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自学教程:C++ CAST_PLR函数代码示例

51自学网 2021-06-01 19:57:03
  C++
这篇教程C++ CAST_PLR函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CAST_PLR函数的典型用法代码示例。如果您正苦于以下问题:C++ CAST_PLR函数的具体用法?C++ CAST_PLR怎么用?C++ CAST_PLR使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CAST_PLR函数的25个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: MoveInLineOfSight

    void MoveInLineOfSight(Unit* who)    {        if (HasEscortState(STATE_ESCORT_ESCORTING))            return;        if (who->GetTypeId() == TYPEID_PLAYER)        {            if (who->HasAura(34877,1) && CAST_PLR(who)->GetQuestStatus(10277) == QUEST_STATUS_INCOMPLETE)            {                float Radius = 10.0f;                if (me->IsWithinDistInMap(who, Radius))                {                    Start(false, false, who->GetGUID());                }            }        }    }
开发者ID:FirstCore,项目名称:Battle_2.4.3,代码行数:17,


示例2: UpdateAI

 void UpdateAI(const uint32 uiDiff) {     if (uiCheckTimer <= uiDiff)     {         if (Creature* pWarp = me->FindNearestCreature(NPC_WARP_CHASER, 9.0f, false))         {             if (pWarp->GetGUID() != uiWarpGUID && CAST_PLR(me->GetOwner())->GetQuestStatus(QUEST_BLOODY) == QUEST_STATUS_INCOMPLETE)             {                 uiWarpGUID = pWarp->GetGUID();                 DoScriptText(EMOTE_GATHER_BLOOD, me);                 me->CastSpell(me->GetOwner(), SPELL_GATHER_WARP_BLOOD, false);             }         }         uiCheckTimer = 8000;     }     else uiCheckTimer -= uiDiff; }
开发者ID:Dudelzack,项目名称:blizzlikecore,代码行数:17,


示例3: SendItem

 void SendItem(Unit* receiver) {     if (CAST_PLR(receiver)->HasItemCount(11169, 1, false)             && CAST_PLR(receiver)->HasItemCount(11172, 11, false)             && CAST_PLR(receiver)->HasItemCount(11173, 1, false)             && !CAST_PLR(receiver)->HasItemCount(11522, 1, true)) {         ItemPosCountVec dest;         uint8 msg = CAST_PLR(receiver)->CanStoreNewItem(NULL_BAG,                 NULL_SLOT, dest, 11522, 1, false);         if (msg == EQUIP_ERR_OK)             CAST_PLR(receiver)->StoreNewItem(dest, 11522, 1, true);     } }
开发者ID:814077430,项目名称:ArkCORE,代码行数:12,


示例4: SpellHit

        void SpellHit(Unit *caster, const SpellEntry *spell)        {            if (caster->GetTypeId() == TYPEID_PLAYER)            {                                                                //Yenniku's Release                if (!bReset && CAST_PLR(caster)->GetQuestStatus(592) == QUEST_STATUS_INCOMPLETE && spell->Id == 3607)                {                    me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);                    me->CombatStop();                   //stop combat                    me->DeleteThreatList();             //unsure of this                    me->setFaction(83);                 //horde generic                    bReset = true;                    Reset_Timer = 60000;                }            }            return;        }
开发者ID:SkyFireArchives,项目名称:SkyFireEMU_420,代码行数:18,


示例5: WaypointReached

        void WaypointReached(uint32 i)        {            Player* pPlayer = NULL;            if (me->isSummon())                if (Unit* summoner = CAST_SUM(me)->GetSummoner())                    if (summoner->GetTypeId() == TYPEID_PLAYER)                        pPlayer = CAST_PLR(summoner);            if (!pPlayer)                return;            switch(i)            {            case 26:                me->DespawnOrUnsummon();                break;            }        }
开发者ID:CrAzY666,项目名称:TrinityCore,代码行数:18,


示例6: DamageTaken

	void DamageTaken(Unit* done_by, uint32& damage)	{		if (done_by->GetTypeId() == TYPEID_PLAYER)		{			if (damage > me->GetHealth())			{				me->SetHealth(1);				damage = 0;			}            if (me->HealthBelowPctDamaged(20, damage))			{				if (CAST_PLR(done_by)->GetQuestStatus(QUEST_THE_END_OF_THE_DESERTERS) == QUEST_STATUS_INCOMPLETE)					me->CastSpell(done_by, SPELL_GAVIS_GREYSHIELD_CREDIT, true);				phase = PHASE_GAVIS_SURRENDER;			}		}	}
开发者ID:Phentora,项目名称:OregonCore,代码行数:19,


