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自学教程:C++ AttachChild函数代码示例

51自学网 2021-06-01 19:48:10
  C++
这篇教程C++ AttachChild函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中AttachChild函数的典型用法代码示例。如果您正苦于以下问题:C++ AttachChild函数的具体用法?C++ AttachChild怎么用?C++ AttachChild使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了AttachChild函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: AttachChild

void CUICellItem::init(){	CUIXml	uiXml;	uiXml.Load( CONFIG_PATH, UI_PATH, "actor_menu_item.xml" );		m_text					= xr_new<CUIStatic>();	m_text->SetAutoDelete	( true );	AttachChild				( m_text );	CUIXmlInit::InitStatic	( uiXml, "cell_item_text", 0, m_text );	m_text->Show			( false );/*	m_mark					= xr_new<CUIStatic>();	m_mark->SetAutoDelete	( true );	AttachChild				( m_mark );	CUIXmlInit::InitStatic	( uiXml, "cell_item_mark", 0, m_mark );	m_mark->Show			( false );*/	m_upgrade				= xr_new<CUIStatic>();	m_upgrade->SetAutoDelete( true );	AttachChild				( m_upgrade );	CUIXmlInit::InitStatic	( uiXml, "cell_item_upgrade", 0, m_upgrade );	m_upgrade_pos			= m_upgrade->GetWndPos();	m_upgrade->Show			( false );	m_pConditionState = xr_new<CUIProgressBar>();	m_pConditionState->SetAutoDelete(true);	AttachChild(m_pConditionState);	CUIXmlInit::InitProgressBar(uiXml, "condition_progess_bar", 0, m_pConditionState);	m_pConditionState->Show(true);}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:30,


示例2:

CUICustomSpin::CUICustomSpin(){	m_pFrameLine				= xr_new<CUIFrameLineWnd>();	m_pBtnUp					= xr_new<CUI3tButton>();	m_pBtnDown					= xr_new<CUI3tButton>();	m_pLines					= xr_new<CUILines>();    m_pFrameLine->SetAutoDelete	(true);	m_pBtnUp->SetAutoDelete		(true);	m_pBtnDown->SetAutoDelete	(true);	AttachChild					(m_pFrameLine);	AttachChild					(m_pBtnUp);	AttachChild					(m_pBtnDown);	m_pLines->SetTextAlignment	(CGameFont::alLeft);	m_pLines->SetVTextAlignment	(valCenter);	m_pLines->SetFont			(UI().Font().pFontLetterica16Russian);	m_pLines->SetTextColor		(color_argb(255,235,219,185));	m_time_begin				= 0;	m_p_delay					= 500;	m_u_delay					= 0;	m_textColor[0]				= color_argb(255,235,219,185);	m_textColor[1]				= color_argb(255,100,100,100);}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:26,


示例3: m_research_info_panel

//////////////////////////////////////////////////// ResearchWnd                                  ////////////////////////////////////////////////////ResearchWnd::ResearchWnd(GG::X w, GG::Y h) :    GG::Wnd(GG::X0, GG::Y0, w, h, GG::INTERACTIVE | GG::ONTOP),    m_research_info_panel(0),    m_queue_lb(0),    m_tech_tree_wnd(0),    m_enabled(false){    m_research_info_panel = new ProductionInfoPanel(RESEARCH_INFO_AND_QUEUE_WIDTH, GG::Y(200), UserString("RESEARCH_INFO_PANEL_TITLE"), UserString("RESEARCH_INFO_RP"),                                                    OUTER_LINE_THICKNESS, ClientUI::KnownTechFillColor(), ClientUI::KnownTechTextAndBorderColor());    m_queue_lb = new QueueListBox(GG::X(2), m_research_info_panel->LowerRight().y,                                  m_research_info_panel->Width() - 4, ClientSize().y - 4 - m_research_info_panel->Height(),                                  "RESEARCH_QUEUE_ROW");    GG::Connect(m_queue_lb->QueueItemMoved, &ResearchWnd::QueueItemMoved, this);    m_queue_lb->SetStyle(GG::LIST_NOSORT | GG::LIST_NOSEL | GG::LIST_USERDELETE);    GG::Pt tech_tree_wnd_size = ClientSize() - GG::Pt(m_research_info_panel->Width(), GG::Y0);    m_tech_tree_wnd = new TechTreeWnd(tech_tree_wnd_size.x, tech_tree_wnd_size.y);    m_tech_tree_wnd->MoveTo(GG::Pt(m_research_info_panel->Width(), GG::Y0));    GG::Connect(m_tech_tree_wnd->AddTechToQueueSignal,          &ResearchWnd::AddTechToQueueSlot,           this);    GG::Connect(m_tech_tree_wnd->AddMultipleTechsToQueueSignal, &ResearchWnd::AddMultipleTechsToQueueSlot,  this);    GG::Connect(m_queue_lb->ErasedSignal,                       &ResearchWnd::QueueItemDeletedSlot,         this);    GG::Connect(m_queue_lb->LeftClickedSignal,                  &ResearchWnd::QueueItemClickedSlot,         this);    GG::Connect(m_queue_lb->DoubleClickedSignal,                &ResearchWnd::QueueItemDoubleClickedSlot,   this);    AttachChild(m_research_info_panel);    AttachChild(m_queue_lb);    AttachChild(m_tech_tree_wnd);    SetChildClippingMode(ClipToClient);}
开发者ID:oriongod,项目名称:freeorion,代码行数:35,


