time, dt, dat, r, v);  // set initial data  accelerations(dat, r, a); // a_0  adots(dat, r, v, a_1);  for (i = 0; i < dat->N; i++)  {    // set r_(-1)    r_p[i] = vector_add(r[i],             vector_add(scalar_mult(dt, v[i]),                        scalar_mult(0.5 * dt * dt, a[i])));    // set r_1    r_n[i] = vector_add(scalar_mult(2, r[i]),             vector_add(scalar_mult(-1, r_p[i]),                        scalar_mult(dt * dt, a[i])));  }  //time += dt;  // regular timesteps  while (time < dat->t_max)  {    accelerations(dat, r_n, a); // a_n+1 (gets shifted to a_n)    for (i = 0; i < dat->N; i++)    {      // shift indexes n+1 -> n      r_p[i] = r[i];      r[i]   = r_n[i];      r_n[i] = vector_add(scalar_mult(2, r[i]),               vector_add(scalar_mult(-1, r_p[i]),                          scalar_mult(dt * dt, a[i])));      v[i] = scalar_mult(0.5 / dt, vector_diff(r_n[i], r_p[i]));    }    adots(dat, r, v, a_1);    time += dt;    output(time, dt, dat, r, v);  }  free(a); free(r_p); free(r); free(r_n); free(v);}
开发者ID:mcmaniac,项目名称:compopraktikum,代码行数:51,


示例21: line_triangle_solve

Bool line_triangle_solve( float A[3], float B[3],			    float C[3], float D[3], float E[3],			    float X[3], double *t){   /*  sets X to the intersection of line AB with triangle CDE */  float m[3][3];  double d, d1;  if(vector_eq(A,B))    {      printf("intersection of AB with CDE not found: A=B !!!/n");      return False;    }  if(vector_eq(C,D) ||vector_eq(C,E) || vector_eq(D,E) )    {      printf("intersection of AB with CDE not found: CDE is not a triangle !!!/n");      return False;    }  vector_sub(D,C, m[0]);  vector_sub(E,C, m[1]);  vector_sub(A,B, m[2]);  d=matrix3_det(m);  if(d==0)    {      printf("intersection of AB with CDE not found: AB and CDE are parallel !!!/n");      return False;        }  vectorcpy(X, m[2]);  vector_sub(A,C, m[2]);  d1=matrix3_det(m);  *t=d1/d;  vector_scale(-d1/d, X);  vector_add(A,X, X);  return True;} 
开发者ID:mki1967,项目名称:et-edit,代码行数:43,


示例22: refColor

/* * Calculate reflection color */color refColor(const intersection *inter, const ray *srcRay) {	color cR = BLACK;	if (srcRay->depth == MAX_DEPTH)		return cR;	intersection refInter;	vec3 refVec = vector_reflect(srcRay->dir, inter->normal);	ray refRay; // Ray from object to other object	ray_init(&refRay, inter->position, refVec, EPSILON, 1000, srcRay->depth + 1);	int bounceFound = 0;	for (int k = 0; k < object_count; ++k) {		bounceFound += intersect(&refRay, &(scene[k]), &refInter);	}	color refCoef = reflectCoef(inter->mat.reflect_coef, inter->normal, srcRay->dir);	if (bounceFound)		cR = vector_vec_mul(refCoef, vector_add(refColor(&refInter, &refRay), lightColor(&refInter, &refRay)));	else		cR = vector_vec_mul(refCoef, SKY_COLOR);	return cR;}
开发者ID:Spooky4672,项目名称:RayTracer,代码行数:22,


示例23: schedule_in_received_handler

// App message in recieved handler for schedulevoid schedule_in_received_handler(DictionaryIterator *iter) {  hide_loading_icon();  Tuple *schedule_time_tuple = dict_find(iter, SCHEDULE_TIME);  Tuple *index_tuple = dict_find(iter, INDEX);  Tuple *name_tuple = dict_find(iter, NAME);  if (index_tuple && schedule_time_tuple && name_tuple) {    entertainment_name = name_tuple->value->cstring;    EntertainmentTime *time = (EntertainmentTime *)malloc(sizeof(EntertainmentTime));    strncpy(time->time, schedule_time_tuple->value->cstring, sizeof(time->time));    time->index = index_tuple->value->int16;    if (times.data != NULL) {      vector_add(&times, time);      layer_mark_dirty(menu_layer_get_layer(s_menulayer_1));      menu_layer_reload_data(s_menulayer_1);    }  } else {  }}
开发者ID:sjmatta,项目名称:disney-world-for-pebble,代码行数:20,



注:本文中的vector_add函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ vector_alloc函数代码示例
C++ vector_3函数代码示例
万事OK自学网:51自学网_软件自学网_CAD自学网自学excel、自学PS、自学CAD、自学C语言、自学css3实例,是一个通过网络自主学习工作技能的自学平台,网友喜欢的软件自学网站。