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本文整理汇总了C++中vkBeginCommandBuffer函数的典型用法代码示例。如果您正苦于以下问题:C++ vkBeginCommandBuffer函数的具体用法?C++ vkBeginCommandBuffer怎么用?C++ vkBeginCommandBuffer使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了vkBeginCommandBuffer函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: vkBeginCommandBuffervoid HookGui::HGWidgetShader::BeginRender(VulkanWrapper::Context* _graphicContext, int _swapchainImageIndex){ // Get a new command buffer for this rendering // m_CommandBuffer = _graphicContext->GetValidFrameCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY); // Set the command buffer begin indo VkCommandBufferBeginInfo beginInfo = {}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT; // VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT // Begin the command buffer vkBeginCommandBuffer(m_CommandBuffer, &beginInfo); // Set the clear color std::array<VkClearValue, 2> clearValues = {}; clearValues[0].color = { 0.0f, 0.0f, 0.0f, 1.0f }; clearValues[1].depthStencil = { 1.0f, 0 }; // Set the render pass info VkRenderPassBeginInfo renderPassInfo = {}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; renderPassInfo.renderPass = m_RenderPass; renderPassInfo.framebuffer = m_Framebuffers[_swapchainImageIndex]; renderPassInfo.renderArea.offset = { 0, 0 }; renderPassInfo.renderArea.extent = _graphicContext->GetSwapChain()->GetExtent(); renderPassInfo.clearValueCount = 0; // clearValues.size() renderPassInfo.pClearValues = clearValues.data(); // Begin the render pass vkCmdBeginRenderPass(m_CommandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); // Set our pipeline vkCmdBindPipeline(m_CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_GraphicsPipeline);}
开发者ID:RodrigoHolztrattner,项目名称:Wonderland,代码行数:34,
示例2: beginvoid CommandBuffer::begin(){ VkCommandBufferBeginInfo commandBufferBeginInfo = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO}; if (VK_SUCCESS != vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo)) { throw ERROR_COMMAND; }}
开发者ID:Delwin9999,项目名称:libvc,代码行数:7,
示例3: memsetVkResult CommandBuffers::beginCommandBuffer(const VkCommandBufferUsageFlags flags, const VkRenderPass renderPass, const uint32_t subpass, const VkFramebuffer framebuffer, const VkBool32 occlusionQueryEnable, const VkQueryControlFlags queryFlags, const VkQueryPipelineStatisticFlags pipelineStatistics, const uint32_t bufferIndex) const{ VkCommandBufferInheritanceInfo commandBufferInheritanceInfo; memset(&commandBufferInheritanceInfo, 0, sizeof(VkCommandBufferInheritanceInfo)); commandBufferInheritanceInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO; commandBufferInheritanceInfo.renderPass = renderPass; commandBufferInheritanceInfo.subpass = subpass; commandBufferInheritanceInfo.framebuffer = framebuffer; commandBufferInheritanceInfo.occlusionQueryEnable = occlusionQueryEnable; commandBufferInheritanceInfo.queryFlags = queryFlags; commandBufferInheritanceInfo.pipelineStatistics = pipelineStatistics; VkCommandBufferBeginInfo commandBufferBeginInfo; memset(&commandBufferBeginInfo, 0, sizeof(VkCommandBufferBeginInfo)); commandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; commandBufferBeginInfo.flags = flags; commandBufferBeginInfo.pInheritanceInfo = &commandBufferInheritanceInfo; return vkBeginCommandBuffer(allCommandBuffers[bufferIndex], &commandBufferBeginInfo);}
开发者ID:Asmodean-,项目名称:Vulkan,代码行数:27,
示例4: Submitvoid VulkanRenderManager::EndSyncFrame(int frame) { FrameData &frameData = frameData_[frame]; Submit(frame, false); // This is brutal! Should probably wait for a fence instead, not that it'll matter much since we'll // still stall everything. vkDeviceWaitIdle(vulkan_->GetDevice()); // At this point we can resume filling the command buffers for the current frame since // we know the device is idle - and thus all previously enqueued command buffers have been processed. // No need to switch to the next frame number. VkCommandBufferBeginInfo begin{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, nullptr, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT }; VkResult res = vkBeginCommandBuffer(frameData.mainCmd, &begin); assert(res == VK_SUCCESS); if (useThread_) { std::unique_lock<std::mutex> lock(frameData.push_mutex); frameData.readyForFence = true; frameData.push_condVar.notify_all(); }}