示例4: AttachChild

void About::CompleteConstruction() {    CUIWnd::CompleteConstruction();    m_done = Wnd::Create<CUIButton>(UserString("DONE"));    m_license = Wnd::Create<CUIButton>(UserString("LICENSE"));    m_vision = Wnd::Create<CUIButton>(UserString("VISION"));    m_info = GG::Wnd::Create<CUIMultiEdit>(UserString("FREEORION_VISION"), GG::MULTI_WORDBREAK | GG::MULTI_READ_ONLY);    AttachChild(m_info);    AttachChild(m_vision);    AttachChild(m_license);    AttachChild(m_done);    DoLayout();    // Read in the copyright info from a file    // this is not GetResourceDir() / "COPYING" because if a mod or scenario is loaded    // that changes the settings directory, the copyright notice should be unchanged    m_license_str = ReadFile(GetRootDataDir() / "default" / "COPYING").value_or("");    m_done->LeftClickedSignal.connect(        boost::bind(&GG::Wnd::EndRun, this));    m_license->LeftClickedSignal.connect(        boost::bind(&About::ShowLicense, this));    m_vision->LeftClickedSignal.connect(        boost::bind(&About::ShowVision, this));}
开发者ID:adrianbroher,项目名称:freeorion,代码行数:26,


示例5:

CUIQuestionItem::CUIQuestionItem(CUIXml* xml_doc, LPCSTR path){	m_text							= xr_new<CUI3tButton>();	m_text->SetAutoDelete			(true);	AttachChild						(m_text);	string512						str;	CUIXmlInit						xml_init;	xr_strcpy						(str,path);	xml_init.InitWindow				(*xml_doc, str, 0, this);	m_min_height					= xml_doc->ReadAttribFlt(path,0,"min_height",15.0f);	strconcat						(sizeof(str),str,path,":content_text");	xml_init.Init3tButton			(*xml_doc, str, 0, m_text);	Register						(m_text);	AddCallback						(m_text,BUTTON_CLICKED,CUIWndCallback::void_function(this, &CUIQuestionItem::OnTextClicked));	m_num_text						= xr_new<CUITextWnd>();	m_num_text->SetAutoDelete		(true);	AttachChild						(m_num_text);	strconcat						(sizeof(str),str,path,":num_text");	xml_init.InitTextWnd			(*xml_doc, str, 0, m_num_text);}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:26,


示例6: CUIWnd

InGameMenu::InGameMenu():    CUIWnd(UserString("GAME_MENU_WINDOW_TITLE"), (GG::GUI::GetGUI()->AppWidth() - IN_GAME_OPTIONS_WIDTH) / 2,           (GG::GUI::GetGUI()->AppHeight() - IN_GAME_OPTIONS_HEIGHT) / 2, IN_GAME_OPTIONS_WIDTH, IN_GAME_OPTIONS_HEIGHT, GG::INTERACTIVE | GG::MODAL){    m_save_btn = new CUIButton(UserString("GAME_MENU_SAVE"));    m_load_btn = new CUIButton(UserString("GAME_MENU_LOAD"));    m_options_btn = new CUIButton(UserString("INTRO_BTN_OPTIONS"));    m_exit_btn = new CUIButton(UserString("GAME_MENU_RESIGN"));    m_done_btn = new CUIButton(UserString("DONE"));    AttachChild(m_save_btn);    AttachChild(m_load_btn);    AttachChild(m_options_btn);    AttachChild(m_exit_btn);    AttachChild(m_done_btn);    GG::Connect(m_save_btn->LeftClickedSignal,      &InGameMenu::Save,      this);    GG::Connect(m_load_btn->LeftClickedSignal,      &InGameMenu::Load,      this);    GG::Connect(m_options_btn->LeftClickedSignal,   &InGameMenu::Options,   this);    GG::Connect(m_exit_btn->LeftClickedSignal,      &InGameMenu::Exit,      this);    GG::Connect(m_done_btn->LeftClickedSignal,      &InGameMenu::Done,      this);    if (!HumanClientApp::GetApp()->SinglePlayerGame()) {        // need lobby to load a multiplayer game; menu load of a file is insufficient        m_load_btn->Disable();    }    if (!HumanClientApp::GetApp()->CanSaveNow()) {        m_save_btn->Disable();    }    DoLayout();}
开发者ID:fatman2021,项目名称:FreeOrion,代码行数:33,


示例7: AttachChild

void CUIMessagesWindow::Init(float x, float y, float width, float height){	CUIXml		 xml;	u32			color;	CGameFont*	pFont;	xml.Init(CONFIG_PATH, UI_PATH, "messages_window.xml");	m_pGameLog = xr_new<CUIGameLog>();m_pGameLog->SetAutoDelete(true);	m_pGameLog->Show(true);	AttachChild(m_pGameLog);	if ( IsGameTypeSingle() )	{		CUIXmlInit::InitScrollView(xml, "sp_log_list", 0, m_pGameLog);	}	else	{		m_pChatLog			= xr_new<CUIGameLog>(); m_pChatLog->SetAutoDelete(true);		m_pChatLog->Show	(true);		AttachChild			(m_pChatLog);		m_pChatWnd			= xr_new<CUIChatWnd>(m_pChatLog); m_pChatWnd->SetAutoDelete(true);		AttachChild			(m_pChatWnd);		CUIXmlInit::InitScrollView(xml, "mp_log_list", 0, m_pGameLog);		CUIXmlInit::InitFont(xml, "mp_log_list:font", 0, color, pFont);		m_pGameLog->SetTextAtrib(pFont, color);		CUIXmlInit::InitScrollView(xml, "chat_log_list", 0, m_pChatLog);		CUIXmlInit::InitFont(xml, "chat_log_list:font", 0, color, pFont);		m_pChatLog->SetTextAtrib(pFont, color);				m_pChatWnd->Init	(xml);	}	}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:35,


