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自学教程:C++ CC_PROFILER_START函数代码示例

51自学网 2021-06-01 19:57:42
  C++
这篇教程C++ CC_PROFILER_START函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CC_PROFILER_START函数的典型用法代码示例。如果您正苦于以下问题:C++ CC_PROFILER_START函数的具体用法?C++ CC_PROFILER_START怎么用?C++ CC_PROFILER_START使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CC_PROFILER_START函数的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: event

void CustomEventDispatchingPerfTest::generateTestFunctions(){    TestFunction testFunctions[] = {        { "custom-scenegraph",    [=](){            auto dispatcher = Director::getInstance()->getEventDispatcher();            if (_quantityOfNodes != _lastRenderedCount)            {                auto listener = EventListenerCustom::create("custom_event_test_scenegraph", [](EventCustom* event){});                                // Create new nodes listen to custom event                for (int i = 0; i < this->_quantityOfNodes; ++i)                {                    auto node = Node::create();                    node->setTag(1000 + i);                    this->addChild(node);                    this->_nodes.push_back(node);                    dispatcher->addEventListenerWithSceneGraphPriority(listener->clone(), node);                }                                _lastRenderedCount = _quantityOfNodes;            }                        EventCustom event("custom_event_test_scenegraph");                        CC_PROFILER_START(this->profilerName());            dispatcher->dispatchEvent(&event);            CC_PROFILER_STOP(this->profilerName());        } } ,        { "custom-fixed",    [=](){            auto dispatcher = Director::getInstance()->getEventDispatcher();            if (_quantityOfNodes != _lastRenderedCount)            {                auto listener = EventListenerCustom::create("custom_event_test_fixed", [](EventCustom* event){});                                for (int i = 0; i < this->_quantityOfNodes; ++i)                {                    auto l = listener->clone();                    this->_fixedPriorityListeners.push_back(l);                    dispatcher->addEventListenerWithFixedPriority(l, i+1);                }                                _lastRenderedCount = _quantityOfNodes;            }                        EventCustom event("custom_event_test_fixed");                        CC_PROFILER_START(this->profilerName());            dispatcher->dispatchEvent(&event);            CC_PROFILER_STOP(this->profilerName());        } } ,    };        for (const auto& func : testFunctions)    {        _testFunctions.push_back(func);    }}
开发者ID:AomXD,项目名称:workspace,代码行数:57,


示例2: Rect

//////////////////////////////////////////////////////////// RemoveSpriteSheet//////////////////////////////////////////////////////////void RemoveSpriteSheet::update(float dt){    //srandom(0);    // 100 percent    int totalToAdd = currentQuantityOfNodes * 1;    if( totalToAdd > 0 )    {        Sprite **sprites = new Sprite*[totalToAdd];        // Don't include the sprite creation time as part of the profiling        for(int i=0;i<totalToAdd;i++)        {            sprites[i] = Sprite::createWithTexture(batchNode->getTexture(), Rect(0,0,32,32));        }        // add them with random Z (very important!)        for( int i=0; i < totalToAdd;i++ )        {            batchNode->addChild( sprites[i], CCRANDOM_MINUS1_1() * 50, kTagBase+i);        }        // remove them        CC_PROFILER_START( this->profilerName() );        for( int i=0;i <  totalToAdd;i++)        {            batchNode->removeChild( sprites[i], true);        }        CC_PROFILER_STOP( this->profilerName() );        delete [] sprites;    }}
开发者ID:ntotani,项目名称:amiconveyor,代码行数:39,


示例3: CC_PROFILER_START

void Label::onDraw(){    CC_PROFILER_START("Label - draw");    // Optimization: Fast Dispatch    if( _batchNodes.size() == 1 && _textureAtlas->getTotalQuads() == 0 )    {        return;    }    CC_NODE_DRAW_SETUP();    if (_useDistanceField && _currLabelEffect != LabelEffect::NORMAL)    {        _shaderProgram->setUniformLocationWith3f(_uniformEffectColor, _effectColor.r/255.0f,_effectColor.g/255.0f,_effectColor.b/255.0f);    }    for(const auto &child: _children)    {        child->updateTransform();    }    GL::blendFunc( _blendFunc.src, _blendFunc.dst );    for (const auto& batchNode:_batchNodes)    {        batchNode->getTextureAtlas()->drawQuads();    }    CC_PROFILER_STOP("Label - draw");}
开发者ID:12white,项目名称:CocoStudioSamples,代码行数:31,


