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自学教程:C++ CC_ASSERT函数代码示例

51自学网 2021-06-01 19:57:31
  C++
这篇教程C++ CC_ASSERT函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CC_ASSERT函数的典型用法代码示例。如果您正苦于以下问题:C++ CC_ASSERT函数的具体用法?C++ CC_ASSERT怎么用?C++ CC_ASSERT使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CC_ASSERT函数的25个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CC_ASSERT

void Viewport::beginZoom(const Vec2& point1, const Vec2& point2){    CC_ASSERT(this->m_TargetNode);    mZoomFingersDistance = point1.getDistance(point2);    if (mForceStopScroll || !mMovable) {        mWSZoomCenter = Vec2(Director::getInstance()->getWinSize().width/2, Director::getInstance()->getWinSize().height/2);    }    else {        mWSZoomCenter = point1.getMidpoint(point2);    }    mNSZoomCenter = this->m_TargetNode->convertToNodeSpace(mWSZoomCenter);        mZoomOldScale = this->m_TargetNode->getScale();    mOperationStartPostition = this->m_TargetNode->getPosition();        if (mBeginZoomHandler) {        pushValueToLua(mBeginZoomHandler, point1, point2);    }}
开发者ID:ourgames,项目名称:nbg,代码行数:19,


示例2: CP_ARBITER_GET_SHAPES

NS_CC_BEGIN#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)int PhysicsWorld::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data){    PhysicsWorld* world = static_cast<PhysicsWorld*>(data);        CP_ARBITER_GET_SHAPES(arb, a, b);        auto ita = PhysicsShapeInfo::map.find(a);    auto itb = PhysicsShapeInfo::map.find(b);    CC_ASSERT(ita != PhysicsShapeInfo::map.end() && itb != PhysicsShapeInfo::map.end());        PhysicsContact* contact = PhysicsContact::create(ita->second->shape, itb->second->shape);    arb->data = contact;        return world->collisionBeginCallback(*static_cast<PhysicsContact*>(arb->data));}
开发者ID:nichos1983,项目名称:cocos2d-x,代码行数:19,


示例3: CC_ASSERT

 void TitleBarLayer::onEnter() {     CCLayer::onEnter();          Game* game = UserProfile::sharedUserProfile()->findGame(GlobalData::sharedGlobalData()->currentGameId());     CC_ASSERT(game != NULL);     const Question& question = game->question();     const Question::Word& word = question.word(GlobalData::sharedGlobalData()->currentDifficult());     std::ostringstream oss;     oss << game->otherPlayerName() << "正在为你绘制" << word.word;          CCLabelTTF* desc = static_cast<CCLabelTTF*>(getChildByTag(kTagDescriptLabel));     desc->setString(oss.str().c_str());          oss.str("");     oss << std::setw(2) << std::setfill('0') << (game->turn());          CCLabelTTF* turn = static_cast<CCLabelTTF*>(getChildByTag(kTagTurnLabel));     turn->setString(oss.str().c_str()); }
开发者ID:flywingsky,项目名称:drawstory_client,代码行数:19,


示例4: log

void Ref::printLeaks(){    // Dump Ref object memory leaks    if (__refAllocationList.empty())    {        log("[memory] All Ref objects successfully cleaned up (no leaks detected)./n");    }    else    {        log("[memory] WARNING: %d Ref objects still active in memory./n", (int)__refAllocationList.size());        for (const auto& ref : __refAllocationList)        {            CC_ASSERT(ref);            const char* type = typeid(*ref).name();            log("[memory] LEAK: Ref object '%s' still active with reference count %d./n", (type ? type : ""), ref->getReferenceCount());        }    }}
开发者ID:EricYT,项目名称:cocos2dx_note1,代码行数:19,


