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自学教程:C++ wglSwapIntervalEXT函数代码示例

51自学网 2021-06-03 09:55:49
  C++
这篇教程C++ wglSwapIntervalEXT函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中wglSwapIntervalEXT函数的典型用法代码示例。如果您正苦于以下问题:C++ wglSwapIntervalEXT函数的具体用法?C++ wglSwapIntervalEXT怎么用?C++ wglSwapIntervalEXT使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了wglSwapIntervalEXT函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: glewInit

void DemoEntityManager::InitGraphicsSystem(){	wxGLCanvas::SetCurrent(*m_context);		GLenum err = glewInit();		// if Glew doesn't initialize correctly.	if (err != GLEW_OK) {	  //wxMessageBox(wxString(_("GLEW Error: ")) + wxString(_((char*)glewGetErrorString(err))), _("ERROR"), wxOK | wxICON_EXCLAMATION);	}	#if defined (_MSC_VER)	if (wglSwapIntervalEXT) {		wglSwapIntervalEXT(0);	}#elif (defined (_POSIX_VER) || defined (_POSIX_VER_64))	if (glXSwapIntervalSGI) {		glXSwapIntervalSGI(0);  //NOTE check for GLX_SGI_swap_control extension : http://www.opengl.org/wiki/Swap_Interval#In_Linux_.2F_GLXw	}#elif defined(_MACOSX_VER)    //wglSwapIntervalEXT (GetContext()->GetWXGLContext());	wglSwapIntervalEXT (m_context->GetWXGLContext());#endif	// initialize free type library	CreateOpenGlFont();}
开发者ID:shybovycha,项目名称:newton-dynamics,代码行数:27,


示例2: ofSetVerticalSync

//--------------------------------------void ofSetVerticalSync(bool bSync){	//----------------------------	#ifdef TARGET_WIN32	//----------------------------		if (bSync) {			if (GLEE_WGL_EXT_swap_control) wglSwapIntervalEXT (1);		} else {			if (GLEE_WGL_EXT_swap_control) wglSwapIntervalEXT (0);		}	//----------------------------	#endif	//----------------------------	//--------------------------------------	#ifdef TARGET_OSX	//--------------------------------------		long sync = bSync == true ? 1 : 0;		CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &sync);	//--------------------------------------	#endif	//--------------------------------------	// linux ofSetVerticalSync needed -- anyone want to help w/ this?	// http://www.inb.uni-luebeck.de/~boehme/xvideo_sync.html	// glXGetVideoSyncSGI(&count); // but needs to be at the end of every "draw?	// also, see this:   	// glXWaitVideoSyncSGI(2,0,&count);}
开发者ID:6301158,项目名称:ofx-dev,代码行数:30,


示例3: wglSwapIntervalEXT

    void GameWindow::EnableVerticalSync(bool aIsEnabled)    {        //Safety check that vertical sync is not already set        if(m_IsVerticalSyncEnabled != aIsEnabled)        {            //            m_IsVerticalSyncEnabled = aIsEnabled;            //Ensure the v-sync function actually exists            if(wglSwapIntervalEXT != nullptr)            {		        if(m_IsVerticalSyncEnabled)                 {			        wglSwapIntervalEXT(1);		        }                 else                 {			        wglSwapIntervalEXT(0);		        }	        }            else            {                //                m_IsVerticalSyncEnabled = false;            }        }    }
开发者ID:Epidilius,项目名称:PhysicsHackAndSlash,代码行数:27,


示例4: wglSwapIntervalEXT

bool COpenGLControl::setVerticalSynchronization(bool bEnabled){	if(!wglSwapIntervalEXT)return false;	if(bEnabled)wglSwapIntervalEXT(1);	else wglSwapIntervalEXT(0);	return true;}
开发者ID:Derongan,项目名称:ecs175HW5,代码行数:7,


示例5: ofSetVerticalSync

//--------------------------------------void ofSetVerticalSync(bool bSync){	//----------------------------	#ifdef TARGET_WIN32	//----------------------------		if (bSync) {			if (GLEE_WGL_EXT_swap_control) wglSwapIntervalEXT (1);		} else {			if (GLEE_WGL_EXT_swap_control) wglSwapIntervalEXT (0);		}	//----------------------------	#endif	//----------------------------	//--------------------------------------	#ifdef TARGET_OSX	//--------------------------------------		GLint sync = bSync == true ? 1 : 0;		CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &sync);	//--------------------------------------	#endif	//--------------------------------------	//--------------------------------------	#ifdef TARGET_LINUX	//--------------------------------------		if (GLEE_GLX_SGI_swap_control) glXSwapIntervalSGI(bSync ? 1 : 0);	//--------------------------------------	#endif	//--------------------------------------}
开发者ID:woollybah,项目名称:ofxmax,代码行数:32,