示例4: CC_PROFILER_START

void Label::onDraw(const Mat4& transform, bool transformUpdated){    CC_PROFILER_START("Label - draw");    // Optimization: Fast Dispatch    if( _batchNodes.size() == 1 && _textureAtlas->getTotalQuads() == 0 )    {        return;    }    auto glprogram = getGLProgram();    glprogram->use();    GL::blendFunc( _blendFunc.src, _blendFunc.dst );    if(_shadowEnabled && _shadowBlurRadius <= 0)    {        glprogram->setUniformLocationWith4f(_uniformTextColor,            _shadowColor.r, _shadowColor.g, _shadowColor.b, _shadowColor.a);        glprogram->setUniformLocationWith4f(_uniformEffectColor,            _shadowColor.r, _shadowColor.g, _shadowColor.b, _shadowColor.a);        getGLProgram()->setUniformsForBuiltins(_shadowTransform);        for (const auto &child : _children)        {            child->updateTransform();        }        for (const auto& batchNode : _batchNodes)        {            batchNode->getTextureAtlas()->drawQuads();        }    }    if (_currentLabelType == LabelType::TTF)    {        glprogram->setUniformLocationWith4f(_uniformTextColor,            _textColorF.r, _textColorF.g, _textColorF.b, _textColorF.a);    }    if (_currLabelEffect == LabelEffect::OUTLINE || _currLabelEffect == LabelEffect::GLOW)    {        glprogram->setUniformLocationWith4f(_uniformEffectColor,            _effectColorF.r, _effectColorF.g, _effectColorF.b, _effectColorF.a);    }    glprogram->setUniformsForBuiltins(transform);    for(const auto &child: _children)    {        if(child->getTag() >= 0)            child->updateTransform();    }    for (const auto& batchNode:_batchNodes)    {        batchNode->getTextureAtlas()->drawQuads();    }    CC_PROFILER_STOP("Label - draw");}
开发者ID:HeavenWesker,项目名称:ContraGame,代码行数:59,


示例5: XFUNC_START

void XSpriteBatchNode::draw(){	XFUNC_START();	CC_PROFILER_START("XSpriteBatchNode - draw");	if (m_pobTextureAtlas->getTotalQuads() == 0)	{		return;	}	do 	{		ccGLEnable(m_eGLServerState);		if (m_pShaderKTX)		{			CCGLProgram* pProg = m_pShaderKTX->GetProgram();			if (pProg)			{				pProg->use();				pProg->setUniformsForBuiltins();			}		}		else		{			if (getShaderProgram())			{				getShaderProgram()->use();				getShaderProgram()->setUniformsForBuiltins();			}					}		if(m_pShaderOnce)		{			m_pShaderOnce->use();			m_pShaderOnce->setUniformsForBuiltins();			if(m_pShaderOnce->m_pShader)				m_pShaderOnce->m_pShader->RunBeforeDraw();			m_pShaderOnce = NULL;		}		//else if(m_pobTextureAtlas->getTexture())		//{		//	static XShaderBloom stShaderBloom;		//	stShaderBloom.UseShader();		//	stShaderBloom.SetTexSize(SCRPIX_W, SCRPIX_H);		//}	} while (0);	arrayMakeObjectsPerformSelector(m_pChildren, updateTransform, CCSprite*);	ccGLBlendFunc(m_blendFunc.src, m_blendFunc.dst);	if (m_pTexKtxAlpha)	{		ccGLBindTexture2DN(1, m_pTexKtxAlpha->getName());		if (m_pShaderKTX)		{			m_pShaderKTX->RunBeforeDraw();		}		}	m_pobTextureAtlas->drawQuads();	CC_PROFILER_STOP("XSpriteBatchNode - draw");		XFUNC_END();}
开发者ID:SLS-ACT,项目名称:TeamTest,代码行数:59,


示例6: CC_PROFILER_START

void InvokeStdFunctionPerfTest::onUpdate(float dt){    CC_PROFILER_START(_profileName.c_str());    for (int i = 0; i < LOOP_COUNT; ++i)    {        _callback(dt);    }    CC_PROFILER_STOP(_profileName.c_str());}
开发者ID:AnySDK,项目名称:Sample_Lua,代码行数:9,