示例5: CC_ASSERT

bool CBackgroundManager::isRoleCanBePlacedOnPos(IGridRole* role, const Point& gridPos, bool lock){    CC_ASSERT(role);    int width = role->getGridWidth();    int height = role->getGridHeight();    Point pt;    int x, y;    for (y = 0; y < height; ++y)    {        for (x = 0; x < width; ++x)        {            pt.x = gridPos.x + x;            pt.y = gridPos.y + y;            CLogicGrid* g = getLogicGrid(pt);            bool condi = (g == nullptr);            condi = (condi || g->m_locked == true || (g != nullptr && g->m_unit != nullptr && g->m_unit != role));            if (condi)            {                return false;            }        }    }    if (lock)    {        for (y = 0; y < height; ++y)        {            for (x = 0; x < width; ++x)            {                pt.x = gridPos.x + x;                pt.y = gridPos.y + y;                CLogicGrid* g = getLogicGrid(pt);                                g->setLock(true);            }        }    }    	return true;}
开发者ID:Gamex,项目名称:GameX,代码行数:42,


示例6: CC_ASSERT

void BattleData::PetsPlayCard(int side, int index, bool combine, CallBackWithVoid callback) //positino{	CC_ASSERT((side == 0 || side == 1) && (index >=0 && index < 5), "Side, index is wrong");	if (!m_bPets[side][index] || m_bPets[side][index]->IsDead() || m_bPets[side][index]->moved() || !m_bPets[side][index]->canPlayCard())	{		return;	}	const ATTRIBUTIONS ccard = m_bPets[side][index]->m_handCard;	BattlePet * target = GetCurrentTarget(m_bPets[side][index]);	if (combine)	{		std::vector<int> combines = GetCombinePets(side, index);		const int clength = combines.size();		int cindex = 0;		for (int j = 0; j < clength; ++j)		{			cindex = combines[j];			m_bPets[side][cindex]->AttackByCombineSkill(target, clength);			m_bPets[side][cindex]->m_handCard = ATTRIBUTE_RELATIONS_Empty;			m_bPets[side][cindex]->moved(1);		}	}	else	{		m_bPets[side][index]->AttackBySkill(target);		m_bPets[side][index]->m_handCard = ATTRIBUTE_RELATIONS_Empty;		m_bPets[side][index]->moved(1);	}	if (ccard != ATTRIBUTE_RELATIONS_ALL)	{		m_TableCard = ccard;		BattleEngine::GetInstance()->dispatchEventWithType(BattleMessage_TableCardUpdate, nullptr);	}	PetCarsEvent e(callback);	e.index = -1;	e.side = -1;	BattleEngine::GetInstance()->dispatchEvent(&e);	SetTarget(m_bPets[side][index]->m_attackSide, -1, true, m_bPets[side][index]);}
开发者ID:LeoYangLing,项目名称:Client,代码行数:42,


示例7: switch

	void ScoresController::SetSearchCriteria(ScoresController* self, SearchCriteria::Enum criteria)	{		char method_name[256] = "";		switch (criteria)		{		case SearchCriteria::Global:			strcpy(method_name, "getGlobalScoreSearchList");			break;		case SearchCriteria::TwentyFourHour:			strcpy(method_name, "getTwentyFourHourScoreSearchList");			break;		case SearchCriteria::UserCountry:			strcpy(method_name, "getUserCountryLocationScoreSearchList");			break;		case SearchCriteria::BuddyhoodOnly:			strcpy(method_name, "getBuddiesScoreSearchList");			break;		}		CC_ASSERT(strlen(method_name) > 0);				jobject search_list = NULL;		JniMethodInfo t;        if (JniHelper::getStaticMethodInfo(t,            "com.scoreloop.client.android.core.model.SearchList",            method_name,            "()Lcom/scoreloop/client/android/core/model/SearchList;"))		{			search_list = t.env->CallStaticObjectMethod(t.classID, t.methodID);			t.env->DeleteLocalRef(t.classID);		}		if (search_list != NULL &&			JniHelper::getMethodInfo(t,					"com.scoreloop.client.android.core.controller.ScoresController",					"setSearchList",					"(Lcom/scoreloop/client/android/core/model/SearchList;)V"))		{			t.env->CallVoidMethod((jobject)self, t.methodID, search_list);			t.env->DeleteLocalRef(t.classID);		}	}
开发者ID:dyip302,项目名称:upSL,代码行数:42,


示例8: VM_GetNibblePort

void VM_GetNibblePort(void){    uint8 port, data;    port = LOBYTE(VM_PopW()) & NIBBLE_PORT_MASK;    switch (port) {        case 0: case 1:            data = HAL_BYTE_PORT0;            break;        case 2: case 3:            data = HAL_BYTE_PORT1;            break;        default:            CC_ASSERT(FALSE, ERROR_ILLOPA);    }    if ((port & ((uint8)0x01)) == ((uint8)0x1)) {        data >>= 4;    }
开发者ID:christoph2,项目名称:VM-2CB,代码行数:20,


