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自学教程:C++ DISPOSE函数代码示例

51自学网 2021-06-01 20:22:06
  C++
这篇教程C++ DISPOSE函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中DISPOSE函数的典型用法代码示例。如果您正苦于以下问题:C++ DISPOSE函数的具体用法?C++ DISPOSE怎么用?C++ DISPOSE使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了DISPOSE函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: DISPOSE

//---------------------------------------------------------------------------//// LiberaVars////---------------------------------------------------------------------------//void CCamara3D::LiberaVars(){  DISPOSE(m_pPathSrc);  DISPOSE(m_pPathTgt);  DISPOSE(m_pPathUp );  DISPOSE(m_pPathFov);}
开发者ID:EQ4,项目名称:neonv2,代码行数:11,


示例2: DISPOSE

//---------------------------------------------------------------------------//// Load////---------------------------------------------------------------------------//  void CLink::Load(CNodeFile::CNode *pNode){  DISPOSE(m_Device);  DISPOSE(m_Behaviour);  // Load Device  switch (pNode->AttrAsInt("dev"))  {    case CLinkDevice::KEYBOARD:    m_Device = NEW CLinkDevice_Keyboard(); break;    case CLinkDevice::BEAT:        m_Device = NEW CLinkDevice_Beat    (); break;    case CLinkDevice::TIMER:       m_Device = NEW CLinkDevice_Beat    (); break;    case CLinkDevice::WAVE:        m_Device = NEW CLinkDevice_Beat    (); break;    case CLinkDevice::MIDI_NOTE:   m_Device = NEW CLinkDevice_Beat    (); break;    case CLinkDevice::MIDI_SLIDER: m_Device = NEW CLinkDevice_Beat    (); break;    case CLinkDevice::MIDI_CLOCK:  m_Device = NEW CLinkDevice_Beat    (); break;  }  if (m_Device)    m_Device->Load(pNode);  // Load Behaviour  switch (pNode->AttrAsInt("beh"))  {    case CLinkBehaviour::CHECK_BOX: m_Behaviour = NEW CLinkBehaviour_CheckBox(0, false);   break;    case CLinkBehaviour::COMBO_BOX: m_Behaviour = NEW CLinkBehaviour_ComboBox(0, 0, 0, 0); break;    case CLinkBehaviour::TRACK_BAR: m_Behaviour = NEW CLinkBehaviour_TrackBar(0, 0);       break;  }  if (m_Behaviour)    m_Behaviour->Load(pNode);}
开发者ID:EQ4,项目名称:neonv2,代码行数:31,


示例3: NWStreamVideo

//********************************************************************////********************************************************************//--------------------------------------------------------------------////--------------------------------------------------------------------bool GraphSourceRandom::createStreams(){    bool bOK = true;    if ( bOK )    {        mStreamVideo = NEW NWStreamVideo();        bOK = mStreamVideo->init();        if ( bOK )            mStreamGroupOutput->addStream(mStreamVideo);        else            DISPOSE(mStreamVideo);    }    if ( bOK )    {        mStreamAudio = NEW NWStreamAudio();        bOK = mStreamAudio->init();        if ( bOK )            mStreamGroupOutput->addStream(mStreamAudio);        else            DISPOSE(mStreamAudio);    }    if ( bOK )    {        sendStreamProperties();    }    return bOK;}
开发者ID:zhanjx1314,项目名称:nwframework,代码行数:37,


示例4: compressStart

bool compressStart( DESCRIPTOR_DATA * d ){   z_stream *s;   if( d->mccp->out_compress )      return TRUE;   CREATE( s, z_stream, 1 );   CREATE( d->mccp->out_compress_buf, unsigned char, COMPRESS_BUF_SIZE );   s->next_in = NULL;   s->avail_in = 0;   s->next_out = d->mccp->out_compress_buf;   s->avail_out = COMPRESS_BUF_SIZE;   s->zalloc = Z_NULL;   s->zfree = Z_NULL;   s->opaque = NULL;   if( deflateInit( s, 9 ) != Z_OK )   {      DISPOSE( d->mccp->out_compress_buf );      DISPOSE( s );      return FALSE;   }   write_to_descriptor( d, (const char *)start_compress2_str, 0 );   d->can_compress = TRUE;   d->mccp->out_compress = s;   return TRUE;}
开发者ID:m241dan,项目名称:swrproject,代码行数:34,


