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自学教程:C++ window_addText函数代码示例

51自学网 2021-06-03 09:57:38
  C++
这篇教程C++ window_addText函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中window_addText函数的典型用法代码示例。如果您正苦于以下问题:C++ window_addText函数的具体用法?C++ window_addText怎么用?C++ window_addText使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了window_addText函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: info_openMissions

/** * @brief Shows the player's active missions. * *    @param parent Unused. *    @param str Unused. */static void info_openMissions( unsigned int wid ){   int w, h;   /* Get the dimensions. */   window_dimWindow( wid, &w, &h );   /* buttons */   window_addButton( wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,         "closeMissions", "Close", info_close );   window_addButton( wid, -20, 40 + BUTTON_HEIGHT,         BUTTON_WIDTH, BUTTON_HEIGHT, "btnAbortMission", "Abort",         mission_menu_abort );   /* text */   window_addText( wid, 300+40, -60,         200, 40, 0, "txtSReward",         &gl_smallFont, &cDConsole, "Reward:" );   window_addText( wid, 300+100, -60,         140, 40, 0, "txtReward", &gl_smallFont, &cBlack, NULL );   window_addText( wid, 300+40, -100,         w - (300+40+40), h - BUTTON_HEIGHT - 120, 0,         "txtDesc", &gl_smallFont, &cBlack, NULL );   /* Put a map. */   map_show( wid, 20, 20, 300, 260, 0.75 );   /* list */   mission_menu_genList(wid ,1);}
开发者ID:Jazzkovsky,项目名称:naev,代码行数:36,


示例2: opt_menuKeybinds

/** * @brief Opens the keybindings menu. */void opt_menuKeybinds (void){   unsigned int wid;   int w, h;   int bw, bh;   int lw;   /* Dimensions. */   w = 500;   h = 300;   /* Create the window. */   wid = window_create( "Keybindings", -1, -1, w, h );   menuKeybinds_getDim( wid, &w, &h, &lw, NULL, &bw, &bh );   /* Close button. */   window_addButton( wid, -20, 20, bw, bh,         "btnClose", "Close", window_close );   /* Set button. */   window_addButton( wid, -20 - bw - 20, 20, bw, bh,         "btnSet", "Set Key", opt_setKey );   /* Text stuff. */   window_addText( wid, 20+lw+20, -40, w-(20+lw+20), 30, 1, "txtName",         NULL, &cDConsole, NULL );   window_addText( wid, 20+lw+20, -90, w-(20+lw+20), h-70-60-bh,         0, "txtDesc", &gl_smallFont, NULL, NULL );   /* Generate the list. */   menuKeybinds_genList( wid );}
开发者ID:zid,项目名称:naev,代码行数:35,


示例3: info_outfits_menu

/** * @brief Shows the player what outfits he has. * *    @param str Unused. */static void info_outfits_menu( unsigned int parent, char* str ){   (void) str;   char *buf;   unsigned int wid;   /* Create window */   wid = window_create( "Outfits", -1, -1, OUTFITS_WIDTH, OUTFITS_HEIGHT );   window_setParent( wid, parent );   /* Text */   window_addText( wid, 20, -40, 100, OUTFITS_HEIGHT-40,         0, "txtLabel", &gl_smallFont, &cDConsole,         "Ship Outfits:" );   buf = pilot_getOutfits( player );   window_addText( wid, 20, -45-gl_smallFont.h,         OUTFITS_WIDTH-40, OUTFITS_HEIGHT-60,         0, "txtOutfits", &gl_smallFont, &cBlack, buf );   free(buf);   /* Buttons */   window_addButton( wid, -20, 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "closeOutfits", "Close", window_close );   window_addButton( wid, -20-BUTTON_WIDTH-20, 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnLicenses", "Licenses", info_licenses_menu );}
开发者ID:pegue,项目名称:naev,代码行数:33,


示例4: opt_menuAudio

/** * @brief Opens the audio settings menu. */void opt_menuAudio (void){   unsigned int wid;   /* Create the window. */   wid = window_create( "Audio", -1, -1, AUDIO_WIDTH, AUDIO_HEIGHT );   /* Sound fader. */   if (!sound_disabled) {      window_addFader( wid, 20, -40, 160, 20, "fadSound", 0., 1.,            sound_getVolume(), opt_setSFXLevel );      window_addText( wid, 200, -40, AUDIO_WIDTH-220, 20, 1, "txtSound",            NULL, NULL, "Sound Volume" );   }   else      window_addText( wid, 200, -40, AUDIO_WIDTH-220, 20, 1, "txtSound",            NULL, NULL, "Sound Disabled" );   /* Music fader. */   if (!music_disabled) {      window_addFader( wid, 20, -80, 160, 20, "fadMusic", 0., 1.,            music_getVolume(), opt_setMusicLevel );      window_addText( wid, 200, -80, AUDIO_WIDTH-220, 20, 1, "txtMusic",            NULL, NULL, "Music Volume" );   }   else      window_addText( wid, 200, -80, AUDIO_WIDTH-220, 20, 1, "txtMusic",            NULL, NULL, "Music Disabled" );   /* Close button */   window_addButton( wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,         "btnClose", "Close", window_close );}
开发者ID:zid,项目名称:naev,代码行数:36,


