这篇教程C++ CEGUI_THROW函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中CEGUI_THROW函数的典型用法代码示例。如果您正苦于以下问题:C++ CEGUI_THROW函数的具体用法?C++ CEGUI_THROW怎么用?C++ CEGUI_THROW使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了CEGUI_THROW函数的27个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: CEGUI_THROW//----------------------------------------------------------------------------//KeyFrame* Affector::createKeyFrame(float position){ if (d_keyFrames.find(position) != d_keyFrames.end()) { CEGUI_THROW(InvalidRequestException( "Affector::createKeyFrame: Unable to create KeyFrame " "at given position, there already is a KeyFrame " "on that position.")); } KeyFrame* ret = new KeyFrame(this, position); d_keyFrames.insert(std::make_pair(position, ret)); return ret;}
开发者ID:ALArmagost,项目名称:IV-Network,代码行数:16,
示例2: glGetProgramInfoLog//----------------------------------------------------------------------------//void OpenGL3Shader::outputProgramLog(GLuint program){ char logBuffer[LOG_BUFFER_SIZE]; GLsizei length; logBuffer[0] = '/0'; glGetProgramInfoLog(program, LOG_BUFFER_SIZE, &length, logBuffer); if (length > 0) { std::stringstream sstream; sstream << "OpenGL3Shader linking has failed./n" << logBuffer; CEGUI_THROW(RendererException(sstream.str())); }};
开发者ID:respu,项目名称:xsilium-engine,代码行数:16,
示例3: CEGUI_THROW//----------------------------------------------------------------------------//void WindowRendererModule::registerFactory(const String& type_name){ FactoryRegistry::iterator i = d_registry.begin(); for ( ; i != d_registry.end(); ++i) { if ((*i)->d_type == type_name) { (*i)->registerFactory(); return; } } CEGUI_THROW(UnknownObjectException("No factory for WindowRenderere type '" + type_name + "' in this module."));}
开发者ID:ALArmagost,项目名称:IV-Network,代码行数:16,
示例4: throwErrorException //------------------------------------------------------------------------// void throwErrorException(int err) { std::string reason; if (err == EINVAL) reason = "Incomplete " + d_fromCode + " sequence."; else if (err == EILSEQ) reason = "Invalid " + d_fromCode + " sequence."; else reason = "Unknown error."; CEGUI_THROW(InvalidRequestException(String( "Failed to convert from /"") + d_fromCode.c_str() + "/" to /"" + d_toCode.c_str() + "/": " + reason.c_str())); }
开发者ID:baibaiwei,项目名称:cegui,代码行数:16,
示例5: CEGUI_THROW//----------------------------------------------------------------------------//void OpenGL3Renderer::destroySystem(){ System* sys; if (!(sys = System::getSingletonPtr())) CEGUI_THROW(InvalidRequestException( "CEGUI::System object is not created or was already destroyed.")); OpenGL3Renderer* renderer = static_cast<OpenGL3Renderer*>(sys->getRenderer()); DefaultResourceProvider* rp = static_cast<DefaultResourceProvider*>(sys->getResourceProvider()); System::destroy(); delete rp; destroy(*renderer);}
开发者ID:respu,项目名称:xsilium-engine,代码行数:16,
示例6: glGetShaderInfoLog//----------------------------------------------------------------------------//void OpenGL3Shader::outputShaderLog(GLuint shader){ char logBuffer[LOG_BUFFER_SIZE]; GLsizei length; logBuffer[0] = '/0'; glGetShaderInfoLog(shader, LOG_BUFFER_SIZE, &length, logBuffer); if (length > 0) { std::stringstream ss; ss << "OpenGL3Shader compilation has failed./n" << logBuffer; CEGUI_THROW(RendererException(ss.str())); }};
开发者ID:respu,项目名称:xsilium-engine,代码行数:16,
示例7: CEGUI_THROW//----------------------------------------------------------------------------//Direct3D9ViewportTarget::Direct3D9ViewportTarget(Direct3D9Renderer& owner) : Direct3D9RenderTarget<>(owner){ // initialise renderer size D3DVIEWPORT9 vp; if (FAILED(d_owner.getDevice()->GetViewport(&vp))) CEGUI_THROW(RendererException("Unable to access " "required view port information from Direct3DDevice9.")); Rectf area( Vector2f(static_cast<float>(vp.X), static_cast<float>(vp.Y)), Sizef(static_cast<float>(vp.Width), static_cast<float>(vp.Height)) ); setArea(area);}
开发者ID:AjaxWang1989,项目名称:cegui,代码行数:17,
示例8: Utf16ToACPstd::string Utf16ToACP(const std::wstring& utf16text){ const int len = WideCharToMultiByte(CP_ACP, 0, utf16text.c_str(), -1, 0, 0, 0, 0); if (!len) CEGUI_THROW(CEGUI::InvalidRequestException( "Utf16ToUtf8 - WideCharToMultiByte failed")); char* buff = new char[len]; WideCharToMultiByte(CP_ACP, 0, utf16text.c_str(), -1, buff, len, 0, 0); const std::string result(buff); delete[] buff; return result;}
