您当前的位置:首页 > IT编程 > C++
| C语言 | Java | VB | VC | python | Android | TensorFlow | C++ | oracle | 学术与代码 | cnn卷积神经网络 | gnn | 图像修复 | Keras | 数据集 | Neo4j | 自然语言处理 | 深度学习 | 医学CAD | 医学影像 | 超参数 | pointnet | pytorch | 异常检测 | Transformers | 情感分类 | 知识图谱 |

自学教程:C++ wprintz函数代码示例

51自学网 2021-06-03 10:03:15
  C++
这篇教程C++ wprintz函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中wprintz函数的典型用法代码示例。如果您正苦于以下问题:C++ wprintz函数的具体用法?C++ wprintz怎么用?C++ wprintz使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了wprintz函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: shortcut_print

//same as above, from current positionsize_t shortcut_print(WINDOW* w, nc_color color, nc_color colork, const char* fmt, ...){    va_list ap;    va_start(ap,fmt);    char buff[3000];    //TODO replace Magic Number    vsprintf(buff, fmt, ap);    va_end(ap);    std::string tmp = buff;    size_t pos = tmp.find_first_of('<');    size_t pos2 = tmp.find_first_of('>');    size_t len = 0;    if(pos2!=std::string::npos && pos<pos2)    {        tmp.erase(pos,1);        tmp.erase(pos2-1,1);        wprintz(w, color, tmp.substr(0, pos).c_str());        wprintz(w, colork, "%s", tmp.substr(pos, pos2-pos-1).c_str());        wprintz(w, color, tmp.substr(pos2-1).c_str());        len = utf8_width(tmp.c_str());    }    else    {        // no shutcut?        wprintz(w, color, buff);        len = utf8_width(buff);    }    return len;}
开发者ID:8Z,项目名称:Cataclysm-DDA,代码行数:30,


示例2: print_inv_weight_vol

void print_inv_weight_vol(game *g, WINDOW* w_inv, int weight_carried, int vol_carried){    // Print weight    mvwprintw(w_inv, 0, 39, _("Weight: "));    if (weight_carried >= g->u.weight_capacity())    {        wprintz(w_inv, c_red, "%6.1f", g->u.convert_weight(weight_carried));    }    else    {        wprintz(w_inv, c_ltgray, "%6.1f", g->u.convert_weight(weight_carried));    }    wprintz(w_inv, c_ltgray, "/%-6.1f", g->u.convert_weight(g->u.weight_capacity()));    // Print volume    mvwprintw(w_inv, 0, 61, _("Volume: "));    if (vol_carried > g->u.volume_capacity() - 2)    {        wprintz(w_inv, c_red, "%3d", vol_carried);    }    else    {        wprintz(w_inv, c_ltgray, "%3d", vol_carried);    }    wprintw(w_inv, "/%-3d", g->u.volume_capacity() - 2);}
开发者ID:Keapon,项目名称:Cataclysm-DDA,代码行数:26,


示例3: draw_caravan_items

void draw_caravan_items(WINDOW *w, game *g, std::vector<itype_id> *items,                        std::vector<int> *counts, int offset,                        int item_selected){// Print the item info first.  This is important, because it contains /n which// will corrupt the item list.// Actually, clear the item info first. for (int i = 12; i <= 23; i++)  mvwprintz(w, i, 1, c_black, "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");// THEN print it--if item_selected is valid if (item_selected < items->size()) {  item tmp(g->itypes[ (*items)[item_selected] ], 0); // Dummy item to get info  mvwprintz(w, 12, 0, c_white, tmp.info().c_str()); }// Next, clear the item list on the right for (int i = 1; i <= 23; i++)  mvwprintz(w, i, 40, c_black, "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");// Finally, print the item list on the right for (int i = offset; i <= offset + 23 && i < items->size(); i++) {  mvwprintz(w, i - offset + 1, 40, (item_selected == i ? h_white : c_white),            g->itypes[ (*items)[i] ]->name.c_str());  wprintz(w, c_white, " x %s%d", ((*counts)[i] >= 10 ? "" : " "), (*counts)[i]);  if ((*counts)[i] > 0) {   int price = caravan_price(g->u, g->itypes[(*items)[i]]->price *(*counts)[i]);   wprintz(w, (price > g->u.cash ? c_red : c_green),              "($%s%d)", (price >= 100000 ? "" : (price >= 10000 ? " " :                          (price >= 1000 ? "  " : (price >= 100 ? "   " :                           (price >= 10 ? "    " : "     "))))), price);  } } wrefresh(w);}
开发者ID:Dirkkun,项目名称:Cataclysm-DDA,代码行数:33,