开发者ID:takashow,项目名称:ppsspp,代码行数:25,
示例5: vkBeginCommandBuffer void VkContext::BeginDrawBuffer(VkCommandBuffer cmdBuffer, VkImage image) { VkCommandBufferBeginInfo beginInfo = {}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT; VkImageSubresourceRange subresourceRange = {}; subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subresourceRange.baseMipLevel = 0; subresourceRange.levelCount = 1; subresourceRange.baseArrayLayer = 0; subresourceRange.layerCount = 1; VkImageMemoryBarrier memoryBarrier = {}; memoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; memoryBarrier.srcAccessMask = 0; memoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; memoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; memoryBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; memoryBarrier.srcQueueFamilyIndex = queueIndex; memoryBarrier.dstQueueFamilyIndex = queueIndex; memoryBarrier.image = image; memoryBarrier.subresourceRange = subresourceRange; // Begin command buffer vkBeginCommandBuffer(cmdBuffer, &beginInfo); // Change image layout to transfer dst optimal vkCmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &memoryBarrier); }
开发者ID:VoxlEngine,项目名称:Voxl,代码行数:29,
示例6: frame_beginstatic void frame_begin(){ VkResult err; while (true) { err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100); if (err == VK_SUCCESS) break; if (err == VK_TIMEOUT) continue; check_vk_result(err); } { err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_PresentCompleteSemaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackbufferIndices[g_FrameIndex]); check_vk_result(err); } { err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0); check_vk_result(err); VkCommandBufferBeginInfo info = {}; info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info); check_vk_result(err); } { VkRenderPassBeginInfo info = {}; info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; info.renderPass = g_RenderPass; info.framebuffer = g_Framebuffer[g_BackbufferIndices[g_FrameIndex]]; info.renderArea.extent.width = fb_width; info.renderArea.extent.height = fb_height; info.clearValueCount = 1; info.pClearValues = &g_ClearValue; vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE); }}
开发者ID:Unix4ever,项目名称:engine,代码行数:35,
示例7: FrameRenderstatic void FrameRender(ImGui_ImplVulkanH_WindowData* wd){ VkResult err; VkSemaphore& image_acquired_semaphore = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore; err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex); check_vk_result(err); ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; { err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking check_vk_result(err); err = vkResetFences(g_Device, 1, &fd->Fence); check_vk_result(err); } { err = vkResetCommandPool(g_Device, fd->CommandPool, 0); check_vk_result(err); VkCommandBufferBeginInfo info = {}; info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; err = vkBeginCommandBuffer(fd->CommandBuffer, &info); check_vk_result(err); } { VkRenderPassBeginInfo info = {}; info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; info.renderPass = wd->RenderPass; info.framebuffer = wd->Framebuffer[wd->FrameIndex]; info.renderArea.extent.width = wd->Width; info.renderArea.extent.height = wd->Height; info.clearValueCount = 1; info.pClearValues = &wd->ClearValue; vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE); } // Record Imgui Draw Data and draw funcs into command buffer ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer); // Submit command buffer vkCmdEndRenderPass(fd->CommandBuffer); { VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; VkSubmitInfo info = {}; info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; info.waitSemaphoreCount = 1; info.pWaitSemaphores = &image_acquired_semaphore; info.pWaitDstStageMask = &wait_stage; info.commandBufferCount = 1; info.pCommandBuffers = &fd->CommandBuffer; info.signalSemaphoreCount = 1; info.pSignalSemaphores = &fd->RenderCompleteSemaphore; err = vkEndCommandBuffer(fd->CommandBuffer); check_vk_result(err); err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence); check_vk_result(err); }}