示例6: glGenProgramPipelines

/*void Window::InitPipeline(){glGenProgramPipelines(1,&WindowPipeline);glBindProgramPipeline(WindowPipeline);}*/void Window::VSyncState(bool st){    if(st){        ConsoleEcho("VSync:on/0");        wglSwapIntervalEXT(1);        VSync=true;    }else{        ConsoleEcho("VSync:off/0");        wglSwapIntervalEXT(0);        VSync=false;    }}
开发者ID:Qlala,项目名称:Engine,代码行数:17,


示例7: wglSwapIntervalEXT

	xdl_int XdevLOpenGLWGL::setVSync(xdl_bool state) {		if (wglSwapIntervalEXT) {			if(state)				wglSwapIntervalEXT(1);			else				wglSwapIntervalEXT(0);			return ERR_OK;		} else {			XDEVL_MODULE_WARNING("VSync not supported./n");		}		return ERR_ERROR;	}
开发者ID:houzhenggang,项目名称:XdevLSDK,代码行数:13,


示例8: wglSwapIntervalEXT

void oak::Window::setVSync(bool enable){#ifdef Q_OS_WIN    if (enable)        wglSwapIntervalEXT(1);    else        wglSwapIntervalEXT(0);#endif#ifdef Q_OS_MAC    GLint vsyncOn = enable ? 1 : 0;    CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &vsyncOn);#endif}
开发者ID:CodeDJ,项目名称:bsplines,代码行数:13,


示例9: wglSwapIntervalEXT

bool spoutGLDXinterop::SetVerticalSync(bool bSync){	if(!bExtensionsLoaded) bExtensionsLoaded = LoadGLextensions();	if(bSWAPavailable) {		if(bSync) {			wglSwapIntervalEXT(1); // lock to monitor vsync		}		else {			wglSwapIntervalEXT(0); // unlock from monitor vsync		}		return true;	}	return false;}
开发者ID:rossanag,项目名称:Spout2,代码行数:15,


示例10: keyboard

	void keyboard(unsigned char key, int x, int y) {		switch (key) {		case 27:			glutLeaveMainLoop();			break;		case 'r':			translate_x = 0;			translate_y = 0;			scale_size = 1.0;			break;		case 's':			pause = !pause;			start_clock = std::clock();			fpsLimit = 5;			fpsCount = 0;			break;		case 'd':			pause = true;			single = true;			start_clock = std::clock();			fpsLimit = 1;			fpsCount = 0;			break;#if defined(_WIN32)||defined(_WIN64)		case 'v':			if(glewGetExtension("WGL_EXT_swap_control")) {				vsync = 1 - vsync;				wglSwapIntervalEXT(vsync);			}			break;#endif		}	}
开发者ID:gilbertocamara,项目名称:mas_gpgpu,代码行数:33,


示例11: Initialise

bool Initialise() {    printf("Version GL : %s/n", glGetString(GL_VERSION));    printf("Pilotes GL : %s/n", glGetString(GL_RENDERER));    printf("Fabricant : %s/n", glGetString(GL_VENDOR));    printf("Version GLSL : %s/n", glGetString(GL_SHADING_LANGUAGE_VERSION));    GLenum status = glewInit();    g_BasicShader.LoadVertexShader("basic.vs");    g_BasicShader.LoadFragmentShader("basic.fs");    g_BasicShader.Create();    static const float triangle[] = {        -0.5f, -0.5f,        0.5f, -0.5f,        0.0f, 0.5f    };    glGenBuffers(1, &g_Object.VBO);    glBindBuffer(GL_ARRAY_BUFFER, g_Object.VBO);    // glBufferData alloue et transfort 4 * 3 octets issus du tableau triangle[]    glBufferData(GL_ARRAY_BUFFER, sizeof(triangle), triangle, GL_STATIC_DRAW);    glBindBuffer(GL_ARRAY_BUFFER, 0);    glUseProgram(0);#ifdef _WIN32    wglSwapIntervalEXT(1);#endif    return true;}
开发者ID:Epono,项目名称:5A-3DJV-OpenGL,代码行数:32,


