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自学教程:C++ BLI_rcti_size_x函数代码示例

51自学网 2021-06-01 19:51:17
  C++
这篇教程C++ BLI_rcti_size_x函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中BLI_rcti_size_x函数的典型用法代码示例。如果您正苦于以下问题:C++ BLI_rcti_size_x函数的具体用法?C++ BLI_rcti_size_x怎么用?C++ BLI_rcti_size_x使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了BLI_rcti_size_x函数的24个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: MEM_mallocN

/** Save the current OpenGL state and initialize OpenGL for 2D * rendering. glaEnd2DDraw should be called on the returned structure * to free it and to return OpenGL to its previous state. The * scissor rectangle is set to match the viewport. * * See glaDefine2DArea for an explanation of why this function uses integers. * * /param screen_rect The screen rectangle to be used for 2D drawing. * /param world_rect The world rectangle that the 2D area represented * by /a screen_rect is supposed to represent. If NULL it is assumed the * world has a 1 to 1 mapping to the screen. */gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect) {	gla2DDrawInfo *di = MEM_mallocN(sizeof(*di), "gla2DDrawInfo");	int sc_w, sc_h;	float wo_w, wo_h;	glGetIntegerv(GL_VIEWPORT, (GLint *)di->orig_vp);	glGetIntegerv(GL_SCISSOR_BOX, (GLint *)di->orig_sc);	glGetFloatv(GL_PROJECTION_MATRIX, (GLfloat *)di->orig_projmat);	glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *)di->orig_viewmat);	di->screen_rect = *screen_rect;	if (world_rect) {		di->world_rect = *world_rect;	}	else {		di->world_rect.xmin = di->screen_rect.xmin;		di->world_rect.ymin = di->screen_rect.ymin;		di->world_rect.xmax = di->screen_rect.xmax;		di->world_rect.ymax = di->screen_rect.ymax;	}	sc_w = BLI_rcti_size_x(&di->screen_rect);	sc_h = BLI_rcti_size_y(&di->screen_rect);	wo_w = BLI_rcti_size_x(&di->world_rect);	wo_h = BLI_rcti_size_y(&di->world_rect);	di->wo_to_sc[0] = sc_w / wo_w;	di->wo_to_sc[1] = sc_h / wo_h;	glaDefine2DArea(&di->screen_rect);	return di;}
开发者ID:244xiao,项目名称:blender,代码行数:46,


示例2: UI_fontstyle_draw_ex

void UI_fontstyle_draw_ex(        const uiFontStyle *fs, const rcti *rect, const char *str,        size_t len, float *r_xofs, float *r_yofs){	int xofs = 0, yofs;	int font_flag = BLF_CLIPPING;	UI_fontstyle_set(fs);	/* set the flag */	if (fs->shadow) {		font_flag |= BLF_SHADOW;		const float shadow_color[4] = {fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha};		BLF_shadow(fs->uifont_id, fs->shadow, shadow_color);		BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);	}	if (fs->kerning == 1) {		font_flag |= BLF_KERNING_DEFAULT;	}	if (fs->word_wrap == 1) {		font_flag |= BLF_WORD_WRAP;	}	BLF_enable(fs->uifont_id, font_flag);	if (fs->word_wrap == 1) {		/* draw from boundbox top */		yofs = BLI_rcti_size_y(rect) - BLF_height_max(fs->uifont_id);	}	else {		/* draw from boundbox center */		yofs = ceil(0.5f * (BLI_rcti_size_y(rect) - BLF_ascender(fs->uifont_id)));	}	if (fs->align == UI_STYLE_TEXT_CENTER) {		xofs = floor(0.5f * (BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len)));		/* don't center text if it chops off the start of the text, 2 gives some margin */		if (xofs < 2) {			xofs = 2;		}	}	else if (fs->align == UI_STYLE_TEXT_RIGHT) {		xofs = BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len) - 0.1f * U.widget_unit;	}	/* clip is very strict, so we give it some space */	BLF_clipping(fs->uifont_id, rect->xmin - 2, rect->ymin - 4, rect->xmax + 1, rect->ymax + 4);	BLF_position(fs->uifont_id, rect->xmin + xofs, rect->ymin + yofs, 0.0f);	BLF_draw(fs->uifont_id, str, len);	BLF_disable(fs->uifont_id, font_flag);	*r_xofs = xofs;	*r_yofs = yofs;}
开发者ID:Ichthyostega,项目名称:blender,代码行数:56,


