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自学教程:C++ AssignLength函数代码示例

51自学网 2021-06-01 19:48:04
  C++
这篇教程C++ AssignLength函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中AssignLength函数的典型用法代码示例。如果您正苦于以下问题:C++ AssignLength函数的具体用法?C++ AssignLength怎么用?C++ AssignLength使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了AssignLength函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: SEND_GPSC_RECONNECT

BYTEARRAY CGPSProtocol :: SEND_GPSC_RECONNECT( unsigned char PID, uint32_t reconnectKey, uint32_t lastPacket ){	BYTEARRAY packet;	packet.push_back( GPS_HEADER_CONSTANT );	packet.push_back( GPS_RECONNECT );	packet.push_back( 0 );	packet.push_back( 0 );	packet.push_back( PID );	UTIL_AppendByteArray( packet, reconnectKey, false );	UTIL_AppendByteArray( packet, lastPacket, false );	AssignLength( packet );	return packet;}
开发者ID:Mofsy,项目名称:ghost-one,代码行数:13,


示例2: SEND_SID_WARDEN

BYTEARRAY CBNETProtocol :: SEND_SID_WARDEN( BYTEARRAY wardenResponse ){	BYTEARRAY packet;	packet.push_back( BNET_HEADER_CONSTANT );			// BNET header constant	packet.push_back( SID_WARDEN );						// SID_WARDEN	packet.push_back( 0 );								// packet length will be assigned later	packet.push_back( 0 );								// packet length will be assigned later	UTIL_AppendByteArrayFast( packet, wardenResponse );	// warden response	AssignLength( packet );	// DEBUG_Print( "SENT SID_WARDEN" );	// DEBUG_Print( packet );	return packet;}
开发者ID:ProDotaTrY,项目名称:ghostcb,代码行数:13,


示例3: SEND_SID_NETGAMEPORT

BYTEARRAY CBNETProtocol :: SEND_SID_NETGAMEPORT( uint16_t serverPort ){	BYTEARRAY packet;	packet.push_back( BNET_HEADER_CONSTANT );			// BNET header constant	packet.push_back( SID_NETGAMEPORT );				// SID_NETGAMEPORT	packet.push_back( 0 );								// packet length will be assigned later	packet.push_back( 0 );								// packet length will be assigned later	UTIL_AppendByteArray( packet, serverPort, false );	// local game server port	AssignLength( packet );	// DEBUG_Print( "SENT SID_NETGAMEPORT" );	// DEBUG_Print( packet );	return packet;}
开发者ID:ProDotaTrY,项目名称:ghostcb,代码行数:13,


示例4: SEND_SID_CHATCOMMAND

BYTEARRAY CBNETProtocol :: SEND_SID_CHATCOMMAND( string command ){	BYTEARRAY packet;	packet.push_back( BNET_HEADER_CONSTANT );		// BNET header constant	packet.push_back( SID_CHATCOMMAND );			// SID_CHATCOMMAND	packet.push_back( 0 );							// packet length will be assigned later	packet.push_back( 0 );							// packet length will be assigned later	UTIL_AppendByteArrayFast( packet, command );	// Message	AssignLength( packet );	// DEBUG_Print( "SENT SID_CHATCOMMAND" );	// DEBUG_Print( packet );	return packet;}
开发者ID:ProDotaTrY,项目名称:ghostcb,代码行数:13,


示例5: SEND_BNLS_WARDEN_RAW

BYTEARRAY CBNLSProtocol :: SEND_BNLS_WARDEN_RAW( uint32_t cookie, BYTEARRAY raw ){    BYTEARRAY packet;    packet.push_back( 0 );											// packet length will be assigned later    packet.push_back( 0 );											// packet length will be assigned later    packet.push_back( BNLS_WARDEN );								// BNLS_WARDEN    packet.push_back( 1 );											// BNLS_WARDEN_RAW    UTIL_AppendByteArray( packet, cookie, false );					// cookie    UTIL_AppendByteArray( packet, (uint16_t)raw.size( ), false );	// raw length    UTIL_AppendByteArray( packet, raw );							// raw    AssignLength( packet );    return packet;}
开发者ID:ProDotaTrY,项目名称:ghostcb,代码行数:13,


