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自学教程:C++ DISABLE_PHRASE函数代码示例

51自学网 2021-06-01 20:22:00
  C++
这篇教程C++ DISABLE_PHRASE函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中DISABLE_PHRASE函数的典型用法代码示例。如果您正苦于以下问题:C++ DISABLE_PHRASE函数的具体用法?C++ DISABLE_PHRASE怎么用?C++ DISABLE_PHRASE使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了DISABLE_PHRASE函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Trade

static voidTrade (RESPONSE_REF R){	if (!PLAYER_SAID (R, whats_the_sphere_again))	{		NPCPhrase (TRADE_FOR_SPHERE);		LastResponse = R;	}	else	{		NPCPhrase (SPHERE_IS);		DISABLE_PHRASE (whats_the_sphere_again);	}	Response (no_way, Sell);	Response (way, Sell);	if (PHRASE_ENABLED (whats_the_sphere_again))	{		Response (whats_the_sphere_again, Trade);	}}
开发者ID:intgr,项目名称:sc2-uqm,代码行数:22,


示例2: ConsoleShofixti

static voidConsoleShofixti (RESPONSE_REF R){    if (PLAYER_SAID (R, dont_do_it))    {        NPCPhrase (YES_I_DO_IT);        DISABLE_PHRASE (dont_do_it);    }    else        NPCPhrase (VERY_SAD_KILL_SELF);    if (GET_GAME_STATE (MAIDENS_ON_SHIP))    {        Response (important_duty, GiveMaidens);    }    if (PHRASE_ENABLED (dont_do_it))    {        Response (dont_do_it, ConsoleShofixti);    }    Response (need_you_for_duty, ExitConversation);    Response (go_ahead, ExitConversation);}
开发者ID:0xDEC0DE,项目名称:uqm-0.6.4-ee,代码行数:22,


示例3: SpathiInfo

static voidSpathiInfo (RESPONSE_REF R){	BYTE InfoLeft;		InfoLeft = FALSE;	if (PLAYER_SAID (R, like_some_info))		NPCPhrase (WHAT_ABOUT);	else if (PLAYER_SAID (R, what_about_hierarchy))	{		NPCPhrase (ABOUT_HIERARCHY);		DISABLE_PHRASE (what_about_hierarchy);	}	else if (PLAYER_SAID (R, what_about_history))	{		NPCPhrase (ABOUT_HISTORY);		DISABLE_PHRASE (what_about_history);	}	else if (PLAYER_SAID (R, what_about_alliance))	{		NPCPhrase (ABOUT_ALLIANCE);		DISABLE_PHRASE (what_about_alliance);	}	else if (PLAYER_SAID (R, what_about_other))	{		NPCPhrase (ABOUT_OTHER);		DISABLE_PHRASE (what_about_other);	}	else if (PLAYER_SAID (R, what_about_precursors))	{		NPCPhrase (ABOUT_PRECURSORS);		DISABLE_PHRASE (what_about_precursors);	}	if (PHRASE_ENABLED (what_about_hierarchy))	{		InfoLeft = TRUE;		Response (what_about_hierarchy, SpathiInfo);	}	if (PHRASE_ENABLED (what_about_history))	{		InfoLeft = TRUE;		Response (what_about_history, SpathiInfo);	}	if (PHRASE_ENABLED (what_about_alliance))	{		InfoLeft = TRUE;		Response (what_about_alliance, SpathiInfo);	}	if (PHRASE_ENABLED (what_about_other))	{		InfoLeft = TRUE;		Response (what_about_other, SpathiInfo);	}	if (PHRASE_ENABLED (what_about_precursors))	{		InfoLeft = TRUE;		Response (what_about_precursors, SpathiInfo);	}	Response (enough_info, SpathiAllies);	if (!InfoLeft)	{		DISABLE_PHRASE (like_some_info);	}}
开发者ID:0xDEC0DE,项目名称:uqm-0.6.4-ee,代码行数:71,


示例4: ZoqFotIntro

static voidZoqFotIntro (RESPONSE_REF R){	if (PLAYER_SAID (R, we_are_vindicator0))	{		NPCPhrase_cb (WE_GLAD0, &SelectAlienZOQ);		NPCPhrase_cb (WE_GLAD1, &SelectAlienPIK);		NPCPhrase_cb (WE_GLAD2, &SelectAlienZOQ);		NPCPhrase_cb (WE_GLAD3, &SelectAlienPIK);		NPCPhrase_cb (WE_GLAD4, &SelectAlienZOQ);		NPCPhrase_cb (WE_GLAD5, &SelectAlienPIK);		ZFPTalkSegue ((COUNT)~0);				DISABLE_PHRASE (we_are_vindicator0);	}	else if (PLAYER_SAID (R, your_race))	{		NPCPhrase_cb (YEARS_AGO0, &SelectAlienZOQ);		NPCPhrase_cb (YEARS_AGO1, &SelectAlienPIK);		NPCPhrase_cb (YEARS_AGO2, &SelectAlienZOQ);		NPCPhrase_cb (YEARS_AGO3, &SelectAlienPIK);		NPCPhrase_cb (YEARS_AGO4, &SelectAlienZOQ);		NPCPhrase_cb (YEARS_AGO5, &SelectAlienPIK);		NPCPhrase_cb (YEARS_AGO6, &SelectAlienZOQ);		NPCPhrase_cb (YEARS_AGO7, &SelectAlienPIK);		NPCPhrase_cb (YEARS_AGO8, &SelectAlienZOQ);		NPCPhrase_cb (YEARS_AGO9, &SelectAlienPIK);		NPCPhrase_cb (YEARS_AGO10, &SelectAlienZOQ);		NPCPhrase_cb (YEARS_AGO11, &SelectAlienPIK);		NPCPhrase_cb (YEARS_AGO12, &SelectAlienZOQ);		NPCPhrase_cb (YEARS_AGO13, &SelectAlienPIK);		ZFPTalkSegue ((COUNT)~0);				DISABLE_PHRASE (your_race);	}	else if (PLAYER_SAID (R, where_from))	{		NPCPhrase_cb (TRAVELED_FAR0, &SelectAlienZOQ);		NPCPhrase_cb (TRAVELED_FAR1, &SelectAlienPIK);		NPCPhrase_cb (TRAVELED_FAR2, &SelectAlienZOQ);		NPCPhrase_cb (TRAVELED_FAR3, &SelectAlienPIK);		NPCPhrase_cb (TRAVELED_FAR4, &SelectAlienZOQ);		NPCPhrase_cb (TRAVELED_FAR5, &SelectAlienPIK);		ZFPTalkSegue ((COUNT)~0);		DISABLE_PHRASE (where_from);	}	else if (PLAYER_SAID (R, what_emergency))	{		NPCPhrase_cb (UNDER_ATTACK0, &SelectAlienZOQ);		NPCPhrase_cb (UNDER_ATTACK1, &SelectAlienPIK);		NPCPhrase_cb (UNDER_ATTACK2, &SelectAlienZOQ);		NPCPhrase_cb (UNDER_ATTACK3, &SelectAlienPIK);		NPCPhrase_cb (UNDER_ATTACK4, &SelectAlienZOQ);		NPCPhrase_cb (UNDER_ATTACK5, &SelectAlienPIK);		NPCPhrase_cb (UNDER_ATTACK6, &SelectAlienZOQ);		NPCPhrase_cb (UNDER_ATTACK7, &SelectAlienPIK);		NPCPhrase_cb (UNDER_ATTACK8, &SelectAlienZOQ);		NPCPhrase_cb (UNDER_ATTACK9, &SelectAlienPIK);		NPCPhrase_cb (UNDER_ATTACK10, &SelectAlienZOQ);		NPCPhrase_cb (UNDER_ATTACK11, &SelectAlienPIK);		ZFPTalkSegue ((COUNT)~0);		DISABLE_PHRASE (what_emergency);	}	else if (PLAYER_SAID (R, tough_luck))	{		NPCPhrase_cb (NOT_HELPFUL0, &SelectAlienZOQ);		NPCPhrase_cb (NOT_HELPFUL1, &SelectAlienPIK);		NPCPhrase_cb (NOT_HELPFUL2, &SelectAlienZOQ);		NPCPhrase_cb (NOT_HELPFUL3, &SelectAlienPIK);		NPCPhrase_cb (NOT_HELPFUL4, &SelectAlienZOQ);		NPCPhrase_cb (NOT_HELPFUL5, &SelectAlienPIK);		ZFPTalkSegue ((COUNT)~0);		DISABLE_PHRASE (tough_luck);	}	else if (PLAYER_SAID (R, what_look_like))	{		NPCPhrase_cb (LOOK_LIKE0, &SelectAlienZOQ);		NPCPhrase_cb (LOOK_LIKE1, &SelectAlienPIK);		NPCPhrase_cb (LOOK_LIKE2, &SelectAlienZOQ);		NPCPhrase_cb (LOOK_LIKE3, &SelectAlienPIK);		ZFPTalkSegue ((COUNT)~0);		DISABLE_PHRASE (what_look_like);	}		if (PHRASE_ENABLED (your_race)			|| PHRASE_ENABLED (where_from)			|| PHRASE_ENABLED (what_emergency))	{		if (PHRASE_ENABLED (your_race))			 Response (your_race, ZoqFotIntro);		if (PHRASE_ENABLED (where_from))			 Response (where_from, ZoqFotIntro);		if (PHRASE_ENABLED (what_emergency))			 Response (what_emergency, ZoqFotIntro);	}	else//.........这里部分代码省略.........
开发者ID:njvack,项目名称:uqm-ios,代码行数:101,