示例4: print_inv_weight_vol

void print_inv_weight_vol(game *g, WINDOW* w_inv, int weight_carried, int vol_carried){    // Print weight    mvwprintw(w_inv, 0, 43, "Weight: ");    if (weight_carried >= g->u.weight_capacity() * .25)    {        wprintz(w_inv, c_red, "%4d", weight_carried);    }    else    {        wprintz(w_inv, c_ltgray, "%4d", weight_carried);    }    wprintz(w_inv, c_ltgray, "/%-4d", int(g->u.weight_capacity() * .25));//, g->u.weight_capacity());    // Print volume    mvwprintw(w_inv, 0, 61, "Volume: ");    if (vol_carried > g->u.volume_capacity() - 2)    {        wprintz(w_inv, c_red, "%3d", vol_carried);    }    else    {        wprintz(w_inv, c_ltgray, "%3d", vol_carried);    }    wprintw(w_inv, "/%-3d", g->u.volume_capacity() - 2);}
开发者ID:Dirkkun,项目名称:Cataclysm-DDA,代码行数:26,


示例5: print_inv_weight_vol

void print_inv_weight_vol(WINDOW* w_inv, int weight_carried, int vol_carried, int vol_capacity){    // Print weight    mvwprintw(w_inv, 0, 32, _("Weight (%s): "),              OPTIONS["USE_METRIC_WEIGHTS"].getValue() == "lbs" ? "lbs" : "kg");    if (weight_carried >= g->u.weight_capacity())    {        wprintz(w_inv, c_red, "%6.1f", g->u.convert_weight(weight_carried));    }    else    {        wprintz(w_inv, c_ltgray, "%6.1f", g->u.convert_weight(weight_carried));    }    wprintz(w_inv, c_ltgray, "/%-6.1f", g->u.convert_weight(g->u.weight_capacity()));    // Print volume    mvwprintw(w_inv, 0, 61, _("Volume: "));    if (vol_carried > vol_capacity - 2)    {        wprintz(w_inv, c_red, "%3d", vol_carried);    }    else    {        wprintz(w_inv, c_ltgray, "%3d", vol_carried);    }    wprintw(w_inv, "/%-3d", vol_capacity - 2);}
开发者ID:DapperDogman,项目名称:Cataclysm-DDA,代码行数:27,


示例6: hide

void live_view::show(const int x, const int y){    if (!enabled || !w_live_view) {        return;    }    bool did_hide = hide(false); // Clear window if it's visible    if (!g->u.sees(x, y)) {        if (did_hide) {            wrefresh(*this);        }        return;    }    map &m = g->m;    mvwprintz(*this, 0, START_COLUMN, c_white, "< ");    wprintz(*this, c_green, _("Mouse View"));    wprintz(*this, c_white, " >");    int line = START_LINE;        // TODO: Z    tripoint p( x, y, g->get_levz() );    g->print_all_tile_info( p, *this, START_COLUMN, line, true);    if (m.can_put_items( p ) && m.sees_some_items( p, g->u)) {        if(g->u.has_effect("blind") || g->u.worn_with_flag("BLIND")) {            mvwprintz(*this, line++, START_COLUMN, c_yellow,                      _("There's something here, but you can't see what it is."));        } else {            print_items(*this, m.i_at(p), line);        }    }#if (defined TILES || defined SDLTILES || defined _WIN32 || defined WINDOWS)    // Because of the way the status UI is done, the live view window must    // be tall enough to clear the entire height of the viewport below the    // status bar. This hack allows the border around the live view box to    // be drawn only as big as it needs to be, while still leaving the    // window tall enough. Won't work for ncurses in Linux, but that doesn't    // currently support the mouse. If and when it does, there'll need to    // be a different code path here that works for ncurses.    int full_height = w_live_view->height;    if (line < w_live_view->height - 1) {        w_live_view->height = (line > 11) ? line : 11;    }    last_height = w_live_view->height;#endif    draw_border(*this);#if (defined TILES || defined SDLTILES || defined _WIN32 || defined WINDOWS)    w_live_view->height = full_height;#endif    inuse = true;    wrefresh(*this);}
开发者ID:Acherontius,项目名称:Cataclysm-DDA,代码行数:59,


