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自学教程:C++ writeF1000函数代码示例

51自学网 2021-06-03 10:04:09
  C++
这篇教程C++ writeF1000函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中writeF1000函数的典型用法代码示例。如果您正苦于以下问题:C++ writeF1000函数的具体用法?C++ writeF1000怎么用?C++ writeF1000使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了writeF1000函数的24个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: gob_cmd_update_position

std::string gob_cmd_update_position(	v3f position,	v3f velocity,	v3f acceleration,	f32 yaw,	bool do_interpolate,	bool is_movement_end,	f32 update_interval){	std::ostringstream os(std::ios::binary);	// command	writeU8(os, GENERIC_CMD_UPDATE_POSITION);	// pos	writeV3F1000(os, position);	// velocity	writeV3F1000(os, velocity);	// acceleration	writeV3F1000(os, acceleration);	// yaw	writeF1000(os, yaw);	// do_interpolate	writeU8(os, do_interpolate);	// is_end_position (for interpolation)	writeU8(os, is_movement_end);	// update_interval (for interpolation)	writeF1000(os, update_interval);	return os.str();}
开发者ID:EXio4,项目名称:minetest,代码行数:28,


示例2: writeU8

void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const{	if(protocol_version <= 17)		writeU8(os, 1); // version	else		writeU8(os, 2); // version	writeF1000(os, full_punch_interval);	writeS16(os, max_drop_level);	writeU32(os, groupcaps.size());	for(std::map<std::string, ToolGroupCap>::const_iterator			i = groupcaps.begin(); i != groupcaps.end(); i++){		const std::string *name = &i->first;		const ToolGroupCap *cap = &i->second;		os<<serializeString(*name);		writeS16(os, cap->uses);		writeS16(os, cap->maxlevel);		writeU32(os, cap->times.size());		for(std::map<int, float>::const_iterator				i = cap->times.begin(); i != cap->times.end(); i++){			writeS16(os, i->first);			writeF1000(os, i->second);		}	}	if(protocol_version > 17){		writeU32(os, damageGroups.size());		for(std::map<std::string, s16>::const_iterator				i = damageGroups.begin(); i != damageGroups.end(); i++){			os<<serializeString(i->first);			writeS16(os, i->second);		}	}}
开发者ID:0gb-us,项目名称:minetest,代码行数:32,


示例3: writeU8

void TileAnimationParams::serialize(std::ostream &os, u16 protocol_version) const{	if (protocol_version < 29) {		if (type == TAT_VERTICAL_FRAMES) {			writeU8(os, type);			writeU16(os, vertical_frames.aspect_w);			writeU16(os, vertical_frames.aspect_h);			writeF1000(os, vertical_frames.length);		} else {			writeU8(os, TAT_NONE);			writeU16(os, 1);			writeU16(os, 1);			writeF1000(os, 1.0);		}		return;	}	writeU8(os, type);	if (type == TAT_VERTICAL_FRAMES) {		writeU16(os, vertical_frames.aspect_w);		writeU16(os, vertical_frames.aspect_h);		writeF1000(os, vertical_frames.length);	} else if (type == TAT_SHEET_2D) {		writeU8(os, sheet_2d.frames_w);		writeU8(os, sheet_2d.frames_h);		writeF1000(os, sheet_2d.frame_length);	}}
开发者ID:4Evergreen4,项目名称:minetest,代码行数:28,


示例4: os

void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end){	m_last_sent_move_precision = m_base_position.getDistanceFrom(			m_last_sent_position);	m_last_sent_position_timer = 0;	m_last_sent_yaw = m_yaw;	m_last_sent_position = m_base_position;	m_last_sent_velocity = m_velocity;	//m_last_sent_acceleration = m_acceleration;	float update_interval = m_env->getSendRecommendedInterval();	std::ostringstream os(std::ios::binary);	// command (0 = update position)	writeU8(os, 0);	// do_interpolate	writeU8(os, do_interpolate);	// pos	writeV3F1000(os, m_base_position);	// velocity	writeV3F1000(os, m_velocity);	// acceleration	writeV3F1000(os, m_acceleration);	// yaw	writeF1000(os, m_yaw);	// is_end_position (for interpolation)	writeU8(os, is_movement_end);	// update_interval (for interpolation)	writeF1000(os, update_interval);	// create message and add to list	ActiveObjectMessage aom(getId(), false, os.str());	m_messages_out.push_back(aom);}
开发者ID:basicinside,项目名称:minetest,代码行数:35,