示例5: FriendlySpaceArilou

static voidFriendlySpaceArilou (RESPONSE_REF R){	BYTE NumVisits;	if (PLAYER_SAID (R, confused_by_hello))		NPCPhrase (CONFUSED_RESPONSE);	else if (PLAYER_SAID (R, happy_by_hello))		NPCPhrase (HAPPY_RESPONSE);	else if (PLAYER_SAID (R, miffed_by_hello))		NPCPhrase (MIFFED_RESPONSE);	else if (PLAYER_SAID (R, whats_up_1)			|| PLAYER_SAID (R, whats_up_2))	{		NumVisits = GET_GAME_STATE (ARILOU_INFO);		switch (NumVisits++)		{			case 0:				NPCPhrase (GENERAL_INFO_1);				break;			case 1:				NPCPhrase (GENERAL_INFO_2);				break;			case 2:				NPCPhrase (GENERAL_INFO_3);				break;			case 3:				NPCPhrase (GENERAL_INFO_4);				--NumVisits;				break;		}		SET_GAME_STATE (ARILOU_INFO, NumVisits);		DISABLE_PHRASE (whats_up_2);	}	else if (PLAYER_SAID (R, why_you_here))	{		NPCPhrase (LEARN_THINGS);		SET_GAME_STATE (ARILOU_STACK_5, 1);	}	else if (PLAYER_SAID (R, what_things))	{		NPCPhrase (THESE_THINGS);		SET_GAME_STATE (ARILOU_STACK_5, 2);	}	else if (PLAYER_SAID (R, why_do_it))	{		NPCPhrase (DO_IT_BECAUSE);		SET_GAME_STATE (ARILOU_STACK_5, 3);	}	else if (PLAYER_SAID (R, give_me_info_1)			|| PLAYER_SAID (R, give_me_info_2))	{		NumVisits = GET_GAME_STATE (ARILOU_HINTS);		switch (NumVisits++)		{			case 0:				NPCPhrase (ARILOU_HINTS_1);				break;			case 1:				NPCPhrase (ARILOU_HINTS_2);				if (GET_GAME_STATE (KNOW_ABOUT_SHATTERED) < 2)				{					SET_GAME_STATE (KNOW_ABOUT_SHATTERED, 2);				}				break;			case 2:				NPCPhrase (ARILOU_HINTS_3);				SET_GAME_STATE (KNOW_URQUAN_STORY, 1);				SET_GAME_STATE (KNOW_KOHR_AH_STORY, 1);				break;			case 3:				NPCPhrase (ARILOU_HINTS_4);				--NumVisits;				break;		}		SET_GAME_STATE (ARILOU_HINTS, NumVisits);		DISABLE_PHRASE (give_me_info_2);	}	switch (GET_GAME_STATE (ARILOU_STACK_5))	{		case 0:			Response (why_you_here, FriendlySpaceArilou);			break;		case 1:			Response (what_things, FriendlySpaceArilou);			break;		case 2:			Response (why_do_it, FriendlySpaceArilou);			break;	}	if (PHRASE_ENABLED (whats_up_2))	{		if (GET_GAME_STATE (ARILOU_INFO) == 0)			Response (whats_up_1, FriendlySpaceArilou);//.........这里部分代码省略.........
开发者ID:0xDEC0DE,项目名称:uqm-0.6.4-ee,代码行数:101,


示例6: SlylandroInfo

static voidSlylandroInfo (RESPONSE_REF R){	BYTE InfoLeft;	if (PLAYER_SAID (R, like_more_about_you))	{		NPCPhrase (SURE_KNOW_WHAT);	}	else if (PLAYER_SAID (R, what_about_home))	{		NPCPhrase (ABOUT_HOME);		DISABLE_PHRASE (what_about_home);	}	else if (PLAYER_SAID (R, what_about_culture))	{		NPCPhrase (ABOUT_CULTURE);		DISABLE_PHRASE (what_about_culture);	}	else if (PLAYER_SAID (R, what_about_history))	{		NPCPhrase (ABOUT_HISTORY);		DISABLE_PHRASE (what_about_history);	}	else if (PLAYER_SAID (R, what_about_biology))	{		NPCPhrase (ABOUT_BIOLOGY);		DISABLE_PHRASE (what_about_biology);	}	InfoLeft = FALSE;	if (PHRASE_ENABLED (what_about_home))	{		InfoLeft = TRUE;		Response (what_about_home, SlylandroInfo);	}	if (PHRASE_ENABLED (what_about_culture))	{		InfoLeft = TRUE;		Response (what_about_culture, SlylandroInfo);	}	if (PHRASE_ENABLED (what_about_history))	{		InfoLeft = TRUE;		Response (what_about_history, SlylandroInfo);	}	if (PHRASE_ENABLED (what_about_biology))	{		InfoLeft = TRUE;		Response (what_about_biology, SlylandroInfo);	}	Response (enough_info, HomeWorld);	if (!InfoLeft)	{		DISABLE_PHRASE (like_more_about_you);	}}
开发者ID:SirDifferential,项目名称:Shiver-Balance-Mod,代码行数:62,


示例7: ProbeInfo

//.........这里部分代码省略.........		SET_GAME_STATE (SLYLANDRO_STACK6, 1);	}	else if (PLAYER_SAID (R, talk_more_probe_attack))	{		ProbeFunction (R);		return;	}	else if (PLAYER_SAID (R, where_probes_from))	{		NPCPhrase (PROBES_FROM_MELNORME);		LastStack = 1;		SET_GAME_STATE (SLYLANDRO_STACK7, 1);	}	else if (PLAYER_SAID (R, why_sell))	{		NPCPhrase (SELL_FOR_INFO);		LastStack = 1;		SET_GAME_STATE (SLYLANDRO_STACK7, 2);	}	else if (PLAYER_SAID (R, how_long_ago))	{		NPCPhrase (FIFTY_THOUSAND_ROTATIONS);		SET_GAME_STATE (SLYLANDRO_STACK7, 3);	}	else if (PLAYER_SAID (R, whats_probes_mission))	{		NPCPhrase (SEEK_OUT_NEW_LIFE);		LastStack = 2;		SET_GAME_STATE (SLYLANDRO_STACK8, 1);	}	else if (PLAYER_SAID (R, if_only_one))	{		NPCPhrase (THEY_REPLICATE);		SET_GAME_STATE (SLYLANDRO_STACK8, 2);	}	else if (PLAYER_SAID (R, enough_problem))		NPCPhrase (OK_ENOUGH_PROBLEM);	if (!GET_GAME_STATE (SLYLANDRO_KNOW_BROKEN)			&& GET_GAME_STATE (PROBE_EXHIBITED_BUG))	{		switch (GET_GAME_STATE (SLYLANDRO_STACK6))		{			case 0:				pStr[0] = why_probe_always_attack;				break;			case 1:				pStr[0] = talk_more_probe_attack;				break;		}	}	switch (GET_GAME_STATE (SLYLANDRO_STACK7))	{		case 0:			pStr[1] = where_probes_from;			break;		case 1:			pStr[1] = why_sell;			break;		case 2:			pStr[1] = how_long_ago;			break;	}	switch (GET_GAME_STATE (SLYLANDRO_STACK8))	{		case 0:			pStr[2] = whats_probes_mission;			break;		case 1:			pStr[2] = if_only_one;			break;	}	InfoLeft = FALSE;	if (pStr[LastStack])	{		InfoLeft = TRUE;		Response (pStr[LastStack], ProbeInfo);	}	for (i = 0; i < 3; ++i)	{		if (i != LastStack && pStr[i])		{			InfoLeft = TRUE;			Response (pStr[i], ProbeInfo);		}	}	Response (enough_probe, HomeWorld);	if (!InfoLeft)	{		DISABLE_PHRASE (know_more_probe);	}}
开发者ID:SirDifferential,项目名称:Shiver-Balance-Mod,代码行数:101,


示例8: AllianceOffer

static voidAllianceOffer (RESPONSE_REF R){	if (PLAYER_SAID (R, misunderstanding))	{		NPCPhrase (JUST_MISUNDERSTANDING);		XFormColorMap (GetColorMapAddress (				SetAbsColorMapIndex (CommData.AlienColorMap, 1)				), ONE_SECOND / 4);		SET_GAME_STATE (SPATHI_MANNER, 3);		SET_GAME_STATE (SPATHI_VISITS, 0);	}	else if (PLAYER_SAID (R, we_come_in_peace))		NPCPhrase (OF_COURSE);	else if (PLAYER_SAID (R, hand_in_friendship))	{		NPCPhrase (TOO_AFRAID);		DISABLE_PHRASE (hand_in_friendship);	}	else if (PLAYER_SAID (R, stronger))	{		NPCPhrase (YOURE_NOT);		DISABLE_PHRASE (stronger);	}	else if (PLAYER_SAID (R, yes_we_are))	{		NPCPhrase (NO_YOURE_NOT);		DISABLE_PHRASE (yes_we_are);	}	else if (PLAYER_SAID (R, share_info))	{		NPCPhrase (NO_INFO);		DISABLE_PHRASE (share_info);	}	else if (PLAYER_SAID (R, give_us_resources))	{		NPCPhrase (NO_RESOURCES);		DISABLE_PHRASE (give_us_resources);	}	if (PHRASE_ENABLED (hand_in_friendship))		Response (hand_in_friendship, AllianceOffer);	else if (PHRASE_ENABLED (stronger))		Response (stronger, AllianceOffer);	else if (PHRASE_ENABLED (yes_we_are))		Response (yes_we_are, AllianceOffer);	else	{		Response (how_prove, LearnQuest);	}	if (PHRASE_ENABLED (share_info))		Response (share_info, AllianceOffer);	if (PHRASE_ENABLED (give_us_resources))		Response (give_us_resources, AllianceOffer);}
开发者ID:0xDEC0DE,项目名称:uqm-0.6.4-ee,代码行数:61,