示例8: m_research_info_panel

//////////////////////////////////////////////////// ResearchWnd                                  ////////////////////////////////////////////////////ResearchWnd::ResearchWnd(GG::X w, GG::Y h) :    GG::Wnd(GG::X0, GG::Y0, w, h, GG::INTERACTIVE | GG::ONTOP),    m_research_info_panel(0),    m_queue_lb(0),    m_tech_tree_wnd(0),    m_enabled(false){    GG::X queue_width(GetOptionsDB().Get<int>("UI.queue-width"));    m_research_info_panel = new ProductionInfoPanel(UserString("RESEARCH_INFO_PANEL_TITLE"), UserString("RESEARCH_INFO_RP"),                                                    GG::X0, GG::Y0, GG::X(queue_width), GG::Y(100), "research.InfoPanel");    m_queue_lb = new QueueListBox("RESEARCH_QUEUE_ROW", UserString("RESEARCH_QUEUE_PROMPT"));    m_queue_lb->SetStyle(GG::LIST_NOSORT | GG::LIST_NOSEL | GG::LIST_USERDELETE);    GG::Connect(m_queue_lb->QueueItemMovedSignal,       &ResearchWnd::QueueItemMoved,               this);    GG::Connect(m_queue_lb->QueueItemDeletedSignal,     &ResearchWnd::DeleteQueueItem,               this);    GG::Connect(m_queue_lb->LeftClickedSignal,          &ResearchWnd::QueueItemClickedSlot,         this);    GG::Connect(m_queue_lb->DoubleClickedSignal,        &ResearchWnd::QueueItemDoubleClickedSlot,   this);    GG::Pt tech_tree_wnd_size = ClientSize() - GG::Pt(GG::X(GetOptionsDB().Get<int>("UI.queue-width")), GG::Y0);    m_tech_tree_wnd = new TechTreeWnd(tech_tree_wnd_size.x, tech_tree_wnd_size.y);    GG::Connect(m_tech_tree_wnd->AddTechsToQueueSignal, &ResearchWnd::AddTechsToQueueSlot,          this);    AttachChild(m_research_info_panel);    AttachChild(m_queue_lb);    AttachChild(m_tech_tree_wnd);    SetChildClippingMode(ClipToClient);    DoLayout();}
开发者ID:Hacklin,项目名称:freeorion,代码行数:38,


示例9:

void CUIStalkerRankingInfoItem::Init	(CUIXml* xml, LPCSTR path, int idx){	XML_NODE* _stored_root					= xml->GetLocalRoot();	CUIXmlInit								xml_init;	xml_init.InitWindow						(*xml, path, idx, this);	xml->SetLocalRoot						(xml->NavigateToNode(path,idx));	m_text1									= xr_new<CUIStatic>(); m_text1->SetAutoDelete(true);	AttachChild								(m_text1);	xml_init.InitStatic						(*xml, "text_1", 0, m_text1);	m_text2									= xr_new<CUIStatic>(); m_text2->SetAutoDelete(true);	AttachChild								(m_text2);	xml_init.InitStatic						(*xml, "text_2", 0, m_text2);	m_text3									= xr_new<CUIStatic>(); m_text3->SetAutoDelete(true);	AttachChild								(m_text3);	xml_init.InitStatic						(*xml, "text_3", 0, m_text3);	xml_init.InitAutoStaticGroup			(*xml, "auto", 0, this);	m_stored_alpha							= color_get_A(m_text2->GetTextColor());	xml->SetLocalRoot						(_stored_root);}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:26,


示例10: m_f_min

CUITrackBar::CUITrackBar()	: m_f_min(0),	  m_f_max(1),	  m_f_val(0),	  m_f_back_up(0),	 m_f_step(0.01f),	m_b_is_float(true),	m_b_invert(false){		m_pFrameLine					= xr_new<CUIFrameLineWnd>();		AttachChild						(m_pFrameLine);		m_pFrameLine->SetAutoDelete		(true);	m_pFrameLine_d					= xr_new<CUIFrameLineWnd>(); 	m_pFrameLine_d->SetVisible		(false);	AttachChild						(m_pFrameLine_d); 	m_pFrameLine_d->SetAutoDelete	(true);	m_pSlider						= xr_new<CUI3tButton>();				AttachChild						(m_pSlider);			m_pSlider->SetAutoDelete		(true);	// Start.Real Wolf.06.11.14.	m_pSlider->m_bSetStateAfterFocusLost = false;	m_bState = false;	// Finish.Real Wolf.06.11.14.//.	m_pSlider->SetOwner				(this);}
开发者ID:Karlan88,项目名称:xray,代码行数:27,


示例11:

void CUIEventsWnd::Init				(){	CUIXml uiXml;	bool xml_result					= uiXml.Init(CONFIG_PATH, UI_PATH, "pda_events.xml");	R_ASSERT3						(xml_result, "xml file not found", "pda_events.xml");	CUIXmlInit xml_init;	xml_init.InitWindow				(uiXml, "main_wnd", 0, this);	m_UILeftFrame					= xr_new<CUIFrameWindow>(); m_UILeftFrame->SetAutoDelete(true);	AttachChild						(m_UILeftFrame);	xml_init.InitFrameWindow		(uiXml, "main_wnd:left_frame", 0, m_UILeftFrame);	m_UILeftHeader					= xr_new<CUIFrameLineWnd>(); m_UILeftHeader->SetAutoDelete(true);	m_UILeftFrame->AttachChild		(m_UILeftHeader);	xml_init.InitFrameLine			(uiXml, "main_wnd:left_frame:left_frame_header", 0, m_UILeftHeader);//.	xml_init.InitAutoStaticGroup	(uiXml, "main_wnd:left_frame",m_UILeftFrame);	m_UIAnimation					= xr_new<CUIAnimatedStatic>(); m_UIAnimation->SetAutoDelete(true);	xml_init.InitAnimatedStatic		(uiXml, "main_wnd:left_frame:left_frame_header:anim_static", 0, m_UIAnimation);	m_UILeftHeader->AttachChild		(m_UIAnimation);	m_UIRightWnd					= xr_new<CUIWindow>(); m_UIRightWnd->SetAutoDelete(true);	AttachChild						(m_UIRightWnd);	xml_init.InitWindow				(uiXml, "main_wnd:right_frame", 0, m_UIRightWnd);	m_UIMapWnd						= xr_new<CUIMapWnd>(); m_UIMapWnd->SetAutoDelete(false);	m_UIMapWnd->Init				("pda_events.xml","main_wnd:right_frame:map_wnd");	m_UITaskInfoWnd					= xr_new<CUITaskDescrWnd>(); m_UITaskInfoWnd->SetAutoDelete(false);	m_UITaskInfoWnd->Init			(&uiXml,"main_wnd:right_frame:task_descr_view");		m_ListWnd						= xr_new<CUIScrollView>(); m_ListWnd->SetAutoDelete(true);	m_UILeftFrame->AttachChild		(m_ListWnd);	xml_init.InitScrollView			(uiXml, "main_wnd:left_frame:list", 0, m_ListWnd);	m_TaskFilter					= xr_new<CUITabControl>(); m_TaskFilter->SetAutoDelete(true);	m_UILeftFrame->AttachChild		(m_TaskFilter);	xml_init.InitTabControl			(uiXml, "main_wnd:left_frame:filter_tab", 0, m_TaskFilter);	m_TaskFilter->SetWindowName		("filter_tab");	Register						(m_TaskFilter);    AddCallback						("filter_tab",TAB_CHANGED,CUIWndCallback::void_function(this,&CUIEventsWnd::OnFilterChanged));/*    m_primary_or_all_filter_btn		= xr_new<CUI3tButton>(); m_primary_or_all_filter_btn->SetAutoDelete(true);	m_UILeftFrame->AttachChild		(m_primary_or_all_filter_btn);	xml_init.Init3tButton			(uiXml, "main_wnd:left_frame:primary_or_all", 0, m_primary_or_all_filter_btn);	Register						(m_primary_or_all_filter_btn);	m_primary_or_all_filter_btn->	SetWindowName("btn_primary_or_all");    AddCallback						("btn_primary_or_all",BUTTON_CLICKED,boost::bind(&CUIEventsWnd::OnFilterChanged,this,_1,_2));*/   m_currFilter						= eActiveTask;   SetDescriptionMode				(true);   m_ui_task_item_xml.Init			(CONFIG_PATH, UI_PATH, "job_item.xml");}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:60,


示例12: m_graphic

BuildingIndicator::BuildingIndicator(GG::X w, const std::string& building_type,                                     double turns_completed, double total_turns) :    GG::Wnd(GG::X0, GG::Y0, w, GG::Y(Value(w)), GG::INTERACTIVE),    m_graphic(0),    m_scrap_indicator(0),    m_progress_bar(0),    m_building_id(INVALID_OBJECT_ID),    m_order_issuing_enabled(true){    boost::shared_ptr<GG::Texture> texture = ClientUI::BuildingIcon(building_type);    const BuildingType* type = GetBuildingType(building_type);    const std::string& desc = type ? type->Description() : "";    SetBrowseInfoWnd(boost::shared_ptr<GG::BrowseInfoWnd>(        new IconTextBrowseWnd(texture, UserString(building_type), UserString(desc))));    m_graphic = new GG::StaticGraphic(texture, GG::GRAPHIC_FITGRAPHIC | GG::GRAPHIC_PROPSCALE);    AttachChild(m_graphic);    m_progress_bar = new MultiTurnProgressBar(total_turns, turns_completed, GG::LightColor(ClientUI::TechWndProgressBarBackgroundColor()),                                              ClientUI::TechWndProgressBarColor(), GG::LightColor(ClientUI::ResearchableTechFillColor()));    AttachChild(m_progress_bar);    Refresh();}
开发者ID:codekiddy2,项目名称:freeorion,代码行数:26,


示例13: InitBackground

void CUIFrags2::Init(CUIXml& xml_doc, LPCSTR path, LPCSTR backgrnd_path){	InitBackground(xml_doc, backgrnd_path);	CUIWindow* pTeam1 = NULL;	CUIWindow* pTeam2 = NULL;	Fvector2 pos;	pTeam1 = m_pStats->InitStats(xml_doc, path, 1);	AttachChild(pTeam1);	pTeam2 = m_pStats2->InitStats(xml_doc, path, 2);	AttachChild(pTeam2);    // team 2 list	float x = xml_doc.ReadAttribFlt(path, 0, "x2");	R_ASSERT(x);	pos = m_pStats2->GetWndPos();	pos.x = x;				// 	pos.y += 3;		m_pStats2->SetWndPos(pos);	// team2 statas	pos = pTeam2->GetWndPos();	pos.x += m_pStats2->GetWndPos().x;	pTeam2->SetWndPos(pos);    // team 1 list	pos = m_pStats->GetWndPos();	pos.y += 3;	m_pStats->SetWndPos(pos);	pos = pTeam1->GetWndPos();	pos.x += m_pStats->GetWndPos().x;	pTeam1->SetWndPos(pos);	}
开发者ID:2asoft,项目名称:xray,代码行数:35,


示例14: AttachChild

CUIVotingCategory::CUIVotingCategory(){	xml_doc			= NULL;	kick			= NULL;	change_weather	= NULL;	change_map		= NULL;	text_vote		= NULL;	bkgrnd			= xr_new<CUIStatic>(); bkgrnd->SetAutoDelete(true); AttachChild(bkgrnd);	header			= xr_new<CUIStatic>(); header->SetAutoDelete(true);	AttachChild(header);	btn_cancel		= xr_new<CUI3tButton>();btn_cancel->SetAutoDelete(true); AttachChild(btn_cancel);	for (int i = 0; i<7; i++)	{		btn[i] = xr_new<CUI3tButton>();		btn[i]->SetAutoDelete(true);		AttachChild(btn[i]);		txt[i] = xr_new<CUIStatic>();		txt[i]->SetAutoDelete(true);		AttachChild(txt[i]);	}	Init();}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:25,