示例5: clear_news

void clear_news( bool sMatch, int nCount ){    int                     nCurrent = 1;    NEWS_DATA              *news;    if ( sMatch == FALSE ) {        while ( ( news = first_news ) != NULL ) {            STRFREE( news->data );            UNLINK( news, first_news, last_news, next, prev );            DISPOSE( news );        }    }    else {        for ( news = first_news; news != NULL; news = news->next ) {            if ( nCount == nCurrent ) {                STRFREE( news->data );                UNLINK( news, first_news, last_news, next, prev );                DISPOSE( news );                break;            }            else                nCurrent++;        }    }}
开发者ID:jpavonabian,项目名称:6Dragones,代码行数:25,


示例6: free_ban

void free_ban( BAN_DATA * pban ){    DISPOSE( pban->name );    DISPOSE( pban->ban_time );    STRFREE( pban->note );    DISPOSE( pban->ban_by );    DISPOSE( pban );}
开发者ID:dhasenan,项目名称:SmaugFUSS,代码行数:8,


示例7: free_holiday

void free_holiday( HOLIDAY_DATA * day ){   UNLINK( day, first_holiday, last_holiday, next, prev );   DISPOSE( day->announce );   DISPOSE( day->name );   DISPOSE( day );   return;}
开发者ID:InfiniteAxis,项目名称:SmaugFUSS,代码行数:8,


示例8: DISPOSE

/*==================Free Indielib managers==================*/void CIndieLib::end() {	    // ----- Freeing objects -----	_math                ->end();	//_meshManager           ->end();	_input               ->end();	_entity2dManager     ->end();	//_entity3dManager       ->end();	_fontManager         ->end();	_animationManager    ->end();	_surfaceManager      ->end();	_imageManager        ->end();	//_lightManager      ->end();	_render              ->end();	DISPOSE(_math);	//DISPOSE(_meshManager);	DISPOSE(_input);	DISPOSE(_entity2dManager);	//DISPOSE(_entity3dManager);	DISPOSE(_fontManager);	DISPOSE(_animationManager);	DISPOSE(_surfaceManager);    DISPOSE(_imageManager);	//DISPOSE(_lightManager);	DISPOSE(_render);	IndieLib::end();    DISPOSE(_pinstance);}
开发者ID:AntonioModer,项目名称:indielib-crossplatform,代码行数:37,


示例9: STL_End

PUBLIC void STL_End(STL_PStringList l) {    STL_PNode p, q;    assert(l != NULL);    for (p = l->first; p != NULL; p = q) {        q = p->next;        DISPOSE(p);    }    DISPOSE(l->first);    l->nstr = 0;}
开发者ID:TheJare,项目名称:SpeedHasteSrc,代码行数:11,


示例10: free_synonym

/* * Libera dalla memoria un sinonimo */void free_synonym( SYNO_DATA *synonym ){	if ( !synonym )	{		send_log( NULL, LOG_BUG, "free_synonym: synonym passato è NULL" );		return;	}	DISPOSE( synonym->syn );	DISPOSE( synonym );}
开发者ID:Onirik79,项目名称:bardmud,代码行数:14,


示例11: MAPfree

/***  Free the map.*/voidMAPfree(){    register PAIR	*mp;    for (mp = MAPdata; mp < MAPend; mp++) {	DISPOSE(mp->Key);	DISPOSE(mp->Value);    }    DISPOSE(MAPdata);    MAPdata = NULL;}
开发者ID:unusual-thoughts,项目名称:freebsd-1.x-ports,代码行数:15,


示例12: free_all_specfuns

/* * Libera dalla memoria tutti le procedure speciali */void free_all_specfuns( void ){	SPECFUN_DATA *specfun;	for ( specfun = first_specfun;  specfun;  specfun = first_specfun )	{		UNLINK( specfun, first_specfun, last_specfun, next, prev );		top_specfun--;		DISPOSE( specfun->name );		DISPOSE( specfun );	}}
开发者ID:Onirik79,项目名称:bardmud,代码行数:16,


示例13: DISPOSE

//---------------------------------------------------------------------------//// Destructor////---------------------------------------------------------------------------//  CMGEffect::~CMGEffect(){  g_pAppMain->VJController()->FXUnload(m_ID);  if (m_ActiveScopePanel)    m_ActiveScopePanel->SetParent (NULL);  for (unsigned i = 0; i < m_VJScopeVars.size(); i++)  {    for (unsigned j = 0; j < m_VJScopeVars[i].size(); j++)      DISPOSE(m_VJScopeVars[i][j]);  }  DISPOSE(m_Bitmap);  g_pAppMain->ShowEffect(NULL);  CMGControl::~CMGControl();}
开发者ID:EQ4,项目名称:neonv2,代码行数:18,