示例9: ZoqFotHome

static voidZoqFotHome (RESPONSE_REF R){	BYTE NumVisits;	if (PLAYER_SAID (R, whats_up_homeworld))	{		NumVisits = GET_GAME_STATE (ZOQFOT_INFO);		switch (NumVisits++)		{			case 0:				NPCPhrase_cb (GENERAL_INFO_10, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_11, &SelectAlienPIK);				NPCPhrase_cb (GENERAL_INFO_12, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_13, &SelectAlienPIK);				ZFPTalkSegue ((COUNT)~0);				break;			case 1:				NPCPhrase_cb (GENERAL_INFO_20, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_21, &SelectAlienPIK);				NPCPhrase_cb (GENERAL_INFO_22, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_23, &SelectAlienPIK);				NPCPhrase_cb (GENERAL_INFO_24, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_25, &SelectAlienPIK);				NPCPhrase_cb (GENERAL_INFO_26, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_27, &SelectAlienPIK);				ZFPTalkSegue ((COUNT)~0);				break;			case 2:				NPCPhrase_cb (GENERAL_INFO_30, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_31, &SelectAlienPIK);				NPCPhrase_cb (GENERAL_INFO_32, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_33, &SelectAlienPIK);				NPCPhrase_cb (GENERAL_INFO_34, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_35, &SelectAlienPIK);				ZFPTalkSegue ((COUNT)~0);				break;			case 3:				NPCPhrase_cb (GENERAL_INFO_40, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_41, &SelectAlienPIK);				NPCPhrase_cb (GENERAL_INFO_42, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_43, &SelectAlienPIK);				NPCPhrase_cb (GENERAL_INFO_44, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_45, &SelectAlienPIK);				NPCPhrase_cb (GENERAL_INFO_46, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_47, &SelectAlienPIK);				NPCPhrase_cb (GENERAL_INFO_48, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_49, &SelectAlienPIK);				NPCPhrase_cb (GENERAL_INFO_410, &SelectAlienZOQ);				NPCPhrase_cb (GENERAL_INFO_411, &SelectAlienPIK);				ZFPTalkSegue ((COUNT)~0);				--NumVisits;				break;		}		SET_GAME_STATE (ZOQFOT_INFO, NumVisits);		DISABLE_PHRASE (whats_up_homeworld);	}	else if (PLAYER_SAID (R, any_war_news))	{#define UTWIG_BUY_TIME (1 << 0)#define KOHR_AH_WIN (1 << 1)#define URQUAN_LOSE (1 << 2)#define KOHR_AH_KILL (1 << 3)#define KNOW_ALL (UTWIG_BUY_TIME | KOHR_AH_WIN | URQUAN_LOSE | KOHR_AH_KILL)		BYTE KnowMask;		NumVisits = GET_GAME_STATE (UTWIG_SUPOX_MISSION);		KnowMask = GET_GAME_STATE (ZOQFOT_KNOW_MASK);		if (!(KnowMask & KOHR_AH_KILL) && GET_GAME_STATE (KOHR_AH_FRENZY))		{			NPCPhrase_cb (KOHRAH_FRENZY0, &SelectAlienZOQ);			NPCPhrase_cb (KOHRAH_FRENZY1, &SelectAlienPIK);			NPCPhrase_cb (KOHRAH_FRENZY2, &SelectAlienZOQ);			NPCPhrase_cb (KOHRAH_FRENZY3, &SelectAlienPIK);			NPCPhrase_cb (KOHRAH_FRENZY4, &SelectAlienZOQ);			NPCPhrase_cb (KOHRAH_FRENZY5, &SelectAlienPIK);			NPCPhrase_cb (KOHRAH_FRENZY6, &SelectAlienZOQ);			NPCPhrase_cb (KOHRAH_FRENZY7, &SelectAlienPIK);			NPCPhrase_cb (KOHRAH_FRENZY8, &SelectAlienZOQ);			NPCPhrase_cb (KOHRAH_FRENZY9, &SelectAlienPIK);			NPCPhrase_cb (KOHRAH_FRENZY10, &SelectAlienZOQ);			NPCPhrase_cb (KOHRAH_FRENZY11, &SelectAlienPIK);			ZFPTalkSegue ((COUNT)~0);			KnowMask = KNOW_ALL;		}		else if (!(KnowMask & UTWIG_BUY_TIME)				&& NumVisits > 0 && NumVisits < 5)		{			NPCPhrase_cb (UTWIG_DELAY0, &SelectAlienZOQ);			NPCPhrase_cb (UTWIG_DELAY1, &SelectAlienPIK);			NPCPhrase_cb (UTWIG_DELAY2, &SelectAlienZOQ);			NPCPhrase_cb (UTWIG_DELAY3, &SelectAlienPIK);			NPCPhrase_cb (UTWIG_DELAY4, &SelectAlienZOQ);			NPCPhrase_cb (UTWIG_DELAY5, &SelectAlienPIK);			NPCPhrase_cb (UTWIG_DELAY6, &SelectAlienZOQ);			NPCPhrase_cb (UTWIG_DELAY7, &SelectAlienPIK);			NPCPhrase_cb (UTWIG_DELAY8, &SelectAlienZOQ);			NPCPhrase_cb (UTWIG_DELAY9, &SelectAlienPIK);//.........这里部分代码省略.........
开发者ID:njvack,项目名称:uqm-ios,代码行数:101,


示例10: UmgahReward

static voidUmgahReward (RESPONSE_REF R){	if (PLAYER_SAID (R, what_before_tpet))	{		NPCPhrase (TRKD_SPATHI_AND_ILWRATH);		DISABLE_PHRASE (what_before_tpet);	}	else if (PLAYER_SAID (R, where_caster))	{		NPCPhrase (SPATHI_TOOK_THEM);		DISABLE_PHRASE (where_caster);	}	else if (PLAYER_SAID (R, owe_me_big_time))	{		NPCPhrase (THANKS);		GLOBAL_SIS (TotalBioMass) += 1000 / BIO_CREDIT_VALUE;		DISABLE_PHRASE (owe_me_big_time);		DISABLE_PHRASE (our_largesse);	}	else if (PLAYER_SAID (R, our_largesse))	{		NPCPhrase (GIVE_LIFEDATA);		GLOBAL_SIS (TotalBioMass) += 1000 / BIO_CREDIT_VALUE;		DISABLE_PHRASE (our_largesse);		DISABLE_PHRASE (owe_me_big_time);	}	else if (PLAYER_SAID (R, what_do_with_tpet))	{		NPCPhrase (TRICK_URQUAN);		DISABLE_PHRASE (what_do_with_tpet);	}	else if (PLAYER_SAID (R, any_jokes))	{		NPCPhrase (SURE);		DISABLE_PHRASE (any_jokes);	}	else if (PLAYER_SAID (R, so_what_for_now))	{		NPCPhrase (DO_THIS_NOW);		DISABLE_PHRASE (so_what_for_now);	}	if (!GET_GAME_STATE (MET_NORMAL_UMGAH))	{		if (PHRASE_ENABLED (what_before_tpet))			Response (what_before_tpet, UmgahReward);		else if (PHRASE_ENABLED (where_caster))			Response (where_caster, UmgahReward);	}	if (PHRASE_ENABLED (owe_me_big_time))	{		Response (owe_me_big_time, UmgahReward);		Response (our_largesse, UmgahReward);	}	if (PHRASE_ENABLED (what_do_with_tpet))		Response (what_do_with_tpet, UmgahReward);	else if (PHRASE_ENABLED (any_jokes) && GET_GAME_STATE (UMGAH_MENTIONED_TRICKS) < 2)		Response (any_jokes, UmgahReward);	if (PHRASE_ENABLED (so_what_for_now))		Response (so_what_for_now, UmgahReward);	Response (bye_post_zombie, CombatIsInevitable);}
开发者ID:0xDEC0DE,项目名称:uqm-0.6.4-ee,代码行数:70,


示例11: UrquanHypno

static voidUrquanHypno (RESPONSE_REF R){	if (GET_GAME_STATE (URQUAN_HYPNO_VISITS) == 0)	{		if (R == 0)			NPCPhrase (INIT_URQUAN_WAKE_UP);		else if (PLAYER_SAID (R, where_am_i))		{			NPCPhrase (YOU_ARE_HERE);			DISABLE_PHRASE (where_am_i);		}		else if (PLAYER_SAID (R, why_does_my_head_hurt))		{			NPCPhrase (HURTS_BECAUSE);			DISABLE_PHRASE (why_does_my_head_hurt);		}		else if (PLAYER_SAID (R, what_about_2_weeks))		{			NPCPhrase (ABOUT_2_WEEKS);			DISABLE_PHRASE (what_about_2_weeks);		}		if (PHRASE_ENABLED (where_am_i))			Response (where_am_i, UrquanHypno);		if (PHRASE_ENABLED (why_does_my_head_hurt))			Response (why_does_my_head_hurt, UrquanHypno);		if (PHRASE_ENABLED (what_about_2_weeks))			Response (what_about_2_weeks, UrquanHypno);		Response (compulsion, MentionCompulsion);		Response (bye_init_hypno, CombatIsInevitable);	}	else	{		if (R == 0)			NPCPhrase (SUBSEQUENT_URQUAN_WAKE_UP);		else if (PLAYER_SAID (R, uh_oh))		{			NPCPhrase (NO_UH_OH);			DISABLE_PHRASE (uh_oh);		}		else if (PLAYER_SAID (R, stop_meeting))		{			NPCPhrase (NO_STOP_MEETING);			DISABLE_PHRASE (stop_meeting);		}		if (PHRASE_ENABLED (uh_oh))			Response (uh_oh, UrquanHypno);		if (PHRASE_ENABLED (stop_meeting))			Response (stop_meeting, UrquanHypno);		if (!GET_GAME_STATE (MENTIONED_PET_COMPULSION))		{			Response (compulsion, MentionCompulsion);		}		Response (bye_sub_hypno, CombatIsInevitable);	}}
开发者ID:dczanik,项目名称:Hires-Shiver-Balance-Mod,代码行数:63,


示例12: BombWorld

static voidBombWorld (RESPONSE_REF R){	BYTE LastStack;	RESPONSE_REF pStr[2];	LastStack = 0;	pStr[0] = pStr[1] = 0;	if (PLAYER_SAID (R, why_you_here))	{		NPCPhrase (WE_GUARD_BOMB);		SET_GAME_STATE (BOMB_STACK1, 1);	}	else if (PLAYER_SAID (R, what_about_bomb))	{		NPCPhrase (ABOUT_BOMB);		SET_GAME_STATE (BOMB_STACK1, 2);	}	else if (PLAYER_SAID (R, give_us_bomb_or_die))	{		NPCPhrase (GUARDS_WARN);		SET_GAME_STATE (BOMB_STACK1, 3);	}	else if (PLAYER_SAID (R, demand_bomb))	{		NPCPhrase (GUARDS_FIGHT);		setSegue (Segue_hostile);		SET_GAME_STATE (UTWIG_HOSTILE, 1);		SET_GAME_STATE (UTWIG_INFO, 0);		SET_GAME_STATE (UTWIG_HOME_VISITS, 0);		SET_GAME_STATE (UTWIG_VISITS, 0);		SET_GAME_STATE (BOMB_VISITS, 0);		return;	}	else if (PLAYER_SAID (R, may_we_have_bomb))	{		NPCPhrase (NO_BOMB);		LastStack = 1;		SET_GAME_STATE (BOMB_STACK2, 1);	}	else if (PLAYER_SAID (R, please))	{		NPCPhrase (SORRY_NO_BOMB);		SET_GAME_STATE (BOMB_STACK2, 2);	}	else if (PLAYER_SAID (R, whats_up_bomb))	{		if (GET_GAME_STATE (BOMB_INFO))			NPCPhrase (GENERAL_INFO_BOMB_2);		else		{			NPCPhrase (GENERAL_INFO_BOMB_1);			SET_GAME_STATE (BOMB_INFO, 1);		}		DISABLE_PHRASE (whats_up_bomb);	}	switch (GET_GAME_STATE (BOMB_STACK2))	{		case 0:			pStr[1] = may_we_have_bomb;			break;		case 1:			pStr[1] = please;			break;	}	switch (GET_GAME_STATE (BOMB_STACK1))	{		case 0:			pStr[0] = why_you_here;			pStr[1] = 0;			break;		case 1:			pStr[0] = what_about_bomb;			pStr[1] = 0;			break;		case 2:			pStr[0] = give_us_bomb_or_die;			break;		case 3:			pStr[0] = demand_bomb;			break;	}	if (pStr[LastStack])		Response (pStr[LastStack], BombWorld);	LastStack ^= 1;	if (pStr[LastStack])		Response (pStr[LastStack], BombWorld);	if (PHRASE_ENABLED (whats_up_bomb) && (GET_GAME_STATE (BOMB_STACK1) > 1))		Response (whats_up_bomb, BombWorld);//.........这里部分代码省略.........
开发者ID:njvack,项目名称:uqm-ios,代码行数:101,