示例7: CC_PROFILER_START

void VisitSceneGraph::update(float dt){    CC_PROFILER_START( this->profilerName() );    this->visit();    CC_PROFILER_STOP( this->profilerName() );    // Call `Renderer::clean` to prevent crash if current scene is destroyed.    // The render commands associated with current scene should be cleaned.    Director::getInstance()->getRenderer()->clean();}
开发者ID:289997171,项目名称:cocos2d-x,代码行数:10,


示例8: CC_PROFILER_START

void ParticleBatchNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags){    CC_PROFILER_START("CCParticleBatchNode - draw");    if( _textureAtlas->getTotalQuads() == 0 )    {        return;    }    _batchCommand.init(_globalZOrder, getGLProgram(), _blendFunc, _textureAtlas, _modelViewTransform, flags);    renderer->addCommand(&_batchCommand);    CC_PROFILER_STOP("CCParticleBatchNode - draw");}
开发者ID:1005491398,项目名称:Threes,代码行数:12,


示例9: CC_PROFILER_START

void NodeCreateTest::update(float dt){    // iterate using fast enumeration protocol    Node **nodes = new Node*[quantityOfNodes];    CC_PROFILER_START(this->profilerName());    for( int i=0; i<quantityOfNodes; ++i)        nodes[i] = Node::create();    CC_PROFILER_STOP(this->profilerName());    delete [] nodes;}
开发者ID:mcodegeeks,项目名称:OpenKODE-Framework,代码行数:13,


示例10: CC_PROFILER_START

//////////////////////////////////////////////////////////// CallFuncsSpriteSheetForEach//////////////////////////////////////////////////////////void CallFuncsSpriteSheetForEach::update(float dt){    // iterate using fast enumeration protocol    auto& children = batchNode->getChildren();    CC_PROFILER_START(this->profilerName());    std::for_each(std::begin(children), std::end(children), [](Node* obj) {        obj->getPosition();    });    CC_PROFILER_STOP(this->profilerName());}
开发者ID:ntotani,项目名称:amiconveyor,代码行数:18,


示例11: CC_PROFILER_START

void Label::onDraw(const kmMat4& transform, bool transformUpdated){    CC_PROFILER_START("Label - draw");    // Optimization: Fast Dispatch    if( _batchNodes.size() == 1 && _textureAtlas->getTotalQuads() == 0 )    {        return;    }    _shaderProgram->use();    GL::blendFunc( _blendFunc.src, _blendFunc.dst );    bool trans = false;    if (_currLabelEffect == LabelEffect::OUTLINE)    {         _shaderProgram->setUniformLocationWith4f(_uniformEffectColor, _outlineColor.r/255.0f,_outlineColor.g/255.0f,_outlineColor.b/255.0f,_outlineColor.a/255.0f);    }    else if (_currLabelEffect == LabelEffect::GLOW)    {        _shaderProgram->setUniformLocationWith3f(_uniformEffectColor, _effectColor.r/255.0f,_effectColor.g/255.0f,_effectColor.b/255.0f);    }    else if(_currLabelEffect == LabelEffect::SHADOW && _shadowBlurRadius <= 0)    {        trans = true;        drawShadowWithoutBlur();    }    _shaderProgram->setUniformsForBuiltins(transform);       for(const auto &child: _children)    {        if(child->getTag() >= 0)            child->updateTransform();    }      for (const auto& batchNode:_batchNodes)    {        batchNode->getTextureAtlas()->drawQuads();    }    if (trans)    {        kmGLPopMatrix();    }        CC_PROFILER_STOP("Label - draw");}
开发者ID:khanhbui,项目名称:ThreeDots,代码行数:48,


示例12: CC_PROFILER_START

void CCParticleBatchNode::draw(void){    CC_PROFILER_START("CCParticleBatchNode - draw");    if( m_pTextureAtlas->getTotalQuads() == 0 )    {        return;    }    CC_NODE_DRAW_SETUP();    ccGLBlendFunc( m_tBlendFunc.src, m_tBlendFunc.dst );    m_pTextureAtlas->drawQuads();    CC_PROFILER_STOP("CCParticleBatchNode - draw");}
开发者ID:caoguoping,项目名称:warCraft,代码行数:17,


