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自学教程:C++ BLI_findstring函数代码示例

51自学网 2021-06-01 19:51:06
  C++
这篇教程C++ BLI_findstring函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中BLI_findstring函数的典型用法代码示例。如果您正苦于以下问题:C++ BLI_findstring函数的具体用法?C++ BLI_findstring怎么用?C++ BLI_findstring使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了BLI_findstring函数的23个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: screen_render_scene_layer_set

static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **scene, SceneRenderLayer **srl){	/* single layer re-render */	if (RNA_struct_property_is_set(op->ptr, "scene")) {		Scene *scn;		char scene_name[MAX_ID_NAME - 2];		RNA_string_get(op->ptr, "scene", scene_name);		scn = (Scene *)BLI_findstring(&mainp->scene, scene_name, offsetof(ID, name) + 2);				if (scn) {			/* camera switch wont have updated */			scn->r.cfra = (*scene)->r.cfra;			BKE_scene_camera_switch_update(scn);			*scene = scn;		}	}	if (RNA_struct_property_is_set(op->ptr, "layer")) {		SceneRenderLayer *rl;		char rl_name[RE_MAXNAME];		RNA_string_get(op->ptr, "layer", rl_name);		rl = (SceneRenderLayer *)BLI_findstring(&(*scene)->r.layers, rl_name, offsetof(SceneRenderLayer, name));				if (rl)			*srl = rl;	}}
开发者ID:JasonWilkins,项目名称:blender-wayland,代码行数:30,


示例2: workspace_add_menu

static void workspace_add_menu(bContext *C, uiLayout *layout, void *template_v){  Main *bmain = CTX_data_main(C);  const char *app_template = template_v;  bool has_startup_items = false;  wmOperatorType *ot_append = WM_operatortype_find("WORKSPACE_OT_append_activate", true);  WorkspaceConfigFileData *startup_config = workspace_config_file_read(app_template);  WorkspaceConfigFileData *builtin_config = workspace_system_file_read(app_template);  if (startup_config) {    for (WorkSpace *workspace = startup_config->workspaces.first; workspace;         workspace = workspace->id.next) {      uiLayout *row = uiLayoutRow(layout, false);      if (BLI_findstring(&bmain->workspaces, workspace->id.name, offsetof(ID, name))) {        uiLayoutSetActive(row, false);      }      workspace_append_button(row, ot_append, workspace, startup_config->main);      has_startup_items = true;    }  }  if (builtin_config) {    bool has_title = false;    for (WorkSpace *workspace = builtin_config->workspaces.first; workspace;         workspace = workspace->id.next) {      if (startup_config &&          BLI_findstring(&startup_config->workspaces, workspace->id.name, offsetof(ID, name))) {        continue;      }      if (!has_title) {        if (has_startup_items) {          uiItemS(layout);        }        has_title = true;      }      uiLayout *row = uiLayoutRow(layout, false);      if (BLI_findstring(&bmain->workspaces, workspace->id.name, offsetof(ID, name))) {        uiLayoutSetActive(row, false);      }      workspace_append_button(row, ot_append, workspace, builtin_config->main);    }  }  if (startup_config) {    BKE_blendfile_workspace_config_data_free(startup_config);  }  if (builtin_config) {    BKE_blendfile_workspace_config_data_free(builtin_config);  }}
开发者ID:dfelinto,项目名称:blender,代码行数:56,


示例3: RE_RenderResult_is_stereo

bool RE_RenderResult_is_stereo(RenderResult *res){	if (! BLI_findstring(&res->views, STEREO_LEFT_NAME, offsetof(RenderView, name)))		return false;	if (! BLI_findstring(&res->views, STEREO_RIGHT_NAME, offsetof(RenderView, name)))		return false;	return true;}
开发者ID:sntulix,项目名称:blender-api-javascript,代码行数:10,


