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自学教程:C++ BLOCK_START函数代码示例

51自学网 2021-06-01 19:51:25
  C++
这篇教程C++ BLOCK_START函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中BLOCK_START函数的典型用法代码示例。如果您正苦于以下问题:C++ BLOCK_START函数的具体用法?C++ BLOCK_START怎么用?C++ BLOCK_START使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了BLOCK_START函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: mm_is_handle

/* * Determina si el objeto dado representa un handle * que apunta al interior de alguno de los bloques * administrados por el memory manager: * * - El OBJ_FLAG_HANDLE debe estar en 1. * - El puntero debe estar dentro de alguno de los *   bloques (busqueda binaria). * - El objeto apuntado debe ser el primero de la *   estructura. (En el esquema de manejo de memoria *   elegido no se permiten punteros "internos" a *   la mitad de una estructura). * * Pre: el arreglo de bloques de mm debe estar ordenado *      por BLOCK_START de menor a mayor. */int mm_is_handle(MM *mm, Obj obj) {	Block **blocks = mm->blocks;	if (!(obj & OBJ_FLAG_HANDLE)) {		/* not a handle */		return 0;	}		if (BLOCK_START(0) > obj) {		return 0;	}	uint64 index_left = 0;	uint64 index_right = mm->nblocks;	while (index_right - index_left > 1) {		uint64 mid = index_left + (index_right - index_left) / 2;		if (BLOCK_START(mid) <= obj) {			index_left = mid;		} else {			index_right = mid;		}	}	return BLOCK_START(index_left) <= obj		&& obj < BLOCK_START(index_left) + BLOCK_SIZE_IN_BYTES(index_left)		&& !(*OBJ_HANDLE_TO_PTR(obj) & OBJ_FLAG_CONTINUE);}
开发者ID:ElisaOrduna,项目名称:peblo,代码行数:43,


示例2: mm_sort_blocks

void mm_sort_blocks(Block **blocks, int begin, int end) {	if (begin + 1 >= end) {		return;	}	uint64 pivot_index = random() % (end - begin) + begin;	uint64 pivot_value = BLOCK_START(pivot_index);	uint64 index_left = begin;	uint64 index_right = end;	while (index_left < index_right) {		if (BLOCK_START(index_left) <= pivot_value) {			index_left++;		} else {			Block *tmp = blocks[index_left];			blocks[index_left] = blocks[index_right - 1];			blocks[index_right - 1] = tmp;			index_right--;		}	}	mm_sort_blocks(blocks, begin, index_left);	mm_sort_blocks(blocks, index_left, end);}
开发者ID:ElisaOrduna,项目名称:peblo,代码行数:25,


示例3: contained_in

intcontained_in (const struct block *a, const struct block *b){  if (!a || !b)    return 0;  return BLOCK_START (a) >= BLOCK_START (b)    && BLOCK_END (a) <= BLOCK_END (b);}
开发者ID:RodneyBates,项目名称:M3Devel,代码行数:8,


示例4: BLOCK_START

void ConnectionDialog::safeDraw(Graphics *const graphics){    BLOCK_START("ConnectionDialog::draw")    // Don't draw the window background, only draw the children    safeDrawChildren(graphics);    BLOCK_END("ConnectionDialog::draw")}
开发者ID:Action-Committee,项目名称:ManaPlus,代码行数:7,


示例5: block_starts_and_ends

/* Return a 1 if any of the address ranges for block BL begins with START   and any of the address ranges for BL ends with END; return a 0 otherwise.  */intblock_starts_and_ends (struct block *bl, CORE_ADDR start, CORE_ADDR end){  int retval;  int start_found = 0;  int end_found = 0;  if (!BLOCK_RANGES (bl))    retval = BLOCK_START (bl) == start && BLOCK_END (bl) == end;  else    {      int i;      for (i = 0;           i < BLOCK_RANGES (bl)->nelts && !start_found && !end_found;           i++)	{	  if (BLOCK_RANGE_START (bl, i) == start)	    start_found = 1;	  if (BLOCK_RANGE_END (bl, i) == end)	    end_found = 1;	}      retval = start_found && end_found;    }  return retval;}
开发者ID:cooljeanius,项目名称:apple-gdb-1824,代码行数:28,