示例14: DISPOSE

//---------------------------------------------------------------------------//// Init////---------------------------------------------------------------------------//bool CFXAviVideo::Init(const string &sFile){  m_bOk = true;  if (sFile != "")  {    m_pAvi = NEW CAviDecoder;    if (m_pAvi->Init(sFile.c_str(), m_Bpp))    {      // Overload target settings      if (m_Bpp == 32)        m_iTextura = g_pGestorMateriales->AddTextura(m_pAvi->GetWidth(), m_pAvi->GetHeight(), HARD_TEX_FORMAT_A8R8G8B8);      else        m_iTextura = g_pGestorMateriales->AddTextura(m_pAvi->GetWidth(), m_pAvi->GetHeight(), HARD_TEX_FORMAT_A1R5G5B5);      if (m_iTextura < 0)      {        DISPOSE(m_pAvi);        GLOG(("ERR: Can't initialize source texture for AVI file %s/n", sFile.c_str()));        m_bOk = false;      }    }    else    {      DISPOSE(m_pAvi);      GLOG(("ERR: Can't initialize AVI file %s/n", sFile.c_str()));      m_bOk = false;    }  }  else  {    GLOG(("ERR: FXFile not specified for an FXAviVideo instance/n"));    m_bOk = false;  }  // Save length  if (IsOk())  {    m_fLength = m_pAvi->Length();    m_fStart  = 0.f;    m_fEnd    = 1.f;    m_fCropL  = 0.f;    m_fCropR  = 1.f;    m_fCropT  = 0.f;    m_fCropB  = 1.f;    m_Color   = HARD_COLOR_ARGB(255,255,255,255);    m_bInvert = false;  }  return (IsOk());}
开发者ID:EQ4,项目名称:neonv2,代码行数:53,


示例15: writeMessage

/** * This function returns 1 (true) if the 3d Mesh object passed as parameter exists and is * deleted from the manager successfully. * @param pMe			Pointer to an 3d Mesh object. */bool IND_3dMeshManager::remove(IND_3dMesh *pMe) {	g_debug->header("Freeing 3d Mesh", 5);	if (!_ok || !pMe) {		writeMessage();		return 0;	}	// Search object	bool mIs = 0;	list <IND_3dMesh *>::iterator _listIter;	for (_listIter  = _list3dMesh->begin();	        _listIter != _list3dMesh->end();	        _listIter++) {		if ((*_listIter) == pMe) {			mIs = 1;			break;		}	}	// Not found	if (!mIs) {		writeMessage();		return 0;	}	// ----- Free object -----	g_debug->header("Freeing 3d mesh:", 3);	g_debug->dataChar(pMe->GetMeshName(), 1);	// Quit from list	delFromlist(pMe);	// Free mesh	if (pMe->_3dMesh._animController) {		pMe->_3dMesh._animController->Release();		pMe->_3dMesh._animController = 0;	}	// free hierarchy	if (pMe->_3dMesh._frameRoot) {		// Create a mesh heirarchy class to control the removal of memory for the frame heirarchy		XMeshHierarchy memoryAllocator;		D3DXFrameDestroy(pMe->_3dMesh._frameRoot, &memoryAllocator);		pMe->_3dMesh._frameRoot = 0;	}	// Free bones	if (pMe->_3dMesh._boneMatrices) {		DISPOSEARRAY(pMe->_3dMesh._boneMatrices);	}	// Free the pointer	DISPOSE(pMe);	g_debug->header("Ok", 6);	return 1;}
开发者ID:AntonioModer,项目名称:indielib-crossplatform,代码行数:65,


示例16: free_game

void free_game( GAME_BOARD_DATA * board ){	if ( !board )		return;#ifdef IMC	if ( board->type == TYPE_IMC )	{		imc_send_chess( board->player1 ? board->player1 : NULL, board->player2, "stop" );		STRFREE( board->player2 );	}#endif	if ( board->player1 )	{		if ( CHAR_DATA * ch = get_char_world( supermob, board->player1 ) )	// Added for bugfix - Findecano 23/11/07		{			ch_printf( ch, "The game has been stopped at %d total moves./r/n", board->turn );			ch->pcdata->game_board = NULL;		}	}	if ( board->player2 )	{		if ( CHAR_DATA * ch = get_char_world( supermob, board->player2 ) )	// Added for bugfix - Findecano 23/11/07		{			ch_printf( ch, "The game has been stopped at %d total moves./r/n", board->turn );			ch->pcdata->game_board = NULL;		}	}	STRFREE( board->player1 );	STRFREE( board->player2 );	DISPOSE( board );}
开发者ID:andycervantes,项目名称:SMAUG-Pi,代码行数:34,


