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自学教程:C++ CE_ASSERT函数代码示例

51自学网 2021-06-01 19:58:13
  C++
这篇教程C++ CE_ASSERT函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CE_ASSERT函数的典型用法代码示例。如果您正苦于以下问题:C++ CE_ASSERT函数的具体用法?C++ CE_ASSERT怎么用?C++ CE_ASSERT使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CE_ASSERT函数的17个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: m_resource

Controller::Controller(const ControllerResource* cr, SceneGraph& sg, UnitId id, PxPhysics* physics, PxControllerManager* manager)	: m_resource(cr)	, m_scene_graph(sg)	, _unit_id(id)	, m_manager(manager)	, m_controller(NULL){	TransformInstance ti = sg.get(id);	const Vector3 pos = sg.world_position(ti);	PxCapsuleControllerDesc desc;	desc.climbingMode = PxCapsuleClimbingMode::eCONSTRAINED;	desc.nonWalkableMode = PxCCTNonWalkableMode::eFORCE_SLIDING;	desc.radius = cr->radius;	desc.height = cr->height;	desc.slopeLimit = cos(cr->slope_limit);	desc.stepOffset = cr->step_offset;	desc.contactOffset = cr->contact_offset;	desc.upDirection = PxVec3(0.0, 1.0, 0.0);	desc.material = physics->createMaterial(0.5f, 0.5f, 0.5f);	desc.position = PxExtendedVec3(pos.x, pos.y, pos.z);	desc.reportCallback = &m_callback;	CE_ASSERT(desc.isValid(), "Capsule is not valid");	m_controller = manager->createController(desc);	CE_ASSERT(m_controller, "Failed to create controller");}
开发者ID:RobertoMalatesta,项目名称:crown,代码行数:27,


示例2: _backing

PoolAllocator::PoolAllocator(Allocator& backing, uint32_t num_blocks, uint32_t block_size, uint32_t block_align)	: _backing(backing)	, _start(NULL)	, _freelist(NULL)	, _block_size(block_size)	, _block_align(block_align)	, _num_allocations(0)	, _allocated_size(0){	CE_ASSERT(num_blocks > 0, "Unsupported number of blocks");	CE_ASSERT(block_size > 0, "Unsupported block size");	CE_ASSERT(block_align > 0, "Unsupported block alignment");	uint32_t actual_block_size = block_size + block_align;	uint32_t pool_size = num_blocks * actual_block_size;	char* mem = (char*) backing.allocate(pool_size, block_align);	// Initialize intrusive freelist	char* cur = mem;	for (uint32_t bb = 0; bb < num_blocks - 1; bb++)	{		uintptr_t* next = (uintptr_t*) cur;		*next = (uintptr_t) cur + actual_block_size;		cur += actual_block_size;	}	uintptr_t* end = (uintptr_t*) cur;	*end = (uintptr_t) NULL;	_start = mem;	_freelist = mem;}
开发者ID:RobertoMalatesta,项目名称:crown,代码行数:33,


示例3: CE_ASSERT

//-----------------------------------------------------------------------------uint32_t Heightfield::coords_to_index(uint32_t x, uint32_t y) const{	CE_ASSERT(x < m_width, "X coordinates beyond heightfield width");	CE_ASSERT(y < m_height, "Y coordinates beyond heightfield height");	return m_width * y + x;}
开发者ID:BasileusOnTop,项目名称:warzone-dcc,代码行数:8,


示例4: CE_ASSERT

//-----------------------------------------------------------------------------DiskFile* Filesystem::open(const char* relative_path, FileOpenMode mode){	CE_ASSERT(exists(relative_path), "File does not exist: %s", relative_path);	CE_ASSERT(is_file(relative_path), "File is not a regular file: %s", relative_path);	return CE_NEW(m_allocator, DiskFile)(mode, os_path(relative_path));}
开发者ID:BasileusOnTop,项目名称:warzone-dcc,代码行数:8,