示例5: land_checkAddRefuel

/** * @brief Checks if should add the refuel button and does if needed. */void land_checkAddRefuel (void){   char buf[ECON_CRED_STRLEN], cred[ECON_CRED_STRLEN];   unsigned int w;   /* Check to see if fuel conditions are met. */   if (!planet_hasService(land_planet, PLANET_SERVICE_REFUEL)) {      if (!widget_exists( land_windows[0], "txtRefuel" ))         window_addText( land_windows[0], -20, 20 + (LAND_BUTTON_HEIGHT + 20) + 20,                  200, gl_defFont.h, 1, "txtRefuel",                  &gl_defFont, &cBlack, "No refueling services." );      return;   }   /* Full fuel. */   if (player.p->fuel >= player.p->fuel_max) {      if (widget_exists( land_windows[0], "btnRefuel" ))         window_destroyWidget( land_windows[0], "btnRefuel" );      if (widget_exists( land_windows[0], "txtRefuel" ))         window_destroyWidget( land_windows[0], "txtRefuel" );      return;   }   /* Autorefuel. */   if (conf.autorefuel) {      spaceport_refuel( land_windows[0], "btnRefuel" );      w = land_getWid( LAND_WINDOW_EQUIPMENT );      if (w > 0)         equipment_updateShips( w, NULL ); /* Must update counter. */      if (player.p->fuel >= player.p->fuel_max)         return;   }   /* Just enable button if it exists. */   if (widget_exists( land_windows[0], "btnRefuel" )) {      window_enableButton( land_windows[0], "btnRefuel");      credits2str( cred, player.p->credits, 2 );      snprintf( buf, sizeof(buf), "Credits: %s", cred );      window_modifyText( land_windows[0], "txtRefuel", buf );   }   /* Else create it. */   else {      /* Refuel button. */      credits2str( cred, refuel_price(), 2 );      snprintf( buf, sizeof(buf), "Refuel %s", cred );      window_addButton( land_windows[0], -20, 20 + (LAND_BUTTON_HEIGHT + 20),            LAND_BUTTON_WIDTH,LAND_BUTTON_HEIGHT, "btnRefuel",            buf, spaceport_refuel );      /* Player credits. */      credits2str( cred, player.p->credits, 2 );      snprintf( buf, sizeof(buf), "Credits: %s", cred );      window_addText( land_windows[0], -20, 20 + 2*(LAND_BUTTON_HEIGHT + 20),            LAND_BUTTON_WIDTH, gl_smallFont.h, 1, "txtRefuel",            &gl_smallFont, &cBlack, buf );   }   /* Make sure player can click it. */   if (!player_hasCredits( refuel_price() ))      window_disableButton( land_windows[0], "btnRefuel" );}
开发者ID:Dinth,项目名称:naev,代码行数:63,


示例6: info_missions_menu

/** * @brief Shows the player's active missions. * *    @param parent Unused. *    @param str Unused. */static void info_missions_menu( unsigned int parent, char* str ){   (void) str;   unsigned int wid;   /* create the window */   wid = window_create( "Missions", -1, -1, MISSIONS_WIDTH, MISSIONS_HEIGHT );   window_setParent( wid, parent );   /* buttons */   window_addButton( wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,         "closeMissions", "Back", window_close );   window_addButton( wid, -20, 40 + BUTTON_HEIGHT,         BUTTON_WIDTH, BUTTON_HEIGHT, "btnAbortMission", "Abort",         mission_menu_abort );      /* text */   window_addText( wid, 300+40, -60,         200, 40, 0, "txtSReward",         &gl_smallFont, &cDConsole, "Reward:" );   window_addText( wid, 300+100, -60,         140, 40, 0, "txtReward", &gl_smallFont, &cBlack, NULL );   window_addText( wid, 300+40, -100,         200, MISSIONS_HEIGHT - BUTTON_WIDTH - 120, 0,         "txtDesc", &gl_smallFont, &cBlack, NULL );   /* Put a map. */   map_show( wid, 20, 20, 300, 260, 0.75 );   /* list */   mission_menu_genList(wid ,1);}
开发者ID:pegue,项目名称:naev,代码行数:38,


示例7: menu_info

/** * @brief Opens the information menu. */void menu_info (void){   char str[128];   char *nt;   unsigned int wid;   /* Can't open menu twice. */   if (menu_isOpen(MENU_INFO) || dialogue_isOpen()) return;   /* Pauses the player's sounds. */   player_soundPause();   wid = window_create( "Info", -1, -1, INFO_WIDTH, INFO_HEIGHT );   /* pilot generics */   nt = ntime_pretty( ntime_get() );   window_addText( wid, 20, 20, 120, INFO_HEIGHT-60,         0, "txtDPilot", &gl_smallFont, &cDConsole,         "Pilot:/n"         "Date:/n"         "Combat/n"         " Rating:/n"         "/n"         "Ship:/n"         "Fuel:/n"         );   snprintf( str, 128,          "%s/n"         "%s/n"         "/n"         "%s/n"         "/n"         "%s/n"         "%d (%d jumps)"         , player_name, nt, player_rating(), player->name,         (int)player->fuel, pilot_getJumps(player) );   window_addText( wid, 80, 20,         INFO_WIDTH-120-BUTTON_WIDTH, INFO_HEIGHT-60,         0, "txtPilot", &gl_smallFont, &cBlack, str );   free(nt);   /* menu */   window_addButton( wid, -20, (20 + BUTTON_HEIGHT)*4 + 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         player->ship->name, "Ship", ship_view );   window_addButton( wid, -20, (20 + BUTTON_HEIGHT)*3 + 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnOutfits", "Outfts", info_outfits_menu );   window_addButton( wid, -20, (20 + BUTTON_HEIGHT)*2 + 20,               BUTTON_WIDTH, BUTTON_HEIGHT,             "btnCargo", "Cargo", info_cargo_menu );   window_addButton( wid, -20, 20 + BUTTON_HEIGHT + 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnMissions", "Missions", info_missions_menu );   window_addButton( wid, -20, 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnClose", "Close", menu_info_close );   menu_Open(MENU_INFO);}
开发者ID:pegue,项目名称:naev,代码行数:63,