示例15: SideBar

    SideBar(const CombatSummary& combat_summary, const BarSizer& sizer):        GG::Wnd(GG::X0, GG::Y0, GG::X1, GG::Y1, GG::INTERACTIVE),        m_side_summary(combat_summary),        m_x_axis_label(0),        m_sizer(sizer){        GG::Clr axis_label_color = combat_summary.SideColor();        m_x_axis_label = new CUILabel( (boost::format( UserString("COMBAT_FLEET_HEALTH_AXIS_LABEL") )                                      % combat_summary.SideName()                                      % static_cast<int>(combat_summary.total_current_health)                                      % static_cast<int>(combat_summary.total_max_health)).str(), GG::FORMAT_LEFT);        m_x_axis_label->SetColor(axis_label_color);        AttachChild(m_x_axis_label);        m_y_axis_label = new CUILabel(UserString("COMBAT_UNIT_HEALTH_AXIS_LABEL"));        m_y_axis_label->SetColor(axis_label_color);        AttachChild(m_y_axis_label);        m_dead_label = new CUILabel( (boost::format(UserString("COMBAT_DESTROYED_LABEL")) % m_side_summary.DestroyedUnits() ).str(), GG::FORMAT_RIGHT);        m_dead_label->SetColor(axis_label_color);        AttachChild(m_dead_label);        MakeBars();    }
开发者ID:freeorion-archive,项目名称:fo-svn-mirror,代码行数:25,


示例16: CUIWnd

SitRepPanel::SitRepPanel(GG::X x, GG::Y y, GG::X w, GG::Y h) :    CUIWnd(UserString("SITREP_PANEL_TITLE"), x, y, w, h, GG::ONTOP | GG::INTERACTIVE | GG::DRAGABLE | GG::RESIZABLE | CLOSABLE | PINABLE ),    m_sitreps_lb(0),    m_prev_turn_button(0),    m_next_turn_button(0),    m_last_turn_button(0),    m_showing_turn(INVALID_GAME_TURN){    Sound::TempUISoundDisabler sound_disabler;    SetChildClippingMode(DontClip);    m_sitreps_lb = new CUIListBox();    m_sitreps_lb->SetStyle(GG::LIST_NOSORT | GG::LIST_NOSEL);    m_sitreps_lb->SetVScrollWheelIncrement(ClientUI::Pts()*4.5);    AttachChild(m_sitreps_lb);    m_prev_turn_button = new CUIButton(UserString("BACK"));    AttachChild(m_prev_turn_button);    m_next_turn_button = new CUIButton(UserString("NEXT"));    AttachChild(m_next_turn_button);    m_last_turn_button = new CUIButton(UserString("LAST"));    AttachChild(m_last_turn_button);    m_filter_button = new CUIButton(UserString("FILTERS"));    AttachChild(m_filter_button);    GG::Connect(m_prev_turn_button->LeftClickedSignal,  &SitRepPanel::PrevClicked,          this);    GG::Connect(m_next_turn_button->LeftClickedSignal,  &SitRepPanel::NextClicked,          this);    GG::Connect(m_last_turn_button->LeftClickedSignal,  &SitRepPanel::LastClicked,          this);    GG::Connect(m_filter_button->LeftClickedSignal,     &SitRepPanel::FilterClicked,        this);    DoLayout();    Hide();}
开发者ID:HiroP0,项目名称:freeorion,代码行数:33,


示例17: CUIWnd

//////////////////////   MessageWnd   //////////////////////MessageWnd::MessageWnd(GG::X x, GG::Y y, GG::X w, GG::Y h) :    CUIWnd(UserString("MESSAGES_PANEL_TITLE"), x, y, w, h, GG::INTERACTIVE | GG::DRAGABLE | GG::ONTOP | GG::RESIZABLE | CLOSABLE),    m_display(0),    m_edit(0),    m_display_show_time(0),    m_history(),    m_history_position(){    m_display = new CUIMultiEdit(        GG::X0, GG::Y0, ClientWidth(), ClientHeight(), "",        GG::MULTI_WORDBREAK | GG::MULTI_READ_ONLY | GG::MULTI_TERMINAL_STYLE | GG::MULTI_INTEGRAL_HEIGHT);    AttachChild(m_display);    m_display->SetMaxLinesOfHistory(100); // executing this line seems to cause crashes in MultiEdit when adding more lines to the control than the history limit    m_edit = new MessageWndEdit(GG::X0, GG::Y0, ClientWidth());    AttachChild(m_edit);    GG::Connect(m_edit->TextEnteredSignal,  &MessageWnd::MessageEntered,                this);    GG::Connect(m_edit->UpPressedSignal,    &MessageWnd::MessageHistoryUpRequested,     this);    GG::Connect(m_edit->DownPressedSignal,  &MessageWnd::MessageHistoryDownRequested,   this);    GG::Connect(m_edit->GainingFocusSignal, TypingSignal);    GG::Connect(m_edit->LosingFocusSignal,  DoneTypingSignal);    m_history.push_front("");    DoLayout();}
开发者ID:fourmond,项目名称:freeorion,代码行数:30,


示例18: AttachChild

CUIChangeWeather::CUIChangeWeather(){	bkgrnd = xr_new<CUIStatic>(); 	bkgrnd->SetAutoDelete(true);	AttachChild(bkgrnd);	header = xr_new<CUITextWnd>();	header->SetAutoDelete(true);	AttachChild(header);	btn_cancel = xr_new<CUI3tButton>();	btn_cancel->SetAutoDelete(true);	AttachChild(btn_cancel);	for (int i = 0; i<4; i++)	{		btn[i] = xr_new<CUI3tButton>();		btn[i]->SetAutoDelete(true);		AttachChild(btn[i]);		m_data[i].m_text = xr_new<CUITextWnd>();		m_data[i].m_text->SetAutoDelete(true);		AttachChild(m_data[i].m_text);	}	weather_counter = 0;}
开发者ID:BeaconDev,项目名称:xray-16,代码行数:26,