开发者ID:esrrhs,项目名称:fuck-music-player,代码行数:16,
示例9: CEGUI_THROW/************************************************************************* Add a new WindowRenderer factory*************************************************************************/void WindowRendererManager::addFactory(WindowRendererFactory* wr){ if (wr == 0) { return; } if (d_wrReg.insert(std::make_pair(wr->getName(), wr)).second == false) { CEGUI_THROW(AlreadyExistsException("A WindowRendererFactory named '"+wr->getName()+"' already exist")); } char addr_buff[32]; sprintf(addr_buff, "(%p)", static_cast<void*>(wr)); Logger::getSingleton().logEvent("WindowRendererFactory '"+wr->getName()+ "' added. " + addr_buff);}
开发者ID:respu,项目名称:xsilium-engine,代码行数:19,
示例10: CEGUI_THROW//----------------------------------------------------------------------------//void AnimationManager::destroyAnimation(const String& name){ AnimationMap::iterator it = d_animations.find(name); if (it == d_animations.end()) { CEGUI_THROW(UnknownObjectException("Animation with name '" + name + "' not found.")); } Animation* animation = it->second; destroyAllInstancesOfAnimation(animation); d_animations.erase(it); CEGUI_DELETE_AO animation;}
开发者ID:Ketzer2002,项目名称:meridian59-engine,代码行数:17,
示例11: CEGUI_THROW//----------------------------------------------------------------------------//Texture& DirectFBRenderer::createTexture(const CEGUI::String& name, const String& filename, const String& resourceGroup){ if (d_textures.find(name) != d_textures.end()) CEGUI_THROW(AlreadyExistsException( "A texture named '" + name + "' already exists.")); DirectFBTexture* tex = new DirectFBTexture(d_directfb, name, filename, resourceGroup); d_textures[name] = tex; logTextureCreation(tex); return *tex;}
开发者ID:Ketzer2002,项目名称:meridian59-engine,代码行数:17,
示例12: Utf16ToStringCEGUI::String Utf16ToString(const wchar_t* const utf16text){ const int len = WideCharToMultiByte(CP_UTF8, 0, utf16text, -1, 0, 0, 0, 0); if (!len) CEGUI_THROW(CEGUI::InvalidRequestException( "Utf16ToUtf8 - WideCharToMultiByte failed")); CEGUI::utf8* buff = new CEGUI::utf8[len]; WideCharToMultiByte(CP_UTF8, 0, utf16text, -1, reinterpret_cast<char*>(buff), len, 0, 0); const CEGUI::String result(buff); delete[] buff; return result;}
开发者ID:esrrhs,项目名称:fuck-music-player,代码行数:16,
示例13: CEGUI_THROW//----------------------------------------------------------------------------//void OpenGLESTexture::loadFromMemory(const void* buffer, const Sizef& buffer_size, PixelFormat pixel_format){ if (!isPixelFormatSupported(pixel_format)) CEGUI_THROW(InvalidRequestException( "Data was supplied in an unsupported pixel format.")); initPixelFormatFields(pixel_format); setTextureSize_impl(buffer_size); // store size of original data we are loading d_dataSize = buffer_size; updateCachedScaleValues(); blitFromMemory(buffer, Rectf(Vector2f(0, 0), buffer_size));}
开发者ID:Toby91,项目名称:DDEngine,代码行数:18,
示例14: d_owner/************************************************************************* Constructor*************************************************************************/Image::Image(const Imageset* owner, const String& name, const Rect& area, const Point& render_offset, float horzScaling, float vertScaling) : d_owner(owner), d_area(area), d_offset(render_offset), d_name(name){ if (!d_owner) { CEGUI_THROW(NullObjectException("Image::Image - Imageset pointer passed to Image constructor must be valid.")); } // setup initial image scaling setHorzScaling(horzScaling); setVertScaling(vertScaling); // TODO: if we ever store texture co-ordinates, they should be calculated here.}
开发者ID:ALArmagost,项目名称:IV-Network,代码行数:20,
示例15: getChildByNamePath_impl//----------------------------------------------------------------------------//void NamedElement::addChild_impl(Element* element){ NamedElement* named_element = dynamic_cast<NamedElement*>(element); if (named_element) { const NamedElement* const existing = getChildByNamePath_impl(named_element->getName()); if (existing && named_element != existing) CEGUI_THROW(AlreadyExistsException("Failed to add " "Element named: " + named_element->getName() + " to element at: " + getNamePath() + " since an Element with that name is already " "attached.")); } Element::addChild_impl(element);}