示例6: SEND_GPSS_INIT

BYTEARRAY CGPSProtocol :: SEND_GPSS_INIT( uint16_t reconnectPort, unsigned char PID, uint32_t reconnectKey, unsigned char numEmptyActions ){	BYTEARRAY packet;	packet.push_back( GPS_HEADER_CONSTANT );	packet.push_back( GPS_INIT );	packet.push_back( 0 );	packet.push_back( 0 );	UTIL_AppendByteArray( packet, reconnectPort, false );	packet.push_back( PID );	UTIL_AppendByteArray( packet, reconnectKey, false );	packet.push_back( numEmptyActions );	AssignLength( packet );	return packet;}
开发者ID:PrOGm2,项目名称:ent-ghost,代码行数:14,


示例7: SEND_SID_CLANSETMOTD

BYTEARRAY CBNETProtocol :: SEND_SID_CLANSETMOTD( string motd ){	unsigned char Cookie[] = { 0, 0, 0, 0 };	BYTEARRAY packet;	packet.push_back( BNET_HEADER_CONSTANT );	// BNET header constant	packet.push_back( SID_CLANSETMOTD );		// SID_CLANSETMOTD	packet.push_back( 0 );						// packet length will be assigned later	packet.push_back( 0 );						// packet length will be assigned later	UTIL_AppendByteArray( packet, Cookie, 4);	UTIL_AppendByteArray( packet, motd);	AssignLength( packet );	return packet;}
开发者ID:4RtY,项目名称:ghostpp,代码行数:14,


示例8: SendUnableToCreate

BYTEARRAY CPUBProtocol :: SendUnableToCreate( ){    BYTEARRAY packet;    packet.push_back( PUB_HEADER_CONSTANT );		// Auth header  1 byte    packet.push_back( PUB_UNABLETOCREATE );           // 1 byte    packet.push_back( 0 );           // 1 byte    packet.push_back( 0 );           // 1 byte    AssignLength(packet);    return packet;}
开发者ID:brunobnb,项目名称:brtGHost,代码行数:14,


示例9: SEND_SID_CLANINVITATION

BYTEARRAY CBNETProtocol :: SEND_SID_CLANINVITATION( string accountName ){	unsigned char Cookie[] = { 0, 0, 0, 0 };	BYTEARRAY packet;	packet.push_back( BNET_HEADER_CONSTANT );	// BNET header constant	packet.push_back( SID_CLANINVITATION );		// SID_CLANINVITATION	packet.push_back( 0 );						// packet length will be assigned later	packet.push_back( 0 );						// packet length will be assigned later	UTIL_AppendByteArray( packet, Cookie, 4);	UTIL_AppendByteArray( packet, accountName);	AssignLength( packet );	return packet;	}
开发者ID:4RtY,项目名称:ghostpp,代码行数:14,


示例10: SEND_GAME_KEY

BYTEARRAY CPUBProtocol :: SEND_GAME_KEY( string key, string login ){	BYTEARRAY packet;	packet.push_back( PUB_HEADER_CONSTANT );	packet.push_back( this->PUB_BOT_GAME_KEY );	packet.push_back( 0 );	packet.push_back( 0 );	packet.push_back( key.size() );	UTIL_AppendByteArray( packet, key, false );	packet.push_back( login.size() );	UTIL_AppendByteArray( packet, login, false );	AssignLength( packet );	return packet;}
开发者ID:brunobnb,项目名称:brtGHost,代码行数:14,


示例11: SendVersionOk

BYTEARRAY CPUBProtocol :: SendVersionOk(){    BYTEARRAY packet;    packet.push_back( PUB_HEADER_CONSTANT );    packet.push_back( PUB_VERSION_OK );    packet.push_back( 0 ); // assign later    packet.push_back( 0 ); // assign later    AssignLength(packet);    return packet;}
开发者ID:brunobnb,项目名称:brtGHost,代码行数:14,


示例12: SendAuthFailed

BYTEARRAY CPUBProtocol :: SendAuthFailed( ){    BYTEARRAY packet;    packet.push_back( PUB_HEADER_CONSTANT );		// Auth header  1 byte    packet.push_back( PUB_AUTH_FAILED );           // 1 byte    packet.push_back(0);    packet.push_back(0);    AssignLength(packet);    return packet;}
开发者ID:brunobnb,项目名称:brtGHost,代码行数:14,


示例13: SEND_SID_ENTERCHAT

BYTEARRAY CBNETProtocol :: SEND_SID_ENTERCHAT( ){	BYTEARRAY packet;	packet.push_back( BNET_HEADER_CONSTANT );	// BNET header constant	packet.push_back( SID_ENTERCHAT );			// SID_ENTERCHAT	packet.push_back( 0 );						// packet length will be assigned later	packet.push_back( 0 );						// packet length will be assigned later	packet.push_back( 0 );						// Account Name is NULL on Warcraft III/The Frozen Throne	packet.push_back( 0 );						// Stat String is NULL on CDKEY'd products	AssignLength( packet );	// DEBUG_Print( "SENT SID_ENTERCHAT" );	// DEBUG_Print( packet );	return packet;}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:14,


