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本文整理汇总了C++中vkCmdBindVertexBuffers函数的典型用法代码示例。如果您正苦于以下问题:C++ vkCmdBindVertexBuffers函数的具体用法?C++ vkCmdBindVertexBuffers怎么用?C++ vkCmdBindVertexBuffers使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了vkCmdBindVertexBuffers函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); VkDeviceSize offsets[1] = { 0 }; // Skybox if (displaySkybox) { vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.skybox, 0, NULL); vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.skybox.vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], models.skybox.indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skybox); vkCmdDrawIndexed(drawCmdBuffers[i], models.skybox.indexCount, 1, 0, 0, 0); } // 3D object vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.object, 0, NULL); vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.objectIndex].vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.reflect); vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0); drawUI(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:Rominitch,项目名称:Vulkan,代码行数:58,
示例2: updateCommandBuffers /** * Update the command buffers to reflect text changes */ void updateCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.extent.width = *frameBufferWidth; renderPassBeginInfo.renderArea.extent.height = *frameBufferHeight; // None of the attachments will be cleared renderPassBeginInfo.clearValueCount = 0; renderPassBeginInfo.pClearValues = nullptr; for (size_t i = 0; i < cmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = *frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffers[i], &cmdBufInfo)); if (vks::debugmarker::active) { vks::debugmarker::beginRegion(cmdBuffers[i], "Text overlay", glm::vec4(1.0f, 0.94f, 0.3f, 1.0f)); } vkCmdBeginRenderPass(cmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)*frameBufferWidth, (float)*frameBufferHeight, 0.0f, 1.0f); vkCmdSetViewport(cmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(*frameBufferWidth, *frameBufferHeight, 0, 0); vkCmdSetScissor(cmdBuffers[i], 0, 1, &scissor); vkCmdBindPipeline(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vkCmdBindDescriptorSets(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); VkDeviceSize offsets = 0; vkCmdBindVertexBuffers(cmdBuffers[i], 0, 1, &vertexBuffer.buffer, &offsets); vkCmdBindVertexBuffers(cmdBuffers[i], 1, 1, &vertexBuffer.buffer, &offsets); for (uint32_t j = 0; j < numLetters; j++) { vkCmdDraw(cmdBuffers[i], 4, 1, j * 4, 0); } vkCmdEndRenderPass(cmdBuffers[i]); if (vks::debugmarker::active) { vks::debugmarker::endRegion(cmdBuffers[i]); } VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffers[i])); } }
开发者ID:mnstrmnch,项目名称:Vulkan,代码行数:55,
示例3: sizeofvoid TriangleVK::Render(VkCommandBuffer cmd_buf, Camera *pCam){ struct DATA { XMMATRIX mat; } *pData; VkDescriptorBufferInfo constantBuffer; m_pConstantBufferRing->AllocConstantBuffer(4*4 * sizeof(float), (void**)&pData, &constantBuffer); pData->mat = pCam->GetView() * pCam->GetProjection(); VkWriteDescriptorSet writes[1]; writes[0] = {}; writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[0].pNext = NULL; writes[0].dstSet = m_descriptorSets[0]; writes[0].descriptorCount = 1; writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; writes[0].pBufferInfo = &constantBuffer; writes[0].dstArrayElement = 0; writes[0].dstBinding = 0; vkUpdateDescriptorSets(m_pDevice->GetDevice(), 1, writes, 0, NULL); const VkDeviceSize offsets[1] = { m_geometry.offset }; vkCmdBindVertexBuffers(cmd_buf, 0, 1, &m_geometry.buffer, offsets); vkCmdBindPipeline(cmd_buf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline); vkCmdBindDescriptorSets(cmd_buf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, (uint32_t)m_descriptorSets.size(), m_descriptorSets.data(), 0, NULL); vkCmdDraw(cmd_buf, 12 * 3, 1, 0, 0);}
开发者ID:GPUOpen-Tools,项目名称:Compressonator,代码行数:30,
示例4: vkCmdBindVertexBuffers void Model::draw(VkCommandBuffer commandBuffer) { VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(commandBuffer, 0, 1, &m_vertices.buffer, offsets); vkCmdBindIndexBuffer(commandBuffer, m_indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(commandBuffer, m_indexCount, 1, 0, 0, 1); }
开发者ID:teealal,项目名称:test_vk2,代码行数:7,
示例5: vkCmdSetViewportvoid VulkanTexturedQuad::RenderImpl(VkCommandBuffer commandBuffer){ VulkanSample::RenderImpl(commandBuffer); VkViewport viewports [1] = {}; viewports [0].width = static_cast<float> (window_->GetWidth ()); viewports [0].height = static_cast<float> (window_->GetHeight ()); viewports [0].minDepth = 0; viewports [0].maxDepth = 1; vkCmdSetViewport (commandBuffer, 0, 1, viewports); VkRect2D scissors [1] = {}; scissors [0].extent.width = window_->GetWidth (); scissors [0].extent.height = window_->GetHeight (); vkCmdSetScissor (commandBuffer, 0, 1, scissors); vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_); VkDeviceSize offsets[] = { 0 }; vkCmdBindIndexBuffer(commandBuffer, indexBuffer_, 0, VK_INDEX_TYPE_UINT32); vkCmdBindVertexBuffers(commandBuffer, 0, 1, &vertexBuffer_, offsets); vkCmdBindDescriptorSets (commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout_, 0, 1, &descriptorSet_, 0, nullptr); vkCmdDrawIndexed(commandBuffer, 6, 1, 0, 0, 0);}
