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自学教程:C++ white函数代码示例

51自学网 2021-06-03 09:56:00
  C++
这篇教程C++ white函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中white函数的典型用法代码示例。如果您正苦于以下问题:C++ white函数的具体用法?C++ white怎么用?C++ white使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了white函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: flatten

OneBitImageView* flatten(const T &src ){typedef typename T::value_type value_type;int x,y;OneBitImageData* dest_data = new OneBitImageData(src.size(), src.origin());OneBitImageView* dest = new OneBitImageView(*dest_data);OneBitPixel blackval = black(*dest);OneBitPixel whiteval = white(*dest);for (y = 0; y < (int)src.nrows(); y++)    for (x = 0; x < (int)src.ncols(); x++) {        if (src.get(Point(x,y))!=0)            dest->set(Point(x,y),blackval);        else            dest->set(Point(x,y),whiteval);    }return dest;}
开发者ID:vigliensoni,项目名称:G4A,代码行数:19,


示例2: DrawAxes

// Affichage de la scènevoid SceneSimple::Render(){    ResourceManager& res = ResourceManager::getInstance();    VarManager& var = VarManager::getInstance();    DrawAxes();    glColor3f(1.0f, 0.0f, 0.0f);//	DrawTraj();    glPushMatrix();//	glRotatef(m_fAngle, 0.0f, 1.0f, 0.0f);    vec4 white(1.0f, 1.0f, 1.0f, 1.0f);    glEnable(GL_LIGHTING);    glEnable(GL_LIGHT0);    vec4 pos(0.0, 0.0, 1.0, 0.0);    glLightfv(GL_LIGHT0, GL_POSITION, pos);    glLightfv(GL_LIGHT0, GL_AMBIENT, white);    glLightfv(GL_LIGHT0, GL_DIFFUSE, white);    glLightfv(GL_LIGHT0, GL_SPECULAR, white);    // Ici on va activer notre texture    // On pourrait accéder à notre texture via :    // Texture2D* pTex = res.getTexture2D("rocks_diffuse.jpg");    // et cela éviterait d'avoir une variable de classe pour accéder à la ressource    // On bind la texture en slot 0    m_pMyTex->Bind(0);    // On dessine un objet    glColor3f(1.0f, 0.0f, 0.0f);    glutSolidTeapot(5.0);//	res.getMesh("simpsons_table.obj")->Draw();    // la teapot est dessinée dans le mauvais sens, mais c'est un bug de glut,    // les autres primitives sont, elles, dessinées dans le bon sens.    // On la débind en slot 0 aussi    m_pMyTex->Unbind(0);    glPopMatrix();}
开发者ID:arevindh,项目名称:demo-glsl,代码行数:44,


示例3: visualize

RGBImageView* visualize(const T &src ){typedef typename T::value_type value_type;int x,y;RGBImageData* dest_data = new RGBImageData(src.size(), src.origin());RGBImageView* dest = new RGBImageView(*dest_data);RGBPixel blackval = black(*dest);RGBPixel whiteval = white(*dest);for (y = 0; y < (int)src.nrows(); y++)    for (x = 0; x < (int)src.ncols(); x++) {        switch (src.get(Point(x,y))) {        case (1) :            dest->set(Point(x,y),blackval);            break; // black, music        case (2) :            dest->set(Point(x,y),RGBPixel(228, 228, 228));            break; // light grey, border        case (4) :            dest->set(Point(x,y),RGBPixel(0, 127, 0));            break; // dark green, ornate letter        case (8) :            dest->set(Point(x,y),RGBPixel(0, 255, 0));            break; // light green, text in staff        case (16) :            dest->set(Point(x,y),RGBPixel(255, 127, 0));            break; // orange, lyrics        case (32) :            dest->set(Point(x,y),RGBPixel(255, 227, 0));            break; // yellow, title        case (64) :            dest->set(Point(x,y),RGBPixel(0, 0, 255));            break; // blue, UNUSED        case (128) :            dest->set(Point(x,y),RGBPixel(255, 0, 255));            break; // magenta, UNUSED        default :            dest->set(Point(x,y),whiteval);        }    }return dest;}
开发者ID:vigliensoni,项目名称:G4A,代码行数:43,