示例19: CUIWnd

//////////////////////   MessageWnd   //////////////////////MessageWnd::MessageWnd(const std::string& config_name) :    CUIWnd(UserString("MESSAGES_PANEL_TITLE"),           GG::INTERACTIVE | GG::DRAGABLE | GG::ONTOP | GG::RESIZABLE | CLOSABLE | PINABLE,           config_name),    m_display(nullptr),    m_edit(nullptr),    m_display_show_time(0),    m_history(),    m_history_position(){    m_display = new CUIMultiEdit("", GG::MULTI_WORDBREAK | GG::MULTI_READ_ONLY | GG::MULTI_TERMINAL_STYLE | GG::MULTI_INTEGRAL_HEIGHT);    AttachChild(m_display);    m_display->SetMaxLinesOfHistory(100); // executing this line seems to cause crashes in MultiEdit when adding more lines to the control than the history limit    m_edit = new MessageWndEdit();    AttachChild(m_edit);    m_edit->TextEnteredSignal.connect(        boost::bind(&MessageWnd::MessageEntered, this));    m_edit->UpPressedSignal.connect(        boost::bind(&MessageWnd::MessageHistoryUpRequested, this));    m_edit->DownPressedSignal.connect(        boost::bind(&MessageWnd::MessageHistoryDownRequested, this));    m_edit->GainingFocusSignal.connect(        TypingSignal);    m_edit->LosingFocusSignal.connect(        DoneTypingSignal);    m_history.push_front("");    DoLayout();}
开发者ID:MatGB,项目名称:freeorion,代码行数:35,


示例20: DeleteSideBars

void GraphicalSummaryWnd::GenerateGraph() {    DeleteSideBars();    m_sizer.reset(new BarSizer(m_summaries, ClientSize()));    for (std::map<int, CombatSummary>::iterator it = m_summaries.begin(); it != m_summaries.end(); ++it) {        if (it->second.total_max_health > EPSILON) {            it->second.Sort();            SideBar* box = new SideBar(it->second, *m_sizer);            m_side_boxes.push_back(box);            AttachChild(box);        }    }    if (m_options_bar) {        DebugLogger() << "GraphicalSummaryWnd::GenerateGraph(): m_options_bar "                         "already exists, calling DeleteChild(m_options_bar) "                         "before creating a new one.";        DeleteChild(m_options_bar);    }    m_options_bar = new OptionsBar(m_sizer);    AttachChild(m_options_bar);    GG::Connect(m_options_bar->ChangedSignal,                &GraphicalSummaryWnd::HandleButtonChanged,                this);    MinSizeChangedSignal();    DoLayout();}
开发者ID:spikethehobbitmage,项目名称:freeorion,代码行数:29,


示例21: CreatePlanetActionSelectedSignal

void ModeratorActionsWnd::CreatePlanetClicked() {    m_selected_action = MAS_CreatePlanet;    CreatePlanetActionSelectedSignal(SelectedPlanetType());    DetachChild(m_star_type_drop);    AttachChild(m_planet_type_drop);    AttachChild(m_planet_size_drop);    DetachChild(m_empire_drop);}
开发者ID:freeorion-archive,项目名称:fo-svn-mirror,代码行数:8,


示例22: AttachChild

CUIMoneyIndicator::CUIMoneyIndicator(){	AttachChild(&m_back);	AttachChild(&m_money_amount);	AttachChild(&m_money_change);	m_pBonusMoney = new CUIGameLog();	AttachChild(m_pBonusMoney);	m_pAnimChange = new CUIColorAnimatorWrapper("ui_mp_chat");	m_pAnimChange->Cyclic(false);	m_pAnimChange->SetDone(true);}
开发者ID:2asoft,项目名称:xray,代码行数:10,


示例23: CUICharacterInfo

void CUILogsWnd::Init(){	m_uiXml.Load( CONFIG_PATH, UI_PATH, PDA_LOGS_XML );	CUIXmlInit::InitWindow( m_uiXml, "main_wnd", 0, this );	m_background		= UIHelper::CreateFrameLine( m_uiXml, "background", this );		m_actor_ch_info = new CUICharacterInfo();	m_actor_ch_info->SetAutoDelete( true );	AttachChild( m_actor_ch_info );	m_actor_ch_info->InitCharacterInfo( &m_uiXml, "actor_ch_info" );	m_center_background	= UIHelper::CreateStatic( m_uiXml, "center_background", this );	m_center_caption	= UIHelper::CreateStatic( m_uiXml, "center_caption", this );	string256 buf;	strcpy_s( buf, sizeof(buf), m_center_caption->GetText() );	strcat_s( buf, sizeof(buf), CStringTable().translate("ui_logs_center_caption").c_str() );	m_center_caption->SetText( buf );	m_list = new CUIScrollView();	m_list->SetAutoDelete( true );	AttachChild( m_list );	CUIXmlInit::InitScrollView( m_uiXml, "logs_list", 0, m_list );//	m_list->SetWindowName("---logs_list");//	m_logs_list->m_sort_function = fastdelegate::MakeDelegate( this, &CUIRankingWnd::SortingLessFunction );	m_filter_news = UIHelper::CreateCheck( m_uiXml, "filter_news", this );	m_filter_talk = UIHelper::CreateCheck( m_uiXml, "filter_talk", this );	m_filter_news->SetCheck( true );	m_filter_talk->SetCheck( true );	m_date_caption = UIHelper::CreateStatic( m_uiXml, "date_caption", this );	m_date         = UIHelper::CreateStatic( m_uiXml, "date", this );	m_period_caption = UIHelper::CreateStatic( m_uiXml, "period_caption", this );	m_period         = UIHelper::CreateStatic( m_uiXml, "period", this );	m_prev_period = UIHelper::Create3tButtonEx( m_uiXml, "btn_prev_period", this );	m_next_period = UIHelper::Create3tButtonEx( m_uiXml, "btn_next_period", this );	Register( m_filter_news );	Register( m_filter_talk );	Register( m_prev_period );	Register( m_next_period );	AddCallback( m_filter_news->WindowName(), BUTTON_CLICKED, CUIWndCallback::void_function( this, &CUILogsWnd::UpdateChecks ) );	AddCallback( m_filter_talk->WindowName(), BUTTON_CLICKED, CUIWndCallback::void_function( this, &CUILogsWnd::UpdateChecks ) );	AddCallback( m_prev_period->WindowName(), BUTTON_CLICKED, CUIWndCallback::void_function( this, &CUILogsWnd::PrevPeriod ) );	AddCallback( m_next_period->WindowName(), BUTTON_CLICKED, CUIWndCallback::void_function( this, &CUILogsWnd::NextPeriod ) );	m_start_game_time = Level().GetStartGameTime();	m_start_game_time = GetShiftPeriod( m_start_game_time, 0 );}
开发者ID:2asoft,项目名称:xray,代码行数:55,