开发者ID:GPUOpen-LibrariesAndSDKs,项目名称:HelloVulkan,代码行数:28,
示例6: game_buffer_editor_record_vulkan_commandsbool game_buffer_editor_record_vulkan_commands(game_buffer *game_buffer, vulkan *vulkan) { game_buffer_editor *editor = game_buffer->editor; ImDrawData *draw_data = ImGui::GetDrawData(); VkResult vk_result = {}; { uint64 vertices_size = draw_data->TotalVtxCount * sizeof(ImDrawVert); uint64 indices_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx); uint64 map_size = round_to_multi(vertices_size + indices_size, vulkan->physical_device_non_coherent_atom_size); assert(map_size <= editor->imgui_vertex_index_vulkan_buffer.size); uint8 *buf_ptr = nullptr; if ((vk_result = vkMapMemory(vulkan->device, editor->imgui_vertex_index_vulkan_buffer.device_memory, 0, map_size, 0, (void **)&buf_ptr)) != VK_SUCCESS) { return false; } assert((uintptr_t)buf_ptr % 16 == 0); for (int i = 0; i < draw_data->CmdListsCount; i += 1) { ImDrawList *dlist = draw_data->CmdLists[i]; memcpy(buf_ptr, dlist->VtxBuffer.Data, dlist->VtxBuffer.Size * sizeof(ImDrawVert)); buf_ptr += dlist->VtxBuffer.Size * sizeof(ImDrawVert); } for (int i = 0; i < draw_data->CmdListsCount; i += 1) { ImDrawList *dlist = draw_data->CmdLists[i]; memcpy(buf_ptr, dlist->IdxBuffer.Data, dlist->IdxBuffer.Size * sizeof(ImDrawIdx)); buf_ptr += dlist->IdxBuffer.Size * sizeof(ImDrawIdx); } VkMappedMemoryRange memory_range = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE }; memory_range.memory = editor->imgui_vertex_index_vulkan_buffer.device_memory; memory_range.offset = map_size; if ((vk_result = vkFlushMappedMemoryRanges(vulkan->device, 1, &memory_range)) != VK_SUCCESS) { return false; } vkUnmapMemory(vulkan->device, editor->imgui_vertex_index_vulkan_buffer.device_memory); } vkCmdBindPipeline(vulkan->swap_chain_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, editor->imgui_vulkan_pipeline); VkViewport viewport = { 0, 0, (float)game_buffer->vulkan_framebuffer_image_width, (float)game_buffer->vulkan_framebuffer_image_height, 0, 1 }; vkCmdSetViewport(vulkan->swap_chain_cmd_buffer, 0, 1, &viewport); vec2 push_consts = { (float)game_buffer->vulkan_framebuffer_image_width, (float)game_buffer->vulkan_framebuffer_image_height }; vkCmdPushConstants(vulkan->swap_chain_cmd_buffer, editor->imgui_vulkan_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(push_consts), &push_consts); VkDeviceSize vertex_offset = 0; VkDeviceSize index_offset = draw_data->TotalVtxCount * sizeof(ImDrawVert); for (int i = 0; i < draw_data->CmdListsCount; i += 1) { ImDrawList *dlist = draw_data->CmdLists[i]; vkCmdBindVertexBuffers(vulkan->swap_chain_cmd_buffer, 0, 1, &editor->imgui_vertex_index_vulkan_buffer.buffer, &vertex_offset); vertex_offset += dlist->VtxBuffer.Size * sizeof(ImDrawVert); for (int i = 0; i < dlist->CmdBuffer.Size; i += 1) { ImDrawCmd *dcmd = &dlist->CmdBuffer.Data[i]; VkRect2D scissor = { { (int)dcmd->ClipRect.x, (int)dcmd->ClipRect.y }, { (uint)dcmd->ClipRect.z, (uint)dcmd->ClipRect.w } }; vkCmdSetScissor(vulkan->swap_chain_cmd_buffer, 0, 1, &scissor); if (dcmd->TextureId == editor->imgui_font_atlas_vulkan_image.image) { vkCmdBindDescriptorSets(vulkan->swap_chain_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, editor->imgui_vulkan_pipeline_layout, 0, 1, &editor->imgui_vulkan_descriptor_sets[0], 0, nullptr); } else { vkCmdBindDescriptorSets(vulkan->swap_chain_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, editor->imgui_vulkan_pipeline_layout, 0, 1, &editor->imgui_vulkan_descriptor_sets[1], 0, nullptr); } vkCmdBindIndexBuffer(vulkan->swap_chain_cmd_buffer, editor->imgui_vertex_index_vulkan_buffer.buffer, index_offset, VK_INDEX_TYPE_UINT16); vkCmdDrawIndexed(vulkan->swap_chain_cmd_buffer, dcmd->ElemCount, 1, 0, 0, 0); index_offset += dcmd->ElemCount * sizeof(ImDrawIdx); } } return true;}
开发者ID:yngccc,项目名称:apby,代码行数:60,
示例7: vkFreeCommandBuffersvoid op3d::Engine::createCommandBuffers(){ if (commandBuffers.size() > 0) { vkFreeCommandBuffers(device, commandBufferManager.getCommandPool(), commandBuffers.size(), commandBuffers.data()); } commandBuffers.resize(swapChainFramebuffers.size()); VkCommandBufferAllocateInfo allocInfo = {}; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.commandPool = commandBufferManager.getCommandPool(); allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.commandBufferCount = (uint32_t)commandBuffers.size(); if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) { throw std::runtime_error("failed to allocate command buffers!"); } for (std::size_t i = 0; i < commandBuffers.size(); i++) { VkCommandBufferBeginInfo beginInfo = {}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT; vkBeginCommandBuffer(commandBuffers[i], &beginInfo); VkRenderPassBeginInfo renderPassInfo = {}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; renderPassInfo.renderPass = renderPass; renderPassInfo.framebuffer = swapChainFramebuffers[i]; renderPassInfo.renderArea.offset = {0, 0}; renderPassInfo.renderArea.extent = swapChain.getExtent(); std::array <VkClearValue, 2> clearValues = {}; clearValues[0].color = { 0.0f, 0.0f, 0.0f, 1.0f }; clearValues[1].depthStencil = { 1.0f, 0 }; renderPassInfo.clearValueCount = clearValues.size(); renderPassInfo.pClearValues = clearValues.data(); vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline); VkBuffer vertexBuffers[] = {vertexBuffer}; VkDeviceSize offsets[] = {0}; vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffers, offsets); vkCmdBindIndexBuffer(commandBuffers[i], indexBuffer, 0, VK_INDEX_TYPE_UINT16); vkCmdBindDescriptorSets(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr); vkCmdDrawIndexed(commandBuffers[i], indices.size(), 1, 0, 0, 0); vkCmdEndRenderPass(commandBuffers[i]); if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) { throw std::runtime_error("failed to record command buffer!"); } }}
开发者ID:zgub4,项目名称:op3d,代码行数:60,
示例8: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; VkResult err; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo); assert(!err); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vkTools::initializers::viewport( (float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vkTools::initializers::rect2D( width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid); VkDeviceSize offsets[1] = { 0 }; // Bind mesh vertex buffer vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &mesh.vertices.buf, offsets); // Bind mesh index buffer vkCmdBindIndexBuffer(drawCmdBuffers[i], mesh.indices.buf, 0, VK_INDEX_TYPE_UINT32); // Render mesh vertex buffer using it's indices vkCmdDrawIndexed(drawCmdBuffers[i], mesh.indices.count, 1, 0, 0, 0); vkCmdEndRenderPass(drawCmdBuffers[i]); err = vkEndCommandBuffer(drawCmdBuffers[i]); assert(!err); } }
开发者ID:AsGreyWolf,项目名称:Vulkan,代码行数:60,
示例9: vkCmdBindDescriptorSetsvoid VulkanGear::draw(VkCommandBuffer cmdbuffer, VkPipelineLayout pipelineLayout){ VkDeviceSize offsets[1] = { 0 }; vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindVertexBuffers(cmdbuffer, 0, 1, &vertexBuffer.buf, offsets); vkCmdBindIndexBuffer(cmdbuffer, indexBuffer.buf, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(cmdbuffer, indexBuffer.count, 1, 0, 0, 1);}
开发者ID:AndrewGe,项目名称:Vulkan,代码行数:8,
示例10: vkCmdBindVertexBuffersvoid rSimpleMesh::record( VkCommandBuffer _buf ) { VkDeviceSize lOffsets[] = {0}; VkBuffer lVertex = vVertex.getBuffer(); vPipeline->cmdBindPipeline( _buf, VK_PIPELINE_BIND_POINT_GRAPHICS ); vkCmdBindVertexBuffers( _buf, vPipeline->getVertexBindPoint(), 1, &lVertex, &lOffsets[0] ); vkCmdBindIndexBuffer( _buf, vIndex.getBuffer(), 0, VK_INDEX_TYPE_UINT32 ); vkCmdDrawIndexed( _buf, vIndex.getSize(), 1, 0, 0, 1 );}
开发者ID:vcgato29,项目名称:engine-1,代码行数:9,
示例11: NvUIVKctx//======================================================================//======================================================================void NvUIGraphicFrameRenderVK::Draw(float alpha, const NvPackedColor& color, const float pixelToClipMatrix[4][4], const nv::vec2<float>& thickness, const nv::vec2<float>& texBorder, bool drawCenter){ NvVkContext& vk = *NvUIVKctx().mVk; VkCommandBuffer& cmd = NvUIVKctx().mCmd; // Set transform // pixelToClipMatrix memcpy(&(ms_ubo->pixelToClipMat), pixelToClipMatrix, 16 * sizeof(float)); ms_ubo->pixelToClipMat(1, 1) *= -1.0f; ms_ubo->pixelToClipMat(1, 3) *= -1.0f; ms_ubo->alpha = alpha; ms_ubo->color = nv::vec4f(NV_PC_RED_FLOAT(color), NV_PC_GREEN_FLOAT(color), NV_PC_BLUE_FLOAT(color), 1.0f); NvUITexture* tex = m_graphic->GetTex(); ms_ubo->thickness = thickness; ms_ubo->texBorder.x = texBorder.x / tex->GetWidth(); ms_ubo->texBorder.y = texBorder.y / tex->GetHeight(); ms_ubo.Update(); m_uboOffset = ms_ubo.getDynamicOffset(); VkViewport vp; VkRect2D sc; vp.x = 0; vp.y = 0; vp.height = (float)(vk.mainRenderTarget()->height()); vp.width = (float)(vk.mainRenderTarget()->width()); vp.minDepth = 0.0f; vp.maxDepth = 1.0f; sc.offset.x = 0; sc.offset.y = 0; sc.extent.width = vp.width; sc.extent.height = vp.height; vkCmdSetViewport(cmd, 0, 1, &vp); vkCmdSetScissor(cmd, 0, 1, &sc); if (m_graphic->GetTex()->GetHasAlpha() || (alpha < 1.0f)) { vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ms_pipelineAlpha); } else { vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ms_pipelineOpaque); } vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ms_pipelineLayout, 0, 1, &m_descriptorSet, 1, &m_uboOffset); // Bind the vertex and index buffers VkDeviceSize offsets[] = { 0 }; vkCmdBindVertexBuffers(cmd, 0, 1, &ms_vbo(), offsets); vkCmdBindIndexBuffer(cmd, ms_ibo(), 0, VK_INDEX_TYPE_UINT16); // Draw the triangle vkCmdDrawIndexed(cmd, 30 + 6, 1, 0, 0, 0);}
开发者ID:1753592,项目名称:GraphicsSamples,代码行数:59,
示例12: vkCmdBindVertexBuffers void RHI_CommandList::SetBufferVertex(const RHI_VertexBuffer* buffer) { if (!m_is_recording) return; VkBuffer vertex_buffers[] = { static_cast<VkBuffer>(buffer->GetBuffer()) }; VkDeviceSize offsets[] = { 0 }; vkCmdBindVertexBuffers(CMD_BUFFER_VK, 0, 1, vertex_buffers, offsets); }