示例7: mvwprintz

int monster::print_info(WINDOW* w, int vStart, int vLines, int column){// First line of w is the border; the next two are terrain info, and after that// is a blank line. w is 13 characters tall, and we can't use the last one// because it's a border as well; so we have lines 4 through 11.// w is also 48 characters wide - 2 characters for border = 46 characters for us// vStart added because 'help' text in targeting win makes helpful info hard to find// at a glance. const int vEnd = vStart + vLines; mvwprintz(w, vStart++, column, c_white, "%s ", name().c_str()); nc_color color = c_white; std::string attitude = ""; get_Attitude(color, attitude); wprintz(w, color, "%s", attitude.c_str()); if (has_effect("downed"))  wprintz(w, h_white, _("On ground")); else if (has_effect("stunned"))  wprintz(w, h_white, _("Stunned")); else if (has_effect("beartrap"))  wprintz(w, h_white, _("Trapped")); std::string damage_info; nc_color col; if (hp >= type->hp) {  damage_info = _("It is uninjured");  col = c_green; } else if (hp >= type->hp * .8) {  damage_info = _("It is lightly injured");  col = c_ltgreen; } else if (hp >= type->hp * .6) {  damage_info = _("It is moderately injured");  col = c_yellow; } else if (hp >= type->hp * .3) {  damage_info = _("It is heavily injured");  col = c_yellow; } else if (hp >= type->hp * .1) {  damage_info = _("It is severely injured");  col = c_ltred; } else {  damage_info = _("it is nearly dead");  col = c_red; } mvwprintz(w, vStart++, column, col, "%s", damage_info.c_str());    std::vector<std::string> lines = foldstring(type->description, getmaxx(w) - 1 - column);    int numlines = lines.size();    for (int i = 0; i < numlines && vStart <= vEnd; i++)        mvwprintz(w, vStart++, column, c_white, "%s", lines[i].c_str());    return vStart;}
开发者ID:SlewedQuasar890,项目名称:Cataclysm-DDA,代码行数:54,


示例8: hide

void live_view::show(const int x, const int y){    if (!enabled || w_live_view == NULL) {        return;    }    bool did_hide = hide(false); // Clear window if it's visible    if (!g->u_see(x,y)) {        if (did_hide) {            wrefresh(w_live_view);        }        return;    }    map &m = g->m;    mvwprintz(w_live_view, 0, START_COLUMN, c_white, "< ");    wprintz(w_live_view, c_green, _("Mouse View"));    wprintz(w_live_view, c_white, " >");    int line = START_LINE;    g->print_all_tile_info(x, y, w_live_view, START_COLUMN, line, true);    if (m.can_put_items(x, y)) {        std::vector<item> &items = m.i_at(x, y);        print_items(items, line);    }#if (defined TILES || defined SDLTILES || defined _WIN32 || defined WINDOWS)    // Because of the way the status UI is done, the live view window must    // be tall enough to clear the entire height of the viewport below the    // status bar. This hack allows the border around the live view box to    // be drawn only as big as it needs to be, while still leaving the    // window tall enough. Won't work for ncurses in Linux, but that doesn't    // currently support the mouse. If and when it does, there'll need to    // be a different code path here that works for ncurses.    int full_height = w_live_view->height;    if (line < w_live_view->height - 1) {        w_live_view->height = (line > 11) ? line : 11;    }    last_height = w_live_view->height;#endif    wborder(w_live_view, LINE_XOXO, LINE_XOXO, LINE_OXOX, LINE_OXOX,        LINE_OXXO, LINE_OOXX, LINE_XXOO, LINE_XOOX );#if (defined TILES || defined SDLTILES || defined _WIN32 || defined WINDOWS)    w_live_view->height = full_height;#endif    inuse = true;    wrefresh(w_live_view);}
开发者ID:Deadjack,项目名称:Cataclysm-DDA,代码行数:53,


示例9: mvwprintz

int monster::print_info(WINDOW* w, int vStart, int vLines, int column) const{    const int vEnd = vStart + vLines;    mvwprintz(w, vStart++, column, c_white, "%s ", name().c_str());    nc_color color = c_white;    std::string attitude = "";    get_Attitude(color, attitude);    wprintz(w, color, "%s", attitude.c_str());    if (has_effect("downed")) {        wprintz(w, h_white, _("On ground"));    } else if (has_effect("stunned")) {        wprintz(w, h_white, _("Stunned"));    } else if (has_effect("beartrap")) {        wprintz(w, h_white, _("Trapped"));    } else if (has_effect("tied")) {        wprintz(w, h_white, _("Tied"));    }    std::string damage_info;    nc_color col;    if (hp >= type->hp) {        damage_info = _("It is uninjured");        col = c_green;    } else if (hp >= type->hp * .8) {        damage_info = _("It is lightly injured");        col = c_ltgreen;    } else if (hp >= type->hp * .6) {        damage_info = _("It is moderately injured");        col = c_yellow;    } else if (hp >= type->hp * .3) {        damage_info = _("It is heavily injured");        col = c_yellow;    } else if (hp >= type->hp * .1) {        damage_info = _("It is severely injured");        col = c_ltred;    } else {        damage_info = _("it is nearly dead");        col = c_red;    }    mvwprintz(w, vStart++, column, col, "%s", damage_info.c_str());    std::vector<std::string> lines = foldstring(type->description, getmaxx(w) - 1 - column);    int numlines = lines.size();    for (int i = 0; i < numlines && vStart <= vEnd; i++) {        mvwprintz(w, vStart++, column, c_white, "%s", lines[i].c_str());    }    return vStart;}
开发者ID:donhayes,项目名称:Cataclysm-DDA,代码行数:51,