示例17: WinMain

//---------------------------------------------------------------------------//// WinMain////---------------------------------------------------------------------------//int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){  CoInitialize(NULL);  InitFloatToStr();  srand ((unsigned)time(NULL));  // Load launcher  CLauncher Launcher;  if (Launcher.Show((unsigned)hInstance))  {      string lLogFile = "neonv2.log";      GESTION_MEMORIA_INIT();      GLOGSTART(LOGLISTBOX, (long)lLogFile.c_str());      CLuaPlayer *pLuaPlayer = NEW CLuaPlayer();      pLuaPlayer->Init(hInstance);      while (pLuaPlayer->Update() && !s_End)      {        pLuaPlayer->Draw();      }      DISPOSE(pLuaPlayer);      GLOGEND();      GESTION_MEMORIA_END();  }  IAppOptions::EndInstance();  return 0;}
开发者ID:EQ4,项目名称:neonv2,代码行数:36,


示例18: comment_remove

void comment_remove( CHAR_DATA * victim, NOTE_DATA * pnote ){   if( !victim->comments )   {      bug( "comment remove: null board", 0 );      return;   }   if( !pnote )   {      bug( "comment remove: null pnote", 0 );      return;   }   /*    * Remove comment from linked list.    */   if( !pnote->prev )      victim->comments = pnote->next;   else      pnote->prev->next = pnote->next;   STRFREE( pnote->text );   STRFREE( pnote->subject );   STRFREE( pnote->to_list );   STRFREE( pnote->date );   STRFREE( pnote->sender );   DISPOSE( pnote );   /*    * Rewrite entire list.    */   save_char_obj( victim );   return;}
开发者ID:jmdjr,项目名称:sdf-mud,代码行数:35,


示例19: CMGEffect

//---------------------------------------------------------------------------//// CreateFX////---------------------------------------------------------------------------//  CMGEffect *CMGEffect::Create(const string &sFile){  CMGEffect *pEffect = NEW CMGEffect();  if (!pEffect->Load(sFile))    DISPOSE(pEffect);  return pEffect;}
开发者ID:EQ4,项目名称:neonv2,代码行数:11,


示例20: do_remcontract

void do_remcontract( CHAR_DATA * ch, char *argument ){   CONTRACT_DATA *contract;   CONTRACT_DATA *scontract = NULL;   if( argument[0] == '/0' )   {      send_to_char( "&RSyntax: remcontract <target name>/n/r", ch );      return;   }   for( contract = ch->first_contract; contract; contract = contract->next_in_contract )   {      if( !str_cmp( contract->target, argument ) )      {         scontract = contract;         break;      }   }   if( !scontract || scontract == NULL )   {      send_to_char( "No such target./n/r", ch );      return;   }   STRFREE( scontract->target );   UNLINK( scontract, ch->first_contract, ch->last_contract, next_in_contract, prev_in_contract );   DISPOSE( scontract );   send_to_char( "Contract removed./n/r", ch );   return;}
开发者ID:ccubed,项目名称:SWFoteCustom,代码行数:34,


示例21: waitForEnd

//----------------------------------------------------------------------------////----------------------------------------------------------------------------NWThreadInstance::~NWThreadInstance(){    waitForEnd();    DISPOSE(mNWThreadInitData);    CloseHandle(mNWThreadHandle);}
开发者ID:zhanjx1314,项目名称:nwframework,代码行数:10,


示例22: DISPOSE

/*==================Free manager memory==================*/void IND_TmxMapManager::freeVars() {// FIXME: free chararray for name and free the TMXMap itself fo each of the IND_TmxMap//	// Deletes all the manager entities//	list <IND_Image *>::iterator mImageListIter;//	for (mImageListIter  = _listImages->begin();//	        mImageListIter != _listImages->end();//	        mImageListIter++) {//			FIBITMAP* handle = (*mImageListIter)->getFreeImageHandle();//		if (handle) {//			g_debug->header("Freeing image:", DebugApi::LogHeaderInfo);//			g_debug->dataChar((*mImageListIter)->getName(), 1);////			// Free image//			FreeImage_Unload(handle);////			// Free the string of the extension//			DISPOSEARRAY((*mImageListIter)->_image._ext);//		}//	}//	// Clear list	_listMaps->clear();	// Free list	DISPOSE(_listMaps);}
开发者ID:M-F-K,项目名称:indielib-crossplatform,代码行数:31,