示例13: Zombies

static voidZombies (RESPONSE_REF R){	if (GET_GAME_STATE (MET_NORMAL_UMGAH))	{		if (PLAYER_SAID (R, whats_up_zombies))		{			NPCPhrase (GENERAL_INFO_ZOMBIE);			DISABLE_PHRASE (whats_up_zombies);		}		else if (PLAYER_SAID (R, how_goes_tpet))		{			NPCPhrase (WHAT_TPET);			DISABLE_PHRASE (how_goes_tpet);		}		else if (PLAYER_SAID (R, you_told_us))		{			NPCPhrase (SADLY_IT_DIED);			DISABLE_PHRASE (you_told_us);		}		if (PHRASE_ENABLED (whats_up_zombies) && PHRASE_ENABLED (how_goes_tpet))			Response (whats_up_zombies, Zombies);		if (PHRASE_ENABLED (how_goes_tpet))			Response (how_goes_tpet, Zombies);		else if (PHRASE_ENABLED (you_told_us))			Response (you_told_us, Zombies);		else		{			Response (dont_believe, CombatIsInevitable);		}		if (PHRASE_ENABLED (whats_up_zombies) && !PHRASE_ENABLED (how_goes_tpet))			Response (whats_up_zombies, Zombies);		Response (threat, CombatIsInevitable);		Response (bye_unknown, CombatIsInevitable);	}	else	{		BYTE i, LastStack;		RESPONSE_REF pStr[4];		LastStack = 0;		pStr[0] = pStr[1] = pStr[2] = pStr[3] = 0;		if (PLAYER_SAID (R, evil_blobbies))		{			NPCPhrase (YES_VERY_EVIL);			DISABLE_PHRASE (evil_blobbies);			LastStack = 0;		}		else if (PLAYER_SAID (R, we_vindicator0))		{			NPCPhrase (GOOD_FOR_YOU_1);			DISABLE_PHRASE (we_vindicator0);			LastStack = 1;		}		else if (PLAYER_SAID (R, come_in_peace))		{			NPCPhrase (GOOD_FOR_YOU_2);			DISABLE_PHRASE (come_in_peace);			LastStack = 1;		}		else if (PLAYER_SAID (R, know_any_jokes))		{			NPCPhrase (JOKE_1);			DISABLE_PHRASE (know_any_jokes);			LastStack = 2;		}		else if (PLAYER_SAID (R, better_joke))		{			NPCPhrase (JOKE_2);			DISABLE_PHRASE (better_joke);			LastStack = 2;		}		else if (PLAYER_SAID (R, not_very_funny))		{			NPCPhrase (YES_WE_ARE);			DISABLE_PHRASE (not_very_funny);			LastStack = 2;		}		else if (PLAYER_SAID (R, what_about_tpet))		{			NPCPhrase (WHAT_TPET);			DISABLE_PHRASE (what_about_tpet);			LastStack = 3;		}		else if (PLAYER_SAID (R, give_up_or_die))		{			NPCPhrase (NOT_GIVE_UP);			SET_GAME_STATE (BATTLE_SEGUE, 1);//.........这里部分代码省略.........
开发者ID:0xDEC0DE,项目名称:uqm-0.6.4-ee,代码行数:101,


示例14: AlliedHome

static voidAlliedHome (RESPONSE_REF R){	BYTE NumVisits, News;	News = GET_GAME_STATE (UTWIG_WAR_NEWS);	NumVisits = GET_GAME_STATE (UTWIG_SUPOX_MISSION);	if (PLAYER_SAID (R, how_went_war))	{		NPCPhrase (ABOUT_BATTLE);		News |= (1 << 0);	}	else if (PLAYER_SAID (R, how_goes_war))	{		if (NumVisits == 1)		{			NPCPhrase (FLEET_ON_WAY);			SET_GAME_STATE (UTWIG_WAR_NEWS, 1);		}		else switch (GET_GAME_STATE (UTWIG_WAR_NEWS))		{			case 0:				NPCPhrase (BATTLE_HAPPENS_1);				News = 1;				break;			case 1:				NPCPhrase (BATTLE_HAPPENS_2);				News = 2;				break;		}		DISABLE_PHRASE (how_goes_war);	}	else if (PLAYER_SAID (R, learn_new_info))	{		if (NumVisits < 5)			NPCPhrase (NO_NEW_INFO);		else		{			NPCPhrase (SAMATRA);			News |= (1 << 1);		}		DISABLE_PHRASE (learn_new_info);	}	else if (PLAYER_SAID (R, what_now_homeworld))	{		if (NumVisits < 5)			NPCPhrase (UP_TO_YOU);		else			NPCPhrase (HOPE_KILL_EACH_OTHER);		DISABLE_PHRASE (what_now_homeworld);	}	else if (PLAYER_SAID (R, how_is_ultron))	{		NPCPhrase (ULTRON_IS_GREAT);		DISABLE_PHRASE (how_is_ultron);	}	SET_GAME_STATE (UTWIG_WAR_NEWS, News);	if (NumVisits >= 5)	{		if (!(News & (1 << 0)))			Response (how_went_war, AlliedHome);	}	else if (PHRASE_ENABLED (how_goes_war)			&& ((NumVisits == 1 && News == 0)			|| (NumVisits && News < 2)))		Response (how_goes_war, AlliedHome);	if (PHRASE_ENABLED (learn_new_info))		Response (learn_new_info, AlliedHome);	if (PHRASE_ENABLED (what_now_homeworld))		Response (what_now_homeworld, AlliedHome);	if (PHRASE_ENABLED (how_is_ultron))		Response (how_is_ultron, AlliedHome);	if (NumVisits == 0 && EscortFeasibilityStudy (UTWIG_SHIP) != 0)		Response (can_you_help, ExitConversation);	Response (bye_allied_homeworld, ExitConversation);}
开发者ID:njvack,项目名称:uqm-ios,代码行数:84,


示例15: GodsSpeak

static voidGodsSpeak (RESPONSE_REF R){	BYTE NumVisits;	if (R == 0)	{		if (GET_GAME_STATE (ILWRATH_FIGHT_THRADDASH))			NPCPhrase (GLORIOUS_WORSHIP);		else if (GET_GAME_STATE (ILWRATH_DECEIVED))			NPCPhrase (ON_WAY);		else		{			NumVisits = GET_GAME_STATE (ILWRATH_GODS_SPOKEN);			switch (NumVisits++)			{				case 0:					NPCPhrase (ILWRATH_BELIEVE);					break;				case 1:					NPCPhrase (GODS_RETURN_1);					break;				case 2:					NPCPhrase (GODS_RETURN_2);					break;				case 3:					NPCPhrase (GODS_RETURN_3);					--NumVisits;					break;			}			SET_GAME_STATE (ILWRATH_GODS_SPOKEN, NumVisits);		}	}	else if (PLAYER_SAID (R, go_kill_thraddash))	{		NPCPhrase (OK_KILL_THRADDASH);		SET_GAME_STATE (ILWRATH_DECEIVED, 1);		AddEvent (RELATIVE_EVENT, 0, 0, 0, ADVANCE_ILWRATH_MISSION);	}	else if (PLAYER_SAID (R, worship_us))	{		NumVisits = GET_GAME_STATE (ILWRATH_WORSHIP);		switch (NumVisits++)		{			case 0:				NPCPhrase (WE_WORSHIP_1);				break;			case 1:				NPCPhrase (WE_WORSHIP_2);				break;			case 2:				NPCPhrase (WE_WORSHIP_3);				--NumVisits;				break;		}		SET_GAME_STATE (ILWRATH_WORSHIP, NumVisits);		DISABLE_PHRASE (worship_us);	}	else if (PLAYER_SAID (R, enough_orders))		NPCPhrase (NEVER_ENOUGH);	if (!GET_GAME_STATE (ILWRATH_DECEIVED))		Response (go_kill_thraddash, GodsSpeak);	if (PHRASE_ENABLED (worship_us))		Response (worship_us, GodsSpeak);	if (PHRASE_ENABLED (other_divine_orders))	{		Response (other_divine_orders, GodsOrder);	}	Response (bye_gods, CombatIsInevitable);}
开发者ID:Serosis,项目名称:UQM-MegaMod,代码行数:73,


示例16: IlwrathInfo

static voidIlwrathInfo (RESPONSE_REF R){	BYTE InfoLeft;	InfoLeft = FALSE;	if (PLAYER_SAID (R, want_info_on_ilwrath))		NPCPhrase (WHAT_ABOUT_ILWRATH);	else if (PLAYER_SAID (R, what_about_physio))	{		NPCPhrase (ABOUT_PHYSIO);		DISABLE_PHRASE (what_about_physio);	}	else if (PLAYER_SAID (R, what_about_history))	{		NPCPhrase (ABOUT_HISTORY);		DISABLE_PHRASE (what_about_history);	}	else if (PLAYER_SAID (R, what_about_culture))	{		NPCPhrase (ABOUT_CULTURE);		DISABLE_PHRASE (what_about_culture);	}	else if (PLAYER_SAID (R, what_about_urquan))	{		NPCPhrase (URQUAN_TOO_NICE);		DISABLE_PHRASE (what_about_urquan);	}	else if (PLAYER_SAID (R, are_you_evil))	{		NPCPhrase (OF_COURSE_WERE_EVIL);		DISABLE_PHRASE (are_you_evil);	}	if (PHRASE_ENABLED (what_about_physio))	{		Response (what_about_physio, IlwrathInfo);		InfoLeft = TRUE;	}	if (PHRASE_ENABLED (what_about_history))	{		Response (what_about_history, IlwrathInfo);		InfoLeft = TRUE;	}	if (PHRASE_ENABLED (what_about_culture))	{		Response (what_about_culture, IlwrathInfo);		InfoLeft = TRUE;	}	if (PHRASE_ENABLED (what_about_urquan))	{		Response (what_about_urquan, IlwrathInfo);		InfoLeft = TRUE;	}	if (PHRASE_ENABLED (are_you_evil))	{		Response (are_you_evil, IlwrathInfo);		InfoLeft = TRUE;	}	else	{		Response (but_evil_is_defined, CombatIsInevitable);		InfoLeft = TRUE;	}	Response (enough_ilwrath, IlwrathHome);	if (!InfoLeft)		DISABLE_PHRASE (want_info_on_ilwrath);}
开发者ID:Serosis,项目名称:UQM-MegaMod,代码行数:74,