开发者ID:PanosK92,项目名称:Directus3D,代码行数:9,
示例13: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = { {0.5f, 0.5f, 0.5f, 0.0f} }; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vkTools::initializers::viewport(splitScreen ? (float)width / 2.0f : (float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdSetLineWidth(drawCmdBuffers[i], 1.0f); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.object.vertices.buf, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.object.indices.buf, 0, VK_INDEX_TYPE_UINT32); if (splitScreen) { vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLeft); vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0); viewport.x = float(width) / 2; } vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineRight); vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:ChristophHaag,项目名称:Vulkan,代码行数:57,
示例14: vkCmdBindPipelinevoid VulkanQuad::RenderImpl (VkCommandBuffer commandBuffer){ VulkanSample::RenderImpl (commandBuffer); vkCmdBindPipeline (commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_); VkDeviceSize offsets [] = { 0 }; vkCmdBindIndexBuffer (commandBuffer, indexBuffer_, 0, VK_INDEX_TYPE_UINT32); vkCmdBindVertexBuffers (commandBuffer, 0, 1, &vertexBuffer_, offsets); vkCmdDrawIndexed (commandBuffer, 6, 1, 0, 0, 0);}
开发者ID:GPUOpen-LibrariesAndSDKs,项目名称:HelloVulkan,代码行数:11,
示例15: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertexBuffer.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32); // Render multiple objects using different model matrices by dynamically offsetting into one uniform buffer for (uint32_t j = 0; j < OBJECT_INSTANCES; j++) { // One dynamic offset per dynamic descriptor to offset into the ubo containing all model matrices uint32_t dynamicOffset = j * static_cast<uint32_t>(dynamicAlignment); // Bind the descriptor set for rendering a mesh using the dynamic offset vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 1, &dynamicOffset); vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0); } vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:mnstrmnch,项目名称:Vulkan,代码行数:53,
示例16: commandCommon//==============================================================================void CommandBufferImpl::bindResourceGroup( ResourceGroupPtr rc, U slot, const TransientMemoryInfo* dynInfo){ // TODO set the correct binding point commandCommon(); const ResourceGroupImpl& impl = rc->getImplementation(); if(impl.hasDescriptorSet()) { Array<U32, MAX_UNIFORM_BUFFER_BINDINGS + MAX_STORAGE_BUFFER_BINDINGS> dynOffsets = {{}}; impl.setupDynamicOffsets(dynInfo, &dynOffsets[0]); VkDescriptorSet dset = impl.getHandle(); vkCmdBindDescriptorSets(m_handle, VK_PIPELINE_BIND_POINT_GRAPHICS, getGrManagerImpl().getGlobalPipelineLayout(), slot, 1, &dset, dynOffsets.getSize(), &dynOffsets[0]); } // Bind vertex and index buffer only in the first set if(slot == 0) { const VkBuffer* buffers = nullptr; const VkDeviceSize* offsets = nullptr; U bindingCount = 0; impl.getVertexBindingInfo(buffers, offsets, bindingCount); if(bindingCount) { vkCmdBindVertexBuffers(m_handle, 0, bindingCount, buffers, offsets); } VkBuffer idxBuff; VkDeviceSize idxBuffOffset; VkIndexType idxType; if(impl.getIndexBufferInfo(idxBuff, idxBuffOffset, idxType)) { vkCmdBindIndexBuffer(m_handle, idxBuff, idxBuffOffset, idxType); } } // Hold the reference m_rcList.pushBack(m_alloc, rc);}
开发者ID:Al1a123,项目名称:anki-3d-engine,代码行数:51,
示例17: EndRenderPassbool StateTracker::Bind(){ // Must have a pipeline. if (!m_pipeline) return false; // Check the render area if we were in a clear pass. if (m_current_render_pass == m_framebuffer->GetClearRenderPass() && !IsViewportWithinRenderArea()) EndRenderPass(); // Get a new descriptor set if any parts have changed if (!UpdateDescriptorSet()) { // We can fail to allocate descriptors if we exhaust the pool for this command buffer. WARN_LOG(VIDEO, "Failed to get a descriptor set, executing buffer"); Renderer::GetInstance()->ExecuteCommandBuffer(false, false); if (!UpdateDescriptorSet()) { // Something strange going on. ERROR_LOG(VIDEO, "Failed to get descriptor set, skipping draw"); return false; } } // Start render pass if not already started if (!InRenderPass()) BeginRenderPass(); // Re-bind parts of the pipeline const VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer(); if (m_dirty_flags & DIRTY_FLAG_VERTEX_BUFFER) vkCmdBindVertexBuffers(command_buffer, 0, 1, &m_vertex_buffer, &m_vertex_buffer_offset); if (m_dirty_flags & DIRTY_FLAG_INDEX_BUFFER) vkCmdBindIndexBuffer(command_buffer, m_index_buffer, m_index_buffer_offset, m_index_type); if (m_dirty_flags & DIRTY_FLAG_PIPELINE) vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline->GetVkPipeline()); if (m_dirty_flags & DIRTY_FLAG_VIEWPORT) vkCmdSetViewport(command_buffer, 0, 1, &m_viewport); if (m_dirty_flags & DIRTY_FLAG_SCISSOR) vkCmdSetScissor(command_buffer, 0, 1, &m_scissor); m_dirty_flags &= ~(DIRTY_FLAG_VERTEX_BUFFER | DIRTY_FLAG_INDEX_BUFFER | DIRTY_FLAG_PIPELINE | DIRTY_FLAG_VIEWPORT | DIRTY_FLAG_SCISSOR); return true;}