示例4: addChild

/*** NewDrawNode*/NewDrawNodeTest::NewDrawNodeTest(){    auto s = Director::getInstance()->getWinSize();    auto parent = Node::create();    parent->setPosition(s.width/2, s.height/2);    addChild(parent);    auto rectNode = DrawNode::create();    Point rectangle[4];    rectangle[0] = Point(-50, -50);    rectangle[1] = Point(50, -50);    rectangle[2] = Point(50, 50);    rectangle[3] = Point(-50, 50);    Color4F white(1, 1, 1, 1);    rectNode->drawPolygon(rectangle, 4, white, 1, white);    parent->addChild(rectNode);}
开发者ID:jiatuhao,项目名称:coco2dx3.0,代码行数:22,


示例5: SetPaintBackgroundType

void CASW_VGUI_Computer_Frame::ApplySchemeSettings(vgui::IScheme *pScheme){	BaseClass::ApplySchemeSettings(pScheme);	SetPaintBackgroundType(0);	SetPaintBackgroundEnabled(true);	SetBgColor( Color(0,0,0,255) );	SetMouseInputEnabled(true);	vgui::HFont LabelFont = pScheme->GetFont( "Default", IsProportional() );	Color white(255,255,255,255);	Color blue(19,20,40, 255);	m_pLogoffLabel->SetFont(LabelFont);	m_pLogoffLabel->SetPaintBackgroundEnabled(true);	m_pLogoffLabel->SetContentAlignment(vgui::Label::a_center);	m_pLogoffLabel->SetBgColor(Color(19,20,40,255));	m_pLogoffLabel->SetBorders("TitleButtonBorder", "TitleButtonBorder");	m_pLogoffLabel->SetColors(white, white, white, white, blue);	m_pLogoffLabel->SetPaintBackgroundType(2);	// fade scanlines in	if (!m_bSetAlpha)	{		m_bSetAlpha = true;		m_pScan[0]->SetAlpha(0);		m_pScan[1]->SetAlpha(0);		m_pScan[2]->SetAlpha(0);		// alphas were 85 170 255		vgui::GetAnimationController()->RunAnimationCommand(m_pScan[0], "Alpha", 42, 0, 2.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);		vgui::GetAnimationController()->RunAnimationCommand(m_pScan[1], "Alpha", 85, 0, 2.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);		vgui::GetAnimationController()->RunAnimationCommand(m_pScan[2], "Alpha", 128, 0, 2.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);		m_pBackdropImage->SetAlpha(0);		vgui::GetAnimationController()->RunAnimationCommand(m_pBackdropImage, "Alpha", 255, 0, 2.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);	}	else	{		m_pScan[0]->SetAlpha(42);		m_pScan[1]->SetAlpha(85);		m_pScan[2]->SetAlpha(128);		m_pBackdropImage->SetAlpha(255);	}}
开发者ID:Randdalf,项目名称:bliink,代码行数:43,


示例6: thin_lc

  typename ImageFactory<T>::view_type* thin_lc(const T& in) {    //typedef typename ImageFactory<T>::data_type data_type;    typedef typename ImageFactory<T>::view_type view_type;    // Chain to thin_zs    view_type* thin_view = thin_zs(in);    if (in.nrows() == 1 || in.ncols() == 1) {      return thin_view;    }    try {      size_t nrows = thin_view->nrows();      size_t ncols = thin_view->ncols();      typename view_type::vec_iterator it = thin_view->vec_begin();      for (size_t y = 0; y < nrows; ++y) {	size_t y_before = (y == 0) ? 1 : y - 1;	size_t y_after = (y == nrows - 1) ? nrows - 2 : y + 1;	for (size_t x = 0; x < ncols; ++x, ++it) {	  if (is_black(*it)) {	    size_t x_before = (x == 0) ? 1 : x - 1;	    size_t x_after = (x == ncols - 1) ? ncols - 2 : x + 1;	    	    size_t j = ((is_black(thin_view->get(Point(x_after, y_after))) << 3) |			(is_black(thin_view->get(Point(x_after, y))) << 2) |			(is_black(thin_view->get(Point(x_after, y_before))) << 1) |			(is_black(thin_view->get(Point(x, y_before)))));	    	    size_t i = ((is_black(thin_view->get(Point(x_before, y_before))) << 3) |			(is_black(thin_view->get(Point(x_before, y))) << 2) |			(is_black(thin_view->get(Point(x_before, y_after))) << 1) |			(is_black(thin_view->get(Point(x, y_after)))));	    	    if (thin_lc_look_up[i] & (1 << j))	      *it = white(*thin_view);	  }	}      }    } catch (std::exception e) {      delete thin_view->data();      delete thin_view;    }    return thin_view;  }
开发者ID:hsnr-gamera,项目名称:gamera,代码行数:43,