示例14: SEND_SID_CLANMEMBERLIST

BYTEARRAY CBNETProtocol :: SEND_SID_CLANMEMBERLIST( ){	unsigned char Cookie[] = { 0, 0, 0, 0 };	BYTEARRAY packet;	packet.push_back( BNET_HEADER_CONSTANT );	// BNET header constant	packet.push_back( SID_CLANMEMBERLIST );		// SID_CLANMEMBERLIST	packet.push_back( 0 );						// packet length will be assigned later	packet.push_back( 0 );						// packet length will be assigned later	UTIL_AppendByteArray( packet, Cookie, 4 );	// cookie	AssignLength( packet );	// DEBUG_Print( "SENT SID_CLANMEMBERLIST" );	// DEBUG_Print( packet );	return packet;}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:15,


示例15: SEND_W3GS_SLOTINFO

BYTEARRAY CGameProtocol :: SEND_W3GS_SLOTINFO( vector<CGameSlot> &slots, uint32_t randomSeed, unsigned char layoutStyle, unsigned char playerSlots ){	BYTEARRAY SlotInfo = EncodeSlotInfo( slots, randomSeed, layoutStyle, playerSlots );	BYTEARRAY packet;	packet.push_back( W3GS_HEADER_CONSTANT );									// W3GS header constant	packet.push_back( W3GS_SLOTINFO );											// W3GS_SLOTINFO	packet.push_back( 0 );														// packet length will be assigned later	packet.push_back( 0 );														// packet length will be assigned later	UTIL_AppendByteArray( packet, (uint16_t)SlotInfo.size( ), false );			// SlotInfo length	UTIL_AppendByteArrayFast( packet, SlotInfo );								// SlotInfo	AssignLength( packet );	// DEBUG_Print( "SENT W3GS_SLOTINFO" );	// DEBUG_Print( packet );	return packet;}
开发者ID:brunobnb,项目名称:ghostcb,代码行数:15,


示例16: SEND_W3GS_DECREATEGAME

BYTEARRAY CGameProtocol :: SEND_W3GS_DECREATEGAME( ){	unsigned char HostCounter[]	= { 1, 0, 0, 0 };	BYTEARRAY packet;	packet.push_back( W3GS_HEADER_CONSTANT );			// W3GS header constant	packet.push_back( W3GS_DECREATEGAME );				// W3GS_DECREATEGAME	packet.push_back( 0 );								// packet length will be assigned later	packet.push_back( 0 );								// packet length will be assigned later	UTIL_AppendByteArray( packet, HostCounter, 4 );		// Host Counter	AssignLength( packet );	// DEBUG_Print( "SENT W3GS_DECREATEGAME" );	// DEBUG_Print( packet );	return packet;}
开发者ID:brunobnb,项目名称:ghostcb,代码行数:15,


示例17: SEND_W3GS_REFRESHGAME

BYTEARRAY CGameProtocol :: SEND_W3GS_REFRESHGAME( uint32_t players, uint32_t playerSlots, uint32_t HostCounter ){	BYTEARRAY packet;	packet.push_back( W3GS_HEADER_CONSTANT );			// W3GS header constant	packet.push_back( W3GS_REFRESHGAME );				// W3GS_REFRESHGAME	packet.push_back( 0 );								// packet length will be assigned later	packet.push_back( 0 );								// packet length will be assigned later	UTIL_AppendByteArray( packet, HostCounter, false );		// Host Counter	UTIL_AppendByteArray( packet, players, false );		// Players	UTIL_AppendByteArray( packet, playerSlots, false );	// Player Slots	AssignLength( packet );	// DEBUG_Print( "SENT W3GS_REFRESHGAME" );	// DEBUG_Print( packet );	return packet;}
开发者ID:interkill,项目名称:brtghost,代码行数:15,


示例18: SendPlayerLowScore

BYTEARRAY CPUBProtocol :: SendPlayerLowScore( uint16_t nScore ){     BYTEARRAY packet;    packet.push_back( PUB_HEADER_CONSTANT );		// Auth header  1 byte    packet.push_back( PUB_LOWSCORE );           // 1 byte    packet.push_back( 0 );           // 1 byte    packet.push_back( 0 );           // 1 byte    UTIL_AppendByteArray( packet, nScore, false);    AssignLength(packet);    return packet;}
开发者ID:brunobnb,项目名称:brtGHost,代码行数:16,