示例6: BLOCK_START

void GeneralHandler::flushNetwork(){    if (!mNetwork)        return;    BLOCK_START("GeneralHandler::flushNetwork 1")    mNetwork->flush();    BLOCK_END("GeneralHandler::flushNetwork 1")    mNetwork->dispatchMessages();    BLOCK_START("GeneralHandler::flushNetwork 3")    if (mNetwork->getState() == Network::NET_ERROR)    {        if (!mNetwork->getError().empty())        {            errorMessage = mNetwork->getError();        }        else        {            // TRANSLATORS: error message            errorMessage = _("Got disconnected from server!");        }        Client::setState(STATE_ERROR);    }    BLOCK_END("GeneralHandler::flushNetwork 3")}
开发者ID:koo5,项目名称:manaplus,代码行数:27,


示例7: inside_main_func

intinside_main_func (CORE_ADDR pc){  if (pc == 0)    return 1;  if (symfile_objfile == 0)    return 0;  /* If the addr range is not set up at symbol reading time, set it up now.     This is for FRAME_CHAIN_VALID_ALTERNATE. I do this for coff, because     it is unable to set it up and symbol reading time. */  if (symfile_objfile->ei.main_func_lowpc == INVALID_ENTRY_LOWPC &&      symfile_objfile->ei.main_func_highpc == INVALID_ENTRY_HIGHPC)    {      struct symbol *mainsym;      mainsym = lookup_symbol (main_name (), NULL, VAR_NAMESPACE, NULL, NULL);      if (mainsym && SYMBOL_CLASS (mainsym) == LOC_BLOCK)	{	  symfile_objfile->ei.main_func_lowpc =	    BLOCK_START (SYMBOL_BLOCK_VALUE (mainsym));	  symfile_objfile->ei.main_func_highpc =	    BLOCK_END (SYMBOL_BLOCK_VALUE (mainsym));	}    }  return (symfile_objfile->ei.main_func_lowpc <= pc &&	  symfile_objfile->ei.main_func_highpc > pc);}
开发者ID:kjseefried,项目名称:pm3,代码行数:29,


示例8: block_innermost_frame

struct frame_info *block_innermost_frame (const struct block *block){  struct frame_info *frame;  CORE_ADDR start;  CORE_ADDR end;  if (block == NULL)    return NULL;  start = BLOCK_START (block);  end = BLOCK_END (block);  frame = get_selected_frame_if_set ();  if (frame == NULL)    frame = get_current_frame ();  while (frame != NULL)    {      struct block *frame_block = get_frame_block (frame, NULL);      if (frame_block != NULL && contained_in (frame_block, block))	return frame;      frame = get_prev_frame (frame);    }  return NULL;}
开发者ID:abidh,项目名称:gdb,代码行数:27,


示例9: block_innermost_frame

struct frame_info *block_innermost_frame (struct block *block){    struct frame_info *frame;    CORE_ADDR start;    CORE_ADDR end;    CORE_ADDR calling_pc;    if (block == NULL)        return NULL;    start = BLOCK_START (block);    end = BLOCK_END (block);    frame = NULL;    while (1)    {        frame = get_prev_frame (frame);        if (frame == NULL)            return NULL;        calling_pc = get_frame_address_in_block (frame);        if (calling_pc >= start && calling_pc < end)            return frame;    }}
开发者ID:nielx,项目名称:haiku-serviceskit,代码行数:25,


示例10: get_pc_function_start

CORE_ADDRget_pc_function_start (CORE_ADDR pc){  struct block *bl;  struct minimal_symbol *msymbol;  bl = block_for_pc (pc);  if (bl)    {      struct symbol *symbol = block_linkage_function (bl);      if (symbol)	{	  bl = SYMBOL_BLOCK_VALUE (symbol);	  return BLOCK_START (bl);	}    }  msymbol = lookup_minimal_symbol_by_pc (pc);  if (msymbol)    {      CORE_ADDR fstart = SYMBOL_VALUE_ADDRESS (msymbol);      if (find_pc_section (fstart))	return fstart;    }  return 0;}
开发者ID:abidh,项目名称:gdb,代码行数:29,


