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本文整理汇总了C++中wined3d_resource_get_parent函数的典型用法代码示例。如果您正苦于以下问题:C++ wined3d_resource_get_parent函数的具体用法?C++ wined3d_resource_get_parent怎么用?C++ wined3d_resource_get_parent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了wined3d_resource_get_parent函数的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: d3d8_texture_cube_LockRectstatic HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface, D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags){ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); struct wined3d_resource *sub_resource; struct d3d8_surface *surface_impl; UINT sub_resource_idx; HRESULT hr; TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x./n", iface, face, level, locked_rect, rect, flags); wined3d_mutex_lock(); sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level; if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx))) hr = D3DERR_INVALIDCALL; else { surface_impl = wined3d_resource_get_parent(sub_resource); hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags); } wined3d_mutex_unlock(); return hr;}
开发者ID:Fredz66,项目名称:wine,代码行数:26,
示例2: d3d10_rendertarget_view_GetResourcestatic void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface, ID3D10Resource **resource){ struct d3d10_rendertarget_view *This = impl_from_ID3D10RenderTargetView(iface); struct wined3d_resource *wined3d_resource; IUnknown *parent; HRESULT hr; TRACE("iface %p, resource %p/n", iface, resource); wined3d_resource = wined3d_rendertarget_view_get_resource(This->wined3d_view); if (!wined3d_resource) { ERR("Failed to get wined3d resource./n"); *resource = NULL; return; } parent = wined3d_resource_get_parent(wined3d_resource); hr = IUnknown_QueryInterface(parent, &IID_ID3D10Resource, (void **)&resource); if (FAILED(hr)) { ERR("Resource parent isn't a d3d10 resource, hr %#x/n", hr); *resource = NULL; return; }}
开发者ID:AmesianX,项目名称:RosWine,代码行数:27,
示例3: d3d8_texture_cube_GetCubeMapSurfacestatic HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface, D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface){ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); struct wined3d_resource *sub_resource; struct d3d8_surface *surface_impl; UINT sub_resource_idx; DWORD level_count; TRACE("iface %p, face %#x, level %u, surface %p./n", iface, face, level, surface); wined3d_mutex_lock(); level_count = wined3d_texture_get_level_count(texture->wined3d_texture); if (level >= level_count) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } sub_resource_idx = level_count * face + level; if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } surface_impl = wined3d_resource_get_parent(sub_resource); *surface = &surface_impl->IDirect3DSurface8_iface; IDirect3DSurface8_AddRef(*surface); wined3d_mutex_unlock(); return D3D_OK;}
开发者ID:Fredz66,项目名称:wine,代码行数:33,
示例4: wined3d_rendertarget_view_get_sub_resource_parentvoid * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view){ struct wined3d_resource *sub_resource; TRACE("view %p./n", view); if (view->resource->type == WINED3D_RTYPE_BUFFER) return wined3d_buffer_get_parent(buffer_from_resource(view->resource)); if (!(sub_resource = wined3d_texture_get_sub_resource(wined3d_texture_from_resource(view->resource), view->sub_resource_idx))) return NULL; return wined3d_resource_get_parent(sub_resource);}
开发者ID:Strongc,项目名称:reactos,代码行数:15,
示例5: IDirect3DTexture8Impl_UnlockRectstatic HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface, UINT level){ IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); struct wined3d_resource *sub_resource; HRESULT hr; TRACE("iface %p, level %u./n", iface, level); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource)); wined3d_mutex_unlock(); return hr;}
开发者ID:Sunmonds,项目名称:wine,代码行数:17,
示例6: IDirect3DVolumeTexture9Impl_UnlockBoxstatic HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level){ IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface; struct wined3d_resource *sub_resource; HRESULT hr; TRACE("iface %p, level %u./n", iface, level); wined3d_mutex_lock(); if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DVolume9_UnlockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource)); wined3d_mutex_unlock(); return hr;}
开发者ID:dvdhoo,项目名称:wine,代码行数:17,
示例7: IDirect3DVolumeTexture8Impl_LockBoxstatic HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface, UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags){ IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface); struct wined3d_resource *sub_resource; HRESULT hr; TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x./n", iface, level, locked_box, box, flags); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DVolume8_LockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource), locked_box, box, flags); wined3d_mutex_unlock(); return hr;}
开发者ID:mgriepentrog,项目名称:wine,代码行数:20,
示例8: IDirect3DTexture8Impl_LockRectstatic HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags){ IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); struct wined3d_resource *sub_resource; HRESULT hr; TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x./n", iface, level, locked_rect, rect, flags); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource), locked_rect, rect, flags); wined3d_mutex_unlock(); return hr;}
开发者ID:Sunmonds,项目名称:wine,代码行数:20,
示例9: IDirect3DCubeTexture8Impl_UnlockRectstatic HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface, D3DCUBEMAP_FACES face, UINT level){ IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface); struct wined3d_resource *sub_resource; UINT sub_resource_idx; HRESULT hr; TRACE("iface %p, face %#x, level %u./n", iface, face, level); wined3d_mutex_lock(); sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level; if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource)); wined3d_mutex_unlock(); return hr;}
开发者ID:dvdhoo,项目名称:wine,代码行数:20,
示例10: d3d9_texture_3d_UnlockBoxstatic HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level){ struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); struct wined3d_resource *sub_resource; struct d3d9_volume *volume_impl; HRESULT hr; TRACE("iface %p, level %u./n", iface, level); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else { volume_impl = wined3d_resource_get_parent(sub_resource); hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface); } wined3d_mutex_unlock(); return hr;}