示例19: SendCurrentOnline

BYTEARRAY CPUBProtocol :: SendCurrentOnline( const uint32_t nCurrentOnline ){    BYTEARRAY packet;    packet.push_back( PUB_HEADER_CONSTANT );		// Auth header  1 byte    packet.push_back( PUB_CURRENT_ONLINE );           // 1 byte    packet.push_back( 0 );           // 1 byte    packet.push_back( 0 );           // 1 byte    UTIL_AppendByteArray( packet, nCurrentOnline, false );    AssignLength(packet);    return packet;}
开发者ID:brunobnb,项目名称:brtGHost,代码行数:16,


示例20: SEND_W3GS_STARTDOWNLOAD

BYTEARRAY CGameProtocol :: SEND_W3GS_STARTDOWNLOAD( unsigned char fromPID ){	unsigned char Unknown[] = { 1, 0, 0, 0 };	BYTEARRAY packet;	packet.push_back( W3GS_HEADER_CONSTANT );				// W3GS header constant	packet.push_back( W3GS_STARTDOWNLOAD );					// W3GS_STARTDOWNLOAD	packet.push_back( 0 );									// packet length will be assigned later	packet.push_back( 0 );									// packet length will be assigned later	UTIL_AppendByteArray( packet, Unknown, 4 );				// ???	packet.push_back( fromPID );							// from PID	AssignLength( packet );	// DEBUG_Print( "SENT W3GS_STARTDOWNLOAD" );	// DEBUG_Print( packet );	return packet;}
开发者ID:brunobnb,项目名称:ghostcb,代码行数:16,


示例21: SEND_W3GS_MAPPART

BYTEARRAY CGameProtocol :: SEND_W3GS_MAPPART( unsigned char fromPID, unsigned char toPID, uint32_t start, string *mapData ){	unsigned char Unknown[] = { 1, 0, 0, 0 };	BYTEARRAY packet;	if( start < mapData->size( ) )	{		packet.push_back( W3GS_HEADER_CONSTANT );				// W3GS header constant		packet.push_back( W3GS_MAPPART );						// W3GS_MAPPART		packet.push_back( 0 );									// packet length will be assigned later		packet.push_back( 0 );									// packet length will be assigned later		packet.push_back( toPID );								// to PID		packet.push_back( fromPID );							// from PID		UTIL_AppendByteArray( packet, Unknown, 4 );				// ???		UTIL_AppendByteArray( packet, start, false );			// start position		// calculate end position (don't send more than 1442 map bytes in one packet)		uint32_t End = start + 1442;		if( End > mapData->size( ) )			End = mapData->size( );		// calculate crc		CCRC32* m_CRC = new CCRC32( );		m_CRC->Initialize( );		BYTEARRAY crc32 = UTIL_CreateByteArray( m_CRC->FullCRC( (unsigned char *)mapData->c_str( ) + start, End - start ), false );		UTIL_AppendByteArray( packet, crc32 );		delete m_CRC;		// map data		BYTEARRAY Data = UTIL_CreateByteArray( (unsigned char *)mapData->c_str( ) + start, End - start );		UTIL_AppendByteArray( packet, Data );		AssignLength( packet );	}	else		CONSOLE_Print( "[GAMEPROTO] invalid parameters passed to SEND_W3GS_MAPPART" );	// DEBUG_Print( "SENT W3GS_MAPPART" );	// DEBUG_Print( packet );	return packet;}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:46,