示例9: onPressStateChangedToNormal

void ButtonEx::updateTexture() {    int counter = 0;    if (_normalTextureAdaptDirty && isBright() &&        _brightStyle == BrightStyle::NORMAL) {        onPressStateChangedToNormal();        ++counter;    }    if (_pressedTextureAdaptDirty && isBright() &&        _brightStyle == BrightStyle::HIGHLIGHT) {        onPressStateChangedToPressed();        ++counter;    }    if (_disabledTextureAdaptDirty && not isBright()) {        onPressStateChangedToDisabled();        ++counter;    }    CC_ASSERT(counter <= 1);}
开发者ID:Senspark,项目名称:ee-library,代码行数:20,


示例10: CC_ASSERT

bool AppDelegate::applicationDidFinishLaunching() {    // initialize director    CCDirector* pDirector = CCDirector::sharedDirector();    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();    pDirector->setOpenGLView(pEGLView);	    // turn on display FPS    pDirector->setDisplayStats(true);    // set FPS. the default value is 1.0/60 if you don't call this    pDirector->setAnimationInterval(1.0 / 60);    CC_ASSERT(GameScene::sharedGameScene());    // run    pDirector->runWithScene(GameScene::sharedGameScene());    return true;}
开发者ID:zhulu-mike,项目名称:CrazyStar,代码行数:20,


示例11: CC_ASSERT

	bool CCScrollLayer::initWithLayers(CCArray* layers, int widthOffset)	{		if (!CCLayer::init())			return false;		CC_ASSERT(layers && layers->count());				setTouchEnabled(true);        		m_bStealTouches = true;				// Set default minimum touch length to scroll.		m_fMinimumTouchLengthToSlide = 30.0f;		m_fMinimumTouchLengthToChangePage = 100.0f;				m_fMarginOffset = CCDirector::sharedDirector()->getWinSize().width;        		// Show indicator by default.		m_bShowPagesIndicator = true;		m_tPagesIndicatorPosition = ccp(0.5f * m_obContentSize.width, ceilf(m_obContentSize.height / 8.0f));        		// Set up the starting variables		m_uCurrentScreen = 0;        		// Save offset.		m_fPagesWidthOffset = (CGFloat)widthOffset;        		// Save array of layers.        // Can't use createWithArray because layer does not implemnt CCCopying		// m_pLayers = CCArray::createWithArray(layers);        m_pLayers = CCArray::create();        m_pLayers->addObjectsFromArray(layers);		layers->release();		m_pLayers->retain();                CCSize size = CCDirector::sharedDirector()->getWinSize();        this->setRectLayer(CCRect(0, 0, size.width, size.height));        		updatePages();        		return true;	}
开发者ID:haquangvu,项目名称:TrangQuynh-V2,代码行数:41,


示例12: CC_ASSERT

//切换庄家bool CDanShuangGame::OnSubChangeBanker(const void * pBuffer, WORD wDataSize){	//效验数据	CC_ASSERT(wDataSize==sizeof(CMD_S_ChangeBanker));	if (wDataSize!=sizeof(CMD_S_ChangeBanker)) return false;	//消息处理	CMD_S_ChangeBanker * pChangeBanker=(CMD_S_ChangeBanker *)pBuffer;	WORD wPrevBanker = m_wCurrentBanker;	//备份上个庄家	//自己判断	if (m_wCurrentBanker == m_pDirector->m_nMeChairID && pChangeBanker->wBankerUser != m_pDirector->m_nMeChairID) 	{		m_bMeApplyBanker=false;	}	else if (pChangeBanker->wBankerUser == m_pDirector->m_nMeChairID)	{		m_bMeApplyBanker=true;	}	//庄家信息	SetBankerInfo(pChangeBanker->wBankerUser, pChangeBanker->lBankerScore);	//显示图片	m_pDanShuangGameView->ShowChangeBanker(wPrevBanker != pChangeBanker->wBankerUser);	m_pDanShuangGameView->SetBankerScore(0, 0);	//删除上庄列表玩家	if (m_wCurrentBanker!=INVALID_CHAIR)	{		tagApplyUser ApplyUser;		ApplyUser.wChairID = m_wCurrentBanker;		m_pDanShuangGameView->CancelApplyBanker(ApplyUser);	}	//更新控件	UpdateButtonControl();	return true;}
开发者ID:hantingmeixue,项目名称:Aoyi,代码行数:42,