示例7: black

voidTriangle::paint(QPainter& painter){    painter.setBrush(brush_);    painter.setPen(pen_);    std::vector<QPoint> plist = dynamics_->getPositionList();    std::vector<QPoint>::iterator idx = plist.begin();    QBrush black( QColor(0x33, 0x33, 0x33), Qt::SolidPattern);    QBrush white( QColor(0xFF, 0xFF, 0xFF), Qt::SolidPattern);    QBrush brush;    while (idx != plist.end())    {        painter.translate(*idx);        painter.drawPolygon(triangle_);        painter.translate(-(idx->x()),                          -(idx->y()));        if (targeted_)            brush = black;        else            brush = white;        painter.setBrush(brush);        int X0 = idx->x() + (bounds_.width()/2);        int Y0 = idx->y() + 2*(bounds_.height()/3);        int W = bounds_.width()/3;        int H = bounds_.height()/3;        painter.setBrush(brush);        // painter.setPen(pen_);        painter.drawEllipse(X0 -W/2,                            Y0 - H/2,                            W,                            H);        painter.setBrush(brush_);        painter.setBrush(brush_);        ++idx;    }}
开发者ID:PrismTech,项目名称:opensplice,代码行数:42,


示例8: main

int main(int argc, char* argv[]) {  Color merah(255,0,0);  Color biru(0,0,255);  Color hijau(0,255,0);  Color kuning(255,255,0);  Color white(200,200,200);    screen.init();  thread t1(inputHandler);  while(!stop) {  	if (wakeUp) {  		usleep(16667);  	}  }  t1.join();    screen.terminate();    return 0;}
开发者ID:fauzannaufan,项目名称:Grafika06,代码行数:20,


示例9: GetSize

void gcProgressBar::doHandPaint(wxPaintDC& dc){	wxSize size = GetSize();	uint32 w = size.GetWidth();	uint32 h = size.GetHeight()-2;	uint32 wp = w*m_uiProg/100;	wxColour green(0, 255, 0);	wxColour white(255, 255, 255);	wxColour black(0, 0, 0);	dc.SetPen(wxPen(green,1)); 	dc.SetBrush(wxBrush(green));	dc.DrawRectangle(0,0, wp, h);	dc.SetPen(wxPen(white,1)); 	dc.SetBrush(wxBrush(white));	dc.DrawRectangle(wp,0, w, h);}
开发者ID:BlastarIndia,项目名称:Desurium,代码行数:20,


示例10: white

void CASW_VGUI_Message_Log::ApplySchemeSettings(vgui::IScheme *pScheme){	BaseClass::ApplySchemeSettings(pScheme);	Color white(255,255,255,255);		Color blue(19,20,40, 255);	for (int i=0;i<ASW_MAX_LOGGED_MESSAGES;i++)	{		if (!m_pMessageButton)			continue;		m_pMessageButton[i]->SetAlpha(255);		m_pMessageButton[i]->SetPaintBackgroundEnabled(true);		m_pMessageButton[i]->SetContentAlignment(vgui::Label::a_center);		m_pMessageButton[i]->SetBorders("TitleButtonBorder", "TitleButtonBorder");				m_pMessageButton[i]->SetColors(white, white, white, white, blue);		m_pMessageButton[i]->SetPaintBackgroundType(2);	}}
开发者ID:Au-heppa,项目名称:swarm-sdk,代码行数:20,


示例11: thin_zs_flag

  inline void thin_zs_flag(const T& thin, T& flag, const unsigned char a, const unsigned char b) {    register unsigned char p;    size_t N, S;     for (size_t y = 0; y < thin.nrows(); ++y) {      size_t y_before = (y == 0) ? 1 : y - 1;      size_t y_after = (y == thin.nrows() - 1) ? thin.nrows() - 2 : y + 1;      for (size_t x = 0; x < thin.ncols(); ++x) {	if (is_black(thin.get(Point(x, y)))) {	  thin_zs_get(y, y_before, y_after, x, thin, p, N, S);	  if ((N <= 6) && (N >= 2) &&	      (S == 1) &&	      !((p & a) == a) &&	      !((p & b) == b))  	    flag.set(Point(x, y), black(flag));	  else	    flag.set(Point(x, y), white(flag));	}      }    }  }
开发者ID:hsnr-gamera,项目名称:gamera,代码行数:20,