示例5: ENTER

static void TAU32_CALLBACK_TYPE ce_on_receive	(TAU32_UserContext *pContext, TAU32_UserRequest *req){	ce_buf_item_t *item = (ce_buf_item_t *)req;	ce_chan_t *c;	ce_board_t *b;	unsigned int error;	int len;	ENTER ();	if (!req || !req->sys) {		EXIT ();	}	c = (ce_chan_t *)req->sys;	b = c->board;	len = req->Io.Rx.Received;	error = req->ErrorCode;		c->rintr++;	if (error == TAU32_SUCCESSFUL) {		if (req->Io.Rx.FrameEnd) {			c->ipkts++;		} else {			CE_DDK_DEBUG (b, c, ("No FrameEnd/n"));			/* probably do something in some cases*/		}		c->ibytes += len;		if (c->receive)			c->receive (c, item->buf, len);	} else if (error & TAU32_ERROR_BUS) {		c->overrun++;		if (c->error)			c->error (c, CE_OVERRUN);	} else {		CE_DDK_DEBUG (b, c, ("Another receive error: %x/n", error));		/* Do some procesing */	}		CE_ASSERT (!req->pInternal);	CE_ENQUEUE (c->rx_queue, req);	while (c->rx_queue) {		CE_DEQUEUE (c->rx_queue, req);		CE_ASSERT (req);		item = (ce_buf_item_t *)req;		req->Command = TAU32_Rx_Data;		req->Io.Rx.Channel = c->num;		req->pCallback = ce_on_receive;		req->Io.Rx.BufferLength = BUFSZ+4;		req->Io.Rx.PhysicalDataAddress = item->phys;		if (!TAU32_SubmitRequest (b->ddk.pControllerObject, req)) {			CE_DDK_DEBUG (b, c, ("RX submition failure/n"));			c->rx_pending--;			CE_ENQUEUE_HEAD (c->rx_queue, req);			break;		}	}	EXIT ();}
开发者ID:DangerDexter,项目名称:FreeBSD-8.0-dyntick,代码行数:60,


示例6: setsockopt

void TCPSocket::set_timeout(u32 seconds){	struct timeval timeout;	timeout.tv_sec = seconds;	timeout.tv_usec = 0;	int err = setsockopt(_socket, SOL_SOCKET, SO_RCVTIMEO, (char*)&timeout, sizeof(timeout));	CE_ASSERT(err == 0, "setsockopt: last_error(): %d", last_error());	err = setsockopt(_socket, SOL_SOCKET, SO_SNDTIMEO, (char*)&timeout, sizeof(timeout));	CE_ASSERT(err == 0, "setsockopt: last_error(): %d", last_error());	CE_UNUSED(err);}
开发者ID:neuroradiology,项目名称:crown,代码行数:12,


示例7: m_argc

//-----------------------------------------------------------------------------Args::Args(int argc, char** argv, const char* shortopts, const ArgsOption* longopts) :	m_argc(argc),	m_argv(argv),	m_shortopts(shortopts),	m_longopts(longopts),	m_optind(1),				// Do not consider argv[0]	m_scope(argc),	m_optarg(NULL){	CE_ASSERT(argv != NULL, "Argument vector must be != NULL");	CE_ASSERT(shortopts != NULL, "Short argument list must be != NULL");	// longopts could be NULL}
开发者ID:BasileusOnTop,项目名称:warzone-dcc,代码行数:14,


示例8: CE_ASSERT

void* PoolAllocator::allocate(uint32_t size, uint32_t align){	CE_ASSERT(size == _block_size, "Size must match block size");	CE_ASSERT(align == _block_align, "Align must match block align");	CE_ASSERT(_freelist != NULL, "Out of memory");	uintptr_t next_free = *((uintptr_t*) _freelist);	void* user_ptr = _freelist;	_freelist = (void*) next_free;	_num_allocations++;	_allocated_size += _block_size;	return user_ptr;}
开发者ID:RobertoMalatesta,项目名称:crown,代码行数:15,


示例9: File

ApkFile::ApkFile(AAssetManager* asset_manager, const char* path)	: File(FOM_READ)	, _asset(NULL){	_asset = AAssetManager_open(asset_manager, path, AASSET_MODE_RANDOM);	CE_ASSERT(_asset != NULL, "AAssetManager_open: failed to open %s", path);}
开发者ID:RobertoMalatesta,项目名称:crown,代码行数:7,


示例10: CE_ASSERT_NOT_NULL

void ApkFile::read(void* buffer, size_t size){	CE_ASSERT_NOT_NULL(buffer);	size_t bytes_read = (size_t) AAsset_read(_asset, buffer, size);	CE_ASSERT(bytes_read == size, "AAsset_read: requested: %lu, read: %lu", size, bytes_read);	CE_UNUSED(bytes_read);}
开发者ID:RobertoMalatesta,项目名称:crown,代码行数:7,