示例7: WaypointReached

        void WaypointReached(uint32 uiPointId) {            Player* pPlayer = GetPlayerForEscort();            if (!pPlayer)                return;            switch (uiPointId) {            case 4:                DoScriptText(SAY_PROGRESS_2, me, pPlayer);                break;            case 5:                DoScriptText(SAY_PROGRESS_3, me, pPlayer);                break;            case 8:                DoScriptText(EMOTE_PROGRESS_4, me);                break;            case 9: {                me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f,                        20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);                me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f,                        20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);                break;            }            case 10:                DoScriptText(SAY_PROGRESS_5, me, pPlayer);                break;            case 11:                DoScriptText(SAY_PROGRESS_6, me, pPlayer);                SetRun();                break;            case 19:                DoScriptText(SAY_PROGRESS_7, me, pPlayer);                break;            case 20:                DoScriptText(EMOTE_PROGRESS_8, me);                DoScriptText(SAY_PROGRESS_9, me, pPlayer);                if (pPlayer)                    CAST_PLR(pPlayer)->GroupEventHappens(QUEST_SUNKEN_TREASURE,                            me);                break;            }        }
开发者ID:BlueSellafield,项目名称:ArkCORE,代码行数:42,


示例8: WaypointReached

            void WaypointReached(uint32 uiPointId)            {                Player* pPlayer = GetPlayerForEscort();                if (!pPlayer)                    return;                switch(uiPointId)                {                case 9:Talk(SAY_POINT_1);break;                case 10:                {                    me->SummonCreature(NPC_HAMMERFALL_GRUNT, -1459.62f, -3019.78f, 11.8f, 5.08f, TEMPSUMMON_CORPSE_DESPAWN, 0);                    me->SummonCreature(NPC_HAMMERFALL_GRUNT, -1471.77f, -3032.95f, 12.39f, 6.03f, TEMPSUMMON_CORPSE_DESPAWN, 0);                    break;                }                case 11:                {                    me->SummonCreature(NPC_HAMMERFALL_GRUNT, -1517.95f, -3023.16f, 12.93f, 4.79f, TEMPSUMMON_CORPSE_DESPAWN, 0);                    me->SummonCreature(NPC_HAMMERFALL_GRUNT, -1522.69f, -3023.90f, 12.45f, 5.12f, TEMPSUMMON_CORPSE_DESPAWN, 0);                    break;                }                case 13:                {                    if(Creature* Jorell = me->FindNearestCreature(2733,8.0f,true))                    {                        Jorell->MonsterSay("You will never stop the Forsaken, Kinelory. The Dark Lady shall make you suffer.",0,0);                    }                    break;                }                              case 14:Talk(SAY_HOUSE_1);break;                case 15:Talk(SAY_HOUSE_2); break;                case 16:Talk(SAY_HOUSE_3); break;                case 17:SetRun(); break;                case 27:                    Talk(SAY_END);                    if (pPlayer)                        CAST_PLR(pPlayer)->GroupEventHappens(QUEST_KINELORY_STRIKES, me);                    Reset();                    break;                }            }
开发者ID:beyourself,项目名称:Wow-4.3.4,代码行数:42,


示例9: DamageTaken

    void DamageTaken(Unit* pDoneBy, uint32& uiDamage)    {        if (m_creature->GetHealth()*100 < m_creature->GetMaxHealth()*20)        {            if (Player* pPlayer = GetPlayerForEscort())            {                if (pPlayer->GetTypeId() == TYPEID_PLAYER)                    CAST_PLR(pPlayer)->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, m_creature);                uiDamage = 0;                me->RestoreFaction();                m_creature->RemoveAllAuras();                m_creature->DeleteThreatList();                m_creature->CombatStop(true);                SetRun(false);            }        }    }
开发者ID:Sanzzes,项目名称:wopc-core,代码行数:20,


示例10: JustDied

        void JustDied(Unit* Killer)        {            uint32 spawnCreatureID = 0;            switch (urand(0, 2))            {                case 0:                    spawnCreatureID = 17681;                    if (Killer->GetTypeId() == TYPEID_PLAYER)                        CAST_PLR(Killer)->KilledMonsterCredit(spawnCreatureID, 0);                    break;                case 1:                case 2:                    spawnCreatureID = possibleSpawns[urand(0, 30)];                    break;            }            if (spawnCreatureID)                me->SummonCreature(spawnCreatureID, 0.0f, 0.0f, 0.0f, me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);        }
开发者ID:Crazzeye,项目名称:TrinityCore,代码行数:20,