示例11: find_proc_desc

static struct mdebug_extra_func_info *find_proc_desc (CORE_ADDR pc){  struct block *b = block_for_pc (pc);  struct mdebug_extra_func_info *proc_desc = NULL;  struct symbol *sym = NULL;  if (b)    {      CORE_ADDR startaddr;      find_pc_partial_function (pc, NULL, &startaddr, NULL);      if (startaddr > BLOCK_START (b))	/* This is the "pathological" case referred to in a comment in	   print_frame_info.  It might be better to move this check into	   symbol reading.  */	sym = NULL;      else	sym = lookup_symbol (MDEBUG_EFI_SYMBOL_NAME, b, LABEL_DOMAIN, 0, NULL);    }  if (sym)    {      proc_desc = (struct mdebug_extra_func_info *) SYMBOL_VALUE (sym);      /* If we never found a PDR for this function in symbol reading,	 then examine prologues to find the information.  */      if (proc_desc->pdr.framereg == -1)	proc_desc = NULL;    }  return proc_desc;}
开发者ID:gygy,项目名称:asuswrt,代码行数:33,


示例12: BLOCK_START

void ConnectionDialog::draw(gcn::Graphics *graphics){    BLOCK_START("ConnectionDialog::draw")    // Don't draw the window background, only draw the children    drawChildren(graphics);    BLOCK_END("ConnectionDialog::draw")}
开发者ID:sangohan,项目名称:tmw-manaplus-client,代码行数:7,


示例13: there_is_a_visible_common_named

static intthere_is_a_visible_common_named (char *comname){  SAVED_F77_COMMON_PTR the_common;  struct frame_info *fi;  char *funname = 0;  struct symbol *func;  if (comname == NULL)    error ("Cannot deal with NULL common name!");  fi = deprecated_selected_frame;  if (fi == NULL)    error ("No frame selected");  /* The following is generally ripped off from stack.c's routine      print_frame_info() */  func = find_pc_function (fi->pc);  if (func)    {      /* In certain pathological cases, the symtabs give the wrong         function (when we are in the first function in a file which         is compiled without debugging symbols, the previous function         is compiled with debugging symbols, and the "foo.o" symbol         that is supposed to tell us where the file with debugging symbols         ends has been truncated by ar because it is longer than 15         characters).         So look in the minimal symbol tables as well, and if it comes         up with a larger address for the function use that instead.         I don't think this can ever cause any problems; there shouldn't         be any minimal symbols in the middle of a function.         FIXME:  (Not necessarily true.  What about text labels) */      struct minimal_symbol *msymbol = lookup_minimal_symbol_by_pc (fi->pc);      if (msymbol != NULL	  && (SYMBOL_VALUE_ADDRESS (msymbol)	      > BLOCK_START (SYMBOL_BLOCK_VALUE (func))))	funname = DEPRECATED_SYMBOL_NAME (msymbol);      else	funname = DEPRECATED_SYMBOL_NAME (func);    }  else    {      struct minimal_symbol *msymbol =      lookup_minimal_symbol_by_pc (fi->pc);      if (msymbol != NULL)	funname = DEPRECATED_SYMBOL_NAME (msymbol);    }  the_common = find_common_for_function (comname, funname);  return (the_common ? 1 : 0);}
开发者ID:2014-class,项目名称:freerouter,代码行数:58,


示例14: BLOCK_START

void Minimap::setMap(const Map *const map){    BLOCK_START("Minimap::setMap")    std::string caption;    if (map)        caption = map->getName();    if (caption.empty())    {        // TRANSLATORS: mini map window name        caption = _("Map");    }    setCaption(caption);    deleteMapImage();    if (map)    {        if (config.getBoolValue("showExtMinimaps"))        {            SDL_Surface *const surface = MSDL_CreateRGBSurface(SDL_SWSURFACE,                map->getWidth(), map->getHeight(), 32,                0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000);            if (!surface)            {                if (!isSticky())                    setVisible(Visible_false);                BLOCK_END("Minimap::setMap")                return;            }            // I'm not sure if the locks are necessary since it's a SWSURFACE            SDL_LockSurface(surface);            int* data = static_cast<int*>(surface->pixels);            if (!data)            {                if (!isSticky())                    setVisible(Visible_false);                BLOCK_END("Minimap::setMap")                return;            }            const int size = surface->h * surface->w;            const int mask = (BlockMask::WALL | BlockMask::AIR                | BlockMask::WATER);            for (int ptr = 0; ptr < size; ptr ++)                *(data ++) = -!(map->mMetaTiles[ptr].blockmask & mask);            SDL_UnlockSurface(surface);            mMapImage = imageHelper->load(surface);            mMapImage->setAlpha(settings.guiAlpha);            mCustomMapImage = true;            MSDL_FreeSurface(surface);        }        else        {
开发者ID:qpulsar,项目名称:ManaPlus,代码行数:58,


