这篇教程C++ vkCmdSetViewport函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中vkCmdSetViewport函数的典型用法代码示例。如果您正苦于以下问题:C++ vkCmdSetViewport函数的具体用法?C++ vkCmdSetViewport怎么用?C++ vkCmdSetViewport使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了vkCmdSetViewport函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: R_DrawViewModel/*=============R_DrawViewModel -- johnfitz -- gutted=============*/void R_DrawViewModel (void){ if (!r_drawviewmodel.value || !r_drawentities.value || chase_active.value) return; if (cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0) return; currententity = &cl.viewent; if (!currententity->model) return; //johnfitz -- this fixes a crash if (currententity->model->type != mod_alias) return; //johnfitz // hack the depth range to prevent view model from poking into walls VkViewport viewport; viewport.x = 0; viewport.y = 0; viewport.width = vid.width; viewport.height = vid.height; viewport.minDepth = 0.0f; viewport.maxDepth = 0.3f; vkCmdSetViewport(vulkan_globals.command_buffer, 0, 1, &viewport); R_DrawAliasModel (currententity); viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; vkCmdSetViewport(vulkan_globals.command_buffer, 0, 1, &viewport);}
开发者ID:chronokun,项目名称:vkQuake,代码行数:38,
示例2: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = { {0.5f, 0.5f, 0.5f, 0.0f} }; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vkTools::initializers::viewport(splitScreen ? (float)width / 2.0f : (float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdSetLineWidth(drawCmdBuffers[i], 1.0f); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.object.vertices.buf, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.object.indices.buf, 0, VK_INDEX_TYPE_UINT32); if (splitScreen) { vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLeft); vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0); viewport.x = float(width) / 2; } vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineRight); vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:ChristophHaag,项目名称:Vulkan,代码行数:57,
示例3: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; VkResult err; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo); assert(!err); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vkTools::initializers::viewport( (float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vkTools::initializers::rect2D( width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid); VkDeviceSize offsets[1] = { 0 }; // Bind mesh vertex buffer vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &mesh.vertices.buf, offsets); // Bind mesh index buffer vkCmdBindIndexBuffer(drawCmdBuffers[i], mesh.indices.buf, 0, VK_INDEX_TYPE_UINT32); // Render mesh vertex buffer using it's indices vkCmdDrawIndexed(drawCmdBuffers[i], mesh.indices.count, 1, 0, 0, 0); vkCmdEndRenderPass(drawCmdBuffers[i]); err = vkEndCommandBuffer(drawCmdBuffers[i]); assert(!err); } }
开发者ID:AsGreyWolf,项目名称:Vulkan,代码行数:60,
示例4: vkCmdSetViewportvoid VulkanTexturedQuad::RenderImpl(VkCommandBuffer commandBuffer){ VulkanSample::RenderImpl(commandBuffer); VkViewport viewports [1] = {}; viewports [0].width = static_cast<float> (window_->GetWidth ()); viewports [0].height = static_cast<float> (window_->GetHeight ()); viewports [0].minDepth = 0; viewports [0].maxDepth = 1; vkCmdSetViewport (commandBuffer, 0, 1, viewports); VkRect2D scissors [1] = {}; scissors [0].extent.width = window_->GetWidth (); scissors [0].extent.height = window_->GetHeight (); vkCmdSetScissor (commandBuffer, 0, 1, scissors); vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_); VkDeviceSize offsets[] = { 0 }; vkCmdBindIndexBuffer(commandBuffer, indexBuffer_, 0, VK_INDEX_TYPE_UINT32); vkCmdBindVertexBuffers(commandBuffer, 0, 1, &vertexBuffer_, offsets); vkCmdBindDescriptorSets (commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout_, 0, 1, &descriptorSet_, 0, nullptr); vkCmdDrawIndexed(commandBuffer, 6, 1, 0, 0, 0);}
开发者ID:GPUOpen-LibrariesAndSDKs,项目名称:HelloVulkan,代码行数:28,
示例5: game_buffer_editor_record_vulkan_commandsbool game_buffer_editor_record_vulkan_commands(game_buffer *game_buffer, vulkan *vulkan) { game_buffer_editor *editor = game_buffer->editor; ImDrawData *draw_data = ImGui::GetDrawData(); VkResult vk_result = {}; { uint64 vertices_size = draw_data->TotalVtxCount * sizeof(ImDrawVert); uint64 indices_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx); uint64 map_size = round_to_multi(vertices_size + indices_size, vulkan->physical_device_non_coherent_atom_size); assert(map_size <= editor->imgui_vertex_index_vulkan_buffer.size); uint8 *buf_ptr = nullptr; if ((vk_result = vkMapMemory(vulkan->device, editor->imgui_vertex_index_vulkan_buffer.device_memory, 0, map_size, 0, (void **)&buf_ptr)) != VK_SUCCESS) { return false; } assert((uintptr_t)buf_ptr % 16 == 0); for (int i = 0; i < draw_data->CmdListsCount; i += 1) { ImDrawList *dlist = draw_data->CmdLists[i]; memcpy(buf_ptr, dlist->VtxBuffer.Data, dlist->VtxBuffer.Size * sizeof(ImDrawVert)); buf_ptr += dlist->VtxBuffer.Size * sizeof(ImDrawVert); } for (int i = 0; i < draw_data->CmdListsCount; i += 1) { ImDrawList *dlist = draw_data->CmdLists[i]; memcpy(buf_ptr, dlist->IdxBuffer.Data, dlist->IdxBuffer.Size * sizeof(ImDrawIdx)); buf_ptr += dlist->IdxBuffer.Size * sizeof(ImDrawIdx); } VkMappedMemoryRange memory_range = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE }; memory_range.memory = editor->imgui_vertex_index_vulkan_buffer.device_memory; memory_range.offset = map_size; if ((vk_result = vkFlushMappedMemoryRanges(vulkan->device, 1, &memory_range)) != VK_SUCCESS) { return false; } vkUnmapMemory(vulkan->device, editor->imgui_vertex_index_vulkan_buffer.device_memory); } vkCmdBindPipeline(vulkan->swap_chain_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, editor->imgui_vulkan_pipeline); VkViewport viewport = { 0, 0, (float)game_buffer->vulkan_framebuffer_image_width, (float)game_buffer->vulkan_framebuffer_image_height, 0, 1 }; vkCmdSetViewport(vulkan->swap_chain_cmd_buffer, 0, 1, &viewport); vec2 push_consts = { (float)game_buffer->vulkan_framebuffer_image_width, (float)game_buffer->vulkan_framebuffer_image_height }; vkCmdPushConstants(vulkan->swap_chain_cmd_buffer, editor->imgui_vulkan_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(push_consts), &push_consts); VkDeviceSize