示例8: opt_keybinds

/** * @brief Opens the keybindings menu. */static void opt_keybinds( unsigned int wid ){   int w, h, lw, bw, bh;   /* Get dimensions. */   menuKeybinds_getDim( wid, &w, &h, &lw, NULL, &bw, &bh );   /* Close button. */   window_addButton( wid, -20, 20, bw, bh,         "btnClose", "Close", opt_close );   /* Set button. */   window_addButton( wid, -20 - bw - 20, 20, bw, bh,         "btnSet", "Set Key", opt_setKey );   /* Restore deafaults button. */   window_addButton( wid, -20, 20+bh+20, bw, bh,         "btnDefaults", "Defaults", opt_keyDefaults );   /* Text stuff. */   window_addText( wid, 20+lw+20, -40, w-(20+lw+20), 30, 1, "txtName",         NULL, &cDConsole, NULL );   window_addText( wid, 20+lw+20, -90, w-(20+lw+20), h-70-60-bh,         0, "txtDesc", &gl_smallFont, NULL, NULL );   /* Generate the list. */   menuKeybinds_genList( wid );}
开发者ID:s0be,项目名称:naev,代码行数:29,


示例9: info_openMain

/** * @brief Opens the main info window. */static void info_openMain( unsigned int wid ){   char str[128], **buf, creds[ECON_CRED_STRLEN];   char **licenses;   int nlicenses;   int i;   char *nt;   int w, h;   /* Get the dimensions. */   window_dimWindow( wid, &w, &h );   /* pilot generics */   nt = ntime_pretty( ntime_get(), 2 );   window_addText( wid, 40, 20, 120, h-80,         0, "txtDPilot", &gl_smallFont, &cDConsole,         "Pilot:/n"         "Date:/n"         "Combat Rating:/n"         "/n"         "Money:/n"         "Ship:/n"         "Fuel:"         );   credits2str( creds, player.p->credits, 2 );   snprintf( str, 128,         "%s/n"         "%s/n"         "%s/n"         "/n"         "%s Credits/n"         "%s/n"         "%.0f (%d Jumps)",         player.name,         nt,         player_rating(),         creds,         player.p->name,         player.p->fuel, pilot_getJumps(player.p) );   window_addText( wid, 140, 20,         200, h-80,         0, "txtPilot", &gl_smallFont, &cBlack, str );   free(nt);   /* menu */   window_addButton( wid, -20, 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnClose", "Close", info_close );   /* List. */   buf = player_getLicenses( &nlicenses );   licenses = malloc(sizeof(char*)*nlicenses);   for (i=0; i<nlicenses; i++)      licenses[i] = strdup(buf[i]);   window_addText( wid, -20, -40, w-80-200-40, 20, 1, "txtList",         NULL, &cDConsole, "Licenses" );   window_addList( wid, -20, -70, w-80-200-40, h-110-BUTTON_HEIGHT,         "lstLicenses", licenses, nlicenses, 0, NULL );}
开发者ID:AvanWolf,项目名称:naev,代码行数:62,


示例10: commodity_exchange_open

/** * @brief Opens the local market window. */static void commodity_exchange_open( unsigned int wid ){   int i, ngoods;   char **goods;   int w, h;   /* Get window dimensions. */   window_dimWindow( wid, &w, &h );   /* buttons */   window_addButton( wid, -20, 20,         LAND_BUTTON_WIDTH, LAND_BUTTON_HEIGHT, "btnCommodityClose",         "Takeoff", land_buttonTakeoff );   window_addButton( wid, -40-((LAND_BUTTON_WIDTH-20)/2), 20*2 + LAND_BUTTON_HEIGHT,         (LAND_BUTTON_WIDTH-20)/2, LAND_BUTTON_HEIGHT, "btnCommodityBuy",         "Buy", commodity_buy );   window_addButton( wid, -20, 20*2 + LAND_BUTTON_HEIGHT,         (LAND_BUTTON_WIDTH-20)/2, LAND_BUTTON_HEIGHT, "btnCommoditySell",         "Sell", commodity_sell );      /* cust draws the modifier */   window_addCust( wid, -40-((LAND_BUTTON_WIDTH-20)/2), 60+ 2*LAND_BUTTON_HEIGHT,         (LAND_BUTTON_WIDTH-20)/2, LAND_BUTTON_HEIGHT, "cstMod", 0, commodity_renderMod, NULL, NULL );   /* text */   window_addText( wid, -20, -40, LAND_BUTTON_WIDTH, 60, 0,         "txtSInfo", &gl_smallFont, &cDConsole,         "You have:/n"         "Market price:/n"         "/n"         "Free Space:/n" );   window_addText( wid, -20, -40, LAND_BUTTON_WIDTH/2, 60, 0,         "txtDInfo", &gl_smallFont, &cBlack, NULL );   window_addText( wid, -40, -120, LAND_BUTTON_WIDTH-20,         h-140-LAND_BUTTON_HEIGHT, 0,         "txtDesc", &gl_smallFont, &cBlack, NULL );   /* goods list */   if (land_planet->ncommodities > 0) {      goods = malloc(sizeof(char*) * land_planet->ncommodities);      for (i=0; i<land_planet->ncommodities; i++)         goods[i] = strdup(land_planet->commodities[i]->name);      ngoods = land_planet->ncommodities;   }   else {      goods    = malloc( sizeof(char*) );      goods[0] = strdup("None");      ngoods   = 1;   }   window_addList( wid, 20, -40,         w-LAND_BUTTON_WIDTH-60, h-80-LAND_BUTTON_HEIGHT,         "lstGoods", goods, ngoods, 0, commodity_update );   /* update */   commodity_update(wid, NULL);}
开发者ID:Dinth,项目名称:naev,代码行数:59,


