您当前的位置:首页 > IT编程 > C++
| C语言 | Java | VB | VC | python | Android | TensorFlow | C++ | oracle | 学术与代码 | cnn卷积神经网络 | gnn | 图像修复 | Keras | 数据集 | Neo4j | 自然语言处理 | 深度学习 | 医学CAD | 医学影像 | 超参数 | pointnet | pytorch | 异常检测 | Transformers | 情感分类 | 知识图谱 |

自学教程:C++ wined3d_resource_get_parent函数代码示例

51自学网 2021-06-03 09:59:01
  C++
这篇教程C++ wined3d_resource_get_parent函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中wined3d_resource_get_parent函数的典型用法代码示例。如果您正苦于以下问题:C++ wined3d_resource_get_parent函数的具体用法?C++ wined3d_resource_get_parent怎么用?C++ wined3d_resource_get_parent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了wined3d_resource_get_parent函数的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: d3d8_texture_cube_LockRect

static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,        D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,        DWORD flags){    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);    struct wined3d_resource *sub_resource;    struct d3d8_surface *surface_impl;    UINT sub_resource_idx;    HRESULT hr;    TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x./n",            iface, face, level, locked_rect, rect, flags);    wined3d_mutex_lock();    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))        hr = D3DERR_INVALIDCALL;    else    {        surface_impl = wined3d_resource_get_parent(sub_resource);        hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);    }    wined3d_mutex_unlock();    return hr;}
开发者ID:Fredz66,项目名称:wine,代码行数:26,


示例2: d3d10_rendertarget_view_GetResource

static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface,        ID3D10Resource **resource){    struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface);    struct wined3d_resource *wined3d_resource;    IUnknown *parent;    HRESULT hr;    TRACE("iface %p, resource %p/n", iface, resource);    wined3d_resource = wined3d_rendertarget_view_get_resource(This->wined3d_view);    if (!wined3d_resource)    {        ERR("Failed to get wined3d resource./n");        *resource = NULL;        return;    }    parent = wined3d_resource_get_parent(wined3d_resource);    hr = IUnknown_QueryInterface(parent, &IID_ID3D10Resource, (void **)&resource);    if (FAILED(hr))    {        ERR("Resource parent isn't a d3d10 resource, hr %#x/n", hr);        *resource = NULL;        return;    }}
开发者ID:AmesianX,项目名称:RosWine,代码行数:27,


示例3: d3d8_texture_cube_GetCubeMapSurface

static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,        D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface){    struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);    struct wined3d_resource *sub_resource;    struct d3d8_surface *surface_impl;    UINT sub_resource_idx;    DWORD level_count;    TRACE("iface %p, face %#x, level %u, surface %p./n", iface, face, level, surface);    wined3d_mutex_lock();    level_count = wined3d_texture_get_level_count(texture->wined3d_texture);    if (level >= level_count)    {        wined3d_mutex_unlock();        return D3DERR_INVALIDCALL;    }    sub_resource_idx = level_count * face + level;    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))    {        wined3d_mutex_unlock();        return D3DERR_INVALIDCALL;    }    surface_impl = wined3d_resource_get_parent(sub_resource);    *surface = &surface_impl->IDirect3DSurface8_iface;    IDirect3DSurface8_AddRef(*surface);    wined3d_mutex_unlock();    return D3D_OK;}
开发者ID:Fredz66,项目名称:wine,代码行数:33,


示例4: wined3d_rendertarget_view_get_sub_resource_parent

void * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view){    struct wined3d_resource *sub_resource;    TRACE("view %p./n", view);    if (view->resource->type == WINED3D_RTYPE_BUFFER)        return wined3d_buffer_get_parent(buffer_from_resource(view->resource));    if (!(sub_resource = wined3d_texture_get_sub_resource(wined3d_texture_from_resource(view->resource),                         view->sub_resource_idx)))        return NULL;    return wined3d_resource_get_parent(sub_resource);}
开发者ID:Strongc,项目名称:reactos,代码行数:15,


示例5: IDirect3DTexture8Impl_UnlockRect

static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface, UINT level){    IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);    struct wined3d_resource *sub_resource;    HRESULT hr;    TRACE("iface %p, level %u./n", iface, level);    wined3d_mutex_lock();    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))        hr = D3DERR_INVALIDCALL;    else        hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));    wined3d_mutex_unlock();    return hr;}
开发者ID:Sunmonds,项目名称:wine,代码行数:17,


