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自学教程:C++ CGPointMake函数代码示例

51自学网 2021-06-01 19:59:55
  C++
这篇教程C++ CGPointMake函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CGPointMake函数的典型用法代码示例。如果您正苦于以下问题:C++ CGPointMake函数的具体用法?C++ CGPointMake怎么用?C++ CGPointMake使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CGPointMake函数的25个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CGPointMake

void SpriteEaseBounceInOut::onEnter(){	EaseSpriteDemo::onEnter();		CCActionInterval* move = CCMoveBy::actionWithDuration(3, CGPointMake(350,0));	CCActionInterval* move_back = move->reverse();		CCActionInterval* move_ease = CCEaseBounceInOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()) );	CCActionInterval* move_ease_back = move_ease->reverse();		CCFiniteTimeAction* seq1 = CCSequence::actions( move, move_back, NULL);	CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease, move_ease_back, NULL);		this->positionForTwo();		m_grossini->runAction( CCRepeatForever::actionWithAction((CCActionInterval*)seq1));	m_tamara->runAction( CCRepeatForever::actionWithAction((CCActionInterval*)seq2));}
开发者ID:valentinvit,项目名称:cocos2d-x,代码行数:18,


示例2: mac_warp_mouse

voidmac_warp_mouse(){#ifndef ACTIVEGS	Rect		port_rect;	Point		win_origin_pt;	CGPoint		cgpoint;	CGDisplayErr	cg_err;		GetPortBounds(GetWindowPort(g_main_window), &port_rect);	SetPt(&win_origin_pt, port_rect.left, port_rect.top);	LocalToGlobal(&win_origin_pt);		cgpoint = CGPointMake( (float)(win_origin_pt.h + X_A2_WINDOW_WIDTH/2),						  (float)(win_origin_pt.v + X_A2_WINDOW_HEIGHT/2));	cg_err = CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);#endif}
开发者ID:chinnytp,项目名称:kegs,代码行数:18,


示例3: alignSpritesLeft

//------------------------------------------------------------------//// ActionRepeat////------------------------------------------------------------------void ActionRepeat::onEnter(){    ActionsDemo::onEnter();    alignSpritesLeft(2);    CCActionInterval*  a1 = CCMoveBy::actionWithDuration(1, CGPointMake(150,0));    CCActionInterval*  action1 = CCRepeat::actionWithAction(                                     CCSequence::actions( CCPlace::actionWithPosition(CGPointMake(60,60)), a1, NULL) ,                                     3);    CCAction*  action2 = CCRepeatForever::actionWithAction(                             (CCActionInterval*)(CCSequence::actions((CCActionInterval*)(a1->copy()->autorelease()), a1->reverse(), NULL))                         );    m_kathia->runAction(action1);    m_tamara->runAction(action2);}
开发者ID:shootan,项目名称:Terraria,代码行数:23,


示例4: centerSprites

//------------------------------------------------------------------//// ActionBezier////------------------------------------------------------------------void ActionBezier::onEnter(){    ActionsDemo::onEnter();    CGSize s = CCDirector::sharedDirector()->getWinSize();    //    // startPosition can be any coordinate, but since the movement    // is relative to the Bezier curve, make it (0,0)    //    centerSprites(3);    // sprite 1    ccBezierConfig bezier;    bezier.controlPoint_1 = CGPointMake(0, s.height/2);    bezier.controlPoint_2 = CGPointMake(300, -s.height/2);    bezier.endPosition = CGPointMake(300,100);    CCActionInterval*  bezierForward = CCBezierBy::actionWithDuration(3, bezier);    CCActionInterval*  bezierBack = bezierForward->reverse();    CCAction*  rep = CCRepeatForever::actionWithAction((CCActionInterval*)CCSequence::actions( bezierForward, bezierBack, NULL));    // sprite 2    m_tamara->setPosition(CGPointMake(80,160));    ccBezierConfig bezier2;    bezier2.controlPoint_1 = CGPointMake(100, s.height/2);    bezier2.controlPoint_2 = CGPointMake(200, -s.height/2);    bezier2.endPosition = CGPointMake(240,160);    CCActionInterval*  bezierTo1 = CCBezierTo::actionWithDuration(2, bezier2);    // sprite 3    m_kathia->setPosition(CGPointMake(400,160));    CCActionInterval*  bezierTo2 = CCBezierTo::actionWithDuration(2, bezier2);    m_grossini->runAction( rep);    m_tamara->runAction(bezierTo1);    m_kathia->runAction(bezierTo2);}
开发者ID:shootan,项目名称:Terraria,代码行数:47,