示例11: DamageTaken

        void DamageTaken(Unit* /*doneBy*/, uint32& Damage)        {            if (HealthBelowPct(20))            {                if (Player* player = GetPlayerForEscort())                {                    if (player->GetTypeId() == TYPEID_PLAYER)                        CAST_PLR(player)->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, me);                    Damage = 0;                    me->RestoreFaction();                    me->RemoveAllAuras();                    me->DeleteThreatList();                    me->CombatStop(true);                    SetRun(false);                }            }        }
开发者ID:naffbeats,项目名称:SkyFireEMU_rebase,代码行数:20,


示例12: WaypointReached

            void WaypointReached(uint32 uiPointId)            {                Player* player = GetPlayerForEscort();                if (!player)                    return;                switch (uiPointId)                {                case 4:                    Talk(SAY_PROGRESS_2, player->GetGUID());                    break;                case 5:                    Talk(SAY_PROGRESS_3, player->GetGUID());                    break;                case 8:                    Talk(EMOTE_PROGRESS_4);                    break;                case 9:                    me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);                    me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);                    break;                case 10:                    Talk(SAY_PROGRESS_5, player->GetGUID());                    break;                case 11:                    Talk(SAY_PROGRESS_6, player->GetGUID());                    SetRun();                    break;                case 19:                    Talk(SAY_PROGRESS_7, player->GetGUID());                    break;                case 20:                    Talk(EMOTE_PROGRESS_8);                    Talk(SAY_PROGRESS_9, player->GetGUID());                    if (player)                        CAST_PLR(player)->GroupEventHappens(QUEST_SUNKEN_TREASURE, me);                    break;                }            }
开发者ID:Bulbucan,项目名称:TrinityCore,代码行数:40,


示例13: JustDied

        void JustDied(Unit* /*killer*/)        {            DoScriptText(EMOTE_ABORT, me);            if (someplayer)            {                Unit* p = Unit::GetUnit((*me), someplayer);                if (p && p->GetTypeId() == TYPEID_PLAYER)                {                    switch (me->GetEntry())                    {                        case ENTRY_BNAAR_C_CONSOLE:                            CAST_PLR(p)->FailQuest(10299);                            CAST_PLR(p)->FailQuest(10329);                            break;                        case ENTRY_CORUU_C_CONSOLE:                            CAST_PLR(p)->FailQuest(10321);                            CAST_PLR(p)->FailQuest(10330);                            break;                        case ENTRY_DURO_C_CONSOLE:                            CAST_PLR(p)->FailQuest(10322);                            CAST_PLR(p)->FailQuest(10338);                            break;                        case ENTRY_ARA_C_CONSOLE:                            CAST_PLR(p)->FailQuest(10323);                            CAST_PLR(p)->FailQuest(10365);                            break;                    }                }            }            if (goConsole)            {                if (GameObject* go = GameObject::GetGameObject((*me), goConsole))                    go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);            }        }
开发者ID:Albis,项目名称:TrinityCore,代码行数:37,


示例14: UpdateAI

    void UpdateAI(const uint32 /*diff*/)    {        if (KillCount >= 3 && PlayerGUID)        {            if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))            {                me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);                CAST_PLR(pPlayer)->CompleteQuest(QUEST_UNEXPECTED_RESULT);                KillCount = 0;            }        }        if (Summon)        {            me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);            me->SummonCreature(MOB_GHARZUL, 8726, -7148.23f, 35.22f, 0, TEMPSUMMON_CORPSE_DESPAWN, 4000);            me->SummonCreature(MOB_ANGERSHADE, 8726, -7148.23f, 35.22f, 0, TEMPSUMMON_CORPSE_DESPAWN, 4000);            me->SummonCreature(MOB_ANGERSHADE, 8726, -7148.23f, 35.22f, 0, TEMPSUMMON_CORPSE_DESPAWN, 4000);            Summon = false;        }    }
开发者ID:OregonCore,项目名称:OregonCore,代码行数:22,