开发者ID:Barrell,项目名称:wine,代码行数:21,
示例11: IDirect3DVolumeTexture8Impl_GetVolumeLevelstatic HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface, UINT level, IDirect3DVolume8 **volume){ IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface); struct wined3d_resource *sub_resource; TRACE("iface %p, level %u, volume %p./n", iface, level, volume); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } *volume = wined3d_resource_get_parent(sub_resource); IDirect3DVolume8_AddRef(*volume); wined3d_mutex_unlock(); return D3D_OK;}
开发者ID:mgriepentrog,项目名称:wine,代码行数:21,
示例12: d3d8_texture_2d_UnlockRectstatic HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level){ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); struct wined3d_resource *sub_resource; struct d3d8_surface *surface_impl; HRESULT hr; TRACE("iface %p, level %u./n", iface, level); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else { surface_impl = wined3d_resource_get_parent(sub_resource); hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface); } wined3d_mutex_unlock(); return hr;}
开发者ID:Fredz66,项目名称:wine,代码行数:21,
示例13: IDirect3DCubeTexture8Impl_GetCubeMapSurfacestatic HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface, D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface){ IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface); struct wined3d_resource *sub_resource; UINT sub_resource_idx; TRACE("iface %p, face %#x, level %u, surface %p./n", iface, face, level, surface); wined3d_mutex_lock(); sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level; if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } *surface = wined3d_resource_get_parent(sub_resource); IDirect3DSurface8_AddRef(*surface); wined3d_mutex_unlock(); return D3D_OK;}
开发者ID:dvdhoo,项目名称:wine,代码行数:23,
示例14: d3d8_texture_2d_GetSurfaceLevelstatic HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface, UINT level, IDirect3DSurface8 **surface){ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); struct wined3d_resource *sub_resource; struct d3d8_surface *surface_impl; TRACE("iface %p, level %u, surface %p./n", iface, level, surface); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } surface_impl = wined3d_resource_get_parent(sub_resource); *surface = &surface_impl->IDirect3DSurface8_iface; IDirect3DSurface8_AddRef(*surface); wined3d_mutex_unlock(); return D3D_OK;}
开发者ID:Fredz66,项目名称:wine,代码行数:23,
示例15: d3d9_texture_2d_LockRectstatic HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags){ struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); struct wined3d_resource *sub_resource; struct d3d9_surface *surface_impl; HRESULT hr; TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x./n", iface, level, locked_rect, rect, flags); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else { surface_impl = wined3d_resource_get_parent(sub_resource); hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags); } wined3d_mutex_unlock(); return hr;}
开发者ID:Barrell,项目名称:wine,代码行数:23,
示例16: d3d9_texture_3d_LockBoxstatic HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface, UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags){ struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); struct wined3d_resource *sub_resource; struct d3d9_volume *volume_impl; HRESULT hr; TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x./n", iface, level, locked_box, box, flags); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else { volume_impl = wined3d_resource_get_parent(sub_resource); hr = IDirect3DVolume9_LockBox(&volume_impl->IDirect3DVolume9_iface, locked_box, box, flags); } wined3d_mutex_unlock(); return hr;}
开发者ID:Barrell,项目名称:wine,代码行数:23,
示例17: d3d9_texture_3d_GetVolumeLevelstatic HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface, UINT level, IDirect3DVolume9 **volume){ struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); struct wined3d_resource *sub_resource; struct d3d9_volume *volume_impl; TRACE("iface %p, level %u, volume %p./n", iface, level, volume); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } volume_impl = wined3d_resource_get_parent(sub_resource); *volume = &volume_impl->IDirect3DVolume9_iface; IDirect3DVolume9_AddRef(*volume); wined3d_mutex_unlock(); return D3D_OK;}
开发者ID:Barrell,项目名称:wine,代码行数:23,
示例18: d3d9_swapchain_GetBackBufferstatic HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9Ex *iface, UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer){ struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); struct wined3d_resource *wined3d_resource; struct wined3d_texture *wined3d_texture; struct d3d9_surface *surface_impl; HRESULT hr = D3D_OK; TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p./n", iface, backbuffer_idx, backbuffer_type, backbuffer); /* backbuffer_type is ignored by native. */ if (!backbuffer) { WARN("The output pointer is NULL, returning D3DERR_INVALIDCALL./n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); if ((wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, backbuffer_idx))) { wined3d_resource = wined3d_texture_get_sub_resource(wined3d_texture, 0); surface_impl = wined3d_resource_get_parent(wined3d_resource); *backbuffer = &surface_impl->IDirect3DSurface9_iface; IDirect3DSurface9_AddRef(*backbuffer); } else { /* Do not set *backbuffer = NULL, see tests/device.c, test_swapchain(). */ hr = D3DERR_INVALIDCALL; } wined3d_mutex_unlock(); return hr;}
开发者ID:AlexSteel,项目名称:wine,代码行数:37,
示例19: d3d9_texture_cube_UnlockRectstatic HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface, D3DCUBEMAP_FACES face, UINT level){ struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); struct wined3d_resource *sub_resource; struct d3d9_surface *surface_impl; UINT sub_resource_idx; HRESULT hr; TRACE("iface %p, face %#x, level %u./n", iface, face, level); wined3d_mutex_lock(); sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level; if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx))) hr = D3DERR_INVALIDCALL; else { surface_impl = wined3d_resource_get_parent(sub_resource); hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface); } wined3d_mutex_unlock(); return hr;}
开发者ID:Barrell,项目名称:wine,代码行数:24,
注:本文中的wined3d_resource_get_parent函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ wined3d_texture_decref函数代码示例 C++ wined3d_mutex_unlock函数代码示例 |