示例23: free_song_index

void free_song_index( SONG_DATA *pSong ){    PERFORM_DATA *pPerf, *pPerf_next;    free_string( pSong->name );    free_string( pSong->description );    free_string( pSong->comments );    for ( pPerf = pSong->perform; pPerf; pPerf = pPerf_next )    {        pPerf_next = pPerf->next;        free_string( pPerf->perform_prog[0] );        free_string( pPerf->perform_prog[1] );        free_string( pPerf->perform_prog[2] );        free_string( pPerf->perform_prog[3] );        DISPOSE( pPerf );    }    pSong->perform   = NULL;    pSong->next      = song_index_free;    song_index_free = pSong;    return;}
开发者ID:Tener,项目名称:KillerMUD,代码行数:25,


示例24: free_chessboard

/* * Libera la struttura di una scacchiera */void free_chessboard( CHESSBOARD_DATA *board ){	char	buf[MSL];	if ( !board )	{		send_log( NULL, LOG_BUG, "free_board: board passata è NULL" );		return;	}	sprintf( buf, "Il gioco è terminato dopo %d mosse./r/n", board->moves );	if ( board->player1 )		send_to_char( board->player1, buf );	if ( board->player2 )		send_to_char( board->player2, buf );	UNLINK( board, first_chessboard, last_chessboard, next, prev );	top_chessboard--;	board->player1 = NULL;	board->player2 = NULL;	board->turn	   = NULL;	destroybv( board->flags1 );	destroybv( board->flags2 );	DISPOSE( board );}
开发者ID:Onirik79,项目名称:bardmud,代码行数:31,


示例25: DISPOSE

IND_Entity2d::~IND_Entity2d() {    DISPOSE(_listBoundingCollision);    if (_text) {        free (_text);    }}
开发者ID:Javilop,项目名称:indielib-crossplatform,代码行数:7,


示例26: remove_qbit

/* Take a qbit off a character */void remove_qbit( CHAR_DATA * ch, int number ){   BIT_DATA *bit;   if( IS_NPC( ch ) )      return;   if( number < 0 || number > MAX_xBITS )      return;   if( !ch->pcdata->first_qbit )      return;   bit = ch->pcdata->first_qbit;   while( bit )   {      BIT_DATA *tmp;      if( bit->number == number )      {         tmp = bit;         bit = bit->next;         UNLINK( tmp, ch->pcdata->first_qbit, ch->pcdata->last_qbit, next, prev );         DISPOSE( tmp );      }      else         bit = bit->next;   }}
开发者ID:jmdjr,项目名称:sdf-mud,代码行数:30,


示例27: DISPOSE

//---------------------------------------------------------------------------//// Clear////---------------------------------------------------------------------------//void CMGTreeView::Clear(){  m_Selected = NULL;  DISPOSE(m_Root);  SetRootItem(NULL);  Repaint();}
开发者ID:EQ4,项目名称:neonv2,代码行数:11,


示例28: numTextures

/*==================Release texture data in render side==================*/void IND_Surface::freeTextureData() {   if (!_surface) return;    // Free textures    int numTextures (getNumTextures());        if(0 != numTextures) {        //Free all texture handles from renderer#ifdef INDIERENDER_DIRECTX        //LOOP - All textures        for (int i = 0; i < numTextures; i++) {            _surface->_texturesArray [i]._texture->Release();        }//LOOP END#endif#ifdef INDIERENDER_OPENGL		glDeleteTextures(numTextures,_surface->_texturesArray);#endif	}    _surface->_attributes._isHaveSurface = 0;    _surface->_attributes._blocksX = 0;    _surface->_attributes._blocksY = 0;    _surface->_attributes._numTextures = 0;        DISPOSE(_surface);}
开发者ID:MarkZ3,项目名称:indielib-game,代码行数:31,


示例29: Free_TarSCC

static voidFree_TarSCC(PSS_TarSCC scc){    /* first check to make sure it is not the first scc in the tloop's list */    if (scc->tloop->sccs == scc)    {        /* sanity check */        if (scc->prev != NULL)            P_punt("Free_TarSCC: Malformed SCC List");        /* make sure we are not the last element in the list */        if (scc->next)        {            scc->next->prev = NULL;        }        scc->tloop->sccs = scc->next;    }    else if (scc->next == NULL) /* last element in the list */    {        scc->prev->next = NULL;    }    else /* middle element */    {        /* sanity check */        if (!(scc->next) || !(scc->prev))            P_punt("Free_TarSCC: Malformed SCC List");        scc->prev->next = scc->next;        scc->next->prev = scc->prev;    }    List_reset(scc->tnode_list);    DISPOSE(scc);}
开发者ID:invisibleboy,项目名称:mycompiler,代码行数:35,



注:本文中的DISPOSE函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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