示例5: serializeSimpleSoundSpec

static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,		std::ostream &os, u8 version){	os<<serializeString(ss.name);	writeF1000(os, ss.gain);	writeF1000(os, ss.pitch);}
开发者ID:EXio4,项目名称:minetest,代码行数:7,


示例6: writeU8

void ObjectProperties::serialize(std::ostream &os) const{	writeU8(os, 1); // version	writeS16(os, hp_max);	writeU8(os, physical);	writeF1000(os, weight);	writeV3F1000(os, collisionbox.MinEdge);	writeV3F1000(os, collisionbox.MaxEdge);	os<<serializeString(visual);	os<<serializeString(meshfile);	writeV2F1000(os, visual_size);	writeU16(os, textures.size());	for(u32 i=0; i<textures.size(); i++){		os<<serializeString(textures[i]);	}	writeU16(os, textures_3d.size());	for(u32 i=0; i<textures_3d.size(); i++){		os<<serializeString(textures_3d[i]);	}	writeV2S16(os, spritediv);	writeV2S16(os, initial_sprite_basepos);	writeU8(os, is_visible);	writeU8(os, makes_footstep_sound);	writeF1000(os, automatic_rotate);}
开发者ID:Jeija,项目名称:BlockPlanet,代码行数:25,


示例7: writeU8

void ObjectProperties::serialize(std::ostream &os) const{	writeU8(os, 1); // version	writeS16(os, hp_max);	writeU8(os, physical);	writeF1000(os, weight);	writeV3F1000(os, collisionbox.MinEdge);	writeV3F1000(os, collisionbox.MaxEdge);	os<<serializeString(visual);	writeV2F1000(os, visual_size);	writeU16(os, textures.size());	for(u32 i=0; i<textures.size(); i++){		os<<serializeString(textures[i]);	}	writeV2S16(os, spritediv);	writeV2S16(os, initial_sprite_basepos);	writeU8(os, is_visible);	writeU8(os, makes_footstep_sound);	writeF1000(os, automatic_rotate);	// Added in protocol version 14	os<<serializeString(mesh);	writeU16(os, colors.size());	for(u32 i=0; i<colors.size(); i++){		writeARGB8(os, colors[i]);	}	writeU8(os, collideWithObjects);	writeF1000(os,stepheight);	writeU8(os, automatic_face_movement_dir);	writeF1000(os, automatic_face_movement_dir_offset);	// Add stuff only at the bottom.	// Never remove anything, because we don't want new versions of this}
开发者ID:0151n,项目名称:minetest,代码行数:32,


示例8: SerializationError

void MapBlock::serializeNetworkSpecific(std::ostream &os){	if (!data) {		throw SerializationError("ERROR: Not writing dummy block.");	}	writeU8(os, 1); // version	writeF1000(os, 0); // deprecated heat	writeF1000(os, 0); // deprecated humidity}
开发者ID:juhdanad,项目名称:minetest,代码行数:10,


示例9: gob_cmd_update_animation

std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend){	std::ostringstream os(std::ios::binary);	// command 	writeU8(os, GENERIC_CMD_SET_ANIMATION);	// parameters	writeV2F1000(os, frames);	writeF1000(os, frame_speed);	writeF1000(os, frame_blend);	return os.str();}
开发者ID:DaErHuo,项目名称:minetest,代码行数:11,


示例10: gob_cmd_update_animation

std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop){	std::ostringstream os(std::ios::binary);	// command	writeU8(os, GENERIC_CMD_SET_ANIMATION);	// parameters	writeV2F1000(os, frames);	writeF1000(os, frame_speed);	writeF1000(os, frame_blend);	// these are sent inverted so we get true when the server sends nothing	writeU8(os, !frame_loop);	return os.str();}
开发者ID:EXio4,项目名称:minetest,代码行数:13,


示例11: SerializationError

void MapBlock::serializeNetworkSpecific(std::ostream &os, u16 net_proto_version){	if(data == NULL)	{		throw SerializationError("ERROR: Not writing dummy block.");	}	if(net_proto_version >= 21){		int version = 1;		writeU8(os, version);		writeF1000(os, heat); // deprecated heat		writeF1000(os, humidity); // deprecated humidity	}}
开发者ID:daniel-santos,项目名称:freeminer,代码行数:14,