示例13: pos

void CFBMatch::teamPositionAck(int side, const vector<float>& p, int ballPlayerId, unsigned int timeStamp){    auto team = m_teams[side];        int size = team->getPlayerNumber();        if (timeStamp == 0)     // timeStamp为0表示暂停时候的强制同步    {        for (int i = 0; i < size; ++i)        {            Point pos(p[i * 4], p[i * 4 + 1]);            Point vec(p[i * 4 + 2], p[i * 4 + 3]);            auto player = team->getPlayer(i);                        player->loseBall();            player->setPosition(pos);            player->setMovingVector(vec);        }                if (ballPlayerId != -1)        {            team->getPlayer(ballPlayerId)->gainBall();        }    }    else    {        float dt = m_proxy->getDeltaTime(timeStamp);                for (int i = 0; i < size; ++i)        {            Point pos(p[i * 4], p[i * 4 + 1]);            Point vec(p[i * 4 + 2], p[i * 4 + 3]);            auto player = team->getPlayer(i);            player->moveFromTo(pos, vec, dt, m_SYNC_TIME);        }                CC_ASSERT(team == m_teamsInMatch[(int)SIDE::OPP]);        m_syncTime[(int)SIDE::OPP] = m_SYNC_TIME;    }}
开发者ID:FootBallX,项目名称:FootBallXClient,代码行数:41,


示例14: CC_ASSERT

void Live2dXSprite::runAnimation(string name){    map<string, Live2dX_Anims>::iterator iter = m_all_anims.find(name);    CC_ASSERT(iter != m_all_anims.end());    m_animNowTime = 0;    m_nowVertex = m_orginVertex;    m_animTime = 0;        m_curAnims = &iter->second;    for (Live2dX_Anims::iterator iter2 = m_curAnims->begin();         iter2 != m_curAnims->end(); ++iter2)    {        float time = iter2->delay+iter2->time;        if (time > m_animTime)        {            m_animTime = time;        }    }    CCTime::gettimeofdayCocos2d(&m_nowTime, NULL);    m_isAnimation = true;}
开发者ID:aboduo,项目名称:live2d-x,代码行数:21,


示例15: CC_ASSERT

bool DataCenter::loadDamageFactorMap(void){	m_mapDamageFactor.clear();	std::string str = FileUtils::getInstance()->fullPathForFilename("damage_factor.xml");	tinyxml2::XMLDocument doc;	auto data = FileUtils::getInstance()->getDataFromFile(str);	auto ret = doc.Parse((const char*)data.getBytes(), data.getSize());	//auto ret = doc.LoadFile(str.c_str());	if (ret != tinyxml2::XML_NO_ERROR)	{		return false;	}	const tinyxml2::XMLElement* e_root = nullptr;	const tinyxml2::XMLElement* e_child_1 = nullptr;	const tinyxml2::XMLElement* e_child_2 = nullptr;	float factor = 0.0f;	e_root = doc.RootElement();	CC_ASSERT(e_root != nullptr);	for (e_child_1 = e_root->FirstChildElement();		e_child_1 != nullptr;		e_child_1 = e_child_1->NextSiblingElement())	{		int armor_type = getCommonType(e_child_1->Value());		for (e_child_2 = e_child_1->FirstChildElement();			e_child_2 != nullptr;			e_child_2 = e_child_2->NextSiblingElement())		{			int proj_type = getCommonType(e_child_2->Value());			e_child_2->QueryFloatText(&factor);			m_mapDamageFactor[armor_type][proj_type] = factor;		}	}	return true;}
开发者ID:vgamed,项目名称:Hound,代码行数:40,