vertex_offset = 0; VkDeviceSize index_offset = draw_data->TotalVtxCount * sizeof(ImDrawVert); for (int i = 0; i < draw_data->CmdListsCount; i += 1) { ImDrawList *dlist = draw_data->CmdLists[i]; vkCmdBindVertexBuffers(vulkan->swap_chain_cmd_buffer, 0, 1, &editor->imgui_vertex_index_vulkan_buffer.buffer, &vertex_offset); vertex_offset += dlist->VtxBuffer.Size * sizeof(ImDrawVert); for (int i = 0; i < dlist->CmdBuffer.Size; i += 1) { ImDrawCmd *dcmd = &dlist->CmdBuffer.Data[i]; VkRect2D scissor = { { (int)dcmd->ClipRect.x, (int)dcmd->ClipRect.y }, { (uint)dcmd->ClipRect.z, (uint)dcmd->ClipRect.w } }; vkCmdSetScissor(vulkan->swap_chain_cmd_buffer, 0, 1, &scissor); if (dcmd->TextureId == editor->imgui_font_atlas_vulkan_image.image) { vkCmdBindDescriptorSets(vulkan->swap_chain_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, editor->imgui_vulkan_pipeline_layout, 0, 1, &editor->imgui_vulkan_descriptor_sets[0], 0, nullptr); } else { vkCmdBindDescriptorSets(vulkan->swap_chain_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, editor->imgui_vulkan_pipeline_layout, 0, 1, &editor->imgui_vulkan_descriptor_sets[1], 0, nullptr); } vkCmdBindIndexBuffer(vulkan->swap_chain_cmd_buffer, editor->imgui_vertex_index_vulkan_buffer.buffer, index_offset, VK_INDEX_TYPE_UINT16); vkCmdDrawIndexed(vulkan->swap_chain_cmd_buffer, dcmd->ElemCount, 1, 0, 0, 0); index_offset += dcmd->ElemCount * sizeof(ImDrawIdx); } } return true;}
开发者ID:yngccc,项目名称:apby,代码行数:60,
示例6: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); VkDeviceSize offsets[1] = { 0 }; // Skybox if (displaySkybox) { vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.skybox, 0, NULL); vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.skybox.vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], models.skybox.indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skybox); vkCmdDrawIndexed(drawCmdBuffers[i], models.skybox.indexCount, 1, 0, 0, 0); } // 3D object vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.object, 0, NULL); vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.objectIndex].vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.reflect); vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0); drawUI(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:Rominitch,项目名称:Vulkan,代码行数:58,
示例7: NvUIVKctx//======================================================================//======================================================================void NvUIGraphicFrameRenderVK::Draw(float alpha, const NvPackedColor& color, const float pixelToClipMatrix[4][4], const nv::vec2<float>& thickness, const nv::vec2<float>& texBorder, bool drawCenter){ NvVkContext& vk = *NvUIVKctx().mVk; VkCommandBuffer& cmd = NvUIVKctx().mCmd; // Set transform // pixelToClipMatrix memcpy(&(ms_ubo->pixelToClipMat), pixelToClipMatrix, 16 * sizeof(float)); ms_ubo->pixelToClipMat(1, 1) *= -1.0f; ms_ubo->pixelToClipMat(1, 3) *= -1.0f; ms_ubo->alpha = alpha; ms_ubo->color = nv::vec4f(NV_PC_RED_FLOAT(color), NV_PC_GREEN_FLOAT(color), NV_PC_BLUE_FLOAT(color), 1.0f); NvUITexture* tex = m_graphic->GetTex(); ms_ubo->thickness = thickness; ms_ubo->texBorder.x = texBorder.x / tex->GetWidth(); ms_ubo->texBorder.y = texBorder.y / tex->GetHeight(); ms_ubo.Update(); m_uboOffset = ms_ubo.getDynamicOffset(); VkViewport vp; VkRect2D sc; vp.x = 0; vp.y = 0; vp.height = (float)(vk.mainRenderTarget()->height()); vp.width = (float)(vk.mainRenderTarget()->width()); vp.minDepth = 0.0f; vp.maxDepth = 1.0f; sc.offset.x = 0; sc.offset.y = 0; sc.extent.width = vp.width; sc.extent.height = vp.height; vkCmdSetViewport(cmd, 0, 1, &vp); vkCmdSetScissor(cmd, 0, 1, &sc); if (m_graphic->GetTex()->GetHasAlpha() || (alpha < 1.0f)) { vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ms_pipelineAlpha); } else { vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ms_pipelineOpaque); } vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ms_pipelineLayout, 0, 1, &m_descriptorSet, 1, &m_uboOffset); // Bind the vertex and index buffers VkDeviceSize offsets[] = { 0 }; vkCmdBindVertexBuffers(cmd, 0, 1, &ms_vbo(), offsets); vkCmdBindIndexBuffer(cmd, ms_ibo(), 0, VK_INDEX_TYPE_UINT16); // Draw the triangle vkCmdDrawIndexed(cmd, 30 + 6, 1, 0, 0, 0);}
开发者ID:1753592,项目名称:GraphicsSamples,代码行数:59,
示例8: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertexBuffer.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32); // Render multiple objects using different model matrices by dynamically offsetting into one uniform buffer for (uint32_t j = 0; j < OBJECT_INSTANCES; j++) { // One dynamic offset per dynamic descriptor to offset into the ubo containing all model matrices uint32_t dynamicOffset = j * static_cast<uint32_t>(dynamicAlignment); // Bind the descriptor set for rendering a mesh using the dynamic offset vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 1, &dynamicOffset); vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0); } vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:mnstrmnch,项目名称:Vulkan,代码行数:53,
示例9: updateCommandBuffers /** * Update the command buffers to reflect text changes */ void updateCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.extent.width = *frameBufferWidth; renderPassBeginInfo.renderArea.extent.height = *frameBufferHeight; // None of the attachments will be cleared renderPassBeginInfo.clearValueCount = 0; renderPassBeginInfo.pClearValues = nullptr; for (size_t i = 0; i < cmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = *frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffers[i], &cmdBufInfo)); if (vks::debugmarker::active) { vks::debugmarker::beginRegion(cmdBuffers[i], "Text overlay", glm::vec4(1.0f, 0.94f, 0.3f, 1.0f)); } vkCmdBeginRenderPass(cmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)*frameBufferWidth, (float)*frameBufferHeight, 0.0f, 1.0f); vkCmdSetViewport(cmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(*frameBufferWidth, *frameBufferHeight, 0, 0); vkCmdSetScissor(cmdBuffers[i], 0, 1, &scissor); vkCmdBindPipeline(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vkCmdBindDescriptorSets(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); VkDeviceSize offsets = 0; vkCmdBindVertexBuffers(cmdBuffers[i], 0, 1, &vertexBuffer.buffer, &offsets); vkCmdBindVertexBuffers(cmdBuffers[i], 1, 1, &vertexBuffer.buffer, &offsets); for (uint32_t j = 0; j < numLetters; j++) { vkCmdDraw(cmdBuffers[i], 4, 1, j * 4, 0); } vkCmdEndRenderPass(cmdBuffers[i]); if (vks::debugmarker::active) { vks::debugmarker::endRegion(cmdBuffers[i]); } VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffers[i])); } }