示例12: gob_cmd_update_physics_override

std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump,		float physics_override_gravity, bool sneak, bool sneak_glitch){	std::ostringstream os(std::ios::binary);	// command 	writeU8(os, GENERIC_CMD_SET_PHYSICS_OVERRIDE);	// parameters	writeF1000(os, physics_override_speed);	writeF1000(os, physics_override_jump);	writeF1000(os, physics_override_gravity);	// these are sent inverted so we get true when the server sends nothing	writeU8(os, !sneak);	writeU8(os, !sneak_glitch);	return os.str();}
开发者ID:DaErHuo,项目名称:minetest,代码行数:15,


示例13: writeF1000

void CraftDefinitionCooking::serializeBody(std::ostream &os) const{	os<<serializeString(output);	os<<serializeString(recipe);	writeF1000(os, cooktime);	replacements.serialize(os);}
开发者ID:AMDmi3,项目名称:minetest,代码行数:7,


示例14: writeU8

void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const{    if(protocol_version <= 17)        writeU8(os, 1); // version    else        writeU8(os, 2); // version    writeU8(os, type);    os<<serializeString(name);    os<<serializeString(description);    os<<serializeString(inventory_image);    os<<serializeString(wield_image);    writeV3F1000(os, wield_scale);    writeS16(os, stack_max);    writeU8(os, usable);    writeU8(os, liquids_pointable);    std::string tool_capabilities_s = "";    if(tool_capabilities) {        std::ostringstream tmp_os(std::ios::binary);        tool_capabilities->serialize(tmp_os, protocol_version);        tool_capabilities_s = tmp_os.str();    }    os<<serializeString(tool_capabilities_s);    writeU16(os, groups.size());    for(std::map<std::string, int>::const_iterator            i = groups.begin(); i != groups.end(); i++) {        os<<serializeString(i->first);        writeS16(os, i->second);    }    os<<serializeString(node_placement_prediction);    if(protocol_version > 17) {        //serializeSimpleSoundSpec(sound_place, os);        os<<serializeString(sound_place.name);        writeF1000(os, sound_place.gain);    }}
开发者ID:AngelCry,项目名称:minetest,代码行数:35,


示例15: os

std::string LuaEntitySAO::getStaticData(){/*	verbosestream<<FUNCTION_NAME<<std::endl;*/	std::ostringstream os(std::ios::binary);	// version	writeU8(os, 1);	// name	os<<serializeString(m_init_name);	// state	if(m_registered){		std::string state = m_env->getScriptIface()->			luaentity_GetStaticdata(m_id);		os<<serializeLongString(state);	} else {		os<<serializeLongString(m_init_state);	}	// hp	writeS16(os, m_hp);	// velocity	writeV3F1000(os, m_velocity);	// yaw	writeF1000(os, m_yaw);	return os.str();}
开发者ID:alexxvk,项目名称:freeminer,代码行数:26,


示例16: serializeOld

void ContentFeatures::serialize(std::ostream &os, u16 protocol_version){	if(protocol_version < 14){		serializeOld(os, protocol_version);		return;	}	writeU8(os, 6); // version	os<<serializeString(name);	writeU16(os, groups.size());	for(ItemGroupList::const_iterator			i = groups.begin(); i != groups.end(); i++){		os<<serializeString(i->first);		writeS16(os, i->second);	}	writeU8(os, drawtype);	writeF1000(os, visual_scale);	writeU8(os, 6);	for(u32 i=0; i<6; i++)		tiledef[i].serialize(os, protocol_version);	writeU8(os, CF_SPECIAL_COUNT);	for(u32 i=0; i<CF_SPECIAL_COUNT; i++){		tiledef_special[i].serialize(os, protocol_version);	}	writeU8(os, alpha);	writeU8(os, post_effect_color.getAlpha());	writeU8(os, post_effect_color.getRed());	writeU8(os, post_effect_color.getGreen());	writeU8(os, post_effect_color.getBlue());	writeU8(os, param_type);	writeU8(os, param_type_2);	writeU8(os, is_ground_content);	writeU8(os, light_propagates);	writeU8(os, sunlight_propagates);	writeU8(os, walkable);	writeU8(os, pointable);	writeU8(os, diggable);	writeU8(os, climbable);	writeU8(os, buildable_to);	os<<serializeString(""); // legacy: used to be metadata_name	writeU8(os, liquid_type);	os<<serializeString(liquid_alternative_flowing);	os<<serializeString(liquid_alternative_source);	writeU8(os, liquid_viscosity);	writeU8(os, liquid_renewable);	writeU8(os, light_source);	writeU32(os, damage_per_second);	node_box.serialize(os);	selection_box.serialize(os);	writeU8(os, legacy_facedir_simple);	writeU8(os, legacy_wallmounted);	serializeSimpleSoundSpec(sound_footstep, os);	serializeSimpleSoundSpec(sound_dig, os);	serializeSimpleSoundSpec(sound_dug, os);	writeU8(os, rightclickable);	// Stuff below should be moved to correct place in a version that otherwise changes	// the protocol version	writeU8(os, drowning);}
开发者ID:Imberflur,项目名称:minetest,代码行数:59,