开发者ID:Kimau,项目名称:ludumdare,代码行数:60,
示例8: vkFreeCommandBuffersvoid op3d::Engine::createCommandBuffers(){ if (commandBuffers.size() > 0) { vkFreeCommandBuffers(device, commandBufferManager.getCommandPool(), commandBuffers.size(), commandBuffers.data()); } commandBuffers.resize(swapChainFramebuffers.size()); VkCommandBufferAllocateInfo allocInfo = {}; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.commandPool = commandBufferManager.getCommandPool(); allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.commandBufferCount = (uint32_t)commandBuffers.size(); if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) { throw std::runtime_error("failed to allocate command buffers!"); } for (std::size_t i = 0; i < commandBuffers.size(); i++) { VkCommandBufferBeginInfo beginInfo = {}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT; vkBeginCommandBuffer(commandBuffers[i], &beginInfo); VkRenderPassBeginInfo renderPassInfo = {}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; renderPassInfo.renderPass = renderPass; renderPassInfo.framebuffer = swapChainFramebuffers[i]; renderPassInfo.renderArea.offset = {0, 0}; renderPassInfo.renderArea.extent = swapChain.getExtent(); std::array <VkClearValue, 2> clearValues = {}; clearValues[0].color = { 0.0f, 0.0f, 0.0f, 1.0f }; clearValues[1].depthStencil = { 1.0f, 0 }; renderPassInfo.clearValueCount = clearValues.size(); renderPassInfo.pClearValues = clearValues.data(); vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline); VkBuffer vertexBuffers[] = {vertexBuffer}; VkDeviceSize offsets[] = {0}; vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffers, offsets); vkCmdBindIndexBuffer(commandBuffers[i], indexBuffer, 0, VK_INDEX_TYPE_UINT16); vkCmdBindDescriptorSets(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr); vkCmdDrawIndexed(commandBuffers[i], indices.size(), 1, 0, 0, 0); vkCmdEndRenderPass(commandBuffers[i]); if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) { throw std::runtime_error("failed to record command buffer!"); } }}
开发者ID:zgub4,项目名称:op3d,代码行数:60,
示例9: submitPostPresentBarriervoid VulkanBase::submitPostPresentBarrier(VkImage image) { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); vkTools::checkResult(vkBeginCommandBuffer(postPresentCmdBuffer, &cmdBufInfo)); VkImageMemoryBarrier postPresentBarrier = vkTools::initializers::imageMemoryBarrier(); postPresentBarrier.srcAccessMask = 0; postPresentBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; postPresentBarrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; postPresentBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; postPresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; postPresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; postPresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; postPresentBarrier.image = image; vkCmdPipelineBarrier( postPresentCmdBuffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, // No memory barriers, 0, nullptr, // No buffer barriers, 1, &postPresentBarrier); vkTools::checkResult(vkEndCommandBuffer(postPresentCmdBuffer)); VkSubmitInfo submitInfo = vkTools::initializers::submitInfo(); submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &postPresentCmdBuffer; vkTools::checkResult(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));}
开发者ID:Alexandcoats,项目名称:vulkan-terrain,代码行数:32,
示例10: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; VkResult err; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo); assert(!err); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vkTools::initializers::viewport( (float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vkTools::initializers::rect2D( width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid); VkDeviceSize offsets[1] = { 0 }; // Bind mesh vertex buffer vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &mesh.vertices.buf, offsets); // Bind mesh index buffer vkCmdBindIndexBuffer(drawCmdBuffers[i], mesh.indices.buf, 0, VK_INDEX_TYPE_UINT32); // Render mesh vertex buffer using it's indices vkCmdDrawIndexed(drawCmdBuffers[i], mesh.indices.count, 1, 0, 0, 0); vkCmdEndRenderPass(drawCmdBuffers[i]); err = vkEndCommandBuffer(drawCmdBuffers[i]); assert(!err); } }