示例3: gla2DSetMap

void gla2DSetMap(gla2DDrawInfo *di, rctf *rect) {	int sc_w, sc_h;	float wo_w, wo_h;	di->world_rect = *rect;		sc_w = BLI_rcti_size_x(&di->screen_rect);	sc_h = BLI_rcti_size_y(&di->screen_rect);	wo_w = BLI_rcti_size_x(&di->world_rect);	wo_h = BLI_rcti_size_y(&di->world_rect);		di->wo_to_sc[0] = sc_w / wo_w;	di->wo_to_sc[1] = sc_h / wo_h;}
开发者ID:244xiao,项目名称:blender,代码行数:15,


示例4: wm_gesture_evaluate

/* tweak and line gestures */int wm_gesture_evaluate(wmGesture *gesture){	if (gesture->type == WM_GESTURE_TWEAK) {		rcti *rect = gesture->customdata;		int dx = BLI_rcti_size_x(rect);		int dy = BLI_rcti_size_y(rect);		if (ABS(dx) + ABS(dy) > U.tweak_threshold) {			int theta = (int)floor(4.0f * atan2f((float)dy, (float)dx) / (float)M_PI + 0.5f);			int val = EVT_GESTURE_W;			if (theta == 0) val = EVT_GESTURE_E;			else if (theta == 1) val = EVT_GESTURE_NE;			else if (theta == 2) val = EVT_GESTURE_N;			else if (theta == 3) val = EVT_GESTURE_NW;			else if (theta == -1) val = EVT_GESTURE_SE;			else if (theta == -2) val = EVT_GESTURE_S;			else if (theta == -3) val = EVT_GESTURE_SW;			#if 0			/* debug */			if (val == 1) printf("tweak north/n");			if (val == 2) printf("tweak north-east/n");			if (val == 3) printf("tweak east/n");			if (val == 4) printf("tweak south-east/n");			if (val == 5) printf("tweak south/n");			if (val == 6) printf("tweak south-west/n");			if (val == 7) printf("tweak west/n");			if (val == 8) printf("tweak north-west/n");#endif			return val;		}	}	return 0;}
开发者ID:danielmarg,项目名称:blender-main,代码行数:35,


示例5: node_circleselect_exec

static int node_circleselect_exec(bContext *C, wmOperator *op){	SpaceNode *snode = CTX_wm_space_node(C);	ARegion *ar = CTX_wm_region(C);	bNode *node;	int x, y, radius, gesture_mode;	float offset[2];	float zoom  = (float)(BLI_rcti_size_x(&ar->winrct)) / (float)(BLI_rctf_size_x(&ar->v2d.cur));	gesture_mode = RNA_int_get(op->ptr, "gesture_mode");	/* get operator properties */	x = RNA_int_get(op->ptr, "x");	y = RNA_int_get(op->ptr, "y");	radius = RNA_int_get(op->ptr, "radius");	UI_view2d_region_to_view(&ar->v2d, x, y, &offset[0], &offset[1]);	for (node = snode->edittree->nodes.first; node; node = node->next) {		if (BLI_rctf_isect_circle(&node->totr, offset, radius / zoom)) {			nodeSetSelected(node, (gesture_mode == GESTURE_MODAL_SELECT));		}	}	WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);	return OPERATOR_FINISHED;}
开发者ID:bitfusionio,项目名称:blender,代码行数:30,