示例5: CGRectMake

void GraphicsLayerCACF::updateLayerSize(){    CGRect rect = CGRectMake(0, 0, m_size.width(), m_size.height());    if (m_transformLayer) {        m_transformLayer->setBounds(rect);        // The anchor of the contents layer is always at 0.5, 0.5, so the position is center-relative.        CGPoint centerPoint = CGPointMake(m_size.width() / 2.0f, m_size.height() / 2.0f);        m_layer->setPosition(centerPoint);    }        m_layer->setBounds(rect);        // Note that we don't resize m_contentsLayer. It's up the caller to do that.    // if we've changed the bounds, we need to recalculate the position    // of the layer, taking anchor point into account.    updateLayerPosition();}
开发者ID:325116067,项目名称:semc-qsd8x50,代码行数:18,


示例6: TIPGradientFindEndpointsForRotation

// angle in degreesvoid TIPGradientFindEndpointsForRotation( CGRect rect, float angle, CGPoint *startPoint, CGPoint *endPoint){    if(angle == 0) {        *startPoint = CGPointMake(rect.origin.x, rect.origin.y);	//right of rect        *endPoint   = CGPointMake(rect.origin.x + rect.size.width, rect.origin.y);	//left  of rect    } else if(angle == 90) {        *startPoint = CGPointMake(rect.origin.x, rect.origin.y);	//bottom of rect        *endPoint   = CGPointMake(rect.origin.x, rect.origin.y + rect.size.height);	//top    of rect    } else {        float x,y;        float sina, cosa, tana;        float length;        float deltax,              deltay;        float rangle = angle * pi/180;	//convert the angle to radians        if(fabsf(tanf(rangle))<=1)	//for range [-45,45], [135,225]        {            x = rect.size.width;            y = rect.size.height;            sina = sin(rangle);            cosa = cos(rangle);            tana = tan(rangle);            length = x/fabsf(cosa)+(y-x*fabsf(tana))*fabsf(sina);            deltax = length*cosa/2;            deltay = length*sina/2;        }        else						//for range [45,135], [225,315]        {            x = rect.size.height;            y = rect.size.width;            sina = sin(rangle - 90*pi/180);            cosa = cos(rangle - 90*pi/180);            tana = tan(rangle - 90*pi/180);            length = x/fabsf(cosa)+(y-x*fabsf(tana))*fabsf(sina);            deltax =-length*sina/2;            deltay = length*cosa/2;        }        *startPoint = CGPointMake( (rect.origin.x+rect.size.width/2.0f)-deltax, (rect.origin.y+rect.size.height/2.0f)-deltay);        *endPoint   = CGPointMake( (rect.origin.x+rect.size.width/2.0f)+deltax, (rect.origin.y+rect.size.height/2.0f)+deltay);    }}
开发者ID:samiamwork,项目名称:Questionable,代码行数:52,


示例7: SendMouseMove

static inline void SendMouseMove(int X, int Y) {	CGPoint point = GetMouseLoc();	CGRect ssize = CGDisplayBounds(CGMainDisplayID());	int newX = point.x + X, newY = point.y + Y;	newX = newX < 0 ? 0 : newX;	newY = newY < 0 ? 0 : newY;	newX = newX > ssize.size.width - 1 ? ssize.size.width - 1 : newX;	newY = newY > ssize.size.height - 2 ? ssize.size.height - 1 : newY;	CGEventRef move = CGEventCreateMouseEvent(        NULL, kCGEventMouseMoved,        CGPointMake(newX, newY),        kCGMouseButtonLeft // ignored    );    CGEventPost(kCGHIDEventTap, move);    CFRelease(move);}
开发者ID:shengyu7697,项目名称:SimpleComputerRemote,代码行数:19,