示例12: p

void TagView::paintEvent(QPaintEvent *e){    QPainter p(this);    p.setRenderHints(p.Antialiasing);    QFontMetrics fm(font);    QColor white(255,255,255,100);    if (nrow==1){        p.setFont(font);        p.setPen(Qt::transparent);        p.setBrush(white);        int w=fm.width(name)+10;        int h=fm.height()+6;        p.drawRoundedRect(0,0,w,h,3,3);        QRect trect(5,3,w-10,h-6);        p.setPen(Qt::darkGray);        p.drawText(trect,Qt::AlignCenter,name);    }    else if (nrow==2){}    else e->ignore();    e->accept();}
开发者ID:Mandarancio,项目名称:Rationality,代码行数:20,


示例13: null

void Diagram::add(Index vertex,PtrLen<const NTIndex> str,RIndex rule) {  if( !str.len ) return;    Index null(IndexNull);  Index finish(IndexFinish);                                              // vertex = V(n)                                            // (str,rule) = (a1,a2,...,ak,r) , k>=1                                            //  Index a(*str);                            // a = a1                                            //  ++str;                                    // (str,rule) = (a2,...,ak,r)                                            //  if( a.hasClass(IndexNonTerminal) )        // a == n'    add(vertex,a,null,str,rule);            // V(n) -> V(n') : (, (a2,...,ak,r) )                                            //  for(;;)                                   // i=1,...,k    {                                       // vertex = ? or V(n) if( i==1 )                                            // a = ai                                            // (str,rule) = (a(i+1),...,ak,r)                                            //     add(vertex,finish,a,str,rule);         // vertex -> Finish : (ai, (a(i+1),...,ak,r) )                                            //     if( !str ) break;                      //                                            //      Index b(*str);                         // b = a(i+1) , i<k                                            //     ++str;                                 // (str,rule) = (a(i+2),...,ak,r)                                            //     if( b.hasClass(IndexNonTerminal) )     // a(i+1) == n'       add(vertex,b,a,str,rule);            // vertex -> V(n') : (ai, (a(i+2),...,ak,r) )                                            //     Index white(DoWhite);                  // next vertex = ?                                            //     add(vertex,white,a);                   // vertex -> next vertex : (ai, () )                                            //     a=b;                                   // a = a(i+1)     vertex=white;                          // vertex=next vertex    } }
开发者ID:SergeyStrukov,项目名称:CCore,代码行数:41,


示例14: Help

voidHelp(void){	unsigned      i;	white();	high();	printf("/n%s", hlp[1]);	clear();	printf("/n");	for (i = 0; i < strlen(hlp[1]); i++)		(void)putchar('-');	printf("/n");	high();	printf("/r/t q,g/t%s/n", hlp[2]);	printf("/t k/t%s/n", hlp[3]);	printf("/t !/t%s/n", hlp[4]);	printf("/t +/t%s/n", hlp[5]);	printf("/t -/t%s/n", hlp[6]);	printf("/t a/t%s/n", hlp[7]);	printf("/t e/t%s/n", hlp[8]);	printf("/t j/t%s/n", hlp[9]);	printf("/t n/t%s/n", hlp[11]);	printf("/t r/t%s/n", hlp[12]);	printf("/t s/t%s/n", hlp[13]);	printf("/t find foobar/t%s/n",hlp[25]);	printf("/t conf/t%s/n", hlp[14]);	printf("/t clean/t%s/n", hlp[15]);	printf("/t load/t%s/n", hlp[16]);#ifndef FRENCH	printf("/t review/t%s/n", hlp[17]);#else  /* francais */	printf("/t revois/t%s/n", hlp[17]);#endif	printf("/t files/t%s/n", hlp[18]);	printf("/t tag help/t%s/n", hlp[19]);	printf("/t head/t%s/n", hlp[22]);	printf("/t scan/t%s/n", hlp[24]);	printf("/t qlist/t%s/n", hlp[23]);	printf("/n");}
开发者ID:OS2World,项目名称:APP-COMM-atp,代码行数:41,


示例15: font

/* Create a new backing pixmap of the appropriate size */int ScribbleDrawingArea::configure_event_impl (GdkEventConfigure * /* event */)  {    Gdk_Font font ( "-*-courier-bold-*-*-*-*-240-*-*-*-*-*-*");    list<NNode*>::iterator curnode;    list<NNode*> seenlist;    Gdk_Color red("red");    Gdk_Color white("white");    Gdk_Color black("black");    get_colormap().alloc(black);    get_colormap().alloc(white);    char text[20];    win = get_window();    visual = win.get_visual();    if (pixmap)      pixmap.release();        pixmap.create(get_window(),  width(), height());    if (!gc)      {        gc = Gdk_GC(pixmap);	gc.set_foreground(white);      }    //gc = get_style()->get_white_gc();    gc.set_foreground(white);    pixmap.draw_rectangle (gc,			TRUE,			0, 0,			width(),			height());    //Draw network off of the drawlist    drawrows(nodes);    return TRUE;  }
开发者ID:Jarodshow,项目名称:NEATDoc,代码行数:42,