示例6: draw_seq_strips

/* draw the contents of the sequencer strips view */static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar){	Scene *scene = CTX_data_scene(C);	View2D *v2d = &ar->v2d;	Sequence *last_seq = BKE_sequencer_active_get(scene);	int sel = 0, j;	float pixelx = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);		/* loop through twice, first unselected, then selected */	for (j = 0; j < 2; j++) {		Sequence *seq;		int outline_tint = (j) ? -60 : -150; /* highlighting around strip edges indicating selection */				/* loop through strips, checking for those that are visible */		for (seq = ed->seqbasep->first; seq; seq = seq->next) {			/* boundbox and selection tests for NOT drawing the strip... */			if ((seq->flag & SELECT) != sel) continue;			else if (seq == last_seq) continue;			else if (min_ii(seq->startdisp, seq->start) > v2d->cur.xmax) continue;			else if (max_ii(seq->enddisp, seq->start + seq->len) < v2d->cur.xmin) continue;			else if (seq->machine + 1.0f < v2d->cur.ymin) continue;			else if (seq->machine > v2d->cur.ymax) continue;						/* strip passed all tests unscathed... so draw it now */			draw_seq_strip(scene, ar, seq, outline_tint, pixelx);		}				/* draw selected next time round */		sel = SELECT;	}		/* draw the last selected last (i.e. 'active' in other parts of Blender), removes some overlapping error */	if (last_seq)		draw_seq_strip(scene, ar, last_seq, 120, pixelx);}
开发者ID:ideasman42,项目名称:blender-wayland,代码行数:36,


示例7: UI_fontstyle_draw_ex

void UI_fontstyle_draw_ex(        const uiFontStyle *fs, const rcti *rect, const char *str,        size_t len, float *r_xofs, float *r_yofs){	float height;	int xofs = 0, yofs;		UI_fontstyle_set(fs);	height = BLF_ascender(fs->uifont_id);	yofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height));	if (fs->align == UI_STYLE_TEXT_CENTER) {		xofs = floor(0.5f * (BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len)));		/* don't center text if it chops off the start of the text, 2 gives some margin */		if (xofs < 2) {			xofs = 2;		}	}	else if (fs->align == UI_STYLE_TEXT_RIGHT) {		xofs = BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len) - 0.1f * U.widget_unit;	}		/* clip is very strict, so we give it some space */	BLF_clipping(fs->uifont_id, rect->xmin - 2, rect->ymin - 4, rect->xmax + 1, rect->ymax + 4);	BLF_enable(fs->uifont_id, BLF_CLIPPING);	BLF_position(fs->uifont_id, rect->xmin + xofs, rect->ymin + yofs, 0.0f);	if (fs->shadow) {		BLF_enable(fs->uifont_id, BLF_SHADOW);		BLF_shadow(fs->uifont_id, fs->shadow, fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha);		BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);	}	if (fs->kerning == 1)		BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);	BLF_draw(fs->uifont_id, str, len);	BLF_disable(fs->uifont_id, BLF_CLIPPING);	if (fs->shadow)		BLF_disable(fs->uifont_id, BLF_SHADOW);	if (fs->kerning == 1)		BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);	*r_xofs = xofs;	*r_yofs = yofs;}
开发者ID:greg100795,项目名称:blender-git,代码行数:47,


示例8: wm_gesture_evaluate

/* tweak and line gestures */int wm_gesture_evaluate(wmGesture *gesture, const wmEvent *event){  if (gesture->type == WM_GESTURE_TWEAK) {    rcti *rect = gesture->customdata;    const int delta[2] = {        BLI_rcti_size_x(rect),        BLI_rcti_size_y(rect),    };    if (WM_event_drag_test_with_delta(event, delta)) {      int theta = round_fl_to_int(4.0f * atan2f((float)delta[1], (float)delta[0]) / (float)M_PI);      int val = EVT_GESTURE_W;      if (theta == 0) {        val = EVT_GESTURE_E;      }      else if (theta == 1) {        val = EVT_GESTURE_NE;      }      else if (theta == 2) {        val = EVT_GESTURE_N;      }      else if (theta == 3) {        val = EVT_GESTURE_NW;      }      else if (theta == -1) {        val = EVT_GESTURE_SE;      }      else if (theta == -2) {        val = EVT_GESTURE_S;      }      else if (theta == -3) {        val = EVT_GESTURE_SW;      }#if 0      /* debug */      if (val == 1)        printf("tweak north/n");      if (val == 2)        printf("tweak north-east/n");      if (val == 3)        printf("tweak east/n");      if (val == 4)        printf("tweak south-east/n");      if (val == 5)        printf("tweak south/n");      if (val == 6)        printf("tweak south-west/n");      if (val == 7)        printf("tweak west/n");      if (val == 8)        printf("tweak north-west/n");#endif      return val;    }  }  return 0;}
开发者ID:dfelinto,项目名称:blender,代码行数:60,