示例24: AttachChild

CUIChangeMap::CUIChangeMap(){	m_prev_upd_time = 0;	bkgrnd = xr_new<CUIStatic>(); bkgrnd->SetAutoDelete(true);	AttachChild(bkgrnd);	header = xr_new<CUIStatic>(); header->SetAutoDelete(true);	AttachChild(header);	map_pic = xr_new<CUIStatic>(); map_pic->SetAutoDelete(true);	AttachChild(map_pic);	map_frame = xr_new<CUIStatic>(); map_frame->SetAutoDelete(true);	AttachChild(map_frame);	frame = xr_new<CUIFrameWindow>(); frame->SetAutoDelete(true);	AttachChild(frame);	lst_back = xr_new<CUIFrameWindow>(); lst_back->SetAutoDelete(true);	AttachChild(lst_back);	lst = xr_new<CUIListBox>(); lst->SetAutoDelete(true);	AttachChild(lst);	btn_ok = xr_new<CUI3tButton>(); btn_ok->SetAutoDelete(true);	AttachChild(btn_ok);	btn_cancel = xr_new<CUI3tButton>(); btn_cancel->SetAutoDelete(true);	AttachChild(btn_cancel);	selected_item = u32(-1);}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:33,


示例25: Init

void CUIMessagesWindow::Init(float x, float y, float width, float height){	CUIXml									xml;	xml.Load								(CONFIG_PATH, UI_PATH, "messages_window.xml");	m_pGameLog								= xr_new<CUIGameLog>();	m_pGameLog->SetAutoDelete				(true);	m_pGameLog->Show						(true);	AttachChild								(m_pGameLog);	if ( IsGameTypeSingle() )	{		CUIXmlInit::InitScrollView			(xml, "sp_log_list", 0, m_pGameLog);	}	else	{		u32									color;		CGameFont*							pFont;		m_pChatLog							= xr_new<CUIGameLog>(); 		m_pChatLog->SetAutoDelete			(true);		m_pChatLog->Show					(true);		AttachChild							(m_pChatLog);		m_pChatWnd							= xr_new<CUIChatWnd>(); 		m_pChatWnd->SetAutoDelete			(true);		AttachChild							(m_pChatWnd);		CUIXmlInit::InitScrollView			(xml, "mp_log_list", 0, m_pGameLog);		CUIXmlInit::InitFont				(xml, "mp_log_list:font", 0, color, pFont);		m_pGameLog->SetTextAtrib			(pFont, color);		CUIXmlInit::InitScrollView			(xml, "chat_log_list", 0, m_pChatLog);		m_inprogress_chat_log_rect			= m_pChatLog->GetWndRect();		m_in_pending_mode					= false;				XML_NODE* pending_chat_list			= xml.NavigateToNode(CHAT_LOG_LIST_PENDING);		if (pending_chat_list)		{			m_pending_chat_log_rect.x1		= xml.ReadAttribFlt(CHAT_LOG_LIST_PENDING, 0, "x");			m_pending_chat_log_rect.y1		= xml.ReadAttribFlt(CHAT_LOG_LIST_PENDING, 0, "y");			m_pending_chat_log_rect.x2		= xml.ReadAttribFlt(CHAT_LOG_LIST_PENDING, 0, "width");			m_pending_chat_log_rect.y2		= xml.ReadAttribFlt(CHAT_LOG_LIST_PENDING, 0, "height");			m_pending_chat_log_rect.rb.add	(m_pending_chat_log_rect.lt);		}else			m_pending_chat_log_rect			= m_inprogress_chat_log_rect;				CUIXmlInit::InitFont				(xml, "chat_log_list:font", 0, color, pFont);		m_pChatLog->SetTextAtrib			(pFont, color);				m_pChatWnd->Init					(xml);	}	}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:55,


示例26: DetachChild

void ResourcePanel::DoLayout() {    AccordionPanel::DoLayout();    for (std::vector<std::pair<MeterType, StatisticIcon*> >::iterator it = m_meter_stats.begin(); it != m_meter_stats.end(); ++it) {        DetachChild(it->second);    }    // detach / hide meter bars and large resource indicators    DetachChild(m_multi_meter_status_bar);    DetachChild(m_multi_icon_value_indicator);    // update size of panel and position and visibility of widgets    if (!s_expanded_map[m_rescenter_id]) {        // position and reattach icons to be shown        int n = 0;        for (std::vector<std::pair<MeterType, StatisticIcon*> >::iterator it = m_meter_stats.begin(); it != m_meter_stats.end(); ++it) {            GG::X x = MeterIconSize().x*n*7/2;            if (x > Width() - m_expand_button->Width() - MeterIconSize().x*5/2) break;  // ensure icon doesn't extend past right edge of panel            StatisticIcon* icon = it->second;            AttachChild(icon);            GG::Pt icon_ul(x, GG::Y0);            GG::Pt icon_lr = icon_ul + MeterIconSize();            icon->SizeMove(icon_ul, icon_lr);            icon->Show();            n++;        }        Resize(GG::Pt(Width(), std::max(MeterIconSize().y, m_expand_button->Height())));    } else {        // attach and show meter bars and large resource indicators        GG::Y top = GG::Y0;        AttachChild(m_multi_icon_value_indicator);        m_multi_icon_value_indicator->MoveTo(GG::Pt(GG::X(EDGE_PAD), top));        m_multi_icon_value_indicator->Resize(GG::Pt(Width() - 2*EDGE_PAD, m_multi_icon_value_indicator->Height()));        top += m_multi_icon_value_indicator->Height() + EDGE_PAD;        AttachChild(m_multi_meter_status_bar);        m_multi_meter_status_bar->MoveTo(GG::Pt(GG::X(EDGE_PAD), top));        m_multi_meter_status_bar->Resize(GG::Pt(Width() - 2*EDGE_PAD, m_multi_meter_status_bar->Height()));        top += m_multi_icon_value_indicator->Height() + EDGE_PAD;        MoveChildUp(m_expand_button);        Resize(GG::Pt(Width(), top));    }    m_expand_button->MoveTo(GG::Pt(Width() - m_expand_button->Width(), GG::Y0));    SetCollapsed(!s_expanded_map[m_rescenter_id]);}
开发者ID:Deepsloth,项目名称:freeorion,代码行数:54,