示例22: SEND_W3GS_INCOMING_ACTION2

BYTEARRAY CGameProtocol :: SEND_W3GS_INCOMING_ACTION2( queue<CIncomingAction *> actions ){	BYTEARRAY packet;	packet.push_back( W3GS_HEADER_CONSTANT );				// W3GS header constant	packet.push_back( W3GS_INCOMING_ACTION2 );				// W3GS_INCOMING_ACTION2	packet.push_back( 0 );									// packet length will be assigned later	packet.push_back( 0 );									// packet length will be assigned later	packet.push_back( 0 );									// ??? (send interval?)	packet.push_back( 0 );									// ??? (send interval?)	// create subpacket	if( !actions.empty( ) )	{		BYTEARRAY subpacket;		while( !actions.empty( ) )		{			CIncomingAction *Action = actions.front( );			actions.pop( );			subpacket.push_back( Action->GetPID( ) );			UTIL_AppendByteArray( subpacket, (uint16_t)Action->GetAction( )->size( ), false );			UTIL_AppendByteArray( subpacket, *Action->GetAction( ) );		}		// calculate crc (we only care about the first 2 bytes though)		CCRC32* m_CRC = new CCRC32( );		m_CRC->Initialize();		BYTEARRAY crc32 = UTIL_CreateByteArray( m_CRC->FullCRC( (unsigned char *)string( subpacket.begin( ), subpacket.end( ) ).c_str( ), subpacket.size( ) ), false );		crc32.resize( 2 );		delete m_CRC;		// finish subpacket		UTIL_AppendByteArray( packet, crc32 );			// crc		UTIL_AppendByteArray( packet, subpacket );		// subpacket	}	AssignLength( packet );	// DEBUG_Print( "SENT W3GS_INCOMING_ACTION2" );	// DEBUG_Print( packet );	return packet;}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:45,


示例23: SendChatFromGame

BYTEARRAY CPUBProtocol :: SendChatFromGame(const string& login, const string& bot_ip, const string& gamename, uint16_t gameport, const string& message){ 	BYTEARRAY packet;	packet.push_back( PUB_HEADER_CONSTANT );	packet.push_back( this->PUB_CHATFROMGAME );	packet.push_back( 0 );	packet.push_back( 0 );    UTIL_AppendByteArray( packet, gameport, false);    UTIL_AppendByteArray( packet, bot_ip, true);    UTIL_AppendByteArray( packet, gamename, true);	UTIL_AppendByteArray( packet, login, true );	UTIL_AppendByteArray( packet, message, true );	AssignLength( packet );	return packet;}
开发者ID:brunobnb,项目名称:brtGHost,代码行数:18,


示例24: SEND_SID_LOGONRESPONSE

BYTEARRAY CBNETProtocol :: SEND_SID_LOGONRESPONSE( BYTEARRAY clientToken, BYTEARRAY serverToken, BYTEARRAY passwordHash, string accountName ){	// todotodo: check that the passed BYTEARRAY sizes are correct (don't know what they should be right now so I can't do this today)	BYTEARRAY packet;	packet.push_back( BNET_HEADER_CONSTANT );			// BNET header constant	packet.push_back( SID_LOGONRESPONSE );				// SID_LOGONRESPONSE	packet.push_back( 0 );								// packet length will be assigned later	packet.push_back( 0 );								// packet length will be assigned later	UTIL_AppendByteArray( packet, clientToken );	// Client Token	UTIL_AppendByteArray( packet, serverToken );	// Server Token	UTIL_AppendByteArray( packet, passwordHash );	// Password Hash	UTIL_AppendByteArray( packet, accountName );	// Account Name	AssignLength( packet );	// DEBUG_Print( "SENT SID_LOGONRESPONSE" );	// DEBUG_Print( packet );	return packet;}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:18,


示例25: SEND_SID_CHECKAD

BYTEARRAY CBNETProtocol :: SEND_SID_CHECKAD( ){	unsigned char Zeros[] = { 0, 0, 0, 0 };	BYTEARRAY packet;	packet.push_back( BNET_HEADER_CONSTANT );	// BNET header constant	packet.push_back( SID_CHECKAD );			// SID_CHECKAD	packet.push_back( 0 );						// packet length will be assigned later	packet.push_back( 0 );						// packet length will be assigned later	UTIL_AppendByteArray( packet, Zeros, 4 );	// ???	UTIL_AppendByteArray( packet, Zeros, 4 );	// ???	UTIL_AppendByteArray( packet, Zeros, 4 );	// ???	UTIL_AppendByteArray( packet, Zeros, 4 );	// ???	AssignLength( packet );	// DEBUG_Print( "SENT SID_CHECKAD" );	// DEBUG_Print( packet );	return packet;}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:18,