示例9: ed_preview_draw_rect

/* uses UI_BTYPE_ROUNDBOX button in block to get the rect */static bool ed_preview_draw_rect(ScrArea *sa, int split, int first, rcti *rect, rcti *newrect){	Render *re;	RenderResult rres;	char name[32];	int offx = 0;	int newx = BLI_rcti_size_x(rect);	int newy = BLI_rcti_size_y(rect);	bool ok = false;	if (!split || first) sprintf(name, "Preview %p", (void *)sa);	else sprintf(name, "SecondPreview %p", (void *)sa);	if (split) {		if (first) {			offx = 0;			newx = newx / 2;		}		else {			offx = newx / 2;			newx = newx - newx / 2;		}	}	/* test if something rendered ok */	re = RE_GetRender(name);	/* material preview only needs monoscopy (view 0) */	RE_AcquireResultImage(re, &rres, 0);	if (rres.rectf) {				if (ABS(rres.rectx - newx) < 2 && ABS(rres.recty - newy) < 2) {			newrect->xmax = max_ii(newrect->xmax, rect->xmin + rres.rectx + offx);			newrect->ymax = max_ii(newrect->ymax, rect->ymin + rres.recty);			if (rres.rectx && rres.recty) {				unsigned char *rect_byte = MEM_mallocN(rres.rectx * rres.recty * sizeof(int), "ed_preview_draw_rect");				float fx = rect->xmin + offx;				float fy = rect->ymin;				/* material preview only needs monoscopy (view 0) */				if (re)					RE_AcquiredResultGet32(re, &rres, (unsigned int *)rect_byte, 0);				glaDrawPixelsSafe(fx, fy, rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect_byte);								MEM_freeN(rect_byte);								ok = 1;			}		}	}	RE_ReleaseResultImage(re);	return ok;}
开发者ID:mcgrathd,项目名称:blender,代码行数:60,


示例10: drawPropCircle

/* called from drawview.c, as an extra per-window draw option */void drawPropCircle(const struct bContext *C, TransInfo *t){  if (t->flag & T_PROP_EDIT) {    RegionView3D *rv3d = CTX_wm_region_view3d(C);    float tmat[4][4], imat[4][4];    int depth_test_enabled;    if (t->spacetype == SPACE_VIEW3D && rv3d != NULL) {      copy_m4_m4(tmat, rv3d->viewmat);      invert_m4_m4(imat, tmat);    }    else {      unit_m4(tmat);      unit_m4(imat);    }    GPU_matrix_push();    if (t->spacetype == SPACE_VIEW3D) {      /* pass */    }    else if (t->spacetype == SPACE_IMAGE) {      GPU_matrix_scale_2f(1.0f / t->aspect[0], 1.0f / t->aspect[1]);    }    else if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_ACTION)) {      /* only scale y */      rcti *mask = &t->ar->v2d.mask;      rctf *datamask = &t->ar->v2d.cur;      float xsize = BLI_rctf_size_x(datamask);      float ysize = BLI_rctf_size_y(datamask);      float xmask = BLI_rcti_size_x(mask);      float ymask = BLI_rcti_size_y(mask);      GPU_matrix_scale_2f(1.0f, (ysize / xsize) * (xmask / ymask));    }    depth_test_enabled = GPU_depth_test_enabled();    if (depth_test_enabled) {      GPU_depth_test(false);    }    uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);    immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);    immUniformThemeColor(TH_GRID);    set_inverted_drawing(1);    imm_drawcircball(t->center_global, t->prop_size, imat, pos);    set_inverted_drawing(0);    immUnbindProgram();    if (depth_test_enabled) {      GPU_depth_test(true);    }    GPU_matrix_pop();  }}
开发者ID:dfelinto,项目名称:blender,代码行数:59,