示例4: workspace_append_activate_exec

static int workspace_append_activate_exec(bContext *C, wmOperator *op){  Main *bmain = CTX_data_main(C);  char idname[MAX_ID_NAME - 2], filepath[FILE_MAX];  if (!RNA_struct_property_is_set(op->ptr, "idname") ||      !RNA_struct_property_is_set(op->ptr, "filepath")) {    return OPERATOR_CANCELLED;  }  RNA_string_get(op->ptr, "idname", idname);  RNA_string_get(op->ptr, "filepath", filepath);  if (workspace_append(C, filepath, idname) != OPERATOR_CANCELLED) {    WorkSpace *appended_workspace = BLI_findstring(        &bmain->workspaces, idname, offsetof(ID, name) + 2);    BLI_assert(appended_workspace != NULL);    if (appended_workspace) {      /* Reorder to last position. */      BKE_id_reorder(&bmain->workspaces, &appended_workspace->id, NULL, true);      /* Changing workspace changes context. Do delayed! */      WM_event_add_notifier(C, NC_SCREEN | ND_WORKSPACE_SET, appended_workspace);      return OPERATOR_FINISHED;    }  }  return OPERATOR_CANCELLED;}
开发者ID:dfelinto,项目名称:blender,代码行数:30,


示例5: wm_file_read_report

void wm_file_read_report(bContext *C){	ReportList *reports = NULL;	Scene *sce;	for (sce = G.main->scene.first; sce; sce = sce->id.next) {		if (sce->r.engine[0] &&		    BLI_findstring(&R_engines, sce->r.engine, offsetof(RenderEngineType, idname)) == NULL)		{			if (reports == NULL) {				reports = CTX_wm_reports(C);			}			BKE_reportf(reports, RPT_ERROR,			            "Engine '%s' not available for scene '%s' "			            "(an addon may need to be installed or enabled)",			            sce->r.engine, sce->id.name + 2);		}	}	if (reports) {		if (!G.background) {			WM_report_banner_show();		}	}}
开发者ID:ChunHungLiu,项目名称:blender,代码行数:26,


示例6: set_engine

static int set_engine(int argc, const char **argv, void *data){	bContext *C = data;	if (argc >= 2) {		if (!strcmp(argv[1], "help")) {			RenderEngineType *type = NULL;			printf("Blender Engine Listing:/n");			for (type = R_engines.first; type; type = type->next) {				printf("/t%s/n", type->idname);			}			exit(0);		}		else {			Scene *scene = CTX_data_scene(C);			if (scene) {				RenderData *rd = &scene->r;				if (BLI_findstring(&R_engines, argv[1], offsetof(RenderEngineType, idname))) {					BLI_strncpy_utf8(rd->engine, argv[1], sizeof(rd->engine));				}			}			else {				printf("/nError: no blend loaded. order the arguments so '-E  / --engine ' is after a blend is loaded./n");			}		}		return 1;	}	else {		printf("/nEngine not specified, give 'help' for a list of available engines./n");		return 0;	}}
开发者ID:JasonWilkins,项目名称:blender-wayland,代码行数:33,


示例7: MEM_callocN

static void *ml_addview_cb(void *base, const char *str){	RenderResult *rr = base;	RenderView *rv;	rv = MEM_callocN(sizeof(RenderView), "new render view");	BLI_strncpy(rv->name, str, EXR_VIEW_MAXNAME);	/* For stereo drawing we need to ensure:	 * STEREO_LEFT_NAME  == STEREO_LEFT_ID and	 * STEREO_RIGHT_NAME == STEREO_RIGHT_ID */	if (STREQ(str, STEREO_LEFT_NAME)) {		BLI_addhead(&rr->views, rv);	}	else if (STREQ(str, STEREO_RIGHT_NAME)) {		RenderView *left_rv = BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name));		if (left_rv == NULL) {			BLI_addhead(&rr->views, rv);		}		else {			BLI_insertlinkafter(&rr->views, left_rv, rv);		}	}	else {		BLI_addtail(&rr->views, rv);	}	return rv;}
开发者ID:sntulix,项目名称:blender-api-javascript,代码行数:31,


示例8: BLI_findstring

/* Find a group with the given name */bActionGroup *BKE_action_group_find_name(bAction *act, const char name[]){	/* sanity checks */	if (ELEM(NULL, act, act->groups.first, name) || (name[0] == 0))		return NULL;			/* do string comparisons */	return BLI_findstring(&act->groups, name, offsetof(bActionGroup, name));}
开发者ID:UPBGE,项目名称:blender,代码行数:10,