开发者ID:Sintendo,项目名称:dolphin,代码行数:49,
示例18: drawIndexed void drawIndexed(VkCommandBuffer cmdBuffer) { VkDeviceSize offsets[1] = { 0 }; if (pipeline != VK_NULL_HANDLE) { vkCmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); } if ((pipelineLayout != VK_NULL_HANDLE) && (descriptorSet != VK_NULL_HANDLE)) { vkCmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); } vkCmdBindVertexBuffers(cmdBuffer, vertexBufferBinding, 1, &buffers.vertices.buf, offsets); vkCmdBindIndexBuffer(cmdBuffer, buffers.indices.buf, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(cmdBuffer, buffers.indexCount, 1, 0, 0, 0); }
开发者ID:ron-devel,项目名称:Vulkan,代码行数:15,
示例19: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } }; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); const VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &scene.vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32); for (auto node : scene.nodes) { renderNode(node, drawCmdBuffers[i]); } drawUI(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:Rominitch,项目名称:Vulkan,代码行数:47,
示例20: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[3]; // Clear to a white background for higher contrast clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } }; clearValues[1].color = { { 1.0f, 1.0f, 1.0f, 1.0f } }; clearValues[2].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 3; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, useSampleShading ? pipelines.MSAASampleShading : pipelines.MSAA); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.example.vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:mnstrmnch,项目名称:Vulkan,代码行数:45,
示例21: vkCmdBindDescriptorSetsvoid QeParticle::updateDrawCommandBuffer(QeDataDrawCommand *command) { if (!isShowByCulling(command->camera)) return; if (!currentParticlesSize) return; vkCmdBindDescriptorSets(command->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, VK->pipelineLayout, eDescriptorSetLayout_Model, 1, &descriptorSet.set, 0, nullptr); graphicsPipeline.subpass = 0; graphicsPipeline.componentType = componentType; graphicsPipeline.sampleCount = GRAP->sampleCount; graphicsPipeline.renderPass = command->renderPass; graphicsPipeline.minorType = eGraphicsPipeLine_none; graphicsPipeline.shader = &graphicsShader; VkDeviceSize offsets[] = {0}; vkCmdBindVertexBuffers(command->commandBuffer, 0, 1, &vertexBuffer.buffer, offsets); vkCmdBindPipeline(command->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, VK->createGraphicsPipeline(&graphicsPipeline)); vkCmdDraw(command->commandBuffer, currentParticlesSize, 1, 0, 0);}
开发者ID:KunyiLockeLin,项目名称:AngryEngine,代码行数:19,
示例22: updateSecondaryCommandBuffer void updateSecondaryCommandBuffer(VkCommandBufferInheritanceInfo inheritanceInfo) { // Secondary command buffer for the sky sphere VkCommandBufferBeginInfo commandBufferBeginInfo = vkTools::initializers::commandBufferBeginInfo(); commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT; commandBufferBeginInfo.pInheritanceInfo = &inheritanceInfo; VK_CHECK_RESULT(vkBeginCommandBuffer(secondaryCommandBuffer, &commandBufferBeginInfo)); VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(secondaryCommandBuffer, 0, 1, &viewport); VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(secondaryCommandBuffer, 0, 1, &scissor); vkCmdBindPipeline(secondaryCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.starsphere); glm::mat4 view = glm::mat4(); view = glm::rotate(view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f)); view = glm::rotate(view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f)); view = glm::rotate(view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f)); glm::mat4 mvp = matrices.projection * view; vkCmdPushConstants( secondaryCommandBuffer, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(mvp), &mvp); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(secondaryCommandBuffer, 0, 1, &meshes.skysphere.vertices.buf, offsets); vkCmdBindIndexBuffer(secondaryCommandBuffer, meshes.skysphere.indices.buf, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(secondaryCommandBuffer, meshes.skysphere.indexCount, 1, 0, 0, 0); VK_CHECK_RESULT(vkEndCommandBuffer(secondaryCommandBuffer)); }
开发者ID:ChristophHaag,项目名称:Vulkan,代码行数:39,
示例23: QVector3D/** * Register the commands that render the entity. */void VkcEntity::render(VkCommandBuffer commandBuffer, MgBuffer uniformBuffer, QMatrix4x4 vpMatrix, const VkcDevice *device){ // Wiggle, wiggle, wiggle. position += QVector3D(dir, 0.0f, 0.0f); float pos = position.x(); if(pos > 0.1f || pos < -0.1f) dir *= -1.0f; // Calculate model matrix. QMatrix4x4 modelMatrix; modelMatrix.translate(position); modelMatrix.rotate(rotation); modelMatrix.scale(scale); // Calculate MVP matrix. QMatrix4x4 mvpMatrix = vpMatrix * modelMatrix; // Map uniform buffer memory to host. void *data = nullptr; vkMapMemory(device->logical, uniformBuffer.memory, 0, VK_WHOLE_SIZE, 0, &data); // Copy data to the buffer. memcpy(data, mvpMatrix.data(), 16 * sizeof(float)); // Unmap memory. vkUnmapMemory(device->logical, uniformBuffer.memory); // Bind vertex and index bufffer. VkDeviceSize vboOffsets[] = {0}; uint32_t iboOffset = vertices.size() * sizeof(VkVertex); vkCmdBindVertexBuffers(commandBuffer, 0, 1, &buffer.handle, vboOffsets); vkCmdBindIndexBuffer(commandBuffer, buffer.handle, iboOffset, VK_INDEX_TYPE_UINT32); // Draw entity. vkCmdDrawIndexed(commandBuffer, indices.size(), 1, 0, 0, 0);}