示例8: TilePDFWithCGLayer

void TilePDFWithCGLayer(CGContextRef context, CFURLRef url){    // Again this should really be computed based on    // the area intended to be tiled.    float fillwidth = 612., fillheight = 792.;    CGSize s;    float tileX, tileY, tileOffsetX, tileOffsetY;    float w, h;    CGLayerRef layer = createLayerWithImageForContext(context, url);    if(layer == NULL){	    fprintf(stderr, "Couldn't create the layer!/n");	    return;    }        // Compute the tile size and offset.    s = CGLayerGetSize(layer);    tileX = s.width;    tileY = s.height;#if DOSCALING    // Space the tiles by the tile width and height    // plus an extra 2 units in each dimension.    tileOffsetX = 2. + tileX;    tileOffsetY = 2. + tileY;#else	// Add 6 units to the offset in each direction	// if there is no scaling of the source PDF document.    tileOffsetX = 6. + tileX;    tileOffsetY = 6. + tileY;#endif    // Now draw the contents of the layer to the context.    // The layer is drawn at its true size (the size of    // the tile) with its origin located at the corner    // of each tile.    for(h = 0; h < fillheight ; h += tileOffsetY)		for(w = 0; w < fillwidth ; w += tileOffsetX){			CGContextDrawLayerAtPoint(context, CGPointMake(w, h), layer);		}        // Release the layer when done drawing with it.    CGLayerRelease(layer);}
开发者ID:yarshure,项目名称:ProgrammingWithQuartz-Code,代码行数:43,


示例9: GiveFocusToScreen

void GiveFocusToScreen(int ScreenIndex){    screen_info *Screen = GetDisplayFromScreenID(ScreenIndex);    if(Screen)    {        CGPoint CursorPos = CGPointMake(Screen->X + (Screen->Width / 2),                                        Screen->Y + (Screen->Height / 2));        CGEventRef MoveEvent = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, CursorPos, kCGMouseButtonLeft);        CGEventSetFlags(MoveEvent, 0);        CGEventPost(kCGHIDEventTap, MoveEvent);        CFRelease(MoveEvent);        DEBUG("GiveFocusToScreen() " << ScreenIndex)        UpdateActiveWindowList(Screen);        tree_node *NewFocusNode = GetFirstLeafNode(Screen->Space[Screen->ActiveSpace].RootNode);        SetWindowFocusByNode(NewFocusNode);    }}
开发者ID:sukee,项目名称:kwm,代码行数:19,


示例10: CGPointMake

//------------------------------------------------------------------//// TestLayer////------------------------------------------------------------------void TestLayer::onEnter(){	CCLayer::onEnter();	float x,y;		CGSize size = CCDirector::sharedDirector()->getWinSize();	x = size.width;	y = size.height;	//NSArray *array = [UIFont familyNames];	//for( NSString *s in array )	//	NSLog( s );	CCLabel* label = CCLabel::labelWithString("cocos2d", "Tahoma", 64);	label->setPosition( CGPointMake(x/2,y/2) );		addChild(label);}
开发者ID:charlesa101,项目名称:cocos2d-x,代码行数:24,


示例11: selectAreaMac

bool GTMouseDriver::moveTo(const QPoint& p){    int x = p.x();    int y = p.y();    if (bp.testFlag(Qt::LeftButton)) {        return selectAreaMac(x, y);    }    DRIVER_CHECK(isPointInsideScreen(x, y), "Invalid coordinates");    CGEventRef event = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, CGPointMake(x, y), 0 /*ignored*/);    DRIVER_CHECK(event != NULL, "Can't create event");    CGEventPost(kCGSessionEventTap, event);    CFRelease(event);    GTGlobals::sleep(100);    return true;}
开发者ID:ugeneunipro,项目名称:QSpec,代码行数:19,


示例12: CGEventCreateMouseEvent

void XInputSimulatorImplMacOs::mouseMoveTo(int x, int y){    //TODO screen check see moveRelative    CGEventRef mouseEv = CGEventCreateMouseEvent(                NULL, kCGEventMouseMoved,                CGPointMake(x, y),                kCGMouseButtonLeft);    std::cout << "mv: " << mouseEv << std::endl;    CGEventPost(kCGHIDEventTap, mouseEv);    CFRelease(mouseEv);    this->currentX = x;    this->currentY = y;}
开发者ID:thisispoker,项目名称:alphapoker,代码行数:19,