开发者ID:Ketzer2002,项目名称:meridian59-engine,代码行数:18,
示例16: returnconst WindowFactoryManager::FalagardWindowMapping& WindowFactoryManager::getFalagardMappingForType(const String& type) const{ FalagardMapRegistry::const_iterator iter = d_falagardRegistry.find(getDereferencedAliasType(type)); if (iter != d_falagardRegistry.end()) { return (*iter).second; } // type does not exist as a mapped type (or an alias for one) else { CEGUI_THROW(InvalidRequestException( "Window factory type '" + type + "' is not a falagard mapped type (or an alias for one).")); }}
开发者ID:AjaxWang1989,项目名称:cegui,代码行数:17,
示例17: CEGUI_THROW/************************************************************************* Remove a column from the header*************************************************************************/void ListHeader::removeColumn(uint column){ if (column >= getColumnCount()) { CEGUI_THROW(InvalidRequestException( "specified column index is out of range for this ListHeader.")); } else { ListHeaderSegment* seg = d_segments[column]; // remove from the list of segments d_segments.erase(d_segments.begin() + column); // have we removed the sort column? if (d_sortSegment == seg) { // any other columns? if (getColumnCount() > 0) { // put first column in as sort column d_sortDir = ListHeaderSegment::None; setSortColumn(0); } // no columns, set sort segment to NULL else { d_sortSegment = 0; } } // detach segment window from the header (this) removeChild(seg); // destroy the segment (done in derived class, since that's where it was created). destroyListSegment(seg); layoutSegments(); // Fire segment removed event. WindowEventArgs args(this); onSegmentRemoved(args); }}
开发者ID:AjaxWang1989,项目名称:cegui,代码行数:49,
示例18: CEGUI_THROW//----------------------------------------------------------------------------//void AnimationManager::destroyAnimation(const String& name){ AnimationMap::iterator it = d_animations.find(name); if (it == d_animations.end()) { CEGUI_THROW(InvalidRequestException( "AnimationManager::destroyAnimation: Animation with given name not " "found.")); } Animation* animation = it->second; destroyAllInstancesOfAnimation(animation); d_animations.erase(it); delete animation;}
开发者ID:aktel,项目名称:vice-players,代码行数:18,
示例19: luaL_loadbuffer//----------------------------------------------------------------------------//void LuaScriptModule::executeString_impl(const String& str, const int err_idx, const int top){ // load code into lua and call it int error = luaL_loadbuffer(d_state, str.c_str(), str.length(), str.c_str()) || lua_pcall(d_state, 0, 0, err_idx); // handle errors if (error) { String errMsg = lua_tostring(d_state,-1); lua_settop(d_state,top); CEGUI_THROW(ScriptException("Unable to execute Lua script string: '" + str + "'/n/n" + errMsg + "/n")); } lua_settop(d_state,top);}
开发者ID:B2O,项目名称:IV-Network,代码行数:19,
示例20: cleanupDirect3D9Texture//----------------------------------------------------------------------------//void Direct3D9Texture::createDirect3D9Texture(const Sizef sz, D3DFORMAT format){ cleanupDirect3D9Texture(); const Sizef tex_sz(d_owner.getAdjustedSize(sz)); HRESULT hr = D3DXCreateTexture(d_owner.getDevice(), static_cast<UINT>(tex_sz.d_width), static_cast<UINT>(tex_sz.d_height), 1, 0, format, D3DPOOL_MANAGED, &d_texture); if (FAILED(hr)) CEGUI_THROW(RendererException("D3DXCreateTexture failed.")); d_dataSize = sz; updateTextureSize(); updateCachedScaleValues();}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:19,
示例21: CEGUI_THROW//----------------------------------------------------------------------------//NullRenderer& NullRenderer::bootstrapSystem(const int abi){ System::performVersionTest(CEGUI_VERSION_ABI, abi, CEGUI_FUNCTION_NAME); if (System::getSingletonPtr()) CEGUI_THROW(InvalidRequestException( "CEGUI::System object is already initialised.")); NullRenderer& renderer = create(); DefaultResourceProvider* rp(new DefaultResourceProvider()); // TODO: Create image codec? // NullImageCodec& ic = createNullImageCodec(); System::create(renderer, rp, static_cast<XMLParser*>(0), 0); return renderer;}
开发者ID:OpenTechEngine-Libraries,项目名称:CEGUI,代码行数:19,
示例22: operator bool operator()(const EventArgs& /*args*/) const { switch (action) { case CEA_REDRAW: window.invalidate(false); return true; case CEA_LAYOUT: window.performChildWindowLayout(); return true; default: CEGUI_THROW(InvalidRequestException("invalid action.")); } return false; }