示例12: wglSwapIntervalEXT

void MFCOpenGLContext::setSwapInterval(int status){	if (GLAD_WGL_EXT_swap_control)	{		wglSwapIntervalEXT(status);	}}
开发者ID:DahBlount,项目名称:fs2open.github.com,代码行数:7,


示例13: initGL

// initialize OpenGLvoid initGL(int *argc, char **argv){    glutInit(argc, argv);    glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);    glutInitWindowSize(width, height);    glutCreateWindow("CUDA Particles");    glewInit();    if (!glewIsSupported("GL_VERSION_2_0 GL_VERSION_1_5 GL_ARB_multitexture GL_ARB_vertex_buffer_object"))    {        fprintf(stderr, "Required OpenGL extensions missing.");        exit(EXIT_FAILURE);    }#if defined (_WIN32)    if (wglewIsSupported("WGL_EXT_swap_control"))    {        // disable vertical sync        wglSwapIntervalEXT(0);    }#endif    glEnable(GL_DEPTH_TEST);    glClearColor(0.25, 0.25, 0.25, 1.0);    glutReportErrors();}
开发者ID:ryankeedy,项目名称:BIFF,代码行数:31,


示例14: InitGLEW

void InitGLEW(){    glewExperimental = GL_TRUE;    if (glewInit() != GLEW_OK)    {        std::cerr << "There was a problem initializing GLEW. Exiting..." << std::endl;        exit(-1);    }    // Check for 3.3 support.    // I've specified that a 3.3 forward-compatible context should be created.    // so this parameter check should always pass if our context creation passed.    // If we need access to deprecated features of OpenGL, we should check    // the state of the GL_ARB_compatibility extension.    if (!GLEW_VERSION_3_3)    {        std::cerr << "OpenGL 3.3 required version support not present." << std::endl;        exit(-1);    }#ifdef _WIN32    if (WGLEW_EXT_swap_control)    {        wglSwapIntervalEXT(0); // Disable vertical sync    }#endif}
开发者ID:loctho1995,项目名称:OpenGL,代码行数:27,


示例15: wglSwapIntervalEXT

void TApp::ToggleWaitVsync(){    wxStatusBar* status = frame->GetStatusBar();    waitVsync = !waitVsync;    if (!waitVsync)        status->SetFieldsCount(3, TFrame::StatusBarWidths);    else        status->SetFieldsCount(2, TFrame::StatusBarWidths);    if (wglSwapIntervalEXT) {        if (CapFps())            wglSwapIntervalEXT(1);        else            wglSwapIntervalEXT(0);    }}
开发者ID:astojilj,项目名称:astoj_oolongengine,代码行数:16,


示例16: InitGL

// Initialize GL//*****************************************************************************void InitGL(int* argc, char **argv){    // initialize GLUT     glutInit(argc, argv);    glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);    glutInitWindowPosition (glutGet(GLUT_SCREEN_WIDTH)/2 - iGraphicsWinWidth/2,                             glutGet(GLUT_SCREEN_HEIGHT)/2 - iGraphicsWinHeight/2);    glutInitWindowSize(iGraphicsWinWidth, iGraphicsWinHeight);    iGLUTWindowHandle = glutCreateWindow("OpenCL for GPU RGB Sobel Filter Demo");#if !(defined (__APPLE__) || defined(MACOSX))    glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);#endif    // register glut callbacks    glutKeyboardFunc(KeyboardGL);    glutDisplayFunc(DisplayGL);    glutReshapeFunc(Reshape);    glutIdleFunc(Idle);	glutTimerFunc(REFRESH_DELAY, timerEvent,0);    // create GLUT menu    iGLUTMenuHandle = glutCreateMenu(MenuGL);    glutAddMenuEntry("Toggle Filter On/Off <spacebar>", ' ');    glutAddMenuEntry("Toggle Processing between GPU and CPU [p]", 'p');    glutAddMenuEntry("Toggle between Full Screen and Windowed [f]", 'f');    glutAddMenuEntry("Increase Threshold [+]", '+');    glutAddMenuEntry("Decrease Threshold [-]", '-');    glutAddMenuEntry("Quit <esc>", '/033');    glutAttachMenu(GLUT_RIGHT_BUTTON);    // Set clear color    glClearColor(0.f, 0.f, 0.f, 0.f);    // Zoom with fixed aspect ratio    float fAspects[2] = {(float)glutGet(GLUT_WINDOW_WIDTH)/(float)uiImageWidth , (float)glutGet(GLUT_WINDOW_HEIGHT)/(float)uiImageHeight};    fZoom = fAspects[0] > fAspects[1] ? fAspects[1] : fAspects[0];    glPixelZoom(fZoom, fZoom);    glewInit();    // Disable vertical sync, if supported    #ifdef _WIN32        if (wglewIsSupported("WGL_EXT_swap_control"))         {            iVsyncState = wglGetSwapIntervalEXT();            wglSwapIntervalEXT(0);        }    #else        #if defined (__APPLE__) || defined(MACOSX)            GLint VBL = 0;            CGLGetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &iVsyncState);             CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &VBL);         #else                    if(glxewIsSupported("GLX_SGI_swap_control"))            {                glXSwapIntervalSGI(0);	             }        #endif    #endif}
开发者ID:liu-kan,项目名称:nvidia-opencl-examples,代码行数:62,