示例17: SpathiAllies

static voidSpathiAllies (RESPONSE_REF R){	BYTE NumVisits;	if (R == 0)	{		NumVisits = GET_GAME_STATE (SPATHI_HOME_VISITS);		switch (NumVisits++)		{			case 0:				NPCPhrase (HELLO_ALLIES_1);				break;			case 1:				NPCPhrase (HELLO_ALLIES_2);				break;			case 2:				NPCPhrase (HELLO_ALLIES_3);				--NumVisits;				break;		}		SET_GAME_STATE (SPATHI_HOME_VISITS, NumVisits);	}	else if (PLAYER_SAID (R, whats_up))	{		NumVisits = GET_GAME_STATE (SPATHI_INFO);		switch (NumVisits++)		{			case 0:				NPCPhrase (GENERAL_INFO_1);				break;			case 1:				NPCPhrase (GENERAL_INFO_2);				break;			case 2:				NPCPhrase (GENERAL_INFO_3);				SET_GAME_STATE (KNOW_URQUAN_STORY, 1);				SET_GAME_STATE (KNOW_KOHR_AH_STORY, 1);				break;			case 3:				NPCPhrase (GENERAL_INFO_4);				break;			case 4:				NPCPhrase (GENERAL_INFO_5);				--NumVisits;				break;			case 5:				NPCPhrase (GENERAL_INFO_5);				--NumVisits;				break;		}		SET_GAME_STATE (SPATHI_INFO, NumVisits);		DISABLE_PHRASE (whats_up);	}	else if (PLAYER_SAID (R, resources_please))	{		NPCPhrase (SORRY_NO_RESOURCES);		DISABLE_PHRASE (resources_please);	}	else if (PLAYER_SAID (R, something_fishy))	{		NPCPhrase (NOTHING_FISHY);		SET_GAME_STATE (SPATHI_INFO, 5);	}	else if (PLAYER_SAID (R, enough_info))		NPCPhrase (OK_ENOUGH_INFO);	if (GET_GAME_STATE (SPATHI_INFO) == 4)		Response (something_fishy, SpathiAllies);	if (PHRASE_ENABLED (whats_up))		Response (whats_up, SpathiAllies);	if (PHRASE_ENABLED (resources_please))		Response (resources_please, SpathiAllies);	if (PHRASE_ENABLED (like_some_info))		Response (like_some_info, SpathiInfo);	Response (bye_ally, ExitConversation);}
开发者ID:0xDEC0DE,项目名称:uqm-0.6.4-ee,代码行数:80,


示例18: SpathiCouncil

static voidSpathiCouncil (RESPONSE_REF R){	if (R == 0)		NPCPhrase (HELLO_AGAIN);	else if (PLAYER_SAID (R, good_password))	{		NPCPhrase (YES_GOOD_PASSWORD);		XFormColorMap (GetColorMapAddress (				SetAbsColorMapIndex (CommData.AlienColorMap, 1)				), ONE_SECOND / 4);		SET_GAME_STATE (KNOW_SPATHI_PASSWORD, 1);		SET_GAME_STATE (SPATHI_HOME_VISITS, 0);	}	else if (PLAYER_SAID (R, we_come_in_peace))	{		NPCPhrase (KILLED_SPATHI);		DISABLE_PHRASE (we_come_in_peace);	}	else if (PLAYER_SAID (R, spathi_on_pluto))	{		NPCPhrase (WHERE_SPATHI);		DISABLE_PHRASE (spathi_on_pluto);	}	else if (PLAYER_SAID (R, hostage))	{		NPCPhrase (GUN_TO_HEAD);		SET_GAME_STATE (FOUND_PLUTO_SPATHI, 3);		DISABLE_PHRASE (hostage);	}	else if (PLAYER_SAID (R, killed_fwiffo))	{		NPCPhrase (POOR_FWIFFO);		SET_GAME_STATE (FOUND_PLUTO_SPATHI, 3);		DISABLE_PHRASE (killed_fwiffo);	}	else if (PLAYER_SAID (R, fwiffo_fine))	{		NPCPhrase (NOT_LIKELY);		R = killed_fwiffo;		DISABLE_PHRASE (fwiffo_fine);	}	else if (PLAYER_SAID (R, surrender))	{		NPCPhrase (NO_SURRENDER);		DISABLE_PHRASE (surrender);	}	if (GET_GAME_STATE (SPATHI_MANNER) == 0)	{		Response (we_come_in_peace, AllianceOffer);	}	else if (PHRASE_ENABLED (we_come_in_peace))	{		Response (we_come_in_peace, SpathiCouncil);	}	else	{		Response (misunderstanding, AllianceOffer);	}	if (GET_GAME_STATE (FOUND_PLUTO_SPATHI)			&& GET_GAME_STATE (FOUND_PLUTO_SPATHI) < 3)	{		if (PHRASE_ENABLED (spathi_on_pluto))			Response (spathi_on_pluto, SpathiCouncil);		else if (ActivateStarShip (SPATHI_SHIP, ESCORTING_FLAGSHIP))		{			if (PHRASE_ENABLED (hostage))				Response (hostage, SpathiCouncil);		}		else if (PHRASE_ENABLED (killed_fwiffo))		{			Response (killed_fwiffo, SpathiCouncil);			if (PHRASE_ENABLED (fwiffo_fine))				Response (fwiffo_fine, SpathiCouncil);		}	}	if (PHRASE_ENABLED (surrender))		Response (surrender, SpathiCouncil);	else	{		Response (surrender_or_die, ExitConversation);	}	Response (bye_no_ally_offer, ExitConversation);}
开发者ID:0xDEC0DE,项目名称:uqm-0.6.4-ee,代码行数:92,


示例19: LearnQuest

static voidLearnQuest (RESPONSE_REF R){	if (R == 0)	{		NPCPhrase (QUEST_AGAIN);		DISABLE_PHRASE (what_test);		if (GET_GAME_STATE (KNOW_SPATHI_EVIL))		{			DISABLE_PHRASE (tell_evil);		}	}	else if (PLAYER_SAID (R, how_prove))		NPCPhrase (BETTER_IDEA);	else if (PLAYER_SAID (R, what_test))	{		NPCPhrase (WIPE_EVIL);		SET_GAME_STATE (KNOW_SPATHI_QUEST, 1);		DISABLE_PHRASE (what_test);	}	else if (PLAYER_SAID (R, tell_evil))	{		NPCPhrase (BEFORE_ACCEPT);		SET_GAME_STATE (KNOW_SPATHI_EVIL, 1);		DISABLE_PHRASE (tell_evil);		DISABLE_PHRASE (prove_strength);	}	else if (PLAYER_SAID (R, prove_strength))	{		NPCPhrase (YOUR_BEHAVIOR);		DISABLE_PHRASE (prove_strength);	}	else if (PLAYER_SAID (R, why_dont_you_do_it))	{		NPCPhrase (WE_WONT_BECAUSE);		DISABLE_PHRASE (why_dont_you_do_it);	}	if (PHRASE_ENABLED (what_test))		Response (what_test, LearnQuest);	else if (GET_GAME_STATE (SPATHI_CREATURES_ELIMINATED))	{		Response (already_got_them, ExitConversation);	}	else if (PHRASE_ENABLED (tell_evil))	{		Response (too_dangerous, ExitConversation);		Response (tell_evil, LearnQuest);	}	else	{		Response (too_dangerous, ExitConversation);		Response (think_more, ExitConversation);		Response (i_accept, ExitConversation);	}	if (PHRASE_ENABLED (prove_strength) && !GET_GAME_STATE (KNOW_SPATHI_QUEST))		Response (prove_strength, LearnQuest);	if (PHRASE_ENABLED (why_dont_you_do_it))		Response (why_dont_you_do_it, LearnQuest);}
开发者ID:0xDEC0DE,项目名称:uqm-0.6.4-ee,代码行数:65,


示例20: AskAfterRadios

static voidAskAfterRadios (RESPONSE_REF R){	if (PLAYER_SAID (R, i_lost_my_lander))	{		NPCPhrase (HERE_IS_A_NEW_LANDER);		++GLOBAL_SIS (NumLanders);		LockMutex (GraphicsLock);		DrawLanders ();		DeltaSISGauges (4, 0, 0);		UnlockMutex (GraphicsLock);		SET_GAME_STATE (LANDERS_LOST, 1);	}	else if (PLAYER_SAID (R, i_lost_another_lander))	{		NPCPhrase (HERE_IS_ANOTHER_LANDER);		++GLOBAL_SIS (NumLanders);		LockMutex (GraphicsLock);		DrawLanders ();		DeltaSISGauges (4, 0, 0);		UnlockMutex (GraphicsLock);	}	else if (PLAYER_SAID (R, need_fuel_mercury) ||			PLAYER_SAID (R, need_fuel_luna))	{		NPCPhrase (GIVE_FUEL);		LockMutex (GraphicsLock);		DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);		UnlockMutex (GraphicsLock);		SET_GAME_STATE (GIVEN_FUEL_BEFORE, 1);	}	else if (PLAYER_SAID (R, need_fuel_again))	{		NPCPhrase (GIVE_FUEL_AGAIN);		LockMutex (GraphicsLock);		DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);		UnlockMutex (GraphicsLock);	}	else if (PLAYER_SAID (R, where_get_radios))	{		NPCPhrase (RADIOS_ON_MERCURY);		DISABLE_PHRASE (where_get_radios);	}	{		if (GLOBAL_SIS (NumLanders) == 0				&& GET_GAME_STATE (CHMMR_BOMB_STATE) < 2)		{			if (GET_GAME_STATE (LANDERS_LOST))				Response (i_lost_another_lander, AskAfterRadios);			else				Response (i_lost_my_lander, AskAfterRadios);		}		if (GLOBAL_SIS (FuelOnBoard) < 2 * FUEL_TANK_SCALE)		{			if (GET_GAME_STATE (GIVEN_FUEL_BEFORE))				Response (need_fuel_again, AskAfterRadios);			else				Response (need_fuel_mercury, AskAfterRadios);		}		Response (well_go_get_them_now, ByeBye);		if (PHRASE_ENABLED (where_get_radios))		{			Response (where_get_radios, AskAfterRadios);		}	}}
开发者ID:jurchik,项目名称:project6014,代码行数:70,