示例17: os

void TestSerialization::testStreamWrite(){	std::ostringstream os(std::ios_base::binary);	std::string data;	writeU8(os, 0x11);	writeU16(os, 0x2233);	writeU32(os, 0x44556677);	writeU64(os, 0x8899AABBCCDDEEFF);	writeS8(os, -128);	writeS16(os, 30000);	writeS32(os, -6);	writeS64(os, -43);	writeF1000(os, 53.53467f);	writeF1000(os, -300000.32f);	writeF1000(os, F1000_MIN);	writeF1000(os, F1000_MAX);	os << serializeString("foobar!");	data = os.str();	UASSERT(data.size() < sizeof(test_serialized_data));	UASSERT(!memcmp(&data[0], test_serialized_data, data.size()));	writeV2S16(os, v2s16(500, 500));	writeV3S16(os, v3s16(4207, 604, -30));	writeV2S32(os, v2s32(1920, 1080));	writeV3S32(os, v3s32(-400, 6400054, 290549855));	writeV2F1000(os, v2f(500.65661f, 350.34567f));	os << serializeWideString(L"/x02~woof~/x5455");	writeV3F1000(os, v3f(500, 10024.2f, -192.54f));	writeARGB8(os, video::SColor(255, 128, 50, 128));	os << serializeLongString("some longer string here");	writeU16(os, 0xF00D);	data = os.str();	UASSERT(data.size() == sizeof(test_serialized_data));	UASSERT(!memcmp(&data[0], test_serialized_data, sizeof(test_serialized_data)));}
开发者ID:MultiCraftProject,项目名称:MultiCraft,代码行数:45,


示例18: writeU8

void TileDef::serialize(std::ostream &os) const{	writeU8(os, 0); // version	os<<serializeString(name);	writeU8(os, animation.type);	writeU16(os, animation.aspect_w);	writeU16(os, animation.aspect_h);	writeF1000(os, animation.length);}
开发者ID:ajbetteridge,项目名称:minetest,代码行数:9,


示例19: gob_cmd_update_animation_speed

std::string gob_cmd_update_animation_speed(float frame_speed){	std::ostringstream os(std::ios::binary);	// command	writeU8(os, GENERIC_CMD_SET_ANIMATION_SPEED);	// parameters	writeF1000(os, frame_speed);	return os.str();}
开发者ID:EXio4,项目名称:minetest,代码行数:9,


示例20: os

std::string PlayerSAO::getClientInitializationData(u16 protocol_version){	std::ostringstream os(std::ios::binary);	if(protocol_version >= 15)	{		writeU8(os, 1); // version		os<<serializeString(m_player->getName()); // name		writeU8(os, 1); // is_player		writeS16(os, getId()); //id		writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));		writeF1000(os, m_player->getYaw());		writeS16(os, getHP());		writeU8(os, 6 + m_bone_position.size()); // number of messages stuffed in here		os<<serializeLongString(getPropertyPacket()); // message 1		os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2		os<<serializeLongString(gob_cmd_update_animation(			m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3		for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){			os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size		}		os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4		os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,				m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,				m_physics_override_sneak_glitch)); // 5		os << serializeLongString(gob_cmd_update_nametag_attributes(m_nametag_color)); // 6	}	else	{		writeU8(os, 0); // version		os<<serializeString(m_player->getName()); // name		writeU8(os, 1); // is_player		writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));		writeF1000(os, m_player->getYaw());		writeS16(os, getHP());		writeU8(os, 2); // number of messages stuffed in here		os<<serializeLongString(getPropertyPacket()); // message 1		os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2	}	// return result	return os.str();}
开发者ID:t0suj4,项目名称:minetest,代码行数:44,