示例11: CE_ASSERT

void SceneGraph::allocate(uint32_t num){	CE_ASSERT(num > _data.size, "num > _data.size");	const uint32_t bytes = num * (0		+ sizeof(UnitId)		+ sizeof(Matrix4x4)		+ sizeof(Pose)		+ sizeof(TransformInstance) * 4);	InstanceData new_data;	new_data.size = _data.size;	new_data.capacity = num;	new_data.buffer = _allocator.allocate(bytes);	new_data.unit = (UnitId*)(new_data.buffer);	new_data.world = (Matrix4x4*)(new_data.unit + num);	new_data.local = (Pose*)(new_data.world + num);	new_data.parent = (TransformInstance*)(new_data.local + num);	new_data.first_child = (TransformInstance*)(new_data.parent + num);	new_data.next_sibling = (TransformInstance*)(new_data.first_child + num);	new_data.prev_sibling = (TransformInstance*)(new_data.next_sibling + num);	memcpy(new_data.unit, _data.unit, _data.size * sizeof(UnitId));	memcpy(new_data.world, _data.world, _data.size * sizeof(Matrix4x4));	memcpy(new_data.local, _data.local, _data.size * sizeof(Pose));	memcpy(new_data.parent, _data.parent, _data.size * sizeof(TransformInstance));	memcpy(new_data.first_child, _data.first_child, _data.size * sizeof(TransformInstance));	memcpy(new_data.next_sibling, _data.next_sibling, _data.size * sizeof(TransformInstance));	memcpy(new_data.prev_sibling, _data.prev_sibling, _data.size * sizeof(TransformInstance));	_allocator.deallocate(_data.buffer);	_data = new_data;}
开发者ID:RobertoMalatesta,项目名称:crown,代码行数:34,


示例12: CE_ASSERT

LinearAllocator::~LinearAllocator(){	if (_backing)		_backing->deallocate(_physical_start);	CE_ASSERT(_offset == 0, "Memory leak of %ld bytes, maybe you forgot to call clear()?", _offset);}
开发者ID:RobertoMalatesta,项目名称:crown,代码行数:7,


示例13: CE_ASSERT

//-----------------------------------------------------------------------------void Device::shutdown(){	CE_ASSERT(_is_init, "Engine is not initialized");	// Shutdowns the game	_lua_environment->call_global("shutdown", 0);	_boot_package->unload();	destroy_resource_package(_boot_package);	CE_LOGD("Releasing lua system...");	lua_system::shutdown();	CE_DELETE(_allocator, _lua_environment);	CE_LOGD("Releasing material manager...");	material_manager::shutdown();	CE_LOGD("Releasing world manager...");	CE_DELETE(_allocator, _world_manager);	CE_LOGD("Releasing resource manager...");	CE_DELETE(_allocator, _resource_manager);	Bundle::destroy(_allocator, _resource_bundle);	_allocator.clear();	_is_init = false;}
开发者ID:dgu123,项目名称:crown,代码行数:29,


示例14: wglCreateContext

//-----------------------------------------------------------------------------void GLContext::create_context(){	m_win_context = wglCreateContext(GetDC(s_handle_window));	wglMakeCurrent(GetDC(s_handle_window), m_win_context);	CE_ASSERT(m_win_context != NULL, "Unable to create a rendering context.");}
开发者ID:BasileusOnTop,项目名称:warzone-dcc,代码行数:9,


示例15: CE_ASSERT

const ShaderData& ShaderManager::get(StringId32 id){	CE_ASSERT(sort_map::has(_shader_map, id), "Shader not found");	ShaderData deffault;	deffault.state = BGFX_STATE_DEFAULT;	deffault.program = BGFX_INVALID_HANDLE;	return sort_map::get(_shader_map, id, deffault);}
开发者ID:Kingsquee,项目名称:crown,代码行数:8,


示例16: CreateThread

//-----------------------------------------------------------------------------Thread::Thread(os::ThreadFunction f, LPVOID params, const char* name){	m_thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) f, params, 0, NULL);	CE_ASSERT(m_thread != NULL, "Unable to create thread");	m_name = name;}
开发者ID:BasileusOnTop,项目名称:warzone-dcc,代码行数:9,


示例17: load

	void* load(File& file, Allocator& a)	{		const u32 file_size = file.size();		void* res = a.allocate(file_size);		file.read(res, file_size);		CE_ASSERT(*(u32*)res == RESOURCE_VERSION_PHYSICS_CONFIG, "Wrong version");		return res;	}
开发者ID:MAnyKey,项目名称:crown,代码行数:8,



注:本文中的CE_ASSERT函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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