示例11: misn_open

/** * @brief Opens the mission computer window. */static void misn_open( unsigned int wid ){   int w, h;   int y;   /* Mark as generated. */   land_tabGenerate(LAND_WINDOW_MISSION);   /* Get window dimensions. */   window_dimWindow( wid, &w, &h );   /* Set window functions. */   window_onClose( wid, misn_close );   /* buttons */   window_addButtonKey( wid, -20, 20,         LAND_BUTTON_WIDTH,LAND_BUTTON_HEIGHT, "btnCloseMission",         "Take Off", land_buttonTakeoff, SDLK_t );   window_addButtonKey( wid, -20, 40+LAND_BUTTON_HEIGHT,         LAND_BUTTON_WIDTH,LAND_BUTTON_HEIGHT, "btnAcceptMission",         "Accept Mission", misn_accept, SDLK_a );   /* text */   y = -60;   window_addText( wid, w/2 + 10, y,         w/2 - 30, 40, 0,         "txtSDate", NULL, &cDConsole,         "Date:/n"         "Free Space:");   window_addText( wid, w/2 + 110, y,         w/2 - 90, 40, 0,         "txtDate", NULL, &cBlack, NULL );   y -= 2 * gl_defFont.h + 50;   window_addText( wid, w/2 + 10, y,         w/2 - 30, 20, 0,         "txtSReward", &gl_smallFont, &cDConsole, "Reward:" );   window_addText( wid, w/2 + 70, y,         w/2 - 90, 20, 0,         "txtReward", &gl_smallFont, &cBlack, NULL );   y -= 20;   window_addText( wid, w/2 + 10, y,         w/2 - 30, h/2-90, 0,         "txtDesc", &gl_smallFont, &cBlack, NULL );   /* map */   map_show( wid, 20, 20,         w/2 - 30, h/2 - 35, 0.75 );   misn_genList(wid, 1);   /* Set default keyboard focuse to the list */   window_setFocus( wid , "lstMission" );}
开发者ID:Kinniken,项目名称:naev,代码行数:55,


示例12: bar_open

/** * @brief Opens the spaceport bar window. */static void bar_open( unsigned int wid ){   int w, h, iw, ih, bw, bh, dh, th;   /* Mark as generated. */   land_tabGenerate(LAND_WINDOW_BAR);   /* Set window functions. */   window_onClose( wid, bar_close );   /* Get dimensions. */   bar_getDim( wid, &w, &h, &iw, &ih, &bw, &bh );   dh = gl_printHeightRaw( &gl_smallFont, w - iw - 60, land_planet->bar_description );   /* Approach when pressing enter */   window_setAccept( wid, bar_approach );   /* Buttons */   window_addButtonKey( wid, -20, 20,         bw, bh, "btnCloseBar",         "Take Off", land_buttonTakeoff, SDLK_t );   window_addButtonKey( wid, -20 - bw - 20, 20,         bw, bh, "btnApproach",         "Approach", bar_approach, SDLK_a );   /* Bar description. */   window_addText( wid, iw + 40, -40,         w - iw - 60, dh, 0,         "txtDescription", &gl_smallFont, &cBlack,         land_planet->bar_description );   /* Add portrait text. */   th = -40 - dh - 40;   window_addText( wid, iw + 40, th,         w - iw - 60, gl_defFont.h, 1,         "txtPortrait", &gl_defFont, &cDConsole, NULL );   /* Add mission description text. */   th -= 20 + PORTRAIT_HEIGHT + 20 + 20;   window_addText( wid, iw + 60, th,         w - iw - 100, h + th - (2*bh+60), 0,         "txtMission", &gl_smallFont, &cBlack, NULL );   /* Generate the mission list. */   bar_genList( wid );   /* Set default keyboard focuse to the list */   window_setFocus( wid , "iarMissions" );}
开发者ID:Kinniken,项目名称:naev,代码行数:51,


示例13: opt_setKey

/** * @brief Rebinds a key. */static void opt_setKey( unsigned int wid, char *str ){   (void) wid;   (void) str;   unsigned int new_wid;   int w, h;   /* Reset key. */   opt_lastKeyPress = 0;   /* Create new window. */   w = 20 + 2*(BUTTON_WIDTH + 20);   h = 20 + BUTTON_HEIGHT + 20 + 20 + 80 + 40;   new_wid = window_create( "Set Keybinding", -1, -1, w, h );   window_handleEvents( new_wid, opt_setKeyEvent );   window_setParent( new_wid, wid );   /* Set text. */   window_addText( new_wid, 20, -40, w-40, 60, 0, "txtInfo",         &gl_smallFont, &cBlack,         "To use a modifier key hit that key twice in a row, otherwise it "         "will register as a modifier. To set with any modifier click the checkbox." );   /* Create button to cancel. */   window_addButton( new_wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,         "btnCancel", "Cancel", window_close );   /* Button to unset. */   window_addButton( new_wid,  20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,         "btnUnset",  "Unset", opt_unsetKey );   /* Checkbox to set any modifier. */   window_addCheckbox( new_wid, -20, 20 + BUTTON_HEIGHT + 20, w-40, 20,         "chkAny", "Set any modifier", NULL, 0 );}
开发者ID:s0be,项目名称:naev,代码行数:38,