示例17: glClearDepth

    int Screen::InitializeGL()    {        /* Depth buffer setup */        glClearDepth( 1.0f );        /* Enables Depth Testing */        glEnable( GL_DEPTH_TEST );        /* The Type Of Depth Test To Do */        glDepthFunc( GL_LEQUAL );        glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST);        InitExtensions();#ifdef WIN32        if(WGLEW_EXT_swap_control)        {            wglSwapIntervalEXT(0); //turn off vsync        }        else        {            ENGINE_LOG(SORE_Logging::LVL_WARNING, "Vsync control not available");        }#endif        PrintGLDiagnostics();        glViewport( 0, 0, ( GLsizei )screen.width, ( GLsizei )screen.height );        return 0;    }
开发者ID:thekidder,项目名称:taffy,代码行数:26,


示例18: wglSwapIntervalEXT

void ContextGL_Win::set_use_vsync(bool p_use) {	if (wglSwapIntervalEXT) {		wglSwapIntervalEXT(p_use ? 1 : 0);	}	use_vsync = p_use;}
开发者ID:SaracenOne,项目名称:godot,代码行数:7,


示例19: glewInit

// Load configuration filevoid Manager::LoadConfig() {	Config->Load("config.xml");	Engine::Window = WindowManager::NewWindow("Engine", Config->resolution, Config->position, true);	RenderSys->Init();	////////////////////////////////////////	// TODO inspect if I can move these	glewExperimental = true;	glewInit();	/* Force Vertical Sync */	wglSwapIntervalEXT(1);	////////////////////////////////////////	Debug->Init();#ifdef PHYSICS_ENGINE	Havok->Init();#endif	Texture->Init();	Audio->Init();	Font->Init();	Shader->Load(Config->GetResourceFileLoc("shaders"));	Resource->Load(Config->GetResourceFileLoc("resource"));	Menu->Load(Config->GetResourceFileLoc("menu"));	Scene->LoadScene(Config->GetResourceFileLoc("scene"));	AABB::Init();}
开发者ID:dumytru,项目名称:GameEngine,代码行数:34,


示例20: GLimp_TestSwapBuffers

/*========================GLimp_TestSwapBuffers========================*/void GLimp_TestSwapBuffers( const idCmdArgs &args ) {#if !NGD_USE_OPENGL_ES_2_0    idLib::Printf( "GLimp_TimeSwapBuffers/n" );    static const int MAX_FRAMES = 5;    uint64	timestamps[MAX_FRAMES];    glDisable( GL_SCISSOR_TEST );    int frameMilliseconds = 16;    for ( int swapInterval = 2 ; swapInterval >= -1 ; swapInterval-- ) {        wglSwapIntervalEXT( swapInterval );        for ( int i = 0 ; i < MAX_FRAMES ; i++ ) {            if ( swapInterval == -1 ) {                Sys_Sleep( frameMilliseconds );            }            if ( i & 1 ) {                glClearColor( 0, 1, 0, 1 );            } else {                glClearColor( 1, 0, 0, 1 );            }            glClear( GL_COLOR_BUFFER_BIT );            ::SwapBuffers( win32.hDC );            glFinish();            timestamps[i] = Sys_Microseconds();        }        idLib::Printf( "/nswapinterval %i/n", swapInterval );        for ( int i = 1 ; i < MAX_FRAMES ; i++ ) {            idLib::Printf( "%i microseconds/n", (int)(timestamps[i] - timestamps[i-1]) );        }    }#else    NGD_MISSING_FUNCTIONALITY;#endif // !NGD_USE_OPENGL_ES_2_0}
开发者ID:neilogd,项目名称:DOOM-3-BFG,代码行数:39,