示例11: preview_cb

/* nothing drawn here, we use it to store values */static void preview_cb(ScrArea *sa, struct uiBlock *block){    SpaceImage *sima = sa->spacedata.first;    rctf dispf;    rcti *disprect = &G.scene->r.disprect;    int winx = (G.scene->r.size * G.scene->r.xsch) / 100;    int winy = (G.scene->r.size * G.scene->r.ysch) / 100;    int mval[2];    if (G.scene->r.mode & R_BORDER) {        winx *= BLI_rcti_size_x(&G.scene->r.border);        winy *= BLI_rctf_size_y(&G.scene->r.border);    }    /* while dragging we need to update the rects, otherwise it doesn't end with correct one */    BLI_rctf_init(&dispf, 15.0f, BLI_rcti_size_x(&block->rect) - 15.0f, 15.0f, (BLI_rctf_size_y(&block->rect)) - 15.0f);    ui_graphics_to_window_rct(sa->win, &dispf, disprect);    /* correction for gla draw */    BLI_rcti_translate(disprect, -curarea->winrct.xmin, -curarea->winrct.ymin);    calc_image_view(sima, 'p');//	printf("winrct %d %d %d %d/n", disprect->xmin, disprect->ymin, disprect->xmax, disprect->ymax);    /* map to image space coordinates */    mval[0] = disprect->xmin;    mval[1] = disprect->ymin;    areamouseco_to_ipoco(v2d, mval, &dispf.xmin, &dispf.ymin);    mval[0] = disprect->xmax;    mval[1] = disprect->ymax;    areamouseco_to_ipoco(v2d, mval, &dispf.xmax, &dispf.ymax);    /* map to render coordinates */    disprect->xmin = dispf.xmin;    disprect->xmax = dispf.xmax;    disprect->ymin = dispf.ymin;    disprect->ymax = dispf.ymax;    CLAMP(disprect->xmin, 0, winx);    CLAMP(disprect->xmax, 0, winx);    CLAMP(disprect->ymin, 0, winy);    CLAMP(disprect->ymax, 0, winy);//	printf("drawrct %d %d %d %d/n", disprect->xmin, disprect->ymin, disprect->xmax, disprect->ymax);}
开发者ID:bitfusionio,项目名称:blender,代码行数:46,


示例12: ED_space_image_get_zoom

void ED_space_image_get_zoom(SpaceImage *sima, ARegion *ar, float *zoomx, float *zoomy){	int width, height;	ED_space_image_get_size(sima, &width, &height);	*zoomx = (float)(BLI_rcti_size_x(&ar->winrct) + 1) / (float)(BLI_rctf_size_x(&ar->v2d.cur) * width);	*zoomy = (float)(BLI_rcti_size_y(&ar->winrct) + 1) / (float)(BLI_rctf_size_y(&ar->v2d.cur) * height);}
开发者ID:Moguri,项目名称:blender,代码行数:9,


示例13: BLI_rcti_scale

void BLI_rcti_scale(rcti *rect, const float scale){	const int cent_x      = BLI_rcti_cent_x(rect);	const int cent_y      = BLI_rcti_cent_y(rect);	const int size_x_half = BLI_rcti_size_x(rect) * (scale * 0.5f);	const int size_y_half = BLI_rcti_size_y(rect) * (scale * 0.5f);	rect->xmin = cent_x - size_x_half;	rect->ymin = cent_y - size_y_half;	rect->xmax = cent_x + size_x_half;	rect->ymax = cent_y + size_y_half;}
开发者ID:flair2005,项目名称:mechanical-blender,代码行数:11,


示例14: wmViewport

void wmViewport(const rcti *winrct){  int width = BLI_rcti_size_x(winrct) + 1;  int height = BLI_rcti_size_y(winrct) + 1;  glViewport(winrct->xmin, winrct->ymin, width, height);  glScissor(winrct->xmin, winrct->ymin, width, height);  wmOrtho2_pixelspace(width, height);  GPU_matrix_identity_set();}
开发者ID:dfelinto,项目名称:blender,代码行数:11,