示例15: MoveInLineOfSight

    void MoveInLineOfSight(Unit* pWho)    {        if (!m_uiRandomTalkCooldown && pWho->GetTypeId() == TYPEID_UNIT && me->IsWithinDistInMap(pWho, 10.0f))        {            switch(pWho->GetEntry())            {                case NPC_HAGGARD:                    if (Player* pPlayer = GetPlayerForEscort())                        DoScriptText(SAY_KHAD_HAGGARD, pWho, pPlayer);                    m_uiRandomTalkCooldown = 7500;                    break;                case NPC_ANCHORITE:                    if (Player* pPlayer = GetPlayerForEscort())                        DoScriptText(SAY_KHAD_ALDOR_GREET, pWho, pPlayer);                    m_uiRandomTalkCooldown = 7500;                    break;                case NPC_ARCANIST:                    if (Player* pPlayer = GetPlayerForEscort())                        DoScriptText(SAY_KHAD_SCRYER_GREET, pWho, pPlayer);                    m_uiRandomTalkCooldown = 7500;                    break;            }        }        if (HasEscortState(STATE_ESCORT_ESCORTING))            return;        if (pWho->GetTypeId() == TYPEID_PLAYER)        {            if (CAST_PLR(pWho)->GetQuestStatus(10211) == QUEST_STATUS_INCOMPLETE)            {                float Radius = 10.0f;                if (me->IsWithinDistInMap(pWho, Radius))                {                    Start(false, false, pWho->GetGUID());                }            }        }    }
开发者ID:Agustin1010,项目名称:Oregon-Core,代码行数:39,


示例16: SpellHit

        void SpellHit(Unit* caster, const SpellInfo* spell)        {            if (!caster)                return;            if (caster->GetTypeId() == TYPEID_PLAYER && spell->Id == ORB && !me->HasAura(ENRAGE))            {                PlayerGUID = caster->GetGUID();                if (PlayerGUID)                {                    Unit* player = Unit::GetUnit((*me), PlayerGUID);                    if (player && CAST_PLR(player)->GetQuestStatus(QUESTG) == QUEST_STATUS_INCOMPLETE)                        DoCast(player, 45110, true);                }                DoCast(me, ENRAGE);                Unit* Myrmidon = me->FindNearestCreature(DM, 70);                if (Myrmidon)                {                    me->AddThreat(Myrmidon, 100000.0f);                    AttackStart(Myrmidon);                }            }        }
开发者ID:mynew4,项目名称:ReanEmu,代码行数:23,


示例17: JustDied

		void JustDied(Unit* Killer) {			if (pInstance) {				switch (me->GetEntry()) {				case SH_AELMAR:					pInstance->SetData(TYPE_SH_AELMAR, 2);					break;				case SH_CATHELA:					pInstance->SetData(TYPE_SH_CATHELA, 2);					break;				case SH_GREGOR:					pInstance->SetData(TYPE_SH_GREGOR, 2);					break;				case SH_NEMAS:					pInstance->SetData(TYPE_SH_NEMAS, 2);					break;				case SH_VICAR:					pInstance->SetData(TYPE_SH_VICAR, 2);					break;				}				if (pInstance->GetData(TYPE_SH_QUEST)						&& Killer->GetTypeId() == TYPEID_PLAYER)					CAST_PLR(Killer)->KilledMonsterCredit(SH_QUEST_CREDIT, 0);			}		}
开发者ID:FrenchCORE,项目名称:Server,代码行数:24,


示例18: UpdateAI

        void UpdateAI(const uint32 diff)        {            if (SayTimer <= diff)            {                if (Event)                    SayTimer = NextStep(++Step);            } else SayTimer -= diff;            if (Attack)            {                Player* player = Unit::GetPlayer(*me, PlayerGUID);                me->setFaction(14);                me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);                if (player)                {                Unit* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20);                if (Creepjack)                {                    Creepjack->Attack(player, true);                    Creepjack->setFaction(14);                    Creepjack->GetMotionMaster()->MoveChase(player);                    Creepjack->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);                }                Unit* Malone = me->FindNearestCreature(NPC_MALONE, 20);                if (Malone)                {                    Malone->Attack(player, true);                    Malone->setFaction(14);                    Malone->GetMotionMaster()->MoveChase(player);                    Malone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);                }                    DoStartMovement(player);                    AttackStart(player);                }                Attack = false;            }            if (HealthBelowPct(5) && !Done)            {                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);                me->RemoveAllAuras();                Unit* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20);                if (Creepjack)                {                    CAST_CRE(Creepjack)->AI()->EnterEvadeMode();                    Creepjack->setFaction(1194);                    Creepjack->GetMotionMaster()->MoveTargetedHome();                    Creepjack->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);                }                Unit* Malone = me->FindNearestCreature(NPC_MALONE, 20);                if (Malone)                {                    CAST_CRE(Malone)->AI()->EnterEvadeMode();                    Malone->setFaction(1194);                    Malone->GetMotionMaster()->MoveTargetedHome();                    Malone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);                }                me->setFaction(1194);                Done = true;                Talk(SAY_GIVEUP);                me->DeleteThreatList();                me->CombatStop();                me->GetMotionMaster()->MoveTargetedHome();                Player* player = Unit::GetPlayer(*me, PlayerGUID);                if (player)                    CAST_PLR(player)->GroupEventHappens(QUEST_WBI, me);            }            DoMeleeAttackIfReady();        }
开发者ID:heros,项目名称:LasCore,代码行数:70,