开发者ID:AsGreyWolf,项目名称:Vulkan,代码行数:60,
示例11: vkAllocateCommandBuffersvoid Shadow::CookCmdBuffer(const Scene& scene){ // COMMAND BUFFER auto drawTriangleCmdBufferAllocInfo = vkstruct<VkCommandBufferAllocateInfo>(); drawTriangleCmdBufferAllocInfo.commandPool = mCmdPool; drawTriangleCmdBufferAllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; drawTriangleCmdBufferAllocInfo.commandBufferCount = 1u; gVkLastRes = vkAllocateCommandBuffers(gDevice.VkHandle(), &drawTriangleCmdBufferAllocInfo, &mCmdBuffer); VKFN_LAST_RES_SUCCESS_OR_QUIT(vkAllocateCommandBuffers); auto framebufferCreateInfo = vkstruct<VkFramebufferCreateInfo>(); framebufferCreateInfo.flags = 0; framebufferCreateInfo.renderPass = mRenderPass; framebufferCreateInfo.attachmentCount = 1u; framebufferCreateInfo.pAttachments = &mDepthImage.view; framebufferCreateInfo.width = static_cast<u32>(SHADOWMAP_RES); framebufferCreateInfo.height = static_cast<u32>(SHADOWMAP_RES); framebufferCreateInfo.layers = 1u; gVkLastRes = vkCreateFramebuffer(gDevice.VkHandle(), &framebufferCreateInfo, nullptr, &mFramebuffer); VKFN_LAST_RES_SUCCESS_OR_QUIT(vkCreateFramebuffer); VkClearValue clearDepthStencilValue; clearDepthStencilValue.depthStencil = { 1.f, 0 }; auto renderPassBeginInfo = vkstruct<VkRenderPassBeginInfo>(); renderPassBeginInfo.renderPass = mRenderPass; renderPassBeginInfo.framebuffer = mFramebuffer; renderPassBeginInfo.renderArea = { { 0, 0 },{ SHADOWMAP_RES, SHADOWMAP_RES } }; renderPassBeginInfo.clearValueCount = 1u; renderPassBeginInfo.pClearValues = &clearDepthStencilValue; auto cmdBufferBeginInfo = vkstruct<VkCommandBufferBeginInfo>(); cmdBufferBeginInfo.flags = 0; // REGISTER COMMAND BUFFER gVkLastRes = vkBeginCommandBuffer(mCmdBuffer, &cmdBufferBeginInfo); VKFN_LAST_RES_SUCCESS_OR_QUIT(vkBeginCommandBuffer); // TRANSITION RENDERTARGET FROM PRESENTABLE TO RENDERABLE LAYOUT + Initial transition from UNDEFINED layout vkCmdBeginRenderPass(mCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(mCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, mPipeline); vkCmdBindDescriptorSets(mCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, mPipelineLayout, 0u, GlobalDescriptorSets::CB_COUNT, GlobalDescriptorSets::descriptorSets, 0u, nullptr); scene.BindDrawingToCmdBuffer(mCmdBuffer); vkCmdEndRenderPass(mCmdBuffer); gVkLastRes = vkEndCommandBuffer(mCmdBuffer); VKFN_LAST_RES_SUCCESS_OR_QUIT(vkEndCommandBuffer);}
开发者ID:ChuangTseu,项目名称:DogeVk,代码行数:58,
示例12: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); VkDeviceSize offsets[1] = { 0 }; // Skybox if (displaySkybox) { vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.skybox, 0, NULL); vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.skybox.vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], models.skybox.indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skybox); vkCmdDrawIndexed(drawCmdBuffers[i], models.skybox.indexCount, 1, 0, 0, 0); } // 3D object vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.object, 0, NULL); vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.objectIndex].vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.reflect); vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0); drawUI(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:Rominitch,项目名称:Vulkan,代码行数:58,
示例13: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = { {0.5f, 0.5f, 0.5f, 0.0f} }; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vkTools::initializers::viewport(splitScreen ? (float)width / 2.0f : (float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdSetLineWidth(drawCmdBuffers[i], 1.0f); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.object.vertices.buf, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.object.indices.buf, 0, VK_INDEX_TYPE_UINT32); if (splitScreen) { vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLeft); vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0); viewport.x = float(width) / 2; } vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineRight); vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:ChristophHaag,项目名称:Vulkan,代码行数:57,
