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本文整理汇总了C++中writeS16函数的典型用法代码示例。如果您正苦于以下问题:C++ writeS16函数的具体用法?C++ writeS16怎么用?C++ writeS16使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了writeS16函数的22个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: writeU8void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const{ if(protocol_version <= 17) writeU8(os, 1); // version else writeU8(os, 2); // version writeF1000(os, full_punch_interval); writeS16(os, max_drop_level); writeU32(os, groupcaps.size()); for(std::map<std::string, ToolGroupCap>::const_iterator i = groupcaps.begin(); i != groupcaps.end(); i++){ const std::string *name = &i->first; const ToolGroupCap *cap = &i->second; os<<serializeString(*name); writeS16(os, cap->uses); writeS16(os, cap->maxlevel); writeU32(os, cap->times.size()); for(std::map<int, float>::const_iterator i = cap->times.begin(); i != cap->times.end(); i++){ writeS16(os, i->first); writeF1000(os, i->second); } } if(protocol_version > 17){ writeU32(os, damageGroups.size()); for(std::map<std::string, s16>::const_iterator i = damageGroups.begin(); i != damageGroups.end(); i++){ os<<serializeString(i->first); writeS16(os, i->second); } }}
开发者ID:0gb-us,项目名称:minetest,代码行数:32,
示例2: writeU8void ItemDefinition::serialize(std::ostream &os) const{ writeU8(os, 1); // version writeU8(os, type); os<<serializeString(name); os<<serializeString(description); os<<serializeString(inventory_image); os<<serializeString(wield_image); writeV3F1000(os, wield_scale); writeS16(os, stack_max); writeU8(os, usable); writeU8(os, liquids_pointable); writeU8(os, eatable); std::string tool_capabilities_s = ""; if(tool_capabilities){ std::ostringstream tmp_os(std::ios::binary); tool_capabilities->serialize(tmp_os); tool_capabilities_s = tmp_os.str(); } os<<serializeString(tool_capabilities_s); writeU16(os, groups.size()); for(std::map<std::string, int>::const_iterator i = groups.begin(); i != groups.end(); i++){ os<<serializeString(i->first); writeS16(os, i->second); }}
开发者ID:Jeija,项目名称:BlockPlanet,代码行数:27,
示例3: writeU8void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const{ if(protocol_version <= 17) writeU8(os, 1); // version else writeU8(os, 2); // version writeU8(os, type); os<<serializeString(name); os<<serializeString(description); os<<serializeString(inventory_image); os<<serializeString(wield_image); writeV3F1000(os, wield_scale); writeS16(os, stack_max); writeU8(os, usable); writeU8(os, liquids_pointable); std::string tool_capabilities_s = ""; if(tool_capabilities) { std::ostringstream tmp_os(std::ios::binary); tool_capabilities->serialize(tmp_os, protocol_version); tool_capabilities_s = tmp_os.str(); } os<<serializeString(tool_capabilities_s); writeU16(os, groups.size()); for(std::map<std::string, int>::const_iterator i = groups.begin(); i != groups.end(); i++) { os<<serializeString(i->first); writeS16(os, i->second); } os<<serializeString(node_placement_prediction); if(protocol_version > 17) { //serializeSimpleSoundSpec(sound_place, os); os<<serializeString(sound_place.name); writeF1000(os, sound_place.gain); }}
开发者ID:AngelCry,项目名称:minetest,代码行数:35,
示例4: gob_cmd_punchedstd::string gob_cmd_punched(s16 damage, s16 result_hp){ std::ostringstream os(std::ios::binary); // command writeU8(os, GENERIC_CMD_PUNCHED); // damage writeS16(os, damage); // result_hp writeS16(os, result_hp); return os.str();}
开发者ID:EXio4,项目名称:minetest,代码行数:11,