示例15: blpy_get_start

static PyObject *blpy_get_start (PyObject *self, void *closure){  const struct block *block = NULL;  BLPY_REQUIRE_VALID (self, block);  return gdb_py_object_from_ulongest (BLOCK_START (block));}
开发者ID:neon12345,项目名称:gdb,代码行数:9,


示例16: blpy_get_start

static PyObject *blpy_get_start (PyObject *self, void *closure){  struct block *block = NULL;  BLPY_REQUIRE_VALID (self, block);  return PyLong_FromUnsignedLongLong (BLOCK_START (block));}
开发者ID:Akheon23,项目名称:chromecast-mirrored-source.toolchain,代码行数:9,


示例17: BLOCK_START

void OutfitWindow::draw(Graphics *graphics){    BLOCK_START("OutfitWindow::draw")    Window::draw(graphics);    if (mCurrentOutfit < 0 || mCurrentOutfit        >= static_cast<signed int>(OUTFITS_COUNT))    {        return;    }    for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++)    {        const int itemX = mPadding + ((i % mGridWidth) * mBoxWidth);        const int itemY = mPadding + mTitleBarHeight            + ((i / static_cast<unsigned int>(mGridWidth)) * mBoxHeight);        graphics->setColor(mBorderColor);        graphics->drawRectangle(Rect(itemX, itemY, 32, 32));        graphics->setColor(mBackgroundColor);        graphics->fillRectangle(Rect(itemX, itemY, 32, 32));        if (mItems[mCurrentOutfit][i] < 0)            continue;        bool foundItem = false;        const Inventory *const inv = PlayerInfo::getInventory();        if (inv)        {            const Item *const item = inv->findItem(mItems[mCurrentOutfit][i],                mItemColors[mCurrentOutfit][i]);            if (item)            {                // Draw item icon.                const Image *const image = item->getImage();                if (image)                {                    graphics->drawImage(image, itemX, itemY);                    foundItem = true;                }            }        }        if (!foundItem)        {            Image *const image = Item::getImage(mItems[mCurrentOutfit][i],                mItemColors[mCurrentOutfit][i]);            if (image)            {                graphics->drawImage(image, itemX, itemY);                image->decRef();            }        }    }    BLOCK_END("OutfitWindow::draw")}
开发者ID:nashley,项目名称:ManaPlus,代码行数:55,


示例18: find_function_return_type

static struct type *find_function_return_type (CORE_ADDR pc){  struct symbol *sym = find_pc_function (pc);  if (sym != NULL && BLOCK_START (SYMBOL_BLOCK_VALUE (sym)) == pc      && SYMBOL_TYPE (sym) != NULL)    return TYPE_TARGET_TYPE (SYMBOL_TYPE (sym));  return NULL;}
开发者ID:ChrisG0x20,项目名称:gdb,代码行数:11,