示例27: CUIAnimatedStatic

void CUIPdaWnd::Init(){    CUIXml					uiXml;    uiXml.Load				(CONFIG_PATH, UI_PATH, PDA_XML);    m_pActiveDialog			= NULL;    m_sActiveSection		= "";    CUIXmlInit::InitWindow	(uiXml, "main", 0, this);    UIMainPdaFrame			= UIHelper::CreateStatic( uiXml, "background_static", this );    m_caption				= UIHelper::CreateStatic( uiXml, "caption_static", this );    m_caption_const._set	( m_caption->GetText() );    m_anim_static			= new CUIAnimatedStatic();    AttachChild				(m_anim_static);    m_anim_static->SetAutoDelete(true);    CUIXmlInit::InitAnimatedStatic(uiXml, "anim_static", 0, m_anim_static);    m_btn_close				= UIHelper::Create3tButtonEx( uiXml, "close_button", this );    m_hint_wnd				= UIHelper::CreateHint( uiXml, "hint_wnd" );//	m_btn_close->set_hint_wnd( m_hint_wnd );    if ( IsGameTypeSingle() )    {        pUITaskWnd					= new CUITaskWnd();        pUITaskWnd->hint_wnd		= m_hint_wnd;        pUITaskWnd->Init			();        pUIFactionWarWnd				= new CUIFactionWarWnd();        pUIFactionWarWnd->hint_wnd		= m_hint_wnd;        pUIFactionWarWnd->Init			();        pUIRankingWnd					= new CUIRankingWnd();        pUIRankingWnd->Init				();        pUILogsWnd						= new CUILogsWnd();        pUILogsWnd->Init				();    }    UITabControl					= new CUITabControl();    UITabControl->SetAutoDelete		(true);    AttachChild						(UITabControl);    CUIXmlInit::InitTabControl		(uiXml, "tab", 0, UITabControl);    UITabControl->SetMessageTarget	(this);    UINoice					= new CUIStatic();    UINoice->SetAutoDelete	( true );    CUIXmlInit::InitStatic	( uiXml, "noice_static", 0, UINoice );    RearrangeTabButtons		(UITabControl);}
开发者ID:vasilenkomike,项目名称:xray,代码行数:54,


示例28: AttachChild

ButtonListDialog::ButtonListDialog(){    Background = xr_new<CUIStatic>();    Background->SetAutoDelete(true);    AttachChild(Background);    Header = xr_new<CUITextWnd>();    Header->SetAutoDelete(true);    AttachChild(Header);    CancelButton = xr_new<CUI3tButton>();    CancelButton->SetAutoDelete(true);    AttachChild(CancelButton);}
开发者ID:Zen13L,项目名称:xray-16,代码行数:12,


示例29: DetachChild

void ResourcePanel::DoLayout() {    AccordionPanel::DoLayout();    for (auto& meter_stat : m_meter_stats) {        DetachChild(meter_stat.second);    }    // detach / hide meter bars and large resource indicators    DetachChild(m_multi_meter_status_bar);    DetachChild(m_multi_icon_value_indicator);    // update size of panel and position and visibility of widgets    if (!s_expanded_map[m_rescenter_id]) {        // position and reattach icons to be shown        int n = 0;        GG::X stride = MeterIconSize().x * 7/2;        for (auto& meter_stat : m_meter_stats) {            GG::X x = n * stride;            auto& icon = meter_stat.second;            GG::Pt icon_ul(x, GG::Y0);            GG::Pt icon_lr = icon_ul + MeterIconSize();            icon->SizeMove(icon_ul, icon_lr);            if (x + icon->MinUsableSize().x >= ClientWidth())                break;            AttachChild(icon);            icon->Show();            n++;        }        Resize(GG::Pt(Width(), std::max(MeterIconSize().y, m_expand_button->Height())));    } else {        // attach and show meter bars and large resource indicators        GG::Y top = Top();        AttachChild(m_multi_icon_value_indicator);        m_multi_icon_value_indicator->MoveTo(GG::Pt(GG::X(EDGE_PAD), GG::Y(EDGE_PAD)));        m_multi_icon_value_indicator->Resize(GG::Pt(Width() - 2*EDGE_PAD, m_multi_icon_value_indicator->Height()));        AttachChild(m_multi_meter_status_bar);        m_multi_meter_status_bar->MoveTo(GG::Pt(GG::X(EDGE_PAD), m_multi_icon_value_indicator->Bottom() + EDGE_PAD - top));        m_multi_meter_status_bar->Resize(GG::Pt(Width() - 2*EDGE_PAD, m_multi_meter_status_bar->Height()));        MoveChildUp(m_expand_button);        Resize(GG::Pt(Width(), m_multi_meter_status_bar->Bottom() + EDGE_PAD - top));    }    SetCollapsed(!s_expanded_map[m_rescenter_id]);}
开发者ID:matt474,项目名称:freeorion,代码行数:53,



注:本文中的AttachChild函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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