示例19: JustDied

 void JustDied(Unit* /*killer*/) {     if (PlayerGUID && !Completed)         if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID))             CAST_PLR(pPlayer)->FailQuest(QUEST_POWERING_OUR_DEFENSES); }
开发者ID:ATOM12192,项目名称:SkyFireEMU,代码行数:6,


示例20: KilledUnit

 void KilledUnit(Unit* Killed) {     if (Killed->GetTypeId() == TYPEID_PLAYER)         if (CAST_PLR(Killed)->GetQuestStatus(QUEST_SECOND_TRIAL) == QUEST_STATUS_INCOMPLETE)             CAST_PLR(Killed)->FailQuest(QUEST_SECOND_TRIAL); }
开发者ID:ATOM12192,项目名称:SkyFireEMU,代码行数:6,


示例21: JustDied

 void JustDied(Unit* killer) {     if (Player* pPlayer = GetPlayerForEscort())         CAST_PLR(pPlayer)->FailQuest(QUEST_WILLIX_THE_IMPORTER); }
开发者ID:lus5d,项目名称:cwcore,代码行数:5,


示例22: MeetQuestCondition

        bool MeetQuestCondition(Unit* pPlayer)        {            switch(me->GetEntry())            {                case 29061:                                     // Ellen Stanbridge                    if (CAST_PLR(pPlayer)->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE)                        return true;                    break;                case 29072:                                     // Kug Ironjaw                    if (CAST_PLR(pPlayer)->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE)                        return true;                    break;                case 29067:                                     // Donovan Pulfrost                    if (CAST_PLR(pPlayer)->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE)                        return true;                    break;                case 29065:                                     // Yazmina Oakenthorn                    if (CAST_PLR(pPlayer)->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE)                        return true;                    break;                case 29071:                                     // Antoine Brack                    if (CAST_PLR(pPlayer)->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE)                        return true;                    break;                case 29032:                                     // Malar Bravehorn                    if (CAST_PLR(pPlayer)->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE)                        return true;                    break;                case 29068:                                     // Goby Blastenheimer                    if (CAST_PLR(pPlayer)->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE)                        return true;                    break;                case 29073:                                     // Iggy Darktusk                    if (CAST_PLR(pPlayer)->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE)                        return true;                    break;                case 29074:                                     // Lady Eonys                    if (CAST_PLR(pPlayer)->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE)                        return true;                    break;                case 29070:                                     // Valok the Righteous                    if (CAST_PLR(pPlayer)->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE)                        return true;                    break;                                case 49355:                                     // Lord Harford                    if (CAST_PLR(pPlayer)->GetQuestStatus(28649) == QUEST_STATUS_INCOMPLETE)                        return true;                    break;                                case 49356:                                     // Gally Lumpstain                    if (CAST_PLR(pPlayer)->GetQuestStatus(28650) == QUEST_STATUS_INCOMPLETE)                        return true;                    break;            }            return false;        }
开发者ID:CarlosX,项目名称:VoragineCore,代码行数:56,


示例23: MoveInLineOfSight

 void MoveInLineOfSight(Unit *who) {     if(who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->isGameMaster()         && !who->GetVehicle() && vehicle->GetPassenger(SEAT_TURRET))         who->EnterVehicle(vehicle, SEAT_PLAYER); }
开发者ID:InkVisible,项目名称:wow,代码行数:6,


示例24: MoveInLineOfSight

        void MoveInLineOfSight(Unit *who)        {            if (!who || (!who->isAlive())) return;            if (me->IsWithinDistInMap(who, 10.0f) && (who->GetTypeId() == TYPEID_PLAYER) && CAST_PLR(who)->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE && !EventInProgress)            {                PlayerGUID = who->GetGUID();                EventInProgress = true;            }        }
开发者ID:SkyFireArchives,项目名称:SkyFireEMU_420,代码行数:10,


示例25: KilledUnit

		void KilledUnit(Unit * victim) {			DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);			if (victim && (victim->GetTypeId() == TYPEID_PLAYER))				GainSoulCharge(CAST_PLR(victim));		}
开发者ID:jsj2008,项目名称:StarGate-Plus-EMU,代码行数:6,



注:本文中的CAST_PLR函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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