示例19: BLOCK_START

void EmoteShortcutContainer::draw(gcn::Graphics *graphics){    if (!emoteShortcut)        return;    BLOCK_START("EmoteShortcutContainer::draw")    mAlpha = Client::getGuiAlpha();    if (Client::getGuiAlpha() != mAlpha && mBackgroundImg)        mBackgroundImg->setAlpha(mAlpha);    Graphics *const g = static_cast<Graphics *const>(graphics);    gcn::Font *const font = getFont();    drawBackground(g);    g->setColorAll(mForegroundColor, mForegroundColor2);    for (unsigned i = 0; i < mMaxItems; i++)    {        const int emoteX = (i % mGridWidth) * mBoxWidth;        const int emoteY = (i / mGridWidth) * mBoxHeight;        // Draw emote keyboard shortcut.        const std::string key = inputManager.getKeyValueString(            Input::KEY_EMOTE_1 + i);        font->drawString(g, key, emoteX + 2, emoteY + 2);    }    const unsigned sz = static_cast<unsigned>(mEmoteImg.size());    for (unsigned i = 0; i < mMaxItems; i++)    {        if (i < sz && mEmoteImg[i] && mEmoteImg[i]->sprite)        {            mEmoteImg[i]->sprite->draw(g, (i % mGridWidth) * mBoxWidth + 2,                (i / mGridWidth) * mBoxHeight + 10);        }    }    if (mEmoteMoved && mEmoteMoved < static_cast<unsigned>(sz) + 1        && mEmoteMoved > 0)    {        // Draw the emote image being dragged by the cursor.        const EmoteSprite *const sprite = mEmoteImg[mEmoteMoved - 1];        if (sprite && sprite->sprite)        {            const AnimatedSprite *const spr = sprite->sprite;            const int tPosX = mCursorPosX - (spr->getWidth() / 2);            const int tPosY = mCursorPosY - (spr->getHeight() / 2);            spr->draw(g, tPosX, tPosY);        }    }    BLOCK_END("EmoteShortcutContainer::draw")}
开发者ID:koo5,项目名称:manaplus,代码行数:52,


示例20: BLOCK_START

void RadioButton::draw(gcn::Graphics* graphics){    BLOCK_START("RadioButton::draw")    drawBox(graphics);    gcn::Font *const font = getFont();    static_cast<Graphics *const>(graphics)->setColorAll(        mForegroundColor, mForegroundColor2);    font->drawString(graphics, mCaption, mPadding + mImageSize + mSpacing,        mPadding);    BLOCK_END("RadioButton::draw")}
开发者ID:koo5,项目名称:manaplus,代码行数:13,


示例21: blockvector_for_pc_sect

struct blockvector *blockvector_for_pc_sect (CORE_ADDR pc, struct bfd_section *section,			 int *pindex, struct symtab *symtab){  struct block *b;  int bot, top, half;  struct blockvector *bl;  if (symtab == 0)		/* if no symtab specified by caller */    {      /* First search all symtabs for one whose file contains our pc */      symtab = find_pc_sect_symtab (pc, section);      if (symtab == 0)	return 0;    }  bl = BLOCKVECTOR (symtab);  b = BLOCKVECTOR_BLOCK (bl, 0);  /* Then search that symtab for the smallest block that wins.  */  /* Use binary search to find the last block that starts before PC.  */  bot = 0;  top = BLOCKVECTOR_NBLOCKS (bl);  while (top - bot > 1)    {      half = (top - bot + 1) >> 1;      b = BLOCKVECTOR_BLOCK (bl, bot + half);      if (BLOCK_START (b) <= pc)	bot += half;      else	top = bot + half;    }  /* Now search backward for a block that ends after PC.  */  while (bot >= 0)    {      b = BLOCKVECTOR_BLOCK (bl, bot);      if (BLOCK_END (b) > pc)	{	  if (pindex)	    *pindex = bot;	  return bl;	}      bot--;    }  return 0;}
开发者ID:RodneyBates,项目名称:M3Devel,代码行数:50,


示例22: block_contains_pc

intblock_contains_pc (const struct block *bl, CORE_ADDR pc){  int i;  int contains_pc = 0;  if (! BLOCK_RANGES (bl))    /* No range list; just a low & high address  */    contains_pc = BLOCK_START (bl) <= pc && BLOCK_END (bl) > pc;  else    for (i = 0; i < BLOCK_RANGES (bl)->nelts && !contains_pc; i++)      if (BLOCK_RANGE_START (bl, i) <= pc && BLOCK_RANGE_END (bl, i) > pc)	contains_pc = 1;  return contains_pc;}
开发者ID:cooljeanius,项目名称:apple-gdb-1824,代码行数:16,