开发者ID:mnstrmnch,项目名称:Vulkan,代码行数:55,
示例10: vkCmdSetViewport void RHI_CommandList::SetViewport(const RHI_Viewport& viewport) { if (!m_is_recording) return; VkViewport vk_viewport = {}; vk_viewport.x = viewport.GetX(); vk_viewport.y = viewport.GetY(); vk_viewport.width = viewport.GetWidth(); vk_viewport.height = viewport.GetHeight(); vk_viewport.minDepth = viewport.GetMinDepth(); vk_viewport.maxDepth = viewport.GetMaxDepth(); vkCmdSetViewport(CMD_BUFFER_VK, 0, 1, &vk_viewport); }
开发者ID:PanosK92,项目名称:Directus3D,代码行数:14,
示例11: EndRenderPassbool StateTracker::Bind(){ // Must have a pipeline. if (!m_pipeline) return false; // Check the render area if we were in a clear pass. if (m_current_render_pass == m_framebuffer->GetClearRenderPass() && !IsViewportWithinRenderArea()) EndRenderPass(); // Get a new descriptor set if any parts have changed if (!UpdateDescriptorSet()) { // We can fail to allocate descriptors if we exhaust the pool for this command buffer. WARN_LOG(VIDEO, "Failed to get a descriptor set, executing buffer"); Renderer::GetInstance()->ExecuteCommandBuffer(false, false); if (!UpdateDescriptorSet()) { // Something strange going on. ERROR_LOG(VIDEO, "Failed to get descriptor set, skipping draw"); return false; } } // Start render pass if not already started if (!InRenderPass()) BeginRenderPass(); // Re-bind parts of the pipeline const VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer(); if (m_dirty_flags & DIRTY_FLAG_VERTEX_BUFFER) vkCmdBindVertexBuffers(command_buffer, 0, 1, &m_vertex_buffer, &m_vertex_buffer_offset); if (m_dirty_flags & DIRTY_FLAG_INDEX_BUFFER) vkCmdBindIndexBuffer(command_buffer, m_index_buffer, m_index_buffer_offset, m_index_type); if (m_dirty_flags & DIRTY_FLAG_PIPELINE) vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline->GetVkPipeline()); if (m_dirty_flags & DIRTY_FLAG_VIEWPORT) vkCmdSetViewport(command_buffer, 0, 1, &m_viewport); if (m_dirty_flags & DIRTY_FLAG_SCISSOR) vkCmdSetScissor(command_buffer, 0, 1, &m_scissor); m_dirty_flags &= ~(DIRTY_FLAG_VERTEX_BUFFER | DIRTY_FLAG_INDEX_BUFFER | DIRTY_FLAG_PIPELINE | DIRTY_FLAG_VIEWPORT | DIRTY_FLAG_SCISSOR); return true;}
开发者ID:Sintendo,项目名称:dolphin,代码行数:49,
示例12: SetViewportAndScissorvoid SetViewportAndScissor(VkCommandBuffer command_buffer, int x, int y, int width, int height, float min_depth /*= 0.0f*/, float max_depth /*= 1.0f*/){ VkViewport viewport = {static_cast<float>(x), static_cast<float>(y), static_cast<float>(width), static_cast<float>(height), min_depth, max_depth}; VkRect2D scissor = {{x, y}, {static_cast<uint32_t>(width), static_cast<uint32_t>(height)}}; vkCmdSetViewport(command_buffer, 0, 1, &viewport); vkCmdSetScissor(command_buffer, 0, 1, &scissor);}
开发者ID:t27duck,项目名称:dolphin,代码行数:15,
示例13: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } }; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); const VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &scene.vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32); for (auto node : scene.nodes) { renderNode(node, drawCmdBuffers[i]); } drawUI(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:Rominitch,项目名称:Vulkan,代码行数:47,
示例14: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[3]; // Clear to a white background for higher contrast clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } }; clearValues[1].color = { { 1.0f, 1.0f, 1.0f, 1.0f } }; clearValues[2].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 3; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, useSampleShading ? pipelines.MSAASampleShading : pipelines.MSAA); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.example.vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:mnstrmnch,项目名称:Vulkan,代码行数:45,
示例15: VERIFY_SUCCEEDEDvoid NormalMapVK::PopulateCommandBuffer(const size_t i){ const auto CB = CommandPools[0].second[i];//CommandBuffers[i]; //const auto SCB = SecondaryCommandBuffers[i]; const auto FB = Framebuffers[i]; const auto Image = SwapchainImages[i]; const VkCommandBufferBeginInfo BeginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, nullptr, 0, nullptr }; VERIFY_SUCCEEDED(vkBeginCommandBuffer(CB, &BeginInfo)); { vkCmdSetViewport(CB, 0, static_cast<uint32_t>(Viewports.size()), Viewports.data()); vkCmdSetScissor(CB, 0, static_cast<uint32_t>(ScissorRects.size()), ScissorRects.data()); ClearColor(CB, Image, Colors::SkyBlue); const VkRenderPassBeginInfo RenderPassBeginInfo = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, nullptr, RenderPass, FB, ScissorRects[0], 0, nullptr }; vkCmdBeginRenderPass(CB, &RenderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); { if (!DescriptorSets.empty()) { vkCmdBindDescriptorSets(CB, VK_PIPELINE_BIND_POINT_GRAPHICS, PipelineLayout, 0, static_cast<uint32_t>(DescriptorSets.size()), DescriptorSets.data(), 0, nullptr); } vkCmdBindPipeline(CB, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline); vkCmdDrawIndirect(CB, IndirectBuffer, 0, 1, 0); } vkCmdEndRenderPass(CB); } VERIFY_SUCCEEDED(vkEndCommandBuffer(CB));}
开发者ID:horinoh,项目名称:VKDX,代码行数:44,
示例16: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid); for (auto& gear : gears) { gear->draw(drawCmdBuffers[i], pipelineLayout); } vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:Qjames,项目名称:Vulkan,代码行数:43,