示例6: IDirect3DVolumeTexture9Impl_UnlockBox

static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level){    IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface;    struct wined3d_resource *sub_resource;    HRESULT hr;    TRACE("iface %p, level %u./n", iface, level);    wined3d_mutex_lock();    if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, level)))        hr = D3DERR_INVALIDCALL;    else        hr = IDirect3DVolume9_UnlockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource));    wined3d_mutex_unlock();    return hr;}
开发者ID:dvdhoo,项目名称:wine,代码行数:17,


示例7: IDirect3DVolumeTexture8Impl_LockBox

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface,        UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags){    IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);    struct wined3d_resource *sub_resource;    HRESULT hr;    TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x./n",            iface, level, locked_box, box, flags);    wined3d_mutex_lock();    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))        hr = D3DERR_INVALIDCALL;    else        hr = IDirect3DVolume8_LockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource),                locked_box, box, flags);    wined3d_mutex_unlock();    return hr;}
开发者ID:mgriepentrog,项目名称:wine,代码行数:20,


示例8: IDirect3DTexture8Impl_LockRect

static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT level,        D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags){    IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);    struct wined3d_resource *sub_resource;    HRESULT hr;    TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x./n",            iface, level, locked_rect, rect, flags);    wined3d_mutex_lock();    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))        hr = D3DERR_INVALIDCALL;    else        hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),                locked_rect, rect, flags);    wined3d_mutex_unlock();    return hr;}
开发者ID:Sunmonds,项目名称:wine,代码行数:20,


示例9: IDirect3DCubeTexture8Impl_UnlockRect

static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface,        D3DCUBEMAP_FACES face, UINT level){    IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);    struct wined3d_resource *sub_resource;    UINT sub_resource_idx;    HRESULT hr;    TRACE("iface %p, face %#x, level %u./n", iface, face, level);    wined3d_mutex_lock();    sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;    if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))        hr = D3DERR_INVALIDCALL;    else        hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));    wined3d_mutex_unlock();    return hr;}
开发者ID:dvdhoo,项目名称:wine,代码行数:20,


示例10: d3d9_texture_3d_UnlockBox

static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level){    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);    struct wined3d_resource *sub_resource;    struct d3d9_volume *volume_impl;    HRESULT hr;    TRACE("iface %p, level %u./n", iface, level);    wined3d_mutex_lock();    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))        hr = D3DERR_INVALIDCALL;    else    {        volume_impl = wined3d_resource_get_parent(sub_resource);        hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface);    }    wined3d_mutex_unlock();    return hr;}
开发者ID:Barrell,项目名称:wine,代码行数:21,


示例11: IDirect3DVolumeTexture8Impl_GetVolumeLevel

static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,        UINT level, IDirect3DVolume8 **volume){    IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);    struct wined3d_resource *sub_resource;    TRACE("iface %p, level %u, volume %p./n", iface, level, volume);    wined3d_mutex_lock();    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))    {        wined3d_mutex_unlock();        return D3DERR_INVALIDCALL;    }    *volume = wined3d_resource_get_parent(sub_resource);    IDirect3DVolume8_AddRef(*volume);    wined3d_mutex_unlock();    return D3D_OK;}
开发者ID:mgriepentrog,项目名称:wine,代码行数:21,


示例12: d3d8_texture_2d_UnlockRect

static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level){    struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);    struct wined3d_resource *sub_resource;    struct d3d8_surface *surface_impl;    HRESULT hr;    TRACE("iface %p, level %u./n", iface, level);    wined3d_mutex_lock();    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))        hr = D3DERR_INVALIDCALL;    else    {        surface_impl = wined3d_resource_get_parent(sub_resource);        hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);    }    wined3d_mutex_unlock();    return hr;}
开发者ID:Fredz66,项目名称:wine,代码行数:21,


示例13: IDirect3DCubeTexture8Impl_GetCubeMapSurface

static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,        D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface){    IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);    struct wined3d_resource *sub_resource;    UINT sub_resource_idx;    TRACE("iface %p, face %#x, level %u, surface %p./n", iface, face, level, surface);    wined3d_mutex_lock();    sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;    if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))    {        wined3d_mutex_unlock();        return D3DERR_INVALIDCALL;    }    *surface = wined3d_resource_get_parent(sub_resource);    IDirect3DSurface8_AddRef(*surface);    wined3d_mutex_unlock();    return D3D_OK;}
开发者ID:dvdhoo,项目名称:wine,代码行数:23,