示例21: SpathiParty

static voidSpathiParty (RESPONSE_REF R){	if (R == 0)	{		BYTE NumVisits;		NumVisits = GET_GAME_STATE (SPATHI_HOME_VISITS);		switch (NumVisits++)		{			case 0:				NPCPhrase (MUST_PARTY_1);				break;			case 1:				NPCPhrase (MUST_PARTY_2);				break;			case 2:				NPCPhrase (MUST_PARTY_3);				--NumVisits;				break;		}		SET_GAME_STATE (SPATHI_HOME_VISITS, NumVisits);	}	else if (PLAYER_SAID (R, deals_a_deal))	{		NPCPhrase (WAIT_A_WHILE);		DISABLE_PHRASE (deals_a_deal);	}	else if (PLAYER_SAID (R, how_long))	{		NPCPhrase (TEN_YEARS);		DISABLE_PHRASE (how_long);	}	else if (PLAYER_SAID (R, reneging))	{		NPCPhrase (ADULT_VIEW);		DISABLE_PHRASE (reneging);	}	else if (PLAYER_SAID (R, return_beasts))	{		NPCPhrase (WHAT_RELATIONSHIP);		DISABLE_PHRASE (return_beasts);	}	else if (PLAYER_SAID (R, minds_and_might))	{		NPCPhrase (HUH);		DISABLE_PHRASE (minds_and_might);	}	else if (PLAYER_SAID (R, fellowship))	{		NPCPhrase (WHAT);		DISABLE_PHRASE (fellowship);	}	if (PHRASE_ENABLED (deals_a_deal))		Response (deals_a_deal, SpathiParty);	else if (PHRASE_ENABLED (how_long))		Response (how_long, SpathiParty);	else if (PHRASE_ENABLED (reneging))		Response (reneging, SpathiParty);	else if (PHRASE_ENABLED (return_beasts))		Response (return_beasts, SpathiParty);	else	{		if (PHRASE_ENABLED (minds_and_might))			Response (minds_and_might, SpathiParty);		if (PHRASE_ENABLED (fellowship))			Response (fellowship, SpathiParty);		Response (do_as_we_say, ExitConversation);		return;	}	switch (GET_GAME_STATE (SPATHI_HOME_VISITS) - 1)	{		case 0:			Response (bye_from_party_1, ExitConversation);			break;		case 1:			Response (bye_from_party_2, ExitConversation);			break;		default:			Response (bye_from_party_3, ExitConversation);			break;	}}
开发者ID:0xDEC0DE,项目名称:uqm-0.6.4-ee,代码行数:91,


示例22: ZoqFotInfo

static voidZoqFotInfo (RESPONSE_REF R){	BYTE InfoLeft;	if (PLAYER_SAID (R, want_specific_info))	{		NPCPhrase_cb (WHAT_SPECIFIC_INFO0, &SelectAlienZOQ);		NPCPhrase_cb (WHAT_SPECIFIC_INFO1, &SelectAlienPIK);		ZFPTalkSegue ((COUNT)~0);	}	else if (PLAYER_SAID (R, what_about_others))	{		NPCPhrase_cb (ABOUT_OTHERS0, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_OTHERS1, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_OTHERS2, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_OTHERS3, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_OTHERS4, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_OTHERS5, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_OTHERS6, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_OTHERS7, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_OTHERS8, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_OTHERS9, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_OTHERS10, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_OTHERS11, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_OTHERS12, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_OTHERS13, &SelectAlienPIK);		ZFPTalkSegue ((COUNT)~0);		DISABLE_PHRASE (what_about_others);	}	else if (PLAYER_SAID (R, what_about_zebranky))	{		NPCPhrase_cb (ABOUT_ZEBRANKY0, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_ZEBRANKY1, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_ZEBRANKY2, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_ZEBRANKY3, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_ZEBRANKY4, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_ZEBRANKY5, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_ZEBRANKY6, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_ZEBRANKY7, &SelectAlienPIK);		ZFPTalkSegue ((COUNT)~0);		DISABLE_PHRASE (what_about_zebranky);	}	else if (PLAYER_SAID (R, what_about_stinger))	{		NPCPhrase_cb (ABOUT_STINGER0, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_STINGER1, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_STINGER2, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_STINGER3, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_STINGER4, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_STINGER5, &SelectAlienPIK);		ZFPTalkSegue ((COUNT)~0);		DISABLE_PHRASE (what_about_stinger);	}	else if (PLAYER_SAID (R, what_about_guy_in_back))	{		NPCPhrase_cb (ABOUT_GUY0, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_GUY1, &SelectAlienPIK);		ZFPTalkSegue ((COUNT)~0);		DISABLE_PHRASE (what_about_guy_in_back);	}	else if (PLAYER_SAID (R, what_about_past))	{		NPCPhrase_cb (ABOUT_PAST0, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_PAST1, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_PAST2, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_PAST3, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_PAST4, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_PAST5, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_PAST6, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_PAST7, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_PAST8, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_PAST9, &SelectAlienPIK);		NPCPhrase_cb (ABOUT_PAST10, &SelectAlienZOQ);		NPCPhrase_cb (ABOUT_PAST11, &SelectAlienPIK);		ZFPTalkSegue ((COUNT)~0);		DISABLE_PHRASE (what_about_past);	}	InfoLeft = FALSE;	if (PHRASE_ENABLED (what_about_others))	{		Response (what_about_others, ZoqFotInfo);		InfoLeft = TRUE;	}	if (PHRASE_ENABLED (what_about_zebranky))	{		Response (what_about_zebranky, ZoqFotInfo);		InfoLeft = TRUE;	}	if (PHRASE_ENABLED (what_about_stinger))	{		Response (what_about_stinger, ZoqFotInfo);		InfoLeft = TRUE;	}//.........这里部分代码省略.........
开发者ID:njvack,项目名称:uqm-ios,代码行数:101,


示例23: NoRadioactives

static voidNoRadioactives (RESPONSE_REF R){	if (PLAYER_SAID (R, yes_this_is_supply_ship))	{		NPCPhrase (ABOUT_TIME);		if (GLOBAL_SIS (ElementAmounts[RADIOACTIVE]))			GiveRadios (0);		else		{			Response (i_lied, NoRadioactives);			Response (plumb_out, NoRadioactives);		}	}	else	{		if (PLAYER_SAID (R, where_can_i_get_radios))		{			NPCPhrase (RADIOS_ON_MERCURY);			DISABLE_PHRASE (where_can_i_get_radios);		}		else if (PLAYER_SAID (R, no_but_well_help0))			NPCPhrase (THE_WHAT_FROM_WHERE);		else if (PLAYER_SAID (R, what_slave_planet)				|| PLAYER_SAID (R, i_lied))			NPCPhrase (DONT_KNOW_WHO_YOU_ARE);		else if (PLAYER_SAID (R, plumb_out))			NPCPhrase (WHAT_KIND_OF_IDIOT);		else if (PLAYER_SAID (R, i_lost_my_lander))		{			NPCPhrase (HERE_IS_A_NEW_LANDER);			++GLOBAL_SIS (NumLanders);			LockMutex (GraphicsLock);			DrawLanders ();			DeltaSISGauges (4, 0, 0);			UnlockMutex (GraphicsLock);			SET_GAME_STATE (LANDERS_LOST, 1);		}		else if (PLAYER_SAID (R, i_lost_another_lander))		{			NPCPhrase (HERE_IS_ANOTHER_LANDER);			++GLOBAL_SIS (NumLanders);			LockMutex (GraphicsLock);			DrawLanders ();			DeltaSISGauges (4, 0, 0);			UnlockMutex (GraphicsLock);		}		else if (PLAYER_SAID (R, need_fuel_mercury) ||				PLAYER_SAID (R, need_fuel_luna))		{			NPCPhrase (GIVE_FUEL);			LockMutex (GraphicsLock);			DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);			UnlockMutex (GraphicsLock);			SET_GAME_STATE (GIVEN_FUEL_BEFORE, 1);		}		else if (PLAYER_SAID (R, need_fuel_again))		{			NPCPhrase (GIVE_FUEL_AGAIN);			LockMutex (GraphicsLock);			DeltaSISGauges (0, 5 * FUEL_TANK_SCALE, 0);			UnlockMutex (GraphicsLock);		}		if (GLOBAL_SIS (ElementAmounts[RADIOACTIVE]))			GiveRadios (0);		else		{			if (GLOBAL_SIS (NumLanders) == 0					&& GET_GAME_STATE (CHMMR_BOMB_STATE) < 2)			{				if (GET_GAME_STATE (LANDERS_LOST))					Response (i_lost_another_lander, NoRadioactives);				else					Response (i_lost_my_lander, NoRadioactives);			}			if (GLOBAL_SIS (FuelOnBoard) < 2 * FUEL_TANK_SCALE)			{				if (GET_GAME_STATE (GIVEN_FUEL_BEFORE))					Response (need_fuel_again, NoRadioactives);				else					Response (need_fuel_mercury, NoRadioactives);			}				Response (ok_i_will_get_radios, ByeBye);			if (PHRASE_ENABLED (where_can_i_get_radios))			{				Response (where_can_i_get_radios, NoRadioactives);			}		}	}}
开发者ID:jurchik,项目名称:project6014,代码行数:96,