示例16: glfwSetTime

bool Physics::update(){    if (Application::update() == false)    {        return false;    }    Gizmos::clear();    float dt = (float)glfwGetTime();    m_delta_time = dt;    glfwSetTime(0.0);    vec4 white(1);    vec4 black(0, 0, 0, 1);    for (int i = 0; i <= 20; ++i)    {        Gizmos::addLine(vec3(-10 + i, -0.01, -10), vec3(-10 + i, -0.01, 10),            i == 10 ? white : black);        Gizmos::addLine(vec3(-10, -0.01, -10 + i), vec3(10, -0.01, -10 + i),            i == 10 ? white : black);    }	Gizmos::addAABBFilled(glm::vec3(0, 0, 0), glm::vec3(500, 0, 500),glm::vec4(0.3,0.3,0.8,1));    m_camera.update(1.0f / 60.0f);	UpdatePhysX(m_delta_time);	renderGizmos(g_PhysicsScene);	shootTimer += m_delta_time;	if (glfwGetKey(m_window, GLFW_KEY_SPACE) == GLFW_PRESS && shootTimer >= shootTimeOut)	{		shootTimer = 0;		Shoot();	}    return true;}
开发者ID:RoyKirk,项目名称:AIEWork,代码行数:41,


示例17: extract

OneBitRleImageView* extract(const T &src, int ex_type){typedef typename T::value_type value_type;int x,y;OneBitRleImageData* dest_data = new OneBitRleImageData(src.size(), src.origin());OneBitRleImageView* dest = new OneBitRleImageView(*dest_data);OneBitPixel blackval = black(*dest);OneBitPixel whiteval = white(*dest);ex_type = VIGRA_CSTD::pow(2.0,(ex_type));for (y = 0; y < (int)src.nrows(); y++)    for (x = 0; x < (int)src.ncols(); x++) {        if (src.get(Point(x,y))==ex_type)            dest->set(Point(x,y),blackval);        else            dest->set(Point(x,y),whiteval);    }return dest;}
开发者ID:vigliensoni,项目名称:G4A,代码行数:21,


示例18: floor

Color3 Material::texture_lookup(Vector2 texCoord) const{    if (tex_data && tex_width && tex_height) {         int i = floor(texCoord.x*tex_width);         int j = floor(texCoord.y*tex_height);        float u = texCoord.x*tex_width - i;         float v = texCoord.y*tex_height - j;        u = 3*u*u - 2*u*u*u;         v = 3*v*v - 2*v*v*v;        Color3 c1 = (1-u)*(1-v)*get_texture_pixel(i%tex_width, j%tex_height);         Color3 c2 = u*(1-v)*get_texture_pixel((i+1)%tex_width, j%tex_height);         Color3 c3 = (1-u)*v*get_texture_pixel(i%tex_width, (j+1)%tex_height);         Color3 c4 = u*v*get_texture_pixel((i+1)%tex_width, (j+1)%tex_height);        Color3 tex_color = c1 + c2 + c3 + c4;         return tex_color;     }     Color3 white(1.0, 1.0, 1.0);     return white;}
开发者ID:tsungchh,项目名称:ComputerGraphic,代码行数:21,


示例19: assert

void Application::GenerateGrid(int _size){	assert(_size > 0 && "Needs to be a positive size"); //program will terminate if false	Gizmos::addTransform(glm::mat4(1));	glm::vec4 white(1);	glm::vec4 black(0, 0, 0, 1);	int halfSize = _size / 2;	for (int i = 0; i < _size + 1; ++i)	{		Gizmos::addLine(glm::vec3(-halfSize + i, 0, halfSize),						glm::vec3(-halfSize + i, 0, -halfSize),						i == halfSize ? white : black);		Gizmos::addLine(glm::vec3(halfSize, 0, -halfSize + i),						glm::vec3(-halfSize, 0, -halfSize + i),						i == halfSize ? white : black);	}}
开发者ID:Neucrotic,项目名称:Graphics_Assessment,代码行数:21,