示例14: vkResetCommandBuffervoid VkeDrawCall::initDrawCommands(const uint32_t inCount, const uint32_t inCommandIndex){ VkPipelineLayout layout = m_renderer->getPipelineLayout(); VkPipeline pipeline = m_renderer->getPipeline(); VkDescriptorSet sceneDescriptor = m_renderer->getSceneDescriptorSet(); VkDescriptorSet *textureDescriptors = m_renderer->getTextureDescriptorSets(); VkBuffer sceneIndirectBuffer = m_renderer->getSceneIndirectBuffer(); VulkanDC *dc = VulkanDC::Get(); VulkanDC::Device *device = dc->getDefaultDevice(); VulkanDC::Device::Queue *queue = dc->getDefaultQueue(); VulkanAppContext *ctxt = VulkanAppContext::GetInstance(); vkResetCommandBuffer(m_draw_command[inCommandIndex], 0); VkCommandBufferBeginInfo cmdBeginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; cmdBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT; VKA_CHECK_ERROR(vkBeginCommandBuffer(m_draw_command[inCommandIndex], &cmdBeginInfo), "Could not begin command buffer./n"); vkCmdBindPipeline(m_draw_command[inCommandIndex], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); VkeVBO *theVBO = ctxt->getVBO(); VkeIBO *theIBO = ctxt->getIBO(); theVBO->bind(&m_draw_command[inCommandIndex]); theIBO->bind(&m_draw_command[inCommandIndex]); VkDescriptorSet sets[3] = { sceneDescriptor, textureDescriptors[0], m_transform_descriptor_set }; vkCmdBindDescriptorSets(m_draw_command[inCommandIndex], VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 3, sets, 0, NULL); vkCmdDrawIndexedIndirect(m_draw_command[inCommandIndex], sceneIndirectBuffer, 0, inCount, sizeof(VkDrawIndexedIndirectCommand)); vkCmdDraw(m_draw_command[inCommandIndex], 1, 1, 0, 0); vkEndCommandBuffer(m_draw_command[inCommandIndex]); /* Lock mutex to update generated call count. */ //std::lock_guard<std::mutex> lk(m_renderer->getSecondaryCmdBufferMutex()); /* Increment the generated call count */ m_renderer->incrementDrawCallsGenerated();}
开发者ID:brdf,项目名称:gl_vk_chopper,代码行数:56,
示例15: beginCommandBuffervoid beginCommandBuffer( VkCommandBuffer cmdBuf ){ VkCommandBufferBeginInfo cmd = {}; cmd.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmd.pNext = nullptr; cmd.flags = 0; cmd.pInheritanceInfo = 0; HR( vkBeginCommandBuffer( cmdBuf, &cmd ) );}
开发者ID:lexa107,项目名称:vulkan_test,代码行数:10,
示例16: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; VkResult err; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo); assert(!err); // The primary command buffer does not contain any rendering commands // These are stored (and retrieved) from the secondary command buffers vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS); // Execute secondary command buffers for (auto& renderThread : renderThreads) { // todo : Make sure threads are finished before accessing their command buffers vkCmdExecuteCommands(drawCmdBuffers[i], 1, &renderThread.cmdBuffers[i]); } vkCmdEndRenderPass(drawCmdBuffers[i]); VkImageMemoryBarrier prePresentBarrier = vkTools::prePresentBarrier(swapChain.buffers[i].image); vkCmdPipelineBarrier( drawCmdBuffers[i], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_FLAGS_NONE, 0, nullptr, 0, nullptr, 1, &prePresentBarrier); err = vkEndCommandBuffer(drawCmdBuffers[i]); assert(!err); } }
开发者ID:AnastasiaBorisova,项目名称:Vulkan,代码行数:55,