示例15: UI_fontstyle_draw_rotated

/* drawn same as above, but at 90 degree angle */void UI_fontstyle_draw_rotated(const uiFontStyle *fs, const rcti *rect, const char *str){	float height;	int xofs, yofs;	float angle;	rcti txtrect;	UI_fontstyle_set(fs);	height = BLF_ascender(fs->uifont_id);	/* becomes x-offset when rotated */	xofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height));	/* ignore UI_STYLE, always aligned to top */	/* rotate counter-clockwise for now (assumes left-to-right language)*/	xofs += height;	yofs = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX) + 5;	angle = M_PI_2;	/* translate rect to vertical */	txtrect.xmin = rect->xmin - BLI_rcti_size_y(rect);	txtrect.ymin = rect->ymin - BLI_rcti_size_x(rect);	txtrect.xmax = rect->xmin;	txtrect.ymax = rect->ymin;	/* clip is very strict, so we give it some space */	/* clipping is done without rotation, so make rect big enough to contain both positions */	BLF_clipping(fs->uifont_id, txtrect.xmin - 1, txtrect.ymin - yofs - xofs - 4, rect->xmax + 1, rect->ymax + 4);	BLF_enable(fs->uifont_id, BLF_CLIPPING);	BLF_position(fs->uifont_id, txtrect.xmin + xofs, txtrect.ymax - yofs, 0.0f);	BLF_enable(fs->uifont_id, BLF_ROTATION);	BLF_rotation(fs->uifont_id, angle);	if (fs->shadow) {		BLF_enable(fs->uifont_id, BLF_SHADOW);		const float shadow_color[4] = {fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha};		BLF_shadow(fs->uifont_id, fs->shadow, shadow_color);		BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);	}	if (fs->kerning == 1)		BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);	BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);	BLF_disable(fs->uifont_id, BLF_ROTATION);	BLF_disable(fs->uifont_id, BLF_CLIPPING);	if (fs->shadow)		BLF_disable(fs->uifont_id, BLF_SHADOW);	if (fs->kerning == 1)		BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);}
开发者ID:Ichthyostega,项目名称:blender,代码行数:54,


示例16: wmGetProjectionMatrix

void wmGetProjectionMatrix(float mat[4][4], const rcti *winrct){  int width = BLI_rcti_size_x(winrct) + 1;  int height = BLI_rcti_size_y(winrct) + 1;  orthographic_m4(mat,                  -GLA_PIXEL_OFS,                  (float)width - GLA_PIXEL_OFS,                  -GLA_PIXEL_OFS,                  (float)height - GLA_PIXEL_OFS,                  -100,                  100);}
开发者ID:dfelinto,项目名称:blender,代码行数:12,


示例17: drawPropCircle

/* called from drawview.c, as an extra per-window draw option */void drawPropCircle(const struct bContext *C, TransInfo *t){	if (t->flag & T_PROP_EDIT) {		RegionView3D *rv3d = CTX_wm_region_view3d(C);		float tmat[4][4], imat[4][4];		int depth_test_enabled;		UI_ThemeColor(TH_GRID);		if (t->spacetype == SPACE_VIEW3D && rv3d != NULL) {			copy_m4_m4(tmat, rv3d->viewmat);			invert_m4_m4(imat, tmat);		}		else {			unit_m4(tmat);			unit_m4(imat);		}		glPushMatrix();		if (t->spacetype == SPACE_VIEW3D) {			/* pass */		}		else if (t->spacetype == SPACE_IMAGE) {			glScalef(1.0f / t->aspect[0], 1.0f / t->aspect[1], 1.0f);		}		else if (ELEM(t->spacetype, SPACE_IPO, SPACE_ACTION)) {			/* only scale y */			rcti *mask = &t->ar->v2d.mask;			rctf *datamask = &t->ar->v2d.cur;			float xsize = BLI_rctf_size_x(datamask);			float ysize = BLI_rctf_size_y(datamask);			float xmask = BLI_rcti_size_x(mask);			float ymask = BLI_rcti_size_y(mask);			glScalef(1.0f, (ysize / xsize) * (xmask / ymask), 1.0f);		}		depth_test_enabled = glIsEnabled(GL_DEPTH_TEST);		if (depth_test_enabled)			glDisable(GL_DEPTH_TEST);		set_inverted_drawing(1);		drawcircball(GL_LINE_LOOP, t->center_global, t->prop_size, imat);		set_inverted_drawing(0);		if (depth_test_enabled)			glEnable(GL_DEPTH_TEST);		glPopMatrix();	}}
开发者ID:GeniaPenksik,项目名称:blender,代码行数:52,