示例26: SEND_BNLS_WARDEN_SEED

BYTEARRAY CBNLSProtocol :: SEND_BNLS_WARDEN_SEED( uint32_t cookie, uint32_t seed ){	unsigned char Client[] = {  80,  88,  51,  87 };	// "W3XP"	BYTEARRAY packet;	packet.push_back( 0 );								// packet length will be assigned later	packet.push_back( 0 );								// packet length will be assigned later	packet.push_back( BNLS_WARDEN );					// BNLS_WARDEN	packet.push_back( 0 );								// BNLS_WARDEN_SEED	UTIL_AppendByteArray( packet, cookie, false );		// cookie	UTIL_AppendByteArray( packet, Client, 4 );			// Client	UTIL_AppendByteArray( packet, (uint16_t)4, false );	// length of seed	UTIL_AppendByteArray( packet, seed, false );		// seed	packet.push_back( 0 );								// username is blank	UTIL_AppendByteArray( packet, (uint16_t)0, false );	// password length														// password	AssignLength( packet );	return packet;}
开发者ID:0x6d48,项目名称:ghostpp,代码行数:19,


示例27: SEND_W3GS_STOP_LAG

BYTEARRAY CGameProtocol :: SEND_W3GS_STOP_LAG( CGamePlayer *player, bool loadInGame ){	BYTEARRAY packet;	packet.push_back( W3GS_HEADER_CONSTANT );	// W3GS header constant	packet.push_back( W3GS_STOP_LAG );			// W3GS_STOP_LAG	packet.push_back( 0 );						// packet length will be assigned later	packet.push_back( 0 );						// packet length will be assigned later	packet.push_back( player->GetPID( ) );	if( loadInGame )		UTIL_AppendByteArray( packet, (uint32_t)0, false );	else		UTIL_AppendByteArray( packet, GetTicks( ) - player->GetStartedLaggingTicks( ), false );	AssignLength( packet );	// DEBUG_Print( "SENT W3GS_STOP_LAG" );	// DEBUG_Print( packet );	return packet;}
开发者ID:brunobnb,项目名称:ghostcb,代码行数:19,


示例28: SEND_BNLS_WARDEN_SEED

QByteArray CBNLSProtocol :: SEND_BNLS_WARDEN_SEED( quint32 cookie, quint32 seed ){	char Client[] = {  80,  88,  51,  87 };	// "W3XP"	QByteArray packet;	packet.push_back( (char)0 );								// packet length will be assigned later	packet.push_back( (char)0 );								// packet length will be assigned later	packet.push_back( BNLS_WARDEN );					// BNLS_WARDEN	packet.push_back( (char)0 );								// BNLS_WARDEN_SEED	packet.append(Util::fromUInt32(cookie));		// cookie	packet.append(QByteArray(Client, 4));			// Client	packet.append(Util::fromUInt16(4));	// length of seed	packet.append(Util::fromUInt32(seed));		// seed	packet.push_back( (char)0 );								// username is blank	packet.append(Util::fromUInt16(0));	// password length														// password	AssignLength( packet );	return packet;}
开发者ID:svn2github,项目名称:ghostplusplus,代码行数:19,


示例29: SEND_SID_NOTIFYJOIN

BYTEARRAY CBNETProtocol :: SEND_SID_NOTIFYJOIN( string gameName ){	unsigned char ProductID[]		= {  0, 0, 0, 0 };	unsigned char ProductVersion[]	= { 14, 0, 0, 0 };	// Warcraft III is 14	BYTEARRAY packet;	packet.push_back( BNET_HEADER_CONSTANT );			// BNET header constant	packet.push_back( SID_NOTIFYJOIN );					// SID_NOTIFYJOIN	packet.push_back( 0 );								// packet length will be assigned later	packet.push_back( 0 );								// packet length will be assigned later	UTIL_AppendByteArray( packet, ProductID, 4 );		// Product ID	UTIL_AppendByteArray( packet, ProductVersion, 4 );	// Product Version	UTIL_AppendByteArray( packet, gameName );		// Game Name	packet.push_back( 0 );								// Game Password is NULL	AssignLength( packet );	// DEBUG_Print( "SENT SID_NOTIFYJOIN" );	// DEBUG_Print( packet );	return packet;}
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:19,


示例30: SendScorePlayer

BYTEARRAY CPUBProtocol :: SendScorePlayer( const string& login, const string& score, const uint32_t games_count){    BYTEARRAY packet;    packet.push_back( PUB_HEADER_CONSTANT );		// Auth header  1 byte    packet.push_back( PUB_GETSCOREANS );           // 1 byte    packet.push_back( 0 );           // 1 byte    packet.push_back( 0 );           // 1 byte    UTIL_AppendByteArray( packet, login, true);    UTIL_AppendByteArray( packet, score, true);    UTIL_AppendByteArray( packet, games_count, false );    AssignLength(packet);    return packet;}
开发者ID:brunobnb,项目名称:brtGHost,代码行数:19,



注:本文中的AssignLength函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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