示例9: BLI_findstring

/* Find KeyingSet type info given a name */KeyingSetInfo *ANIM_keyingset_info_find_name(const char name[]){	/* sanity checks */	if ((name == NULL) || (name[0] == 0))		return NULL;			/* search by comparing names */	return BLI_findstring(&keyingset_type_infos, name, offsetof(KeyingSetInfo, idname));}
开发者ID:castlelore,项目名称:blender-git,代码行数:10,


示例10: BLI_findstring

RenderEngineType *RE_engines_find(const char *idname){	RenderEngineType *type;		type = BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname));	if (!type)		type = &internal_render_type;		return type;}
开发者ID:akonneker,项目名称:blensor,代码行数:10,


示例11:

Scene *KX_BlenderSceneConverter::GetBlenderSceneForName(const STR_String &name){	Scene *sce;	/**	 * Find the specified scene by name, or NULL if nothing matches.	 */	if ((sce = (Scene *)BLI_findstring(&m_maggie->scene, name.ReadPtr(), offsetof(ID, name) + 2)))		return sce;	for (vector<Main *>::iterator it=m_DynamicMaggie.begin(); !(it == m_DynamicMaggie.end()); it++) {		Main *main = *it;		if ((sce= (Scene *)BLI_findstring(&main->scene, name.ReadPtr(), offsetof(ID, name) + 2)))			return sce;	}	return NULL;}
开发者ID:sadmansk,项目名称:blender,代码行数:19,


示例12: BLI_ghash_lookup

/** * Return a pointer to the pose channel of the given name * from this pose. */bPoseChannel *BKE_pose_channel_find_name(const bPose *pose, const char *name){	if (ELEM(NULL, pose, name) || (name[0] == '/0'))		return NULL;		if (pose->chanhash)		return BLI_ghash_lookup(pose->chanhash, (const void *)name);		return BLI_findstring(&((const bPose *)pose)->chanbase, name, offsetof(bPoseChannel, name));}
开发者ID:UPBGE,项目名称:blender,代码行数:14,


示例13: view3d_ruler_to_gpencil

static bool view3d_ruler_to_gpencil(bContext *C, RulerInfo *ruler_info){	Scene *scene = CTX_data_scene(C);	bGPDlayer *gpl;	bGPDframe *gpf;	bGPDstroke *gps;	RulerItem *ruler_item;	const char *ruler_name = RULER_ID;	bool changed = false;	if (scene->gpd == NULL) {		scene->gpd = gpencil_data_addnew("GPencil");	}	gpl = BLI_findstring(&scene->gpd->layers, ruler_name, offsetof(bGPDlayer, info));	if (gpl == NULL) {		gpl = gpencil_layer_addnew(scene->gpd, ruler_name, false);		gpl->thickness = 1;		gpl->flag |= GP_LAYER_HIDE;	}	gpf = gpencil_layer_getframe(gpl, CFRA, true);	free_gpencil_strokes(gpf);	for (ruler_item = ruler_info->items.first; ruler_item; ruler_item = ruler_item->next) {		bGPDspoint *pt;		int j;		/* allocate memory for a new stroke */		gps = MEM_callocN(sizeof(bGPDstroke), "gp_stroke");		if (ruler_item->flag & RULERITEM_USE_ANGLE) {			gps->totpoints = 3;			pt = gps->points = MEM_callocN(sizeof(bGPDspoint) * gps->totpoints, "gp_stroke_points");			for (j = 0; j < 3; j++) {				copy_v3_v3(&pt->x, ruler_item->co[j]);				pt->pressure = 1.0f;				pt++;			}		}		else {			gps->totpoints = 2;			pt = gps->points = MEM_callocN(sizeof(bGPDspoint) * gps->totpoints, "gp_stroke_points");			for (j = 0; j < 3; j += 2) {				copy_v3_v3(&pt->x, ruler_item->co[j]);				pt->pressure = 1.0f;				pt++;			}		}		gps->flag = GP_STROKE_3DSPACE;		BLI_addtail(&gpf->strokes, gps);		changed = true;	}	return changed;}
开发者ID:SuriyaaKudoIsc,项目名称:blender-git,代码行数:55,