示例17: updateSecondaryCommandBuffer void updateSecondaryCommandBuffer(VkCommandBufferInheritanceInfo inheritanceInfo) { // Secondary command buffer for the sky sphere VkCommandBufferBeginInfo commandBufferBeginInfo = vkTools::initializers::commandBufferBeginInfo(); commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT; commandBufferBeginInfo.pInheritanceInfo = &inheritanceInfo; VK_CHECK_RESULT(vkBeginCommandBuffer(secondaryCommandBuffer, &commandBufferBeginInfo)); VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(secondaryCommandBuffer, 0, 1, &viewport); VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(secondaryCommandBuffer, 0, 1, &scissor); vkCmdBindPipeline(secondaryCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.starsphere); glm::mat4 view = glm::mat4(); view = glm::rotate(view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f)); view = glm::rotate(view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f)); view = glm::rotate(view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f)); glm::mat4 mvp = matrices.projection * view; vkCmdPushConstants( secondaryCommandBuffer, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(mvp), &mvp); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(secondaryCommandBuffer, 0, 1, &meshes.skysphere.vertices.buf, offsets); vkCmdBindIndexBuffer(secondaryCommandBuffer, meshes.skysphere.indices.buf, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(secondaryCommandBuffer, meshes.skysphere.indexCount, 1, 0, 0, 0); VK_CHECK_RESULT(vkEndCommandBuffer(secondaryCommandBuffer)); }
开发者ID:ChristophHaag,项目名称:Vulkan,代码行数:39,
示例18: sample_main//.........这里部分代码省略......... scissor.extent.width = info.width; scissor.extent.height = info.height; scissor.offset.x = 0; scissor.offset.y = 0; // now we record four separate command buffers, one for each quadrant of the // screen VkCommandBufferInheritanceInfo cmd_buf_inheritance_info = {}; cmd_buf_inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, cmd_buf_inheritance_info.pNext = NULL; cmd_buf_inheritance_info.renderPass = info.render_pass; cmd_buf_inheritance_info.subpass = 0; cmd_buf_inheritance_info.framebuffer = info.framebuffers[info.current_buffer]; cmd_buf_inheritance_info.occlusionQueryEnable = VK_FALSE; cmd_buf_inheritance_info.queryFlags = 0; cmd_buf_inheritance_info.pipelineStatistics = 0; VkCommandBufferBeginInfo secondary_begin = {}; secondary_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; secondary_begin.pNext = NULL; secondary_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT; secondary_begin.pInheritanceInfo = &cmd_buf_inheritance_info; for (int i = 0; i < 4; i++) { vkBeginCommandBuffer(secondary_cmds[i], &secondary_begin); vkCmdBindPipeline(secondary_cmds[i], VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline); vkCmdBindDescriptorSets(secondary_cmds[i], VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, 1, &info.desc_set[i == 0 || i == 3], 0, NULL); vkCmdBindVertexBuffers(secondary_cmds[i], 0, 1, &info.vertex_buffer.buf, offsets); viewport.x = 25.0f + 250.0f * (i % 2); viewport.y = 25.0f + 250.0f * (i / 2); vkCmdSetViewport(secondary_cmds[i], 0, NUM_VIEWPORTS, &viewport); vkCmdSetScissor(secondary_cmds[i], 0, NUM_SCISSORS, &scissor); vkCmdDraw(secondary_cmds[i], 12 * 3, 1, 0, 0); vkEndCommandBuffer(secondary_cmds[i]); } VkRenderPassBeginInfo rp_begin; rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; rp_begin.pNext = NULL; rp_begin.renderPass = info.render_pass; rp_begin.framebuffer = info.framebuffers[info.current_buffer]; rp_begin.renderArea.offset.x = 0; rp_begin.renderArea.offset.y = 0; rp_begin.renderArea.extent.width = info.width; rp_begin.renderArea.extent.height = info.height; rp_begin.clearValueCount = 2; rp_begin.pClearValues = clear_values; // specifying VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS means this // render pass may // ONLY call vkCmdExecuteCommands vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS); vkCmdExecuteCommands(info.cmd, 4, secondary_cmds); vkCmdEndRenderPass(info.cmd); VkImageMemoryBarrier prePresentBarrier = {}; prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; prePresentBarrier.pNext = NULL;
开发者ID:LunarG,项目名称:VulkanSamples,代码行数:67,
示例19: memsetVkBool32 Example::buildCmdBuffer(const int32_t usedBuffer){ VkResult result; cmdBuffer[usedBuffer] = vkts::commandBuffersCreate(initialResources->getDevice()->getDevice(), commandPool->getCmdPool(), VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1); if (!cmdBuffer[usedBuffer].get()) { vkts::logPrint(VKTS_LOG_ERROR, "Example: Could not create command buffer."); return VK_FALSE; } result = cmdBuffer[usedBuffer]->beginCommandBuffer(0, VK_NULL_HANDLE, 0, VK_NULL_HANDLE, VK_FALSE, 0, 0); if (result != VK_SUCCESS) { vkts::logPrint(VKTS_LOG_ERROR, "Example: Could not begin command buffer."); return VK_FALSE; } // swapchain->cmdPipelineBarrier(cmdBuffer[usedBuffer]->getCommandBuffer(), VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, usedBuffer); // VkClearColorValue clearColorValue; memset(&clearColorValue, 0, sizeof(VkClearColorValue)); clearColorValue.float32[0] = 0.2f; clearColorValue.float32[1] = 0.2f; clearColorValue.float32[2] = 0.2f; clearColorValue.float32[3] = 1.0f; VkClearDepthStencilValue clearDepthStencilValue; memset(&clearDepthStencilValue, 0, sizeof(VkClearDepthStencilValue)); clearDepthStencilValue.depth = 1.0f; clearDepthStencilValue.stencil = 0; VkClearValue clearValues[2]; memset(clearValues, 0, sizeof(clearValues)); clearValues[0].color = clearColorValue; clearValues[1].depthStencil = clearDepthStencilValue; VkRenderPassBeginInfo renderPassBeginInfo; memset(&renderPassBeginInfo, 0, sizeof(VkRenderPassBeginInfo)); renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; renderPassBeginInfo.renderPass = renderPass->getRenderPass(); renderPassBeginInfo.framebuffer = framebuffer[usedBuffer]->getFramebuffer(); renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent = swapchain->getImageExtent(); renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; cmdBuffer[usedBuffer]->cmdBeginRenderPass(&renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport; memset(&viewport, 0, sizeof(VkViewport)); viewport.x = 0.0f; viewport.y = 0.0f; viewport.width = (float) swapchain->getImageExtent().width; viewport.height = (float) swapchain->getImageExtent().height; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; vkCmdSetViewport(cmdBuffer[usedBuffer]->getCommandBuffer(), 0, 1, &viewport); VkRect2D scissor; memset(&scissor, 0, sizeof(VkRect2D)); scissor.offset.x = 0; scissor.offset.y = 0; scissor.extent = swapchain->getImageExtent(); vkCmdSetScissor(cmdBuffer[usedBuffer]->getCommandBuffer(), 0, 1, &scissor); if (scene.get()) { scene->bindDrawIndexedRecursive(cmdBuffer[usedBuffer], allGraphicsPipelines); } cmdBuffer[usedBuffer]->cmdEndRenderPass(); // swapchain->cmdPipelineBarrier(cmdBuffer[usedBuffer]->getCommandBuffer(), VK_ACCESS_MEMORY_READ_BIT, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, usedBuffer); ////.........这里部分代码省略.........