示例13: ActivateScreen

void ActivateScreen(screen_info *Screen){    CGPoint CursorPos = GetCursorPos();    CGPoint ClickPos = CGPointMake(Screen->X, Screen->Y);    CGEventRef MoveEvent = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, ClickPos, kCGMouseButtonLeft);    CGEventSetFlags(MoveEvent, 0);    CGEventPost(kCGHIDEventTap, MoveEvent);    CFRelease(MoveEvent);    MoveEvent = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseUp, ClickPos, kCGMouseButtonLeft);    CGEventSetFlags(MoveEvent, 0);    CGEventPost(kCGHIDEventTap, MoveEvent);    CFRelease(MoveEvent);    MoveEvent = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, CursorPos, kCGMouseButtonLeft);    CGEventSetFlags(MoveEvent, 0);    CGEventPost(kCGHIDEventTap, MoveEvent);    CFRelease(MoveEvent);}
开发者ID:sukee,项目名称:kwm,代码行数:20,


示例14: CGPointMake

void MacOSMouseOStream::doubleClick(pair<uint32_t, uint32_t> mouse, int clickCount) {#if __APPLE__    CGPoint point = CGPointMake(mouse.first, mouse.second);    CGEventRef theEvent = CGEventCreateMouseEvent(        NULL, kCGEventLeftMouseDown, point, kCGMouseButtonLeft);    ProcessSerialNumber psn = { 0, kNoProcess };    GetFrontProcess( &psn );    CGEventSetIntegerValueField(theEvent, kCGMouseEventClickState, clickCount);    CGEventPostToPSN(&psn, theEvent);    CGEventSetType(theEvent, kCGEventLeftMouseUp);    CGEventPostToPSN(&psn, theEvent);    CGEventSetType(theEvent, kCGEventLeftMouseDown);    CGEventPostToPSN(&psn, theEvent);    CGEventSetType(theEvent, kCGEventLeftMouseUp);    CGEventPostToPSN(&psn, theEvent);    CFRelease(theEvent);#endif}
开发者ID:damellis,项目名称:ESP,代码行数:20,


示例15: setCursorPos

FREObject setCursorPos(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[]){    int tx = 0;    int ty = 0;    FREGetObjectAsInt32(argv[0], &tx);    FREGetObjectAsInt32(argv[1], &ty);    //as3Print("Set cursor pos /n");//,tx,ty);    CGPoint point;    point.x = tx;    point.y = ty;    CGAssociateMouseAndMouseCursorPosition(true);        //CGWarpMouseCursorPosition(point);   // printf("Error : %i/n",error);    CGDisplayMoveCursorToPoint(CGMainDisplayID(),point);    CGAssociateMouseAndMouseCursorPosition(true);    CGEventRef mouse = CGEventCreateMouseEvent (NULL, kCGEventMouseMoved, CGPointMake(tx, ty),0);    CGEventPost(kCGHIDEventTap, mouse);    CFRelease(mouse);            CGEventRef event = CGEventCreate(NULL);    CGPoint cursorGet = CGEventGetLocation(event);    CFRelease(event);                char msg[256];    sprintf(msg,"After set, check pos %f %f/n",cursorGet.x, cursorGet.y);    //as3Print(msg);        FREObject result;    FRENewObjectFromBool(1, &result);    //FRENewObjectFromBool(true,&result);    return result;}
开发者ID:benkuper,项目名称:AIR-NativeExtensions,代码行数:40,


示例16: quartzgen_textpara

void quartzgen_textpara(GVJ_t *job, pointf p, textpara_t *para){	CGContextRef context = (CGContextRef)job->context;		/* adjust text position */	switch (para->just) {		case 'r':			p.x -= para->width;			break;		case 'l':			p.x -= 0.0;			break;		case 'n':		default:			p.x -= para->width / 2.0;			break;	}	p.y += para->yoffset_centerline;		void* layout;	if (para->free_layout == &quartz_free_layout)		layout = para->layout;	else		layout = quartz_new_layout(para->fontname, para->fontsize, para->str);	#if __ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__ >= 20000	CGContextSaveGState(context);	CGContextScaleCTM(context, 1.0, -1.0);	p.y = -p.y - para->yoffset_layout;#endif	CGContextSetRGBFillColor(context, job->obj->pencolor.u.RGBA[0], job->obj->pencolor.u.RGBA[1], job->obj->pencolor.u.RGBA[2], job->obj->pencolor.u.RGBA[3]);	quartz_draw_layout(layout, context, CGPointMake(p.x, p.y));	#if __ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__ >= 20000	CGContextRestoreGState(context);#endif	if (para->free_layout != &quartz_free_layout)		quartz_free_layout(layout);}
开发者ID:nyue,项目名称:graphviz-cmake,代码行数:40,