示例21: setVSync

void setVSync(int interval){    if (WGL_EXT_swap_control)    {        wglSwapIntervalEXT = (PFNWGLSWAPINTERVALFARPROC)wglGetProcAddress("wglSwapIntervalEXT");        wglSwapIntervalEXT(interval);    }}
开发者ID:dougct,项目名称:ocelot-ufmg,代码行数:8,


示例22: ofSetVerticalSync

//--------------------------------------void ofSetVerticalSync(bool bSync){	//----------------------------	#ifdef TARGET_WIN32	//----------------------------		if (bSync) {			if (WGL_EXT_swap_control) wglSwapIntervalEXT (1);		} else {			if (WGL_EXT_swap_control) wglSwapIntervalEXT (0);		}	//----------------------------	#endif	//----------------------------	//--------------------------------------	#ifdef TARGET_OSX	//--------------------------------------		GLint sync = bSync == true ? 1 : 0;		CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &sync);	//--------------------------------------	#endif	//--------------------------------------	//--------------------------------------	#ifdef TARGET_LINUX	//--------------------------------------		void (*swapIntervalExt)(Display *,GLXDrawable, int)  = (void (*)(Display *,GLXDrawable, int)) glXGetProcAddress((const GLubyte*) "glXSwapIntervalEXT");		if(swapIntervalExt){			Display *dpy = glXGetCurrentDisplay();			GLXDrawable drawable = glXGetCurrentDrawable();			if (drawable) {				swapIntervalExt(dpy, drawable, bSync ? 1 : 0);				return;			}		}		void (*swapInterval)(int)  = (void (*)(int)) glXGetProcAddress((const GLubyte*) "glXSwapIntervalSGI");		if(!swapInterval)			swapInterval = (void (*)(int)) glXGetProcAddress((const GLubyte*) "glXSwapIntervalMESA");		if(swapInterval)			swapInterval(bSync ? 1 : 0);	//--------------------------------------	#endif	//--------------------------------------}
开发者ID:ColoursAndNumbers,项目名称:openFrameworks,代码行数:47,


示例23: _CheckNotInitialized

	// ------------------------------------------------------------------------------------------	//! Function would be called on the global initialization step.	//! @returns Non-negative value if the operation succeeded.	GDAPI IResult IGraphicsOpenGLWindows::OnRuntimeInitialize()	{		_CheckNotInitialized();		ConsoleDevice->Log(GD_DLOG_CAT ": going to initialize graphics devices...");		IResult const _BaseResult = IGraphicsPlatform::OnRuntimeInitialize();		if (IFailed(_BaseResult))			return _BaseResult;		// Loading the device context of the window..		HGLRCDeviceContext = GetDC(hwndMain);		GD_ASSERT(HGLRCDeviceContext != nullptr			, "'GetDC' error: failed to retrieve the device context of the main window.");		// Choosing the pixel format..		PIXELFORMATDESCRIPTOR glPixelFormatDescriptor = {};		glPixelFormatDescriptor.nSize      = sizeof(glPixelFormatDescriptor);		glPixelFormatDescriptor.dwFlags    = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;		glPixelFormatDescriptor.iLayerType = PFD_MAIN_PLANE;		glPixelFormatDescriptor.iPixelType = PFD_TYPE_RGBA;		glPixelFormatDescriptor.cColorBits = 32;		glPixelFormatDescriptor.cDepthBits = 32;		int const _OglPixelFormat = ChoosePixelFormat(HGLRCDeviceContext, &glPixelFormatDescriptor);		SetPixelFormat(HGLRCDeviceContext, _OglPixelFormat, &glPixelFormatDescriptor);		GD_ASSERT(_OglPixelFormat != 0			, "'ChoosePixelFormat' error: failed to select correct pixel format.");		// Creating temporary OpenGL 2.1 context..		// We need it to load a function, that helps us to create an advanced context with		// the support of the OpenGL 3.0 and above.		HGLRC const HGLRCContextTemp = wglCreateContext(HGLRCDeviceContext);		wglMakeCurrent(HGLRCDeviceContext, HGLRCContextTemp);		auto const wglCreateContextAttribsARB = reinterpret_cast<HGLRC(*)(HDC hDC, HGLRC hGLRC			, int const* Attributes)>(wglGetProcAddress("wglCreateContextAttribsARB"));		GD_ASSERT(wglCreateContextAttribsARB != nullptr			, "'wglGetProcAddress' error: failed to retrieve the address of the 'wglCreateContextAttribsARB' routine.");		wglMakeCurrent(nullptr, nullptr);		wglDeleteContext(HGLRCContextTemp);		// Creating the full-featured OpenGL 4.3++ context..		int static const HGLRCContextVersionAttributes[] = {			WGL_CONTEXT_MAJOR_VERSION_ARB, 4,			WGL_CONTEXT_MINOR_VERSION_ARB, 3,#if GD_DEBUG			WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB | WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,#endif	// if GD_DEBUG			0		};		HGLRCContext = wglCreateContextAttribsARB(HGLRCDeviceContext, nullptr, HGLRCContextVersionAttributes);		wglMakeCurrent(HGLRCDeviceContext, HGLRCContext);				if (WGLEW_EXT_swap_control)			wglSwapIntervalEXT(0);		ConsoleDevice->Log(GD_DLOG_CAT ": ... initialized.");		return IResult::Ok;	}
开发者ID:GoddamnIndustries,项目名称:GoddamnEngine,代码行数:60,