示例16: va_start

jsval CFBFunctionsJS::callJSFunc(const char* name, const char* format, ...){    int count = (int)strlen(format);    jsval* argv = new jsval[count];    va_list insvalist;    va_start(insvalist, format);    for (int i = 0; i < count; ++i)    {        switch (format[i])        {            case 'j': // jsval                argv[i] = va_arg(insvalist, jsval);                break;            case 'b':   // bool                argv[i] = BOOLEAN_TO_JSVAL(va_arg(insvalist, int));                break;            case 'd':   // int                argv[i] = INT_TO_JSVAL(va_arg(insvalist, int));                break;            case 'f':   //float                argv[i] = DOUBLE_TO_JSVAL(va_arg(insvalist, double));                break;            case 's':   // c style string                argv[i] = c_string_to_jsval(_cx, va_arg(insvalist, const char*));                break;            default:                CC_ASSERT(false);        }    }    va_end(insvalist);            jsval res;    JSAutoCompartment ac(_cx, _go);    JS_CallFunctionName(_cx, _go, name, count, argv, &res);        auto sc = ScriptingCore::getInstance();    sc->forceGC(_cx, 0, nullptr);    return res ;}
开发者ID:FootBallX,项目名称:FootBallXClient,代码行数:40,


示例17: CC_ASSERT

std::vector<std::string> CCNativeKeyValueStorage::getEncryptedKeys() const {    CCError* error = nullptr;    std::vector<std::string> encryptedKeys;        ValueMap params;    params["method"] = "CCNativeKeyValueStorage::getEncryptedKeys";        ValueMap&& retParams = CCNdkBridge::callNative(params, &error);    if (error || retParams.size() == 0 || not retParams.count("return")) {        CCSoomlaUtils::logException(TAG, error);        CC_ASSERT(false);        return encryptedKeys;    }        auto& retValue = retParams.at("return").asValueVector();    for (auto value : retValue) {        encryptedKeys.push_back(value.asString());    }        return encryptedKeys;}
开发者ID:enrevol,项目名称:ee-x,代码行数:22,


示例18: CC_ASSERT

void PhysicsWorldCallback::rayCastCallbackFunc(cpShape *shape, cpFloat t, cpVect n, RayCastCallbackInfo *info){    if (!PhysicsWorldCallback::continues)    {        return;    }        auto it = PhysicsShapeInfo::getMap().find(shape);    CC_ASSERT(it != PhysicsShapeInfo::getMap().end());        PhysicsRayCastInfo callbackInfo =    {        it->second->getShape(),        info->p1,        info->p2,        Point(info->p1.x+(info->p2.x-info->p1.x)*t, info->p1.y+(info->p2.y-info->p1.y)*t),        Point(n.x, n.y),        (float)t,    };        PhysicsWorldCallback::continues = info->func(*info->world, callbackInfo, info->data);}
开发者ID:6520874,项目名称:pipiGame,代码行数:22,


示例19: CC_ASSERT

void PhysicsWorldCallback::rayCastCallbackFunc(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha, RayCastCallbackInfo *info){    if (!PhysicsWorldCallback::continues)    {        return;    }        PhysicsShape *physicsShape = static_cast<PhysicsShape*>(cpShapeGetUserData(shape));    CC_ASSERT(physicsShape != nullptr);        PhysicsRayCastInfo callbackInfo =    {        physicsShape,        info->p1,        info->p2,        PhysicsHelper::cpv2point(point),        PhysicsHelper::cpv2point(normal),        static_cast<float>(alpha),    };        PhysicsWorldCallback::continues = info->func(*info->world, callbackInfo, info->data);}
开发者ID:114393824,项目名称:Cocos2dxShader,代码行数:22,


示例20: CC_ASSERT

void DealCardsE::excute(CallBackWithVoid callback){	CC_ASSERT(m_position >= 0 || m_position <= 2);	if (m_position == 0)	{		BattleData::GetInstance()->DealTableCard(callback);	}	else if (m_position == 1 || m_position == 2)	{		BattleData::GetInstance()->DealPetsCards(m_position - 1, callback);	}	else if (m_position == 3 || m_position == 4)	{		BattleData::GetInstance()->ResetPetsCards(m_position - 3, callback);	}	else	{		callback();	}	//call callback() directly to avoid waiting for animation	//callback();}
开发者ID:LeoYangLing,项目名称:Client,代码行数:22,