示例23: BLOCK_START

void Game::logic(){    BLOCK_START("Game::logic")    handleInput();    // Handle all necessary game logic    ActorSprite::actorLogic();    if (actorManager)        actorManager->logic();    if (particleEngine)        particleEngine->update();    if (mCurrentMap)        mCurrentMap->update();    BLOCK_END("Game::logic")}
开发者ID:KaneHart,项目名称:Elmlor-Client,代码行数:16,


示例24: BLOCK_START

void PlayerHandler::processWalkResponse(Net::MessageIn &msg){    BLOCK_START("PlayerHandler::processWalkResponse")    /*      * This client assumes that all walk messages succeed,      * and that the server will send a correction notice      * otherwise.      */    uint16_t srcX, srcY, dstX, dstY;    msg.readInt32("tick");    msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");    msg.readUInt8("(sx<<4) | (sy&0x0f)");    if (localPlayer)        localPlayer->setRealPos(dstX, dstY);    BLOCK_END("PlayerHandler::processWalkResponse")}
开发者ID:qpulsar,项目名称:ManaPlus,代码行数:16,


示例25: find_proc_desc

static struct mdebug_extra_func_info *find_proc_desc (CORE_ADDR pc){  const struct block *b = block_for_pc (pc);  struct mdebug_extra_func_info *proc_desc = NULL;  struct symbol *sym = NULL;  const char *sh_name = NULL;  if (b)    {      CORE_ADDR startaddr;      find_pc_partial_function (pc, &sh_name, &startaddr, NULL);      if (startaddr > BLOCK_START (b))	/* This is the "pathological" case referred to in a comment in	   print_frame_info.  It might be better to move this check into	   symbol reading.  */	sym = NULL;      else	sym = lookup_symbol (MDEBUG_EFI_SYMBOL_NAME, b, LABEL_DOMAIN,			     0).symbol;    }  if (sym)    {      proc_desc = (struct mdebug_extra_func_info *) SYMBOL_VALUE_BYTES (sym);      /* Correct incorrect setjmp procedure descriptor from the library         to make backtrace through setjmp work.  */      if (proc_desc->pdr.pcreg == 0	  && strcmp (sh_name, "setjmp") == 0)	{	  proc_desc->pdr.pcreg = ALPHA_RA_REGNUM;	  proc_desc->pdr.regmask = 0x80000000;	  proc_desc->pdr.regoffset = -4;	}      /* If we never found a PDR for this function in symbol reading,	 then examine prologues to find the information.  */      if (proc_desc->pdr.framereg == -1)	proc_desc = NULL;    }  return proc_desc;}
开发者ID:ChrisG0x20,项目名称:gdb,代码行数:45,


示例26: find_block_in_blockvector

static struct block *find_block_in_blockvector (struct blockvector *bl, CORE_ADDR pc){  struct block *b;  int bot, top, half;  /* If we have an addrmap mapping code addresses to blocks, then use     that.  */  if (BLOCKVECTOR_MAP (bl))    return addrmap_find (BLOCKVECTOR_MAP (bl), pc);  /* Otherwise, use binary search to find the last block that starts     before PC.     Note: GLOBAL_BLOCK is block 0, STATIC_BLOCK is block 1.     They both have the same START,END values.     Historically this code would choose STATIC_BLOCK over GLOBAL_BLOCK but the     fact that this choice was made was subtle, now we make it explicit.  */  gdb_assert (BLOCKVECTOR_NBLOCKS (bl) >= 2);  bot = STATIC_BLOCK;  top = BLOCKVECTOR_NBLOCKS (bl);  while (top - bot > 1)    {      half = (top - bot + 1) >> 1;      b = BLOCKVECTOR_BLOCK (bl, bot + half);      if (BLOCK_START (b) <= pc)	bot += half;      else	top = bot + half;    }  /* Now search backward for a block that ends after PC.  */  while (bot >= STATIC_BLOCK)    {      b = BLOCKVECTOR_BLOCK (bl, bot);      if (BLOCK_END (b) > pc)	return b;      bot--;    }  return NULL;}
开发者ID:5kg,项目名称:gdb,代码行数:43,