示例24: wglSwapIntervalEXT

void GLApp::SetVsync(){	if (WGLExtSupported("WGL_EXT_swap_control"))	{		wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");		wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT");		wglSwapIntervalEXT(vSync);	}}
开发者ID:gpanic,项目名称:3dApi,代码行数:9,


示例25: glutInit

void GL_Main::Init(int window_width, int window_height, bool fullscreen,void (*display_func)(void)){  	screen.window_width = window_width;	screen.window_height = window_height;	// Create GL context	char* headline="CUDA Voxel Demo";int nop=1;	glutInit( &nop, &headline );	glutInitDisplayMode( GLUT_RGBA | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH);	glutInitWindowSize( window_width, window_height);	glutCreateWindow( headline );	this->fullscreen = fullscreen;	if(fullscreen)	{		glutFullScreen() ;	}	glewInit();	wglSwapIntervalEXT(false);	// default initialization	glClearColor( 0.5, 0.5, 0.5, 1.0);	glDisable( GL_DEPTH_TEST);	// viewport	glViewport( 0, 0, window_width, window_height);	// projection	glMatrixMode( GL_PROJECTION);	glLoadIdentity();	gluPerspective(60.0, (GLfloat)window_width / (GLfloat) window_height, 0.1, 10.0);	glPolygonMode( GL_FRONT_AND_BACK, GL_FILL);	glEnable(GL_LIGHT0);	float red[] = { 1.0, 0.1, 0.1, 1.0 };	float white[] = { 1.0, 1.0, 1.0, 1.0 };	glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, red);	glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);	glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 60.0);	// register callbacks	glutDisplayFunc( display_func);	glutReshapeFunc( &reshape_static);	glutIdleFunc( &idle_static );	glutSpecialFunc(&keyDown1Static);	glutSpecialUpFunc(&keyUp1Static);	glutKeyboardFunc(&keyDown2Static);	glutKeyboardUpFunc(&keyUp2Static);	glutMotionFunc(&MouseMotionStatic);	glutPassiveMotionFunc(&MouseMotionStatic);	glutMouseFunc (&MouseButtonStatic);	get_error();}
开发者ID:horzelski,项目名称:RLE-based-Voxel-Raycasting,代码行数:57,


示例26: PsychOSSetVBLSyncLevel

/* Enable/disable syncing of buffer-swaps to vertical retrace. */void PsychOSSetVBLSyncLevel(PsychWindowRecordType *windowRecord, int swapInterval){  // Enable rendering context of window:  PsychSetGLContext(windowRecord);  // Try to set requested swapInterval if swap-control extension is supported on  // this windows machine. Otherwise this will be a no-op...  if (wglSwapIntervalEXT) wglSwapIntervalEXT(swapInterval);  return;}
开发者ID:BackupTheBerlios,项目名称:osxptb-svn,代码行数:10,