开发者ID:YoutaVen,项目名称:Vulkan,代码行数:101,
示例20: DeleteUniformBuffer bool VKRenderPass::VBuildCommandList() { if (!allocateCommandBuffer()) return false; if (m_instanceBlock.buffer != VK_NULL_HANDLE) DeleteUniformBuffer(m_device, m_instanceBlock); //Create block of data for instance variables if (m_instanceDataSize > 0) { if (!CreateUniformBuffer(m_device, m_instanceDataSize, m_instanceData, &m_instanceBlock)) return false; } //Setup the order of the commands we will issue in the command list BuildRenderRequestHeirarchy(); VkResult err; VKRenderer* renderer = VKRenderer::RendererInstance; VkCommandBufferInheritanceInfo inheritanceInfo = {}; inheritanceInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO; inheritanceInfo.pNext = nullptr; inheritanceInfo.renderPass = VK_NULL_HANDLE; inheritanceInfo.subpass = 0; inheritanceInfo.framebuffer = VK_NULL_HANDLE; inheritanceInfo.occlusionQueryEnable = VK_FALSE; inheritanceInfo.queryFlags = 0; inheritanceInfo.pipelineStatistics = 0; VkCommandBufferBeginInfo beginInfo = {}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.pNext = nullptr; beginInfo.flags = 0; beginInfo.pInheritanceInfo = &inheritanceInfo; //Get the current clear color from the renderer VkClearValue clearColor = renderer->GetClearColor(); std::vector<VkClearValue> clearValues; for (size_t i = 0; i < m_outputRenderTargets.size(); i++) { VKRenderTargetHandle vkTarget= m_outputRenderTargets[i].DynamicCastHandle<VKRenderTarget>(); const VkClearValue* targetClearColor = vkTarget->GetClearColor(); //If a clear color is provided by the render target, lets use that if (targetClearColor == nullptr) clearValues.push_back(clearColor); else clearValues.push_back(*targetClearColor); } clearValues.push_back({1.0f, 0.0f}); VkRenderPassBeginInfo renderPassBeginInfo = {}; renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; renderPassBeginInfo.pNext = nullptr; renderPassBeginInfo.renderPass = m_renderPass; renderPassBeginInfo.framebuffer = m_framebuffer; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = m_width; renderPassBeginInfo.renderArea.extent.height = m_height; renderPassBeginInfo.clearValueCount = static_cast<uint32_t>(clearValues.size()); renderPassBeginInfo.pClearValues = clearValues.data(); VkViewport viewport = {}; viewport.width = static_cast<float>(m_width); viewport.height = static_cast<float>(m_height); viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; VkRect2D scissor = {}; scissor.extent.width = m_width; scissor.extent.height = m_height; scissor.offset.x = 0; scissor.offset.y = 0; err = vkBeginCommandBuffer(m_commandBuffer, &beginInfo); assert(!err); if (err != VK_SUCCESS) { HT_DEBUG_PRINTF("VKRenderPass::VBuildCommandList(): Failed to build command buffer./n"); return false; } /* BEGIN BUFFER COMMANDS */ vkCmdBeginRenderPass(m_commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdSetViewport(m_commandBuffer, 0, 1, &viewport); vkCmdSetScissor(m_commandBuffer, 0, 1, &scissor); std::map<IPipelineHandle, std::vector<RenderableInstances>>::iterator iterator; for (iterator = m_pipelineList.begin(); iterator != m_pipelineList.end(); iterator++) {//.........这里部分代码省略.........
开发者ID:ChristophHaag,项目名称:HatchitGraphics,代码行数:101,
示例21: buildCommandBuffers void buildCommandBuffers() { // Destroy command buffers if already present if (!checkCommandBuffers()) { destroyCommandBuffers(); createCommandBuffers(); } VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); // Compute particle movement // Add memory barrier to ensure that the (rendering) vertex shader operations have finished // Required as the compute shader will overwrite the vertex buffer data VkBufferMemoryBarrier bufferBarrier = vkTools::initializers::bufferMemoryBarrier(); // Vertex shader invocations have finished reading from the buffer bufferBarrier.srcAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; // Compute shader buffer read and write bufferBarrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT; bufferBarrier.buffer = computeStorageBuffer.buffer; bufferBarrier.size = computeStorageBuffer.descriptor.range; bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; vkCmdPipelineBarrier( drawCmdBuffers[i], VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_FLAGS_NONE, 0, nullptr, 1, &bufferBarrier, 0, nullptr); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, pipelines.compute); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 0, 1, &computeDescriptorSet, 0, 0); // Dispatch the compute job vkCmdDispatch(drawCmdBuffers[i], PARTICLE_COUNT / 16, 1, 1); // Add memory barrier to ensure that compute shader has finished writing to the buffer // Without this the (rendering) vertex shader may display incomplete results (partial data from last frame) // Compute shader has finished writes to the buffer bufferBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT; // Vertex shader access (attribute binding) bufferBarrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; bufferBarrier.buffer = computeStorageBuffer.buffer; bufferBarrier.size = computeStorageBuffer.descriptor.range; bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; vkCmdPipelineBarrier( drawCmdBuffers[i], VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_FLAGS_NONE, 0, nullptr, 1, &bufferBarrier, 0, nullptr); // Draw the particle system using the update vertex buffer vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.postCompute); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSetPostCompute, 0, NULL); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &computeStorageBuffer.buffer, offsets); vkCmdDraw(drawCmdBuffers[i], PARTICLE_COUNT, 1, 0, 0); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));//.........这里部分代码省略.........