示例10: mvwprintz

void monster::print_info(game *g, WINDOW* w){// First line of w is the border; the next two are terrain info, and after that// is a blank line. w is 13 characters tall, and we can't use the last one// because it's a border as well; so we have lines 4 through 11.// w is also 48 characters wide - 2 characters for border = 46 characters for us    mvwprintz(w, 6, 1, type->color, type->name.c_str());    if (friendly != 0) {        wprintz(w, c_white, " ");        wprintz(w, h_white, "Friendly!");    }    std::string damage_info;    nc_color col;    if (hp == type->hp) {        damage_info = "It is uninjured";        col = c_green;    } else if (hp >= type->hp * .8) {        damage_info = "It is lightly injured";        col = c_ltgreen;    } else if (hp >= type->hp * .6) {        damage_info = "It is moderately injured";        col = c_yellow;    } else if (hp >= type->hp * .3) {        damage_info = "It is heavily injured";        col = c_yellow;    } else if (hp >= type->hp * .1) {        damage_info = "It is severly injured";        col = c_ltred;    } else {        damage_info = "it is nearly dead";        col = c_red;    }    mvwprintz(w, 7, 1, col, damage_info.c_str());    if (is_fleeing(g->u))        wprintz(w, c_white, ", and it is fleeing.");    else        wprintz(w, col, ".");    std::string tmp = type->description;    std::string out;    size_t pos;    int line = 8;    do {        pos = tmp.find_first_of('/n');        out = tmp.substr(0, pos);        mvwprintz(w, line, 1, c_white, out.c_str());        tmp = tmp.substr(pos + 1);        line++;    } while (pos != std::string::npos && line < 12);}
开发者ID:Bdthemag,项目名称:Cataclysm,代码行数:51,


示例11: draw_caravan_categories

void draw_caravan_categories(WINDOW *w, int category_selected, int total_price,                             int cash){// Clear the window for (int i = 1; i <= 10; i++)  mvwprintz(w, i, 1, c_black, "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"); mvwprintz(w, 1, 1, c_white, _("Your Cash:%6d"),cash); wprintz(w, c_ltgray, " -> "); wprintz(w, (total_price > cash ? c_red : c_green), "%d", cash - total_price); for (int i = 0; i < NUM_CARAVAN_CATEGORIES; i++)  mvwprintz(w, i + 3, 1, (i == category_selected ? h_white : c_white),            caravan_category_name( caravan_category(i) ).c_str()); wrefresh(w);}
开发者ID:Obsol,项目名称:Cataclysm-DDA,代码行数:15,


示例12: mvwprintz

void game::print_menu_items(WINDOW* w_in, std::vector<std::string> vItems, int iSel, int iOffsetY, int iOffsetX){    mvwprintz(w_in, iOffsetY, iOffsetX, c_black, "");    for (int i=0; i < vItems.size(); i++) {        wprintz(w_in, c_ltgray, "[");        if (iSel == i) {            wprintz(w_in, h_white, vItems[i].c_str());        } else {            wprintz(w_in, c_white, (vItems[i].substr(0, 1)).c_str());            wprintz(w_in, c_ltgray, (vItems[i].substr(1)).c_str());        }        wprintz(w_in, c_ltgray, "] ");    }}
开发者ID:Dirkkun,项目名称:Cataclysm-DDA,代码行数:15,


示例13: fold_and_print_from

int fold_and_print_from(WINDOW *w, int begin_y, int begin_x, int width, int begin_line,                        nc_color base_color, const std::string &text){    nc_color color = base_color;    std::vector<std::string> textformatted;    textformatted = foldstring(text, width);    for (int line_num = 0; line_num < textformatted.size(); line_num++) {        if (line_num >= begin_line) {            wmove(w, line_num + begin_y - begin_line, begin_x);        }        // split into colourable sections        std::vector<std::string> color_segments = split_by_color(textformatted[line_num]);        // for each section, get the colour, and print it        std::vector<std::string>::iterator it;        for (it = color_segments.begin(); it != color_segments.end(); ++it) {            if (!it->empty() && it->at(0) == '<') {                color = get_color_from_tag(*it, base_color);            }            if (line_num >= begin_line) {                std::string l = rm_prefix(*it);                if(l != "--") { // -- is a newline!                    wprintz(w, color, "%s", rm_prefix(*it).c_str());                }            }        }    }    return textformatted.size();};
开发者ID:ramza500,项目名称:Cataclysm-DDA,代码行数:28,