示例21: writeU8

void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version){	if(protocol_version == 13)	{		writeU8(os, 5); // version		os<<serializeString(name);		writeU16(os, groups.size());		for(ItemGroupList::const_iterator				i = groups.begin(); i != groups.end(); i++){			os<<serializeString(i->first);			writeS16(os, i->second);		}		writeU8(os, drawtype);		writeF1000(os, visual_scale);		writeU8(os, 6);		for(u32 i=0; i<6; i++)			tiledef[i].serialize(os, protocol_version);		writeU8(os, CF_SPECIAL_COUNT);		for(u32 i=0; i<CF_SPECIAL_COUNT; i++){			tiledef_special[i].serialize(os, protocol_version);		}		writeU8(os, alpha);		writeU8(os, post_effect_color.getAlpha());		writeU8(os, post_effect_color.getRed());		writeU8(os, post_effect_color.getGreen());		writeU8(os, post_effect_color.getBlue());		writeU8(os, param_type);		writeU8(os, param_type_2);		writeU8(os, is_ground_content);		writeU8(os, light_propagates);		writeU8(os, sunlight_propagates);		writeU8(os, walkable);		writeU8(os, pointable);		writeU8(os, diggable);		writeU8(os, climbable);		writeU8(os, buildable_to);		os<<serializeString(""); // legacy: used to be metadata_name		writeU8(os, liquid_type);		os<<serializeString(liquid_alternative_flowing);		os<<serializeString(liquid_alternative_source);		writeU8(os, liquid_viscosity);		writeU8(os, light_source);		writeU32(os, damage_per_second);		node_box.serialize(os, protocol_version);		selection_box.serialize(os, protocol_version);		writeU8(os, legacy_facedir_simple);		writeU8(os, legacy_wallmounted);		serializeSimpleSoundSpec(sound_footstep, os);		serializeSimpleSoundSpec(sound_dig, os);		serializeSimpleSoundSpec(sound_dug, os);	}	else	{		throw SerializationError("ContentFeatures::serialize(): Unsupported version requested");	}}
开发者ID:BobMikfillin,项目名称:minetest,代码行数:56,


示例22: writeU8

void ToolCapabilities::serialize(std::ostream &os) const{	writeU8(os, 0); // version	writeF1000(os, full_punch_interval);	writeS16(os, max_drop_level);	writeU32(os, groupcaps.size());	for(std::map<std::string, ToolGroupCap>::const_iterator			i = groupcaps.begin(); i != groupcaps.end(); i++){		const std::string *name = &i->first;		const ToolGroupCap *cap = &i->second;		os<<serializeString(*name);		writeF1000(os, cap->maxwear);		writeF1000(os, cap->maxlevel);		writeU32(os, cap->times.size());		for(std::map<int, float>::const_iterator				i = cap->times.begin(); i != cap->times.end(); i++){			writeS16(os, i->first);			writeF1000(os, i->second);		}	}}
开发者ID:f1337m4573r,项目名称:minetest,代码行数:21,


示例23: writeU8

void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const{	// protocol_version >= 36	u8 version = 5;	writeU8(os, version);	writeU8(os, type);	os << serializeString(name);	os << serializeString(description);	os << serializeString(inventory_image);	os << serializeString(wield_image);	writeV3F1000(os, wield_scale);	writeS16(os, stack_max);	writeU8(os, usable);	writeU8(os, liquids_pointable);	std::string tool_capabilities_s;	if(tool_capabilities){		std::ostringstream tmp_os(std::ios::binary);		tool_capabilities->serialize(tmp_os, protocol_version);		tool_capabilities_s = tmp_os.str();	}	os << serializeString(tool_capabilities_s);	writeU16(os, groups.size());	for (const auto &group : groups) {		os << serializeString(group.first);		writeS16(os, group.second);	}	os << serializeString(node_placement_prediction);	os << serializeString(sound_place.name);	writeF1000(os, sound_place.gain);	writeF1000(os, range);	os << serializeString(sound_place_failed.name);	writeF1000(os, sound_place_failed.gain);	os << serializeString(palette_image);	writeARGB8(os, color);	writeF1000(os, sound_place.pitch);	writeF1000(os, sound_place_failed.pitch);	os << serializeString(inventory_overlay);	os << serializeString(wield_overlay);}
开发者ID:EXio4,项目名称:minetest,代码行数:40,


示例24: os

std::string PlayerSAO::getClientInitializationData(){	std::ostringstream os(std::ios::binary);	writeU8(os, 0); // version	os<<serializeString(m_player->getName()); // name	writeU8(os, 1); // is_player	writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));	writeF1000(os, m_player->getYaw());	writeS16(os, getHP());	writeU8(os, 2); // number of messages stuffed in here	os<<serializeLongString(getPropertyPacket()); // message 1	os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2	return os.str();}
开发者ID:AMDmi3,项目名称:minetest,代码行数:14,



注:本文中的writeF1000函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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