示例20: white

void CurrentApp::ForwardDraw(float dt){	m_particleEmitter->renderParticles();	//Draw Stuffs here	vec4 white(1, 1, 1, 1);	vec4 black(0, 0, 0, 1);	//Draw a Grid	for (int i = 0; i < 21; ++i) {		Gizmos::addLine(vec3(-10 + i, 0, 10), vec3(-10 + i, 0, -10), i == 10 ? white : black);		Gizmos::addLine(vec3(10, 0, -10 + i), vec3(-10, 0, -10 + i), i == 10 ? white : black);	}	m_skybox->Render(dt, &m_camera->GetProjection(), m_camera->GetView());	m_renderer->Render(m_camera, dt, CurrentTime());	Gizmos::draw(m_camera->GetProjectionView());	Gizmos::clear();}
开发者ID:Milswanca,项目名称:IconicEngine,代码行数:21,


示例21: start_note

void start_note(NOTE*           self,                WAVESOURCE* waves,                unsigned char   velocity,                uint32_t        start_frame,                float           harmonic_gain[],                unsigned short  harmonics,                 float           width,                float           envelope[]){    unsigned char i;    self->velocity = (float)velocity/127;//currently linear which is lame    self->start_frame = start_frame;    self->release_frame = 0;    self->sus = 0;    //harmonics    self->nframes_since_harm_change = 0;    self->cells = harmonics;    for(i=0;i<MAX_N_HARMONICS;i++)    {        self->harm_gain[i] = self->velocity*harmonic_gain[i];        self->harmonic[i] = harmonics&(1<<i);        self->fwidth[i] = myPow2(width*white(waves,0,0));     }    //and the root    i = MAX_N_HARMONICS;    self->harm_gain[i] = self->velocity*harmonic_gain[i];    //self->phase[i] = 0;    //envelope    //self->env_gain = 0;    self->env_state = ENV_ATTACK;    self->note_dead = false;    for(i=0;i<6;i++)        self->envelope[i] = envelope[i];    //modulations    self->amod_phase = 0;    self->fmod_phase = 0;}
开发者ID:ycollet,项目名称:infamousPlugins,代码行数:40,


示例22: white

void APP_OBJLoader::Draw(){	Gizmos::clear();	Gizmos::addTransform(glm::mat4(1));	vec4 white(1);	vec4 black(0, 0, 0, 1);	//	draws the home grid	for (int i = 0; i < 21; ++i) {		Gizmos::addLine(vec3(-10 + i, 0, 10),			vec3(-10 + i, 0, -10),			i == 10 ? white : black);		Gizmos::addLine(vec3(10, 0, -10 + i),			vec3(-10, 0, -10 + i),			i == 10 ? white : black);	}	drawObj();	Gizmos::draw(GameCam->GetProjectionView());}
开发者ID:cazBlue,项目名称:ComputerGraphics,代码行数:22,


示例23: image

static QGLMaterial *qCreateFluid(){    QImage image(QSize(128,128), QImage::Format_ARGB32);    QRgb col = qRgba(rval(), rval(), rval(), 196);    image.fill(col);    QPainter painter(&image);    QLinearGradient linearGrad(QPointF(56, 56), QPointF(72, 72));    linearGrad.setColorAt(0, col);    linearGrad.setColorAt(1, QColor(col).lighter());    linearGrad.setSpread(QGradient::ReflectSpread);    painter.fillRect(image.rect(), linearGrad);    painter.end();    QGLMaterial *mat = new QGLMaterial;    QColor white(Qt::white);    white.setAlpha(128);    mat->setAmbientColor(white);    mat->setDiffuseColor(white);    QGLTexture2D *tex = new QGLTexture2D(mat);    tex->setImage(image);    mat->setTexture(tex);    return mat;}
开发者ID:Distrotech,项目名称:qt3d,代码行数:22,


示例24: clearPage

bool ImageItem::reload(){    // destroy the old image instance    clearPage();    //qDebug("Begin Load Image %s!/n", name().toStdString().c_str());    // Reconstruct the image by key    if (name() == EMPTY_BACKGROUND)    {        data_.reset(new QImage(EMPTY_BACKGROUND_WIDTH,                               EMPTY_BACKGROUND_HEIGHT,                               QImage::Format_ARGB32));        QColor white(255, 255, 255);        data_->fill(white.rgba());    }    else    {        data_.reset(new QImage(name()));    }    //qDebug("End Load Image! %s/n", name().toStdString().c_str());    if (data_->isNull())    {        // if the image is broken, display the warning map        data_->load(":/images/invalid.png");    }    private_info_.reset();    dirty_    = false;    actualSize() = data_->size();    // reset the render setting    // TODO. Use default rotation value    RenderSetting setting;    setting.setContentArea(QRect(0, 0, actualSize().width(), actualSize().height()));    setting.setRotation(ROTATE_0_DEGREE);    setRenderSetting(setting);    return true;}
开发者ID:chenhbzl,项目名称:BooxApp,代码行数:39,