示例14: get_printable_fuel_types

/** * Prints all of the fuel indicators of the vehicle * @param win Pointer to the window to draw in. * @param y Y location to draw at. * @param x X location to draw at. * @param start_index Starting index in array of fuel gauges to start reading from * @param fullsize true if it's expected to print multiple rows * @param verbose true if there should be anything after the gauge (either the %, or number) * @param desc true if the name of the fuel should be at the end * @param isHorizontal true if the menu is not vertical */void vehicle::print_fuel_indicators( const catacurses::window &win, int y, int x, int start_index,                                     bool fullsize, bool verbose, bool desc, bool isHorizontal ) const{    auto fuels = get_printable_fuel_types();    if( !fullsize ) {        if( !fuels.empty() ) {            print_fuel_indicator( win, y, x, fuels.front(), verbose, desc );        }        return;    }    int yofs = 0;    int max_gauge = ( ( isHorizontal ) ? 12 : 5 ) + start_index;    int max_size = std::min( ( int )fuels.size(), max_gauge );    for( int i = start_index; i < max_size; i++ ) {        const itype_id &f = fuels[i];        print_fuel_indicator( win, y + yofs, x, f, verbose, desc );        yofs++;    }    // check if the current index is less than the max size minus 12 or 5, to indicate that there's more    if( ( start_index < ( int )fuels.size() - ( ( isHorizontal ) ? 12 : 5 ) ) ) {        mvwprintz( win, y + yofs, x, c_light_green, ">" );        wprintz( win, c_light_gray, " for more" );    }}
开发者ID:auto-load,项目名称:Cataclysm-DDA,代码行数:39,


示例15: mvwprintz

void live_view::print_items(const map_stack &items, int &line) const{    std::map<std::string, int> item_names;    for( auto &item : items ) {        std::string name = item.tname();        if (item_names.find(name) == item_names.end()) {            item_names[name] = 0;        }        item_names[name] += 1;    }    int last_line = height - START_LINE - 1;    bool will_overflow = line - 1 + (int)item_names.size() > last_line;    for (std::map<std::string, int>::iterator it = item_names.begin();         it != item_names.end() && (!will_overflow || line < last_line); it++) {        mvwprintz(w_live_view, line++, START_COLUMN, c_white, it->first.c_str());        if (it->second > 1) {            wprintz(w_live_view, c_white, _(" [%d]"), it->second);        }    }    if (will_overflow) {        mvwprintz(w_live_view, line++, START_COLUMN, c_yellow, _("More items here..."));    }}
开发者ID:Antistar,项目名称:Cataclysm-DDA,代码行数:26,


示例16: fold_and_print

// returns number of printed linesint fold_and_print(WINDOW* w, int begin_y, int begin_x, int width, nc_color base_color, const char *mes, ...){    va_list ap;    va_start(ap,mes);    char buff[6000];    //TODO replace Magic Number    vsprintf(buff, mes, ap);    va_end(ap);    nc_color color = base_color;    std::vector<std::string> textformatted;    textformatted = foldstring(buff, width);    for (int line_num=0; line_num<textformatted.size(); line_num++)    {        wmove(w, line_num+begin_y, begin_x);        // split into colourable sections        std::vector<std::string> color_segments = split_by_color(textformatted[line_num]);        // for each section, get the colour, and print it        std::vector<std::string>::iterator it;        for (it = color_segments.begin(); it != color_segments.end(); ++it) {            if (!it->empty() && it->at(0) == '<') {                color = get_color_from_tag(*it, base_color);            }            wprintz(w, color, "%s", rm_prefix(*it).c_str());        }    }    return textformatted.size();};
开发者ID:8Z,项目名称:Cataclysm-DDA,代码行数:28,


示例17: mvwprintz

void game::print_menu_items(WINDOW *w_in, std::vector<std::string> vItems, int iSel, int iOffsetY,                            int iOffsetX, int spacing){    mvwprintz(w_in, iOffsetY, iOffsetX, c_black, "");    for (int i = 0; i < vItems.size(); i++) {        wprintz(w_in, c_ltgray, "[");        if (iSel == i) {            shortcut_print(w_in, h_white, h_white, vItems[i].c_str());        } else {            shortcut_print(w_in, c_ltgray, c_white, vItems[i].c_str());        }        wprintz(w_in, c_ltgray, "]");        for (int j = 0; j < spacing; j++) {            wprintz(w_in, c_ltgray, " ");        }    }}
开发者ID:ClockworkZombie,项目名称:Cataclysm-DDA,代码行数:18,