示例13: CC_PROFILER_START

void ParticleBatchNode::draw(void){    CC_PROFILER_START("CCParticleBatchNode - draw");    if( _textureAtlas->getTotalQuads() == 0 )    {        return;    }    CC_NODE_DRAW_SETUP();    GL::blendFunc( _blendFunc.src, _blendFunc.dst );    _textureAtlas->drawQuads();    CC_PROFILER_STOP("CCParticleBatchNode - draw");}
开发者ID:CryQ,项目名称:coclua,代码行数:17,


示例14: CC_PROFILER_START

void ParticleBatchNode::draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated){    CC_PROFILER_START("CCParticleBatchNode - draw");    if( _textureAtlas->getTotalQuads() == 0 )    {        return;    }    _batchCommand.init(                       _globalZOrder,                       _shaderProgram,                       _blendFunc,                       _textureAtlas,                       _modelViewTransform);    renderer->addCommand(&_batchCommand);    CC_PROFILER_STOP("CCParticleBatchNode - draw");}
开发者ID:BellyWong,项目名称:EarthWarrior3D,代码行数:18,


示例15: CC_PROFILER_START

void CABatchView::draw(void){    CC_PROFILER_START("CABatchView - draw");    CC_RETURN_IF(!m_pobImageAtlas);    CC_RETURN_IF(m_pobImageAtlas->getTotalQuads() == 0);        CC_NODE_DRAW_SETUP();    CAVector<CAView*>::const_iterator itr;    for (itr=m_obSubviews.begin(); itr!=m_obSubviews.end(); itr++)        (*itr)->updateTransform();    ccGLBlendFunc( m_blendFunc.src, m_blendFunc.dst );    m_pobImageAtlas->drawQuads();    CC_PROFILER_STOP("CABatchView - draw");}
开发者ID:Brian1900,项目名称:CrossApp,代码行数:19,


示例16: CC_PROFILER_START

void IsometryNode::draw(void){    CC_PROFILER_START("CCSpriteBatchNode - draw");        // Optimization: Fast Dispatch    /*if( m_pobTextureAtlas->getTotalQuads() == 0 )    {        return;    }*/        CC_NODE_DRAW_SETUP();        arrayMakeObjectsPerformSelector(m_pChildren, updateTransform, CCSprite*);        //ccGLBlendFunc( m_blendFunc.src, m_blendFunc.dst );        //m_pobTextureAtlas->drawQuads();    Process();        CC_PROFILER_STOP("CCSpriteBatchNode - draw");}
开发者ID:track3r,项目名称:cocos2dx-autoBatchNode,代码行数:21,


