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本文整理汇总了C++中wr_u16b函数的典型用法代码示例。如果您正苦于以下问题:C++ wr_u16b函数的具体用法?C++ wr_u16b怎么用?C++ wr_u16b使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了wr_u16b函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: wr_miscvoid wr_misc(void){ int i; /* Write the "object seeds" */ wr_u32b(seed_flavor); wr_byte(NUM_TOWNS); for (i = 0; i < NUM_TOWNS; i++) wr_u32b(seed_town[i]); /* Special stuff */ wr_u16b(p_ptr->quests); wr_u32b(p_ptr->score); wr_u16b(p_ptr->total_winner); wr_u16b(p_ptr->noscore); /* Write death */ wr_byte(p_ptr->is_dead); /* Write feeling */ wr_byte((byte) feeling); /* Turn of last "feeling" */ wr_byte(do_feeling); /* Current turn */ wr_s32b(turn);}
开发者ID:NickMcConnell,项目名称:FAangband,代码行数:31,
示例2: wr_monster/** * Write a "monster" record */static void wr_monster(monster_type * m_ptr){ monster_race *r_ptr = &r_info[m_ptr->r_idx]; /* Special treatment for player ghosts */ if (rf_has(r_ptr->flags, RF_PLAYER_GHOST)) wr_s16b(r_ghost); else wr_s16b(m_ptr->r_idx); wr_byte(m_ptr->fy); wr_byte(m_ptr->fx); wr_s16b(m_ptr->hp); wr_s16b(m_ptr->maxhp); wr_s16b(m_ptr->csleep); wr_byte(m_ptr->mspeed); wr_byte(m_ptr->energy); wr_byte(m_ptr->stunned); wr_byte(m_ptr->confused); wr_byte(m_ptr->monfear); wr_byte(m_ptr->stasis); wr_byte(m_ptr->black_breath); wr_u32b(m_ptr->smart); /* Flags for 'smart-learn' */ /* Dummy writes for features soon to be implemented */ wr_byte(0); /* Shapechange counter */ wr_byte(m_ptr->schange); /* Original form of shapechanger */ wr_s16b(m_ptr->orig_idx); /* Extra desire to cast harassment spells */ wr_byte(m_ptr->harass); /* Current Mana */ wr_byte(m_ptr->mana); /* Racial type */ wr_byte(m_ptr->p_race); wr_byte(m_ptr->old_p_race); /* AI info */ wr_s16b(m_ptr->hostile); wr_u16b(m_ptr->group); wr_u16b(m_ptr->group_leader); /* Territorial info */ wr_u16b(m_ptr->y_terr); wr_u16b(m_ptr->x_terr); /* Spare */ wr_s16b(0); /* Expansion */ wr_u32b(0);}
开发者ID:NickMcConnell,项目名称:FAangband,代码行数:63,
示例3: wr_inventoryvoid wr_inventory(void){ int i; wr_byte(ALL_INVEN_TOTAL); /* Write the inventory */ for (i = 0; i < ALL_INVEN_TOTAL; i++) { object_type *o_ptr = &p_ptr->inventory[i]; /* Skip non-objects */ if (!o_ptr->k_idx) continue; /* Dump index */ wr_u16b((u16b) i); /* Dump object */ wr_item(o_ptr); } /* Add a sentinel */ wr_u16b(0xFFFF); /* Expansion */ wr_u32b(0);}
开发者ID:NickMcConnell,项目名称:FAangband,代码行数:26,
示例4: wr_randarts/* * Dump the random artifacts */void wr_randarts(void){ size_t i, j, k; if (!OPT(birth_randarts)) return; wr_u16b(z_info->a_max); for (i = 0; i < z_info->a_max; i++) { artifact_type *a_ptr = &a_info[i]; wr_byte(a_ptr->tval); wr_byte(a_ptr->sval); for (j = 0; j < MAX_PVALS; j++) wr_s16b(a_ptr->pval[j]); wr_byte(a_ptr->num_pvals); wr_s16b(a_ptr->to_h); wr_s16b(a_ptr->to_d); wr_s16b(a_ptr->to_a); wr_s16b(a_ptr->ac); wr_byte(a_ptr->dd); wr_byte(a_ptr->ds); wr_s16b(a_ptr->weight); wr_s32b(a_ptr->cost); for (j = 0; j < OF_BYTES && j < OF_SIZE; j++) wr_byte(a_ptr->flags[j]); if (j < OF_BYTES) pad_bytes(OF_BYTES - j); for (k = 0; k < MAX_PVALS; k++) { for (j = 0; j < OF_BYTES && j < OF_SIZE; j++) wr_byte(a_ptr->pval_flags[k][j]); if (j < OF_BYTES) pad_bytes(OF_BYTES - j); } wr_byte(a_ptr->level); wr_byte(a_ptr->rarity); wr_byte(a_ptr->alloc_prob); wr_byte(a_ptr->alloc_min); wr_byte(a_ptr->alloc_max); wr_u16b(a_ptr->effect); wr_u16b(a_ptr->time.base); wr_u16b(a_ptr->time.dice); wr_u16b(a_ptr->time.sides); }}