示例27: execute

 virtual ULONG execute() {     if(WGLEW_EXT_swap_control)     {         if(!wglSwapIntervalEXT(mInterval))             ERR("Failed to set swap interval %d, error 0x%lx/n", mInterval, GetLastError());     }     return sizeof(*this); }
开发者ID:Natman64,项目名称:d3dgl,代码行数:9,


示例28: zl_glx_vsync

void zl_glx_vsync(zl_glx *x, bool sync) {#ifdef TARGET_WIN32    if (sync) {        if (GLEE_WGL_EXT_swap_control) wglSwapIntervalEXT (1);    } else {        if (GLEE_WGL_EXT_swap_control) wglSwapIntervalEXT (0);    }#endif#ifdef TARGET_OSX    long sync = sync ? 1 : 0;    CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &sync);#endif#ifdef TARGET_LINUX    int interval = sync ? 2 : 0;    glXSwapIntervalSGIFunc glXSwapIntervalSGI = 0;    glXSwapIntervalMESAFunc glXSwapIntervalMESA = 0;    if (GLXExtensionSupported(x->xdpy->dpy, "GLX_MESA_swap_control")) {        glXSwapIntervalMESA = (glXSwapIntervalMESAFunc)            glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");        if (glXSwapIntervalMESA) {            ZL_LOG("glXSwapIntervalMESA(%d)", interval);            glXSwapIntervalMESA (interval);        }        else {            ZL_LOG("Could not get glXSwapIntervalMESA()/n");        }    }    else if (GLXExtensionSupported(x->xdpy->dpy, "GLX_SGI_swap_control")) {        glXSwapIntervalSGI = (glXSwapIntervalSGIFunc)            glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");        if (glXSwapIntervalSGI) {            ZL_LOG("glXSwapIntervalSGI(%d)", interval, glXSwapIntervalSGI);            glXSwapIntervalSGI (interval);        }        else {            ZL_LOG("Could not get glXSwapIntervalSGI()/n");        }    }    else {        ZL_LOG("can't change vblank settings");    }#endif}
开发者ID:zwizwa,项目名称:pdp,代码行数:44,


示例29: main

int main(int argc, char** argv){  glutInit(&argc, argv);  #if defined(OS_MAC)  {    char* p = strrchr(argv[0], '/');    *p = 0;    chdir(argv[0]);    //puts(getcwd(NULL, 0));  }#endif#if defined(OS_WIN)  OutputDebugString(TEXT("Boot up!/n"));#endif    glutInitWindowPosition(0, 0);  glutInitWindowSize(1280, 720);  glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);#if defined(OS_WIN)  glutCreateWindow_ATEXIT_HACK("ICG SSAO");#else  glutCreateWindow("ICG SSAO");#endif    glutDisplayFunc(onDisplay);  glutIdleFunc(onIdle);  glutReshapeFunc(onReshape);  glutKeyboardFunc(onKeyDown);  glutSpecialFunc(onSpecialDown);  glutMotionFunc(onMouseMotion);  glutPassiveMotionFunc(onMousePassiveMotion);    glewInit();    /* ENABLE V-SYNC */  int vsync = 1;#if defined(OS_MAC)  CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &vsync);#elif defined(OS_WIN)  if(WGLEW_EXT_swap_control)    wglSwapIntervalEXT(vsync);#else  if(GLXEW_EXT_swap_control)    glXSwapIntervalEXT(glXGetCurrentDisplay(), glXGetCurrentDrawable(), vsync);#endif    onInitialization();#if !defined(__MINGW32__)  atexit(onShutdown);#endif    /* NO RETURN */  glutMainLoop();    return 0;}
开发者ID:davll,项目名称:ICG_SSAO,代码行数:56,


示例30: set_vsync

NE_API void set_vsync(bool enable) {	vsync_state = enable;	BOOL(APIENTRY *wglSwapIntervalEXT)(int) = (BOOL(APIENTRY*)(int)) wglGetProcAddress("wglSwapIntervalEXT");	if (wglSwapIntervalEXT) {		DEBUG(0, NE_MESSAGE, (enable ? "Enabled" : "Disabled") << " VSync.");		wglSwapIntervalEXT(vsync_state);	} else {		DEBUG(0, NE_WARNING, "Failed to " << (enable ? "enable" : "disable") << " VSync. wglSwapIntervalEXT not found.");	}}
开发者ID:noctare,项目名称:NoctareEngine,代码行数:10,



注:本文中的wglSwapIntervalEXT函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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