示例18: draw_border

int live_view::draw( const catacurses::window &win, int const max_height ){    if( !enabled ) {        return 0;    }    // -1 for border. -1 because getmaxy() actually returns height, not y position.    const int line_limit = max_height - 2;    const visibility_variables &cache = g->m.get_visibility_variables_cache();    int line_out = START_LINE;    g->print_all_tile_info( mouse_position, win, START_COLUMN, line_out,                            line_limit, false, cache );    const int live_view_box_height = std::min( max_height, std::max( line_out + 1, MIN_BOX_HEIGHT ) );#if (defined TILES || defined _WIN32 || defined WINDOWS)    // Because of the way the status UI is done, the live view window must    // be tall enough to clear the entire height of the viewport below the    // status bar. This hack allows the border around the live view box to    // be drawn only as big as it needs to be, while still leaving the    // window tall enough. Won't work for ncurses in Linux, but that doesn't    // currently support the mouse. If and when it does, there will need to    // be a different code path here that works for ncurses.    const int original_height = win.get<cata_cursesport::WINDOW>()->height;    win.get<cata_cursesport::WINDOW>()->height = live_view_box_height;#endif    draw_border( win );    static const char *title_prefix = "< ";    static const char *title = _( "Mouse View" );    static const char *title_suffix = " >";    static const std::string full_title = string_format( "%s%s%s", title_prefix, title, title_suffix );    const int start_pos = center_text_pos( full_title.c_str(), 0, getmaxx( win ) - 1 );    mvwprintz( win, 0, start_pos, c_white, title_prefix );    wprintz( win, c_green, title );    wprintz( win, c_white, title_suffix );#if (defined TILES || defined _WIN32 || defined WINDOWS)    win.get<cata_cursesport::WINDOW>()->height = original_height;#endif    return live_view_box_height;}
开发者ID:BevapDin,项目名称:Cataclysm-DDA,代码行数:43,


示例19: draw_border

/* * redraw borders, which is required in some cases ( look_around() ) */void uimenu::redraw( bool redraw_callback ) {    draw_border(window, border_color);    if( !title.empty() ) {        mvwprintz(window, 0, 1, border_color, "< ");        wprintz(window, title_color, "%s", title.c_str() );        wprintz(window, border_color, " >");    }    if ( !filter.empty() ) {        mvwprintz(window, w_height - 1, 2, border_color, "< %s >", filter.c_str() );        mvwprintz(window, w_height - 1, 4, text_color, "%s", filter.c_str());    }    (void)redraw_callback; // TODO/*// pending tests on if this is needed    if ( redraw_callback && callback != NULL ) {        callback->redraw(this);    }*/}
开发者ID:Euphe,项目名称:Cataclysm-DDA,代码行数:22,


示例20: mvwprintz

void game::draw_sct(){    for (std::vector<scrollingcombattext::cSCT>::iterator iter = SCT.vSCT.begin(); iter != SCT.vSCT.end(); ++iter) {        const int iDY = POSY + (iter->getPosY() - (u.posy + u.view_offset_y));        const int iDX = POSX + (iter->getPosX() - (u.posx + u.view_offset_x));        mvwprintz(w_terrain, iDY, iDX, msgtype_to_color(iter->getMsgType("first"), (iter->getStep() >= SCT.iMaxSteps/2)), "%s", iter->getText("first").c_str());        wprintz(w_terrain, msgtype_to_color(iter->getMsgType("second"), (iter->getStep() >= SCT.iMaxSteps/2)), iter->getText("second").c_str());    }}
开发者ID:JohnDagger,项目名称:Cataclysm-DDA,代码行数:10,


示例21: shortcut_print

//same as above, from current positionsize_t shortcut_print(WINDOW *w, nc_color color, nc_color colork, const std::string &fmt){    std::string tmp = fmt;    size_t pos = tmp.find_first_of('<');    size_t pos2 = tmp.find_first_of('>');    size_t len = 0;    if(pos2 != std::string::npos && pos < pos2) {        tmp.erase(pos, 1);        tmp.erase(pos2 - 1, 1);        wprintz(w, color, "%s", tmp.substr(0, pos).c_str());        wprintz(w, colork, "%s", tmp.substr(pos, pos2 - pos - 1).c_str());        wprintz(w, color, "%s", tmp.substr(pos2 - 1).c_str());        len = utf8_width(tmp.c_str());    } else {        // no shutcut?        wprintz(w, color, "%s", fmt.c_str());        len = utf8_width(fmt.c_str());    }    return len;}
开发者ID:ramza500,项目名称:Cataclysm-DDA,代码行数:21,


示例22: mvwprintz

void game::print_menu_items(WINDOW *w_in, std::vector<std::string> vItems, int iSel, int iOffsetY,                            int iOffsetX, int spacing){    mvwprintz(w_in, iOffsetY, iOffsetX, c_black, "");    const int items_size = (int)vItems.size();    for (int i = 0; i < items_size; i++) {        wprintz(w_in, c_ltgray, "[");        if (iSel == i) {            shortcut_print(w_in, h_white, h_white, vItems[i]);        } else {            shortcut_print(w_in, c_ltgray, c_white, vItems[i]);        }        wprintz(w_in, c_ltgray, "]");        // Don't print spaces after last item.        if ( i != (items_size - 1)) {            wprintz(w_in, c_ltgray, std::string(spacing, ' ').c_str());        }    }}
开发者ID:Madnus,项目名称:Cataclysm-DDA,代码行数:20,