示例5: writeU8void ObjectProperties::serialize(std::ostream &os) const{ writeU8(os, 1); // version writeS16(os, hp_max); writeU8(os, physical); writeF1000(os, weight); writeV3F1000(os, collisionbox.MinEdge); writeV3F1000(os, collisionbox.MaxEdge); os<<serializeString(visual); os<<serializeString(meshfile); writeV2F1000(os, visual_size); writeU16(os, textures.size()); for(u32 i=0; i<textures.size(); i++){ os<<serializeString(textures[i]); } writeU16(os, textures_3d.size()); for(u32 i=0; i<textures_3d.size(); i++){ os<<serializeString(textures_3d[i]); } writeV2S16(os, spritediv); writeV2S16(os, initial_sprite_basepos); writeU8(os, is_visible); writeU8(os, makes_footstep_sound); writeF1000(os, automatic_rotate);}
开发者ID:Jeija,项目名称:BlockPlanet,代码行数:25,
示例6: osstd::string LuaEntitySAO::getStaticData(){/* verbosestream<<FUNCTION_NAME<<std::endl;*/ std::ostringstream os(std::ios::binary); // version writeU8(os, 1); // name os<<serializeString(m_init_name); // state if(m_registered){ std::string state = m_env->getScriptIface()-> luaentity_GetStaticdata(m_id); os<<serializeLongString(state); } else { os<<serializeLongString(m_init_state); } // hp writeS16(os, m_hp); // velocity writeV3F1000(os, m_velocity); // yaw writeF1000(os, m_yaw); return os.str();}
开发者ID:alexxvk,项目名称:freeminer,代码行数:26,
示例7: osvoid Client::sendSignNodeText(v3s16 p, std::string text){ /* u16 command v3s16 p u16 textlen textdata */ std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_SIGNNODETEXT); os.write((char*)buf, 2); // Write p writeV3S16(buf, p); os.write((char*)buf, 6); u16 textlen = text.size(); // Write text length writeS16(buf, textlen); os.write((char*)buf, 2); // Write text os.write((char*)text.c_str(), textlen); // Make data buffer std::string s = os.str(); SharedBuffer<u8> data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true);}
开发者ID:ray8888,项目名称:MINETEST-Minetest-classic-remoboray,代码行数:33,
示例8: writeU8void ObjectProperties::serialize(std::ostream &os) const{ writeU8(os, 1); // version writeS16(os, hp_max); writeU8(os, physical); writeF1000(os, weight); writeV3F1000(os, collisionbox.MinEdge); writeV3F1000(os, collisionbox.MaxEdge); os<<serializeString(visual); writeV2F1000(os, visual_size); writeU16(os, textures.size()); for(u32 i=0; i<textures.size(); i++){ os<<serializeString(textures[i]); } writeV2S16(os, spritediv); writeV2S16(os, initial_sprite_basepos); writeU8(os, is_visible); writeU8(os, makes_footstep_sound); writeF1000(os, automatic_rotate); // Added in protocol version 14 os<<serializeString(mesh); writeU16(os, colors.size()); for(u32 i=0; i<colors.size(); i++){ writeARGB8(os, colors[i]); } writeU8(os, collideWithObjects); writeF1000(os,stepheight); writeU8(os, automatic_face_movement_dir); writeF1000(os, automatic_face_movement_dir_offset); // Add stuff only at the bottom. // Never remove anything, because we don't want new versions of this}
开发者ID:0151n,项目名称:minetest,代码行数:32,
示例9: serializeOldvoid ContentFeatures::serialize(std::ostream &os, u16 protocol_version){ if(protocol_version < 14){ serializeOld(os, protocol_version); return; } writeU8(os, 6); // version os<<serializeString(name); writeU16(os, groups.size()); for(ItemGroupList::const_iterator i = groups.begin(); i != groups.end(); i++){ os<<serializeString(i->first); writeS16(os, i->second); } writeU8(os, drawtype); writeF1000(os, visual_scale); writeU8(os, 6); for(u32 i=0; i<6; i++) tiledef[i].serialize(os, protocol_version); writeU8(os, CF_SPECIAL_COUNT); for(u32 i=0; i<CF_SPECIAL_COUNT; i++){ tiledef_special[i].serialize(os, protocol_version); } writeU8(os, alpha); writeU8(os, post_effect_color.getAlpha()); writeU8(os, post_effect_color.getRed()); writeU8(os, post_effect_color.getGreen()); writeU8(os, post_effect_color.getBlue()); writeU8(os, param_type); writeU8(os, param_type_2); writeU8(os, is_ground_content); writeU8(os, light_propagates); writeU8(os, sunlight_propagates); writeU8(os, walkable); writeU8(os, pointable); writeU8(os, diggable); writeU8(os, climbable); writeU8(os, buildable_to); os<<serializeString(""); // legacy: used to be metadata_name writeU8(os, liquid_type); os<<serializeString(liquid_alternative_flowing); os<<serializeString(liquid_alternative_source); writeU8(os, liquid_viscosity); writeU8(os, liquid_renewable); writeU8(os, light_source); writeU32(os, damage_per_second); node_box.serialize(os); selection_box.serialize(os); writeU8(os, legacy_facedir_simple); writeU8(os, legacy_wallmounted); serializeSimpleSoundSpec(sound_footstep, os); serializeSimpleSoundSpec(sound_dig, os); serializeSimpleSoundSpec(sound_dug, os); writeU8(os, rightclickable); // Stuff below should be moved to correct place in a version that otherwise changes // the protocol version writeU8(os, drowning);}
开发者ID:Imberflur,项目名称:minetest,代码行数:59,
示例10: osstd::string PlayerSAO::getClientInitializationData(u16 protocol_version){ std::ostringstream os(std::ios::binary); if(protocol_version >= 15) { writeU8(os, 1); // version os<<serializeString(m_player->getName()); // name writeU8(os, 1); // is_player writeS16(os, getId()); //id writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0)); writeF1000(os, m_player->getYaw()); writeS16(os, getHP()); writeU8(os, 6 + m_bone_position.size()); // number of messages stuffed in here os<<serializeLongString(getPropertyPacket()); // message 1 os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 os<<serializeLongString(gob_cmd_update_animation( m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3 for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){ os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size } os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4 os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed, m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak, m_physics_override_sneak_glitch)); // 5 os << serializeLongString(gob_cmd_update_nametag_attributes(m_nametag_color)); // 6 } else { writeU8(os, 0); // version os<<serializeString(m_player->getName()); // name writeU8(os, 1); // is_player writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0)); writeF1000(os, m_player->getYaw()); writeS16(os, getHP()); writeU8(os, 2); // number of messages stuffed in here os<<serializeLongString(getPropertyPacket()); // message 1 os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 } // return result return os.str();}
开发者ID:t0suj4,项目名称:minetest,代码行数:44,
示例11: writeU8void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version){ if(protocol_version == 13) { writeU8(os, 5); // version os<<serializeString(name); writeU16(os, groups.size()); for(ItemGroupList::const_iterator i = groups.begin(); i != groups.end(); i++){ os<<serializeString(i->first); writeS16(os, i->second); } writeU8(os, drawtype); writeF1000(os, visual_scale); writeU8(os, 6); for(u32 i=0; i<6; i++) tiledef[i].serialize(os, protocol_version); writeU8(os, CF_SPECIAL_COUNT); for(u32 i=0; i<CF_SPECIAL_COUNT; i++){ tiledef_special[i].serialize(os, protocol_version); } writeU8(os, alpha); writeU8(os, post_effect_color.getAlpha()); writeU8(os, post_effect_color.getRed()); writeU8(os, post_effect_color.getGreen()); writeU8(os, post_effect_color.getBlue()); writeU8(os, param_type); writeU8(os, param_type_2); writeU8(os, is_ground_content); writeU8(os, light_propagates); writeU8(os, sunlight_propagates); writeU8(os, walkable); writeU8(os, pointable); writeU8(os, diggable); writeU8(os, climbable); writeU8(os, buildable_to); os<<serializeString(""); // legacy: used to be metadata_name writeU8(os, liquid_type); os<<serializeString(liquid_alternative_flowing); os<<serializeString(liquid_alternative_source); writeU8(os, liquid_viscosity); writeU8(os, light_source); writeU32(os, damage_per_second); node_box.serialize(os, protocol_version); selection_box.serialize(os, protocol_version); writeU8(os, legacy_facedir_simple); writeU8(os, legacy_wallmounted); serializeSimpleSoundSpec(sound_footstep, os); serializeSimpleSoundSpec(sound_dig, os); serializeSimpleSoundSpec(sound_dug, os); } else { throw SerializationError("ContentFeatures::serialize(): Unsupported version requested"); }}
开发者ID:BobMikfillin,项目名称:minetest,代码行数:56,
示例12: gob_cmd_update_armor_groupsstd::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups){ std::ostringstream os(std::ios::binary); writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS); writeU16(os, armor_groups.size()); for (const auto &armor_group : armor_groups) { os<<serializeString(armor_group.first); writeS16(os, armor_group.second); } return os.str();}
开发者ID:EXio4,项目名称:minetest,代码行数:11,
示例13: gob_cmd_update_attachmentstd::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation){ std::ostringstream os(std::ios::binary); // command writeU8(os, GENERIC_CMD_SET_ATTACHMENT); // parameters writeS16(os, parent_id); os<<serializeString(bone); writeV3F1000(os, position); writeV3F1000(os, rotation); return os.str();}
开发者ID:DaErHuo,项目名称:minetest,代码行数:12,
示例14: writeU8void ToolCapabilities::serialize(std::ostream &os) const{ writeU8(os, 0); // version writeF1000(os, full_punch_interval); writeS16(os, max_drop_level); writeU32(os, groupcaps.size()); for(std::map<std::string, ToolGroupCap>::const_iterator i = groupcaps.begin(); i != groupcaps.end(); i++){ const std::string *name = &i->first; const ToolGroupCap *cap = &i->second; os<<serializeString(*name); writeF1000(os, cap->maxwear); writeF1000(os, cap->maxlevel); writeU32(os, cap->times.size()); for(std::map<int, float>::const_iterator i = cap->times.begin(); i != cap->times.end(); i++){ writeS16(os, i->first); writeF1000(os, i->second); } }}
开发者ID:f1337m4573r,项目名称:minetest,代码行数:21,
示例15: gob_cmd_update_armor_groupsstd::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups){ std::ostringstream os(std::ios::binary); writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS); writeU16(os, armor_groups.size()); for(ItemGroupList::const_iterator i = armor_groups.begin(); i != armor_groups.end(); i++){ os<<serializeString(i->first); writeS16(os, i->second); } return os.str();}
开发者ID:DaErHuo,项目名称:minetest,代码行数:12,
示例16: writeU8void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const{ // protocol_version >= 36 u8 version = 5; writeU8(os, version); writeU8(os, type); os << serializeString(name); os << serializeString(description); os << serializeString(inventory_image); os << serializeString(wield_image); writeV3F1000(os, wield_scale); writeS16(os, stack_max); writeU8(os, usable); writeU8(os, liquids_pointable); std::string tool_capabilities_s; if(tool_capabilities){ std::ostringstream tmp_os(std::ios::binary); tool_capabilities->serialize(tmp_os, protocol_version); tool_capabilities_s = tmp_os.str(); } os << serializeString(tool_capabilities_s); writeU16(os, groups.size()); for (const auto &group : groups) { os << serializeString(group.first); writeS16(os, group.second); } os << serializeString(node_placement_prediction); os << serializeString(sound_place.name); writeF1000(os, sound_place.gain); writeF1000(os, range); os << serializeString(sound_place_failed.name); writeF1000(os, sound_place_failed.gain); os << serializeString(palette_image); writeARGB8(os, color); writeF1000(os, sound_place.pitch); writeF1000(os, sound_place_failed.pitch); os << serializeString(inventory_overlay); os << serializeString(wield_overlay);}
开发者ID:EXio4,项目名称:minetest,代码行数:40,
示例17: osstd::string PlayerSAO::getClientInitializationData(){ std::ostringstream os(std::ios::binary); writeU8(os, 0); // version os<<serializeString(m_player->getName()); // name writeU8(os, 1); // is_player writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0)); writeF1000(os, m_player->getYaw()); writeS16(os, getHP()); writeU8(os, 2); // number of messages stuffed in here os<<serializeLongString(getPropertyPacket()); // message 1 os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 return os.str();}
开发者ID:AMDmi3,项目名称:minetest,代码行数:14,
示例18: writeU8void ContentFeatures::serialize(std::ostream &os){ writeU8(os, 3); // version os<<serializeString(name); writeU16(os, groups.size()); for(ItemGroupList::const_iterator i = groups.begin(); i != groups.end(); i++){ os<<serializeString(i->first); writeS16(os, i->second); } writeU8(os, drawtype); writeF1000(os, visual_scale); writeU8(os, 6); for(u32 i=0; i<6; i++) os<<serializeString(tname_tiles[i]); writeU8(os, CF_SPECIAL_COUNT); for(u32 i=0; i<CF_SPECIAL_COUNT; i++){ mspec_special[i].serialize(os); } writeU8(os, alpha); writeU8(os, post_effect_color.getAlpha()); writeU8(os, post_effect_color.getRed()); writeU8(os, post_effect_color.getGreen()); writeU8(os, post_effect_color.getBlue()); writeU8(os, param_type); writeU8(os, param_type_2); writeU8(os, is_ground_content); writeU8(os, light_propagates); writeU8(os, sunlight_propagates); writeU8(os, walkable); writeU8(os, pointable); writeU8(os, diggable); writeU8(os, climbable); writeU8(os, buildable_to); os<<serializeString(metadata_name); writeU8(os, liquid_type); os<<serializeString(liquid_alternative_flowing); os<<serializeString(liquid_alternative_source); writeU8(os, liquid_viscosity); writeU8(os, light_source); writeU32(os, damage_per_second); selection_box.serialize(os); writeU8(os, legacy_facedir_simple); writeU8(os, legacy_wallmounted); serializeSimpleSoundSpec(sound_footstep, os); serializeSimpleSoundSpec(sound_dig, os); serializeSimpleSoundSpec(sound_dug, os);}
开发者ID:Anchakor,项目名称:minetest,代码行数:48,
示例19: writeU8void PointedThing::serialize(std::ostream &os) const{ writeU8(os, 0); // version writeU8(os, (u8)type); switch (type) { case POINTEDTHING_NOTHING: break; case POINTEDTHING_NODE: writeV3S16(os, node_undersurface); writeV3S16(os, node_abovesurface); break; case POINTEDTHING_OBJECT: writeS16(os, object_id); break; }}
开发者ID:MultiCraftProject,项目名称:MultiCraft,代码行数:16,