开发者ID:AjaxWang1989,项目名称:cegui,代码行数:18,
示例23: Direct3D11RenderTarget//----------------------------------------------------------------------------//Direct3D11ViewportTarget::Direct3D11ViewportTarget(Direct3D11Renderer& owner) : Direct3D11RenderTarget(owner){ // initialise renderer size D3D11_VIEWPORT vp; UINT vp_count = 1; d_device.d_context->RSGetViewports(&vp_count, &vp); if (vp_count != 1) CEGUI_THROW(RendererException("Direct3D11ViewportTarget: Unable to access " "required view port information from ID3D10Device.")); Rect area( Point(static_cast<float>(vp.TopLeftX), static_cast<float>(vp.TopLeftY)), Size(static_cast<float>(vp.Width), static_cast<float>(vp.Height)) ); setArea(area);}
开发者ID:B2O,项目名称:IV-Network,代码行数:19,
示例24: CEGUI_THROW/************************************************************************* Internal version of adding a child window.*************************************************************************/void MenuItem::addChild_impl(Element* element){ Window* wnd = dynamic_cast<Window*>(element); if (!wnd) CEGUI_THROW(InvalidRequestException( "MenuItem can only have Elements of type Window added as children " "(Window path: " + getNamePath() + ").")); ItemEntry::addChild_impl(wnd); PopupMenu* pop = dynamic_cast<PopupMenu*>(wnd); // if this is a PopupMenu we add it like one if (pop) { setPopupMenu_impl(pop, false); }}
开发者ID:quinsmpang,项目名称:xsilium-engine,代码行数:21,
示例25: CEGUI_THROW//----------------------------------------------------------------------------//void LayoutContainer::addChild_impl(Element* element){ Window* wnd = dynamic_cast<Window*>(element); if (!wnd) CEGUI_THROW(InvalidRequestException( "LayoutContainer can only have Elements of type Window added as " "children (Window path: " + getNamePath() + ").")); Window::addChild_impl(wnd); // we have to subscribe to the EventSized for layout updates d_eventConnections.insert(std::make_pair(wnd, wnd->subscribeEvent(Window::EventSized, Event::Subscriber(&LayoutContainer::handleChildSized, this)))); d_eventConnections.insert(std::make_pair(wnd, wnd->subscribeEvent(Window::EventMarginChanged, Event::Subscriber(&LayoutContainer::handleChildMarginChanged, this))));}
开发者ID:Ketzer2002,项目名称:meridian59-engine,代码行数:20,
示例26: blitFromSurface//----------------------------------------------------------------------------//void Direct3D11Texture::saveToMemory(void* buffer){ if (!d_texture) return; String exception_msg; D3D11_TEXTURE2D_DESC tex_desc; d_texture->GetDesc(&tex_desc); tex_desc.Usage = D3D11_USAGE_STAGING; tex_desc.BindFlags = 0; tex_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; ID3D11Texture2D* offscreen; if (SUCCEEDED(d_device.d_device->CreateTexture2D(&tex_desc, 0, &offscreen))) { d_device.d_context->CopyResource(offscreen, d_texture); D3D11_MAPPED_SUBRESOURCE mapped_tex; if (SUCCEEDED(d_device.d_context->Map(offscreen, 0, D3D11_MAP_READ, 0, &mapped_tex))) { blitFromSurface(static_cast<uint32*>(mapped_tex.pData), static_cast<uint32*>(buffer), Size(static_cast<float>(tex_desc.Width), static_cast<float>(tex_desc.Height)), mapped_tex.RowPitch); d_device.d_context->Unmap(offscreen, 0); } else exception_msg.assign("ID3D11Texture2D::Map failed."); offscreen->Release(); } else exception_msg.assign( "ID3D11Device::CreateTexture2D failed for 'offscreen'."); if (!exception_msg.empty()) CEGUI_THROW(RendererException(exception_msg));}
开发者ID:B2O,项目名称:IV-Network,代码行数:44,
示例27: CEGUI_THROW//----------------------------------------------------------------------------//Direct3D10ViewportTarget::Direct3D10ViewportTarget(Direct3D10Renderer& owner) : Direct3D10RenderTarget<>(owner){ // initialise renderer size D3D10_VIEWPORT vp; UINT vp_count = 1; d_device.RSGetViewports(&vp_count, &vp); if (vp_count != 1) CEGUI_THROW(RendererException( "Unable to access required view port information from " "ID3D10Device.")); Rectf area( Vector2f(static_cast<float>(vp.TopLeftX), static_cast<float>(vp.TopLeftY)), Sizef(static_cast<float>(vp.Width), static_cast<float>(vp.Height)) ); setArea(area);}
开发者ID:Ketzer2002,项目名称:meridian59-engine,代码行数:20,
注:本文中的CEGUI_THROW函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ CEIL函数代码示例 C++ CEF_REQUIRE_UI_THREAD函数代码示例 |