示例21: CC_ASSERT

void RenderState::StateBlock::cloneInto(StateBlock* state) const{    CC_ASSERT(state);    state->_cullFaceEnabled = _cullFaceEnabled;    state->_depthTestEnabled = _depthTestEnabled;    state->_depthWriteEnabled = _depthWriteEnabled;    state->_depthFunction = _depthFunction;    state->_blendEnabled = _blendEnabled;    state->_blendSrc = _blendSrc;    state->_blendDst = _blendDst;    state->_cullFaceSide = _cullFaceSide;    state->_frontFace = _frontFace;    state->_stencilTestEnabled = _stencilTestEnabled;    state->_stencilWrite = _stencilWrite;    state->_stencilFunction = _stencilFunction;    state->_stencilFunctionRef = _stencilFunctionRef;    state->_stencilFunctionMask = _stencilFunctionMask;    state->_stencilOpSfail = _stencilOpSfail;    state->_stencilOpDpfail = _stencilOpDpfail;    state->_stencilOpDppass = _stencilOpDppass;    state->_bits = _bits;}
开发者ID:Ratel13,项目名称:Cocos2dGame-v3.7,代码行数:23,


示例22: CC_ASSERT

string EncryptionHandler::singleDecrypt(const string& cryptedMsg){    DES des;    des.SetKey(DES_KEY, 8);    des.ProduceSubKey();        CC_ASSERT(cryptedMsg.size() <= 8);    for (int i = 0; i < cryptedMsg.size(); i++)    {        des.cryptedmsg[i] = cryptedMsg[i];    }    des.Char2Bit(des.cryptedmsg, des.bcryptedmsg, 8);        des.Decipher();        char msg[9] = {0};    for (int i = 0; i < 8; i++)    {        msg[i] = des.decipher[i];    }        return string(msg);}
开发者ID:CanFengHome,项目名称:Cocos2dXEffect,代码行数:23,


示例23: CC_ASSERT

void COxCJ4UILayer::SetJettonValue(int nCount, LONGLONG lJetton[], bool bEnable[]){	if (nCount != CountArray(m_pBtnJetton))	{		CC_ASSERT(false);		return ;	}	for (BYTE i = 0; i < nCount; ++i)	{		if (m_pJettonValue[i])		{			char szValue[64] = {0};			snprintf(szValue, 64, "%lld", lJetton[i]);			m_pJettonValue[i]->setString(szValue);		}		if(m_pBtnJetton[i])		{			m_pBtnJetton[i]->setEnabled(bEnable[i]);		}	}}
开发者ID:hantingmeixue,项目名称:Aoyi,代码行数:23,


示例24: getEquippingModel

 void CCEquippableVG::putEquippingModelToDict(CCDictionary *dict) {     EquippingModel equippingModel = (EquippingModel) getEquippingModel()->getValue();     CCString *strEquippingModel;     switch (equippingModel) {         case kLocal: {             strEquippingModel = CCString::create(EQUIPPING_MODEL_LOCAL);             break;         }         case kCategory: {             strEquippingModel = CCString::create(EQUIPPING_MODEL_CATEGORY);             break;         }         case kGlobal: {             strEquippingModel = CCString::create(EQUIPPING_MODEL_GLOBAL);             break;         }         default: {             CC_ASSERT(false);             strEquippingModel = CCString::create("ERROR");         }     }     dict->setObject(strEquippingModel, JSON_EQUIPPABLE_EQUIPPING); }
开发者ID:Andargor,项目名称:cocos2dx-store,代码行数:23,


示例25: code

int CCLuaStack::executeScriptFile(const char* filename){#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)    std::string code("require /"");    code.append(filename);    code.append("/"");    return executeString(code.c_str());#else    ++m_callFromLua;    int nRet = luaL_dofile(m_state, filename);    --m_callFromLua;    CC_ASSERT(m_callFromLua >= 0);    // lua_gc(m_state, LUA_GCCOLLECT, 0);        if (nRet != 0)    {        CCLOG("[LUA ERROR] %s", lua_tostring(m_state, -1));        lua_pop(m_state, 1);        return nRet;    }    return 0;#endif}
开发者ID:ascetic85,项目名称:quick-cocos2d-x-20130509,代码行数:23,



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