示例17: CGPointMake

//------------------------------------------------------------------//// PongLayer////------------------------------------------------------------------PongLayer::PongLayer(){	m_ballStartingVelocity = CGPointMake(20.0f, -100.0f);	    m_ball = Ball::ballWithTexture( CCTextureCache::sharedTextureCache()->addImage(s_Ball) );	m_ball->setPosition( CGPointMake(160.0f, 240.0f) );	m_ball->setVelocity( m_ballStartingVelocity );	addChild( m_ball );	m_ball->retain();		CCTexture2D* paddleTexture = CCTextureCache::sharedTextureCache()->addImage(s_Paddle);		NSMutableArray<NSObject *> *paddlesM = new NSMutableArray<NSObject *>(4);		Paddle* paddle = Paddle::paddleWithTexture(paddleTexture);	paddle->setPosition( CGPointMake(160, 15) );	paddlesM->addObject( paddle );		paddle = Paddle::paddleWithTexture( paddleTexture );	paddle->setPosition( CGPointMake(160, 480 - kStatusBarHeight - 15) );	paddlesM->addObject( paddle );		paddle = Paddle::paddleWithTexture( paddleTexture );	paddle->setPosition( CGPointMake(160, 100) );	paddlesM->addObject( paddle );		paddle = Paddle::paddleWithTexture( paddleTexture );	paddle->setPosition( CGPointMake(160, 480 - kStatusBarHeight - 100) );	paddlesM->addObject( paddle );		m_paddles = paddlesM->copy();	    NSMutableArray<NSObject *>::NSMutableArrayIterator it;	for(it = m_paddles->begin(); it != m_paddles->end(); it++)	{		paddle = (Paddle*)(*it);		if(!paddle)			break;		addChild(paddle);	}	paddlesM->release();	schedule( schedule_selector(PongLayer::doStep) );}
开发者ID:charlesa101,项目名称:cocos2d-x,代码行数:52,


示例18: main

int main(int argc, char *argv[]) {    if (argc > 2) {        int x = atoi(argv[1]);        int y = atoi(argv[2]);        // click settings        CGEventRef click = CGEventCreateMouseEvent(            NULL,            kCGEventLeftMouseDown,            CGPointMake(x,y),            kCGMouseButtonLeft        );        // perform click        CGEventPost(kCGHIDEventTap, click);        CFRelease(click);    }    return 0;}
开发者ID:summea,项目名称:click-here,代码行数:23,


示例19: NALineIntersection

CGPoint NALineIntersection(const CGPoint start1,                           const CGPoint end1,                           const CGPoint start2,                           const CGPoint end2) {        /* Setup the system of equations. */    CGFloat a = end1.x - start1.x;    CGFloat b = -end2.x + start2.x;    CGFloat c = end1.y - start1.y;    CGFloat d = -end2.y + start2.y;        CGFloat det = a * d - b * c;        /* Check if the system is singular. */    if (IS_EPSILON(det)) {        return CGPOINT_INVALID;    }        /* Otherwise, find the intersection point. */    CGFloat aInv = d / det;    CGFloat bInv = -b / det;    CGFloat cInv = -c / det;    CGFloat dInv = a / det;        CGFloat x = aInv * (start2.x - start1.x) + bInv * (start2.y - start1.y);    CGFloat y = cInv * (start2.x - start1.x) + dInv * (start2.y - start1.y);    /* If the intersection point does not lie within the line segments,       also return CGPOINT_INVALID. */    if ((x < 0.0) || (x > 1.0) || (y < 0.0) || (y > 1.0)) {        return CGPOINT_INVALID;    }        /* Otherwise return the result. */    return CGPointMake(start1.x + x * (end1.x - start1.x),                       start1.y + x * (end1.y - start1.y));}
开发者ID:LambertPark,项目名称:LPWebSocket,代码行数:37,