示例23: wattron

/* * redraw borders, which is required in some cases ( look_around() ) */void uimenu::redraw( bool redraw_callback ) {    wattron(window, border_color);    wborder(window, LINE_XOXO, LINE_XOXO, LINE_OXOX, LINE_OXOX,            LINE_OXXO, LINE_OOXX, LINE_XXOO, LINE_XOOX );    wattroff(window, border_color);    if( title.size() > 0 ) {        mvwprintz(window, 0, 1, border_color, "< ");        wprintz(window, title_color, "%s", title.c_str() );        wprintz(window, border_color, " >");    }    if ( filter.size() > 0 ) {        mvwprintz(window,w_height-1,2,border_color,"< %s >",filter.c_str() );        mvwprintz(window,w_height-1,4,text_color,"%s",filter.c_str());    }/*// pending tests on if this is needed    if ( redraw_callback && callback != NULL ) {        callback->redraw(this);    }*/}
开发者ID:CepheidVar,项目名称:Cataclysm-DDA,代码行数:24,


示例24: mvwprintw

void inventory_selector::print_inv_weight_vol(int weight_carried, int vol_carried,        int vol_capacity) const{    // Print weight    mvwprintw(w_inv, 0, 32, _("Weight (%s): "), weight_units());    nc_color weight_color;    if (weight_carried > g->u.weight_capacity()) {        weight_color = c_red;    } else {        weight_color = c_ltgray;    }    wprintz(w_inv, weight_color, "%6.1f", convert_weight(weight_carried) + 0.05 ); // +0.05 to round up;    wprintz(w_inv, c_ltgray, "/%-6.1f", convert_weight(g->u.weight_capacity()));    // Print volume    mvwprintw(w_inv, 0, 61, _("Volume: "));    if (vol_carried > vol_capacity) {        wprintz(w_inv, c_red, "%3d", vol_carried);    } else {        wprintz(w_inv, c_ltgray, "%3d", vol_carried);    }    wprintw(w_inv, "/%-3d", vol_capacity);}
开发者ID:golgepapaz,项目名称:Cataclysm-DDA,代码行数:23,


示例25: wmove

void main_menu::print_menu_items( const catacurses::window &w_in, std::vector<std::string> vItems,                                  size_t iSel, int iOffsetY, int iOffsetX, int spacing ){    wmove( w_in, iOffsetY, iOffsetX );    for( size_t i = 0; i < vItems.size(); ++i ) {        nc_color text_color;        nc_color key_color;        if( iSel == i ) {            text_color = h_white;            key_color = h_white;        } else {            text_color = c_light_gray;            key_color = c_white;        }        wprintz( w_in, c_light_gray, "[" );        shortcut_print( w_in, text_color, key_color, vItems[i] );        wprintz( w_in, c_light_gray, "]" );        // Don't print spaces after last item.        if( i != ( vItems.size() - 1 ) ) {            wprintz( w_in, c_light_gray, std::string( spacing, ' ' ).c_str() );        }    }}
开发者ID:AreasAside,项目名称:Cataclysm-DDA,代码行数:23,


示例26: va_start

void computer::print_error(const char *mes, ...){// Translate the printf flags va_list ap; va_start(ap, mes); char buff[6000]; vsprintf(buff, mes, ap); va_end(ap);// Print the line. wprintz(w_terminal, c_red, " %s%s", buff, "/n");// Reprint the border, in case we pushed a line over it wborder(w_terminal, LINE_XOXO, LINE_XOXO, LINE_OXOX, LINE_OXOX,                     LINE_OXXO, LINE_OOXX, LINE_XXOO, LINE_XOOX ); wrefresh(w_terminal);}
开发者ID:Teddiousbear,项目名称:Cataclysm,代码行数:15,


示例27: mvwprintw

void inventory_selector::print_inv_weight_vol(int weight_carried, int vol_carried,        int vol_capacity) const{    // Print weight    mvwprintw(w_inv, 0, 32, _("Weight (%s): "),              OPTIONS["USE_METRIC_WEIGHTS"].getValue() == "lbs" ? "lbs" : "kg");    nc_color weight_color;    if (weight_carried > g->u.weight_capacity()) {        weight_color = c_red;    } else {        weight_color = c_ltgray;    }    wprintz(w_inv, weight_color, "%6.1f", g->u.convert_weight(weight_carried) + 0.05 ); // +0.05 to round up;    wprintz(w_inv, c_ltgray, "/%-6.1f", g->u.convert_weight(g->u.weight_capacity()));    // Print volume    mvwprintw(w_inv, 0, 61, _("Volume: "));    if (vol_carried > vol_capacity - 2) {        wprintz(w_inv, c_red, "%3d", vol_carried);    } else {        wprintz(w_inv, c_ltgray, "%3d", vol_carried);    }    wprintw(w_inv, "/%-3d", vol_capacity - 2);}
开发者ID:JohnDvorak,项目名称:Cataclysm-DDA,代码行数:24,