示例18: wmPartialViewport

void wmPartialViewport(rcti *drawrct, const rcti *winrct, const rcti *partialrct){  /* Setup part of the viewport for partial redraw. */  bool scissor_pad;  if (partialrct->xmin == partialrct->xmax) {    /* Full region. */    *drawrct = *winrct;    scissor_pad = true;  }  else {    /* Partial redraw, clipped to region. */    BLI_rcti_isect(winrct, partialrct, drawrct);    scissor_pad = false;  }  int x = drawrct->xmin - winrct->xmin;  int y = drawrct->ymin - winrct->ymin;  int width = BLI_rcti_size_x(winrct) + 1;  int height = BLI_rcti_size_y(winrct) + 1;  int scissor_width = BLI_rcti_size_x(drawrct);  int scissor_height = BLI_rcti_size_y(drawrct);  /* Partial redraw rect uses different convention than region rect,   * so compensate for that here. One pixel offset is noticeable with   * viewport border render. */  if (scissor_pad) {    scissor_width += 1;    scissor_height += 1;  }  glViewport(0, 0, width, height);  glScissor(x, y, scissor_width, scissor_height);  wmOrtho2_pixelspace(width, height);  GPU_matrix_identity_set();}
开发者ID:dfelinto,项目名称:blender,代码行数:38,


示例19: GPU_select_buffer_stride_realign

/* Part of the solution copied from `rect_subregion_stride_calc`. */void GPU_select_buffer_stride_realign(const rcti *src, const rcti *dst, uint *r_buf){  const int x = dst->xmin - src->xmin;  const int y = dst->ymin - src->ymin;  BLI_assert(src->xmin <= dst->xmin && src->ymin <= dst->ymin && src->xmax >= dst->xmax &&             src->ymax >= dst->ymax);  BLI_assert(x >= 0 && y >= 0);  const int src_x = BLI_rcti_size_x(src);  const int src_y = BLI_rcti_size_y(src);  const int dst_x = BLI_rcti_size_x(dst);  const int dst_y = BLI_rcti_size_y(dst);  int last_px_id = src_x * (y + dst_y - 1) + (x + dst_x - 1);  memset(&r_buf[last_px_id + 1], 0, (src_x * src_y - (last_px_id + 1)) * sizeof(*r_buf));  if (last_px_id < 0) {    /* Nothing to write. */    BLI_assert(last_px_id == -1);    return;  }  int last_px_written = dst_x * dst_y - 1;  const int skip = src_x - dst_x;  while (true) {    for (int i = dst_x; i--;) {      r_buf[last_px_id--] = r_buf[last_px_written--];    }    if (last_px_written < 0) {      break;    }    last_px_id -= skip;    memset(&r_buf[last_px_id + 1], 0, skip * sizeof(*r_buf));  }  memset(r_buf, 0, (last_px_id + 1) * sizeof(*r_buf));}
开发者ID:dfelinto,项目名称:blender,代码行数:39,