开发者ID:vapopescu,项目名称:Vulkan-Engine,代码行数:41,
示例24: vkCmdBindVertexBuffersvoid SubMesh::bindVertexBuffers(const ICommandBuffersSP& cmdBuffer, const uint32_t bufferIndex) const{ if (!vertexBuffer.get()) { return; } if (!vertexBuffer->getBuffer().get()) { return; } if (!cmdBuffer.get()) { return; } VkDeviceSize offsets[1] = {0}; VkBuffer buffers[1] = {vertexBuffer->getBuffer()->getBuffer()}; vkCmdBindVertexBuffers(cmdBuffer->getCommandBuffer(bufferIndex), 0, 1, buffers, offsets);}
开发者ID:YoutaVen,项目名称:Vulkan,代码行数:23,
示例25: sizeofvoid WireframeModel::Render(VulkanInterface * vulkan, VulkanCommandBuffer * commandBuffer, VulkanPipeline * pipeline, Camera * camera, int framebufferId){ // Update vertex uniform buffer vertexUniformBuffer.MVP = camera->GetProjectionMatrix() * camera->GetViewMatrix() * worldMatrix; vsUBO->Update(vulkan->GetVulkanDevice(), &vertexUniformBuffer, sizeof(VertexUniformBuffer)); UpdateDescriptorSet(vulkan, pipeline); // Render drawCmdBuffers[framebufferId]->BeginRecordingSecondary(vulkan->GetForwardRenderpass()->GetRenderpass(), vulkan->GetVulkanSwapchain()->GetFramebuffer(framebufferId)); vulkan->InitViewportAndScissors(drawCmdBuffers[framebufferId], (float)gSettings->GetWindowWidth(), (float)gSettings->GetWindowHeight(), (uint32_t)gSettings->GetWindowWidth(), (uint32_t)gSettings->GetWindowHeight()); pipeline->SetActive(drawCmdBuffers[framebufferId]); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[framebufferId]->GetCommandBuffer(), 0, 1, vertexBuffer->GetBuffer(), offsets); vkCmdBindIndexBuffer(drawCmdBuffers[framebufferId]->GetCommandBuffer(), *indexBuffer->GetBuffer(), 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(drawCmdBuffers[framebufferId]->GetCommandBuffer(), indexCount, 1, 0, 0, 0); drawCmdBuffers[framebufferId]->EndRecording(); drawCmdBuffers[framebufferId]->ExecuteSecondary(commandBuffer);}
开发者ID:Ruscris2,项目名称:RC-Engine,代码行数:24,
示例26: sample_main//.........这里部分代码省略......... viewport.x = 0; viewport.y = 0; VkRect2D scissor; scissor.extent.width = info.width; scissor.extent.height = info.height; scissor.offset.x = 0; scissor.offset.y = 0; // now we record four separate command buffers, one for each quadrant of the // screen VkCommandBufferInheritanceInfo cmd_buf_inheritance_info = {}; cmd_buf_inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, cmd_buf_inheritance_info.pNext = NULL; cmd_buf_inheritance_info.renderPass = info.render_pass; cmd_buf_inheritance_info.subpass = 0; cmd_buf_inheritance_info.framebuffer = info.framebuffers[info.current_buffer]; cmd_buf_inheritance_info.occlusionQueryEnable = VK_FALSE; cmd_buf_inheritance_info.queryFlags = 0; cmd_buf_inheritance_info.pipelineStatistics = 0; VkCommandBufferBeginInfo secondary_begin = {}; secondary_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; secondary_begin.pNext = NULL; secondary_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT; secondary_begin.pInheritanceInfo = &cmd_buf_inheritance_info; for (int i = 0; i < 4; i++) { vkBeginCommandBuffer(secondary_cmds[i], &secondary_begin); vkCmdBindPipeline(secondary_cmds[i], VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline); vkCmdBindDescriptorSets(secondary_cmds[i], VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, 1, &info.desc_set[i == 0 || i == 3], 0, NULL); vkCmdBindVertexBuffers(secondary_cmds[i], 0, 1, &info.vertex_buffer.buf, offsets); viewport.x = 25.0f + 250.0f * (i % 2); viewport.y = 25.0f + 250.0f * (i / 2); vkCmdSetViewport(secondary_cmds[i], 0, NUM_VIEWPORTS, &viewport); vkCmdSetScissor(secondary_cmds[i], 0, NUM_SCISSORS, &scissor); vkCmdDraw(secondary_cmds[i], 12 * 3, 1, 0, 0); vkEndCommandBuffer(secondary_cmds[i]); } VkRenderPassBeginInfo rp_begin; rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; rp_begin.pNext = NULL; rp_begin.renderPass = info.render_pass; rp_begin.framebuffer = info.framebuffers[info.current_buffer]; rp_begin.renderArea.offset.x = 0; rp_begin.renderArea.offset.y = 0; rp_begin.renderArea.extent.width = info.width; rp_begin.renderArea.extent.height = info.height; rp_begin.clearValueCount = 2; rp_begin.pClearValues = clear_values; // specifying VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS means this // render pass may // ONLY call vkCmdExecuteCommands vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS); vkCmdExecuteCommands(info.cmd, 4, secondary_cmds); vkCmdEndRenderPass(info.cmd);
开发者ID:LunarG,项目名称:VulkanSamples,代码行数:67,