示例25: main

intmain(){  typedef agg::pixfmt_bgr24 pixel_type;    const unsigned w = 60, h = 50;    unsigned row_size = pixel_type::pix_width * w;  unsigned buf_size = row_size * h;  agg::pod_array<unsigned char> img_buf(buf_size);    agg::rendering_buffer rbuf(img_buf.data(), w, h, app_flip_y ? -row_size : row_size);  pixel_type pixf(rbuf);    typedef agg::renderer_base<pixel_type> renderer_base;  typedef agg::renderer_scanline_aa_solid<renderer_base> renderer_solid;  renderer_base rb(pixf);  renderer_solid rs(rb);    agg::rasterizer_scanline_aa<> ras;  agg::scanline_p8 sl;  agg::rgba8 white(255, 255, 255);  rb.clear(white);  agg::rgba8 color(160, 0, 0);  agg::ellipse shape(30.0, 25.0, 12.0, 12.0);    ras.add_path(shape);  rs.color(color);  agg::render_scanlines(ras, sl, rs);    save_image_file(rbuf, "output.ppm");    return 0;}
开发者ID:franko,项目名称:agg-intro,代码行数:38,


示例26: main

int main(int argc, char *argv[]){    PNMreader reader(argv[1]);    Crop crop;    crop.SetRegion(300, 1400, 50, 400);    crop.SetInput(reader.GetOutput());    Transpose t;    t.SetInput(crop.GetOutput());    Invert i;    i.SetInput(t.GetOutput());    Color color(50, 1101, 0, 0, 128);        LRConcat lr;    lr.SetInput(color.GetOutput());    lr.SetInput2(i.GetOutput());    Color white(401, 1101, 255, 255, 255);    Checkerboard cb;    cb.SetInput(lr.GetOutput());    cb.SetInput2(white.GetOutput());    cb.GetOutput()->Update();    PNMwriter writer;    writer.SetInput(cb.GetOutput());    writer.Write(argv[2]);    CheckSum cs;    cs.SetInput(cb.GetOutput());    cs.OutputCheckSum();    Logger::Finalize();}
开发者ID:CodyNault,项目名称:Image-Filter-Dataflow,代码行数:37,


示例27: getVertexArray

osgToy::TetraStrip::TetraStrip(){    osg::Vec3Array* vAry = dynamic_cast<osg::Vec3Array*>( getVertexArray() );    osg::Vec3Array* nAry = dynamic_cast<osg::Vec3Array*>( getNormalArray() );    setNormalBinding( osg::Geometry::BIND_PER_VERTEX );    osg::Vec4Array* cAry = dynamic_cast<osg::Vec4Array*>( getColorArray() );    setColorBinding( osg::Geometry::BIND_PER_VERTEX );    osg::Vec3 ppp(  1,  1,  1);   osg::Vec4 white(1,1,1,1);    osg::Vec3 nnp( -1, -1,  1);   osg::Vec4 blue(0,0,1,1);    osg::Vec3 pnn(  1, -1, -1);   osg::Vec4 red(1,0,0,1);    osg::Vec3 npn( -1,  1, -1);   osg::Vec4 green(0,1,0,1);    osg::Vec3 ppn(  1,  1, -1);   osg::Vec4 yellow(1,1,0,1);    osg::Vec3 pnp(  1, -1,  1);   osg::Vec4 magenta(1,0,1,1);    osg::Vec3 nnn( -1, -1, -1);   osg::Vec4 black(0,0,0,1);    osg::Vec3 npp( -1,  1,  1);   osg::Vec4 cyan(0,1,1,1);#if 1    vAry->push_back(ppp); nAry->push_back(ppp); cAry->push_back(white);    vAry->push_back(nnp); nAry->push_back(nnp); cAry->push_back(blue);    vAry->push_back(pnn); nAry->push_back(pnn); cAry->push_back(red);    vAry->push_back(npn); nAry->push_back(npn); cAry->push_back(green);    vAry->push_back(ppp); nAry->push_back(ppp); cAry->push_back(white);    vAry->push_back(nnp); nAry->push_back(nnp); cAry->push_back(blue);#else    vAry->push_back(ppn); nAry->push_back(ppn); cAry->push_back(yellow);    vAry->push_back(pnp); nAry->push_back(pnp); cAry->push_back(magenta);    vAry->push_back(nnn); nAry->push_back(nnn); cAry->push_back(black);    vAry->push_back(npp); nAry->push_back(npp); cAry->push_back(cyan);    vAry->push_back(ppn); nAry->push_back(ppn); cAry->push_back(yellow);    vAry->push_back(pnp); nAry->push_back(pnp); cAry->push_back(magenta);#endif    addPrimitiveSet( new osg::DrawArrays( GL_TRIANGLE_STRIP, 0, vAry->size() ) );}
开发者ID:mew-cx,项目名称:osgtoy,代码行数:37,