开发者ID:NikolaRistovski,项目名称:Vulkan,代码行数:101,
示例22: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; VkViewport viewport; VkRect2D scissor; VkDeviceSize offsets[1] = { 0 }; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); /* First render pass: Offscreen rendering */ { clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } }; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = offscreenPass.renderPass; renderPassBeginInfo.framebuffer = offscreenPass.frameBuffer; renderPassBeginInfo.renderArea.extent.width = offscreenPass.width; renderPassBeginInfo.renderArea.extent.height = offscreenPass.height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; viewport = vks::initializers::viewport((float)offscreenPass.width, (float)offscreenPass.height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); scissor = vks::initializers::rect2D(offscreenPass.width, offscreenPass.height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.scene, 0, 1, &descriptorSets.scene, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.colorPass); vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.example.vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0); vkCmdEndRenderPass(drawCmdBuffers[i]); } /* Note: Explicit synchronization is not required between the render pass, as this is done implicit via sub pass dependencies */ /* Second render pass: Scene rendering with applied radial blur */ { clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.framebuffer = frameBuffers[i]; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); // 3D scene vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.scene, 0, 1, &descriptorSets.scene, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.phongPass); vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.example.vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0); // Fullscreen triangle (clipped to a quad) with radial blur if (blur) { vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.radialBlur, 0, 1, &descriptorSets.radialBlur, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, (displayTexture) ? pipelines.offscreenDisplay : pipelines.radialBlur); vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0); } drawUI(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]); } VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:SaschaWillems,项目名称:Vulkan,代码行数:97,
示例23: buildCommandBuffers void buildCommandBuffers() { // Destroy command buffers if already present if (!checkCommandBuffers()) { destroyCommandBuffers(); createCommandBuffers(); } VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; VkResult err; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo); assert(!err); // Buffer memory barrier to make sure that compute shader // writes are finished before using the storage buffer // in the vertex shader VkBufferMemoryBarrier bufferBarrier = vkTools::initializers::bufferMemoryBarrier(); // Source access : Compute shader buffer write bufferBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT; // Dest access : Vertex shader access (attribute binding) bufferBarrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; bufferBarrier.buffer = computeStorageBuffer.buffer; bufferBarrier.offset = 0; bufferBarrier.size = computeStorageBuffer.descriptor.range; bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; vkCmdPipelineBarrier( drawCmdBuffers[i], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_FLAGS_NONE, 0, nullptr, 1, &bufferBarrier, 0, nullptr); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vkTools::initializers::viewport( (float)width, (float)height, 0.0f, 1.0f ); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vkTools::initializers::rect2D( width, height, 0, 0 ); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSetPostCompute, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.postCompute); VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &computeStorageBuffer.buffer, offsets); vkCmdDraw(drawCmdBuffers[i], PARTICLE_COUNT, 1, 0, 0); vkCmdEndRenderPass(drawCmdBuffers[i]); err = vkEndCommandBuffer(drawCmdBuffers[i]); assert(!err); } }
开发者ID:ron-devel,项目名称:Vulkan,代码行数:89,
示例24: computeBonesvoid SkinningAppVk::draw(void){ VkResult result = VK_ERROR_INITIALIZATION_FAILED; NvSimpleUBO<SkinnedMesh::UBOBlock>& uboObj = mMesh.mUBO; SkinnedMesh::UBOBlock& ubo = *uboObj; // Compute and update the ModelViewProjection matrix nv::perspectiveLH(ubo.mMVP, 45.0f, (float)m_width / (float)m_height, 0.1f, 100.0f); ubo.mMVP *= m_transformer->getModelViewMat(); // Compute and update the bone matrices computeBones(mTime, ubo); mTime += mTimeScalar * getFrameDeltaTime(); // Update other uniforms ubo.mRenderMode[0] = (int32_t)mSingleBoneSkinning; ubo.mRenderMode[1] = (int32_t)mRenderMode; uboObj.Update(); VkCommandBuffer cmd = vk().getMainCommandBuffer(); VkRenderPassBeginInfo renderPassBeginInfo = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; renderPassBeginInfo.renderPass = vk().mainRenderTarget()->clearRenderPass(); renderPassBeginInfo.framebuffer = vk().mainRenderTarget()->frameBuffer(); renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = m_width; renderPassBeginInfo.renderArea.extent.height = m_height; VkClearValue clearValues[2]; clearValues[0].color.float32[0] = 0.33f; clearValues[0].color.float32[1] = 0.44f; clearValues[0].color.float32[2] = 0.66f; clearValues[0].color.float32[3] = 1.0f; clearValues[1].depthStencil.depth = 1.0f; clearValues[1].depthStencil.stencil = 0; renderPassBeginInfo.pClearValues = clearValues; renderPassBeginInfo.clearValueCount = 2; vkCmdBeginRenderPass(cmd, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); { // Bind the mPipeline state vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, mPipeline); VkViewport vp; VkRect2D sc; vp.x = 0; vp.y = 0; vp.height = (float)(m_height); vp.width = (float)(m_width); vp.minDepth = 0.0f; vp.maxDepth = 1.0f; sc.offset.x = 0; sc.offset.y = 0; sc.extent.width = vp.width; sc.extent.height = vp.height; vkCmdSetViewport(cmd, 0, 1, &vp); vkCmdSetScissor(cmd, 0, 1, &sc); mMesh.draw(mPipelineLayout, cmd); } vkCmdEndRenderPass(cmd); vk().submitMainCommandBuffer();}