开发者ID:Hrrunstar,项目名称:angband,代码行数:56,
示例5: wr_questsvoid wr_quests(void){ int i; u16b tmp16u; /* Hack -- Dump the quests */ tmp16u = MAX_Q_IDX; wr_u16b(tmp16u); for (i = 0; i < tmp16u; i++) { wr_u16b((u16b) q_list[i].stage); wr_byte(0); wr_byte(0); }}
开发者ID:NickMcConnell,项目名称:FAangband,代码行数:14,
示例6: wr_monstersvoid wr_monsters(void){ int i, j; if (p_ptr->is_dead) return; /* Total monsters */ wr_u16b(cave_monster_max(cave)); /* Dump the monsters */ for (i = 1; i < cave_monster_max(cave); i++) { byte unaware = 0; const monster_type *m_ptr = cave_monster(cave, i); wr_s16b(m_ptr->r_idx); wr_byte(m_ptr->fy); wr_byte(m_ptr->fx); wr_s16b(m_ptr->hp); wr_s16b(m_ptr->maxhp); wr_byte(m_ptr->mspeed); wr_byte(m_ptr->energy); wr_byte(MON_TMD_MAX); for (j = 0; j < MON_TMD_MAX; j++) wr_s16b(m_ptr->m_timed[j]); if (m_ptr->unaware) unaware |= 0x01; wr_byte(unaware); wr_byte(0); }}
开发者ID:Hrrunstar,项目名称:angband,代码行数:34,
示例7: wr_messagesvoid wr_messages(void){ s16b i; u16b num; num = messages_num(); if (num > 80) num = 80; wr_u16b(num); /* Dump the messages (oldest first!) */ for (i = num - 1; i >= 0; i--) { wr_string(message_str(i)); wr_u16b(message_type(i)); }}
开发者ID:DaPortlyJester,项目名称:angband,代码行数:16,
示例8: wr_storesvoid wr_stores(void){ int i; wr_u16b(MAX_STORES); for (i = 0; i < MAX_STORES; i++) { const struct store *st_ptr = &stores[i]; int j; /* XXX Old values */ wr_u32b(0L); wr_s16b(0); /* Save the current owner */ wr_byte(st_ptr->owner->oidx); /* Save the stock size */ wr_byte(st_ptr->stock_num); /* XXX Old values */ wr_s16b(0); wr_s16b(0); /* Save the stock */ for (j = 0; j < st_ptr->stock_num; j++) wr_item(&st_ptr->stock[j]); }}
开发者ID:DaPortlyJester,项目名称:angband,代码行数:29,
示例9: wr_object_memory/** * Write object memory, including flag sizes and other constants. */void wr_object_memory(void){ int k_idx; wr_u16b(z_info->k_max); wr_byte(OF_SIZE); wr_byte(CF_SIZE); wr_byte(IF_SIZE); wr_byte(MAX_P_RES); wr_byte(A_MAX); wr_byte(MAX_P_BONUS); wr_byte(MAX_P_SLAY); wr_byte(MAX_P_BRAND); for (k_idx = 0; k_idx < z_info->k_max; k_idx++) { byte tmp8u = 0; object_kind *k_ptr = &k_info[k_idx]; if (k_ptr->aware) tmp8u |= 0x01; if (k_ptr->tried) tmp8u |= 0x02; if (k_ptr->known_effect) tmp8u |= 0x04; if (k_ptr->squelch) tmp8u |= 0x08; wr_byte(tmp8u); tmp8u = 0; if (k_ptr->everseen) tmp8u |= 0x01; wr_byte(tmp8u); /* Expansion */ wr_u32b(0); }}
开发者ID:artes-liberales,项目名称:FAangband,代码行数:37,
示例10: wr_player_hpvoid wr_player_hp(void){ int i; wr_u16b(PY_MAX_LEVEL); for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(p_ptr->player_hp[i]);}
开发者ID:DaPortlyJester,项目名称:angband,代码行数:8,
示例11: wr_randarts/* * Dump the random artefacts */static void wr_randarts(void){ int i, begin; if (adult_rand_artefacts) begin = 0; else begin = z_info->art_norm_max; wr_u16b(begin); wr_u16b(z_info->art_max); wr_u16b(z_info->art_norm_max); for (i = begin; i < z_info->art_max; i++) { artefact_type *a_ptr = &a_info[i]; wr_string(a_ptr->name); wr_byte(a_ptr->tval); wr_byte(a_ptr->sval); wr_s16b(a_ptr->pval); wr_s16b(a_ptr->att); wr_byte(a_ptr->dd); wr_byte(a_ptr->ds); wr_s16b(a_ptr->evn); wr_byte(a_ptr->pd); wr_byte(a_ptr->ps); wr_s16b(a_ptr->weight); wr_s32b(a_ptr->cost); wr_u32b(a_ptr->flags1); wr_u32b(a_ptr->flags2); wr_u32b(a_ptr->flags3); wr_byte(a_ptr->level); wr_byte(a_ptr->rarity); wr_byte(a_ptr->activation); wr_u16b(a_ptr->time); wr_u16b(a_ptr->randtime); }}
开发者ID:fph,项目名称:mortsil,代码行数:48,
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