示例17: vulkan_raster_font_flushstatic void vulkan_raster_font_flush(vulkan_raster_t *font){ const struct vk_draw_triangles call = { font->vk->pipelines.font, &font->texture_optimal, font->vk->samplers.mipmap_linear, &font->vk->mvp, sizeof(font->vk->mvp), &font->range, font->vertices, }; if(font->needs_update) { VkCommandBuffer staging; VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO }; VkCommandBufferAllocateInfo cmd_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; VkCommandBufferBeginInfo begin_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; cmd_info.commandPool = font->vk->staging_pool; cmd_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cmd_info.commandBufferCount = 1; vkAllocateCommandBuffers(font->vk->context->device, &cmd_info, &staging); begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; vkBeginCommandBuffer(staging, &begin_info); vulkan_copy_staging_to_dynamic(font->vk, staging, &font->texture_optimal, &font->texture); vkEndCommandBuffer(staging);#ifdef HAVE_THREADS slock_lock(font->vk->context->queue_lock);#endif submit_info.commandBufferCount = 1; submit_info.pCommandBuffers = &staging; vkQueueSubmit(font->vk->context->queue, 1, &submit_info, VK_NULL_HANDLE); vkQueueWaitIdle(font->vk->context->queue);#ifdef HAVE_THREADS slock_unlock(font->vk->context->queue_lock);#endif vkFreeCommandBuffers(font->vk->context->device, font->vk->staging_pool, 1, &staging); font->needs_update = false; } vulkan_draw_triangles(font->vk, &call);}
开发者ID:arakerlu,项目名称:RetroArch,代码行数:55,
示例18: assertvoid CommandPool::beginCommandBuffer(std::size_t index) { assert(index < mCommandBuffers.size()); VkCommandBufferBeginInfo info = {}; info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; info.pNext = nullptr; info.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT; info.pInheritanceInfo = nullptr; vulkanCheckError(vkBeginCommandBuffer(mCommandBuffers[index], &info));}
开发者ID:qnope,项目名称:Lava,代码行数:11,
示例19: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertexBuffer.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32); // Render multiple objects using different model matrices by dynamically offsetting into one uniform buffer for (uint32_t j = 0; j < OBJECT_INSTANCES; j++) { // One dynamic offset per dynamic descriptor to offset into the ubo containing all model matrices uint32_t dynamicOffset = j * static_cast<uint32_t>(dynamicAlignment); // Bind the descriptor set for rendering a mesh using the dynamic offset vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 1, &dynamicOffset); vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0); } vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:mnstrmnch,项目名称:Vulkan,代码行数:53,
示例20: getGrManagerImpl//==============================================================================Error CommandBufferImpl::init(const CommandBufferInitInfo& init){ auto& pool = getGrManagerImpl().getAllocator().getMemoryPool(); m_alloc = StackAllocator<U8>(pool.getAllocationCallback(), pool.getAllocationCallbackUserData(), init.m_hints.m_chunkSize, 1.0, 0, false); m_flags = init.m_flags; m_tid = Thread::getCurrentThreadId(); Bool secondLevel = (m_flags & CommandBufferFlag::SECOND_LEVEL) == CommandBufferFlag::SECOND_LEVEL; m_handle = getGrManagerImpl().newCommandBuffer(m_tid, secondLevel); ANKI_ASSERT(m_handle); // Begin recording VkCommandBufferInheritanceInfo inheritance = {}; inheritance.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO; if(secondLevel) { ANKI_ASSERT(0 && "TODO"); } VkCommandBufferBeginInfo begin = {}; begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; begin.pInheritanceInfo = &inheritance; vkBeginCommandBuffer(m_handle, &begin); // If it's the frame's first command buffer then do the default fb image // transition if((m_flags & CommandBufferFlag::FRAME_FIRST) == CommandBufferFlag::FRAME_FIRST) { // Default FB barrier/transition setImageBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_ACCESS_MEMORY_READ_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, getGrManagerImpl().getDefaultSurfaceImage( getGrManagerImpl().getFrame() % MAX_FRAMES_IN_FLIGHT), VkImageSubresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}); } return ErrorCode::NONE;}
开发者ID:Al1a123,项目名称:anki-3d-engine,代码行数:54,