示例14: printf

PyObject *bpy_text_reimport(PyObject *module, int *found){	Text *text;	const char *name;	char *filepath;	char *buf = NULL;//XXX	Main *maggie = bpy_import_main ? bpy_import_main:G.main;	Main *maggie = bpy_import_main;		if (!maggie) {		printf("ERROR: bpy_import_main_set() was not called before running python. this is a bug./n");		return NULL;	}		*found = 0;		/* get name, filename from the module itself */	if ((name = PyModule_GetName(module)) == NULL)		return NULL;	if ((filepath = (char *)PyModule_GetFilename(module)) == NULL)		return NULL;	/* look up the text object */	text = BLI_findstring(&maggie->text, BLI_path_basename(filepath), offsetof(ID, name) + 2);	/* uh-oh.... didn't find it */	if (!text)		return NULL;	else		*found = 1;	/* if previously compiled, free the object */	/* (can't see how could be NULL, but check just in case) */ 	if (text->compiled) {		Py_DECREF((PyObject *)text->compiled);	}	/* compile the buffer */	buf = txt_to_buf(text);	text->compiled = Py_CompileString(buf, text->id.name + 2, Py_file_input);	MEM_freeN(buf);	/* if compile failed.... return this error */	if (PyErr_Occurred()) {		PyErr_Print();		PyErr_Clear();		PySys_SetObject("last_traceback", NULL);		free_compiled_text(text);		return NULL;	}	/* make into a module */	return PyImport_ExecCodeModule((char *)name, text->compiled);}
开发者ID:244xiao,项目名称:blender,代码行数:55,


示例15: BLI_findstring

/* XXX: read a style configure */uiStyle *UI_style_get(void){#if 0	uiStyle *style = NULL;	/* offset is two struct uiStyle pointers */	style = BLI_findstring(&U.uistyles, "Unifont Style", sizeof(style) * 2);	return (style != NULL) ? style : U.uistyles.first;#else	return U.uistyles.first;#endif}
开发者ID:flair2005,项目名称:mechanical-blender,代码行数:12,


示例16: RNA_string_get

static bActuator *edit_actuator_property_get(bContext *C, wmOperator *op, Object **ob){    char actuator_name[MAX_NAME];    bActuator *act;    RNA_string_get(op->ptr, "actuator", actuator_name);    *ob = edit_object_property_get(C, op);    if (!*ob) return NULL;    act = BLI_findstring(&((*ob)->actuators), actuator_name, offsetof(bActuator, name));    return act;}
开发者ID:244xiao,项目名称:blender,代码行数:13,


示例17: BKE_copybuffer_paste

/* return success (1) */int BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, ReportList *reports){	Main *bmain = CTX_data_main(C);	Scene *scene = CTX_data_scene(C);	View3D *v3d = CTX_wm_view3d(C);	Main *mainl = NULL;	Library *lib;	BlendHandle *bh;			bh = BLO_blendhandle_from_file(libname, reports);		if (bh == NULL) {		/* error reports will have been made by BLO_blendhandle_from_file() */		return 0;	}	BKE_scene_base_deselect_all(scene);		/* tag everything, all untagged data can be made local	 * its also generally useful to know what is new	 *	 * take extra care BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false) is called after! */	BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, true);		/* here appending/linking starts */	mainl = BLO_library_link_begin(bmain, &bh, libname);		BLO_library_link_all(mainl, bh, flag, scene, v3d);	BLO_library_link_end(mainl, &bh, flag, scene, v3d);		/* mark all library linked objects to be updated */	BKE_main_lib_objects_recalc_all(bmain);	IMB_colormanagement_check_file_config(bmain);		/* append, rather than linking */	lib = BLI_findstring(&bmain->library, libname, offsetof(Library, filepath));	BKE_library_make_local(bmain, lib, true, false);		/* important we unset, otherwise these object wont	 * link into other scenes from this blend file */	BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false);		/* recreate dependency graph to include new objects */	DAG_relations_tag_update(bmain);		BLO_blendhandle_close(bh);	/* remove library... */		return 1;}
开发者ID:Brachi,项目名称:blender,代码行数:52,