示例27: sample_main//.........这里部分代码省略......... imageAcquiredSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; imageAcquiredSemaphoreCreateInfo.pNext = NULL; imageAcquiredSemaphoreCreateInfo.flags = 0; res = vkCreateSemaphore(info.device, &imageAcquiredSemaphoreCreateInfo, NULL, &imageAcquiredSemaphore); assert(res == VK_SUCCESS); // Get the index of the next available swapchain image: res = vkAcquireNextImageKHR(info.device, info.swap_chain, UINT64_MAX, imageAcquiredSemaphore, VK_NULL_HANDLE, &info.current_buffer); // TODO: Deal with the VK_SUBOPTIMAL_KHR and VK_ERROR_OUT_OF_DATE_KHR // return codes assert(res == VK_SUCCESS); VkRenderPassBeginInfo rp_begin; rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; rp_begin.pNext = NULL; rp_begin.renderPass = info.render_pass; rp_begin.framebuffer = info.framebuffers[info.current_buffer]; rp_begin.renderArea.offset.x = 0; rp_begin.renderArea.offset.y = 0; rp_begin.renderArea.extent.width = info.width; rp_begin.renderArea.extent.height = info.height; rp_begin.clearValueCount = 2; rp_begin.pClearValues = clear_values; vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline); vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, descriptor_set_count, descriptor_sets, 0, NULL); const VkDeviceSize offsets[1] = {0}; vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, offsets); init_viewports(info); init_scissors(info); vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0); vkCmdEndRenderPass(info.cmd); res = vkEndCommandBuffer(info.cmd); assert(res == VK_SUCCESS); const VkCommandBuffer cmd_bufs[] = {info.cmd}; VkFenceCreateInfo fenceInfo; VkFence drawFence; fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fenceInfo.pNext = NULL; fenceInfo.flags = 0; vkCreateFence(info.device, &fenceInfo, NULL, &drawFence); VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; VkSubmitInfo submit_info[1] = {}; submit_info[0].pNext = NULL; submit_info[0].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info[0].waitSemaphoreCount = 1; submit_info[0].pWaitSemaphores = &imageAcquiredSemaphore; submit_info[0].pWaitDstStageMask = &pipe_stage_flags; submit_info[0].commandBufferCount = 1; submit_info[0].pCommandBuffers = cmd_bufs; submit_info[0].signalSemaphoreCount = 0; submit_info[0].pSignalSemaphores = NULL; /* Queue the command buffer for execution */ res = vkQueueSubmit(info.graphics_queue, 1, submit_info, drawFence); assert(res == VK_SUCCESS);
开发者ID:LunarG,项目名称:VulkanSamples,代码行数:67,
示例28: sample_main//.........这里部分代码省略......... moduleCreateInfo.pCode = fragmentBinary->code; spvDiagnosticDestroy(fragmentDiag); spvContextDestroy(spvContext); } else { // Convert GLSL to SPIR-V init_glslang(); std::vector<unsigned int> fragSpv; bool U_ASSERT_ONLY retVal = GLSLtoSPV(VK_SHADER_STAGE_FRAGMENT_BIT, fragShaderText, fragSpv); assert(retVal); finalize_glslang(); moduleCreateInfo.codeSize = fragSpv.size() * sizeof(unsigned int); moduleCreateInfo.pCode = fragSpv.data(); } res = vkCreateShaderModule(info.device, &moduleCreateInfo, NULL, &info.shaderStages[1].module); assert(res == VK_SUCCESS); /* VULKAN_KEY_END */ init_framebuffers(info, depthPresent); init_vertex_buffer(info, g_vb_texture_Data, sizeof(g_vb_texture_Data), sizeof(g_vb_texture_Data[0]), true); init_descriptor_pool(info, true); init_descriptor_set(info, true); init_pipeline_cache(info); init_pipeline(info, depthPresent); init_presentable_image(info); VkClearValue clear_values[2]; init_clear_color_and_depth(info, clear_values); VkRenderPassBeginInfo rp_begin; init_render_pass_begin_info(info, rp_begin); rp_begin.clearValueCount = 2; rp_begin.pClearValues = clear_values; vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline); vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS, info.desc_set.data(), 0, NULL); const VkDeviceSize offsets[1] = {0}; vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, offsets); init_viewports(info); init_scissors(info); vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0); vkCmdEndRenderPass(info.cmd); res = vkEndCommandBuffer(info.cmd); assert(res == VK_SUCCESS); VkFence drawFence = {}; init_fence(info, drawFence); VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; VkSubmitInfo submit_info = {}; init_submit_info(info, submit_info, pipe_stage_flags); /* Queue the command buffer for execution */ res = vkQueueSubmit(info.graphics_queue, 1, &submit_info, drawFence); assert(res == VK_SUCCESS); /* Now present the image in the window */ VkPresentInfoKHR present = {}; init_present_info(info, present); /* Make sure command buffer is finished before presenting */ do { res = vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT); } while (res == VK_TIMEOUT); assert(res == VK_SUCCESS); res = vkQueuePresentKHR(info.present_queue, &present); assert(res == VK_SUCCESS); wait_seconds(1); if (info.save_images) write_ppm(info, "spirv_specialization"); vkDestroyFence(info.device, drawFence, NULL); vkDestroySemaphore(info.device, info.imageAcquiredSemaphore, NULL); destroy_pipeline(info); destroy_pipeline_cache(info); destroy_textures(info); destroy_descriptor_pool(info); destroy_vertex_buffer(info); destroy_framebuffers(info); destroy_shaders(info); destroy_renderpass(info); destroy_descriptor_and_pipeline_layouts(info); destroy_uniform_buffer(info); destroy_depth_buffer(info); destroy_swap_chain(info); destroy_command_buffer(info); destroy_command_pool(info); destroy_device(info); destroy_window(info); destroy_instance(info); return 0;}