示例28: fuel_capacity

/** * Prints a fuel gauge for a vehicle * @param w Pointer to the window to draw in. * @param y Y location to draw at. * @param x X location to draw at. * @param fuel_type ID of the fuel type to draw * @param verbose true if there should be anything after the gauge (either the %, or number) * @param desc true if the name of the fuel should be at the end */void vehicle::print_fuel_indicator( const catacurses::window &win, int y, int x,                                    const itype_id &fuel_type, bool verbose, bool desc ) const{    const char fsyms[5] = { 'E', '//', '|', '/', 'F' };    nc_color col_indf1 = c_light_gray;    int cap = fuel_capacity( fuel_type );    int f_left = fuel_left( fuel_type );    nc_color f_color = item::find_type( fuel_type )->color;    mvwprintz( win, y, x, col_indf1, "E...F" );    int amnt = cap > 0 ? f_left * 99 / cap : 0;    int indf = ( amnt / 20 ) % 5;    mvwprintz( win, y, x + indf, f_color, "%c", fsyms[indf] );    if( verbose ) {        if( debug_mode ) {            mvwprintz( win, y, x + 6, f_color, "%d/%d", f_left, cap );        } else {            mvwprintz( win, y, x + 6, f_color, "%d", ( f_left * 100 ) / cap );            wprintz( win, c_light_gray, "%c", 045 );        }    }    if( desc ) {        wprintz( win, c_light_gray, " - %s", item::nname( fuel_type ).c_str() );    }}
开发者ID:auto-load,项目名称:Cataclysm-DDA,代码行数:33,


示例29: fold_and_print

void robot_finds_kitten::instructions(WINDOW *w){    int pos = 1;    pos += fold_and_print(w, 0, 1, getmaxx(w) - 4, c_ltgray, _("robotfindskitten v22July2008"));    pos += 1 + fold_and_print(w, pos, 1, getmaxx(w) - 4, c_ltgray, _("/Originally by the illustrious Leonard Richardson, /rewritten in PDCurses by Joseph Larson, /ported to CDDA gaming system by a nutcase."));    pos += 1 + fold_and_print(w, pos, 1, getmaxx(w) - 4, c_ltgray,                              _("In this game, you are robot ("));    draw_robot(w);    wprintz(w, c_ltgray, _(")."));    pos += 1 + fold_and_print(w, pos, 1, getmaxx(w) - 4, c_ltgray, _("/Your job is to find kitten. This task is complicated by the existance of various things /which are not kitten. Robot must touch items to determine if they are kitten or not. /The game ends when robotfindskitten. Alternatively, you may end the game by hitting /'q', 'Q' or the escape key."));    fold_and_print(w, pos, 1, getmaxx(w) - 4, c_ltgray, _("Press any key to start."));    wrefresh(w);    getch();}
开发者ID:321nick,项目名称:Cataclysm-DDA,代码行数:22,


示例30: mvwprintw

/* * update the help text, which hijacks w_info's bottom border */void editmap::uphelp (std::string txt1, std::string txt2, std::string title){    if ( txt1 != "" ) {        mvwprintw(w_help, 0, 0, "%s", padding.c_str() );        mvwprintw(w_help, 1, 0, "%s", padding.c_str() );        mvwprintw(w_help, ( txt2 != "" ? 0 : 1 ), 0, _(txt1.c_str()));        if ( txt2 != "" ) {            mvwprintw(w_help, 1, 0, _(txt2.c_str()));        }    }    if ( title != "" ) {        int hwidth = getmaxx(w_help);        for ( int i = 0; i < hwidth; i++ ) { // catacurses/sdl/etc have no hline()            mvwaddch(w_help, 2, i, LINE_OXOX);        }        int starttxt = int( (hwidth - title.size() - 4) / 2 );        mvwprintw(w_help, 2, starttxt, "< ");        wprintz(w_help, c_cyan, "%s", title.c_str() );        wprintw(w_help, " >");    }    //mvwprintw(w_help, 0, 0, "%d,%d / %d,%d", target.x, target.y, origin.x, origin.y );    wrefresh(w_help);}
开发者ID:velddrinn,项目名称:Cataclysm-DDA,代码行数:27,



注:本文中的wprintz函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ wps_build_version函数代码示例
C++ wprintw函数代码示例
万事OK自学网:51自学网_软件自学网_CAD自学网自学excel、自学PS、自学CAD、自学C语言、自学css3实例,是一个通过网络自主学习工作技能的自学平台,网友喜欢的软件自学网站。