示例21: updateCommandBuffers /** * Update the command buffers to reflect text changes */ void updateCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.extent.width = *frameBufferWidth; renderPassBeginInfo.renderArea.extent.height = *frameBufferHeight; // None of the attachments will be cleared renderPassBeginInfo.clearValueCount = 0; renderPassBeginInfo.pClearValues = nullptr; for (size_t i = 0; i < cmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = *frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffers[i], &cmdBufInfo)); if (vks::debugmarker::active) { vks::debugmarker::beginRegion(cmdBuffers[i], "Text overlay", glm::vec4(1.0f, 0.94f, 0.3f, 1.0f)); } vkCmdBeginRenderPass(cmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)*frameBufferWidth, (float)*frameBufferHeight, 0.0f, 1.0f); vkCmdSetViewport(cmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(*frameBufferWidth, *frameBufferHeight, 0, 0); vkCmdSetScissor(cmdBuffers[i], 0, 1, &scissor); vkCmdBindPipeline(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vkCmdBindDescriptorSets(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); VkDeviceSize offsets = 0; vkCmdBindVertexBuffers(cmdBuffers[i], 0, 1, &vertexBuffer.buffer, &offsets); vkCmdBindVertexBuffers(cmdBuffers[i], 1, 1, &vertexBuffer.buffer, &offsets); for (uint32_t j = 0; j < numLetters; j++) { vkCmdDraw(cmdBuffers[i], 4, 1, j * 4, 0); } vkCmdEndRenderPass(cmdBuffers[i]); if (vks::debugmarker::active) { vks::debugmarker::endRegion(cmdBuffers[i]); } VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffers[i])); } }
开发者ID:mnstrmnch,项目名称:Vulkan,代码行数:55,
示例22: buildComputeCommandBuffer void buildComputeCommandBuffer() { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();; vkBeginCommandBuffer(computeCmdBuffer, &cmdBufInfo); vkCmdBindPipeline(computeCmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelines.compute); vkCmdBindDescriptorSets(computeCmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 0, 1, &computeDescriptorSet, 0, 0); vkCmdDispatch(computeCmdBuffer, PARTICLE_COUNT / 16, 1, 1); vkEndCommandBuffer(computeCmdBuffer); }
开发者ID:ron-devel,项目名称:Vulkan,代码行数:13,
示例23: LOG_ERROR_INVALID_PARAMETER void RHI_CommandList::Begin(const string& pass_name, void* render_pass, RHI_SwapChain* swap_chain) { if (!render_pass || !swap_chain) { LOG_ERROR_INVALID_PARAMETER(); return; } m_swap_chain = swap_chain; // Ensure the command list is not recording if (m_is_recording) return; // Sync CPU to GPU if (m_is_rendering) { Vulkan_Common::fence::wait_reset(m_rhi_device, IN_FLIGHT_FENCE); m_is_rendering = false; } // Acquire next swap chain image SPARTAN_ASSERT(m_swap_chain->AcquireNextImage()); // Begin command buffer VkCommandBufferBeginInfo beginInfo = {}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT; auto result = vkBeginCommandBuffer(CMD_BUFFER_VK, &beginInfo); if (result != VK_SUCCESS) { LOGF_ERROR("Failed to begin recording command buffer, %s.", Vulkan_Common::result_to_string(result)); return; } // Begin render pass VkClearValue clear_color = { 1.0f, 0.0f, 0.0f, 1.0f }; VkRenderPassBeginInfo render_pass_info = {}; render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; render_pass_info.renderPass = static_cast<VkRenderPass>(render_pass); render_pass_info.framebuffer = static_cast<VkFramebuffer>(swap_chain->GetFrameBuffer()); render_pass_info.renderArea.offset = { 0, 0 }; render_pass_info.renderArea.extent.width = static_cast<uint32_t>(swap_chain->GetWidth()); render_pass_info.renderArea.extent.height = static_cast<uint32_t>(swap_chain->GetHeight()); render_pass_info.clearValueCount = 1; render_pass_info.pClearValues = &clear_color; vkCmdBeginRenderPass(CMD_BUFFER_VK, &render_pass_info, VK_SUBPASS_CONTENTS_INLINE); m_is_recording = true; }
开发者ID:PanosK92,项目名称:Directus3D,代码行数:49,
示例24: vkBeginCommandBufferVkCommandBuffer VulkanRenderManager::GetInitCmd() { int curFrame = vulkan_->GetCurFrame(); FrameData &frameData = frameData_[curFrame]; if (!frameData.hasInitCommands) { VkCommandBufferBeginInfo begin = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, nullptr, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT }; VkResult res = vkBeginCommandBuffer(frameData.initCmd, &begin); assert(res == VK_SUCCESS); frameData.hasInitCommands = true; } return frameData_[curFrame].initCmd;}
开发者ID:takashow,项目名称:ppsspp,代码行数:15,