开发者ID:billhollings,项目名称:VulkanSamples,代码行数:101,
示例29: sample_main//.........这里部分代码省略......... assert(res == VK_SUCCESS); // Get the index of the next available swapchain image: res = vkAcquireNextImageKHR(info.device, info.swap_chain, UINT64_MAX, presentCompleteSemaphore, VK_NULL_HANDLE, &info.current_buffer); // TODO: Deal with the VK_SUBOPTIMAL_KHR and VK_ERROR_OUT_OF_DATE_KHR // return codes assert(res == VK_SUCCESS); VkRenderPassBeginInfo rp_begin; rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; rp_begin.pNext = NULL; rp_begin.renderPass = info.render_pass; rp_begin.framebuffer = info.framebuffers[info.current_buffer]; rp_begin.renderArea.offset.x = 0; rp_begin.renderArea.offset.y = 0; rp_begin.renderArea.extent.width = info.width; rp_begin.renderArea.extent.height = info.height; rp_begin.clearValueCount = 2; rp_begin.pClearValues = clear_values; vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline); /* The first draw should use the first matrix in the buffer */ uint32_t uni_offsets[1] = {0}; vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS, info.desc_set.data(), 1, uni_offsets); const VkDeviceSize vtx_offsets[1] = {0}; vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, vtx_offsets); init_viewports(info); init_scissors(info); vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0); uni_offsets[0] = (uint32_t)buf_size; /* The second draw should use the second matrix in the buffer */ vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS, info.desc_set.data(), 1, uni_offsets); vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0); vkCmdEndRenderPass(info.cmd); VkImageMemoryBarrier prePresentBarrier = {}; prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; prePresentBarrier.pNext = NULL; prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; prePresentBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT; prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; prePresentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; prePresentBarrier.subresourceRange.baseMipLevel = 0; prePresentBarrier.subresourceRange.levelCount = 1; prePresentBarrier.subresourceRange.baseArrayLayer = 0; prePresentBarrier.subresourceRange.layerCount = 1; prePresentBarrier.image = info.buffers[info.current_buffer].image; vkCmdPipelineBarrier(info.cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
开发者ID:10imaging,项目名称:vulkan-basic-samples,代码行数:67,
示例30: sample_main//.........这里部分代码省略......... descriptor_writes[2] = {}; descriptor_writes[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptor_writes[2].pNext = NULL; descriptor_writes[2].dstSet = descriptor_sets[0]; descriptor_writes[2].descriptorCount = 1; descriptor_writes[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; descriptor_writes[2].pImageInfo = &samplerInfo; descriptor_writes[2].dstArrayElement = 0; descriptor_writes[2].dstBinding = 2; vkUpdateDescriptorSets(info.device, resource_count, descriptor_writes, 0, NULL); /* VULKAN_KEY_END */ init_pipeline_cache(info); init_pipeline(info, depthPresent); init_presentable_image(info); VkClearValue clear_values[2]; init_clear_color_and_depth(info, clear_values); VkRenderPassBeginInfo rp_begin; init_render_pass_begin_info(info, rp_begin); rp_begin.clearValueCount = 2; rp_begin.pClearValues = clear_values; vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline); vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS, descriptor_sets, 0, NULL); const VkDeviceSize offsets[1] = {0}; vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, offsets); init_viewports(info); init_scissors(info); vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0); vkCmdEndRenderPass(info.cmd); res = vkEndCommandBuffer(info.cmd); assert(res == VK_SUCCESS); VkFence drawFence = {}; init_fence(info, drawFence); VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; VkSubmitInfo submit_info = {}; init_submit_info(info, submit_info, pipe_stage_flags); /* Queue the command buffer for execution */ res = vkQueueSubmit(info.graphics_queue, 1, &submit_info, drawFence); assert(res == VK_SUCCESS); /* Now present the image in the window */ VkPresentInfoKHR present = {}; init_present_info(info, present); /* Make sure command buffer is finished before presenting */ do { res = vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT); } while (res == VK_TIMEOUT); assert(res == VK_SUCCESS); res = vkQueuePresentKHR(info.present_queue, &present); assert(res == VK_SUCCESS); wait_seconds(1);
开发者ID:karl-lunarg,项目名称:VulkanSamples,代码行数:67,
注:本文中的vkCmdBindVertexBuffers函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ vkCmdEndRenderPass函数代码示例 C++ vkCmdBindPipeline函数代码示例 |