示例14: dialogue_YesNoRaw

/** * @brief Runs a dialogue with both yes and no options. * *    @param caption Caption to use for the dialogue. *    @param msg Message to display. *    @return 1 if yes is clicked or 0 if no is clicked. */int dialogue_YesNoRaw( const char* caption, const char *msg ){   unsigned int wid;   int w,h;   glFont* font;   int done[2];   font = dialogue_getSize( caption, msg, &w, &h );   /* create window */   wid = window_create( caption, -1, -1, w, h+110 );   window_setData( wid, &done );   /* text */   window_addText( wid, 20, -40, w-40, h,  0, "txtYesNo",         font, &cBlack, msg );   /* buttons */   window_addButton( wid, w/2-50-10, 20, 50, 30, "btnYes", "Yes",         dialogue_YesNoClose );   window_addButton( wid, w/2+10, 20, 50, 30, "btnNo", "No",         dialogue_YesNoClose );   /* tricky secondary loop */   dialogue_open++;   done[1] = -1; /* Default to negative. */   toolkit_loop( done );   /* Close the dialogue. */   dialogue_close( wid, NULL );   /* return the result */   return done[1];}
开发者ID:Superkoop,项目名称:naev,代码行数:39,


示例15: dialogue_alert

/** * @brief Displays an alert popup with only an ok button and a message. * *    @param fmt Printf style message to display. */void dialogue_alert( const char *fmt, ... ){   char msg[512];   va_list ap;   unsigned int wdw;   int h, done;   if (fmt == NULL) return;   else { /* get the message */      va_start(ap, fmt);      vsnprintf(msg, 512, fmt, ap);      va_end(ap);   }   h = gl_printHeightRaw( &gl_smallFont, 260, msg );   /* create the window */   wdw = window_create( "Warning", -1, -1, 300, 90 + h );   window_setData( wdw, &done );   window_addText( wdw, 20, -30, 260, h,  0, "txtAlert",         &gl_smallFont, &cBlack, msg );   window_addButton( wdw, 135, 20, 50, 30, "btnOK", "OK",         dialogue_close );   dialogue_open++;   toolkit_loop( &done );}
开发者ID:Superkoop,项目名称:naev,代码行数:32,


示例16: misn_open

/** * @brief Opens the mission computer window. */static void misn_open( unsigned int wid ){   int w, h;   int y;   /* Get window dimensions. */   window_dimWindow( wid, &w, &h );   /* Set window functions. */   window_onClose( wid, misn_close );   /* buttons */   window_addButton( wid, -20, 20,         LAND_BUTTON_WIDTH,LAND_BUTTON_HEIGHT, "btnCloseMission",         "Takeoff", land_buttonTakeoff );   window_addButton( wid, -20, 40+LAND_BUTTON_HEIGHT,         LAND_BUTTON_WIDTH,LAND_BUTTON_HEIGHT, "btnAcceptMission",         "Accept Mission", misn_accept );   /* text */   y = -60;   window_addText( wid, w/2 + 10, y,         w/2 - 30, 40, 0,         "txtSDate", NULL, &cDConsole,         "Date:/n"         "Free Space:");   window_addText( wid, w/2 + 110, y,         w/2 - 90, 40, 0,         "txtDate", NULL, &cBlack, NULL );   y -= 2 * gl_defFont.h + 50;   window_addText( wid, w/2 + 10, y,         w/2 - 30, 20, 0,         "txtSReward", &gl_smallFont, &cDConsole, "Reward:" );   window_addText( wid, w/2 + 70, y,         w/2 - 90, 20, 0,         "txtReward", &gl_smallFont, &cBlack, NULL );   y -= 20;   window_addText( wid, w/2 + 10, y,         w/2 - 30, h/2-90, 0,         "txtDesc", &gl_smallFont, &cBlack, NULL );   /* map */   map_show( wid, 20, 20,         w/2 - 30, h/2 - 35, 0.75 );   misn_genList(wid, 1);}
开发者ID:Dinth,项目名称:naev,代码行数:50,


示例17: info_openShip

/** * @brief Shows the player what outfits he has. * *    @param str Unused. */static void info_openShip( unsigned int wid ){   int w, h;   /* Get the dimensions. */   window_dimWindow( wid, &w, &h );   /* Buttons */   window_addButton( wid, -20, 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "closeOutfits", _("Close"), info_close );   /* Text. */   window_addText( wid, 40, -60, 100, h-60, 0, "txtSDesc", &gl_smallFont,         &cDConsole,         _("Name:/n"         "Model:/n"         "Class:/n"         "Crew:/n"         "/n"         "Total CPU:/n"         "Mass:/n"         "Jump Time:/n"         "Thrust:/n"         "Speed:/n"         "Turn:/n"         "/n"         "Absorption:/n"         "Shield:/n"         "Armour:/n"         "Energy:/n"         "Cargo Space:/n"         "Fuel:/n"         "/n"         "Stats:/n")         );   window_addText( wid, 140, -60, w-300., h-60, 0, "txtDDesc", &gl_smallFont,         &cBlack, NULL );   /* Custom widget. */   equipment_slotWidget( wid, -20, -40, 180, h-60, &info_eq );   info_eq.selected  = player.p;   info_eq.canmodify = 0;   /* Update ship. */   ship_update( wid );}
开发者ID:nenau,项目名称:naev,代码行数:52,