示例27: allocate_block

struct block *allocate_block(struct obstack *obstack){  struct block *bl = (struct block *)obstack_alloc(obstack,                                                   sizeof(struct block));  BLOCK_START(bl) = 0;  BLOCK_END(bl) = 0;  BLOCK_FUNCTION(bl) = NULL;  BLOCK_SUPERBLOCK(bl) = NULL;  BLOCK_DICT(bl) = NULL;  BLOCK_NAMESPACE(bl) = NULL;  BLOCK_GCC_COMPILED(bl) = 0;  /* APPLE LOCAL begin address ranges  */  BLOCK_RANGES(bl) = NULL;  /* APPLE LOCAL end address ranges  */  return bl;}
开发者ID:cooljeanius,项目名称:apple-gdb-1824,代码行数:19,


示例28: BLOCK_START

void GameHandler::connect(){    if (!mNetwork)        return;    BLOCK_START("GameHandler::connect")    mNetwork->connect(mapServer);    const Token &token = static_cast<LoginHandler*>(loginHandler)->getToken();    if (client->getState() == STATE_CONNECT_GAME)    {        // Change the player's ID to the account ID to match what eAthena uses        if (localPlayer)        {            mCharID = localPlayer->getId();            localPlayer->setId(token.account_ID);        }        else        {            mCharID = BeingId_zero;        }    }    // Send login infos    createOutPacket(CMSG_MAP_SERVER_CONNECT);    outMsg.writeBeingId(token.account_ID, "account id");    outMsg.writeBeingId(mCharID, "char id");    outMsg.writeInt32(token.session_ID1, "session id1");    outMsg.writeInt32(token.session_ID2, "session id2");    outMsg.writeInt8(Being::genderToInt(token.sex), "gender");/*    if (localPlayer)    {        // Change the player's ID to the account ID to match what eAthena uses        localPlayer->setId(token.account_ID);    }*/    // We get 4 useless bytes before the real answer comes in (what are these?)    mNetwork->skip(4);    BLOCK_END("GameHandler::connect")}
开发者ID:Rawng,项目名称:ManaPlus,代码行数:42,


示例29: nlm_symfile_read

static voidnlm_symfile_read (struct objfile *objfile, int mainline){  bfd *abfd = objfile->obfd;  struct cleanup *back_to;  CORE_ADDR offset;  struct symbol *mainsym;  init_minimal_symbol_collection ();  back_to = make_cleanup_discard_minimal_symbols ();  /* FIXME, should take a section_offsets param, not just an offset.  */  offset = ANOFFSET (objfile->section_offsets, 0);  /* Process the NLM export records, which become the bfd's canonical symbol     table. */  nlm_symtab_read (abfd, offset, objfile);  /* Install any minimal symbols that have been collected as the current     minimal symbols for this objfile. */  install_minimal_symbols (objfile);  do_cleanups (back_to);  stabsect_build_psymtabs (objfile, mainline, ".stab",			   ".stabstr", ".text");  mainsym = lookup_symbol (main_name (), NULL, VAR_DOMAIN, NULL, NULL);  if (mainsym      && SYMBOL_CLASS (mainsym) == LOC_BLOCK)    {      objfile->ei.main_func_lowpc = BLOCK_START (SYMBOL_BLOCK_VALUE (mainsym));      objfile->ei.main_func_highpc = BLOCK_END (SYMBOL_BLOCK_VALUE (mainsym));    }  /* FIXME:  We could locate and read the optional native debugging format     here and add the symbols to the minimal symbol table. */}
开发者ID:0mp,项目名称:freebsd,代码行数:41,


示例30: BLOCK_START

void ActorSprite::logic(){    BLOCK_START("ActorSprite::logic")    // Update sprite animations    update(tick_time * MILLISECONDS_IN_A_TICK);    // Restart status/particle effects, if needed    if (mMustResetParticles)    {        mMustResetParticles = false;        FOR_EACH (std::set<int32_t>::const_iterator, it, mStatusEffects)        {            const StatusEffect *const effect                = StatusEffectDB::getStatusEffect(*it, Enable_true);            if (effect && effect->mIsPersistent)                updateStatusEffect(*it, Enable_true);        }    }    // Update particle effects    mChildParticleEffects.moveTo(mPos.x, mPos.y);    BLOCK_END("ActorSprite::logic")}
开发者ID:jamesp-,项目名称:ManaPlus,代码行数:23,



注:本文中的BLOCK_START函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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