示例18: data_dir_add

static void data_dir_add(ListBase *lb, const char *member){	LinkData *link;		if(strcmp(member, "scene") == 0) /* exception */		return;	if(BLI_findstring(lb, member, offsetof(LinkData, data)))		return;		link= MEM_callocN(sizeof(LinkData), "LinkData");	link->data= (void*)member;	BLI_addtail(lb, link);}
开发者ID:BHCLL,项目名称:blendocv,代码行数:14,


示例19: unpackImage

int unpackImage(ReportList *reports, Image *ima, int how){	int ret_value = RET_ERROR;	if (ima != NULL) {		while (ima->packedfiles.last) {			char localname[FILE_MAX], absname[FILE_MAX];			char *newname;			ImagePackedFile *imapf = ima->packedfiles.last;			unpack_generate_paths(imapf->filepath, (ID *)ima, absname, localname, sizeof(absname), sizeof(localname));			newname = unpackFile(reports, absname, localname, imapf->packedfile, how);			if (newname != NULL) {				ImageView *iv;				ret_value = ret_value == RET_ERROR ? RET_ERROR : RET_OK;				freePackedFile(imapf->packedfile);				imapf->packedfile = NULL;				/* update the new corresponding view filepath */				iv = BLI_findstring(&ima->views, imapf->filepath, offsetof(ImageView, filepath));				if (iv) {					BLI_strncpy(iv->filepath, newname, sizeof(imapf->filepath));				}				/* keep the new name in the image for non-pack specific reasons */				if (how != PF_REMOVE) {					BLI_strncpy(ima->name, newname, sizeof(imapf->filepath));				}				MEM_freeN(newname);			}			else {				ret_value = RET_ERROR;			}			BLI_remlink(&ima->packedfiles, imapf);			MEM_freeN(imapf);		}	}	if (ret_value == RET_OK) {		BKE_image_signal(ima, NULL, IMA_SIGNAL_RELOAD);	}	return(ret_value);}
开发者ID:Bforartists,项目名称:Bforartists,代码行数:47,


示例20: printf

PyObject *bpy_text_reimport(PyObject *module, int *found){	Text *text;	const char *name;	const char *filepath;//XXX	Main *maggie = bpy_import_main ? bpy_import_main:G.main;	Main *maggie = bpy_import_main;		if (!maggie) {		printf("ERROR: bpy_import_main_set() was not called before running python. this is a bug./n");		return NULL;	}		*found = 0;		/* get name, filename from the module itself */	if ((name = PyModule_GetName(module)) == NULL)		return NULL;	{		PyObject *module_file = PyModule_GetFilenameObject(module);		if (module_file == NULL) {			return NULL;		}		filepath = _PyUnicode_AsString(module_file);		Py_DECREF(module_file);		if (filepath == NULL) {			return NULL;		}	}	/* look up the text object */	text = BLI_findstring(&maggie->text, BLI_path_basename(filepath), offsetof(ID, name) + 2);	/* uh-oh.... didn't find it */	if (!text)		return NULL;	else		*found = 1;	if (bpy_text_compile(text) == false) {		return NULL;	}	/* make into a module */	return PyImport_ExecCodeModule(name, text->compiled);}
开发者ID:mgschwan,项目名称:blensor,代码行数:47,


示例21: view3d_ruler_from_gpencil

static bool view3d_ruler_from_gpencil(bContext *C, RulerInfo *ruler_info){	Scene *scene = CTX_data_scene(C);	bool changed = false;	if (scene->gpd) {		bGPDlayer *gpl;		const char *ruler_name = RULER_ID;		gpl = BLI_findstring(&scene->gpd->layers, ruler_name, offsetof(bGPDlayer, info));		if (gpl) {			bGPDframe *gpf;			gpf = gpencil_layer_getframe(gpl, CFRA, false);			if (gpf) {				bGPDstroke *gps;				for (gps = gpf->strokes.first; gps; gps = gps->next) {					bGPDspoint *pt = gps->points;					int j;					if (gps->totpoints == 3) {						RulerItem *ruler_item = ruler_item_add(ruler_info);						for (j = 0; j < 3; j++) {							copy_v3_v3(ruler_item->co[j], &pt->x);							pt++;						}						ruler_item->flag |= RULERITEM_USE_ANGLE;						changed = true;					}					else if (gps->totpoints == 2) {						RulerItem *ruler_item = ruler_item_add(ruler_info);						for (j = 0; j < 3; j += 2) {							copy_v3_v3(ruler_item->co[j], &pt->x);							pt++;						}						changed = true;					}				}			}		}	}	return changed;}
开发者ID:SuriyaaKudoIsc,项目名称:blender-git,代码行数:41,