示例14: d3d8_texture_2d_GetSurfaceLevel

static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,        UINT level, IDirect3DSurface8 **surface){    struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);    struct wined3d_resource *sub_resource;    struct d3d8_surface *surface_impl;    TRACE("iface %p, level %u, surface %p./n", iface, level, surface);    wined3d_mutex_lock();    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))    {        wined3d_mutex_unlock();        return D3DERR_INVALIDCALL;    }    surface_impl = wined3d_resource_get_parent(sub_resource);    *surface = &surface_impl->IDirect3DSurface8_iface;    IDirect3DSurface8_AddRef(*surface);    wined3d_mutex_unlock();    return D3D_OK;}
开发者ID:Fredz66,项目名称:wine,代码行数:23,


示例15: d3d9_texture_2d_LockRect

static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface,        UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags){    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);    struct wined3d_resource *sub_resource;    struct d3d9_surface *surface_impl;    HRESULT hr;    TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x./n",            iface, level, locked_rect, rect, flags);    wined3d_mutex_lock();    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))        hr = D3DERR_INVALIDCALL;    else    {        surface_impl = wined3d_resource_get_parent(sub_resource);        hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);    }    wined3d_mutex_unlock();    return hr;}
开发者ID:Barrell,项目名称:wine,代码行数:23,


示例16: d3d9_texture_3d_LockBox

static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,        UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags){    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);    struct wined3d_resource *sub_resource;    struct d3d9_volume *volume_impl;    HRESULT hr;    TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x./n",            iface, level, locked_box, box, flags);    wined3d_mutex_lock();    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))        hr = D3DERR_INVALIDCALL;    else    {        volume_impl = wined3d_resource_get_parent(sub_resource);        hr = IDirect3DVolume9_LockBox(&volume_impl->IDirect3DVolume9_iface, locked_box, box, flags);    }    wined3d_mutex_unlock();    return hr;}
开发者ID:Barrell,项目名称:wine,代码行数:23,


示例17: d3d9_texture_3d_GetVolumeLevel

static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,        UINT level, IDirect3DVolume9 **volume){    struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);    struct wined3d_resource *sub_resource;    struct d3d9_volume *volume_impl;    TRACE("iface %p, level %u, volume %p./n", iface, level, volume);    wined3d_mutex_lock();    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))    {        wined3d_mutex_unlock();        return D3DERR_INVALIDCALL;    }    volume_impl = wined3d_resource_get_parent(sub_resource);    *volume = &volume_impl->IDirect3DVolume9_iface;    IDirect3DVolume9_AddRef(*volume);    wined3d_mutex_unlock();    return D3D_OK;}
开发者ID:Barrell,项目名称:wine,代码行数:23,


示例18: d3d9_swapchain_GetBackBuffer

static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9Ex *iface,        UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer){    struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface);    struct wined3d_resource *wined3d_resource;    struct wined3d_texture *wined3d_texture;    struct d3d9_surface *surface_impl;    HRESULT hr = D3D_OK;    TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p./n",            iface, backbuffer_idx, backbuffer_type, backbuffer);    /* backbuffer_type is ignored by native. */    if (!backbuffer)    {        WARN("The output pointer is NULL, returning D3DERR_INVALIDCALL./n");        return D3DERR_INVALIDCALL;    }    wined3d_mutex_lock();    if ((wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, backbuffer_idx)))    {        wined3d_resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);        surface_impl = wined3d_resource_get_parent(wined3d_resource);        *backbuffer = &surface_impl->IDirect3DSurface9_iface;        IDirect3DSurface9_AddRef(*backbuffer);    }    else    {        /* Do not set *backbuffer = NULL, see tests/device.c, test_swapchain(). */        hr = D3DERR_INVALIDCALL;    }    wined3d_mutex_unlock();    return hr;}
开发者ID:AlexSteel,项目名称:wine,代码行数:37,


示例19: d3d9_texture_cube_UnlockRect

static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface,        D3DCUBEMAP_FACES face, UINT level){    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);    struct wined3d_resource *sub_resource;    struct d3d9_surface *surface_impl;    UINT sub_resource_idx;    HRESULT hr;    TRACE("iface %p, face %#x, level %u./n", iface, face, level);    wined3d_mutex_lock();    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))        hr = D3DERR_INVALIDCALL;    else    {        surface_impl = wined3d_resource_get_parent(sub_resource);        hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);    }    wined3d_mutex_unlock();    return hr;}
开发者ID:Barrell,项目名称:wine,代码行数:24,



注:本文中的wined3d_resource_get_parent函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ wined3d_texture_decref函数代码示例
C++ wined3d_mutex_unlock函数代码示例
万事OK自学网:51自学网_软件自学网_CAD自学网自学excel、自学PS、自学CAD、自学C语言、自学css3实例,是一个通过网络自主学习工作技能的自学平台,网友喜欢的软件自学网站。