示例20: assert

bool CCFollow::initWithTarget(CCNode *pFollowedNode, CGRect rect){	assert(pFollowedNode != NULL);	pFollowedNode->retain();	m_pobFollowedNode = pFollowedNode;	m_bBoundarySet = true;	m_bBoundaryFullyCovered = false;	CGSize winSize = CCDirector::sharedDirector()->getWinSize();	m_obFullScreenSize = CGPointMake(winSize.width, winSize.height);	m_obHalfScreenSize = ccpMult(m_obFullScreenSize, 0.5f);	m_fLeftBoundary = -((rect.origin.x+rect.size.width) - m_obFullScreenSize.x);	m_fRightBoundary = -rect.origin.x ;	m_fTopBoundary = -rect.origin.y;	m_fBottomBoundary = -((rect.origin.y+rect.size.height) - m_obFullScreenSize.y);	if(m_fRightBoundary < m_fLeftBoundary)	{		// screen width is larger than world's boundary width		//set both in the middle of the world		m_fRightBoundary = m_fLeftBoundary = (m_fLeftBoundary + m_fRightBoundary) / 2;	}	if(m_fTopBoundary < m_fBottomBoundary)	{		// screen width is larger than world's boundary width		//set both in the middle of the world		m_fTopBoundary = m_fBottomBoundary = (m_fTopBoundary + m_fBottomBoundary) / 2;	}	if( (m_fTopBoundary == m_fBottomBoundary) && (m_fLeftBoundary == m_fRightBoundary) )	{		m_bBoundaryFullyCovered = true;	}	return true;}
开发者ID:valentinvit,项目名称:cocos2d-x,代码行数:36,


示例21: CGPointMake

TestLayer2::TestLayer2(){    float x,y;    CGSize size = CCDirector::sharedDirector()->getWinSize();    x = size.width;    y = size.height;    CCSprite* bg1 = CCSprite::spriteWithFile(s_back2);    bg1->setPosition( CGPointMake(size.width/2, size.height/2) );    addChild(bg1, -1);    CCLabelTTF* title = CCLabelTTF::labelWithString((transitions[s_nSceneIdx]).c_str(), "Thonburi", 32 );    addChild(title);    title->setColor( ccc3(255,32,32) );    title->setPosition( CGPointMake(x/2, y-100) );    CCLabelTTF* label = CCLabelTTF::labelWithString("SCENE 2", "Marker Felt", 38);    label->setColor( ccc3(16,16,255));    label->setPosition( CGPointMake(x/2,y/2));	    addChild( label);    // menu    CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(TestLayer2::backCallback) );    CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(TestLayer2::restartCallback) );    CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(TestLayer2::nextCallback) );    CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);    menu->setPosition( CGPointZero );    item1->setPosition( CGPointMake( x/2 - 100,30) );    item2->setPosition( CGPointMake( x/2, 30) );    item3->setPosition( CGPointMake( x/2 + 100,30) );    addChild(menu, 1);	    schedule(schedule_selector(TestLayer2::step), 1.0f);}
开发者ID:valentinvit,项目名称:cocos2d-x,代码行数:38,


示例22: if

void ActionsDemo::alignSpritesLeft(unsigned int numberOfSprites){    CGSize s = CCDirector::sharedDirector()->getWinSize();    if( numberOfSprites == 1 )    {        m_tamara->setIsVisible(false);        m_kathia->setIsVisible(false);        m_grossini->setPosition(CGPointMake(60, s.height/2));    }    else if( numberOfSprites == 2 )    {        m_kathia->setPosition( CGPointMake(60, s.height/3));        m_tamara->setPosition( CGPointMake(60, 2*s.height/3));        m_grossini->setIsVisible( false );    }    else if( numberOfSprites == 3 )    {        m_grossini->setPosition( CGPointMake(60, s.height/2));        m_tamara->setPosition( CGPointMake(60, 2*s.height/3));        m_kathia->setPosition( CGPointMake(60, s.height/3));    }}
开发者ID:shootan,项目名称:Terraria,代码行数:23,