开发者ID:1753592,项目名称:GraphicsSamples,代码行数:75,
示例25: main//.........这里部分代码省略......... vkCmdResetQueryPool(info.cmd, query_pool, 0 /*startQuery*/, 2 /*queryCount*/); VkRenderPassBeginInfo rp_begin; rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; rp_begin.pNext = NULL; rp_begin.renderPass = info.render_pass; rp_begin.framebuffer = info.framebuffers[info.current_buffer]; rp_begin.renderArea.offset.x = 0; rp_begin.renderArea.offset.y = 0; rp_begin.renderArea.extent.width = info.width; rp_begin.renderArea.extent.height = info.height; rp_begin.clearValueCount = 2; rp_begin.pClearValues = clear_values; vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline); vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS, info.desc_set.data(), 0, NULL); const VkDeviceSize offsets[1] = {0}; vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, offsets); VkViewport viewport; viewport.height = (float)info.height; viewport.width = (float)info.width; viewport.minDepth = (float)0.0f; viewport.maxDepth = (float)1.0f; viewport.x = 0; viewport.y = 0; vkCmdSetViewport(info.cmd, 0, NUM_VIEWPORTS, &viewport); VkRect2D scissor; scissor.extent.width = info.width; scissor.extent.height = info.height; scissor.offset.x = 0; scissor.offset.y = 0; vkCmdSetScissor(info.cmd, 0, NUM_SCISSORS, &scissor); vkCmdBeginQuery(info.cmd, query_pool, 0 /*slot*/, 0 /*flags*/); vkCmdEndQuery(info.cmd, query_pool, 0 /*slot*/); vkCmdBeginQuery(info.cmd, query_pool, 1 /*slot*/, 0 /*flags*/); vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0); vkCmdEndRenderPass(info.cmd); vkCmdEndQuery(info.cmd, query_pool, 1 /*slot*/); vkCmdCopyQueryPoolResults( info.cmd, query_pool, 0 /*firstQuery*/, 2 /*queryCount*/, query_result_buf, 0 /*dstOffset*/, sizeof(uint64_t) /*stride*/, VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT); VkImageMemoryBarrier prePresentBarrier = {}; prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; prePresentBarrier.pNext = NULL; prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; prePresentBarrier.dstAccessMask = 0; prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
开发者ID:dreadwords,项目名称:VulkanSamples,代码行数:67,
示例26: vkResetCommandBuffervoid vkeGameRendererDynamic::generateDrawCommands(){ //Start generating draw commands. VulkanDC *dc = VulkanDC::Get(); VulkanDC::Device *device = dc->getDefaultDevice(); VkClearValue clearValues[3]; /* Dispatch threads to create the secondary command buffers. */ m_calls_generated = 0; for (uint32_t i = 0; i < m_max_draw_calls; ++i){ m_draw_calls[i]->initDrawCommands(m_node_data->count(), m_current_buffer_index); } /* Begin setting up the primary command buffer. */ VkCommandBufferBeginInfo cmdBeginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; cmdBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; vkResetCommandBuffer(m_primary_commands[m_current_buffer_index], 0); vkResetCommandBuffer(m_update_commands[m_current_buffer_index], 0); VKA_CHECK_ERROR(vkBeginCommandBuffer(m_update_commands[m_current_buffer_index], &cmdBeginInfo), "Could not begin primary command buffer./n"); VkBufferMemoryBarrier bufBarrier = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER }; bufBarrier.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT; bufBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT; bufBarrier.dstQueueFamilyIndex = 0; bufBarrier.offset = 0; bufBarrier.buffer = m_uniforms_buffer; bufBarrier.srcQueueFamilyIndex = 0; colorClearValues(&clearValues[0], 1.0, 1.0, 1.0); depthStencilClearValues(&clearValues[1]);//default# colorClearValues(&clearValues[2], 0.0, 0.0, 0.0); uint32_t sz = (sizeof(VkeNodeUniform) * 100) + (64 * 64); VkBufferCopy bufCopy; bufCopy.dstOffset = 0; bufCopy.srcOffset = 0; bufCopy.size = sz; vkCmdCopyBuffer(m_update_commands[m_current_buffer_index], m_uniforms_buffer_staging, m_uniforms_buffer, 1, &bufCopy); vkCmdPipelineBarrier( m_update_commands[m_current_buffer_index], VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0, NULL, 1, &bufBarrier, 0, NULL); VKA_CHECK_ERROR(vkEndCommandBuffer(m_update_commands[m_current_buffer_index]), "Could not end command buffer for draw command./n"); VKA_CHECK_ERROR(vkBeginCommandBuffer(m_primary_commands[m_current_buffer_index], &cmdBeginInfo), "Could not begin primary command buffer./n"); renderPassBegin(&m_primary_commands[m_current_buffer_index], m_render_pass, m_framebuffers[m_current_buffer_index], 0, 0, m_width, m_height, clearValues, 3, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS); VkViewport vp; VkRect2D sc; vp.x = 0; vp.y = 0; vp.height = (float)(m_height); vp.width = (float)(m_width); vp.minDepth = 0.0f; vp.maxDepth = 1.0f; sc.offset.x = 0; sc.offset.y = 0; sc.extent.width = vp.width; sc.extent.height = vp.height; vkCmdSetViewport(m_primary_commands[m_current_buffer_index], 0, 1, &vp); vkCmdSetScissor(m_primary_commands[m_current_buffer_index], 0, 1, &sc); /* Wait here until the secondary commands are ready. */ VkCommandBuffer secondaryCommands[11]; secondaryCommands[0] = m_terrain_command[m_current_buffer_index]; for (uint32_t i = 0; i < m_max_draw_calls; ++i){ secondaryCommands[i + 1] = m_draw_calls[i]->getDrawCommand(m_current_buffer_index); } vkCmdExecuteCommands(m_primary_commands[m_current_buffer_index], 1 + m_max_draw_calls, secondaryCommands);//.........这里部分代码省略.........