示例17: CC_PROFILER_START

void ArrayPerfTest::generateTestFunctions(){    auto createArray = [this](){        __Array* ret = Array::create();                for( int i=0; i<quantityOfNodes; ++i)        {            auto node = Node::create();            node->setTag(i);            ret->addObject(node);        }        return ret;    };        TestFunction testFunctions[] = {        { "addObject",    [=](){            __Array* nodeVector = Array::create();                        CC_PROFILER_START(this->profilerName());            for( int i=0; i<quantityOfNodes; ++i)                nodeVector->addObject(Node::create());            CC_PROFILER_STOP(this->profilerName());        } } ,        { "insertObject",      [=](){            __Array* nodeVector = Array::create();                        CC_PROFILER_START(this->profilerName());            for( int i=0; i<quantityOfNodes; ++i)                nodeVector->insertObject(Node::create(), 0);            CC_PROFILER_STOP(this->profilerName());        } } ,        { "setObject",     [=](){            __Array* nodeVector = createArray();                        srand((unsigned)time(nullptr));            ssize_t index = rand() % quantityOfNodes;                        CC_PROFILER_START(this->profilerName());            for( int i=0; i<quantityOfNodes; ++i)                nodeVector->setObject(Node::create(), index);            CC_PROFILER_STOP(this->profilerName());        } } ,        { "getIndexOfObject",    [=](){            __Array* nodeVector = createArray();            Ref* objToGet = nodeVector->getObjectAtIndex(quantityOfNodes/3);            ssize_t index = 0;            CC_PROFILER_START(this->profilerName());            for( int i=0; i<quantityOfNodes; ++i)                index = nodeVector->getIndexOfObject(objToGet);            CC_PROFILER_STOP(this->profilerName());            // Uses `index` to avoids `getIndex` invoking was optimized in release mode            if (index == quantityOfNodes/3)            {                nodeVector->removeAllObjects();            }        } } ,        { "getObjectAtIndex",          [=](){            __Array* nodeVector = createArray();                        CC_PROFILER_START(this->profilerName());            for( int i=0; i<quantityOfNodes; ++i)                nodeVector->getObjectAtIndex(quantityOfNodes/3);            CC_PROFILER_STOP(this->profilerName());        } } ,        { "containsObject",    [=](){            __Array* nodeVector = createArray();            Ref* objToGet = nodeVector->getObjectAtIndex(quantityOfNodes/3);                        CC_PROFILER_START(this->profilerName());            for( int i=0; i<quantityOfNodes; ++i)                nodeVector->containsObject(objToGet);            CC_PROFILER_STOP(this->profilerName());        } } ,        { "removeObject", [=](){            __Array* nodeVector = createArray();            Node** nodes = (Node**)malloc(sizeof(Node*) * quantityOfNodes);                        for (int i = 0; i < quantityOfNodes; ++i)            {                nodes[i] = static_cast<Node*>(nodeVector->getObjectAtIndex(i));            }                        CC_PROFILER_START(this->profilerName());            for( int i=0; i<quantityOfNodes; ++i)                nodeVector->removeObject(nodes[i]);            CC_PROFILER_STOP(this->profilerName());                        CCASSERT(nodeVector->count() == 0, "nodeVector was not empty.");                        free(nodes);        } } ,        { "removeObjectAtIndex",       [=](){            __Array* nodeVector = createArray();                        CC_PROFILER_START(this->profilerName());            for( int i=0; i<quantityOfNodes; ++i)                nodeVector->removeObjectAtIndex(0);            CC_PROFILER_STOP(this->profilerName());                        CCASSERT(nodeVector->count() == 0, "nodeVector was not empty.");//.........这里部分代码省略.........
开发者ID:AppleJDay,项目名称:cocos2d-x,代码行数:101,


示例18: new

void TouchEventDispatchingPerfTest::generateTestFunctions(){    TestFunction testFunctions[] = {        { "OneByOne-scenegraph",    [=](){            auto dispatcher = Director::getInstance()->getEventDispatcher();            if (_quantityOfNodes != _lastRenderedCount)            {                auto listener = EventListenerTouchOneByOne::create();                listener->onTouchBegan = [](Touch* touch, Event* event){                    return false;                };                                listener->onTouchMoved = [](Touch* touch, Event* event){};                listener->onTouchEnded = [](Touch* touch, Event* event){};                // Create new touchable nodes                for (int i = 0; i < this->_quantityOfNodes; ++i)                {                    auto node = Node::create();                    node->setTag(1000 + i);                    this->addChild(node);                    this->_nodes.push_back(node);                    dispatcher->addEventListenerWithSceneGraphPriority(listener->clone(), node);                }                                _lastRenderedCount = _quantityOfNodes;            }                        Size size = Director::getInstance()->getWinSize();            EventTouch touchEvent;            touchEvent.setEventCode(EventTouch::EventCode::BEGAN);            std::vector<Touch*> touches;            for (int i = 0; i < 4; ++i)            {                Touch* touch = new (std::nothrow) Touch();                touch->autorelease();                touch->setTouchInfo(i, rand() % 200, rand() % 200);                touches.push_back(touch);            }            touchEvent.setTouches(touches);            CC_PROFILER_START(this->profilerName());            dispatcher->dispatchEvent(&touchEvent);            CC_PROFILER_STOP(this->profilerName());        } } ,                { "OneByOne-fixed",    [=](){            auto dispatcher = Director::getInstance()->getEventDispatcher();            if (_quantityOfNodes != _lastRenderedCount)            {                auto listener = EventListenerTouchOneByOne::create();                listener->onTouchBegan = [](Touch* touch, Event* event){                    return false;                };                                listener->onTouchMoved = [](Touch* touch, Event* event){};                listener->onTouchEnded = [](Touch* touch, Event* event){};                                for (int i = 0; i < this->_quantityOfNodes; ++i)                {                    auto l = listener->clone();                    this->_fixedPriorityListeners.push_back(l);                    dispatcher->addEventListenerWithFixedPriority(l, i+1);                }                                _lastRenderedCount = _quantityOfNodes;            }                        Size size = Director::getInstance()->getWinSize();            EventTouch touchEvent;            touchEvent.setEventCode(EventTouch::EventCode::BEGAN);            std::vector<Touch*> touches;                        for (int i = 0; i < 4; ++i)            {                Touch* touch = new (std::nothrow) Touch();                touch->autorelease();                touch->setTouchInfo(i, rand() % 200, rand() % 200);                touches.push_back(touch);            }            touchEvent.setTouches(touches);                        CC_PROFILER_START(this->profilerName());            dispatcher->dispatchEvent(&touchEvent);            CC_PROFILER_STOP(this->profilerName());        } } ,                { "AllAtOnce-scenegraph",    [=](){            auto dispatcher = Director::getInstance()->getEventDispatcher();            if (_quantityOfNodes != _lastRenderedCount)            {                auto listener = EventListenerTouchAllAtOnce::create();                listener->onTouchesBegan = [](const std::vector<Touch*> touches, Event* event){};                listener->onTouchesMoved = [](const std::vector<Touch*> touches, Event* event){};                listener->onTouchesEnded = [](const std::vector<Touch*> touches, Event* event){};                                // Create new touchable nodes                for (int i = 0; i < this->_quantityOfNodes; ++i)                {//.........这里部分代码省略.........
开发者ID:AomXD,项目名称:workspace,代码行数:101,