示例28: white

voidBolt::Render(Video* video, DWORD flags){	if ((flags & RENDER_ADDITIVE) == 0)	return;	if (visible && !hidden && video && life) {		const Camera*  camera = video->GetCamera();		Point head  = loc;		Point tail  = origin;		Point vtail = tail - head;		Point vcam  = camera->Pos() - loc;		Point vtmp  = vcam.cross(vtail);		vtmp.Normalize();		Point vlat  = vtmp * -width;		Vec3  vnrm  = camera->vpn() * -1;		vset.loc[0] = head + vlat;		vset.loc[1] = tail + vlat;		vset.loc[2] = tail - vlat;		vset.loc[3] = head - vlat;		vset.nrm[0] = vnrm;		vset.nrm[1] = vnrm;		vset.nrm[2] = vnrm;		vset.nrm[3] = vnrm;		ColorValue  white((float) shade, (float) shade, (float) shade);		mtl.Ka = white;		mtl.Kd = white;		mtl.Ks = Color::Black;		mtl.Ke = white;		video->DrawPolys(1, &poly);	}}
开发者ID:The-E,项目名称:Starshatter-Experimental,代码行数:37,


示例29: black

voidSquare::paint(QPainter& painter) {    painter.setBrush(brush_);    painter.setPen(pen_);    std::vector<QPoint> plist = dynamics_->getPositionList();    std::vector<QPoint>::iterator idx = plist.begin();    QBrush black( QColor(0x33, 0x33, 0x33), Qt::SolidPattern);    QBrush white( QColor(0xFF, 0xFF, 0xFF), Qt::SolidPattern);    QBrush brush;    while (idx != plist.end()) {      painter.drawRect(idx->x() - bounds_.width()/2,           idx->y() - bounds_.height()/2,           bounds_.width(),           bounds_.height());      if (targeted_)        brush = black;      else        brush = white;      painter.setBrush(brush);      int X0 = idx->x();      int Y0 = idx->y();      int W = bounds_.width()/3;      int H = bounds_.height()/3;      painter.setBrush(brush);      painter.drawRect(X0 - W/2,           Y0 - H/2,           W,           H);      painter.setBrush(brush_);      ++idx;    }}
开发者ID:CapXilinx,项目名称:OpenDDS,代码行数:37,


示例30: image

// -----------------------------------------------------------------------------//// -----------------------------------------------------------------------------QImage PoleFigureMaker::generatePoleFigureImage(const PoleFigureData& config){  int imageWidth = config.imageSize[0];  int imageHeight = config.imageSize[1];  QImage image(imageWidth, imageHeight, QImage::Format_ARGB32_Premultiplied);  QVector<float> xPoints = config.xData;  QVector<float> yPoints = config.yData;  int size = yPoints.size();  QColor white(255, 255, 255, 255);  QColor black(0.25 * 255, 0.2549 * 255, 0.7961 * 255, 255);  image.fill(white.rgba()); // Fill all white  QRgb black_Rgba = black.rgba();  // Flip the pixels to black that came from the data xy coords  for (int i = 0; i < size; ++i)  {    //    float xp = xPoints[i];    //    float yp = yPoints[i];    int xCoord = (xPoints[i] + 1) * imageWidth / 2;    int yCoord = (yPoints[i] + 1) * imageHeight / 2;    if (xCoord > imageWidth || yCoord > imageHeight)    {      qDebug() << "This is bad" << "/n";    }    image.setPixel(xCoord, yCoord, black_Rgba);  }  // Flip the image so the (-1, -1) is in the lower left  image = image.mirrored(true, false);  return paintImage(config.imageSize[0], config.imageSize[1], config.label, image);}
开发者ID:BlueQuartzSoftware,项目名称:DREAM3D,代码行数:40,



注:本文中的white函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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