示例20: osvoid TestSerialization::testStreamWrite(){ std::ostringstream os(std::ios_base::binary); std::string data; writeU8(os, 0x11); writeU16(os, 0x2233); writeU32(os, 0x44556677); writeU64(os, 0x8899AABBCCDDEEFF); writeS8(os, -128); writeS16(os, 30000); writeS32(os, -6); writeS64(os, -43); writeF1000(os, 53.53467f); writeF1000(os, -300000.32f); writeF1000(os, F1000_MIN); writeF1000(os, F1000_MAX); os << serializeString("foobar!"); data = os.str(); UASSERT(data.size() < sizeof(test_serialized_data)); UASSERT(!memcmp(&data[0], test_serialized_data, data.size())); writeV2S16(os, v2s16(500, 500)); writeV3S16(os, v3s16(4207, 604, -30)); writeV2S32(os, v2s32(1920, 1080)); writeV3S32(os, v3s32(-400, 6400054, 290549855)); writeV2F1000(os, v2f(500.65661f, 350.34567f)); os << serializeWideString(L"/x02~woof~/x5455"); writeV3F1000(os, v3f(500, 10024.2f, -192.54f)); writeARGB8(os, video::SColor(255, 128, 50, 128)); os << serializeLongString("some longer string here"); writeU16(os, 0xF00D); data = os.str(); UASSERT(data.size() == sizeof(test_serialized_data)); UASSERT(!memcmp(&data[0], test_serialized_data, sizeof(test_serialized_data)));}
开发者ID:MultiCraftProject,项目名称:MultiCraft,代码行数:45,
示例21: writeU8void PointedThing::serialize(std::ostream &os) const{ writeU8(os, 0); // version writeU8(os, (u8)type); if(type == POINTEDTHING_NOTHING) { // nothing } else if(type == POINTEDTHING_NODE) { writeV3S16(os, node_undersurface); writeV3S16(os, node_abovesurface); } else if(type == POINTEDTHING_OBJECT) { writeS16(os, object_id); }}
开发者ID:00c,项目名称:minetest,代码行数:18,
示例22: writeU8void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const{ // protocol_version >= 36 u8 version = 12; writeU8(os, version); // general os << serializeString(name); writeU16(os, groups.size()); for (const auto &group : groups) { os << serializeString(group.first); writeS16(os, group.second); } writeU8(os, param_type); writeU8(os, param_type_2); // visual writeU8(os, drawtype); os << serializeString(mesh); writeF1000(os, visual_scale); writeU8(os, 6); for (const TileDef &td : tiledef) td.serialize(os, protocol_version); for (const TileDef &td : tiledef_overlay) td.serialize(os, protocol_version); writeU8(os, CF_SPECIAL_COUNT); for (const TileDef &td : tiledef_special) { td.serialize(os, protocol_version); } writeU8(os, alpha); writeU8(os, color.getRed()); writeU8(os, color.getGreen()); writeU8(os, color.getBlue()); os << serializeString(palette_name); writeU8(os, waving); writeU8(os, connect_sides); writeU16(os, connects_to_ids.size()); for (u16 connects_to_id : connects_to_ids) writeU16(os, connects_to_id); writeU8(os, post_effect_color.getAlpha()); writeU8(os, post_effect_color.getRed()); writeU8(os, post_effect_color.getGreen()); writeU8(os, post_effect_color.getBlue()); writeU8(os, leveled); // lighting writeU8(os, light_propagates); writeU8(os, sunlight_propagates); writeU8(os, light_source); // map generation writeU8(os, is_ground_content); // interaction writeU8(os, walkable); writeU8(os, pointable); writeU8(os, diggable); writeU8(os, climbable); writeU8(os, buildable_to); writeU8(os, rightclickable); writeU32(os, damage_per_second); // liquid writeU8(os, liquid_type); os << serializeString(liquid_alternative_flowing); os << serializeString(liquid_alternative_source); writeU8(os, liquid_viscosity); writeU8(os, liquid_renewable); writeU8(os, liquid_range); writeU8(os, drowning); writeU8(os, floodable); // node boxes node_box.serialize(os, protocol_version); selection_box.serialize(os, protocol_version); collision_box.serialize(os, protocol_version); // sound serializeSimpleSoundSpec(sound_footstep, os, version); serializeSimpleSoundSpec(sound_dig, os, version); serializeSimpleSoundSpec(sound_dug, os, version); // legacy writeU8(os, legacy_facedir_simple); writeU8(os, legacy_wallmounted); os << serializeString(node_dig_prediction);}
开发者ID:EXio4,项目名称:minetest,代码行数:88,
注:本文中的writeS16函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ writeScratchPad函数代码示例 C++ writeRegister8函数代码示例 |