示例24: TaaloWorld

static voidTaaloWorld (RESPONSE_REF R){    // We can only get here when ORZ_MANNER != HOSTILE (2)    BYTE Manner;    Manner = GET_GAME_STATE (ORZ_MANNER);    if (PLAYER_SAID (R, demand_to_land))    {        NPCPhrase (ASK_NICELY);        DISABLE_PHRASE (demand_to_land);    }    else if (PLAYER_SAID (R, why_you_here))    {        if (Manner != 1)            NPCPhrase (FRIENDLY_EXPLANATION);        else            NPCPhrase (ANGRY_EXPLANATION);        DISABLE_PHRASE (why_you_here);    }    else if (PLAYER_SAID (R, what_is_this_place))    {        if (Manner != 1)            NPCPhrase (FRIENDLY_PLACE);        else            NPCPhrase (ANGRY_PLACE);        DISABLE_PHRASE (what_is_this_place);    }    else if (PLAYER_SAID (R, may_we_land))    {        NPCPhrase (ALLIES_CAN_VISIT);        DISABLE_PHRASE (may_we_land);    }    else if (PLAYER_SAID (R, make_alliance))    {        NPCPhrase (CANT_ALLY_HERE);        DISABLE_PHRASE (make_alliance);    }    else if (PLAYER_SAID (R, why_busy))    {        NPCPhrase (BUSY_BECAUSE);        DISABLE_PHRASE (why_busy);    }    if (PHRASE_ENABLED (may_we_land))    {        if (Manner == 3 && CheckAlliance (ORZ_SHIP) == GOOD_GUY)            Response (may_we_land, ExitConversation);        else            Response (may_we_land, TaaloWorld);    }    else if (PHRASE_ENABLED (make_alliance))        Response (make_alliance, TaaloWorld);    else if (PHRASE_ENABLED (why_busy))        Response (why_busy, TaaloWorld);    if (PHRASE_ENABLED (demand_to_land))    {        if (Manner == 1)            Response (demand_to_land, ExitConversation);        else            Response (demand_to_land, TaaloWorld);    }    if (PHRASE_ENABLED (why_you_here))        Response (why_you_here, TaaloWorld);    if (PHRASE_ENABLED (what_is_this_place))        Response (what_is_this_place, TaaloWorld);    Response (bye_taalo, ExitConversation);}
开发者ID:ptaoussanis,项目名称:urquan-masters,代码行数:74,


示例25: RevealSelf

static voidRevealSelf (RESPONSE_REF R){	BYTE i, stack;	stack = 0;	if (PLAYER_SAID (R, we_are_vindicator0))	{		NPCPhrase (THATS_IMPOSSIBLE);		DISABLE_PHRASE (we_are_vindicator0);	}	else if (PLAYER_SAID (R, our_mission_was_secret))	{		NPCPhrase (ACKNOWLEDGE_SECRET);		DISABLE_PHRASE (our_mission_was_secret);	}	else if (PLAYER_SAID (R, first_give_info))	{		NPCPhrase (ASK_AWAY);		stack = 1;		DISABLE_PHRASE (first_give_info);	}	else if (PLAYER_SAID (R, whats_this_starbase))	{		NPCPhrase (STARBASE_IS);		stack = 1;		DISABLE_PHRASE (whats_this_starbase);	}	else if (PLAYER_SAID (R, what_about_earth))	{		NPCPhrase (HAPPENED_TO_EARTH);		stack = 1;		DISABLE_PHRASE (what_about_earth);	}	else if (PLAYER_SAID (R, where_are_urquan))	{		NPCPhrase (URQUAN_LEFT);		stack = 1;		DISABLE_PHRASE (where_are_urquan);	}	else if (PLAYER_SAID (R, it_went_away))		NPCPhrase (DEEP_TROUBLE);	else if (PLAYER_SAID (R, we_destroyed_it))		NPCPhrase (GOOD_NEWS);	else if (PLAYER_SAID (R, what_probe))		NPCPhrase (SURE_HOPE);	for (i = 0; i < 2; ++i, stack ^= 1)	{		if (stack == 1)		{			if (PHRASE_ENABLED (first_give_info))				Response (first_give_info, RevealSelf);			else if (PHRASE_ENABLED (whats_this_starbase))				Response (whats_this_starbase, RevealSelf);			else if (PHRASE_ENABLED (what_about_earth))				Response (what_about_earth, RevealSelf);			else if (PHRASE_ENABLED (where_are_urquan))				Response (where_are_urquan, RevealSelf);			else if (PHRASE_ENABLED (what_was_red_thing))			{				Response (what_was_red_thing, TellProbe);			}		}		else		{			if (PHRASE_ENABLED (we_are_vindicator0))			{				construct_response (shared_phrase_buf,						we_are_vindicator0,						GLOBAL_SIS (CommanderName),						we_are_vindicator1,						GLOBAL_SIS (ShipName),						we_are_vindicator2,						(UNICODE*)NULL);				DoResponsePhrase (we_are_vindicator0, RevealSelf, shared_phrase_buf);			}			else if (PHRASE_ENABLED (our_mission_was_secret))				Response (our_mission_was_secret, RevealSelf);			else			{				if (GET_GAME_STATE (MOONBASE_DESTROYED) == 0)					Response (we_are_here_to_help, TellMoonBase);				else					Response (we_are_here_to_help, BaseDestroyed);			}		}	}}
开发者ID:jurchik,项目名称:project6014,代码行数:95,


示例26: OrzAllied

static voidOrzAllied (RESPONSE_REF R){    BYTE NumVisits;    if (PLAYER_SAID (R, whats_up_ally))    {        NumVisits = GET_GAME_STATE (ORZ_GENERAL_INFO);        switch (NumVisits++)        {        case 0:            NPCPhrase (GENERAL_INFO_ALLY_1);            break;        case 1:            NPCPhrase (GENERAL_INFO_ALLY_2);            break;        case 2:            NPCPhrase (GENERAL_INFO_ALLY_3);            break;        case 3:            NPCPhrase (GENERAL_INFO_ALLY_4);            --NumVisits;            break;        }        SET_GAME_STATE (ORZ_GENERAL_INFO, NumVisits);        DISABLE_PHRASE (whats_up_ally);    }    else if (PLAYER_SAID (R, more_about_you))    {        NumVisits = GET_GAME_STATE (ORZ_PERSONAL_INFO);        switch (NumVisits++)        {        case 0:            NPCPhrase (ABOUT_US_1);            break;        case 1:            NPCPhrase (ABOUT_US_2);            break;        case 2:            NPCPhrase (ABOUT_US_3);            break;        case 3:            NPCPhrase (ABOUT_US_4);            --NumVisits;            break;        }        SET_GAME_STATE (ORZ_PERSONAL_INFO, NumVisits);        DISABLE_PHRASE (more_about_you);    }    else if (PLAYER_SAID (R, about_andro_1))    {        NPCPhrase (FORGET_ANDRO_1);        SET_GAME_STATE (ORZ_ANDRO_STATE, 1);    }    else if (PLAYER_SAID (R, about_andro_2))    {        NPCPhrase (FORGET_ANDRO_2);        SET_GAME_STATE (ORZ_ANDRO_STATE, 2);    }    if (GET_GAME_STATE (ORZ_ANDRO_STATE) == 0)        Response (about_andro_1, OrzAllied);    else if (GET_GAME_STATE (ORZ_ANDRO_STATE) == 1)        Response (about_andro_2, OrzAllied);    else    {        Response (about_andro_3, ExitConversation);    }    if (PHRASE_ENABLED (whats_up_ally))        Response (whats_up_ally, OrzAllied);    if (PHRASE_ENABLED (more_about_you))        Response (more_about_you, OrzAllied);    Response (bye_ally, ExitConversation);}
开发者ID:ptaoussanis,项目名称:urquan-masters,代码行数:78,


示例27: ProbeFunction

static voidProbeFunction (RESPONSE_REF R){	BYTE LastStack;	RESPONSE_REF pStr[2];	LastStack = 0;	pStr[0] = pStr[1] = 0;	if (PLAYER_SAID (R, talk_more_probe_attack))	{		NPCPhrase (NO_PROBLEM_BUT_SURE);	}	else if (PLAYER_SAID (R, tell_me_about_basics))	{		NPCPhrase (BASIC_COMMANDS);		SET_GAME_STATE (PLAYER_KNOWS_PROGRAM, 1);		DISABLE_PHRASE (tell_basics_again);	}	else if (PLAYER_SAID (R, tell_basics_again))	{		NPCPhrase (OK_BASICS_AGAIN);		DISABLE_PHRASE (tell_basics_again);	}	else if (PLAYER_SAID (R, what_effect))	{		NPCPhrase (AFFECTS_BEHAVIOR);		SET_GAME_STATE (PLAYER_KNOWS_EFFECTS, 1);		DISABLE_PHRASE (what_effect);	}	else if (PLAYER_SAID (R, tell_me_about_rep_1))	{		NPCPhrase (ABOUT_REP);		LastStack = 2;		SET_GAME_STATE (SLYLANDRO_STACK8, 3);	}	else if (PLAYER_SAID (R, what_set_priority))	{		NPCPhrase (MAXIMUM);		SET_GAME_STATE (PLAYER_KNOWS_PRIORITY, 1);		DISABLE_PHRASE (what_set_priority);	}	else if (PLAYER_SAID (R, how_does_probe_defend))	{		NPCPhrase (ONLY_SELF_DEFENSE);		LastStack = 1;		SET_GAME_STATE (SLYLANDRO_STACK9, 1);	}	else if (PLAYER_SAID (R, combat_behavior))	{		NPCPhrase (MISSILE_BATTERIES);		LastStack = 1;		SET_GAME_STATE (SLYLANDRO_STACK9, 2);	}	else if (PLAYER_SAID (R, what_missile_batteries))	{		NPCPhrase (LIGHTNING_ONLY_FOR_HARVESTING);		SET_GAME_STATE (SLYLANDRO_STACK9, 3);	}	switch (GET_GAME_STATE (SLYLANDRO_STACK9))	{		case 0:			pStr[0] = how_does_probe_defend;			break;		case 1:			pStr[0] = combat_behavior;			break;		case 2:			pStr[0] = what_missile_batteries;			break;	}	switch (GET_GAME_STATE (SLYLANDRO_STACK8))	{		case 2:			pStr[1] = tell_me_about_rep_1;			break;		case 3:			if (PHRASE_ENABLED (what_set_priority))				pStr[1] = what_set_priority;			break;	}	if (LastStack && pStr[LastStack - 1])		Response (pStr[LastStack - 1], ProbeFunction);	if (!GET_GAME_STATE (PLAYER_KNOWS_PROGRAM))		Response (tell_me_about_basics, ProbeFunction);	else	{		if (GET_GAME_STATE (PLAYER_KNOWS_PRIORITY))		{			if (GET_GAME_STATE (PLAYER_KNOWS_EFFECTS))			{//.........这里部分代码省略.........
开发者ID:SirDifferential,项目名称:Shiver-Balance-Mod,代码行数:101,