示例22: BKE_copybuffer_read

bool BKE_copybuffer_read(Main *bmain_dst, const char *libname, ReportList *reports){	BlendHandle *bh = BLO_blendhandle_from_file(libname, reports);	if (bh == NULL) {		/* Error reports will have been made by BLO_blendhandle_from_file(). */		return false;	}	/* Here appending/linking starts. */	Main *mainl = BLO_library_link_begin(bmain_dst, &bh, libname);	BLO_library_link_copypaste(mainl, bh);	BLO_library_link_end(mainl, &bh, 0, NULL, NULL);	/* Mark all library linked objects to be updated. */	BKE_main_lib_objects_recalc_all(bmain_dst);	IMB_colormanagement_check_file_config(bmain_dst);	/* Append, rather than linking. */	Library *lib = BLI_findstring(&bmain_dst->library, libname, offsetof(Library, filepath));	BKE_library_make_local(bmain_dst, lib, true, false);	/* Important we unset, otherwise these object wont	 * link into other scenes from this blend file.	 */	BKE_main_id_tag_all(bmain_dst, LIB_TAG_PRE_EXISTING, false);	BLO_blendhandle_close(bh);	return true;}
开发者ID:diekev,项目名称:blender,代码行数:24,


示例23: bake

//.........这里部分代码省略.........		/* when saving extenally always use the size specified in the UI */		num_pixels = (size_t)width * (size_t)height * bake_images.size;		for (int i = 0; i < bake_images.size; i++) {			bake_images.data[i].width = width;			bake_images.data[i].height = height;			bake_images.data[i].offset = (is_split_materials ? num_pixels : 0);			bake_images.data[i].image = NULL;		}		if (!is_split_materials) {			/* saving a single image */			for (int i = 0; i < tot_materials; i++) {				bake_images.lookup[i] = 0;			}		}	}	if (is_selected_to_active) {		CollectionPointerLink *link;		tot_highpoly = 0;		for (link = selected_objects->first; link; link = link->next) {			Object *ob_iter = link->ptr.data;			if (ob_iter == ob_low)				continue;			tot_highpoly ++;		}		if (is_cage && custom_cage[0] != '/0') {			ob_cage = BLI_findstring(&bmain->object, custom_cage, offsetof(ID, name) + 2);			if (ob_cage == NULL || ob_cage->type != OB_MESH) {				BKE_report(reports, RPT_ERROR, "No valid cage object");				goto cleanup;			}			else {				restrict_flag_cage = ob_cage->restrictflag;				ob_cage->restrictflag |= OB_RESTRICT_RENDER;			}		}	}	pixel_array_low = MEM_mallocN(sizeof(BakePixel) * num_pixels, "bake pixels low poly");	pixel_array_high = MEM_mallocN(sizeof(BakePixel) * num_pixels, "bake pixels high poly");	result = MEM_callocN(sizeof(float) * depth * num_pixels, "bake return pixels");	/* get the mesh as it arrives in the renderer */	me_low = BKE_mesh_new_from_object(bmain, scene, ob_low, 1, 2, 0, 0);	BKE_mesh_split_faces(me_low);	/* populate the pixel array with the face data */	if ((is_selected_to_active && (ob_cage == NULL) && is_cage) == false)		RE_bake_pixels_populate(me_low, pixel_array_low, num_pixels, &bake_images, uv_layer);	/* else populate the pixel array with the 'cage' mesh (the smooth version of the mesh)  */	if (is_selected_to_active) {		CollectionPointerLink *link;		ModifierData *md, *nmd;		ListBase modifiers_tmp, modifiers_original;		int i = 0;		/* prepare cage mesh */
开发者ID:Passtechsoft,项目名称:TPEAlpGen,代码行数:67,



注:本文中的BLI_findstring函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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