示例23: CGPoint

IntPoint::operator CGPoint() const{    return CGPointMake(m_x, m_y);}
开发者ID:3163504123,项目名称:phantomjs,代码行数:4,


示例24: CCParticleSystemPoint

//------------------------------------------------------------------//// DemoModernArt////------------------------------------------------------------------void DemoModernArt::onEnter(){	ParticleDemo::onEnter();	m_emitter = new CCParticleSystemPoint();	m_emitter->initWithTotalParticles(1000);	//m_emitter->autorelease();	m_background->addChild(m_emitter, 10);	////m_emitter->release();		CGSize s = CCDirector::sharedDirector()->getWinSize();		// duration	m_emitter->setDuration(-1);		// gravity	m_emitter->setGravity(CGPointMake(0,0));		// angle	m_emitter->setAngle(0);	m_emitter->setAngleVar(360);		// radial	m_emitter->setRadialAccel(70);	m_emitter->setRadialAccelVar(10);		// tagential	m_emitter->setTangentialAccel(80);	m_emitter->setTangentialAccelVar(0);		// speed of particles	m_emitter->setSpeed(50);	m_emitter->setSpeedVar(10);		// emitter position	m_emitter->setPosition( CGPointMake( s.width/2, s.height/2) );	m_emitter->setPosVar(CGPointZero);		// life of particles	m_emitter->setLife(2.0f);	m_emitter->setLifeVar(0.3f);		// emits per frame	m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());		// color of particles	ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};	m_emitter->setStartColor(startColor);		ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};	m_emitter->setStartColorVar(startColorVar);		ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};	m_emitter->setEndColor(endColor);		ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};		m_emitter->setEndColorVar(endColorVar);		// size, in pixels	m_emitter->setStartSize(1.0f);	m_emitter->setStartSizeVar(1.0f);	m_emitter->setEndSize(32.0f);	m_emitter->setEndSizeVar(8.0f);		// texture	m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );		// additive	m_emitter->setIsBlendAdditive(false);		setEmitterPosition();}
开发者ID:geniikw,项目名称:myFirst2DGame,代码行数:78,


示例25: CCParticleSystemQuad

//------------------------------------------------------------------//// DemoRotFlower////------------------------------------------------------------------void DemoRotFlower::onEnter(){	ParticleDemo::onEnter();	m_emitter = new CCParticleSystemQuad();	m_emitter->initWithTotalParticles(300);	//m_emitter->autorelease();	m_background->addChild(m_emitter, 10);	////m_emitter->release();	// win32 : Remove this line	m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars2) );		// duration	m_emitter->setDuration(-1);		// gravity	m_emitter->setGravity(CGPointZero);		// angle	m_emitter->setAngle(90);	m_emitter->setAngleVar(360);		// speed of particles	m_emitter->setSpeed(160);	m_emitter->setSpeedVar(20);		// radial	m_emitter->setRadialAccel(-120);	m_emitter->setRadialAccelVar(0);		// tagential	m_emitter->setTangentialAccel(30);	m_emitter->setTangentialAccelVar(0);		// emitter position	m_emitter->setPosition( CGPointMake(160,240) );	m_emitter->setPosVar(CGPointZero);		// life of particles	m_emitter->setLife(3);	m_emitter->setLifeVar(1);	// spin of particles	m_emitter->setStartSpin(0);	m_emitter->setStartSpinVar(0);	m_emitter->setEndSpin(0);	m_emitter->setEndSpinVar(2000);		// color of particles	ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};	m_emitter->setStartColor(startColor);		ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};	m_emitter->setStartColorVar(startColorVar);		ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};	m_emitter->setEndColor(endColor);		ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};		m_emitter->setEndColorVar(endColorVar);	// size, in pixels	m_emitter->setStartSize(30.0f);	m_emitter->setStartSizeVar(00.0f);	m_emitter->setEndSize(kParticleStartSizeEqualToEndSize);		// emits per second	m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());	// additive	m_emitter->setIsBlendAdditive(false);		setEmitterPosition();}
开发者ID:geniikw,项目名称:myFirst2DGame,代码行数:79,



注:本文中的CGPointMake函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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