示例20: actkeys_borderselect_exec

static int actkeys_borderselect_exec(bContext *C, wmOperator *op){	bAnimContext ac;	rcti rect;	short mode = 0, selectmode = 0;	const bool select = !RNA_boolean_get(op->ptr, "deselect");	const bool extend = RNA_boolean_get(op->ptr, "extend");		/* get editor data */	if (ANIM_animdata_get_context(C, &ac) == 0)		return OPERATOR_CANCELLED;	/* clear all selection if not extending selection */	if (!extend) {		deselect_action_keys(&ac, 1, SELECT_SUBTRACT);	}		/* get settings from operator */	WM_operator_properties_border_to_rcti(op, &rect);	if (select) {		selectmode = SELECT_ADD;	}	else {		selectmode = SELECT_SUBTRACT;	}		/* selection 'mode' depends on whether borderselect region only matters on one axis */	if (RNA_boolean_get(op->ptr, "axis_range")) {		/* mode depends on which axis of the range is larger to determine which axis to use 		 *	- checking this in region-space is fine, as it's fundamentally still going to be a different rect size		 *	- the frame-range select option is favored over the channel one (x over y), as frame-range one is often		 *	  used for tweaking timing when "blocking", while channels is not that useful...		 */		if (BLI_rcti_size_x(&rect) >= BLI_rcti_size_y(&rect))			mode = ACTKEYS_BORDERSEL_FRAMERANGE;		else			mode = ACTKEYS_BORDERSEL_CHANNELS;	}	else 		mode = ACTKEYS_BORDERSEL_ALLKEYS;		/* apply borderselect action */	borderselect_action(&ac, rect, mode, selectmode);		/* set notifier that keyframe selection have changed */	WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_SELECTED, NULL);		return OPERATOR_FINISHED;} 
开发者ID:mgschwan,项目名称:blensor,代码行数:50,


示例21: wm_window_new

/* area-rip calls this */wmWindow *WM_window_open(bContext *C, const rcti *rect){    wmWindow *win = wm_window_new(C);    win->posx = rect->xmin;    win->posy = rect->ymin;    win->sizex = BLI_rcti_size_x(rect);    win->sizey = BLI_rcti_size_y(rect);    win->drawmethod = U.wmdrawmethod;    WM_check(C);    return win;}
开发者ID:JasonWilkins,项目名称:blender-viewport_fx,代码行数:16,


示例22: BLI_rcti_size_x

uint *ED_view3d_select_id_read_rect(const rcti *clip, uint *r_buf_len){  uint width = BLI_rcti_size_x(clip);  uint height = BLI_rcti_size_y(clip);  uint buf_len = width * height;  uint *buf = MEM_mallocN(buf_len * sizeof(*buf), __func__);  DRW_framebuffer_select_id_read(clip, buf);  if (r_buf_len) {    *r_buf_len = buf_len;  }  return buf;}
开发者ID:dfelinto,项目名称:blender,代码行数:15,


示例23: BLI_rcti_size_x

void ExecutionGroup::determineNumberOfChunks(){	if (this->m_singleThreaded) {		this->m_numberOfXChunks = 1;		this->m_numberOfYChunks = 1;		this->m_numberOfChunks = 1;	}	else {		const float chunkSizef = this->m_chunkSize;		const int border_width = BLI_rcti_size_x(&this->m_viewerBorder);		const int border_height = BLI_rcti_size_y(&this->m_viewerBorder);		this->m_numberOfXChunks = ceil(border_width / chunkSizef);		this->m_numberOfYChunks = ceil(border_height / chunkSizef);		this->m_numberOfChunks = this->m_numberOfXChunks * this->m_numberOfYChunks;	}}
开发者ID:wchargin,项目名称:blender,代码行数:16,


示例24: screenshot_crop

static void screenshot_crop(ImBuf *ibuf, rcti crop){    unsigned int *to = ibuf->rect;    unsigned int *from = ibuf->rect + crop.ymin * ibuf->x + crop.xmin;    int crop_x = BLI_rcti_size_x(&crop);    int crop_y = BLI_rcti_size_y(&crop);    int y;    if (crop_x > 0 && crop_y > 0) {        for (y = 0; y < crop_y; y++, to += crop_x, from += ibuf->x)            memmove(to, from, sizeof(unsigned int) * crop_x);        ibuf->x = crop_x;        ibuf->y = crop_y;    }}
开发者ID:caomw,项目名称:blender-ui,代码行数:16,



注:本文中的BLI_rcti_size_x函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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