示例25: createCommandBuffer /** * Allocate a command buffer from the command pool * * @param level Level of the new command buffer (primary or secondary) * @param (Optional) begin If true, recording on the new command buffer will be started (vkBeginCommandBuffer) (Defaults to false) * * @return A handle to the allocated command buffer */ VkCommandBuffer createCommandBuffer(VkCommandBufferLevel level, bool begin = false) { VkCommandBufferAllocateInfo cmdBufAllocateInfo = vkTools::initializers::commandBufferAllocateInfo(commandPool, level, 1); VkCommandBuffer cmdBuffer; VK_CHECK_RESULT(vkAllocateCommandBuffers(logicalDevice, &cmdBufAllocateInfo, &cmdBuffer)); // If requested, also start recording for the new command buffer if (begin) { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo)); } return cmdBuffer; }
开发者ID:dreadwords,项目名称:Vulkan,代码行数:24,
示例26: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } }; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); const VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &scene.vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32); for (auto node : scene.nodes) { renderNode(node, drawCmdBuffers[i]); } drawUI(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:Rominitch,项目名称:Vulkan,代码行数:47,
示例27: vkFreeCommandBuffersvoid vkeGameRendererDynamic::initTerrainCommand(){ VulkanDC *dc = VulkanDC::Get(); VulkanDC::Device *device = dc->getDefaultDevice(); VulkanDC::Device::Queue *queue = dc->getDefaultQueue(); uint32_t cmdID = 1021; VkResult rslt; for (uint32_t i = 0; i < 2; ++i){ if (m_terrain_command[i] != VK_NULL_HANDLE){ vkFreeCommandBuffers(device->getVKDevice(), queue->getCommandPool(), 1, &m_terrain_command[i]); m_terrain_command[i] = VK_NULL_HANDLE; } { VkCommandBufferAllocateInfo cmdBufInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; cmdBufInfo.commandBufferCount = 1; cmdBufInfo.commandPool = queue->getCommandPool(); cmdBufInfo.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY; rslt = vkAllocateCommandBuffers(device->getVKDevice(), &cmdBufInfo, &m_terrain_command[i]); VkCommandBufferBeginInfo cmdBeginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; cmdBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT; rslt = vkBeginCommandBuffer(m_terrain_command[i], &cmdBeginInfo); vkCmdBindPipeline(m_terrain_command[i], VK_PIPELINE_BIND_POINT_GRAPHICS, m_quad_pipeline); vkCmdBindDescriptorSets(m_terrain_command[i], VK_PIPELINE_BIND_POINT_GRAPHICS, m_quad_pipeline_layout, 0, 1, &m_quad_descriptor_set, 0, NULL); m_screen_quad.bind(&m_terrain_command[i]); m_screen_quad.draw(&m_terrain_command[i]); vkCmdBindPipeline(m_terrain_command[i], VK_PIPELINE_BIND_POINT_GRAPHICS, m_terrain_pipeline); vkCmdBindDescriptorSets(m_terrain_command[i], VK_PIPELINE_BIND_POINT_GRAPHICS, m_terrain_pipeline_layout, 0, 1, &m_terrain_descriptor_set, 0, NULL); m_terrain_quad.bind(&m_terrain_command[i]); m_terrain_quad.draw(&m_terrain_command[i]);/**/ vkEndCommandBuffer(m_terrain_command[i]); } }}
开发者ID:brdf,项目名称:gl_vk_chopper,代码行数:46,
示例28: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[3]; // Clear to a white background for higher contrast clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } }; clearValues[1].color = { { 1.0f, 1.0f, 1.0f, 1.0f } }; clearValues[2].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 3; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, useSampleShading ? pipelines.MSAASampleShading : pipelines.MSAA); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.example.vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:mnstrmnch,项目名称:Vulkan,代码行数:45,
示例29: ErrorCheckVkCommandBuffer Renderer::_BeginSingleTimeCommands(VkCommandPool pool) { VkCommandBufferAllocateInfo allocate_info {}; allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocate_info.commandPool = pool; allocate_info.commandBufferCount = 1; VkCommandBuffer command_buffer; ErrorCheck(vkAllocateCommandBuffers(_device, &allocate_info, &command_buffer)); VkCommandBufferBeginInfo begin_info {}; begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; ErrorCheck(vkBeginCommandBuffer(command_buffer, &begin_info)); return command_buffer;}
开发者ID:danielgrimshaw,项目名称:VulkanTest,代码行数:18,
注:本文中的vkBeginCommandBuffer函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ vkCmdBeginRenderPass函数代码示例 C++ vkAllocateDescriptorSets函数代码示例 |