开发者ID:LittleFox94,项目名称:gl_vk_chopper,代码行数:101,
示例27: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); // Reset timestamp query pool vkCmdResetQueryPool(drawCmdBuffers[i], queryPool, 0, static_cast<uint32_t>(pipelineStats.size())); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); VkDeviceSize offsets[1] = { 0 }; // Start capture of pipeline statistics vkCmdBeginQuery(drawCmdBuffers[i], queryPool, 0, VK_QUERY_CONTROL_PRECISE_BIT); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.objectIndex].vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32); for (int32_t y = 0; y < gridSize; y++) { for (int32_t x = 0; x < gridSize; x++) { glm::vec3 pos = glm::vec3(float(x - (gridSize / 2.0f)) * 2.5f, 0.0f, float(y - (gridSize / 2.0f)) * 2.5f); vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(glm::vec3), &pos); vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0); } } // End capture of pipeline statistics vkCmdEndQuery(drawCmdBuffers[i], queryPool, 0); drawUI(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:Rominitch,项目名称:Vulkan,代码行数:61,
示例28: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[3]; clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 0.0f } }; clearValues[1].color = { { 0.0f, 0.0f, 0.2f, 0.0f } }; clearValues[2].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 3; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); VkDeviceSize offsets[1] = { 0 }; /* First sub pass Fills the attachments */ { vks::debugmarker::beginRegion(drawCmdBuffers[i], "Subpass 0: Writing attachments", glm::vec4(1.0f, 1.0f, 1.0f, 1.0f)); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.attachmentWrite); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.attachmentWrite, 0, 1, &descriptorSets.attachmentWrite, 0, NULL); vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &scene.vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(drawCmdBuffers[i], scene.indexCount, 1, 0, 0, 0); vks::debugmarker::endRegion(drawCmdBuffers[i]); } /* Second sub pass Reads from the attachments via input attachments */ { vks::debugmarker::beginRegion(drawCmdBuffers[i], "Subpass 1: Reading attachments", glm::vec4(1.0f, 1.0f, 1.0f, 1.0f)); vkCmdNextSubpass(drawCmdBuffers[i], VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.attachmentRead); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.attachmentRead, 0, 1, &descriptorSets.attachmentRead, 0, NULL); vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0); vks::debugmarker::endRegion(drawCmdBuffers[i]); } vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } }
开发者ID:gan74,项目名称:Vulkan,代码行数:70,
示例29: buildCommandBuffers void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = {}; cmdBufInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdBufInfo.pNext = NULL; VkClearValue clearValues[2]; clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } }; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = {}; renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; renderPassBeginInfo.pNext = NULL; renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; VkResult err; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo); assert(!err); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); // Update dynamic viewport state VkViewport viewport = {}; viewport.height = (float)height; viewport.width = (float)width; viewport.minDepth = (float) 0.0f; viewport.maxDepth = (float) 1.0f; vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); // Update dynamic scissor state VkRect2D scissor = {}; scissor.extent.width = width; scissor.extent.height = height; scissor.offset.x = 0; scissor.offset.y = 0; vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); // Bind descriptor sets describing shader binding points vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); // Bind the rendering pipeline (including the shaders) vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid); // Bind triangle vertices VkDeviceSize offsets[1] = { 0 }; vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertices.buf, offsets); // Bind triangle indices vkCmdBindIndexBuffer(drawCmdBuffers[i], indices.buf, 0, VK_INDEX_TYPE_UINT32); // Draw indexed triangle vkCmdDrawIndexed(drawCmdBuffers[i], indices.count, 1, 0, 0, 1); vkCmdEndRenderPass(drawCmdBuffers[i]); err = vkEndCommandBuffer(drawCmdBuffers[i]); assert(!err); } }
开发者ID:AsGreyWolf,项目名称:Vulkan,代码行数:71,
示例30: colorClearValuesvoid vkeGameRendererDynamic::generateDrawCommands(){ //Start generating draw commands. VulkanDC *dc = VulkanDC::Get(); VulkanDC::Device *device = dc->getDefaultDevice(); VkClearValue clearValues[3]; colorClearValues(&clearValues[0], 1.0, 1.0, 1.0); depthStencilClearValues(&clearValues[1]);//default# colorClearValues(&clearValues[2], 0.0, 0.0, 0.0); /* Dispatch threads to create the secondary command buffers. */ m_calls_generated = 0; for (uint32_t i = 0; i < m_max_draw_calls; ++i){ m_draw_calls[i]->initDrawCommands(m_node_data->count(), m_current_buffer_index); } /* Begin setting up the primary command buffer. */ VkCommandBufferBeginInfo cmdBeginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; cmdBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT; VKA_CHECK_ERROR(vkResetCommandBuffer(m_primary_commands[m_current_buffer_index], 0),"Could not reset primary command buffer"); VKA_CHECK_ERROR(vkBeginCommandBuffer(m_primary_commands[m_current_buffer_index], &cmdBeginInfo), "Could not begin primary command buffer./n"); uint32_t cnt = m_node_data->count(); VkDeviceSize sz = (sizeof(VkeNodeUniform) * cnt) + (m_instance_count * 64); vkCmdUpdateBuffer(m_primary_commands[m_current_buffer_index], m_uniforms_buffer, 0, sz, (const uint32_t *)m_uniforms_local); m_camera->updateCameraCmd(m_primary_commands[m_current_buffer_index]); renderPassBegin(&m_primary_commands[m_current_buffer_index], m_render_pass, m_framebuffers[m_current_buffer_index], 0, 0, m_width, m_height, clearValues, 3, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS); VkViewport vp; VkRect2D sc; vp.x = 0; vp.y = 0; vp.height = (float)(m_height); vp.width = (float)(m_width); vp.minDepth = 0.0f; vp.maxDepth = 1.0f; sc.offset.x = 0; sc.offset.y = 0; sc.extent.width = vp.width; sc.extent.height = vp.height; vkCmdSetViewport(m_primary_commands[m_current_buffer_index], 0, 1, &vp); vkCmdSetScissor(m_primary_commands[m_current_buffer_index], 0, 1, &sc); /* Wait here until the secondary commands are ready. */ VkCommandBuffer secondaryCommands[11]; secondaryCommands[0] = m_terrain_command[m_current_buffer_index]; for (uint32_t i = 0; i < m_max_draw_calls; ++i){ secondaryCommands[i+1] = m_draw_calls[i]->getDrawCommand(m_current_buffer_index); } vkCmdExecuteCommands(m_primary_commands[m_current_buffer_index], 1+m_max_draw_calls, secondaryCommands); vkCmdEndRenderPass(m_primary_commands[m_current_buffer_index]); VkImageResolve blitInfo; blitInfo.srcOffset.x = 0; blitInfo.srcOffset.y = 0; blitInfo.srcOffset.z = 0; blitInfo.dstOffset.x = 0; blitInfo.dstOffset.y = 0; blitInfo.dstOffset.z = 0; blitInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; blitInfo.srcSubresource.mipLevel = 0; blitInfo.srcSubresource.baseArrayLayer = 0; blitInfo.srcSubresource.layerCount = 1; blitInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; blitInfo.dstSubresource.mipLevel = 0; blitInfo.dstSubresource.baseArrayLayer = 0; blitInfo.dstSubresource.layerCount = 1; blitInfo.extent.width = m_width; blitInfo.extent.height = m_height; blitInfo.extent.depth = 1; vkCmdResolveImage( m_primary_commands[m_current_buffer_index], m_color_attachment.image, VK_IMAGE_LAYOUT_GENERAL, m_resolve_attachment[m_current_buffer_index].image, VK_IMAGE_LAYOUT_GENERAL, 1, &blitInfo);//.........这里部分代码省略.........
开发者ID:brdf,项目名称:gl_vk_chopper,代码行数:101,
注:本文中的vkCmdSetViewport函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ vkCreateDescriptorPool函数代码示例 C++ vkCmdSetScissor函数代码示例 |