示例18: dialogue_inputRaw

/** * @brief Creates a dialogue that allows the player to write a message. * * You must free the result if it's not null. * *    @param title Title of the dialogue window. *    @param min Minimum length of the message (must be non-zero). *    @param max Maximum length of the message (must be non-zero). *    @param msg Message to be displayed. *    @return The message the player typed or NULL if it was cancelled. */char* dialogue_inputRaw( const char* title, int min, int max, const char *msg ){   char *input;   int h, done;   /* get text height */   h = gl_printHeightRaw( &gl_smallFont, 200, msg );   /* create window */   input_dialogue.input_wid = window_create( title, -1, -1, 240, h+140 );   window_setData( input_dialogue.input_wid, &done );   window_setAccept( input_dialogue.input_wid, dialogue_inputClose );   window_setCancel( input_dialogue.input_wid, dialogue_cancel );   /* text */   window_addText( input_dialogue.input_wid, 30, -30, 200, h,  0, "txtInput",         &gl_smallFont, &cDConsole, msg );   /* input */   window_addInput( input_dialogue.input_wid, 20, -50-h, 200, 20, "inpInput", max, 1, NULL );   window_setInputFilter( input_dialogue.input_wid, "inpInput", "/" ); /* Remove illegal stuff. */   /* button */   window_addButton( input_dialogue.input_wid, -20, 20, 80, 30,         "btnClose", "Done", dialogue_inputClose );   /* tricky secondary loop */   dialogue_open++;   done  = 0;   input = NULL;   while ((done >= 0) && (!input ||         ((int)strlen(input) < min))) { /* must be longer than min */      if (input) {         dialogue_alert( "Input must be at least %d character%s long!",               min, (min==1) ? "s" : "" );         free(input);         input = NULL;      }      if (toolkit_loop( &done ) != 0) /* error in loop -> quit */         return NULL;      /* save the input */      if (done < 0)         input = NULL;      else         input = strdup( window_getInput( input_dialogue.input_wid,	                                  "inpInput" ) );   }   /* cleanup */   if (input != NULL) {      window_destroy( input_dialogue.input_wid );      dialogue_open--;   }   input_dialogue.input_wid = 0;   /* return the result */   return input;}
开发者ID:Superkoop,项目名称:naev,代码行数:69,


示例19: land_createMainTab

/** * @brief Creates the main tab. * *    @param wid Window to create main tab. */static void land_createMainTab( unsigned int wid ){   glTexture *logo;   int offset;   int w,h;   /* Get window dimensions. */   window_dimWindow( wid, &w, &h );   /*    * Faction logo.    */   offset = 20;   if (land_planet->faction != -1) {      logo = faction_logoSmall(land_planet->faction);      if (logo != NULL) {         window_addImage( wid, 440 + (w-460-logo->w)/2, -20,               0, 0, "imgFaction", logo, 0 );         offset = 84;      }   }   /*    * Pretty display.    */   window_addImage( wid, 20, -40, 0, 0, "imgPlanet", gfx_exterior, 1 );   window_addText( wid, 440, -20-offset,         w-460, h-20-offset-60-LAND_BUTTON_HEIGHT*2, 0,         "txtPlanetDesc", &gl_smallFont, &cBlack, land_planet->description);   /*    * buttons    */   /* first column */   window_addButtonKey( wid, -20, 20,         LAND_BUTTON_WIDTH, LAND_BUTTON_HEIGHT, "btnTakeoff",         "Take Off", land_buttonTakeoff, SDLK_t );   /* Add "no refueling" notice if needed. */   if (!planet_hasService(land_planet, PLANET_SERVICE_REFUEL)) {      window_addText( land_windows[0], -20, 20 + (LAND_BUTTON_HEIGHT + 20) + 20,               200, gl_defFont.h, 1, "txtRefuel",               &gl_defFont, &cBlack, "No refueling services." );   }}
开发者ID:Kinniken,项目名称:naev,代码行数:50,


示例20: info_openStandings

/** * @brief Displays the player's standings. */static void info_openStandings( unsigned int wid ){   int i;   int n, m;   char **str;   int w, h, lw;   /* Get dimensions. */   info_getDim( wid, &w, &h, &lw );   /* On close. */   window_onClose( wid, standings_close );   /* Buttons */   window_addButton( wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,         "closeMissions", "Close", info_close );   /* Graphics. */   window_addImage( wid, 0, 0, 0, 0, "imgLogo", NULL, 0 );   /* Text. */   window_addText( wid, lw+40, 0, (w-(lw+60)), 20, 1, "txtName",         &gl_defFont, &cDConsole, NULL );   window_addText( wid, lw+40, 0, (w-(lw+60)), 20, 1, "txtStanding",         &gl_smallFont, &cBlack, NULL );   /* Gets the faction standings. */   info_factions  = faction_getAll( &n );   str            = malloc( sizeof(char*) * n );   /* Create list. */   for (i=0; i<n; i++) {      str[i] = malloc( 256 );      m = round( faction_getPlayer( info_factions[i] ) );      snprintf( str[i], 256, "%s   [ %+d%% ]",            faction_name( info_factions[i] ), m );   }   /* Display list. */   window_addList( wid, 20, -40, lw, h-60,         "lstStandings", str, n, 0, standings_update );   standings_update( wid , NULL );}
开发者ID:AvanWolf,项目名称:naev,代码行数:47,


示例21: bar_open

/** * @brief Opens the spaceport bar window. */static void bar_open( unsigned int wid ){   int w, h, iw, ih, bw, bh, dh, th;   /* Set window functions. */   window_onClose( wid, bar_close );   /* Get dimensions. */   bar_getDim( wid, &w, &h, &iw, &ih, &bw, &bh );   dh = gl_printHeightRaw( &gl_smallFont, w - iw - 60, land_planet->bar_description );   /* Buttons */   window_addButton( wid, -20, 20,         bw, bh, "btnCloseBar",         "Takeoff", land_buttonTakeoff );   window_addButton( wid, -20 - bw - 20, 20,         bw, bh, "btnApproach",         "Approach", bar_approach );   /* Bar description. */   window_addText( wid, iw + 40, -40,         w - iw - 60, dh, 0,         "txtDescription", &gl_smallFont, &cBlack,         land_planet->bar_description );   /* Add portrait text. */   th = -40 - dh - 40;   window_addText( wid, iw + 40, th,         w - iw - 60, gl_defFont.h, 1,         "txtPortrait", &gl_defFont, &cDConsole, NULL );   /* Add mission description text. */   th -= 20 + PORTRAIT_HEIGHT + 20 + 20;   window_addText( wid, iw + 60, th,         w - iw - 100, h + th - (2*bh+60), 0,         "txtMission", &gl_smallFont, &cBlack, NULL );   /* Generate the mission list. */   bar_genList( wid );}
开发者ID:Dinth,项目名称:naev,代码行数:43,