示例28: OrzNeutral

static voidOrzNeutral (RESPONSE_REF R){    BYTE i, LastStack;    RESPONSE_REF pStr[3];    LastStack = 0;    pStr[0] = pStr[1] = pStr[2] = 0;    if (PLAYER_SAID (R, hostile_1))    {        NPCPhrase (HOSTILITY_IS_BAD_1);        DISABLE_PHRASE (hostile_1);        LastStack = 2;    }    else if (PLAYER_SAID (R, we_are_vindicator))    {        NPCPhrase (NICE_TO_MEET_YOU);        SET_GAME_STATE (ORZ_STACK0, 1);        LastStack = 1;    }    else if (PLAYER_SAID (R, who_you))    {        NPCPhrase (WE_ARE_ORZ);        SET_GAME_STATE (ORZ_ANDRO_STATE, 1);    }    else if (PLAYER_SAID (R, why_here))    {        NPCPhrase (HERE_BECAUSE);        SET_GAME_STATE (ORZ_ANDRO_STATE, 2);    }    else if (PLAYER_SAID (R, no_alliance))    {        NPCPhrase (MAYBE_LATER);        DISABLE_PHRASE (talk_about_alliance);        SET_GAME_STATE (REFUSED_ORZ_ALLIANCE, 1);    }    else if (PLAYER_SAID (R, decide_later))    {        NPCPhrase (OK_LATER);        DISABLE_PHRASE (talk_about_alliance);        SET_GAME_STATE (REFUSED_ORZ_ALLIANCE, 1);    }    else if (PLAYER_SAID (R, dont_really_care))        NPCPhrase (YOU_ARE_OUR_FRIENDS);    else if (PLAYER_SAID (R, where_androsyn))    {        WhereAndrosyn (R);        return;    }    else if (PLAYER_SAID (R, talk_about_alliance)             || PLAYER_SAID (R, seem_like_nice_guys))    {        OfferAlliance (R);        return;    }    else if (PLAYER_SAID (R, hostile_2))    {        ExitConversation (R);        return;    }    if (GET_GAME_STATE (ORZ_ANDRO_STATE) == 0)        pStr[0] = who_you;    else if (GET_GAME_STATE (ORZ_ANDRO_STATE) == 1)        pStr[0] = why_here;    else if (PHRASE_ENABLED (where_androsyn) && GET_GAME_STATE (ORZ_ANDRO_STATE) == 2)        pStr[0] = where_androsyn;    if (GET_GAME_STATE (REFUSED_ORZ_ALLIANCE))    {        if (PHRASE_ENABLED (talk_about_alliance))            pStr[1] = talk_about_alliance;    }    else if (GET_GAME_STATE (ORZ_STACK0) == 0)    {        pStr[1] = we_are_vindicator;    }    else        pStr[1] = seem_like_nice_guys;    if (PHRASE_ENABLED (hostile_1))        pStr[2] = hostile_1;    else        pStr[2] = hostile_2;    if (pStr[LastStack])        Response (pStr[LastStack], OrzNeutral);    for (i = 0; i < 3; ++i)    {        if (i != LastStack && pStr[i])            Response (pStr[i], OrzNeutral);    }    Response (bye_neutral, ExitConversation);}
开发者ID:ptaoussanis,项目名称:urquan-masters,代码行数:99,


示例29: HomeWorld

static voidHomeWorld (RESPONSE_REF R){	BYTE i, LastStack;	RESPONSE_REF pStr[3];	LastStack = 0;	pStr[0] = pStr[1] = pStr[2] = 0;	if (PLAYER_SAID (R, we_are_us0))	{		NPCPhrase (TERRIBLY_EXCITING);		SET_GAME_STATE (SLYLANDRO_STACK1, 1);		DISABLE_PHRASE (we_are_us0);	}	else if (PLAYER_SAID (R, what_other_visitors))	{		NPCPhrase (VISITORS);		SET_GAME_STATE (PLAYER_KNOWS_PROBE, 1);		SET_GAME_STATE (SLYLANDRO_STACK1, 2);	}	else if (PLAYER_SAID (R, any_other_visitors))	{		NPCPhrase (LONG_AGO);		SET_GAME_STATE (SLYLANDRO_STACK1, 3);	}	else if (PLAYER_SAID (R, what_about_sentient_milieu))	{		NPCPhrase (MET_TAALO_THEY_ARE_FROM);		SET_GAME_STATE (SLYLANDRO_STACK1, 4);	}	else if (PLAYER_SAID (R, who_else))	{		NPCPhrase (PRECURSORS);		SET_GAME_STATE (SLYLANDRO_STACK1, 5);	}	else if (PLAYER_SAID (R, precursors_yow))	{		NPCPhrase (ABOUT_PRECURSORS);		SET_GAME_STATE (SLYLANDRO_STACK1, 6);	}	else if (PLAYER_SAID (R, must_know_more))	{		NPCPhrase (ALL_WE_KNOW);		SET_GAME_STATE (SLYLANDRO_STACK1, 7);	}	else if (PLAYER_SAID (R, who_are_you))	{		NPCPhrase (WE_ARE_SLY);		LastStack = 1;		SET_GAME_STATE (SLYLANDRO_STACK2, 1);	}	else if (PLAYER_SAID (R, where_are_you))	{		NPCPhrase (DOWN_HERE);		LastStack = 2;		SET_GAME_STATE (SLYLANDRO_STACK3, 1);	}	else if (PLAYER_SAID (R, thats_impossible_1))	{		NPCPhrase (NO_ITS_NOT_1);		LastStack = 2;		SET_GAME_STATE (SLYLANDRO_STACK3, 2);	}	else if (PLAYER_SAID (R, thats_impossible_2))	{		NPCPhrase (NO_ITS_NOT_2);		LastStack = 2;		SET_GAME_STATE (SLYLANDRO_STACK3, 3);	}	else if (PLAYER_SAID (R, like_more_about_you))	{		SlylandroInfo (R);		return;	}	else if (PLAYER_SAID (R, enough_about_me))		NPCPhrase (OK_ENOUGH_YOU);	else if (PLAYER_SAID (R, enough_info))		NPCPhrase (OK_ENOUGH_INFO);	else if (PLAYER_SAID (R, enough_probe))		NPCPhrase (OK_ENOUGH_PROBE);	else if (PLAYER_SAID (R, mega_self_destruct))	{		NPCPhrase (WHY_YES_THERE_IS);		SET_GAME_STATE (SLYLANDRO_KNOW_BROKEN, 1);		SET_GAME_STATE (DESTRUCT_CODE_ON_SHIP, 1);		i = GET_GAME_STATE (SLYLANDRO_MULTIPLIER) + 1;		SET_GAME_STATE (SLYLANDRO_MULTIPLIER, i);		AddEvent (RELATIVE_EVENT, 0, 0, 0, SLYLANDRO_RAMP_DOWN);//.........这里部分代码省略.........
开发者ID:SirDifferential,项目名称:Shiver-Balance-Mod,代码行数:101,


示例30: ArilouHome

static voidArilouHome (RESPONSE_REF R){	BYTE i, LastStack;	RESPONSE_REF pStr[4];	LastStack = 0;	pStr[0] = pStr[1] = pStr[2] = pStr[3] = 0;	if (PLAYER_SAID (R, confused_by_hello))		NPCPhrase (CONFUSED_RESPONSE);	else if (PLAYER_SAID (R, happy_by_hello))		NPCPhrase (HAPPY_RESPONSE);	else if (PLAYER_SAID (R, miffed_by_hello))		NPCPhrase (MIFFED_RESPONSE);	else if (PLAYER_SAID (R, ok_lets_be_friends))		NPCPhrase (NO_ALLY_BUT_MUCH_GIVE);	else if (PLAYER_SAID (R, what_about_war))	{		NPCPhrase (ABOUT_WAR);		SET_GAME_STATE (ARILOU_STACK_1, 1);	}	else if (PLAYER_SAID (R, what_about_urquan))	{		NPCPhrase (ABOUT_URQUAN);		SET_GAME_STATE (ARILOU_STACK_1, 2);	}	else if (PLAYER_SAID (R, tell_arilou_about_tpet))	{		NPCPhrase (BAD_NEWS_ABOUT_TPET);		LastStack = 1;		SET_GAME_STATE (ARILOU_STACK_2, 1);	}	else if (PLAYER_SAID (R, what_do_about_tpet))	{		NPCPhrase (DANGEROUS_BUT_USEFUL);		LastStack = 1;		SET_GAME_STATE (ARILOU_STACK_2, 2);	}	else if (PLAYER_SAID (R, learned_about_umgah))	{		if (GET_GAME_STATE (ARILOU_CHECKED_UMGAH) != 2)			NPCPhrase (NO_NEWS_YET);		else		{			NPCPhrase (UMGAH_UNDER_COMPULSION);			LastStack = 1;		}		DISABLE_PHRASE (learned_about_umgah);	}	else if (PLAYER_SAID (R, umgah_acting_weird))	{		NPCPhrase (WELL_GO_CHECK);		SET_GAME_STATE (ARILOU_CHECKED_UMGAH, 1);		AddEvent (RELATIVE_EVENT, 0, 10, 0, ARILOU_UMGAH_CHECK);		DISABLE_PHRASE (umgah_acting_weird);	}	else if (PLAYER_SAID (R, what_do_now))	{		NPCPhrase (GO_FIND_OUT);		SET_GAME_STATE (ARILOU_CHECKED_UMGAH, 3);	}	else if (PLAYER_SAID (R, what_did_on_earth))	{		NPCPhrase (DID_THIS);		LastStack = 2;		SET_GAME_STATE (ARILOU_STACK_3, 1);	}	else if (PLAYER_SAID (R, why_did_this))	{		NPCPhrase (IDF_PARASITES);		LastStack = 2;		SET_GAME_STATE (ARILOU_STACK_3, 2);	}	else if (PLAYER_SAID (R, tell_more))	{		NPCPhrase (NOT_NOW);		LastStack = 2;		SET_GAME_STATE (ARILOU_STACK_3, 3);	}	else if (PLAYER_SAID (R, what_give_me))	{		NPCPhrase (ABOUT_PORTAL);		LastStack = 3;		SET_GAME_STATE (KNOW_ARILOU_WANT_WRECK, 1);		R = about_portal_again;		DISABLE_PHRASE (what_give_me);	}//.........这里部分代码省略.........
开发者ID:0xDEC0DE,项目名称:uqm-0.6.4-ee,代码行数:101,



注:本文中的DISABLE_PHRASE函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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