示例19: addChild

void TouchesPerformTest3::onEnter(){    PerformBasicLayer::onEnter();            auto s = Director::getInstance()->getWinSize();        // add title    auto label = Label::createWithTTF(title().c_str(), "fonts/arial.ttf", 32);    addChild(label, 1);    label->setPosition(Vec2(s.width/2, s.height-50));    #define TOUCH_PROFILER_NAME  "TouchProfileName"#define TOUCHABLE_NODE_NUM 1000        srand((unsigned)time(nullptr));        for (int i = 0; i < TOUCHABLE_NODE_NUM; ++i)    {        int zorder = rand() % TOUCHABLE_NODE_NUM;        auto layer = new (std::nothrow) TouchableLayer();                auto listener = EventListenerTouchOneByOne::create();        listener->onTouchBegan = CC_CALLBACK_2(TouchableLayer::onTouchBegan, layer);        listener->onTouchMoved = CC_CALLBACK_2(TouchableLayer::onTouchMoved, layer);        listener->onTouchEnded = CC_CALLBACK_2(TouchableLayer::onTouchEnded, layer);        listener->onTouchCancelled = CC_CALLBACK_2(TouchableLayer::onTouchCancelled, layer);        _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, layer);                addChild(layer, zorder);        layer->release();    }        auto emitEventlabel = Label::createWithSystemFont("Emit Touch Event", "", 24);    auto menuItem = MenuItemLabel::create(emitEventlabel, [this](Ref* sender){                CC_PROFILER_PURGE_ALL();                std::vector<Touch*> touches;        for (int i = 0; i < EventTouch::MAX_TOUCHES; ++i)        {            Touch* touch = new (std::nothrow) Touch();            touch->setTouchInfo(i, 10, (i+1) * 10);            touches.push_back(touch);        }                EventTouch event;        event.setEventCode(EventTouch::EventCode::BEGAN);        event.setTouches(touches);                for (int i = 0; i < 100; ++i)        {            CC_PROFILER_START(TOUCH_PROFILER_NAME);                        _eventDispatcher->dispatchEvent(&event);                        CC_PROFILER_STOP(TOUCH_PROFILER_NAME);        }                CC_PROFILER_DISPLAY_TIMERS();                for (auto& touch : touches)        {            touch->release();        }    });        menuItem->setPosition(Vec2(0, -20));    auto menu = Menu::create(menuItem, nullptr);    addChild(menu);}
开发者ID:AnySDK,项目名称:Sample_Lua,代码行数:71,



注:本文中的CC_PROFILER_START函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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