示例22: dialogue_makeChoice

/** * @brief Create the choice dialog. Need to add choices with below method. * *    @param caption Caption to use for the dialogue. *    @param msg Message to display. *    @param opts The number of options. */void dialogue_makeChoice( const char *caption, const char *msg, int opts ){   int w,h;   glFont* font;   choice_result  = NULL;   choice_nopts   = opts;   font           = dialogue_getSize( caption, msg, &w, &h );   /* create window */   choice_wid     = window_create( caption, -1, -1, w, h+100+40*choice_nopts );   /* text */   window_addText( choice_wid, 20, -40, w-40, h,  0, "txtChoice",         font, &cBlack, msg );}
开发者ID:Superkoop,项目名称:naev,代码行数:22,


示例23: land_createMainTab

/** * @brief Creates the main tab. * *    @param wid Window to create main tab. */static void land_createMainTab( unsigned int wid ){   glTexture *logo;   int offset;   int w,h;   /* Get window dimensions. */   window_dimWindow( wid, &w, &h );   /*    * Faction logo.    */   offset = 20;   if (land_planet->faction != -1) {      logo = faction_logoSmall(land_planet->faction);      if (logo != NULL) {         window_addImage( wid, 440 + (w-460-logo->w)/2, -20,               0, 0, "imgFaction", logo, 0 );         offset = 84;      }   }   /*    * Pretty display.    */   window_addImage( wid, 20, -40, 0, 0, "imgPlanet", gfx_exterior, 1 );   window_addText( wid, 440, -20-offset,         w-460, h-20-offset-60-LAND_BUTTON_HEIGHT*2, 0,         "txtPlanetDesc", &gl_smallFont, &cBlack, land_planet->description);   /*    * buttons    */   /* first column */   window_addButton( wid, -20, 20,         LAND_BUTTON_WIDTH, LAND_BUTTON_HEIGHT, "btnTakeoff",         "Takeoff", land_buttonTakeoff );   /*    * Checkboxes.    */   window_addCheckbox( wid, -20, 20 + 2*(LAND_BUTTON_HEIGHT + 20) + 40,         175, 20, "chkRefuel", "Automatic Refuel",         land_toggleRefuel, conf.autorefuel );   land_toggleRefuel( wid, "chkRefuel" );}
开发者ID:Dinth,项目名称:naev,代码行数:51,


示例24: dialogue_msgRaw

/** * @brief Opens a dialogue window with an ok button and a fixed message. * *    @param caption Window title. *    @param msg Message to display. */void dialogue_msgRaw( const char* caption, const char *msg ){   int w,h;   glFont* font;   unsigned int msg_wid;   int done;   font = dialogue_getSize( caption, msg, &w, &h );   /* create the window */   msg_wid = window_create( caption, -1, -1, w, 110 + h );   window_setData( msg_wid, &done );   window_addText( msg_wid, 20, -40, w-40, h,  0, "txtMsg",         font, &cBlack, msg );   window_addButton( msg_wid, (w-50)/2, 20, 50, 30, "btnOK", "OK",         dialogue_close );   dialogue_open++;   toolkit_loop( &done );}
开发者ID:Superkoop,项目名称:naev,代码行数:26,


示例25: opt_audio

/** * @brief Opens the audio settings menu. */static void opt_audio( unsigned int wid ){   (void) wid;   int i, j;   int cw;   int w, h, y, x, l;   char buf[32], **s;   const char *str;   /* Get size. */   window_dimWindow( wid, &w, &h );   /* Close button */   window_addButton( wid, -20, 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnClose", "Close", opt_close );   window_addButton( wid, -20 - 1*(BUTTON_WIDTH+20), 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnApply", "Apply", opt_audioSave );   window_addButton( wid, -20 - 2*(BUTTON_WIDTH+20), 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnDefaults", "Defaults", opt_audioDefaults );   /* General options. */   cw = (w-60)/2;   x = 20;   y = -60;   window_addText( wid, x+20, y, cw, 20, 0, "txtSGeneral",         NULL, &cDConsole, "General" );   y -= 30;   window_addCheckbox( wid, x, y, cw, 20,         "chkNosound", "Disable all sound/music", NULL, conf.nosound );   y -= 30;   str = "Backends";   l = gl_printWidthRaw( NULL, str );   window_addText( wid, x, y, l, 40, 0, "txtSBackends",         NULL, NULL, str );   l += 10;   i = 0;   j = 0;   s = malloc(sizeof(char*)*2);#if USE_OPENAL   if (strcmp(conf.sound_backend,"openal")==0)      j = i;   s[i++] = strdup("openal");#endif /* USE_OPENAL */#if USE_SDLMIX   if (strcmp(conf.sound_backend,"sdlmix")==0)      j = i;   s[i++] = strdup("sdlmix");#endif /* USE_SDLMIX */   if (i==0)      s[i++] = strdup("none");   window_addList( wid, x+l, y, cw-(x+l), 40, "lstSound", s, i, j, NULL );   y -= 50;   /* OpenAL options. */   window_addText( wid, x+20, y, cw, 20, 0, "txtSOpenal",         NULL, &cDConsole, "OpenAL" );   y -= 30;   window_addCheckbox( wid, x, y, cw, 20,         "chkEFX", "EFX (More CPU)", NULL, conf.al_efx );   y -= 20;   /* Sound levels. */   x = 20 + cw + 20;   y = -60;   window_addText( wid, x+20, y, 100, 20, 0, "txtSVolume",         NULL, &cDConsole, "Volume Levels" );   y -= 30;   /* Sound fader. */   opt_audioLevelStr( buf, sizeof(buf), 0, sound_getVolume() );   window_addText( wid, x, y, cw, 20, 1, "txtSound",         NULL, NULL, buf );   y -= 20;   window_addFader( wid, x, y, cw, 20, "fadSound", 0., 1.,         sound_getVolume(), opt_setAudioLevel );   window_faderScrollDone( wid, "fadSound", opt_beep );   y -= 40;   /* Music fader. */   opt_audioLevelStr( buf, sizeof(buf), 1, music_getVolume() );   window_addText( wid, x, y, cw, 20, 1, "txtMusic",         NULL, NULL, buf );   y -= 20;   window_addFader( wid, x, y, cw, 20, "fadMusic", 0., 1.,         music_getVolume(), opt_setAudioLevel );   y -= 20;   /* Restart text. */   window_addText( wid, 20, 10, 3*(BUTTON_WIDTH + 20),         30, 0, "txtRestart", &gl_smallFont, &cBlack, NULL );}
开发者ID:s0be,项目名称:naev,代码行数:98,


示例26: opt_gameplay

/** * @brief Opens the gameplay menu. */static void opt_gameplay( unsigned int wid ){   (void) wid;   char buf[PATH_MAX];   const char *path;   int cw;   int w, h, y, x, by, l;   char *s;   /* Get size. */   window_dimWindow( wid, &w, &h );   /* Close button */   window_addButton( wid, -20, 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnClose", "Close", opt_close );   window_addButton( wid, -20 - 1*(BUTTON_WIDTH+20), 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnApply", "Apply", opt_gameplaySave );   window_addButton( wid, -20 - 2*(BUTTON_WIDTH+20), 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnDefaults", "Defaults", opt_gameplayDefaults );   /* Information. */   cw = (w-40);   x = 20;   y = -60;   window_addText( wid, x, y, cw, 20, 1, "txtVersion",         NULL, NULL, naev_version(1) );   y -= 20;#ifdef GIT_COMMIT   window_addText( wid, x, y, cw, 20, 1, "txtCommit",         NULL, NULL, "Commit: "GIT_COMMIT );#endif /* GIT_COMMIT */   y -= 20;   path = ndata_getPath();   if (path == NULL)      snprintf( buf, sizeof(buf), "not using ndata" );   else      snprintf( buf, sizeof(buf), "ndata: %s", path);   window_addText( wid, x, y, cw, 20, 1, "txtNdata",         NULL, NULL, buf );   y -= 40;   by = y;   /* Compiletime stuff. */   cw = (w-60)/2;   y  = by;   x  = 20;   window_addText( wid, x+20, y, cw, 20, 0, "txtCompile",         NULL, &cDConsole, "Compilation Flags" );   y -= 30;   window_addText( wid, x, y, cw, h+y-20, 0, "txtFlags",         NULL, NULL,         ""#ifdef DEBUGGING#ifdef DEBUG_PARANOID         "Debug Paranoid/n"#else /* DEBUG_PARANOID */         "Debug/n"#endif /* DEBUG_PARANOID */#endif /* DEBUGGING */#if defined(LINUX)         "Linux/n"#elif defined(FREEBSD)         "FreeBSD/n"#elif defined(MACOSX)         "Mac OS X/n"#elif defined(WIN32)         "Windows/n"#else         "Unknown OS/n"#endif#ifdef USE_OPENAL         "With OpenAL/n"#endif /* USE_OPENAL */#ifdef USE_SDLMIX         "With SDL_mixer/n"#endif#ifdef HAVE_LUAJIT         "Using Lua JIT/n"#endif#ifdef NDATA_DEF         "ndata: "NDATA_DEF"/n"#endif /* NDATA_DEF */#ifdef PREFSDIR_DEF         "preference directory: "PREFSDIR_DEF"/n"#endif /* PREFSDIR_DEF */         );   /* Options. */   y  = by;   x += cw;   /* Autonav abort. *///.........这里部分代码省略.........
开发者ID:s0be,项目名称:naev,代码行数:101,


示例27: opt_video

/** * @brief Initializes the video window. */static void opt_video( unsigned int wid ){   (void) wid;   int i, j, nres, res_def;   char buf[16];   int cw;   int w, h, y, x, l;   SDL_Rect** modes;   char **res;   const char *s;   /* Get size. */   window_dimWindow( wid, &w, &h );   /* Close button */   window_addButton( wid, -20, 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnClose", "Close", opt_close );   window_addButton( wid, -20 - 1*(BUTTON_WIDTH+20), 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnApply", "Apply", opt_videoSave );   window_addButton( wid, -20 - 2*(BUTTON_WIDTH+20), 20,         BUTTON_WIDTH, BUTTON_HEIGHT,         "btnDefaults", "Defaults", opt_videoDefaults );   /* Resolution bits. */   cw = (w-60)/2;   x = 20;   y = -60;   window_addText( wid, x+20, y, 100, 20, 0, "txtSRes",         NULL, &cDConsole, "Resolution" );   y -= 40;   window_addInput( wid, x, y, 100, 20, "inpRes", 16, 1, NULL );   snprintf( buf, sizeof(buf), "%dx%d", conf.width, conf.height );   window_setInput( wid, "inpRes", buf );   window_setInputFilter( wid, "inpRes",         "abcdefghijklmnopqrstuvwyzABCDEFGHIJKLMNOPQRSTUVWXYZ[]{}()-=*///'/"~<>[email
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